Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.06 @ 13:50:00 Player: triibiis Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (9) 45 Value Destroyed (214) 214 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 859 Bonus ------- None Cogmind --------- Core Integrity 172/250 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (95) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Small Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Beam Cannon > --- INVENTORY (8) ---- Ion Engine Light Treads Light Treads Compact Wheel Structural Scanner Small Laser Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Assault Rifle [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 9 | 6 3 . . Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 1 . . Treads . | . . . . Leg . | . . . . Wheel 3 | 2 1 . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 1 . . Device . | . . . . Storage 1 | 1 . . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 3 | 2 1 . . Energy Gun . | . . . . Energy Cannon 1 | . 1 . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . 1 1 Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . 1 1 To Critical Strikes . | . . . . Average Backups 6 | 1 6 8 8 Power . | . 1 1 1 Propulsion 2 | 1 2 3 3 Utility . | . . 1 1 Weapon 2 | . 2 3 3 Tool/Special . | . . . . Unused Backups 8 | 1 . . 7 Power 1 | . . . 1 Propulsion 3 | 1 . . 2 Utility 1 | . . . 1 Weapon 3 | . . . 3 Tool/Special . | . . . . Average Slot Usage (%) 95 | . 95 97 81 Engine 14 | . 14 14 14 Wheel 25 | . 27 25 14 Storage 14 | . 14 14 14 Processor 12 | . 11 14 14 Energy Cannon 9 | . 4 14 14 Ballistic Gun 18 | . 22 14 10 Peak Build Rating 8 | 6 8 8 7 Average Rating 7 | 4 7 7 6 On Entrance 5 | . 6 8 7 Naked Turns . | . . . . Heaviest Build 15 | 14 15 15 15 Greatest Support 32 | 32 32 26 10 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 4 8 8 8 Average Carried 6 | 2 6 8 8 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 4 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 396 | 203 108 85 . Remotely . | . . . . Salvage Created 254 | . 108 146 . Parts 17 | . 13 4 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 8 | . . 8 . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 5 | . 2 3 . Guns 3 | . 2 1 . Cannons 2 | . . 2 . Classes Destroyed 6 | . 3 3 . Builder 1 | . 1 . . Turret 2 | . . 2 . Watcher 1 | . 1 . . Swarmer 2 | . . 2 . Grunt 2 | . 2 . . Sentry 1 | . . 1 . Best Kill Streak 4 | . 2 4 . Combat Bots Only 2 | . 1 2 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 97 | . 7 78 12 Missed 50 | . 2 41 7 Hits 47 | . 5 37 5 Projectile 47 | . 5 37 5 Damage Taken 294 | . 43 192 59 Core 78 | . 17 49 12 Absorbed by Shields . | . . . . Ignored by Resistances 97 | . 15 66 16 Core Remaining (%) 100 | 100 . . . Volleys Fired 19 | . 8 11 . Largest 2 | . 2 2 . Hottest 80 | . 40 80 . Shots Fired 38 | . 16 22 . Gun 27 | . 16 11 . Cannon 11 | . . 11 . Launcher . | . . . . Special . | . . . . Kinetic 27 | . 16 11 . Thermal 11 | . . 11 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | . 6 11 . Robot Miss Streak 2 | . 2 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 29 | . 11 18 . Core Hits 14 | . 6 8 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 430 | . 147 283 . Guns 237 | . 147 90 . Cannons 193 | . . 193 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 237 | . 147 90 . Thermal 193 | . . 193 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 12 | . . 12 . Average Temperature 9 | . . 9 . Received Heat Transfer 255 | . 30 198 27 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 407 | . . 407 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 25 | . 25 . 20 Initial 20 | . . . 20 Average 5 | . 5 . 14 Influence Increases 169 | . 69 100 . Destroy 0b10 Robot/C 140 | . 40 100 . Destroy 0b10 Robot/NC 10 | . 10 . . Destroy Leader 2 | . 2 . . Successful Hack 17 | . 17 . . Influence Decreases 169 | . 69 50 50 Entered New Map 30 | . . . 30 Time Decay 119 | . 69 40 10 Lost Part 20 | . . 10 10 Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 12 | . 3 7 2 Peak Tracking Total 6 | . 2 6 2 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed 3 | . 3 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 13 . . Successful 4 | . 4 . . Failed 9 | . 9 . . Catastrophic 4 | . 4 . . Database Lockouts . | . . . . Manual 9 | . 9 . . Terminals 10 | . 10 . . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Record 1 | . 1 . . Level Access Points 1 | . 1 . . Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Scan Component 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events 3 | . 3 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 398 | . 194 175 29 Optics 398 | . 194 175 29 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 510 | 71 235 175 29 Spaces Moved 456 | 59 210 157 30 Core 3 | 3 . . . Treads . | . . . . Legs . | . . . . Wheels 453 | 56 210 157 30 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 95 Average Speed 93 | 97 94 90 95 Slowest Speed 100 | 100 100 95 95 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 11 | 4 22 11 9 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 495 | 70 228 167 30 Wait . | . . . . Move 453 | 58 209 156 30 Hop . | . . . . Pick Up 9 | 5 4 . . Fast Attach 10 | 6 4 . . Attach 1 | . 1 . . Detach . | . . . . Swap 1 | . 1 . . Drop 2 | 1 1 . . Fire 19 | . 8 11 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: Mat x3 / Min / [*Sub]) -10/Subcaves -9/Recycling History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Identified exit to Mines 150 | -10/Materials | Discovered new exit (range 9) 162 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Entered Subcaves 308 | -10/Subcaves | Approached by a straggling Scientist 313 | -10/Subcaves | Build established: Mutant 435 | -10/Subcaves | Discovered new exit (range 12) 439 | -10/Subcaves | Learned Materials terminal intel 482 | -10/Subcaves | Entered Recycling 483 | -9/Recycling | Met a Zionite searching for Scraptown 511 | -9/Recycling | Self-destructed Last Messages --------------- Flight Unit fries itself beyond repair. Com. Wheel destroyed. LO-JGL(c): "I think it's somewhere west of here" Autobeam Turret destroyed. Machine disabled. Acquired 12 matter. Acquired 19 matter. LOCATION=UNKNOWN GOAL=ESCAPE QN-HM2(z): "You there! You wouldn't happen to know where Scraptown is, do you?" QN-HM2(z): "I've heard great things about that place, but almost no one seems to know where to find it, only that you access it somewhere from Recycling here." QN-HM2(z): "Anyway I've been here searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." Y-45 Defender springs to life. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#####?????????????????? | | ?????????????????????????### #?????????????????? | | ?????????????????????????#!! #?????????????????? | | ?????????????????????????#!! #?????????????????? | | ?????????????????????????#!! #?????????????????? | | ?????????????????????????### #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# ##????????????????? | | ???????????????????????????# Y #???? #??????????? | | ????????????????# ???##???# #### #??????????? | | ????????????????# ##T#### #??????????? | | ????????????????+ #??????????? | | ????????????????# r @ z #??????????? | | ????????????????# #######??????????? | | ????????????????# Y #????????????????? | | ????????????????+ #???????????????? | | ????????????????# ##???????????????? | | ????????????????# #????????????????? | | ????????????????########### ##????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# +?????????????????? | | ??????????????????????????# #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ??????????????????????????######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualImprinterProtomatter Manual? 0 Play Time 00:07:50 Cumulative 8.2 hours Start 2025.06.06 @ 13:42:56 End 2025.06.06 @ 13:50:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 0 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7b8891e3-4544-4319-86c6-841082f26f26