Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 22:05:02 Player: Waste Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (131) 655 Value Destroyed (3587) 3587 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (3925) 3925 TOTAL SCORE: 17547 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 318 Aligned with FarCom 300 Met Data Miner 300 Win 3000 Friendly Fire -8 Cogmind --------- Core Integrity 1547/1600 Matter 97/300 Energy 434/440 System Corruption 0% Temperature Cool (51) Movement Hovering (44) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Antigrav System Combat Gravmag System Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Linear Gravjet > --- UTILITY (15) ----- Medium Storage Unit Weight Redist. System Weight Redist. System Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Microactuators Advanced Actuator Array Advanced ECM Suite Improved Reaction Control System Advanced Phase Shifter Light Regenerative Plating Improved Hacking Suite System Shield > --- WEAPON (2) ------- Lance Force Lance > --- INVENTORY (10) --- Antigrav Array Energy Well (350) Matter Compressor (0) Advanced Transmission Jammer Graphene Brace Phase Gun HERF Cannon HERF Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav System Combat Gravmag System Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Weight Redist. System Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Microactuators Advanced Actuator Array Advanced ECM Suite Improved Reaction Control System Advanced Phase Shifter Light Regenerative Plating Improved Hacking Suite System Shield > --- WEAPON ----------- Lance Force Lance > --- INVENTORY -------- Antigrav Array Energy Well Matter Compressor Advanced Transmission Jammer Graphene Brace Phase Gun HERF Cannon HERF Cannon Micro-nuke Launcher [Rating: 151] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Light Armor Plating Weapon Lance Energy Gun EM Pulse Gun Energy Cannon HERF Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . . . 2 . . . . Utility 13 | . . . . . 2 2 . . . . 1 . . . . . 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 196 | . 7 6 2 3 29 25 3 1 . 4 28 6 10 6 4 23 10 6 14 9 Power 21 | . 1 1 . . 3 3 . . . . 2 2 . 2 3 2 . . 1 1 Engine 11 | . 1 1 . . 3 2 . . . . . 1 . . 3 . . . . . Core 8 | . . . . . . 1 . . . . 2 1 . 2 . 2 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 49 | . 1 2 . 2 9 4 . 1 . . 8 1 5 1 . 6 1 1 5 2 Treads 12 | . . 2 . 2 8 . . . . . . . . . . . . . . . Leg 1 | . 1 . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . . . . . . 5 . . 5 2 Flight 24 | . . . . . 1 4 . 1 . . 8 1 5 1 . 1 1 1 . . Utility 84 | . 4 1 . 1 7 13 1 . . 2 14 1 3 2 . 11 8 4 6 6 Device 46 | . . 1 . 1 2 4 1 . . 2 11 1 1 . . 6 7 1 4 4 Storage 7 | . 3 . . . . 1 . . . . . . . . . 2 1 . . . Processor 9 | . . . . . 1 1 . . . . 2 . 1 . . 1 . 2 . 1 Hackware 9 | . . . . . 1 2 . . . . 1 . . 2 . 1 . . 1 1 Protection 13 | . 1 . . . 3 5 . . . . . . 1 . . 1 . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 42 | . 1 2 2 . 10 5 2 . . 2 4 2 2 1 1 4 1 1 2 . Energy Gun 11 | . 1 2 2 . 6 . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 4 | . . . . . 3 . . . . . . . . . . 1 . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . . . . . . Launcher 7 | . . . . . . . 1 . . 1 . 1 2 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 1 4 1 . . 1 1 . . . . . . . . . Piercing Weapon 10 | . . . . . . . . . . . 3 1 . . 1 3 . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 3 1 . . . . 1 . . . . 1 2 1 . 2 Corrupted Parts 4 | . 1 . . 3 . . . . . . . . . . . . . . . . System Corruption 14 | . 7 . . 7 . . . . . . . . . . . . . . . . Parts Lost 56 | . 3 6 . . 8 1 . . . . 7 1 12 . 4 10 3 . 1 . Power 11 | . 1 . . . 2 1 . . . . 2 . 2 . 2 1 . . . . Propulsion 20 | . 1 2 . . 3 . . . . . 1 1 7 . 2 1 2 . . . Utility 19 | . . 2 . . 2 . . . . . 4 . 3 . . 7 . . 1 . Weapon 6 | . 1 2 . . 1 . . . . . . . . . . 1 1 . . . Highest Loss Streak 10 | . 3 3 . . 2 1 . . . . 2 1 10 . 3 10 2 . 1 . To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 85 | . 99 85 57 84 97 96 100 100 100 100 94 89 58 67 74 50 77 78 95 99 Engine 6 | . 13 14 14 13 8 4 . . . . . 5 1 . 9 3 . . . . Core 2 | . . . . . . 2 7 7 7 7 7 6 . 5 . 1 9 4 4 1 Treads 9 | . . 10 28 28 34 . . . . . . . . . . . . . . . Leg 4 | . 27 17 . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . 4 17 14 24 24 Flight 8 | . . . . . . 29 30 30 30 30 26 25 12 19 14 4 4 6 . . Device 8 | . . . . . 12 9 15 15 15 15 6 9 1 . . 6 28 29 32 34 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 4 5 4 4 4 Processor 6 | . . . . . . 14 15 15 15 15 18 13 14 13 13 10 . 5 5 7 Hackware 6 | . . . . . . 6 7 7 7 7 12 13 13 20 26 10 5 4 7 9 Protection 4 | . 13 . . . 13 4 . . . . . . . 1 . . . . 2 4 Energy Gun 8 | . 28 27 . 27 10 . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . 6 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 12 14 15 15 8 4 . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 8 6 6 1 3 . 5 4 6 8 Naked Turns 8 | . . . . . . . . . . . . . . . . 8 . . . . Heaviest Build 100 | 14 92 91 89 89 100 27 24 23 23 27 28 30 28 31 27 33 35 36 64 78 Greatest Support 81 | 20 20 40 40 40 80 29 29 29 29 29 33 23 22 17 17 47 47 42 78 81 Greatest Overweight (x) 8 | . 5 4 2 2 1 1 . . . . 8 1 4 1 4 4 . . . . Average Overweight (x) . | . 1 3 2 2 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 16 | . 17 25 25 25 25 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 Most Carried 25 | . 21 23 24 23 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 14 | . 15 21 23 22 22 9 9 9 10 10 9 9 8 9 9 7 8 10 9 9 Final Capacity 25 | 8 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 25 | 6 21 21 22 21 25 10 10 10 10 10 10 10 8 9 10 4 10 10 10 10 Class Distribution -------------------- 34% | Mutant 18% | Hacker-Mutant 13% | Scavenger-Mutant 8% | Hacker-Scout 7% | Scout 7% | Hacker-Ninja 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Scout | -4/Factory Scout | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 2799 | 198 194 122 . 88 555 267 30 49 . 59 201 102 296 40 50 193 94 . 95 166 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4849 | . 468 257 . . 2179 380 . 196 . 56 201 30 411 . 124 199 75 . 107 166 Parts 269 | . 50 15 . . 90 19 . 3 . 3 16 1 29 . 8 10 7 . 8 10 Haulers Intercepted 10 | . 2 . . . 6 2 . . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . 1 2 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . 4 2 . 3 . 8 25 3 16 . . . . . Prevented 1 | . . . . . . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 89 | . 10 9 . . 28 4 . . . 4 1 2 18 . 2 3 6 . 1 1 Melee 24 | . . . . . . 4 . . . . 1 . 13 . 2 1 1 . 1 1 Guns 43 | . 7 9 . . 25 . . . . . . . . . . 2 . . . . AOE 19 | . 3 . . . . . . . . 4 . 2 5 . . . 5 . . . Classes Destroyed 14 | . 6 . . . 4 2 . . . . 1 . . . . . 1 . . . Worker 8 | . 3 . . . 4 . . . . . . . . . . . . . 1 . Builder 1 | . . . . . . . . . . . 1 . . . . . . . . . Tunneler 3 | . 1 . . . . . . . . . . . . . . . . . 1 1 Hauler 10 | . 2 . . . 6 2 . . . . . . . . . . . . . . Recycler 6 | . . . . . 5 1 . . . . . . . . . . . . . . Mechanic 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Watcher 12 | . 3 . . . 4 1 . . . . 3 . . . . . . . . 1 Swarmer 46 | . 6 6 . . 3 3 . . . 4 . 2 17 . . . 5 . . . Cutter 1 | . . . . . . . . . . . . . . . . . 1 . . . Grunt 22 | . 4 3 . . 15 . . . . . . . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . Sentry 9 | . . . . . 7 . . . . . . . 1 . . . . . . 1 Hunter 4 | . . . . . 2 . . . . . . . . . 2 . . . . . Programmer 4 | . . . . . . 1 . . . . 1 . . . . 1 . . 1 . Savage 2 | . . . . . . . . . . . . . . . . 2 . . . . Best Kill Streak 5 | . 4 3 . . 4 2 . . . 4 1 2 4 . 2 2 5 . 1 1 Combat Bots Only 5 | . 3 3 . . 3 2 . . . 4 1 2 4 . 2 2 5 . 1 1 Max Kills in Single Turn 4 | . 3 1 . . 1 1 . . . 4 1 2 3 . 1 1 3 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . . . . . . . . 4 . 2 3 . . . 3 . . . Melee 1 | . . . . . . 1 . . . . 1 . 1 . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Hostile Shots Fired 525 | . 47 60 . . 142 26 4 1 . 15 45 3 113 . 10 14 18 . 18 9 Missed 171 | . 10 13 . . 34 11 3 . . 11 30 1 36 . 1 2 8 . 7 4 Damage Taken 5803 | . 533 507 . . 1729 298 18 14 . 49 408 32 810 . 217 549 263 . 244 132 Core 1331 | . 94 133 . . 190 125 18 . . 17 100 . 330 . 59 55 30 . 127 53 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 42 | . . . . . 42 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 141 | . . . . . . 82 . . . . 33 . . 26 . . . . . . Core Remaining (%) 77 | 100 . . . 9 65 . . . . 77 . . . . 42 94 97 100 91 96 Volleys Fired 225 | . 34 26 . 3 130 . 2 . . 1 . 2 3 . . 21 3 . . . Largest 2 | . 2 2 . 1 2 . 1 . . 1 . 1 1 . . 1 1 . . . Hottest 130 | . 80 115 . 50 130 . 39 . . 39 . 39 39 . . 33 39 . . . Shots Fired 417 | . 68 56 . 3 258 . 2 . . 1 . 2 3 . . 21 3 . . . Gun 406 | . 68 56 . 3 258 . . . . . . . . . . 21 . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . . . . 2 . . 1 . 2 3 . . . 3 . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 111 | . . . . . 90 . . . . . . . . . . 21 . . . . Thermal 165 | . . 34 . 3 128 . . . . . . . . . . . . . . . Explosive 11 | . . . . . . . 2 . . 1 . 2 3 . . . 3 . . . Electromagnetic 130 | . 68 22 . . 40 . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 7 5 . 2 14 . . . . . . . 1 . . 5 4 . . . Robot Miss Streak 4 | . 4 2 . 1 4 . . . . 1 . . . . . 2 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 2 . . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 355 | . 39 30 . 2 181 20 . 8 . . 7 . 23 . 8 16 4 . 4 13 Core Hits 191 | . 22 15 . 1 85 9 . 3 . 5 6 3 19 . 2 7 6 . 3 5 Critical Kills 4 | . . . . . 2 . . . . . . . . . . 2 . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . . . . . . . . . . . Critical Strikes 28 | . . 5 . . 12 2 . 1 . . 2 . 2 . . 2 . . 1 1 Burn 13 | . . 5 . . 8 . . . . . . . . . . . . . . . Destroy 6 | . . . . . 4 . . . . . . . . . . 2 . . . . Sever 3 | . . . . . . 2 . 1 . . . . . . . . . . . . Impale 6 | . . . . . . . . . . . 2 . 2 . . . . . 1 1 Melee Attacks 211 | . . . . . . 45 . 8 . . 54 . 29 . 9 4 7 2 14 39 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 74 | . . . . . . 45 . 8 . . 21 . . . . . . . . . Piercing 137 | . . . . . . . . . . . 33 . 29 . 9 4 7 2 14 39 Sneak Attacks 13 | . . . . . . 5 . . . . 2 . 2 . . . . . 2 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . . . . . . Follow-up Attacks 9 | . . . . . . 1 . 2 . . 3 . . . . . . . . 3 Damage Inflicted 9872 | . 800 448 . 26 3199 943 . 487 . 212 412 96 1224 . 308 172 598 . 256 691 Guns 4102 | . 525 444 . 26 3010 . . . . . . . . . . 97 . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 1549 | . 253 . . . 136 . . . . 212 . 96 291 . . . 561 . . . Melee 4142 | . . . . . . 943 . 487 . . 412 . 933 . 308 75 37 . 256 691 Ramming 79 | . 22 4 . . 53 . . . . . . . . . . . . . . . Kinetic 1018 | . . . . . 921 . . . . . . . . . . 97 . . . . Thermal 2100 | . 229 306 . 26 1515 . . . . . . . . . . . 24 . . . Explosive 1136 | . . . . . . . . . . 212 . 96 291 . . . 537 . . . Electromagnetic 1397 | . 549 138 . . 710 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1618 | . . . . . . 943 . 487 . . 188 . . . . . . . . . Piercing 2524 | . . . . . . . . . . . 224 . 933 . 308 75 37 . 256 691 Highest Corruption 32 | . 8 8 8 15 . 9 9 9 9 9 15 15 15 15 . 32 . . . . Average Corruption 9 | . 4 8 8 8 . 6 9 9 9 9 9 15 15 15 . 30 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 197 | . 8 50 23 5 . 6 8 11 1 3 33 5 29 3 . 12 . . . . Message Errors 54 | . 1 14 6 . . 2 3 3 1 1 7 3 6 1 . 6 . . . . Matter Fused 44 | . 3 7 6 2 . 2 1 1 . 2 8 . 9 . . 3 . . . . Heat Flow Errors 22 | . . 9 3 . . . 1 2 . . 4 . 3 . . . . . . . Energy Discharges 28 | . 2 8 3 3 . 1 1 1 . . 4 1 3 . . 1 . . . . Parts Fused 2 | . . . 1 . . . . . . . . . . . . 1 . . . . Data Loss (minor) 22 | . 1 4 1 . . . 2 . . . 7 . 5 2 . . . . . . Data Loss (major) 13 | . 1 3 2 . . . . 2 . . 2 . 2 . . 1 . . . . Misfires 4 | . . 4 . . . . . . . . . . . . . . . . . . Alerts 8 | . . 1 1 . . 1 . 2 . . 1 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 400 | . 4 . . . . 62 . 46 . . 48 . 123 . 9 . 39 . . 69 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 43 | . 4 . . . . . . . . . . . . . . . 39 . . . Melee 357 | . . . . . . 62 . 46 . . 48 . 123 . 9 . . . . 69 Knockbacks 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Impact 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 311 | . 130 . . . 85 . . . . . . . . . . . 96 . . . Shots 8 | . 4 . . . 2 . . . . . . . . . . . 2 . . . Rammed 9 | . . 1 . . 8 . . . . . . . . . . . . . . . Targets Rammed 13 | . 4 1 . . 8 . . . . . . . . . . . . . . . Kicked 4 | . 4 . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 380 | . 189 298 233 . 380 16 187 171 . . 159 . 217 . . 225 10 . 366 312 Average Temperature 109 | . 61 100 97 . 76 16 95 80 . . 38 . 84 . . 77 7 . 139 124 Received Heat Transfer 1425 | . 147 174 . . 864 36 9 . . . 60 . 90 . 9 . 18 . 9 9 Effects 9 | . . . . . 2 . . . . . . . . . . . . . 4 3 Shutdowns 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Energy Bleed 5 | . . . . . 1 . . . . . . . . . . . . . 1 3 Interference 1 | . . . . . . . . . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . . . . . . Parts Fried 11 | . 4 . . . 7 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Melted 11 | . 1 1 . . 9 . . . . . . . . . . . . . . . Heat Transferred 5680 | . 300 1184 . 74 4072 . . . . . . . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 3 . . . 2 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 520 | . 199 114 . . 319 520 . . . . 360 . . . . 318 242 81 157 268 Initial 212 | . . 44 . . . 128 . . . . 84 . . . . 212 30 77 45 52 Average 122 | . 58 41 . . 161 307 . . . . 147 . . . . 155 116 79 84 171 Maximum Alert Level 2 | . . . . . 1 2 . . . . 1 . . . . 1 1 . . 1 Low Security (%) 75 | . 100 100 . 100 64 33 . . . . 69 . . . . 34 62 100 100 53 Level 1 23 | . . . . . 35 35 . . . . 30 . . . . 65 37 . . 46 Level 2 1 | . . . . . . 30 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 . . 1 4 5 . . . . 2 . . . . 2 2 . 1 1 Investigation 6 | . 1 . . 1 . 2 . . . . 1 . . . . . 1 . . . Extermination 4 | . . . . . . 1 . . . . 1 . . . . 1 . . 1 . Reinforcement 8 | . 1 . . . 2 2 . . . . . . . . . 1 1 . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 6 | . . . . . 3 1 . . . . . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 185 | . 15 9 . 2 38 23 5 1 . 6 21 2 21 . 8 4 13 . 10 7 Peak Tracking Total 7 | . 4 3 . 1 4 6 3 3 . 5 5 1 5 . 4 2 7 . 6 2 Tactical Retreats 35 | . 1 . . . 1 5 2 1 . 2 9 1 4 . . 1 2 . 3 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 8 | . 1 . . . . 3 . . . . 3 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 2 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 7 | . 2 . . . 1 1 . . . . . . . . . 1 2 . . . Max in Single Turn 1 | . 1 . . . 1 1 . . . . . . . . . . 1 . . . Garrison Access 6 | . . . . . 1 2 . . . . 2 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 54 | . 3 . 1 2 7 11 . . 3 . 13 2 . . . 2 3 . 2 5 Terminals 27 | . 3 . . 1 4 5 . . . . 6 . . . . 1 2 . 1 4 Fabricators 5 | . . . . . . 2 . . . . 2 . . . . . 1 . . . Repair Stations 3 | . . . . . . 1 . . . . 2 . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . Garrison Access 8 | . . . . . 1 2 . . . . 2 . . . . 1 . . 1 1 Total Hacks 137 | . 5 . 1 2 11 26 . . 22 . 40 5 . . . 3 8 . 4 10 Successful 78 | . 1 . 1 2 7 13 . . 22 . 16 5 . . . . 4 . 1 6 Failed 57 | . 3 . . . 4 13 . . . . 23 . . . . 3 4 . 3 4 Catastrophic 7 | . . . . . 1 3 . . . . 1 . . . . 1 1 . . . Database Lockouts 2 | . 1 . . . . . . . . . 1 . . . . . . . . . Manual 57 | . 3 . 1 . 7 15 . . . . 20 . . . . 1 5 . . 5 Terminals 64 | . 5 . . 1 7 14 . . . . 20 . . . . 1 5 . 3 8 Fabricators 12 | . . . . . . 4 . . . . 5 . . . . . 3 . . . Repair Stations 8 | . . . . . . 2 . . . . 6 . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 1 2 . . . . 2 . . . . . . . . . Garrison Access 17 | . . . . . 1 4 . . . . 7 . . . . 2 . . 1 2 Terminal Hacks 39 | . 1 . 1 2 2 1 . . 22 . 1 5 . . . . . . 1 3 Record 10 | . . . . . . . . . 6 . . 4 . . . . . . . . Part Schematic 11 | . . . . . . 1 . . 9 . 1 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . Open Door 3 | . . . . 1 . . . . . . . 1 . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . 1 Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 3 . . . . 3 . . . . . 3 . . . Load Schematic 5 | . . . . . . 2 . . . . 2 . . . . . 1 . . . Build 4 | . . . . . . 1 . . . . 1 . . . . . 2 . . . Repair Station Hacks 6 | . . . . . . 2 . . . . 4 . . . . . . . . . Scan Component 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Repair 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Refit 2 | . . . . . . . . . . . 2 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 1 2 . . . . 2 . . . . . . . . . Insert Component 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . Analyze 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 2 . . . . 2 . . . . . . . . 1 Seal Access 6 | . . . . . 1 2 . . . . 2 . . . . . . . . 1 Unauthorized Hacks 12 | . . . . . 2 3 . . . . 4 . . . . . 1 . . 2 Terminals 11 | . . . . . 2 2 . . . . 4 . . . . . 1 . . 2 Botnet 11 | . . . . . 2 2 . . . . 4 . . . . . 1 . . 2 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . Recompile 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 2 . . . 3 7 . . . . 11 . . . . 2 3 . 2 5 Full Trace Events 3 | . . . . . . 1 . . . . 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . 2 . . 9 . 2 . . . . . . . . . Parts Built 4 | . . . . . . 1 . . . . 1 . . . . . 2 . . . Authchips 1 | . . . . . . 1 . . . . . . . . . . . . . . Time 421 | . . . . . . 24 . . . . 152 . . . . . 245 . . . Total Part Build Rating 26 | . . . . . . 3 . . . . 5 . . . . . 18 . . . Parts Repaired 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Time 63 | . . . . . . 19 . . . . 44 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 14 | . . . . . . . . . . . . 3 . 11 . . . . . . Largest Group 11 | . . . . . . . . . . . . 3 . 11 11 4 . . . . Highest-Rated Group 284 | . . . . . . . . . . . . 75 . 284 284 99 . . . . Highest-Rated Ally 39 | . . . . . . . . . . . . 25 . 39 39 39 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 69 | . . . . . . . . . . . . 1 . . 60 8 . . . . Total Damage 1268 | . . . . . . . . . . . . 42 . . 937 289 . . . . Kills 10 | . . . . . . . . . . . . 1 . . 7 2 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . 1 . . 1 1 . 2 . 1 1 3 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 14345 | . 1552 1559 699 184 2950 473 212 267 25 147 1222 202 692 1081 607 613 505 175 584 596 Spaces Moved 12225 | 1 645 402 218 55 984 930 544 502 81 365 1937 451 660 940 558 445 636 232 726 913 Core 18 | . . . . . . . . . . . 1 . 5 . . 12 . . . . Treads 1429 | . . 172 218 55 984 . . . . . . . . . . . . . . . Legs 876 | 1 645 230 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 2816 | . . . . . . . . . . . . . . . . 309 636 232 726 913 Flight 7086 | . . . . . . 930 544 502 81 365 1936 451 655 940 558 124 . . . . Fastest Speed 28 | 120 120 320 320 320 240 31 31 31 31 31 31 31 28 35 35 50 55 62 45 44 Average Speed 93 | 120 210 365 320 320 240 31 31 31 31 31 32 32 86 110 81 116 58 62 46 44 Slowest Speed 470 | 120 470 400 320 320 240 101 31 31 31 31 450 110 275 118 355 355 62 62 62 45 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . 3 3 . . . 14 . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . 3 . . . . . . . . . Exploration Rate (%) 50 | 2 95 87 62 14 74 35 69 73 70 59 46 59 68 80 77 17 16 5 29 22 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 3 | . . . . 1 . . 1 . 1 . . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 . . . . 1 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . . . . . . 1 1 1 1 . . 1 1 1 . Scrap Searched 18 | . . 1 . . . . 3 4 . 2 . 2 2 2 2 . . . . . Spaces Dug 76 | . . . . . . 11 . . . . 28 . . . . 1 6 2 9 19 Terrain Destroyed 213 | . 4 . . . 10 11 32 . . 7 28 18 13 . . 2 58 2 9 19 Melee 76 | . . . . . . 11 . . . . 28 . . . . 1 6 2 9 19 Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 136 | . 4 . . . 10 . 32 . . 7 . 18 13 . . . 52 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Total 14386 | . 768 437 222 61 1308 1059 580 603 80 394 2449 505 731 985 699 505 751 259 949 1041 Wait 1347 | . 55 . . . 113 28 33 93 . 25 415 43 27 36 125 3 80 16 187 68 Move 12165 | . 644 401 217 54 983 923 537 501 80 364 1909 450 659 939 557 444 635 231 725 912 Hop 19 | . . . . . . 3 3 . . . 13 . . . . . . . . . Pick Up 86 | . 19 3 1 1 25 11 1 1 . . 9 . 1 1 1 2 6 1 2 1 Fast Attach 84 | . 2 1 . . 8 10 . . . . 6 1 5 4 3 16 9 6 7 6 Attach 62 | . 2 4 2 1 14 12 . 1 . . 7 2 5 2 1 7 1 . 1 . Detach 22 | . . . 2 . 2 2 . . . . 1 2 2 2 2 3 4 . . . Swap 52 | . 3 1 . 2 7 3 3 . . 4 16 3 . . . . 1 . 6 3 Drop 95 | . 5 . . . 18 25 1 1 . . 13 2 . 1 1 5 5 3 8 7 Fire 225 | . 34 26 . 3 130 . 2 . . 1 . 2 3 . . 21 3 . . . Melee 185 | . . . . . . 42 . 6 . . 42 . 29 . 9 4 7 2 13 31 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 4 | . 4 . . . . . . . . . . . . . . . . . . . Crush 9 | . . 1 . . 8 . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . . 18 . . . . . . . . 13 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x2 / *Low / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 30 | -10/Materials | Discovered new exit (range 15) 219 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 321 | -10/Materials | Central database locked down 572 | -10/Materials | Discovered new exit (range 16) 1009 | -10/Materials | Discovered new exit (range 10) 1274 | -10/Materials | Discovered new exit (range 9) 1347 | -10/Materials | Lost 3 parts (1p1n1w) 1553 | -10/Materials | Entered Mines 1602 | -10/Mines | Core integrity fell below 50% 1754 | -10/Mines | Discovered new exit (range 8) 2042 | -10/Mines | Learned 2 Materials zone layouts 2110 | -10/Mines | Discovered new exit (range 6) 2526 | -10/Mines | Core integrity fell below 20% 2558 | -10/Mines | Lost 3 parts (2n1w) 2695 | -10/Mines | Learned Materials non-interactive machine intel 3096 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3099 | -10/Mines | Discovered new exit (range 5) 3112 | -10/Mines | Entered Exiles 3161 | -10/Exiles | Discovered new exit (range 15) 3200 | -10/Exiles | Met 8R-AWN 3248 | -10/Exiles | Met EX-HEX 3334 | -10/Exiles | Met EX-BIN 3369 | -10/Exiles | Aligned with FarCom system 3373 | -10/Exiles | Given EX-Vault access code 3449 | -10/Exiles | Opened EX-Vault 3469 | -10/Exiles | Found Modified TNC 3530 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3617 | -10/Exiles | Met EX-DEC 3783 | -10/Exiles | Discovered new exit (range 10) 3811 | -10/Exiles | Left Exiles lab with Modified TNC 3811 | -10/Exiles | Entered Mines 3821 | -9/Mines | Discovered new exit (range 18) 3853 | -9/Mines | Learned location of Zion (-6) 3868 | -9/Mines | Met a Derelict bent on vengeance 3944 | -9/Mines | Met a Derelict shopkeep closing up shop 3993 | -9/Mines | System corruption reached 10% 3995 | -9/Mines | Entered Materials 3995 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3997 | -8/Materials | Loaded intel: 36 non-interactive machine locations 4055 | -8/Materials | Garrison activated, responded to threat 4290 | -8/Materials | Build established: Scavenger-Mutant 5364 | -8/Materials | Discovered new exit (range 16) 5447 | -8/Materials | Discovered new exit (range 13) 5614 | -8/Materials | Build established: Mutant 5949 | -8/Materials | Discovered new exit (range 8) 6005 | -8/Materials | Discovered new exit (range 6) 6279 | -8/Materials | Build established: Scavenger-Mutant 6840 | -8/Materials | Build established: Mutant 6890 | -8/Materials | Identified exit to Storage 6943 | -8/Materials | Identified exit to Factory 6945 | -8/Materials | Entered Factory 6945 | -7/Factory | Evolved 2 slots: Utility x2 7156 | -7/Factory | Discovered new exit (range 5) 7157 | -7/Factory | Identified exit to Lower Caves 7244 | -7/Factory | Build established: Sprinter 7248 | -7/Factory | Repaired Imp. Light Armor Plating 7263 | -7/Factory | Discovered new exit (range 12) 7266 | -7/Factory | Identified exit to Factory 7296 | -7/Factory | Fabricated Reaction Control System (x1) 7418 | -7/Factory | Entered Lower Caves 7454 | -7/Lower Caves | Encountered a Warlord checkpoint 7628 | -7/Lower Caves | Discovered new exit (range 7) 7630 | -7/Lower Caves | Identified exit to Lower Caves 7630 | -7/Lower Caves | Entered another Lower Caves area 7645 | -7/Lower Caves | Learned Factory interactive machine intel 7665 | -7/Lower Caves | Encountered a Warlord checkpoint 7770 | -7/Lower Caves | Build established: Scout 7832 | -7/Lower Caves | Spotted B-75 Beast 7894 | -7/Lower Caves | Discovered new exit (range 11) 7897 | -7/Lower Caves | Identified exit to Data Miner 7897 | -7/Lower Caves | Entered Data Miner 7897 | -7/Data Miner | Discovered new exit (range 6) 7903 | -7/Data Miner | Met Data Miner 7911 | -7/Data Miner | Learned location of Section 7 (-3) 7911 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7914 | -7/Data Miner | Received God Mode back door access code from Data Miner 7922 | -7/Data Miner | Identified exit to Proximity Caves 7922 | -7/Data Miner | Entered Proximity Caves 7924 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7970 | -6/Proximity Caves | Learned 4 Factory zone layouts 7988 | -6/Proximity Caves | Learned 8 Factory zone layouts 8043 | -6/Proximity Caves | Discovered exit to Factory (range 13) 8069 | -6/Proximity Caves | Entered Factory 8069 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8070 | -6/Factory | Identified exit to Extension 8070 | -6/Factory | Identified exit to Factory 8071 | -6/Factory | Loaded intel: 50 interactive machine locations 8351 | -6/Factory | Crushed by falling debris 8382 | -6/Factory | Build established: Hacker-Scout 8409 | -6/Factory | Repaired Mic. Nuclear Core 8451 | -6/Factory | Discovered exit to Factory (range 19) 8497 | -6/Factory | Central database locked down 8520 | -6/Factory | Crushed by falling debris 8520 | -6/Factory | System corruption reached 10% 8790 | -6/Factory | Fabricated Lgt. Regenerative Plating? 9160 | -6/Factory | Discovered exit to Extension (range 5) 9196 | -6/Factory | Crushed by falling debris 9198 | -6/Factory | Discovered new exit (range 7) 9201 | -6/Factory | Found Prototype Processor 9201 | -6/Factory | Identified Exp. Targeting Computer 9291 | -6/Factory | Entered Lower Caves 9308 | -6/Lower Caves | Learned location of 2 exits from Factory 9351 | -6/Lower Caves | A Commander dispatched an escort 9351 | -6/Lower Caves | Learned Extension stockpile data 9429 | -6/Lower Caves | Discovered new exit (range 9) 9493 | -6/Lower Caves | Entered another Lower Caves area 9493 | -6/Lower Caves | Accompanied by 3 allies 9494 | -6/Lower Caves | Commander's escort returned to base 9494 | -6/Lower Caves | Commander's escort returned to base 9494 | -6/Lower Caves | Commander's escort returned to base 9503 | -6/Lower Caves | Discovered exit to Factory (range 7) 9567 | -6/Lower Caves | Build established: Hacker-Sprinter 9574 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9671 | -6/Lower Caves | Lost 10 parts (2p5n3u) 9876 | -6/Lower Caves | Build established: Hacker-Mutant 9888 | -6/Lower Caves | Core integrity fell below 50% 10165 | -6/Lower Caves | Discovered new exit (range 15) 10177 | -6/Lower Caves | Learned Factory stockpile data 10185 | -6/Lower Caves | Entered Zion 10238 | -6/Zion | Discovered new exit (range 17) 10258 | -6/Zion | System corruption cleaned by Quarantine Array 10303 | -6/Zion | Learned 4 Factory zone layouts 10478 | -6/Zion | Loaded intel: 4 derelict terminal locations 10741 | -6/Zion | Gained Derelict followers 10769 | -6/Zion | Learned 4 Factory zone layouts 10991 | -6/Zion | Gained Derelict followers 11266 | -6/Zion | Entered Proximity Caves 11266 | -5/Proximity Caves | Accompanied by 11 allies 11277 | -5/Proximity Caves | Spotter reported a threat 11638 | -5/Proximity Caves | Lost 4 allies 11644 | -5/Proximity Caves | Lost 3 parts (1p2n) 11835 | -5/Proximity Caves | Discovered exit to Factory (range 11) 11873 | -5/Proximity Caves | Entered Factory 11873 | -5/Factory | Accompanied by 4 allies 11873 | -5/Factory | Evolved 2 slots: Propulsion x2 11874 | -5/Factory | Identified exit to Upper Caves 11875 | -5/Factory | Identified exit to Factory 12213 | -5/Factory | P-70 Sage assimilated allied L2-3ZS(i) 12217 | -5/Factory | P-70 Sage assimilated allied 3M-ROX(b) 12221 | -5/Factory | P-70 Sage assimilated allied UR-S6I(b) 12243 | -5/Factory | System corruption reached 10% 12261 | -5/Factory | System corruption reached 30% 12291 | -5/Factory | Lost 10 parts (1p1n7u1w) 12449 | -5/Factory | Discovered exit to Upper Caves (range 4) 12486 | -5/Factory | Entered another Factory area 12486 | -4/Factory | Evolved 2 slots: Utility x2 12820 | -4/Factory | Discovered new exit (range 3) 12920 | -4/Factory | Fabricated Quantum Reactor (x2) 12991 | -4/Factory | Entered Research 12991 | -3/Research | Evolved 2 slots: Utility x2 13077 | -3/Research | Discovered new exit (range 9) 13116 | -3/Research | Build established: Scout 13166 | -3/Research | Entered another Research area 13166 | -2/Research | Evolved 2 slots: Utility x2 13560 | -2/Research | Spotted B-90 Cyclops 13574 | -2/Research | Identified exit to Testing 13661 | -2/Research | Build established: Hacker-Ninja 13732 | -2/Research | Discovered new exit (range 16) 13750 | -2/Research | Entered Access 13750 | -1/Access | Evolved 2 slots: Utility x2 13755 | -1/Access | Identified exit to Surface 13780 | -1/Access | Found Prototype Processor 13780 | -1/Access | Identified Exp. Signal Interpreter 14346 | *** | Escaped! Last Messages --------------- 14132_ Field strength at 2. 14133_ Stasis field depleted. 14133_ U-05 Engineer lays Concrete. 14134_ Connecting with Terminal... 14144_ K-01 Serf cleans the Hyperwave Decoder. 14185_ U-05 Engineer builds a Wall. 14197_ Destroyed Unknown Reactor. 14214_ K-01 Serf destroyed. 14215_ K-01 Serf collects debris. 14228_ U-05 Engineer builds a Wall. 14239_ Connecting with Garrison Access... >>Seal Access door sealed. 14276_ Overheating: Energy bleed (-101). 14293_ U-05 Engineer builds a Wall. 14337_ Lance follow-up attack on W-44 Eye. 14342_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 14344_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | #????? # ^ #"" # # ## | | #? ?? ??? # # # # ## | | ????/##?### + #""""" # ## | | ??#? #?#### # " #""""" + ## | | ?###??##### # """ #""""" # ## | | ?? ???? # """ #""""" # #? | | ???#?###?## # " #""""" # #? | | #+######### # # # ## | | # = ?# # # # ## | | # # # #? # ## | | # # !!! #####+################# ## | | # ? + !!! + # ## | | #?? ?" ? # !!! #### + ## | | #? ? """ # ################?# # ? ?? | | ? ?""?? ?# ##############?### | #? ?## | | ???? ?? ? # #########????##### # ## | | ?#######?## #####?#####?################### ??#? | | ##??##?#### ##########################??#?? ? #? | | ? ?###?# #?#########?#?##########?####?? ???#? | | ? ??? ?#?## ####### ############?#?#?##??#???? ?? | | ? ??### """T""" """? ? ????????? | | ? ? ??#?### """ """ ""?" 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BB??????#?????? | | ???#?#??### """"?BB?? ?????????? | | ??????###?# """?? ??? ?#???????? | | ?????##??## ####### ##########?#????????? ??????? | | ??????????# #?#??#########??????#???????????????? | | ???#??#???# ???#??????#?#???#?????#?????????????? | | ???? ???? # #??????????#?#?#?#??????????????????? | | ???????? ?# ??#??#?#???????#????????????????????? | | ????? ?? + ?##??#??#????#?????????????#????????? | | ???? ? ??# #???#?????#????#??#?????????????????? | | ??????????# ???w ?? ? ???????????? ????????????? | | ?????? ??# ???? ?? ??? ??????? ???? ??????????? | | ? ???? ???? ??#?#??###?#????????????????????????? | | ???????? ?#? ???#?#????????#??#??????????????????? | | ??????????????#?#????????????????????????????????? | | ??????????? ???#?????????????????????????????????? | | ????????????????????????#????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 47 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Power Amplification 40 Additional Mass Support 9 Armor Coverage 150 Core Shielding 20 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 72 Melee Accuracy 8 Launcher Accuracy 40 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 12 Defensive Hacking 34 Authchip Count 1 Item Schematics ----------------- Reaction Control System | -7/Factory | Hacked Imp. Flight Unit | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Light Armor Plating | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Reaction Control System | x1 | -7/Factory | Authchip Lgt. Regenerative Plating | x1 | -6/Factory Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed SurgeSuspensionSheargun Manual? 0 Play Time 01:52:26 Cumulative 244.4 hours Start 2024.05.28 @ 19:26:39 End 2024.05.28 @ 22:05:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 297 Rogue 297 Adventurer 0 Explorer 0 Win Type 0 Total 9 Types 5/1/0/1/1/0/0/1/0 Lore% 73 Gallery% 81 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7329faa9-d6e5-402d-840e-7a3f179db863