Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 08:17:43 Player: Minty Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (96) 480 Value Destroyed (3332) 3332 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2330) 2330 TOTAL SCORE: 10522 Bonus ------- High Alert Combat Kills 316 Follower Combat Kills 1182 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -68 Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Energy Well (500) Gauss Rifle Heavy Battle Rifle Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg > --- UTILITY ---------- Advanced Weight Redist. System Improved Signal Interpreter Targeting Computer Weapon Cycler Improved Focal Shield Hacking Suite System Shield > --- WEAPON ----------- Compact Mass Driver Compact Mass Driver Compact Mass Driver Makeshift Sword > --- INVENTORY -------- Advanced Energy Well Gauss Rifle Heavy Battle Rifle Enhanced Gauss Cannon [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Neutrino Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Experimental Cesium-ion Thruster Utility Small Storage Unit Device Tactical Coordination Suite Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Heavy Machine Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Compact Mass Driver Launcher Improved Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 6 . . . . Power 1 | . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . 2 . . . 3 . . . . Weapon 2 | . . . . . . 2 . . . . Parts Attached 123 | . 8 23 . 3 13 49 5 12 4 6 Power 12 | . . 3 . 1 3 2 . 2 . 1 Engine 10 | . . 3 . 1 3 1 . 1 . 1 Core 2 | . . . . . . 1 . 1 . . Reactor . | . . . . . . . . . . . Propulsion 20 | . 2 7 . . 2 4 . 3 1 1 Treads 8 | . . 4 . . 2 2 . . . . Leg 5 | . . . . . . . . 3 1 1 Wheel 2 | . 2 . . . . . . . . . Hover 3 | . . 3 . . . . . . . . Flight 2 | . . . . . . 2 . . . . Utility 38 | . 2 4 . 2 5 17 4 2 . 2 Device 24 | . 2 1 . 2 4 9 4 . . 2 Storage 3 | . . . . . 1 2 . . . . Processor 7 | . . 1 . . . 4 . 2 . . Hackware 3 | . . 1 . . . 2 . . . . Protection 1 | . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 53 | . 4 9 . . 3 26 1 5 3 2 Energy Gun . | . . . . . . . . . . . Energy Cannon 13 | . 1 2 . . 3 6 1 . . . Ballistic Gun 14 | . . . . . . 11 . 2 . 1 Ballistic Cannon 15 | . 3 2 . . . 4 . 3 3 . Launcher 10 | . . 5 . . . 5 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 5 1 . . . Corrupted Parts 2 | . . . . . 2 . . . . . System Corruption 12 | . . . . . 12 . . . . . Parts Lost 30 | . . 2 . . 2 14 2 5 . 5 Power 6 | . . 1 . . . 1 1 2 . 1 Propulsion 9 | . . 1 . . 1 2 1 2 . 2 Utility 8 | . . . . . 1 5 . 1 . 1 Weapon 7 | . . . . . . 6 . . . 1 Highest Loss Streak 8 | . . 2 . . 1 8 2 2 . 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 94 96 100 100 96 86 61 70 56 77 Engine 8 | . 14 10 11 11 11 11 . . . 5 Treads 11 | . . 11 22 22 21 11 . . . . Leg 2 | . 12 . . . . . . 10 13 8 Hover 1 | . . 8 . . . . . . . . Device 18 | . 9 15 11 19 24 26 17 11 6 12 Storage 7 | . 14 11 11 11 14 6 . . . . Processor 5 | . . . . . . 3 6 17 20 12 Hackware 5 | . . 10 11 2 . . 13 13 13 12 Protection 2 | . . 4 11 11 2 . . . . . Energy Cannon 9 | . 9 9 22 22 22 6 . . . . Ballistic Gun 5 | . 5 . . . . 15 . 5 . 2 Ballistic Cannon 4 | . 13 4 . . . . 5 9 2 19 Naked Turns 27 | . . . . . . . . . . 27 Heaviest Build 80 | 13 17 28 28 35 48 80 19 30 18 32 Greatest Support 50 | 20 20 40 40 40 50 50 19 40 40 40 Greatest Overweight (x) 3 | . . 3 . . 2 3 . 2 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 5 5 5 5 Average Capacity 7 | . 8 8 8 8 8 7 5 5 5 5 Most Carried 8 | . 8 8 8 8 8 8 5 5 5 5 Average Carried 6 | . 7 7 8 7 7 7 4 4 4 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 5 5 4 5 4 Class Distribution -------------------- 30% | Scavenger-Mutant 28% | Scavenger-Gunner 24% | Mutant 6% | Hacker-Gunner 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Hacker-Sprinter | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 3614 | 200 192 308 53 126 275 1141 204 634 . 481 Remotely . | . . . . . . . . . . . Salvage Created 3194 | . 412 352 53 . 311 1699 47 239 . 81 Parts 202 | . 26 49 10 . 18 83 3 10 . 3 Haulers Intercepted 5 | . 1 2 . . . 2 . . . . Recyclers Shooed 2 | . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 52 | . . . . 5 27 . . 8 . 12 Prevented 21 | . . . . . 21 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 66 | . 8 13 4 . 5 28 . 6 . 2 Guns 10 | . . . . . . 9 . 1 . . Cannons 34 | . 7 3 4 . 3 10 . 5 . 2 AOE 19 | . . 10 . . . 9 . . . . Classes Destroyed 19 | . 7 4 . . 2 5 1 . . . Worker 6 | . 1 2 . . . 3 . . . . Builder 6 | . . 1 . . . 5 . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 5 | . 1 2 . . . 2 . . . . Recycler 3 | . 1 . . . . 2 . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 3 | . 1 1 . . . 1 . . . . Watcher 5 | . 2 3 . . . . . . . . Swarmer 16 | . 3 4 4 . 1 4 . . . . Grunt 25 | . 5 6 . . 1 8 . 3 . 2 Brawler 1 | . . 1 . . . . . . . . Protector 1 | . . . . . . 1 . . . . Sentry 4 | . . 2 . . 1 1 . . . . Specialist 2 | . . . . . . 2 . . . . Hunter 9 | . . . . . 1 6 . 2 . . Programmer 6 | . . . . . . 5 . 1 . . Heavy 1 | . . . . . . 1 . . . . Behemoth 1 | . . . . . 1 . . . . . Decomposer 1 | . . . . . . . 1 . . . Samaritan 1 | . . . . . . . 1 . . . Best Kill Streak 15 | . 9 8 4 . 1 15 . 3 . 2 Combat Bots Only 7 | . 4 6 4 . 1 7 . 3 . 2 Max Kills in Single Turn 6 | . 1 3 2 . 1 6 1 2 . 1 Gunslinging 1 | . . . . . . 1 . . . . Exploded 5 | . . 3 . . . 5 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 548 | . 31 45 7 . 71 256 30 51 . 57 Missed 182 | . 6 16 1 . 25 93 9 18 . 14 Damage Taken 6103 | . 278 389 49 . 950 2527 387 690 . 833 Core 1220 | . 44 148 7 . 168 368 120 99 . 266 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 103 | . . 12 4 . 87 . . . . . Ignored by Resistances 6 | . . . . . . . . . . 6 Regen/Repaired (Parts) 165 | . . . . 165 . . . . . . Core Remaining (%) 67 | 100 82 . . . 19 . . . . . Volleys Fired 218 | . 27 29 4 . 21 67 10 39 . 21 Largest 4 | . 2 2 2 . 2 4 1 4 . 4 Hottest 360 | . 95 150 150 . 180 360 66 221 . 221 Shots Fired 456 | . 54 51 8 . 42 173 10 71 . 47 Gun 138 | . 4 . . . . 85 . 44 . 5 Cannon 299 | . 50 42 8 . 42 78 10 27 . 42 Launcher 19 | . . 9 . . . 10 . . . . Special . | . . . . . . . . . . . Kinetic 286 | . 30 22 . . . 106 10 71 . 47 Thermal 151 | . 24 20 8 . 42 57 . . . . Explosive 19 | . . 9 . . . 10 . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 23 | . 11 4 2 . 10 23 3 8 . 4 Robot Miss Streak 8 | . 3 4 2 . 3 4 2 5 . 8 Penetration Max 1 | . . . . . . 1 . . . 1 Secondary Targets 1 | . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 261 | . 33 24 3 . 32 106 5 40 . 18 Core Hits 155 | . 14 30 4 . 9 77 3 12 . 6 Critical Kills 6 | . 2 . . . 1 3 . . . . Critical Parts Destroyed 5 | . . . . . . 5 . . . . Critical Strikes 17 | . 4 . . . 1 8 . 3 . 1 Meltdown 3 | . 2 . . . 1 . . . . . Destroy 8 | . . . . . . 8 . . . . Blast 6 | . 2 . . . . . . 3 . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9720 | . 600 1565 100 . 1017 4579 189 953 . 717 Guns 1777 | . 33 . . . . 1251 . 445 . 48 Cannons 4967 | . 567 476 100 . 1017 1441 189 508 . 669 Explosions 2960 | . . 1080 . . . 1880 . . . . Melee . | . . . . . . . . . . . Ramming 16 | . . 9 . . . 7 . . . . Kinetic 3990 | . 336 226 . . . 1569 189 953 . 717 Thermal 2754 | . 264 250 100 . 1017 1123 . . . . Explosive 2960 | . . 1080 . . . 1880 . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . 12 8 8 8 8 8 Average Corruption 6 | . . . . . 11 1 8 8 8 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 68 | . . . . . 9 8 5 26 . 20 Message Errors 20 | . . . . . 2 2 1 6 . 9 Matter Fused 15 | . . . . . 4 2 1 4 . 4 Heat Flow Errors 6 | . . . . . . . 1 2 . 3 Energy Discharges 9 | . . . . . . 1 1 5 . 2 Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . 1 1 1 4 . 1 Data Loss (major) 1 | . . . . . . . . 1 . . Misfires 2 | . . . . . . . . 1 . 1 Alerts 3 | . . . . . 2 . . 1 . . Weapon Failures 3 | . . . . . . 1 . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 223 | . 8 5 . . 24 145 . 39 . 2 Projectiles 134 | . 8 5 . . 24 56 . 39 . 2 Explosions 89 | . . . . . . 89 . . . . Melee . | . . . . . . . . . . . Knockbacks 14 | . 2 3 . . . 2 1 1 . 5 Impact 1 | . . . . . . 1 . . . . Kinetic 13 | . 2 3 . . . 1 1 1 . 5 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 133 | . . 33 . . . 100 . . . . Shots 3 | . . 1 . . . 2 . . . . Rammed 7 | . . 4 . . . 3 . . . . Targets Rammed 7 | . . 4 . . . 3 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 499 | . 294 258 336 . 413 489 323 400 . 499 Average Temperature 141 | . 123 78 169 . 148 137 89 165 . 203 Received Heat Transfer 1173 | . 129 174 . . 183 312 . 78 . 297 Effects 15 | . . . 1 . 2 7 1 1 . 3 Shutdowns 5 | . . . . . 1 3 . . . 1 Energy Bleed 2 | . . . 1 . . 1 . . . . Interference 2 | . . . . . . 1 1 . . . Matter Decay 3 | . . . . . 1 1 . 1 . . Short Circuit 2 | . . . . . . 1 . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . 2 . . . 2 . . . . . Combat Hostiles 3 | . 1 . . . 2 . . . . . Parts Melted 16 | . 5 1 . . 5 5 . . . . Heat Transferred 4293 | . 555 370 148 . 1533 1687 . . . . Parts Sabotaged 4 | . . . . . . 4 . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 858 | . 269 543 230 . . 858 . . . . Initial 122 | . . 113 122 . . 41 . . . . Average 299 | . 108 339 218 . . 309 . . . . Maximum Alert Level 3 | . 1 2 1 . . 3 . . . . Low Security (%) 33 | . 75 11 10 . . 39 . . . . Level 1 40 | . 24 71 89 . . 25 . . . . Level 2 20 | . . 16 . . . 25 . . . . Level 3 5 | . . . . . . 9 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 1 3 . . 1 12 . . . 1 Investigation 6 | . . 2 . . 1 3 . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 5 | . 1 1 . . . 3 . . . . Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 5 | . 2 1 . . . 2 . . . . Communications Jammed 17 | . . . . . . 17 . . . . Distress Signals 15 | . . . . . . 15 . . . . Times Spotted 133 | . 12 18 2 . 20 54 2 6 . 19 Peak Tracking Total 12 | . 4 6 2 . 7 11 2 3 . 12 Tactical Retreats 4 | . . . . . 1 2 . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 1 | . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . 1 1 . 2 Objects Rigged 2 | . . 2 . . . . . . . . Exploded 1 | . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 20 | . 1 9 1 . 2 7 . . . . Max in Single Turn 3 | . 1 3 1 . 1 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 20 | . 1 6 . . 1 7 1 . 4 . Terminals 7 | . . 6 . . 1 . . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 2 . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 81 | . 3 25 . . 3 21 1 . 28 . Successful 56 | . 2 14 . . 3 8 1 . 28 . Failed 25 | . 1 11 . . . 13 . . . . Catastrophic 9 | . 1 4 . . . 4 . . . . Database Lockouts . | . . . . . . . . . . . Manual 22 | . 2 13 . . . 7 . . . . Terminals 28 | . . 25 . . 3 . . . . . Fabricators 10 | . . . . . . 10 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 3 . . . . 3 . . . . Scanalyzers 7 | . . . . . . 7 . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 41 | . . 9 . . 3 . 1 . 28 . Record 14 | . . . . . 3 . . . 11 . Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 4 | . . . . . . . . . 4 . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . 3 . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . Alert Level 2 | . . 2 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Load Schematic 3 | . . . . . . 3 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer 3 | . . . . . . 3 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 2 | . . . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 6 | . 1 5 . . . . . . . . Terminals 5 | . . 5 . . . . . . . . Track 3 | . . 3 . . . . . . . . Botnet 1 | . . 1 . . . . . . . . Detonate 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 1 6 . . 1 6 . . . . Full Trace Events 6 | . . 2 . . 1 3 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . 3 . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 25 | . . . . 14 . 1 . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . . . 9 . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 13 | . . . . 9 . 2 . 1 . 1 Largest Group 9 | . . . . 9 9 2 . 1 . 1 Highest-Rated Group 300 | . . . . 300 300 170 . 41 . 96 Highest-Rated Ally 96 | . . . . 40 40 85 . 41 . 96 Zionite Dispatches 1 | . . . . . . 1 . . . . Heavy 1 | . . . . . . 1 . . . . Total Orders 1 | . . . . . . 1 . . . . RETURN 1 | . . . . . . 1 . . . . Ally Attacks 126 | . . . . . 62 32 . 2 . 30 Total Damage 5168 | . . . . . 2087 1823 . 17 . 1241 Kills 39 | . . . . . 14 16 . . . 9 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 1 . 1 2 . 1 Drone Launches 2 | . . . . . . 2 . . . . Drone Recoveries 2 | . . . . . . 2 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 6409 | . 264 888 28 962 881 1638 190 813 89 656 Spaces Moved 4505 | 1 164 540 11 576 363 861 587 864 129 409 Core 151 | . . . . . . 6 . 1 110 34 Treads 1729 | . . 271 11 576 363 508 . . . . Legs 911 | 1 72 . . . . . . 444 19 375 Wheels 127 | . 92 35 . . . . . . . . Hover 234 | . . 234 . . . . . . . . Flight 1353 | . . . . . . 347 587 419 . . Fastest Speed 22 | 120 80 56 160 160 160 22 22 25 50 50 Average Speed 117 | 120 97 130 160 160 186 158 22 74 60 142 Slowest Speed 410 | 120 120 240 160 160 320 410 25 190 120 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . . . . . . 2 2 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 2 31 39 7 76 59 28 63 93 69 60 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken 5 | . . 1 . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . Scrap Searched 8 | . . . . 2 1 . 2 1 . 2 Spaces Dug 15 | . . 10 . . . 2 3 . . . Terrain Destroyed 250 | . . 97 3 . 5 92 7 22 . 24 Melee . | . . . . . . . . . . . Projectile 92 | . . 5 3 . 5 26 7 22 . 24 AOE 158 | . . 92 . . . 66 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total 5276 | . 215 677 14 618 529 1025 636 968 142 452 Wait 298 | . 3 47 . 32 120 9 25 48 . 14 Move 4488 | . 163 539 10 575 362 856 583 863 128 409 Hop 3 | . . . . . . 2 1 . . . Pick Up 44 | . 5 10 . 3 3 11 4 2 4 2 Fast Attach 61 | . 5 12 . 1 5 24 1 9 1 3 Attach 27 | . 1 2 . . 2 10 4 2 3 3 Detach 22 | . 1 4 . 1 1 12 2 . 1 . Swap 35 | . 2 9 . 2 6 15 . 1 . . Drop 71 | . 8 21 . 4 9 16 6 2 5 . Fire 218 | . 27 29 4 . 21 67 10 39 . 21 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 7 | . . 4 . . . 3 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 12) 265 | -10/Materials | Entered another Materials area 265 | -9/Materials | Evolved 2 slots: Utility x2 448 | -9/Materials | Discovered new exit (range 8) 505 | -9/Materials | Identified exit to Mines 602 | -9/Materials | Build established: Scavenger-Mutant 1153 | -9/Materials | Entered Mines 1174 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1181 | -9/Mines | Entered Zion 1300 | -7/Zion | Gained Derelict followers 1711 | -7/Zion | Build established: Mutant 1729 | -7/Zion | Imprinted 1731 | -7/Zion | Declared Zion's savior 1919 | -7/Zion | Learned Factory interactive machine intel 1973 | -7/Zion | Visited the Megawrench Repair Shop 1973 | -7/Zion | Megawrench repaired 6 parts 2092 | -7/Zion | Discovered new exit (range 15) 2143 | -7/Zion | Entered Proximity Caves 2143 | -6/Proximity Caves | Accompanied by 9 allies 2242 | -6/Proximity Caves | Learned Factory garrison access intel 2251 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2288 | -6/Proximity Caves | Learned location of 1 exit from Factory 2288 | -6/Proximity Caves | Learned Factory trap positions 2288 | -6/Proximity Caves | Learned Armory security intel 2318 | -6/Proximity Caves | Core integrity fell below 50% 2321 | -6/Proximity Caves | Lost 7 allies 2550 | -6/Proximity Caves | Spotted B-75 Beast 2578 | -6/Proximity Caves | Destroyed B-75 Beast 2637 | -6/Proximity Caves | System corruption reached 10% 2657 | -6/Proximity Caves | Build established: Scavenger-Mutant 2798 | -6/Proximity Caves | Core integrity fell below 20% 3015 | -6/Proximity Caves | Discovered new exit (range 5) 3024 | -6/Proximity Caves | Entered Factory 3024 | -6/Factory | Accompanied by 1 ally 3024 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 3025 | -6/Factory | Identified exit to Factory 3026 | -6/Factory | Loaded intel: 85 trap records 3027 | -6/Factory | Loaded intel: 52 interactive machine locations 3028 | -6/Factory | Loaded intel: 4 garrison access locations 3665 | -6/Factory | Zion Heavy squad teleported in 3731 | -6/Factory | Build established: Scavenger-Gunner 3864 | -6/Factory | Garrison activated, responded to threat 4075 | -6/Factory | Garrison activated, responded to threat 4437 | -6/Factory | Terminal network hard line cut 4492 | -6/Factory | Cargo convoy interrupted 4532 | -6/Factory | Destroyed 7 combat bots 4543 | -6/Factory | Lost 8 parts (1p2n1u4w) 4578 | -6/Factory | Lost 4 parts (3u1w) 4657 | -6/Factory | Discovered new exit (range 14) 4660 | -6/Factory | Identified exit to Lower Caves 4662 | -6/Factory | Entered Lower Caves 4666 | -6/Lower Caves | Encountered a Warlord checkpoint 4701 | -6/Lower Caves | Learned 4 Factory zone layouts 4804 | -6/Lower Caves | Core integrity fell below 50% 4850 | -6/Lower Caves | Discovered new exit (range 4) 4852 | -6/Lower Caves | Identified exit to Lower Caves 4852 | -6/Lower Caves | Entered another Lower Caves area 4932 | -6/Lower Caves | Build established: Hacker-Sprinter 4938 | -6/Lower Caves | Learned location of 1 exit from Factory 5603 | -6/Lower Caves | Build established: Scavenger-Gunner 5618 | -6/Lower Caves | Discovered new exit (range 7) 5661 | -6/Lower Caves | Identified exit to Data Miner 5665 | -6/Lower Caves | Entered Data Miner 5668 | -6/Data Miner | Discovered new exit (range 6) 5690 | -6/Data Miner | Met Data Miner 5702 | -6/Data Miner | Learned location of Section 7 (-2) 5702 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5709 | -6/Data Miner | Received God Mode back door access code from Data Miner 5753 | -6/Data Miner | Identified exit to Proximity Caves 5754 | -6/Data Miner | Entered Proximity Caves 5759 | -5/Proximity Caves | Spotter reported a threat 5759 | -5/Proximity Caves | Spotter reported a threat 5787 | -5/Proximity Caves | Escorted by Enhanced Grunt 6028 | -5/Proximity Caves | Core integrity fell below 20% 6070 | -5/Proximity Caves | Lost 3 parts (2n1w) 6266 | -5/Proximity Caves | Spotter reported a threat 6324 | -5/Proximity Caves | Build established: Hacker-Gunner 6361 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6383 | -5/Proximity Caves | Released all parts (12) 6410 | -5/Proximity Caves | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- 06339_ System corrupted: Energy discharge (-34). 06361_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 06361_ Lgt. Angular Momentum Engine destroyed. 06365_ Y-72 Warden: "REQUESTING BACKUP." 06369_ Enhanced Grunt suffers critical hit (Smash). 06369_ Enhanced Grunt system corrupted by crushing effect. 06379_ System corrupted: Heat flow error (+102). 06383_ Released Weapon Cycler. 06383_ Released Flexi-carbon Leg. 06383_ Released Hacking Suite. 06383_ Released Broken Imp. Signal Interpreter. 06383_ Released System Shield. 06383_ Released Adv. Weight Redist. System. 06383_ Released Targeting Computer. 06383_ Released Com. Mass Driver. 06383_ Released Mak. Sword. 06383_ Released Imp. Focal Shield. 06390_ Slug penetrates Wall. 06390_ Slug penetrates G-50 Soldier. 06402_ M3I