Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.11 @ 13:42:20

Player: Owlsley

Result: Destroyed by Architect with Modified Sigix Sheargun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (35)       7000
Robots Destroyed (375)     1875
Value Destroyed (22295)    22295
Prototype IDs (279)        5580
Alien Tech Used (13)       2600
Bonus (23428)              23428
              TOTAL SCORE: 67278

 Bonus
-------
High Alert Combat Kills    112
Follower Combat Kills      522
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       830
Met Warlord at Research    2000
Acquired SGEMP             2000
Delivered SGEMP            2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Zhirov Destroyed MAIN.C    3000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Friendly Fire              -436

 Cogmind 
---------
Core Integrity             0/1600
Matter                     205/300
Energy                     1056/1090
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (145)
Location                   -1/Access_0

 Parts 
-------
>               --- POWER (2) --------
                Quantum Reactor
                Zero-point Reactor
>               --- PROPULSION (4) ---
                Biometal Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY (17) -----
                Desublimator
   Experimental Heat Sink
                Coolant Network
   Experimental Coolant Injector
          Large Storage Unit
   Experimental Energy Well
                Spectral Analyzer
       Advanced Targeting Computer
       Advanced Targeting Computer
   Experimental Core Analyzer
   Experimental Core Analyzer
   Experimental Weapon Cycler
   Experimental Weapon Cycler
   Experimental Thermal Shield
>               --- WEAPON (3) -------
          Heavy Quantum Rifle
  Hypervelocity Linear Accelerator
>               --- INVENTORY (15) ---
                Vortex Chain Reactor
   Experimental Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
   Experimental Power Amplifier

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
      Enhanced Armored Heavy Treads
      Advanced Heavy Siege Treads
>              --- UTILITY ----------
      Advanced Power Amplifier
               Coolant Network
         Large Storage Unit
  Experimental Energy Well
               Spectral Analyzer
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Target Analyzer
  Experimental Core Analyzer
               Quantum Capacitor
               Centrium Heavy Armor Plating
  Experimental Powered Armor
  Experimental Powered Armor
               Graphene Brace
>              --- WEAPON -----------
               Null Cannon
               Sigix Shearcannon
>              --- INVENTORY --------
               Zero-point Reactor
               Zero-point Reactor
       Armored Heavy Treads
       Armored Heavy Treads
      Advanced Drone Bay
      Advanced Drone Bay
               Transdimensional Reconstructor
         Heavy Quantum Rifle
         Heavy Quantum Rifle
      Enhanced Nova Cannon
      Enhanced Nova Cannon
[Rating: 238]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Centrium Leg
  Treads                   Light Treads
  Leg                      Centrium Leg
Utility                    Large Storage Unit
  Device                   Graphene Brace
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
  Artifact                 Core Physics Calibrator
Weapon                     Enhanced Nova Cannon
  Energy Gun               Heavy Quantum Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Helical Railgun
  Ballistic Cannon         Light Cannon
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   1   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   1   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  15   | .   1   .   2   .   .   .   1   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             411  | 1   7   2   13  .   1   .   20  13  1   .   .   2   8   .   .   17  1   8   .   .   6   5   10  2   .   7   4   7   56  17  6   78  11  78  30  
  Power                    45   | .   .   1   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   6   2   1   14  4   8   1   
    Engine                 4    | .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   5   2   1   14  4   8   1   
  Propulsion               57   | .   3   .   2   .   .   .   7   3   .   .   .   .   1   .   .   3   .   .   .   .   .   2   2   .   .   2   1   2   6   1   2   6   2   10  2   
    Treads                 27   | .   3   .   2   .   .   .   7   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   2   
    Leg                    30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   2   .   .   2   1   2   6   1   2   6   2   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  198  | 1   2   .   6   .   1   .   7   7   1   .   .   2   3   .   .   10  .   6   .   .   4   1   4   .   .   5   1   5   21  11  1   34  5   40  20  
    Device                 90   | .   .   .   1   .   .   .   2   3   1   .   .   1   .   .   .   2   .   2   .   .   1   .   1   .   .   2   1   3   15  4   .   11  2   23  15  
    Storage                12   | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   4   .   2   .   
    Processor              31   | 1   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   5   .   1   .   .   .   .   1   .   .   .   .   .   2   3   .   7   1   6   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             60   | .   1   .   2   .   .   .   4   3   .   .   .   1   3   .   .   2   .   2   .   .   2   1   1   .   .   2   .   2   2   4   1   11  2   9   5   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   111  | .   2   1   5   .   .   .   2   3   .   .   .   .   3   .   .   4   1   2   .   .   2   2   3   2   .   .   .   .   23  3   2   24  .   20  7   
    Energy Gun             29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   10  1   1   7   .   5   2   
    Energy Cannon          64   | .   .   .   2   .   .   .   2   2   .   .   .   .   3   .   .   2   1   2   .   .   1   2   .   2   .   .   .   .   9   2   1   15  .   14  4   
    Ballistic Gun          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Ballistic Cannon       12   | .   2   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  48   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   .   13  2   .   17  .   6   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 84   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   12  1   1   22  14  6   24  
  Power                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   5   3   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   2   
  Utility                  56   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   9   1   .   12  8   5   17  
  Weapon                   13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   1   5   
  Highest Loss Streak      10   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   2   1   1   4   10  3   9   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     94   | .   100 100 97  100 100 100 99  99  100 100 100 100 100 100 100 99  100 99  100 100 98  99  96  95  95  94  95  94  94  94  94  97  90  80  82  
  Engine                   1    | .   12  12  10  10  10  10  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   6   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   4   4   7   8   7   6   5   7   
  Treads                   8    | .   24  25  19  20  20  20  25  20  21  21  21  21  18  18  18  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   7   
  Leg                      6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   18  16  16  16  16  16  15  15  15  15  15  13  12  12  12  11  14  1   .   
  Device                   17   | .   .   .   .   10  10  10  13  8   14  14  14  19  18  18  18  13  12  16  16  16  15  16  19  20  20  20  21  30  31  23  20  19  17  22  23  
  Storage                  6    | .   12  12  10  10  10  10  8   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   7   8   8   9   3   5   7   
  Processor                21   | .   12  12  22  20  20  20  16  21  21  21  21  21  18  18  18  28  31  30  27  27  27  27  25  25  25  22  20  18  17  21  25  29  25  18  19  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   1   5   5   6   11  11  10  10  10  10  9   8   .   .   .   .   .   .   
  Protection               8    | .   12  12  14  10  10  10  10  19  14  14  14  8   18  18  18  8   6   11  11  11  9   4   5   5   5   7   8   4   1   11  11  4   8   7   4   
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   4   .   .   .   .   2   3   3   1   6   2   1   
  Energy Cannon            8    | .   .   .   1   20  20  20  16  14  14  14  14  14  12  12  12  10  12  11  11  11  10  11  2   5   10  10  10  9   5   4   4   6   2   7   7   
  Ballistic Cannon         1    | .   23  25  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             157  | 19  32  38  38  37  37  37  63  64  62  62  62  62  73  73  73  73  57  64  60  60  60  58  62  72  72  81  81  79  88  83  82  89  97  157 136 
  Greatest Support         170  | 20  40  40  40  40  40  40  69  71  71  71  71  71  76  76  76  76  60  60  60  60  60  65  75  75  75  85  85  85  88  83  90  102 132 170 165 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 10  13  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  15  15  15  
  Most Carried             15   | 7   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          14   | 7   11  14  14  14  15  15  14  14  15  15  15  15  14  15  14  14  15  14  14  14  14  14  14  14  14  14  15  13  14  14  14  14  14  14  12  
  Final Capacity           15   | 10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 7   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  15  15  14  15  14  14  7   

 Class Distribution 
--------------------
 39% | Hacker-Mutant
 27% | Hacker-Skirmisher
 14% | Scavenger-Mutant
  8% | Scavenger-Tank
  4% | Scavenger-Gunner
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -10/Mines
     Hacker-Mutant | -9/Materials
  Scavenger-Mutant | -9/Mines
  Scavenger-Mutant | -9/Exiles
  Scavenger-Mutant | -8/Mines
     Hacker-Mutant | -8/Materials
     Hacker-Mutant | -7/Factory
     Hacker-Mutant | -7/Lower Caves
     Hacker-Mutant | -7/Lower Caves
     Hacker-Mutant | -7/Data Miner
  Scavenger-Mutant | -6/Proximity Caves
     Hacker-Mutant | -6/Factory
     Hacker-Mutant | -6/Lower Caves
     Hacker-Mutant | -6/Lower Caves
     Hacker-Mutant | -6/Zion
 Hacker-Skirmisher | -5/Proximity Caves
 Hacker-Skirmisher | -5/Factory
 Hacker-Skirmisher | -5/Upper Caves
 Hacker-Skirmisher | -5/Upper Caves
 Hacker-Skirmisher | -5/Zhirov
 Hacker-Skirmisher | -4/Proximity Caves
 Hacker-Skirmisher | -4/Factory
 Hacker-Skirmisher | -4/Upper Caves
 Hacker-Skirmisher | -4/Upper Caves
 Hacker-Skirmisher | -4/Warlord
 Hacker-Skirmisher | -3/Proximity Caves
 Hacker-Skirmisher | -3/Research
 Hacker-Skirmisher | -3/Testing
 Hacker-Skirmisher | -2/Research
 Hacker-Skirmisher | -2/Quarantine
  Scavenger-Mutant | -2/Section 7
  Scavenger-Gunner | -1/Access
    Scavenger-Tank | -1/Command
  Scavenger-Gunner | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           4715  | 192  120  265  170  295  .    10   195  130  10   .    .    20   90   30   .    72   108  60   20   .    40   65   100  30   13   65   30   30   1194 254  40   580  40   397  50   
  Remotely                 10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
Salvage Created            22695 | .    264  139  615  .    .    167  1147 1047 105  119  .    364  775  378  261  .    178  647  436  .    213  596  169  396  111  376  245  96   2040 373  .    5012 1127 3904 1395 
  Parts                    1007  | .    20   8    26   .    .    14   67   65   8    2    .    18   29   13   12   .    9    17   14   .    .    21   4    19   2    18   13   2    100  17   .    214  46   174  55   
Haulers Intercepted        12    | .    1    .    2    .    .    .    4    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9     | .    .    .    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  325  | .   7   5   14  .   .   8   19  17  3   2   .   7   11  6   6   .   5   7   7   .   .   10  2   9   2   8   5   1   29  6   .   68  16  25  20  
  Guns                     35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  4   .   6   6   4   3   
  Cannons                  261  | .   7   5   14  .   .   8   19  16  3   2   .   7   11  5   6   .   4   6   7   .   .   9   2   8   1   7   4   1   12  2   .   53  9   20  13  
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Classes Destroyed          19   | .   4   2   4   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   1   .   .   .   
  Worker                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   12   | .   1   .   2   .   .   .   4   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Operator                 7    | .   .   .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Watcher                  21   | .   1   .   1   .   .   .   4   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   6   .   2   .   
  Swarmer                  66   | .   .   2   2   .   .   8   7   4   2   .   .   4   .   .   3   .   3   .   .   .   .   3   .   5   .   3   3   .   .   .   .   4   5   8   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Grunt                    81   | .   7   3   7   .   .   .   1   6   .   1   .   1   5   4   3   .   2   4   4   .   .   2   .   3   .   2   .   .   10  1   .   10  4   1   .   
  Brawler                  8    | .   .   .   1   .   .   .   1   .   .   .   .   1   1   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   38   | .   .   .   3   .   .   .   10  3   .   .   .   .   2   .   .   .   .   .   1   .   .   1   .   1   .   .   .   1   2   1   .   9   2   2   .   
  Hunter                   23   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   2   .   .   .   2   .   .   .   .   11  2   .   .   
  Programmer               66   | .   .   .   .   .   .   .   .   4   1   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   15  3   .   22  2   13  .   
  S7 Guard                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Enhanced Grunt           14   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  
  Enhanced Sentry          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Hunter          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Striker                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   4   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Alpha 7                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Protovariant X           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           7    | .   2   2   5   .   .   4   3   4   2   2   .   3   7   3   3   .   3   3   3   .   .   3   2   4   2   3   3   1   5   2   .   6   7   5   3   
  Combat Bots Only         6    | .   2   2   5   .   .   3   3   3   2   2   .   3   6   3   3   .   3   3   3   .   .   3   2   4   2   3   3   1   5   2   .   6   6   4   3   
Max Kills in Single Turn   2    | .   1   1   2   .   .   1   1   2   1   1   .   1   1   1   1   .   1   1   1   .   .   1   1   1   1   1   1   1   1   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  MAIN.C Shell (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Damage Taken               27164 | .     112   81    227   .     .     79    227   380   13    144   .     102   296   49    169   .     82    362   80    .     .     305   189   85    142   628   24    173   3019  403   358   5695  3341  3122  7277  
  Core                     3084  | .     .     12    50    .     .     3     22    36    .     .     .     16    34    10    43    .     24    13    24    .     .     15    9     14    13    73    .     9     239   69    42    782   418   252   862   
  Absorbed by Shields      967   | .     .     .     .     .     .     .     67    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    .     .     872   
  Redirected to Shielding  638   | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     51    6     .     .     46    .     .     .     .     .     .     .     50    16    209   .     79    180   
  Regen/Repaired (Parts)   1938  | .     .     .     328   .     .     .     .     24    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    546   .     503   512   .     .     .     
Core Remaining (%)         87    | 100   .     95    .     .     .     86    96    .     .     .     .     92    .     .     .     .     86    .     .     .     .     94    .     .     .     .     90    .     76    .     .     58    .     .     .     
Volleys Fired              1443  | .     23    10    45    .     .     16    68    50    3     13    .     11    35    12    11    .     9     28    16    4     .     22    6     31    5     24    10    5     128   27    2     244   38    400   147   
  Largest                  3     | .     2     2     2     .     .     2     2     2     2     2     .     2     2     2     2     .     2     2     2     2     .     2     2     2     2     2     2     2     2     2     2     3     3     3     3     
  Hottest                  370   | .     70    92    136   .     .     136   136   120   120   120   .     120   160   160   160   .     170   180   170   170   .     180   180   180   180   180   180   180   193   193   200   313   313   320   370   
Shots Fired                2593  | .     46    20    90    .     .     30    136   97    6     26    .     19    70    25    20    .     14    54    32    8     .     42    12    41    10    47    20    9     226   45    3     454   95    516   380   
  Gun                      432   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     66    25    1     82    65    92    97    
  Cannon                   2161  | .     46    20    90    .     .     30    136   97    6     26    .     19    70    25    20    .     14    54    32    8     .     42    8     41    10    47    20    9     160   20    2     372   30    424   283   
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  190   | .     46    20    80    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     11    .     4     27    
  Thermal                  2233  | .     .     .     10    .     .     30    136   97    6     26    .     19    70    25    20    .     14    54    32    8     .     37    12    41    10    47    20    9     224   45    3     408   30    447   353   
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     19    .     
  Slashing                 146   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    65    46    .     
  Robot Hit Streak         92    | .     14    10    21    .     .     10    44    31    26    14    .     13    50    17    22    .     9     19    14    .     .     24    13    30    8     18    15    17    39    21    14    73    34    43    92    
  Robot Miss Streak        3     | .     2     1     2     .     .     2     3     2     1     1     .     1     1     1     1     .     1     1     1     .     .     1     .     .     1     1     .     1     2     1     .     2     1     2     1     
  Penetration Max          1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     
  Secondary Targets        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Capacitor                328   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     328   .     
Shots Hit Robots           1911  | .     32    15    70    .     .     20    111   75    3     20    .     15    63    19    14    .     12    44    25    .     4     30    10    17    8     40    9     6     171   29    2     348   80    272   347   
  Core Hits                801   | .     12    7     20    .     .     9     32    33    3     5     .     10    27    9     9     .     5     18    15    .     .     15    6     12    3     17    5     3     69    12    .     135   36    134   140   
  Critical Kills           31    | .     .     .     2     .     .     .     1     1     .     .     .     .     1     1     .     .     1     .     .     .     .     .     .     1     .     .     1     .     6     .     .     8     .     4     4     
  Critical Parts Destroyed 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     1     .     .     3     
  Critical Strikes         62    | .     2     .     7     .     .     .     1     1     .     .     .     .     1     1     .     .     1     .     .     .     1     .     .     1     .     .     1     .     7     .     .     11    7     8     12    
    Meltdown               27    | .     .     .     .     .     .     .     1     1     .     .     .     .     1     1     .     .     1     .     .     .     .     .     .     1     .     .     1     .     4     .     .     8     .     4     4     
    Destroy                14    | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     1     .     .     8     
    Blast                  7     | .     2     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
    Smash                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     7     .     .     
Melee Attacks              41    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     36    .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   41    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     36    .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           72391 | .     660   268   1325  .     .     488   2570  1908  76    475   .     438   1768  574   436   .     348   1387  778   .     364   1000  313   544   313   1435  289   196   6328  1336  78    14884 3198  13687 14927 
  Guns                     14421 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     44    .     .     .     .     .     2137  693   37    2638  2085  3076  3711  
  Cannons                  57256 | .     660   268   1325  .     .     484   2570  1908  76    475   .     438   1768  574   436   .     348   1387  778   .     .     1000  269   544   313   1410  289   189   4191  643   41    12246 799   10611 11216 
  Explosions               308   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     308   .     .     
  Melee                    364   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     364   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  42    | .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    .     7     .     .     .     .     6     .     .     
  Kinetic                  3030  | .     660   268   1200  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     234   .     77    591   
  Thermal                  60766 | .     .     .     125   .     .     484   2570  1908  76    475   .     438   1768  574   436   .     348   1387  778   .     .     816   313   544   313   1410  289   189   6328  1336  78    13470 799   9178  14336 
  Explosive                308   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     308   .     .     
  Electromagnetic          731   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     184   .     .     .     .     .     .     .     .     .     .     .     547   .     
  Impact                   364   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     364   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 7150  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1180  2085  3885  .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         13    | .     2     2     .     .     .     .     .     1     .     .     .     .     1     1     1     1     .     .     .     .     .     3     .     .     1     1     .     .     13    1     .     .     .     .     .     
  Average Corruption       4     | .     1     2     .     .     .     .     .     1     .     .     .     .     1     1     1     1     .     .     .     .     .     3     .     .     1     1     .     .     8     1     .     .     .     .     .     
  Corruption Purged        1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     
  Effects                  114   | .     10    5     .     .     .     .     .     .     .     .     .     .     1     6     .     1     .     .     .     .     .     .     .     .     7     .     .     .     81    3     .     .     .     .     .     
    Message Errors         25    | .     4     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     16    1     .     .     .     .     .     
    Matter Fused           30    | .     .     1     .     .     .     .     .     .     .     .     .     .     1     4     .     .     .     .     .     .     .     .     .     .     2     .     .     .     21    1     .     .     .     .     .     
    Heat Flow Errors       14    | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     10    .     .     .     .     .     .     
    Energy Discharges      10    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     8     .     .     .     .     .     .     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
    Data Loss (minor)      13    | .     2     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     1     .     .     .     .     .     
    Data Loss (major)      7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     6     .     .     .     .     .     .     
    Misfires               5     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
    Alerts                 3     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
    Weapon Failures        5     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1469  | .     .     16    16    .     .     8     21    21    .     .     .     .     .     .     .     .     1     22    .     .     319   31    .     14    1     8     .     .     94    51    .     417   12    210   207   
  Projectiles              1147  | .     .     16    16    .     .     8     21    21    .     .     .     .     .     .     .     .     1     22    .     .     .     31    .     14    1     8     .     .     94    51    .     417   9     210   207   
  Explosions               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
  Melee                    319   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     319   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 19    | .     9     3     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  17    | .     7     3     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Secondary                2     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             8     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     2     .     .     .     .     2     .     .     
  Kicked                   7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     2     .     .     .     .     2     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        310   | .     95    42    126   .     .     165   270   30    .     21    .     17    156   234   232   226   45    60    15    .     .     .     .     .     227   3     .     .     211   198   .     198   183   310   64    
  Average Temperature      71    | .     32    19    46    .     .     55    54    18    .     8     .     11    56    103   89    114   23    21    9     .     .     .     .     .     122   3     .     .     93    89    .     93    76    95    28    
  Received Heat Transfer   2799  | .     120   39    165   .     .     .     120   177   .     108   .     27    162   18    84    .     63    162   27    .     .     30    .     9     .     201   .     36    177   36    27    414   387   189   21    
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Parts Fried              7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Impact Corruptions       11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              32    | .     .     .     .     .     .     .     1     1     .     .     .     .     1     1     .     .     1     1     .     .     .     .     .     1     1     1     1     .     5     .     .     9     .     4     4     
  Combat Hostiles          30    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     1     1     .     .     .     .     .     1     1     1     1     .     5     .     .     9     .     4     4     
  Parts Melted             124   | .     .     .     .     .     .     1     9     8     .     1     .     1     12    2     1     .     4     9     2     .     .     .     1     1     3     4     2     1     12    1     .     23    2     19    5     
  Heat Transferred         57636 | .     .     .     222   .     .     814   4107  2886  111   740   .     592   2760  950   700   .     548   1990  1144  .     .     1068  422   850   400   1851  450   300   6867  1119  74    11752 740   6761  7418  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Peak Influence             602  | .   259 148 386 106 .   120 261 279 .   .   .   .   436 .   .   .   .   139 .   .   .   .   114 .   .   .   .   62  189 83  63  360 602 411 .   
  Initial                  159  | .   .   10  40  106 .   .   .   1   .   .   .   .   .   .   .   .   .   19  .   .   .   .   52  .   .   .   .   .   26  .   18  1   1   159 .   
  Average                  93   | .   41  95  138 106 .   75  70  62  .   .   .   .   104 .   .   .   .   81  .   .   .   .   60  .   .   .   .   4   60  35  34  111 297 156 .   
Maximum Alert Level        2    | .   1   .   1   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   
  Low Security (%)         88   | 100 96  100 78  100 .   100 94  90  .   .   .   .   74  .   .   .   .   100 .   .   .   .   100 .   .   .   .   100 100 100 100 81  32  87  .   
  Level 1                  9    | .   3   .   21  .   .   .   5   9   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  28  10  .   
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  1   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          63   | .   2   .   4   .   .   .   .   5   .   .   .   .   5   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   7   1   4   14  9   6   .   
  Investigation            16   | .   2   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   2   1   .   1   2   .   .   
  Extermination            29   | .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   5   .   1   9   1   5   .   
  Reinforcement            11   | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           26   | .   .   .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   4   .   7   2   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              530  | .   10  5   21  .   .   8   28  23  2   2   .   7   16  6   6   .   6   10  7   .   .   10  4   9   2   47  5   7   48  12  3   90  52  42  42  
  Peak Tracking Total      17   | .   2   2   3   .   .   3   3   3   2   2   .   3   3   3   3   .   4   3   3   .   .   3   2   5   2   13  3   7   5   4   2   7   17  5   8   
  Tactical Retreats        28   | .   .   .   1   .   .   1   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   5   .   1   3   6   4   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            18   | .   3   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   1   3   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             16   | .   4   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   7   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          42   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   1   1   15  2   10  2   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   2   1   
  Garrison Access          6    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          98   | .   8   .   5   .   .   .   14  10  .   .   4   .   2   .   .   .   1   2   .   .   4   .   4   1   .   .   .   2   11  1   4   15  4   6   .   
  Terminals                59   | .   6   .   2   .   .   .   12  5   .   .   .   .   1   .   .   .   1   1   .   .   .   .   3   .   .   .   .   .   8   .   1   12  2   5   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   
  Repair Stations          12   | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   2   2   .   1   .   
  Recycling Units          5    | .   2   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   
Total Hacks                297  | .   32  .   17  .   .   .   46  29  .   .   31  .   5   .   .   .   2   5   .   .   17  .   14  1   .   .   .   9   38  3   9   23  6   10  .   
  Successful               202  | .   26  .   15  .   .   .   29  14  .   .   31  .   2   .   .   .   2   1   .   .   17  .   5   1   .   .   .   8   25  2   4   17  1   2   .   
  Failed                   95   | .   6   .   2   .   .   .   17  15  .   .   .   .   3   .   .   .   .   4   .   .   .   .   9   .   .   .   .   1   13  1   5   6   5   8   .   
    Catastrophic           7    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   100  | .   24  .   7   .   .   .   24  9   .   .   .   .   1   .   .   .   .   .   .   .   .   .   9   .   .   1   .   1   7   .   2   6   3   6   .   
  Terminals                162  | .   28  .   6   .   .   .   36  18  .   .   .   .   2   .   .   .   2   4   .   .   .   .   12  .   .   .   .   .   25  .   2   16  2   9   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   3   .   .   .   .   .   
  Repair Stations          40   | .   .   .   10  .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   11  .   5   5   .   1   .   
  Recycling Units          9    | .   4   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              17   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   4   .   .   
Terminal Hacks             120  | .   19  .   3   .   .   .   14  10  .   .   31  .   1   .   .   .   2   .   .   .   17  .   2   1   .   .   .   .   11  .   .   8   .   1   .   
  Record                   24   | .   .   .   .   .   .   .   1   1   .   .   11  .   .   .   .   .   2   .   .   .   5   .   .   .   .   .   .   .   3   .   .   1   .   .   .   
  Part Schematic           23   | .   4   .   .   .   .   .   .   1   .   .   12  .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           14   | .   5   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   2   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   2   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Reprogram Traps          3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   2   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   
Repair Station Hacks       32   | .   .   .   10  .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   10  .   3   4   .   .   .   
  Scan Component           17   | .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   2   2   .   .   .   
  Repair                   15   | .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   1   2   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Insert Component         8    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         23   | .   5   .   2   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   4   1   1   .   
  Terminals                18   | .   3   .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   4   1   1   .   
    Track                  2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   
    Disrupt                7    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   
    Operators              2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         70   | .   6   .   3   .   .   .   14  8   .   .   .   .   2   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   8   1   4   9   3   6   .   
  Full Trace Events        10   | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   1   2   .   .   
  Feedback Events          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   4   .   .   .   .   .   3   1   .   .   12  .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   1   1   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   280  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   187 .   .   .   .   .   47  46  .   .   .   .   .   
  Total Part Build Rating  21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   5   9   .   .   .   .   .   
Parts Repaired             15   | .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   1   2   .   .   .   
  Time                     729  | .   .   .   154 .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   136 325 .   25  67  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               17   | .    .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    3    3    .    
  Largest Group            4    | .    .    .    .    1    1    .    1    1    .    .    .    1    .    .    .    4    4    1    .    .    .    .    1    1    .    .    .    .    .    .    3    .    3    3    .    
  Highest-Rated Group      374  | .    .    .    .    31   31   .    10   10   .    .    .    96   .    .    .    98   98   21   .    .    .    .    26   26   .    .    .    .    .    .    138  .    374  372  .    
  Highest-Rated Ally       131  | .    .    .    .    31   31   .    10   10   .    .    .    96   .    .    .    31   31   21   .    .    .    .    26   26   .    .    .    .    .    .    46   .    131  131  .    
Total Orders               35   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    .    .    .    .    29   
  STAY                     2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  EXPLORE                  28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    24   
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               63   | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    14   5    .    .    .    .    .    .    .    .    .    .    .    .    9    .    26   2    .    
  Total Damage             2127 | .    .    .    .    .    .    .    .    .    .    .    .    187  .    .    .    .    249  189  .    .    .    .    .    .    .    .    .    .    .    .    83   .    1419 .    .    
  Kills                    13   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       14   | .   5   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    19   | .   .   2   .   2   .   .   .   .   .   .   .   1   .   1   1   2   2   .   2   2   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   32  
  Drone Recoveries         35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   30  

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               36726 | 2    998  294  799  335  242  848  2076 2122 282  396  128  449  1196 765  541  1841 622  754  778  315  229  726  695  717  538  658  549  475  2904 964  445  4219 857  5934 1033 
Spaces Moved               21706 | 1    528  156  328  209  151  480  1090 1125 160  220  79   253  611  448  311  1135 496  385  587  252  169  536  520  533  325  497  481  351  1703 699  355  2482 501  3168 381  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   10084 | .    494  156  328  209  151  480  1090 1125 160  220  79   253  611  448  311  793  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2795 381  
  Legs                     11622 | 1    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    342  496  385  587  252  169  536  520  533  325  497  481  351  1703 699  355  2482 501  373  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            103   | 120  120  160  160  160  160  160  160  160  163  163  163  163  163  163  163  120  120  120  120  120  120  120  120  120  120  106  106  106  103  110  110  113  120  120  145  
  Average Speed            136   | 120  157  160  160  160  160  160  161  162  163  163  163  163  163  163  163  150  120  122  120  120  120  120  120  120  120  112  106  109  109  110  111  117  120  156  149  
  Slowest Speed            250   | 120  160  160  160  160  160  160  240  245  163  163  163  163  163  163  163  163  120  190  120  120  120  120  120  120  120  120  106  113  180  110  113  190  120  250  152  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    
Exploration Rate (%)       51    | 2    94   50   30   43   54   98   91   24   26   40   70   49   16   58   53   85   68   11   71   49   61   65   12   72   47   64   64   7    95   32   43   86   20   77   32   
  Regions Visited          35
    Branch Regions         25
  Pre-discovered Areas     12    | .    2    .    1    1    .    .    .    .    .    .    1    .    .    .    .    1    1    .    1    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        35    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             30    | .    .    .    .    1    .    1    .    .    .    3    .    .    .    2    4    4    1    .    3    4    .    .    .    3    3    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 110   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    6    .    2    .    10   .    .    8    1    11   6    .    10   3    48   3    
Terrain Destroyed          435   | .    .    2    1    .    .    .    5    .    .    .    .    1    3    3    5    .    1    5    3    6    .    9    .    24   2    1    10   2    36   10   .    45   42   164  55   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               347   | .    .    2    1    .    .    .    5    .    .    .    .    1    3    3    5    .    1    5    3    6    .    9    .    24   2    1    10   2    36   10   .    45   17   101  55   
  AOE                      88    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   63   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      26650 | 1    647  182  511  210  152  530  1288 1325 175  232  78   271  747  459  326  1208 510  616  630  257  187  576  580  569  464  552  501  432  2519 855  403  3346 695  4011 605  
  Wait                     2485  | .    76   8    110  .    .    34   51   121  12   .    .    4    66   .    3    .    .    186  22   .    .    10   27   2    129  6    1    62   579  78   35   452  130  257  24   
  Move                     21668 | .    527  155  327  208  150  479  1089 1124 159  219  78   252  610  447  310  1134 495  384  586  251  168  535  519  532  324  496  480  351  1702 698  354  2481 500  3164 380  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  237   | .    12   3    8    1    .    .    24   8    .    .    .    .    13   .    1    9    2    5    3    1    2    2    9    1    3    6    .    4    18   12   2    35   4    31   18   
  Fast Attach              183   | .    .    .    6    .    .    .    7    3    .    .    .    1    .    .    .    3    .    1    .    .    5    .    2    .    .    4    1    .    32   9    1    46   4    51   7    
  Attach                   102   | .    2    .    2    .    .    .    3    2    .    .    .    .    2    .    .    3    .    5    .    .    .    1    3    .    .    1    .    4    14   3    1    18   3    16   19   
  Detach                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    1    .    2    2    3    .    
  Swap                     140   | 1    5    2    5    .    1    .    10   8    1    .    .    1    6    .    .    11   1    2    .    .    2    4    5    2    .    2    3    3    12   5    4    24   4    12   4    
  Drop                     315   | .    2    4    8    1    1    .    36   8    .    .    .    2    15   .    1    11   3    3    3    1    6    2    9    1    3    10   4    2    33   22   4    41   8    67   4    
  Fire                     1443  | .    23   10   45   .    .    16   68   50   3    13   .    11   35   12   11   .    9    28   16   4    .    22   6    31   5    24   10   5    128  27   2    244  38   400  147  
  Melee                    41    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    36   .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    2    .    .    
  Crush                    1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    1    
  Rewire                   10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    7    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Min / *Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp / Ext)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research
-2/Quarantine
-2/Section 7
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 3 exits: *Sur x2 / *Ac0)
-1/Access_0

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Identified exit to Materials
     3 | -11/Scrapyard      | Discovered exit to Materials (range 0)
     3 | -11/Scrapyard      | Entered Materials
     3 | -10/Materials      | Evolved 1 slot: Utility x1
    19 | -10/Materials      | Identified exit to Mines
   253 | -10/Materials      | Identified exit to Materials
   253 | -10/Materials      | Discovered exit to Materials (range 12)
   307 | -10/Materials      | Build established: Hacker-Mutant
   587 | -10/Materials      | Discovered exit to Materials (range 13)
   859 | -10/Materials      | Discovered exit to Materials (range 15)
  1001 | -10/Materials      | Entered Mines
  1189 | -10/Mines          | Learned location of 1 exit from Materials
  1193 | -10/Mines          | Assembled infested the area
  1198 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1256 | -10/Mines          | Discovered exit to Materials (range 5)
  1295 | -10/Mines          | Entered Materials
  1295 | -9/Materials       | Evolved 2 slots: Utility x2
  1296 | -9/Materials       | Identified exit to Mines
  1297 | -9/Materials       | Identified exit to Storage
  1356 | -9/Materials       | Repaired Fission Core?
  1395 | -9/Materials       | Repaired Lgt. Treads
  1835 | -9/Materials       | Repaired Lgt. Armor Plating
  1863 | -9/Materials       | Repaired Lgt. Cannon
  1891 | -9/Materials       | Repaired Lgt. Cannon
  2094 | -9/Materials       | Entered Mines
  2111 | -9/Mines           | Met a Derelict bent on vengeance
  2134 | -9/Mines           | Learned location of 1 exit from Materials
  2141 | -9/Mines           | Learned location of Zion (-6)
  2194 | -9/Mines           | Identified exit to Materials
  2194 | -9/Mines           | Discovered exit to Materials (range 6)
  2261 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2328 | -9/Mines           | Build established: Scavenger-Mutant
  2347 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  2354 | -9/Mines           | Discovered exit to Materials (range 4)
  2421 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2422 | -9/Mines           | Identified exit to Exiles
  2422 | -9/Mines           | Discovered exit to Exiles (range 5)
  2429 | -9/Mines           | Entered Exiles
  2429 | -9/Exiles          | Accompanied by 1 ally
  2430 | -9/Exiles          | Identified exit to Mines
  2473 | -9/Exiles          | Met 8R-AWN
  2495 | -9/Exiles          | Met EX-HEX
  2541 | -9/Exiles          | Met EX-BIN
  2559 | -9/Exiles          | Met EX-DEC
  2647 | -9/Exiles          | Discovered exit to Mines (range 15)
  2671 | -9/Exiles          | Entered Mines
  2844 | -8/Mines           | Discovered exit to Materials (range 13)
  3156 | -8/Mines           | Discovered exit to Materials (range 7)
  3519 | -8/Mines           | Entered Materials
  3519 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3520 | -8/Materials       | Identified exit to Factory
  3988 | -8/Materials       | Build established: Hacker-Mutant
  4663 | -8/Materials       | Discovered exit to Factory (range 16)
  5103 | -8/Materials       | Discovered exit to Factory (range 17)
  5595 | -8/Materials       | Entered Factory
  5595 | -7/Factory         | Accompanied by 1 ally
  5595 | -7/Factory         | Evolved 2 slots: Utility x2
  5766 | -7/Factory         | Identified exit to Lower Caves
  5766 | -7/Factory         | Discovered exit to Lower Caves (range 18)
  6178 | -7/Factory         | P-60 Hacker assimilated allied Technician 3a
  6952 | -7/Factory         | Repaired Imp. Medium Armor Plating
  7065 | -7/Factory         | Identified exit to Factory
  7065 | -7/Factory         | Discovered exit to Factory (range 14)
  7158 | -7/Factory         | Discovered exit to Factory (range 4)
  7717 | -7/Factory         | Entered Lower Caves
  7975 | -7/Lower Caves     | Identified exit to Lower Caves
  7975 | -7/Lower Caves     | Discovered exit to Lower Caves (range 7)
  7999 | -7/Lower Caves     | Entered another Lower Caves area
  8366 | -7/Lower Caves     | Identified exit to Data Miner
  8366 | -7/Lower Caves     | Discovered exit to Data Miner (range 13)
  8395 | -7/Lower Caves     | Entered Data Miner
  8395 | -7/Data Miner      | Identified exit to Proximity Caves
  8395 | -7/Data Miner      | Discovered exit to Proximity Caves (range 6)
  8423 | -7/Data Miner      | Met Data Miner
  8454 | -7/Data Miner      | Learned location of Section 7 (-2)
  8454 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8482 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8523 | -7/Data Miner      | Entered Proximity Caves
  8537 | -6/Proximity Caves | Learned location of 1 exit from Factory
  8632 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8935 | -6/Proximity Caves | Build established: Scavenger-Mutant
  8949 | -6/Proximity Caves | Discovered exit to Factory (range 12)
  8972 | -6/Proximity Caves | Entered Factory
  8972 | -6/Factory         | Evolved 2 slots: Utility x2
  8973 | -6/Factory         | Identified exit to Lower Caves
  9254 | -6/Factory         | Build established: Hacker-Mutant
  9569 | -6/Factory         | Discovered exit to Lower Caves (range 12)
 10008 | -6/Factory         | Incoming investigation squad redirected
 10168 | -6/Factory         | Entered Lower Caves
 10499 | -6/Lower Caves     | Learned Factory emergency access door positions
 10910 | -6/Lower Caves     | Identified exit to Lower Caves
 10910 | -6/Lower Caves     | Discovered exit to Lower Caves (range 14)
 10933 | -6/Lower Caves     | Entered another Lower Caves area
 10933 | -6/Lower Caves     | Identified exit to Factory
 10933 | -6/Lower Caves     | Discovered exit to Factory (range 15)
 11202 | -6/Lower Caves     | Learned location of 1 exit from Factory
 11450 | -6/Lower Caves     | Identified exit to Zion
 11450 | -6/Lower Caves     | Discovered exit to Zion (range 16)
 11474 | -6/Lower Caves     | Entered Zion
 11541 | -6/Zion            | Identified exit to Proximity Caves
 11541 | -6/Zion            | Discovered exit to Proximity Caves (range 16)
 11670 | -6/Zion            | System corruption cleaned by Quarantine Array
 11824 | -6/Zion            | Found Prototype Processor
 11824 | -6/Zion            | Identified Exp. Targeting Computer
 11827 | -6/Zion            | Found Prototype Hackware
 11827 | -6/Zion            | Identified Exp. Hacking Suite
 11831 | -6/Zion            | Found Prototype Processor
 11831 | -6/Zion            | Identified Exp. Signal Interpreter
 11853 | -6/Zion            | Found Exp. Targeting Computer
 11929 | -6/Zion            | Learned Factory machine intel
 12386 | -6/Zion            | Gained Derelict followers
 12572 | -6/Zion            | Given A8's code to call for help
 12602 | -6/Zion            | Learned Factory emergency access door positions
 13315 | -6/Zion            | Entered Proximity Caves
 13315 | -5/Proximity Caves | Accompanied by 4 allies
 13390 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 13687 | -5/Proximity Caves | Learned location of Warlord (-4)
 13898 | -5/Proximity Caves | Build established: Hacker-Skirmisher
 13931 | -5/Proximity Caves | Discovered exit to Factory (range 6)
 13937 | -5/Proximity Caves | Entered Factory
 13937 | -5/Factory         | Accompanied by 1 ally
 13937 | -5/Factory         | Evolved 2 slots: Utility x2
 13938 | -5/Factory         | Identified exit to Extension
 13940 | -5/Factory         | Loaded intel: 256 machine locations
 14671 | -5/Factory         | Identified exit to Upper Caves
 14671 | -5/Factory         | Discovered exit to Upper Caves (range 10)
 14691 | -5/Factory         | Entered Upper Caves
 14692 | -5/Upper Caves     | Identified exit to Upper Caves
 14717 | -5/Upper Caves     | Learned location of Armory (-4)
 14963 | -5/Upper Caves     | Learned Factory security intel
 15304 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15469 | -5/Upper Caves     | Entered another Upper Caves area
 15525 | -5/Upper Caves     | Identified exit to Factory
 15525 | -5/Upper Caves     | Discovered exit to Factory (range 7)
 15547 | -5/Upper Caves     | Learned Factory security intel
 15761 | -5/Upper Caves     | Identified exit to Zhirov
 15761 | -5/Upper Caves     | Discovered exit to Zhirov (range 20)
 15784 | -5/Upper Caves     | Entered Zhirov
 15784 | -5/Zhirov          | Identified exit to Proximity Caves
 15784 | -5/Zhirov          | Discovered exit to Proximity Caves (range 3)
 15806 | -5/Zhirov          | Met Zhirov
 15830 | -5/Zhirov          | Learned location of Testing (-3)
 15830 | -5/Zhirov          | Learned location of Command (-1)
 15842 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 15862 | -5/Zhirov          | Found Alien Artifact
 15862 | -5/Zhirov          | Identified Integrated Dissipator
 15862 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 15880 | -5/Zhirov          | Found Alien Artifact
 16013 | -5/Zhirov          | Entered Proximity Caves
 16590 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16730 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 16739 | -4/Proximity Caves | Entered Factory
 16739 | -4/Factory         | Evolved 2 slots: Utility x2
 16740 | -4/Factory         | Identified exit to Upper Caves
 16807 | -4/Factory         | Incoming investigation squad redirected
 16964 | -4/Factory         | Fabricated Exp. Optical Array (x1)
 17035 | -4/Factory         | Identified exit to Research
 17035 | -4/Factory         | Discovered exit to Research (range 10)
 17434 | -4/Factory         | Entered Upper Caves
 17434 | -4/Upper Caves     | Accompanied by 1 ally
 17683 | -4/Upper Caves     | Spotted B-86 Titan
 17833 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18139 | -4/Upper Caves     | Identified exit to Upper Caves
 18139 | -4/Upper Caves     | Discovered exit to Upper Caves (range 8)
 18151 | -4/Upper Caves     | Entered another Upper Caves area
 18458 | -4/Upper Caves     | Learned Research emergency access door positions
 18678 | -4/Upper Caves     | Identified exit to Warlord
 18678 | -4/Upper Caves     | Discovered exit to Warlord (range 9)
 18689 | -4/Upper Caves     | Entered Warlord
 18733 | -4/Warlord         | System corruption cleaned by Quarantine Array
 18934 | -4/Warlord         | Met Warlord
 18945 | -4/Warlord         | Opened Warlord's prototype stash
 18959 | -4/Warlord         | Warlord's base attacked by MAIN.C
 19147 | -4/Warlord         | Spotted B-86 Titan
 19178 | -4/Warlord         | Warlord forces counterattacked
 19279 | -4/Warlord         | Spotted Striker
 19290 | -4/Warlord         | Spotted Striker
 19296 | -4/Warlord         | Destroyed Striker
 19337 | -4/Warlord         | Identified exit to Proximity Caves
 19337 | -4/Warlord         | Discovered exit to Proximity Caves (range 12)
 19347 | -4/Warlord         | Entered Proximity Caves
 19876 | -3/Proximity Caves | Discovered exit to Research (range 19)
 19896 | -3/Proximity Caves | Entered Research
 19896 | -3/Research        | Evolved 2 slots: Utility x2
 19897 | -3/Research        | Identified exit to Testing
 20027 | -3/Research        | Identified Transdimensional Reconstructor
 20281 | -3/Research        | Repaired Broken Enh. Biometal Leg
 20371 | -3/Research        | Entered Testing
 20445 | -3/Testing         | Found Prototype Ballistic Cannon
 20445 | -3/Testing         | Identified Omega Cannon
 20982 | -3/Testing         | Spotted Alpha 7
 21096 | -3/Testing         | Destroyed Alpha 7
 21528 | -3/Testing         | Spotted Alpha 7
 21529 | -3/Testing         | Spotted Striker
 21529 | -3/Testing         | Spotted Striker
 21540 | -3/Testing         | Stole the SGEMP Prototype
 21541 | -3/Testing         | Warped through subspace
 21928 | -3/Testing         | Identified exit to Research
 21928 | -3/Testing         | Discovered exit to Research (range 20)
 22272 | -3/Testing         | System corruption reached 10%
 22334 | -3/Testing         | Found Prototype Energy Cannon
 22334 | -3/Testing         | Identified Null Cannon
 22371 | -3/Testing         | Found Prototype Device
 22371 | -3/Testing         | Identified Exp. Thermal Defense Suite
 22557 | -3/Testing         | Repaired Cld. Phase Cannon
 22581 | -3/Testing         | Repaired Focal Shield
 22634 | -3/Testing         | Repaired Adv. Sensor Array
 22697 | -3/Testing         | Spotted PX-2TKDKNVCC9
 22734 | -3/Testing         | Destroyed PX-2TKDKNVCC9
 22783 | -3/Testing         | Adv. System Shield fried by hacking feedback
 22830 | -3/Testing         | Fabricated Imp. Heavy Armor Plating (x1)
 23067 | -3/Testing         | Repaired Biometal Leg
 23176 | -3/Testing         | Repaired Enh. Biometal Leg
 23275 | -3/Testing         | Entered Research
 23275 | -2/Research        | Warlord forces began assault on 0b10
 23275 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 23276 | -2/Research        | Identified exit to Quarantine
 23374 | -2/Research        | Adv. Hacking Suite fried by hacking feedback
 23385 | -2/Research        | Research machine network offline
 23420 | -2/Research        | Fabricated Centrium Leg (x1)
 23669 | -2/Research        | Found Prototype Processor
 23669 | -2/Research        | Identified Exp. Melee Analysis Suite
 23797 | -2/Research        | Met up with Warlord
 23828 | -2/Research        | Borebot progress halted
 23954 | -2/Research        | Borebot progress halted
 24007 | -2/Research        | Spotted Striker
 24008 | -2/Research        | Spotted Executioner
 24010 | -2/Research        | Spotted Executioner
 24013 | -2/Research        | Spotted Striker
 24020 | -2/Research        | Spotted Striker
 24038 | -2/Research        | Destroyed Striker
 24061 | -2/Research        | Borebot progress halted
 24239 | -2/Research        | Entered Quarantine
 24384 | -2/Quarantine      | Garrison activated, responded to threat
 24425 | -2/Quarantine      | Found Transdimensional Reconstructor
 24497 | -2/Quarantine      | Allied Derelicts emerged from ambush trap array
 24559 | -2/Quarantine      | Repaired Imp. Heavy Armor Plating
 24592 | -2/Quarantine      | Spotted Fortress
 24679 | -2/Quarantine      | Identified exit to Section 7
 24679 | -2/Quarantine      | Discovered exit to Section 7 (range 5)
 24684 | -2/Quarantine      | Entered Section 7
 24869 | -2/Section 7       | Spotted B-90 Cyclops
 24937 | -2/Section 7       | Spotted S7 Guard
 24974 | -2/Section 7       | Destroyed S7 Guard
 24995 | -2/Section 7       | Found Alien Artifact
 24995 | -2/Section 7       | Identified Core Physics Calibrator
 25526 | -2/Section 7       | Lost 4 parts (2u2w)
 25795 | -2/Section 7       | Identified exit to Access
 25795 | -2/Section 7       | Discovered exit to Access (range 8)
 25824 | -2/Section 7       | Build established: Scavenger-Skirmisher
 25831 | -2/Section 7       | Repaired Enh. Biometal Leg?
 26059 | -2/Section 7       | Found Alien Artifact
 26059 | -2/Section 7       | Identified Integrated Mediator
 26059 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency.
 26523 | -2/Section 7       | Repaired Lrg. Storage Unit
 26586 | -2/Section 7       | Found Exp. Signal Interpreter
 26597 | -2/Section 7       | Spotted S7 Guard
 26652 | -2/Section 7       | Destroyed S7 Guard
 26677 | -2/Section 7       | Spotted Alpha 7
 26677 | -2/Section 7       | Spotted Alpha 7
 26815 | -2/Section 7       | Destroyed Alpha 7
 26821 | -2/Section 7       | Destroyed Alpha 7
 26840 | -2/Section 7       | Found Prototype Device
 26840 | -2/Section 7       | Identified Exp. ECM Suite
 26975 | -2/Section 7       | Found Alien Artifact
 27055 | -2/Section 7       | Found Integrated Dissipator
 27055 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 27098 | -2/Section 7       | Spotted S7 Guard
 27117 | -2/Section 7       | Core integrity fell below 50%
 27123 | -2/Section 7       | Destroyed S7 Guard
 27169 | -2/Section 7       | Found Alien Artifact
 27169 | -2/Section 7       | Identified Core Regenerator
 27169 | -2/Section 7       | Used Core Regenerator, restored core integrity (+362)
 27244 | -2/Section 7       | Identified Core Membrane
 27244 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 27296 | -2/Section 7       | Lost 3 parts (1u2w)
 27304 | -2/Section 7       | Build established: Scavenger-Mutant
 27458 | -2/Section 7       | Spotted Executioner
 27460 | -2/Section 7       | Spotted Executioner
 27513 | -2/Section 7       | Destroyed Executioner
 27520 | -2/Section 7       | Destroyed Executioner
 27593 | -2/Section 7       | Spotted B-99 Colossus
 27668 | -2/Section 7       | Spotted Executioner
 27668 | -2/Section 7       | Spotted Executioner
 27819 | -2/Section 7       | Found Alien Artifact
 27819 | -2/Section 7       | Identified Core Expander
 27819 | -2/Section 7       | Installed Core Expander, added new Weapon slot
 27862 | -2/Section 7       | Found Alien Artifact
 27862 | -2/Section 7       | Identified LRC Boosters
 27862 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
 27872 | -2/Section 7       | Found Alien Artifact
 27872 | -2/Section 7       | Identified LRC Insulator
 27872 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 27874 | -2/Section 7       | Found LRC Insulator
 27874 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 28405 | -2/Section 7       | Spotted Striker
 28407 | -2/Section 7       | Spotted Striker
 28492 | -2/Section 7       | Found Alien Energy Gun
 28492 | -2/Section 7       | Identified Sigix Sheargun
 28496 | -2/Section 7       | Found Sigix Sheargun
 28507 | -2/Section 7       | Spotted Striker
 28507 | -2/Section 7       | Spotted Striker
 28526 | -2/Section 7       | Destroyed Striker
 28537 | -2/Section 7       | Destroyed Striker
 28549 | -2/Section 7       | Destroyed Striker
 28552 | -2/Section 7       | Destroyed Striker
 28578 | -2/Section 7       | Found Alien Energy Cannon
 28578 | -2/Section 7       | Identified Sigix Shearcannon
 28766 | -2/Section 7       | Found Alien Artifact
 28766 | -2/Section 7       | Identified Terrabomb
 28766 | -2/Section 7       | Used Terrabomb
 28779 | -2/Section 7       | Found Alien Artifact
 28779 | -2/Section 7       | Identified Hpw. Transdimensional Reconstructor
 28779 | -2/Section 7       | Warped through subspace
 28903 | -2/Section 7       | Entered Access
 28903 | -1/Access          | Evolved 1 slot: Propulsion x1
 28904 | -1/Access          | Loaded intel: 115 machine locations
 28904 | -1/Access          | Loaded intel: 102 trap records
 28904 | -1/Access          | Identified exit to Surface
 28904 | -1/Access          | Discovered exit to Surface (range 144)
 28904 | -1/Access          | Identified exit to Command
 28904 | -1/Access          | Discovered exit to Command (range 210)
 28904 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 28904 | -1/Access          | Zhirov transferred Access data
 28977 | -1/Access          | Garrison activated, responded to threat
 29111 | -1/Access          | Zhirov warped through subspace
 29371 | -1/Access          | Spotted B-99 Colossus
 29610 | -1/Access          | Lost 3 parts (3u)
 29742 | -1/Access          | Lost 10 parts (3p1n4u2w)
 29760 | -1/Access          | Entered Command
 29859 | -1/Command         | Found Prototype Device
 29859 | -1/Command         | Identified Exp. Thermal Shield
 29980 | -1/Command         | Found Quantum Capacitor
 29986 | -1/Command         | Found Quantum Capacitor
 30355 | -1/Command         | Build established: Hacker-Mutant
 30644 | -1/Command         | Spotted B-99 Colossus
 30694 | -1/Command         | Spotted B-99 Colossus
 31152 | -1/Command         | Spotted M Guard
 31154 | -1/Command         | Spotted M Guard
 31154 | -1/Command         | Spotted Combat Programmer
 31155 | -1/Command         | Spotted Combat Programmer
 31264 | -1/Command         | Crushed by falling debris
 31295 | -1/Command         | Lost 3 parts (3u)
 31509 | -1/Command         | Crushed by falling debris
 31738 | -1/Command         | Crushed by falling debris
 31876 | -1/Command         | Met MAIN.C
 31876 | -1/Command         | 0b10 Conduit disabled
 31922 | -1/Command         | Destroyed MAIN.C Shell
 31923 | -1/Command         | MAIN.C activated Command garrisons
 31931 | -1/Command         | Zhirov used SGEMP to disable MAIN.C
 31947 | -1/Command         | Found Prototype Protection
 31947 | -1/Command         | Identified Centrium Heavy Armor Plating
 32090 | -1/Command         | Discovered exit to Surface (range 57)
 32090 | -1/Command         | Discovered exit to Surface (range 85)
 32090 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 32094 | -1/Command         | Found Exp. Powered Armor
 32101 | -1/Command         | Found Exp. Powered Armor
 32115 | -1/Command         | Found Zero-point Reactor
 32252 | -1/Command         | Build established: Scavenger-Mutant
 32340 | -1/Command         | Found Exp. Core Analyzer
 32345 | -1/Command         | Found Spectral Analyzer
 32350 | -1/Command         | Found Zero-point Reactor
 32354 | -1/Command         | Found Vortex Chain Reactor
 32402 | -1/Command         | Found Multirail
 32410 | -1/Command         | Found Exp. EM Disruption Field
 32474 | -1/Command         | Found Quantum Capacitor
 32548 | -1/Command         | Found Exp. Thermal Shield
 33204 | -1/Command         | Build established: Scavenger-Tank
 33588 | -1/Command         | Found AEGIS Remote Shield
 33606 | -1/Command         | All MAIN.C guards destroyed
 33621 | -1/Command         | Found Thermal Barrier
 33927 | -1/Command         | Found Exp. Core Analyzer
 34895 | -1/Command         | Phase Generator disabled
 35687 | -1/Command         | Warped through subspace to slip node
 35687 | -1/Command         | Identified exit to Access_0
 35687 | -1/Command         | Discovered exit to Access_0 (range 5)
 35694 | -1/Command         | Entered Access_0
 35698 | -1/Access_0        | Met Architect
 35734 | -1/Access_0        | Destroyed A8
 35744 | -1/Access_0        | Core integrity fell below 50%
 35747 | -1/Access_0        | Architect warped through subspace
 35809 | -1/Access_0        | Architect warped through subspace
 35836 | -1/Access_0        | Subspace Access Node disabled
 35882 | -1/Access_0        | Architect warped through subspace
 35945 | -1/Access_0        | Architect warped through subspace
 36007 | -1/Access_0        | Architect warped through subspace
 36080 | -1/Access_0        | Architect warped through subspace
 36183 | -1/Access_0        | Architect warped through subspace
 36187 | -1/Access_0        | Found Exp. Phase Shifter
 36191 | -1/Access_0        | Found Exp. Weapon Cycler
 36196 | -1/Access_0        | Lost 9 parts (7u2w)
 36199 | -1/Access_0        | Found Exp. Thermal Shield
 36217 | -1/Access_0        | Found Exp. Phase Shifter
 36227 | -1/Access_0        | Architect warped through subspace
 36246 | -1/Access_0        | Found Exp. Thermal Shield
 36253 | -1/Access_0        | Crushed by falling debris
 36279 | -1/Access_0        | Architect warped through subspace
 36291 | -1/Access_0        | A6 warped into view
 36320 | -1/Access_0        | Destroyed A6
 36334 | -1/Access_0        | Architect warped through subspace
 36363 | -1/Access_0        | Lost 3 parts (3u)
 36378 | -1/Access_0        | Core integrity fell below 20%
 36388 | -1/Access_0        | Architect warped through subspace
 36416 | -1/Access_0        | Found Prototype Device
 36416 | -1/Access_0        | Identified Desublimator
 36423 | -1/Access_0        | Found Exp. Weapon Cycler
 36427 | -1/Access_0        | Architect warped through subspace
 36434 | -1/Access_0        | Found Exp. Phase Shifter
 36470 | -1/Access_0        | Architect warped through subspace
 36483 | -1/Access_0        | Subspace Access Node disabled
 36532 | -1/Access_0        | Architect warped through subspace
 36544 | -1/Access_0        | Build established: Scavenger-Gunner
 36580 | -1/Access_0        | Architect warped through subspace
 36625 | -1/Access_0        | Architect warped through subspace
 36703 | -1/Access_0        | Architect warped through subspace
 36720 | -1/Access_0        | Lost 5 parts (4u1w)
 36727 | -1/Access_0        | Destroyed by Architect with Modified Sigix Sheargun

 Last Messages 
---------------
36686_ Penetrated by Quantum Shear. <x2>
36686_ HV Slug penetrates Architect. <x2>
36688_ Architect suffers critical hit (Destroy).
36688_ HV Slug penetrates Wall.
36689_ Quantum Shear penetrates Earth.
36689_ Adv. Particle Charger destroyed.
36690_ Architect regenerates Zero-point Reactor.
36691_ Quantum Shear penetrates Earth. <x2>
36694_ HV Slug penetrates Architect.
36694_ HV Slug penetrates Wall.
36694_ Quantum Shear penetrates Wall.
36696_ HV Slug penetrates Architect.
36696_ Architect suffers critical hit (Destroy).
36696_ Hvy. Quantum Rifle severed.
36698_ Acquired Hvy. Quantum Rifle.
36699_ Penetrated by Quantum Shear.
36700_ HV Slug penetrates Architect.
36701_ Quantum Shear penetrates Earth.
Architect warps through subspace.
36725_ Penetrated by Quantum Shear. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           208
Coolant Potential          240
Energy Generation          77
Energy Capacity            1300
Matter Stores              800
Matter Capacity            1300
Sight Range                24
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       210
Cloak Strength             3
Power Amplification        30
Corruption Containment     12
Armor Coverage             1625
Resistance: KI             55
Resistance: TH             85
Resistance: EX             35
Resistance: EM             100
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           90
Weapon Cycling             30
Phase Shifting             20
Evasion (%)                70
Targeting Accuracy         24
Melee Accuracy             8
Target Analysis            12
Core Analysis              12
Recoil Reduction           4
Energy Filtering           50
Particle Charging          25
Offensive Hacking          48
Defensive Hacking          14

 Item Schematics 
-----------------
         Lrg. Storage Unit | -10/Materials | Hacked
         Med. Storage Unit | -10/Materials | Hacked
         Huge Storage Unit | -10/Materials | Hacked
        Lgt. Armor Plating | -10/Materials | Hacked
             Core Analyzer | -8/Materials  | Scanalyzed
         Imp. Sensor Array | -8/Materials  | Scanalyzed
          Flexi-carbon Leg | -8/Materials  | Scanalyzed
 Imp. Medium Armor Plating | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
       Imp. Kinecellerator | -7/Data Miner | Free
         Enh. Gauss Cannon | -7/Data Miner | Free
         Matter Compressor | -7/Data Miner | Free
             Neutrino Core | -7/Data Miner | Free
        Adv. Plasma Cannon | -7/Data Miner | Free
        Imp. Force Booster | -7/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free
              Centrium Leg | -4/Factory    | Hacked
  Imp. Heavy Armor Plating | -3/Research   | Scanalyzed
     Hvy. Dispersion Rifle | -3/Testing    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   M-14 Sweeper | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free

 Fabricated
------------
       Exp. Optical Array | x1 | -4/Factory  
 Imp. Heavy Armor Plating | x1 | -3/Testing  
             Centrium Leg | x1 | -2/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Physics Calibrator
Integrated Mediator
Core Regenerator
Core Membrane
Core Expander
LRC Boosters
LRC Insulator
Sigix Sheargun
Sigix Shearcannon
Terrabomb
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RefineryAbsorptionMallet
  Manual?         0
Play Time         05:07:59
  Cumulative      217.6 hours
  Start           2022.04.10 @ 14:04:29
  End             2022.04.11 @ 13:42:20
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          182
  Rogue           165
  Adventurer      6
  Explorer        11
Win Type          -
  Total           26
  Types           11/1/3/7/1/0/0/1/2
Lore%             67
Gallery%          81
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aa0a74f2-a423-441e-8cf8-51abb40bc923