Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.12 @ 23:39:58 Player: Haiko Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (2138) 2138 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 6113 Bonus ------- Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 236/300 Energy 141/150 System Corruption 0% Temperature Cool (27) Movement Core (350) Ox6 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter Improved Power Shielding Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Compact Battery (200) High-capacity Matter Pod (200) Trap Scanner Improved Sensor Array Improved Terrain Scanner Particle Charger Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Trap Scanner Improved Terrain Scanner Improved Targeting Computer Improved Power Shielding Improved Utility Shielding > --- WEAPON ----------- Lightning Gun Ion Cannon Minigun > --- INVENTORY -------- Cryofiber Web Compact Battery High-capacity Matter Pod Particle Charger Hacking Suite Authchip [R/Combat] High-powered Shotgun Axe [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 . 2 . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 . 1 . . 2 . Weapon 1 | . . . . 1 . . . . Parts Attached 61 | 7 2 3 2 10 6 21 6 4 Power 9 | 1 1 . 1 1 1 2 1 1 Engine 6 | 1 1 . 1 1 . 1 . 1 Core 3 | . . . . . 1 1 1 . Reactor . | . . . . . . . . . Propulsion 13 | 2 . 2 . 1 3 5 . . Treads . | . . . . . . . . . Leg 13 | 2 . 2 . 1 3 5 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 1 . 1 6 1 4 4 1 Device 10 | . . . 1 4 . 2 2 1 Storage 2 | 1 . . . 1 . . . . Processor 4 | . 1 . . 1 1 . 1 . Hackware 1 | . . . . . . . 1 . Protection 2 | . . . . . . 2 . . Artifact . | . . . . . . . . . Weapon 20 | 3 . 1 . 2 1 10 1 2 Energy Gun 9 | 2 . . . 1 . 4 . 2 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 4 | 1 . . . 1 . 1 1 . Ballistic Cannon 2 | . . 1 . . . 1 . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 23 | . . . . . 4 5 . 14 Power 2 | . . . . . 1 . . 1 Propulsion 3 | . . . . . . . . 3 Utility 5 | . . . . . 1 1 . 3 Weapon 13 | . . . . . 2 4 . 7 Highest Loss Streak 14 | . . . . . 3 1 . 14 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 1 5 7 8 8 9 9 9 9 Power . | . 1 . . . 1 . . . Propulsion . | . . . 1 1 2 . . . Utility 5 | . 2 4 4 4 4 6 7 8 Weapon 2 | . 1 2 3 2 2 2 2 1 Tool/Special . | . . . . . . . . . Unused Backups 7 | . 1 1 . 1 . 1 . 3 Power 1 | . . 1 . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . 1 . . 1 . 1 . 3 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 95 86 88 99 98 99 99 85 Engine 6 | . 14 10 11 9 5 3 5 . Core 2 | . . . . . 3 5 1 5 Leg 26 | . 28 32 33 27 26 27 23 16 Device 6 | . . . . 18 9 7 14 6 Storage 9 | . 14 11 11 9 9 9 7 7 Processor 12 | . 10 11 11 8 17 14 12 14 Protection 2 | . . . . . . 4 9 6 Energy Gun 11 | . 14 10 11 16 13 11 7 4 Energy Cannon 1 | . . . . . . 1 7 4 Ballistic Gun 5 | . 14 10 . . 4 2 5 6 Ballistic Cannon 3 | . . . 11 9 3 4 . . Launcher 1 | . . . . . 5 2 . . Peak Build Rating 39 | 6 8 9 12 25 25 33 39 39 Average Rating 22 | 4 7 8 9 20 23 30 38 33 On Entrance 17 | . 6 8 9 12 25 24 33 39 Naked Turns . | . . . . . . . . . Heaviest Build 35 | 12 13 15 16 32 32 33 35 32 Greatest Support 51 | 20 20 30 30 35 35 51 49 49 Greatest Overweight (x) 7 | 3 . . . . . . . 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 9 10 10 10 10 Most Carried 10 | 2 8 8 8 10 10 10 10 10 Average Carried 8 | 1 5 7 8 8 9 9 9 9 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 Final Carried 10 | 2 8 8 8 10 10 10 10 8 Class Distribution -------------------- 45% | Mutant 31% | Gunner 18% | Skirmisher 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Skirmisher | -7/Factory Hacker-Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Matter Collected 1768 | 231 173 167 102 57 311 566 105 56 Remotely . | . . . . . . . . . Salvage Created 2289 | . 367 . 156 99 403 763 123 378 Parts 88 | . 16 . 7 4 14 26 7 14 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Combat Hostiles Destroyed 47 | . 7 . 2 1 11 17 2 7 Melee 3 | . . . . . . 1 . 2 Guns 28 | . 7 . . 1 9 8 1 2 Cannons 10 | . . . 2 . . 4 1 3 AOE 6 | . . . . . 2 4 . . Classes Destroyed 10 | . 4 . . 2 1 3 . . Builder 2 | . . . . 1 . 1 . . Recycler 2 | . 1 . 1 . . . . . Operator 2 | . . . . . . 1 1 . Watcher 6 | . 1 . . 1 . 4 . . Swarmer 6 | . 3 . . . . 3 . . Cutter 3 | . . . . . 3 . . . Grunt 29 | . 4 . 2 . 8 8 2 5 Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . Sentry 7 | . . . . 1 . 4 . 2 Best Kill Streak 6 | . 4 . 2 2 6 4 2 4 Combat Bots Only 6 | . 3 . 2 1 6 4 2 4 Max Kills in Single Turn 3 | . 2 . 1 2 2 3 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . . . 1 2 . . Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Hostile Shots Fired 465 | . 15 . 8 10 68 86 3 275 Missed 136 | . 7 . 1 3 21 37 2 65 Hits 329 | . 8 . 7 7 47 49 1 210 Melee 16 | . . . . . 9 3 . 4 Projectile 313 | . 8 . 7 7 38 46 1 206 AOE 3 | . . . . . 3 . . . Critical Strikes 14 | . 1 . . . 6 1 . 6 Actively Blocked 2 | . . . . . . . . 2 Damage Taken 3607 | . 100 . 73 79 699 656 12 1988 Core 898 | . 22 . 11 23 79 61 . 702 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 161 | . . . . . . 7 . 154 Ignored by Resistances 1068 | . 31 . 21 21 204 186 4 601 Regen/Repaired (Parts) 56 | . . 56 . . . . . . Core Remaining (%) 89 | 100 91 . 97 . . 70 . . Volleys Fired 119 | . 15 . 7 7 28 43 3 16 Largest 3 | . 2 . 2 3 3 3 3 3 Hottest 148 | . 70 . 70 120 146 148 140 140 Shots Fired 277 | . 30 . 14 21 72 101 9 30 Gun 206 | . 30 . 7 14 59 67 6 23 Cannon 65 | . . . 7 7 9 32 3 7 Launcher 6 | . . . . . 4 2 . . Special . | . . . . . . . . . Kinetic 116 | . 15 . 7 7 28 41 3 15 Thermal 104 | . 1 . . 7 37 47 3 9 Explosive 6 | . . . . . 4 2 . . Electromagnetic 51 | . 14 . 7 7 3 11 3 6 Robot Hit Streak 22 | . 18 . 12 6 17 22 6 16 Robot Miss Streak 2 | . 1 . 2 1 2 2 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 224 | . 24 . 10 13 55 81 8 33 Core Hits 112 | . 16 . 3 5 26 40 5 17 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . Critical Strikes 11 | . . . 1 1 3 5 . 1 Burn 6 | . . . . 1 2 3 . . Destroy 1 | . . . . . 1 . . . Blast 2 | . . . 1 . . 1 . . Smash 1 | . . . . . . 1 . . Sever 1 | . . . . . . . . 1 Melee Attacks 10 | . . . . . . 3 1 6 Impact 1 | . . . . . . 1 . . Slashing 9 | . . . . . . 2 1 6 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5040 | . 331 . 155 196 1260 2150 163 785 Guns 2612 | . 287 . 53 124 738 891 96 423 Cannons 1104 | . . . 102 72 83 645 67 135 Explosions 923 | . 44 . . . 439 440 . . Melee 398 | . . . . . . 172 . 226 Ramming 3 | . . . . . . 2 . 1 Kinetic 1618 | . 86 . 102 72 305 752 29 272 Thermal 1579 | . 44 . . 63 477 762 67 166 Explosive 637 | . . . . . 439 198 . . Electromagnetic 805 | . 201 . 53 61 39 264 67 120 Impact 124 | . . . . . . 124 . . Slashing 274 | . . . . . . 48 . 226 Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . Average Corruption 1 | . . . . . . 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . 2 . . Matter Fused 1 | . . . . . . 1 . . Parts Rejected 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 171 | . . . . . . 158 13 . Projectiles 21 | . . . . . . 8 13 . Explosions 26 | . . . . . . 26 . . Melee 124 | . . . . . . 124 . . Knockbacks 9 | . . . 2 . 2 5 . . Impact . | . . . . . . . . . Kinetic 9 | . . . 2 . 2 5 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 107 | . 4 . . . 38 65 . . Shots 5 | . 1 . . . 1 3 . . Rammed 2 | . . . . . . . . 2 Targets Rammed 3 | . . . . . . 1 . 2 Kicked 1 | . . . . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 355 | . 74 . 48 227 257 250 89 355 Average Temperature 95 | . 26 . 31 112 108 63 41 178 Received Heat Transfer 2151 | . 63 . 57 36 405 306 9 1275 Effects 2 | . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . 1 1 . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 4 | . . . . . . 4 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . 1 1 . 1 Heat Transferred 3913 | . 50 . . 259 1295 1902 111 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 2 . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 94 | 100 100 100 100 100 51 100 100 100 Level 1 5 | . . . . . 48 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 308 | . 110 16 54 30 308 167 51 136 Initial 129 | . . 16 . 10 8 129 3 21 Average 56 | . 59 1 15 6 185 55 15 55 Influence Increases 1547 | . 215 3 64 56 338 586 80 205 Destroy 0b10 Robot/C 940 | . 140 . 40 20 220 340 40 140 Destroy 0b10 Robot/NC 60 | . 10 . 5 10 . 30 5 . Destroy Leader 202 | . 32 . 10 12 30 88 10 20 Successful Hack 67 | . 4 3 . 5 . 40 15 . Disable Machine 72 | . 9 . 9 9 . 36 9 . Destroy Structure 41 | . 5 . . . 13 22 1 . Lose Combat Pursuer 165 | . 15 . . . 75 30 . 45 Influence Decreases 1461 | . 170 48 30 75 45 883 55 155 Entered New Map 262 | . . 29 . 24 7 179 8 15 Time Decay 716 | . 170 19 30 51 . 399 47 . Lost Part 218 | . . . . . 38 40 . 140 Purge Threat 265 | . . . . . . 265 . . Squads Dispatched 5 | . . 1 . . . 3 1 . Investigation 1 | . . . . . . 1 . . Extermination . | . . . . . . . . . Reinforcement 3 | . . 1 . . . 2 . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Distress Signals 2 | . 2 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 71 | . 9 2 2 1 12 26 3 16 Peak Tracking Total 15 | . 4 2 2 1 7 5 2 15 Tactical Retreats 6 | . 1 . . . 2 2 . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Traps Triggered 2 | . 1 . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . . . . 4 . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Machines Disabled 8 | . 1 . 1 1 . 4 1 . Max in Single Turn 3 | . 1 . 1 1 . 3 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Machines Accessed 23 | . 6 3 . 1 2 9 2 . Terminals 17 | . 5 1 . . 2 8 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 62 | . 13 7 . 5 3 30 4 . Successful 40 | . 6 7 . 2 . 22 3 . Failed 22 | . 7 . . 3 3 8 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 44 | . 12 2 . . 3 25 2 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . 4 . . . . . . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers 5 | . . . . . . 5 . . Garrison Access 7 | . . . . 5 . . 2 . Terminal Hacks 25 | . 5 2 . . . 17 1 . Record 2 | . . . . . . 2 . . Robot Analysis 1 | . . . . . . 1 . . Prototype ID Bank 5 | . . 1 . . . 4 . . Branch Access Points 1 | . . . . . . 1 . . Emergency Access Points 5 | . 2 . . . . 3 . . Unreport Threat 2 | . . . . . . 2 . . Locate Traps 3 | . 1 . . . . 2 . . Disarm Traps 1 | . . . . . . 1 . . Zone Layout 5 | . 2 1 . . . 1 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . Scan Component 2 | . . 2 . . . . . . Repair 2 | . . 2 . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . Report Inventory 2 | . 1 1 . . . . . . Scanalyzer 5 | . . . . . . 5 . . Insert Component 3 | . . . . . . 3 . . Analyze 2 | . . . . . . 2 . . Garrison Access Hacks 4 | . . . . 2 . . 2 . Unlock Access 2 | . . . . 1 . . 1 . Coupler Status 2 | . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 15 | . 4 2 . 1 1 6 1 . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . Time 52 | . . 52 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Active Infowar (turns) 1353 | . 292 305 140 234 89 . 190 103 Optics 757 | . 292 305 140 20 . . . . Sensors 461 | . . . . 234 89 . 138 . Terrain 237 | . . . . 183 1 . 53 . Traps 280 | . . . . . . . 177 103 Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Turns Passed 2953 | 60 400 305 140 234 356 1081 190 187 Spaces Moved 1812 | 39 270 197 97 149 180 687 122 71 Core 14 | 11 . . . . . . . 3 Treads . | . . . . . . . . . Legs 1798 | 28 270 197 97 149 180 687 122 68 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 126 126 Average Speed 123 | 123 120 120 120 120 120 125 126 134 Slowest Speed 400 | 200 120 120 120 120 120 130 126 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 3 42 20 21 8 33 59 3 18 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 42 | . 4 . . . 15 23 . . Melee . | . . . . . . . . . Projectile 4 | . . . . . . 4 . . AOE 38 | . 4 . . . 15 19 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Total 2257 | 47 318 264 106 189 253 812 147 121 Wait 146 | . 21 60 . 8 20 15 10 12 Move 1805 | 38 269 196 96 148 179 686 122 71 Hop . | . . . . . . . . . Pick Up 37 | 2 7 1 . 8 1 12 2 4 Fast Attach 17 | 6 1 3 1 . 3 3 . . Attach 20 | . . . . 4 3 5 2 6 Detach . | . . . . . . . . . Swap 60 | 1 3 2 1 7 12 24 6 4 Drop 35 | . 2 2 1 7 2 20 1 . Fire 119 | . 15 . 7 7 28 43 3 16 Melee 10 | . . . . . . 3 1 6 Ram 2 | . . . . . . . . 2 Kick 1 | . . . . . . 1 . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 8) 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 678 | -9/Materials | Repaired Ion Engine 706 | -9/Materials | Repaired EM Pulse Gun 760 | -9/Materials | Discovered new exit (range 5) 766 | -9/Materials | Entered Mines 850 | -9/Mines | Discovered new exit (range 7) 906 | -9/Mines | Entered Materials 906 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1137 | -8/Materials | Identified exit to Garrison 1140 | -8/Materials | Entered Garrison 1189 | -8/Garrison | Build established: Skirmisher 1246 | -8/Garrison | Triggered checkpoint 1373 | -8/Garrison | Lost 3 parts (1p2w) 1434 | -8/Garrison | Triggered checkpoint 1470 | -8/Garrison | Discovered new exit (range 10) 1495 | -8/Garrison | Identified exit to Materials 1496 | -8/Garrison | Entered Materials 2515 | -8/Materials | Discovered new exit (range 12) 2519 | -8/Materials | Build established: Gunner 2577 | -8/Materials | Entered Factory 2577 | -7/Factory | Evolved 2 slots: Utility x2 2647 | -7/Factory | Garrison activated, responded to threat 2767 | -7/Factory | Identified exit to Garrison 2767 | -7/Factory | Entered Garrison 2855 | -7/Garrison | Triggered checkpoint 2924 | -7/Garrison | Core integrity fell below 50% 2949 | -7/Garrison | Core integrity fell below 20% 2954 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02921_ Acquired Particle Gun. 02921_ Y-54 Guardian IFF system glitched. 02923_ G-47 Trooper destroyed. 02926_ Critical hit (Burn: +37). 02926_ Acquired Imp. Heat Sink. 02928_ Particle Gun destroyed. 02929_ Ion Cannon destroyed. 02932_ Acquired Hvy. Laser. 02936_ Imp. Utility Shielding destroyed. 02936_ Cryofiber Web destroyed. 02938_ Imp. Targeting Computer destroyed. 02939_ Critical hit (Burn: +37). 02941_ G-47 Trooper destroyed. 02944_ Hvy. Laser destroyed. 02945_ Acquired Lgt. Angular Momentum Engine. 02948_ Slammed into L-41 Fighter. 02949_ Acquired 56 matter. 02952_ Slammed into Y-54 Guardian. 02952_ Y-54 Guardian destroyed. [Achievement: Fist Fight] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ??????????????????????## ???????????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ?????????? ????????????? | | ??????????????????????# #?????#? ????????????? | | ????????????????????### ##??? ## #???????????? | | ????????????????????#C ??? "???????????? | | ?????????????????????C ??? ????????????? | | ?????????????????????C ?? ?????????????? | | ?????????????????????? ?? ???????????????? | | ??????????????????????#% #? #????#???????????? | | ??????????????????????# ## ## #???????????? | | ??????????????????????# = #???????????? | | ??????????????????????#=gg!* #???????????? | | ??????????????????????#*g@g= #???????????? | | ??????????????????????##g%## ##???????????????? | | ???????????????????????#=l#?????#????????????????? | | ???????????????????????#* #??????????????????????? | | ???????????????????????# =#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ??###################### #??????????????????????? | | ??# #??????????????????????? | | ??# #??????????????????????? | | ??# ######################??????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# ###?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# ###?????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Particle Charging 15 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Trap Scanner | -8/Materials | Scanalyzed Particle Charger | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 58% | -9/Materials EM Pulse Gun | 31% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Fist Fight Let's See Who's Tougher Challenges ------------ None Game ------ Seed ArcsightLightDiverter Manual? 0 Play Time 00:59:45 Cumulative 7.3 hours Start 2025.10.12 @ 22:40:42 End 2025.10.12 @ 23:39:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/X11 Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35412415-ed97-4695-bdf5-7b455d2d559d