Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 16:24:55 Player: alexandrite Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (664) 664 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (976) 976 TOTAL SCORE: 3240 Bonus ------- Follower Combat Kills 409 Met Imprinter 300 Was Imprinted 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/400 Matter 245/300 Energy 266/290 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (5) ---- Small Storage Unit Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Disposable Heat Sink Small Storage Unit Medium Armor Plating > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Angular Momentum Engine Visual Processing Unit Improved Targeting Computer Light Armor Plating Shield Generator Light Assault Rifle Grenade Launcher Rocket Launcher [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Rocket Launcher Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 24 | 6 1 6 4 1 6 Power 4 | 1 . . 1 1 1 Engine 4 | 1 . . 1 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . 2 . . . Treads . | . . . . . . Leg 4 | 2 . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 . 3 1 . 3 Device 2 | . . 2 . . . Storage 1 | 1 . . . . . Processor 3 | . . 1 . . 2 Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 8 | 2 1 1 2 . 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . . 1 . 2 Ballistic Cannon 1 | . . 1 . . . Launcher 2 | . 1 . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . . . . 12 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 4 | . . . . . 4 Weapon 4 | . . . . . 4 Highest Loss Streak 8 | . . . . . 8 To Critical Strikes . | . . . . . . Average Backups 7 | 3 6 7 8 7 7 Power . | . 1 1 . . . Propulsion . | 1 2 2 . . . Utility 3 | . . . 3 4 3 Weapon 2 | . 2 3 3 3 2 Tool/Special . | . . . . . . Unused Backups 8 | . 2 1 4 . 1 Power 3 | . 1 . 1 . 1 Propulsion 3 | . 1 . 2 . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 95 | . 85 98 100 100 86 Engine 11 | . 14 11 11 11 10 Leg 30 | . 28 32 33 33 23 Device 11 | . . 19 13 11 9 Storage 11 | . 14 11 11 11 10 Protection 8 | . . . 8 11 9 Ballistic Gun 13 | . 26 14 3 11 18 Ballistic Cannon 1 | . . 7 1 . . Launcher 7 | . 1 . 17 11 2 Peak Build Rating 20 | 6 6 13 15 18 20 Average Rating 14 | 4 6 11 14 15 16 On Entrance 9 | . 6 6 13 15 16 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 28 | 14 15 18 27 27 28 Greatest Support 33 | 20 20 33 33 33 33 Greatest Overweight (x) 5 | 1 . . . . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 Average Carried 7 | 3 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 8 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 813 | 230 23 159 134 97 170 Remotely . | . . . . . . Salvage Created 654 | . 107 141 71 . 335 Parts 36 | . 8 11 6 . 11 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 22 | . . . . . 22 Prevented 12 | . . . . . 12 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 2 6 2 . 7 Guns 3 | . . 1 . . 2 Cannons 5 | . . 5 . . . AOE 9 | . 2 . 2 . 5 Classes Destroyed 7 | . 3 2 1 . 1 Worker 1 | . 1 . . . . Tunneler 1 | . . . 1 . . Watcher 1 | . 1 . . . . Swarmer 4 | . . 3 . . 1 Grunt 10 | . 2 1 2 . 5 Duelist 1 | . . . . . 1 Sentry 2 | . . 2 . . . Best Kill Streak 4 | . 4 3 3 . 4 Combat Bots Only 4 | . 2 3 2 . 4 Max Kills in Single Turn 2 | . 2 1 2 . 2 Gunslinging . | . . . . . . Exploded 2 | . 1 . 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 171 | . 2 53 2 . 114 Missed 57 | . 1 14 1 . 41 Hits 114 | . 1 39 1 . 73 Melee 6 | . . . . . 6 Projectile 108 | . 1 39 1 . 67 Critical Strikes 4 | . . 1 . . 3 Damage Taken 2128 | . 48 458 108 . 1514 Core 435 | . 30 11 30 . 364 Absorbed by Shields 54 | . . 50 . . 4 Regen/Repaired (Parts) 186 | . . . . 186 . Core Remaining (%) 94 | 100 88 . . . . Volleys Fired 53 | . 6 22 2 . 23 Largest 2 | . 2 2 2 . 2 Hottest 66 | . 50 50 63 . 66 Shots Fired 97 | . 11 44 4 . 38 Gun 64 | . 9 22 . . 33 Cannon 20 | . . 20 . . . Launcher 13 | . 2 2 4 . 5 Special . | . . . . . . Kinetic 84 | . 9 42 . . 33 Thermal . | . . . . . . Explosive 13 | . 2 2 4 . 5 Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 3 10 4 . 4 Robot Miss Streak 6 | . 5 4 . . 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 53 | . 4 27 4 . 18 Core Hits 29 | . 4 9 6 . 10 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . 1 . . 1 Critical Strikes 3 | . . 1 . . 2 Destroy 3 | . . 1 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1396 | . 165 432 226 . 573 Guns 518 | . 36 182 . . 300 Cannons 232 | . . 232 . . . Explosions 646 | . 129 18 226 . 273 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 750 | . 36 414 . . 300 Thermal . | . . . . . . Explosive 646 | . 129 18 226 . 273 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 253 | . 36 42 99 . 76 Shots 9 | . 1 2 4 . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 95 | . 2 . 21 . 95 Average Temperature 24 | . 2 . 11 . 26 Received Heat Transfer 519 | . 6 18 9 . 486 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 85 | . 85 72 70 . . Initial 12 | . . 10 12 . . Average 25 | . 39 31 13 . . Influence Increases 914 | . 95 162 80 . 577 Destroy 0b10 Robot/C 600 | . 40 120 40 . 400 Destroy 0b10 Robot/NC 15 | . 10 . 5 . . Destroy Leader 82 | . 2 30 10 . 40 Allied During Kill 107 | . . . . . 107 Disable Machine 15 | . 15 . . . . Destroy Structure 50 | . 13 12 25 . . Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 30 | . . . . . 30 Influence Decreases 781 | . 70 155 72 40 444 Entered New Map 75 | . . 15 20 40 . Time Decay 506 | . 70 140 52 . 244 Lost Part 120 | . . . . . 120 Lost Ally 80 | . . . . . 80 Squads Dispatched 3 | . . 2 . . 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 4 17 4 . 25 Peak Tracking Total 6 | . 3 6 2 . 6 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 1 . . . 2 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 . . . 1 Terminals 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 4 . . . 3 Successful 3 | . . . . . 3 Failed 4 | . 4 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 7 | . 4 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . . . 3 Record 3 | . . . . . 3 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 159 | . . . . 159 159 Highest-Rated Ally 42 | . . . . 42 42 Total Orders . | . . . . . . Ally Attacks 45 | . . . . . 45 Total Damage 1357 | . . . . . 1357 Kills 13 | . . . . . 13 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 51 | . . . . . 51 Optics 51 | . . . . . 51 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2845 | 58 217 363 302 1353 552 Spaces Moved 2030 | 41 144 229 233 1064 319 Core 35 | 9 . . . . 26 Treads . | . . . . . . Legs 1995 | 32 144 229 233 1064 293 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 124 | 108 120 120 120 120 148 Slowest Speed 300 | 120 120 120 120 120 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 28 27 61 87 40 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 98 | . 12 14 30 . 42 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 97 | . 12 14 30 . 41 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2258 | 51 177 272 251 1142 365 Wait 110 | 1 18 8 3 71 9 Move 2025 | 40 143 228 232 1063 319 Hop . | . . . . . . Pick Up 23 | 4 6 4 4 3 2 Fast Attach 9 | 6 . 2 1 . . Attach 10 | . . 3 . . 7 Detach 1 | . . 1 . . . Swap 13 | . 2 2 4 2 3 Drop 14 | . 2 2 5 3 2 Fire 53 | . 6 22 2 . 23 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 5) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 320 | -9/Materials | Build established: Mutant 592 | -9/Materials | Discovered new exit (range 13) 639 | -9/Materials | Entered Mines 651 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 676 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 926 | -9/Mines | Discovered new exit (range 16) 939 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 941 | -9/Mines | Entered Zion 1030 | -7/Zion | Learned location of Warlord (-5) 1033 | -7/Zion | Learned location of Data Miner (-6) 1283 | -7/Zion | Received a hallucinogenic algorithm 1283 | -7/Zion | Ran a hallucination algorithm 1305 | -7/Zion | Ran a hallucination algorithm 1327 | -7/Zion | Given A8's code to call for help 1657 | -7/Zion | Met Imprinter 1738 | -7/Zion | Imprinted 1740 | -7/Zion | Declared Zion's savior 2193 | -7/Zion | Visited the Megawrench Repair Shop 2193 | -7/Zion | Megawrench repaired 8 parts 2268 | -7/Zion | Discovered new exit (range 7) 2294 | -7/Zion | Entered Proximity Caves 2294 | -6/Proximity Caves | Accompanied by 4 allies 2327 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2359 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 2764 | -6/Proximity Caves | Core integrity fell below 50% 2772 | -6/Proximity Caves | Core integrity fell below 20% 2803 | -6/Proximity Caves | Lost 8 parts (1p2n2u3w) 2846 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02764_ Hvy. Battle Rifle destroyed. 02770_ Grenade Launcher destroyed. 02770_ Imp. Ion Engine destroyed. [Achievement: Let's See Who's Tougher] 02771_ L-41 Fighter destroyed. 02772_ Disposable Heat Sink destroyed. 02773_ G-50 Soldier destroyed. 02777_ Acquired 38 matter. 02778_ The unstable cave ceiling collapses. 02783_ Carbon-fiber Leg fries itself beyond repair. 02783_ Axe fries itself beyond repair. 02786_ Hvy. Laser fries itself beyond repair. 02788_ The unstable cave ceiling collapses. 02789_ Adv. Heat Sink fries itself beyond repair. 02795_ The unstable cave ceiling collapses. 02802_ Acquired 7 matter. 02817_ The unstable cave ceiling collapses. 02836_ Rocket Launcher destroyed. 02843_ Lgt. Armor Plating destroyed. 02846_ Shield Generator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ????????## ???????????????????????????????????? | | ???????# ???????????????????????????????????? | | #?????# ???????????????????????????????????? | | #????# ???????????????????????????????????? | | #??## ???????????????????????????????????? | | #### #????????????#####????????????????????? | | ## #???####????????# ##???????????????????? | | #??## #???????? ####????????????????? | | ##### ????????? ##???????????????? | | #### ????????? ##??????????????? | | ###?# #?????????# ## ????????????? | | ##?# ###???????# ????????????? | | #??# ####???## ????????????????? | | #### ##### #???????????????????? | | ### # @ #????????????????????? | | # # #????????????????????? | | # # % ### ### #????????????????????? | | # #?## s #????????????????????? | | %% ##### #??# s #????????????????????? | | ## #???# #?? s #????????????????????? | | ?## #???# #??# #????????????????????? | | ??### ##???# #??## #????????????????????? | | ????## #????# #??? ##????????????????????? | | ?????# #????# #??? #?????????????????????? | | ????# #????# #??? ##?????????????????????? | | ????# ????? ???? #???????????????????????? | | ????#### #???? ???? ????????????????????????? | | ???????## ???? ???? ????????????????????????? | | ????????## ??? ????s????????????????????????? | | ?????????## ?? ???? ????????????????????????? | | ??????????# ???#???? ????????????????????????? | | ??????????## ??????? ????????????????????????? | | ????????????# ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Hrd. Heavy Armor Plating | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Robot Respite The One Tourist Challenges ------------ None Game ------ Seed InsulationDeflectorAmplifier Manual? 0 Play Time 00:50:38 Cumulative 5.0 hours Start 2026.02.14 @ 15:24:19 End 2026.02.14 @ 16:24:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 10 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76978dfc-5078-4a1d-8662-b4372454b3f4