Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.08.29 @ 15:08:36 Player: Daniexpert Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (212) 1060 Value Destroyed (5330) 5330 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (552) 552 TOTAL SCORE: 10102 Bonus ------- High Alert Combat Kills 552 Cogmind --------- Core Integrity 0/700 Matter 190/300 Energy 63/100 System Corruption 0% Temperature Cool (17) Movement Flying (37) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (7) ------ Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Small Storage Unit Experimental Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Weapon Shielding Advanced Beam Rifle Mini Grenade Launcher Spear Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Gauss Cannon Spear > --- INVENTORY -------- Micro Nuclear Core Experimental Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Light Armor Plating Advanced Beam Rifle Mini Grenade Launcher [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 5 | . . . 2 1 2 . Weapon . | . . . . . . . Parts Attached 161 | 7 9 15 27 44 30 29 Power 23 | 1 1 4 3 3 5 6 Engine 12 | 1 1 4 3 2 . 1 Core 11 | . . . . 1 5 5 Reactor . | . . . . . . . Propulsion 45 | 2 2 6 7 15 6 7 Treads 33 | 2 2 3 7 15 2 2 Leg 3 | . . 3 . . . . Wheel 3 | . . . . . 1 2 Hover . | . . . . . . . Flight 6 | . . . . . 3 3 Utility 43 | 1 4 . 8 10 13 7 Device 11 | . 1 . 2 1 4 3 Storage 10 | 1 3 . 1 3 1 1 Processor 2 | . . . 1 1 . . Hackware 6 | . . . . . 6 . Protection 14 | . . . 4 5 2 3 Artifact . | . . . . . . . Weapon 50 | 3 2 5 9 16 6 9 Energy Gun 15 | 2 . 2 5 4 . 2 Energy Cannon 5 | . 1 1 2 1 . . Ballistic Gun 11 | 1 . . 2 8 . . Ballistic Cannon 6 | . 1 2 . 1 1 1 Launcher 6 | . . . . 2 1 3 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 3 | . . . . . 1 2 Special Melee Weapon 2 | . . . . . 2 . Unidentified Prototypes 3 | . . . . 2 . 1 Parts Lost 50 | . 2 8 7 12 8 13 Power 9 | . . 3 . 2 2 2 Propulsion 15 | . . 2 . 4 3 6 Utility 8 | . . . 1 1 3 3 Weapon 18 | . 2 3 6 5 . 2 Highest Loss Streak 6 | . 2 4 1 3 5 6 Average Slot Usage (%) 95 | . 99 93 99 99 88 84 Engine 7 | . 14 8 10 8 . 1 Core 1 | . . . . . 5 4 Treads 19 | . 28 18 22 26 2 5 Flight 2 | . . . . . 17 . Device 6 | . 1 . 10 7 9 6 Storage 21 | . 26 28 22 26 9 10 Processor 3 | . . . 4 1 7 7 Hackware 5 | . . . . . 21 21 Protection 4 | . . . 6 9 1 1 Energy Gun 4 | . 7 7 9 2 . 1 Energy Cannon 2 | . 6 2 3 1 . . Ballistic Gun 4 | . 7 . 2 10 . . Ballistic Cannon 5 | . 6 18 6 3 . 5 Piercing Weapon 1 | . . . . . 4 5 Naked Turns . | . . . . . . . Heaviest Build 93 | 11 59 62 74 88 93 33 Greatest Support 62 | 40 40 40 40 62 62 44 Greatest Overweight (x) 5 | . 1 2 1 2 2 5 Average Overweight (x) . | . . 1 1 1 . . Largest Inventory Capacity 24 | 6 18 18 18 24 24 10 Average Capacity 16 | 5 16 18 18 23 10 8 Most Carried 24 | 6 17 18 18 24 24 10 Average Carried 15 | 4 11 16 17 23 9 8 Final Capacity 24 | 6 18 18 18 24 8 8 Final Carried 24 | 6 17 17 18 24 6 8 Class Distribution -------------------- 40% | Mutant 24% | Hacker-Mutant 23% | Scavenger-Mutant 11% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Sto Matter Collected 4385 | 327 224 484 689 1715 279 667 Remotely . | . . . . . . . Salvage Created 7001 | 314 663 195 1856 2653 351 969 Parts 421 | 23 33 14 124 158 26 43 Haulers Intercepted 14 | . 2 . 2 5 1 4 Recyclers Shooed 5 | . 1 . 1 1 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 137 | . 6 19 35 51 8 18 Melee 6 | . . . . . 3 3 Guns 62 | . 2 5 20 33 1 1 Cannons 49 | . 4 14 14 10 . 7 AOE 20 | . . . 1 8 4 7 Classes Destroyed 15 | 3 4 2 2 3 1 . Worker 16 | 2 1 1 3 9 . . Builder 9 | . . . 5 3 . 1 Tunneler 9 | 6 1 . . 2 . . Hauler 14 | . 2 . 2 5 1 4 Recycler 8 | 1 2 . 1 1 . 3 Operator 6 | . 1 . 3 1 1 . Watcher 13 | . 3 . 3 5 1 1 Swarmer 33 | . . 6 8 11 4 4 Grunt 60 | . 6 . 20 25 . 9 Brawler 1 | . . . . 1 . . Duelist 2 | . . . . 2 . . Sentry 21 | . . . 7 9 1 4 Hunter 4 | . . . . 3 . 1 Programmer 3 | . . . . . 3 . Assembled 13 | . . 13 . . . . Best Kill Streak 9 | 3 4 6 9 8 4 4 Combat Bots Only 6 | . 4 6 5 6 4 4 Max Kills in Single Turn 2 | 1 2 2 2 2 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 2 1 2 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Damage Taken 8870 | . 526 1000 1612 3079 454 2199 Core 1390 | . 71 31 246 334 51 657 Absorbed by Shields . | . . . . . . . Core Remaining (%) 59 | 100 . 59 38 39 . . Volleys Fired 535 | 19 48 63 114 215 8 68 Largest 2 | 2 2 2 2 2 2 2 Hottest 113 | 60 95 97 113 91 84 109 Shots Fired 978 | 38 93 114 218 422 10 83 Gun 587 | 38 70 14 117 333 4 11 Cannon 361 | . 23 100 101 82 . 55 Launcher 30 | . . . . 7 6 17 Special . | . . . . . . . Kinetic 617 | 19 46 77 69 349 2 55 Thermal 167 | . 11 35 48 60 2 11 Explosive 30 | . . . . 7 6 17 Electromagnetic 164 | 19 36 2 101 6 . . Robot Hit Streak 16 | 4 13 11 16 15 7 13 Robot Miss Streak 5 | 3 3 4 5 5 . 3 Penetration Max 1 | . . 1 1 1 . . Secondary Targets 5 | . . . . 5 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 649 | 20 59 56 151 282 20 61 Core Hits 339 | 9 25 32 81 125 17 50 Critical Hits 39 | . . 6 21 4 1 7 Critical Kills 13 | . . 1 7 2 . 3 Critical Parts Destroyed 25 | . . 5 14 1 1 4 Melee Attacks 69 | . . . . . 43 26 Impact 1 | . . . . . . 1 Slashing 14 | . . . . . 14 . Piercing 53 | . . . . . 28 25 Sneak Attacks 7 | . . . . . 3 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15029 | 248 1065 1027 2846 6248 1004 2591 Guns 6590 | 248 620 113 1366 4028 55 160 Cannons 4842 | . 261 914 1379 1324 . 964 Explosions 2351 | . 176 . 101 896 315 863 Melee 1224 | . . . . . 634 590 Ramming 22 | . 8 . . . . 14 Kinetic 7158 | 82 379 680 846 4192 15 964 Thermal 2440 | . 298 334 560 1048 40 160 Explosive 2074 | . . . . 896 315 863 Electromagnetic 2111 | 166 380 13 1440 112 . . Impact . | . . . . . . . Slashing 229 | . . . . . 229 . Piercing 995 | . . . . . 405 590 Highest Corruption 3 | . . 3 1 2 . . Average Corruption 1 | . . 3 1 2 . . Corruption Purged . | . . . . . . . Effects 31 | . . 19 6 6 . . Message Errors 10 | . . 3 3 4 . . Matter Fused 6 | . . 6 . . . . Heat Flow Errors 4 | . . 4 . . . . Energy Discharges 4 | . . 2 1 1 . . Data Loss (minor) 4 | . . 2 1 1 . . Targeting Errors 3 | . . 2 1 . . . Overload Shots . | . . . . . . . Overflow Damage 218 | . 10 24 . 98 73 13 Projectiles 71 | . . 24 . 47 . . Explosions 86 | . 10 . . 51 23 2 Melee 61 | . . . . . 50 11 Knockbacks 37 | . 5 12 7 5 . 8 Impact . | . . . . . . . Kinetic 31 | . 3 11 6 4 . 7 Secondary 6 | . 2 1 1 1 . 1 Self-Inflicted Damage 245 | . 71 . 21 . 35 118 Shots 8 | . 2 . 2 . 1 3 Rammed 2 | . 1 . . . . 1 Targets Rammed 2 | . 1 . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 458 | . 307 224 458 63 9 275 Average Temperature 80 | . 80 86 85 13 9 74 Received Heat Transfer 2886 | . 264 . 642 1134 18 828 Effects 9 | . . 1 6 . . 2 Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Interference 6 | . . 1 3 . . 2 Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . 1 . 4 1 . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 1 . . Heat Transferred 4484 | . 509 706 1012 1887 74 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . 4 . 3 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Peak Influence 1060 | 45 148 80 579 1060 566 270 Average Influence 230 | 20 57 14 198 484 204 128 Maximum Alert Level 3 | . . . 2 3 2 1 Low Security (%) 58 | 100 100 100 65 10 57 78 Level 1 18 | . . . 6 42 21 21 Level 2 15 | . . . 28 22 21 . Level 3 6 | . . . . 24 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 31 | . 1 . 8 8 6 8 Investigation 12 | . . . 5 3 3 1 Extermination 3 | . . . . . 2 1 Reinforcement 10 | . 1 . 3 2 1 3 Assault 1 | . . . . 1 . . Garrison 5 | . . . . 2 . 3 Intercept . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Distress Signals 9 | . 2 . 4 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 248 | . 25 19 59 88 24 33 Peak Tracking Total 7 | . 5 6 5 6 4 7 Tactical Retreats 44 | . 9 . 10 19 6 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 4 | . . . 4 . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Sto Machines Disabled 20 | . 3 1 5 4 2 5 Max in Single Turn 2 | . 1 1 2 1 2 2 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Machines Accessed 57 | . 10 . 10 12 17 8 Terminals 39 | . 7 . 7 7 12 6 Fabricators . | . . . . . . . Repair Stations 5 | . 1 . 1 2 . 1 Recycling Units 8 | . 2 . 1 2 3 . Scanalyzers 3 | . . . 1 1 1 . Garrison Access 2 | . . . . . 1 1 Total Hacks 188 | . 37 . 39 34 44 34 Successful 117 | . 25 . 20 21 26 25 Failed 70 | . 12 . 19 13 17 9 Catastrophic 6 | . 1 . 2 1 2 . Database Lockouts 1 | . . . . . 1 . Manual 85 | . 9 . 18 11 25 22 Terminals 142 | . 28 . 29 20 37 28 Fabricators . | . . . . . . . Repair Stations 16 | . 5 . 4 4 . 3 Recycling Units 11 | . 4 . 1 2 4 . Scanalyzers 15 | . . . 5 8 2 . Garrison Access 4 | . . . . . 1 3 Terminal Hacks 58 | . 13 . 9 4 15 17 Part Schematic 5 | . 1 . 1 . 2 1 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 12 | . 3 . 3 1 3 2 Open Door 1 | . . . . . . 1 Level Access Points 1 | . . . . . . 1 Branch Access Points 4 | . 1 . 1 1 1 . Emergency Access Points 1 | . . . . . 1 . Terminal Index 2 | . . . . . 1 1 Alert Level 2 | . . . . 1 1 . Unreport Threat 9 | . 1 . 2 . 3 3 Locate Traps 9 | . 4 . 1 1 1 2 Security Status 1 | . . . . . . 1 Recall Investigation 1 | . . . . . 1 . Recall Extermination 1 | . . . . . . 1 Recall Reinforcements 2 | . 1 . . . . 1 Hauler Manifests 1 | . . . . . . 1 Registered Components 1 | . . . . . . 1 Registered Prototypes 1 | . . . . . . 1 Zone Layout 3 | . 1 . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 14 | . 4 . 3 4 . 3 Scan Component 8 | . 2 . 2 2 . 2 Repair 6 | . 2 . 1 2 . 1 Recycling Unit Hacks 9 | . 3 . 1 2 3 . Report Inventory 8 | . 2 . 1 2 3 . Retrieve Components 1 | . 1 . . . . . Scanalyzer 11 | . . . 3 8 . . Insert Component 5 | . . . 1 4 . . Analyze 6 | . . . 2 4 . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 24 | . 5 . 4 3 7 5 Terminals 23 | . 5 . 4 3 6 5 Track 7 | . 2 . 1 1 2 1 Assimilate 1 | . . . . . 1 . Botnet 15 | . 3 . 3 2 3 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Tunnel 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 47 | . 8 . 9 9 13 8 Full Trace Events 12 | . 2 . 5 3 1 1 Feedback Events 2 | . . . 1 . 1 . Corruption 1 | . . . 1 . . . Hackware Fried 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 10 | . 1 . 2 4 2 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . 2 . 1 2 . 1 Time 268 | . 52 . 100 76 . 40 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed 5 | . . . 1 4 . . Part Schematics Acquired 5 | . . . 1 4 . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat 1 | . . . . . 1 . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . find_chute 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 26 | . . . . . 26 . Highest-Rated Ally 26 | . . . . . 26 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Sto Turns Passed 11502 | 264 1791 1003 2180 3237 1876 1151 Spaces Moved 6726 | 122 894 468 876 1324 2397 645 Core 8 | 6 . . . . . 2 Treads 3665 | 116 894 301 876 1324 116 38 Legs 167 | . . 167 . . . . Wheels 675 | . . . . . 98 577 Hover . | . . . . . . . Flight 2211 | . . . . . 2183 28 Fastest Speed 34 | 50 160 150 180 175 34 34 Average Speed 123 | 154 178 170 180 178 46 104 Slowest Speed 300 | 160 180 180 180 200 200 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . . 4 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 65 | 7 99 76 75 86 45 69 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 3 | . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 28 | . . . . . 21 7 Terrain Destroyed 299 | . 15 18 28 61 48 129 Melee 28 | . . . . . 21 7 Projectile 60 | . . 18 22 6 . 14 AOE 211 | . 15 . 6 55 27 108 Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Total 8869 | 157 998 561 1273 1787 3091 1002 Wait 1163 | 1 32 4 200 135 576 215 Move 6712 | 121 893 467 875 1323 2388 645 Hop 4 | . . . . . 4 . Pick Up 98 | 7 12 9 24 34 5 7 Fast Attach 40 | 6 1 2 3 9 6 13 Attach 61 | . 3 9 9 15 18 7 Detach 18 | . 1 . 2 . 10 5 Swap 61 | 1 5 4 15 21 6 9 Drop 103 | 2 2 3 27 35 27 7 Fire 535 | 19 48 63 114 215 8 68 Melee 68 | . . . . . 43 25 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 4 | . . . 4 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Storage (discovered 1 exit: *Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 265 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 5) 602 | -10/Materials | Identified exit to Mines 713 | -10/Materials | Discovered new exit (range 10) 1420 | -10/Materials | Discovered new exit (range 15) 1622 | -10/Materials | Discovered new exit (range 15) 1896 | -10/Materials | Repaired Lgt. Treads 1926 | -10/Materials | Repaired Lgt. Treads 2056 | -10/Materials | Entered Mines 2077 | -10/Mines | Assembled infested the area 2082 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2206 | -10/Mines | Lost 4 parts (3p1n) 2343 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2348 | -10/Mines | Found Prototype Device 2606 | -10/Mines | Found a hidden stash of uninstalled traps 2682 | -10/Mines | Learned Materials emergency access door positions 3048 | -10/Mines | Discovered new exit (range 5) 3059 | -10/Mines | Entered Materials 3059 | -9/Materials | Evolved 2 slots: Utility x2 3552 | -9/Materials | Identified Exp. Sensor Array 3697 | -9/Materials | Identified exit to Mines 3824 | -9/Materials | Discovered new exit (range 16) 3951 | -9/Materials | Repaired Broken Exp. Sensor Array 4330 | -9/Materials | Discovered new exit (range 15) 4818 | -9/Materials | Core integrity fell below 50% 5098 | -9/Materials | Discovered new exit (range 15) 5140 | -9/Materials | Build established: Scavenger-Mutant 5239 | -9/Materials | Entered another Materials area 5239 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6103 | -8/Materials | Lost 3 parts (1p1n1w) 6412 | -8/Materials | Discovered new exit (range 16) 6972 | -8/Materials | Repaired Gauss Rifle 7616 | -8/Materials | Discovered new exit (range 16) 7639 | -8/Materials | First assault squad dispatched 7859 | -8/Materials | Core integrity fell below 50% 7921 | -8/Materials | Identified exit to Factory 7986 | -8/Materials | Build established: Hauler-Mutant 8056 | -8/Materials | Repaired Med. Armor Plating 8340 | -8/Materials | Garrison activated, responded to threat 8476 | -8/Materials | Entered Factory 8476 | -7/Factory | Evolved 2 slots: Utility x2 8803 | -7/Factory | Identified exit to Storage 8803 | -7/Factory | Identified exit to Lower Caves 9012 | -7/Factory | Build established: Hacker-Mutant 9016 | -7/Factory | Hacking Suite fried by hacking feedback 9274 | -7/Factory | Discovered new exit (range 9) 9281 | -7/Factory | Identified exit to Factory 9491 | -7/Factory | Central database locked down 10188 | -7/Factory | Lost 5 parts (1p3n1u) 10352 | -7/Factory | Entered Storage 10589 | -7/Storage | Repaired Exp. Sensor Array 11346 | -7/Storage | Core integrity fell below 50% 11369 | -7/Storage | Lost 4 parts (1n2u1w) 11491 | -7/Storage | Core integrity fell below 20% 11503 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Map updated. 11466_ Terminal disabled. 11467_ The unstable cave ceiling collapses. 11472_ G-47 Trooper destroyed. 11474_ The unstable cave ceiling collapses. 11476_ G-50 Soldier destroyed. 11476_ Compression Vault explodes. 11476_ Destroyed Imp. Datajack. 11479_ The unstable cave ceiling collapses. 11479_ Destroyed System Backup Module. 11480_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 11482_ Lgt. Nuclear Core destroyed. 11484_ The unstable cave ceiling collapses. 11484_ Arm. Huge Wheel destroyed. 11489_ The unstable cave ceiling collapses. 11493_ Hvy. Flail destroyed. 11495_ The unstable cave ceiling collapses. 11497_ Cesium-ion Thruster destroyed. 11502_ Mic. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????#^ ^############### # | | ?????????# ^#?????????????# #### | | ?????????# ####?####?????# = | | ?????????# # # !!#?????# = [ | | ?????????# # " !!#?????# | | ?????????# + !!#?????# | | ?????????# # " #?????####### | | ?????????# ##T# !!!#???????????# | | ???####?## ####?!!!#??????????##^^ | | ??"""""## # #######??????????## ^ | | ##""T"" ## T################# | | # # | | # s | | # s | | # # ###########+##+#### | | # ##?????????????????? | | # #??????????????????? | | # # ##??????????????????? | | # % #??????????????????? | | # ###??????????????????? | | # #???????????????????? | | #### ##???????????????????? | | ???# #????????????????????? | | ???####### gg##????????????????????? | | ?????????# g#?????????????????????? | | ?????????+ @ #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# < #?????????????????????? | | ?????????# #?????????????????????? | | ?????????#####?????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Scanalyzed VTOL Module | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Mic. Nuclear Core | -7/Factory | Hacked Imp. Hacking Suite | -7/Factory | Hacked Imp. VTOL Module | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilMetafieldNetwork Manual? 0 Play Time 01:28:11 Cumulative 167.8 hours Start 2020.08.29 @ 13:24:44 End 2020.08.29 @ 15:08:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0 Lore% 60 Gallery% 76 Achievement% 60 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bc2828f-0ed4-48a1-943f-aebb0ed35b95