Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.08 @ 22:45:39 Player: Mr.Manatee Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (126) 630 Value Destroyed (4913) 4913 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1566) 1566 TOTAL SCORE: 11749 Bonus ------- High Alert Combat Kills 395 Follower Combat Kills 171 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 527/850 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- F-cell Engine F-cell Engine System Backup Module Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Light Fission Core Aluminum Leg Improved Heat Sink Compact Matter Pod Improved Light Armor Plating Improved Light Armor Plating Minigun [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Slots Evolved 8 | . . . . . 4 . . 2 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . . 2 . . Utility 4 | . . . . . 2 . . . 2 . Weapon 2 | . . . . . 2 . . . . . Parts Attached 99 | 8 4 5 . 2 9 7 15 30 17 2 Power 10 | 1 . 1 . 1 1 1 2 1 2 . Engine 4 | 1 . 1 . . . . . 1 1 . Core 5 | . . . . 1 1 1 2 . . . Reactor 1 | . . . . . . . . . 1 . Propulsion 14 | 4 1 1 . . 2 1 2 2 1 . Treads 8 | . . . . . 2 1 2 2 1 . Leg 4 | 2 1 1 . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 37 | 1 1 1 . . 5 5 5 11 8 . Device 11 | . . . . . 5 2 . 2 2 . Storage 5 | 1 1 . . . . . 2 1 . . Processor 1 | . . . . . . . . . 1 . Hackware 4 | . . . . . . . . 2 2 . Protection 16 | . . 1 . . . 3 3 6 3 . Artifact . | . . . . . . . . . . . Weapon 38 | 2 2 2 . 1 1 . 6 16 6 2 Energy Gun 4 | . . 1 . 1 . . 2 . . . Energy Cannon 4 | . . . . . . . . . 3 1 Ballistic Gun 15 | 2 1 1 . . 1 . 4 5 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 8 | . 1 . . . . . . 5 2 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . 6 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . 3 . 5 . Parts Lost 11 | . . 1 . . . 1 . . 3 6 Power . | . . . . . . . . . . . Propulsion 3 | . . 1 . . . . . . 2 . Utility 4 | . . . . . . 1 . . . 3 Weapon 4 | . . . . . . . . . 1 3 Highest Loss Streak 6 | . . 1 . . . 1 . . 2 6 Average Slot Usage (%) 83 | . 85 99 100 100 66 71 71 89 83 70 Engine 4 | . 14 14 14 5 . . . 6 1 5 Core 3 | . . . . 8 9 9 9 . . . Treads 14 | . . . . . 17 18 17 22 11 4 Leg 5 | . 28 27 28 28 . . . . . . Device 2 | . . . . . 13 13 . 2 . 5 Storage 13 | . 14 15 14 14 9 9 13 15 13 11 Hackware 4 | . . . . . . . . 2 16 12 Protection 10 | . . 12 14 14 9 13 22 8 5 . Energy Gun 1 | . . 7 14 14 . . . . . . Energy Cannon 2 | . . . . . . . . . 10 16 Ballistic Gun 15 | . 27 20 14 14 8 9 9 21 8 . Special Weapon 1 | . . . . . . . . 2 2 5 Slashing Weapon 1 | . . . . . . . . 4 3 . Naked Turns 5 | . . . . . . . . . . 5 Heaviest Build 76 | 13 29 29 27 27 39 52 67 72 76 71 Greatest Support 62 | 20 20 20 20 20 40 40 42 62 62 22 Greatest Overweight (x) 3 | 2 1 2 1 1 . 1 1 1 3 3 Average Overweight (x) . | . . 1 1 1 . . . . 1 3 Largest Inventory Capacity 16 | 6 12 12 10 10 10 10 16 16 16 16 Average Capacity 13 | 5 6 10 10 10 10 10 12 16 16 14 Most Carried 16 | 6 7 9 10 10 10 10 16 16 16 16 Average Carried 12 | 3 4 8 9 10 7 9 11 15 15 14 Final Capacity 16 | 6 12 10 10 10 10 10 16 16 16 4 Final Carried 16 | 4 7 9 10 10 10 10 16 16 16 4 Class Distribution -------------------- 31% | Bothacker-Skirmisher 23% | Tank 20% | Mutant 10% | Bothacker-Mutant 5% | Bothacker-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Tank | -8/Garrison Tank | -8/Materials Bothacker-Skirmisher | -7/Factory Bothacker-Skirmisher | -6/Factory Bothacker-Skirmisher | -6/Waste Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Matter Collected 3943 | 230 90 282 . 50 353 1072 925 550 391 . Remotely . | . . . . . . . . . . . Salvage Created 5154 | . 90 343 . 134 644 973 1080 876 1014 . Parts 303 | . 6 15 . 7 33 61 76 55 50 . Haulers Intercepted 6 | . . . . . . . 4 1 1 . Recyclers Shooed 3 | . . . . . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Combat Hostiles Destroyed 101 | . 2 7 . 3 10 26 18 17 18 . Melee 7 | . . . . . . 1 . 6 . . Guns 79 | . 2 7 . 3 10 25 18 7 7 . Cannons 11 | . . . . . . . . . 11 . AOE 4 | . . . . . . . . 4 . . Classes Destroyed 14 | . 1 3 . 1 2 1 4 2 . . Worker 8 | . . 1 . . . . 5 1 1 . Builder 4 | . . . . . 1 . 3 . . . Tunneler 1 | . . . . 1 . . . . . . Hauler 6 | . . . . . . . 4 1 1 . Recycler 2 | . . 1 . . 1 . . . . . Operator 2 | . . . . . . . 2 . . . Watcher 2 | . . . . . . . 2 . . . Swarmer 23 | . . 3 . . . 9 8 . 3 . Grunt 49 | . 2 4 . 3 7 12 4 10 7 . Brawler 1 | . . . . . . . . 1 . . Duelist 3 | . . . . . . 1 1 1 . . Sentry 13 | . . . . . 3 4 4 1 1 . Hunter 2 | . . . . . . . 1 . 1 . Programmer 10 | . . . . . . . . 4 6 . Best Kill Streak 9 | . 2 3 . 2 7 9 8 4 6 . Combat Bots Only 9 | . 2 3 . 2 5 9 3 4 5 . Max Kills in Single Turn 4 | . 1 1 . 1 2 2 2 4 1 . Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . . . . 4 . . Melee 1 | . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Damage Taken 4068 | . 214 369 . 153 513 465 237 872 853 392 Core 722 | . 44 88 . 24 33 49 54 107 23 300 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 74 | 100 . . . 37 . . 75 84 . . Volleys Fired 262 | . 22 26 . 10 24 52 58 24 42 4 Largest 3 | . 2 2 . 2 1 1 1 3 3 3 Hottest 270 | . 40 85 . 85 60 60 60 79 270 270 Shots Fired 437 | . 36 52 . 20 24 52 58 60 124 11 Gun 350 | . 28 52 . 20 24 52 58 54 62 . Cannon 72 | . . . . . . . . . 61 11 Launcher . | . . . . . . . . . . . Special 15 | . 8 . . . . . . 6 1 . Kinetic 339 | . 28 51 . 10 24 52 58 54 62 . Thermal 91 | . 8 1 . 10 . . . . 61 11 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 20 | . 16 10 . 8 10 15 17 20 16 4 Robot Miss Streak 5 | . 2 4 . 1 3 4 5 4 4 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 360 | . 21 34 . 15 24 47 54 70 85 10 Core Hits 222 | . 5 16 . 7 19 39 40 45 44 7 Critical Hits 3 | . 1 . . . . . . 1 1 . Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 2 | . 1 . . . . . . 1 . . Melee Attacks 39 | . . . . . . . . 34 3 2 Impact . | . . . . . . . . . . . Slashing 39 | . . . . . . . . 34 3 2 Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11296 | . 250 487 . 190 1105 2027 2504 2030 2255 448 Guns 8134 | . 250 487 . 190 1105 2015 2496 808 783 . Cannons 1767 | . . . . . . . . . 1368 399 Explosions 411 | . . . . . . . . 337 74 . Melee 946 | . . . . . . . . 885 30 31 Ramming 38 | . . . . . . 12 8 . . 18 Kinetic 8012 | . 250 471 . 84 1105 2015 2496 808 783 . Thermal 1889 | . . 16 . 106 . . . . 1368 399 Explosive 337 | . . . . . . . . 337 . . Electromagnetic 74 | . . . . . . . . . 74 . Impact . | . . . . . . . . . . . Slashing 946 | . . . . . . . . 885 30 31 Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 4 . 9 Average Corruption 2 | . . . . . . . . 1 . 9 Corruption Purged 5 | . . . . . . . . 5 . . Effects 19 | . . . . . . . . 18 . 1 Message Errors 6 | . . . . . . . . 6 . . Matter Fused 3 | . . . . . . . . 3 . . Heat Flow Errors 2 | . . . . . . . . 2 . . Energy Discharges 2 | . . . . . . . . 2 . . Data Loss (minor) 4 | . . . . . . . . 3 . 1 Targeting Errors 2 | . . . . . . . . 2 . . Overload Shots 13 | . . . . . . . . . 7 6 Overflow Damage 50 | . . . . . . . . 13 37 . Projectiles 37 | . . . . . . . . . 37 . Explosions . | . . . . . . . . . . . Melee 13 | . . . . . . . . 13 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 171 | . . . . . . . . 128 36 7 Shots 3 | . . . . . . . . 2 1 . Rammed 10 | . . . . . . . 3 . . 7 Targets Rammed 11 | . . . . . . 1 3 . . 7 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . Highest Temperature 358 | . 2 24 . 198 230 150 358 180 228 330 Average Temperature 76 | . 2 6 . 79 80 36 108 34 67 155 Received Heat Transfer 1278 | . 120 126 . 87 234 216 54 279 162 . Effects 2 | . . . . . . . 2 . . . Interference 1 | . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . 5 . Heat Transferred 2350 | . . 37 . 259 . . . . 1619 435 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Peak Influence 1081 | . 64 180 . 131 449 1081 555 405 217 64 Average Influence 220 | . 11 72 . 103 281 745 379 130 87 55 Maximum Alert Level 3 | . . . . . 2 3 2 2 1 . Low Security (%) 59 | 100 100 100 . 100 18 . 5 70 96 100 Level 1 21 | . . . . . 50 7 53 28 3 . Level 2 13 | . . . . . 31 37 41 . . . Level 3 5 | . . . . . . 55 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . . . . 1 5 . 1 5 8 . Investigation 1 | . . . . . . . . . 1 . Extermination 11 | . . . . . . . . 5 6 . Reinforcement 3 | . . . . . 2 . . . 1 . Assault 2 | . . . . 1 . . 1 . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Distress Signals 3 | . . . . . . . 2 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 132 | . 3 7 . 6 12 27 22 32 20 3 Peak Tracking Total 8 | . 2 3 . 4 6 6 5 8 5 3 Tactical Retreats 8 | . . . . . 2 1 1 3 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Traps Triggered 11 | . . . . . . 5 . 3 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Machines Disabled 11 | . . . . . 2 3 1 3 2 . Max in Single Turn 2 | . . . . . 1 1 1 2 2 . Garrison Relay 3 | . . . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Machines Accessed 36 | . 4 . 2 . 2 . 9 13 6 . Terminals 25 | . 4 . . . 1 . 6 9 5 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 4 | . . . . . . . 2 1 1 . Recycling Units 2 | . . . . . . . 1 1 . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 111 | . 21 . 2 . 3 . 29 40 16 . Successful 61 | . 14 . 2 . 1 . 16 22 6 . Failed 50 | . 7 . . . 2 . 13 18 10 . Catastrophic 8 | . . . . . 1 . 2 3 2 . Database Lockouts . | . . . . . . . . . . . Manual 72 | . 19 . 1 . 1 . 18 22 11 . Terminals 81 | . 21 . . . 1 . 19 26 14 . Fabricators 4 | . . . . . . . . 4 . . Repair Stations 11 | . . . . . . . 7 2 2 . Recycling Units 5 | . . . . . . . 3 2 . . Scanalyzers 6 | . . . . . . . . 6 . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 18 | . 6 . 2 . . . 4 5 1 . Record 2 | . 1 . 1 . . . . . . . Part Schematic 2 | . . . . . . . . 2 . . Prototype ID Bank 2 | . . . . . . . 1 1 . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 2 | . 1 . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . . Terminal Index 4 | . 1 . . . . . 1 1 1 . Locate Traps 1 | . 1 . . . . . . . . . Extermination Status 1 | . . . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . 1 . . Repair Station Hacks 8 | . . . . . . . 6 . 2 . Scan Component 4 | . . . . . . . 3 . 1 . Repair 4 | . . . . . . . 3 . 1 . Recycling Unit Hacks 2 | . . . . . . . 2 . . . Retrieve Matter 1 | . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . 1 . . . Scanalyzer 6 | . . . . . . . . 6 . . Insert Component 3 | . . . . . . . . 3 . . Analyze 3 | . . . . . . . . 3 . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 25 | . 8 . . . . . 4 10 3 . Terminals 22 | . 8 . . . . . 4 7 3 . Track 4 | . 3 . . . . . 1 . . . Assimilate 1 | . . . . . . . . 1 . . Botnet 16 | . 4 . . . . . 3 6 3 . Operators 1 | . 1 . . . . . . . . . Fabricators 3 | . . . . . . . . 3 . . Report 1 | . . . . . . . . 1 . . Prioritize 1 | . . . . . . . . 1 . . Siphon 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . Used 1 | . . . . . . . 1 . . . Hacking Detections 34 | . 4 . . . 2 . 9 13 6 . Full Trace Events 1 | . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . . . . . 3 . 1 . Time 140 | . . . . . . . 102 . 38 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 204 | . . . . . . . 204 . . . Retrieved Components 9 | . . . . . . . 9 . . . Parts Scanalyzed 3 | . . . . . . . . 3 . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked 5 | . . . . . . . . 4 1 . Non-combat 3 | . . . . . . . . 3 . . Combat 2 | . . . . . . . . 1 1 . Robot Hacks Applied 5 | . . . . . . . . 4 1 . parse_system 2 | . . . . . . . . 1 1 . formatsys_high 3 | . . . . . . . . 3 . . Relay Couplers Released 12 | . . . . . . 12 . . . . Machine Destruction 12 | . . . . . . 12 . . . . Attached 2 | . . . . . . . . 2 . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Total Allies 5 | . . . . 1 . . . 4 . . Largest Group 1 | . . . . 1 . . . 1 1 . Highest-Rated Group 32 | . . . . 31 . . . 32 32 . Highest-Rated Ally 32 | . . . . 31 . . . 32 32 . Total Orders . | . . . . . . . . . . . Ally Attacks 18 | . . . . 10 . . . 7 1 . Total Damage 365 | . . . . 170 . . . 151 44 . Kills 6 | . . . . 3 . . . 3 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Turns Passed 14004 | 85 1468 657 469 198 188 1384 2816 3786 2851 102 Spaces Moved 5157 | 58 293 370 309 94 68 740 699 1538 953 35 Core 16 | 16 . . . . . . . . . . Treads 4033 | . . . . . 68 740 699 1538 953 35 Legs 1105 | 39 293 370 309 94 . . . . . . Wheels 3 | 3 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 160 160 160 155 172 205 Average Speed 167 | 115 121 150 150 150 160 168 174 171 188 205 Slowest Speed 205 | 150 150 180 150 150 160 180 180 175 205 205 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 34 92 55 14 7 74 42 28 18 27 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . 1 . . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . 1 . . Scrap Searched 2 | . . 2 . . . . . . . . Spaces Dug 21 | . . . . . . . 10 11 . . Terrain Destroyed 116 | . . . . . 19 . 60 26 10 1 Melee 11 | . . . . . . . . 11 . . Projectile 91 | . . . . . 19 . 60 1 10 1 AOE 14 | . . . . . . . . 14 . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Total 10197 | 74 1366 416 318 133 147 884 2294 2598 1914 53 Wait 4500 | . 1042 13 . 24 38 56 1498 948 878 3 Move 5147 | 57 292 369 308 93 67 738 698 1537 953 35 Hop . | . . . . . . . . . . . Pick Up 52 | 7 4 1 4 1 4 9 8 8 6 . Fast Attach 39 | 5 1 2 . 1 1 4 9 6 10 . Attach 16 | 3 1 . . . 2 1 . 4 3 2 Detach 1 | . . . . . . 1 . . . . Swap 44 | . 2 3 . 1 6 2 6 20 4 . Drop 75 | 2 2 2 6 3 5 14 14 14 13 . Fire 262 | . 22 26 . 10 24 52 58 24 42 4 Melee 39 | . . . . . . . . 34 3 2 Ram 7 | . . . . . . . . . . 7 Kick . | . . . . . . . . . . . Crush 4 | . . . . . . 1 3 . . . Escape Stasis 8 | . . . . . . 6 . . 2 . Rewire 3 | . . . . . . . . 3 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 1177 | -10/Materials | Discovered new exit (range 13) 1198 | -10/Materials | Identified exit to Mines 1554 | -10/Materials | Entered Mines 1636 | -10/Mines | Discovered new exit (range 8) 1804 | -10/Mines | Learned Materials emergency access door positions 1835 | -10/Mines | Core integrity fell below 50% 2185 | -10/Mines | Discovered new exit (range 14) 2205 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2205 | -10/Mines | Discovered new exit (range 5) 2211 | -10/Mines | Entered Exiles 2253 | -10/Exiles | Met 8R-AWN 2278 | -10/Exiles | Met EX-HEX 2335 | -10/Exiles | Met EX-DEC 2344 | -10/Exiles | Learned location of Zion (-6) 2370 | -10/Exiles | Met EX-BIN 2391 | -10/Exiles | Aligned with FarCom system 2392 | -10/Exiles | Given EX-Vault access code 2427 | -10/Exiles | Opened EX-Vault 2438 | -10/Exiles | Found XL Autogun Array 2470 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2664 | -10/Exiles | Discovered new exit (range 14) 2680 | -10/Exiles | Left Exiles lab with XL Autogun Array 2680 | -10/Exiles | Entered Mines 2681 | -9/Mines | Met a Derelict testing a Signal Generator 2750 | -9/Mines | Discovered new exit (range 14) 2878 | -9/Mines | Entered Materials 2878 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 3064 | -8/Materials | Identified exit to Garrison 3066 | -8/Materials | Entered Garrison 3166 | -8/Garrison | Build established: Skirmisher 3212 | -8/Garrison | Triggered checkpoint 3229 | -8/Garrison | Destroyed 9 combat bots 3240 | -8/Garrison | Triggered checkpoint 3272 | -8/Garrison | Discovered new exit (range 10) 3494 | -8/Garrison | Discovered new exit (range 10) 3541 | -8/Garrison | Build established: Scavenger-Skirmisher 3586 | -8/Garrison | Triggered checkpoint 3614 | -8/Garrison | Discovered new exit (range 12) 3643 | -8/Garrison | Installed Relay Interface Framework 3852 | -8/Garrison | Triggered checkpoint 3877 | -8/Garrison | Garrison Relay disabled 4097 | -8/Garrison | Build established: Tank 4154 | -8/Garrison | Triggered checkpoint 4191 | -8/Garrison | Garrison Relay disabled 4362 | -8/Garrison | Triggered checkpoint 4384 | -8/Garrison | Garrison Relay disabled 4450 | -8/Garrison | Entered Materials 6075 | -8/Materials | Repaired Lgt. Treads 6114 | -8/Materials | Repaired Imp. Light Armor Plating 6154 | -8/Materials | Repaired Reactive Plating 7128 | -8/Materials | Discovered new exit (range 16) 7142 | -8/Materials | Identified exit to Factory 7250 | -8/Materials | First assault squad dispatched 7266 | -8/Materials | Entered Factory 7266 | -7/Factory | Evolved 2 slots: Propulsion x2 7514 | -7/Factory | Build established: Bothacker-Tank 7557 | -7/Factory | Discovered new exit (range 15) 8180 | -7/Factory | Build established: Bothacker-Skirmisher 9384 | -7/Factory | Build established: Bothacker-Mutant 10673 | -7/Factory | Discovered new exit (range 9) 11052 | -7/Factory | Entered another Factory area 11052 | -6/Factory | Accompanied by 1 ally 11052 | -6/Factory | Evolved 2 slots: Utility x2 11063 | -6/Factory | Build established: Bothacker-Skirmisher 11104 | -6/Factory | Repaired Adv. Treads 13074 | -6/Factory | Found Prototype Processor 13074 | -6/Factory | Identified Exp. Signal Interpreter 13903 | -6/Factory | Sucked down chute 13903 | -6/Factory | Entered Waste 13918 | -6/Waste | EMP discharged 13965 | -6/Waste | Spotted C-40 Crusher 13979 | -6/Waste | Spotted C-40 Crusher 13985 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13988 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13991 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13994 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13997 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 14000 | -6/Waste | Crushed by Compactor (1 part destroyed) 14005 | -6/Waste | Self-destructed Last Messages --------------- 13985_ Cld. Particle Cannon crushed. 13991_ Lrg. Storage Unit crushed. 13991_ F-cell Engine crushed. 13994_ Relay Coupler [Demolisher] crushed. 13994_ Enh. Optical Array crushed. 13994_ Remote Datajack crushed. 13994_ Chainsword crushed. 13994_ Lrg. Storage Unit crushed. 13995_ Slammed into C-40 Crusher. 13997_ Weapon Cycler crushed. 13997_ Chainsword crushed. 13997_ Coolant Injector crushed. 13997_ Imp. Integration Mediator crushed. 13997_ Hacking Suite crushed. 13997_ Exp. Signal Interpreter crushed. 13997_ Slammed into C-40 Crusher. 14000_ Hacking Suite crushed. 14000_ Slammed into C-40 Crusher. 14001_ Hrd. Medium Armor Plating crushed. 14003_ 5 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #????????? ??????????? | | ????????# #### ######## #?????????? | | ????????# #?????????? | | ????????# #?????????? | | ????????# #?????????? | | ????????# #?????????? | | ????????# #### CC######## #?????????? | | ????????# #??# CC#?????????????????????? | | ????????# #??# ##????????????????????? | | ????????############??# ;?????????????????????? | | ????????????????????### #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# CCCC#?????????????????????? | | ????????????????????###CCCC#?????????????????????? | | ??????????????????????#!!@]#?????????????????????? | | ??????????????????????# !!*#?????????????????????? | | ??????????????????????# !! #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????? #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????### #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Magnetic Acceleration Cannon | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Imp. Shield Generator | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Challenges ------------ None Game ------ Seed SurgeTacticalWings Manual? 0 Play Time 01:29:45 Cumulative 44.2 hours Start 2020.07.08 @ 20:51:11 End 2020.07.08 @ 22:45:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 33 Gallery% 42 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2f646e2-03b0-4dc2-bd24-0c5abc7e62e7