Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.09 @ 23:13:40 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (281) 281 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1511 Bonus ------- None Cogmind --------- Core Integrity 334/400 Matter 255/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (123) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (3) ------ Small Storage Unit Improved Sensor Array Seismic Detector > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (8) ---- Ion Engine Titanium Leg VSS Leg Improved Terrain Scanner Improved Light Armor Plating Heavy Assault Rifle Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Seismic Detector > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Titanium Leg VSS Leg Improved Terrain Scanner Improved Light Armor Plating Grenade Launcher Great Maul [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 19 | 7 7 2 3 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 2 . 1 Treads . | . . . . Leg 5 | 2 2 . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 2 . . 1 Device 2 | 1 . . 1 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 4 2 . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 6 | 1 3 2 . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 97 100 100 Engine 11 | . 12 14 11 Leg 29 | . 27 28 33 Device 17 | . 14 14 22 Storage 12 | . 14 14 11 Ballistic Gun 23 | . 26 16 22 Launcher 1 | . . 11 . Naked Turns . | . . . . Heaviest Build 18 | 13 16 16 18 Greatest Support 37 | 20 20 20 37 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 3 6 8 8 Average Carried 5 | 1 4 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 6 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 536 | 211 129 27 169 Remotely . | . . . . Salvage Created 383 | 68 99 63 153 Parts 16 | 3 5 3 5 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 2 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 7 | . 1 3 3 Guns 4 | . 1 . 3 AOE 3 | . . 3 . Classes Destroyed 5 | 2 1 . 2 Tunneler 1 | 1 . . . Recycler 2 | 1 1 . . Grunt 5 | . 1 3 1 Duelist 1 | . . . 1 Sentry 1 | . . . 1 Best Kill Streak 3 | 2 1 3 2 Combat Bots Only 3 | . 1 3 2 Max Kills in Single Turn 3 | 1 1 3 1 Gunslinging . | . . . . Exploded 3 | . . 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 386 | . 24 35 327 Core 66 | . . . 66 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . 100 . Volleys Fired 33 | 4 7 3 19 Largest 2 | 2 2 1 2 Hottest 70 | 70 40 30 40 Shots Fired 62 | 8 14 3 37 Gun 59 | 8 14 . 37 Cannon . | . . . . Launcher 3 | . . 3 . Special . | . . . . Kinetic 55 | 4 14 . 37 Thermal 4 | 4 . . . Explosive 3 | . . 3 . Electromagnetic . | . . . . Robot Hit Streak 8 | 4 4 1 8 Robot Miss Streak 4 | 1 2 4 2 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 39 | 6 6 1 26 Core Hits 20 | 3 5 4 8 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Critical Strikes 4 | 2 . . 2 Burn 2 | 2 . . . Destroy 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 678 | 79 73 191 335 Guns 485 | 79 73 . 333 Cannons . | . . . . Explosions 182 | . . 182 . Melee . | . . . . Ramming 11 | . . 9 2 Kinetic 447 | 41 73 . 333 Thermal 38 | 38 . . . Explosive 182 | . . 182 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 3 | . . 1 2 Kicked 3 | . . 1 2 Crushed . | . . . . Highest Temperature 36 | 36 . 8 . Average Temperature 16 | 19 . 4 . Received Heat Transfer 105 | . 12 18 75 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | 1 . . . Heat Transferred 259 | 259 . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 132 | 10 39 132 116 Initial 51 | . 6 11 51 Average 46 | 2 21 43 81 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 14 | . 2 3 9 Peak Tracking Total 4 | . 1 3 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 6 | . 2 1 3 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 6 1 10 Successful 14 | . 5 1 8 Failed 3 | . 1 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 11 | . 5 . 6 Terminals 14 | . 6 . 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 2 1 3 Prototype ID Bank 2 | . 1 . 1 Open Door 1 | . . 1 . Branch Access Points 1 | . . . 1 Terminal Index 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . . 2 Report Inventory 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 3 . 3 Terminals 6 | . 3 . 3 Assimilate 1 | . . . 1 Botnet 3 | . 2 . 1 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 5 | . . . 5 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 1 | . . . 1 Largest Group 1 | . . . 1 Highest-Rated Group 10 | . . . 10 Highest-Rated Ally 10 | . . . 10 Total Orders 6 | . . . 6 STAY 3 | . . . 3 FOLLOW 3 | . . . 3 Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1318 | 74 562 160 522 Spaces Moved 801 | 43 353 113 292 Core 3 | 3 . . . Treads . | . . . . Legs 798 | 40 353 113 292 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 123 Average Speed 120 | 115 120 120 123 Slowest Speed 123 | 120 120 120 123 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 47 28 32 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 23 | . . 23 . Melee . | . . . . Projectile . | . . . . AOE 23 | . . 23 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1084 | 56 475 137 416 Wait 210 | . 104 7 99 Move 798 | 42 352 112 292 Hop . | . . . . Pick Up 15 | 3 4 7 1 Fast Attach 10 | 6 4 . . Attach 5 | 1 1 1 2 Detach . | . . . . Swap 4 | . 2 1 1 Drop 6 | . 1 5 . Fire 33 | 4 7 3 19 Melee . | . . . . Ram . | . . . . Kick 3 | . . 1 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 3) 513 | -10/Materials | Discovered new exit (range 15) 637 | -10/Materials | Entered Mines 732 | -10/Mines | Learned Materials security intel 739 | -10/Mines | Discovered new exit (range 10) 749 | -10/Mines | Met a Derelict shopkeep closing up shop 797 | -10/Mines | Entered Materials 797 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 854 | -9/Materials | Identified exit to Mines 1319 | -9/Materials | Self-destructed Last Messages --------------- 01075_ Acquired Hvy. Assault Rifle. 01079_ K-01 Serf collects debris. 01099_ K-01 Serf cleans the Recycling Unit. 01111_ K-01 Serf collects debris. 01178_ K-01 Serf cleans the Matter Pump. 01229_ Matter Pump disabled. 01233_ L-31 Rogue suffers critical hit (Destroy). 01233_ Destroyed Imp. Aluminum Leg. 01235_ 7U-70L(g) destroyed. 01235_ R-06 Scavenger collects Broken Imp. Heat Sink. 01239_ L-31 Rogue destroyed. 01239_ Switching to secondary target: G-34 Mercenary. 01239_ R-06 Scavenger collects Carbon-fiber Leg. 01257_ G-34 Mercenary destroyed. 01260_ Acquired 66 matter. 01308_ Y-45 Defender destroyed. 01311_ L-31 Rogue suffers critical hit (Destroy). 01311_ Destroyed Imp. Ion Engine. 01313_ Imp. Ion Engine severed. 01315_ Assault Rifle severed. 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[ ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? !? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ! ????????????????????? | | ????????????????????????# #????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridShockCalibrator Manual? 0 Play Time 00:12:33 Cumulative 266.7 hours Start 2022.09.09 @ 23:00:02 End 2022.09.09 @ 23:13:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 610 Rogue 610 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4009344-206f-4338-adfc-8e9d967873fe