Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.09 @ 09:24:57

Player: deadnoob

Result: Destroyed by Tracker with Linked Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (184)     920
Value Destroyed (5818)     5818
Prototype IDs (220)        4400
Alien Tech Used (0)        0
Bonus (3910)               3910
              TOTAL SCORE: 19648

 Bonus
-------
High Alert Combat Kills    525
Follower Combat Kills      135
Met Data Miner             300
Used Data Conduit          3000
Pursued by Intercept       500
Friendly Fire              -550

 Cogmind 
---------
Core Integrity             0/850
Matter                     261/300
Energy                     198/262
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (83)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                Fusion-Nuclear Reactor
>               --- PROPULSION (4) ---
                Carbon-Scrap Exoskeleton
>               --- UTILITY (6) ------
        Armored Scrap Engine
       Advanced Heat Sink
          Large Storage Unit
       Advanced Hacking Suite
>               --- WEAPON (3) -------
                Missile Launcher
                Hvy. Energy Construct/C
>               --- INVENTORY (15) ---
       Advanced Heat Sink
                Energy Well (350)
  High-capacity Matter Pod (200)
                Gravity Neutralizer
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
                Core Analyzer
       Improved Medium Armor Plating
                Reactive Plating
   Experimental EM Disruption Field
     Long-range Tractor Beam
                Dimensional Node Initializer
                Plasma Cutter
                Powered Hammer

 Peak State 
------------
>               --- POWER ------------
                Fusion-Nuclear Reactor
>               --- PROPULSION -------
                Carbon-Scrap Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
       Advanced Heat Sink
          Large Storage Unit
                Gravity Neutralizer
       Advanced Hacking Suite
>               --- WEAPON -----------
                Shotgun Thermic Construct/G
                Hvy. Energy Construct/C
>               --- INVENTORY --------
  High-capacity Matter Pod
       Advanced Signal Interpreter
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
                Core Analyzer
       Improved Medium Armor Plating
                Reactive Plating
                Reactive Plating
   Experimental EM Disruption Field
     Long-range Tractor Beam
                Dimensional Node Initializer
                Rocket Launcher
                Missile Launcher
                Plasma Cutter
                Powered Hammer
[Rating: 88]

 Favorites 
-----------
Power                      Constructs
  Engine                   Light Ion Engine
  Reactor                  Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Constructs
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Advanced Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Constructs
  Ballistic Gun            Shotgun
  Launcher                 Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Slots Evolved              8    | .   .   .   2   .   .   4   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   2   .   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             87   | .   9   3   9   31  13  7   2   1   1   2   2   1   6   
  Power                    4    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   
    Engine                 4    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | .   4   1   3   8   4   .   .   .   .   .   .   .   .   
    Treads                 13   | .   .   .   2   8   3   .   .   .   .   .   .   .   .   
    Leg                    4    | .   2   1   1   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  31   | .   3   1   3   4   2   4   2   1   1   2   2   1   5   
    Device                 10   | .   .   .   .   .   1   1   1   1   .   1   1   .   4   
    Storage                6    | .   2   1   1   1   1   .   .   .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             13   | .   .   .   2   3   .   3   1   .   1   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | .   2   1   3   17  5   3   .   .   .   .   .   .   1   
    Energy Gun             7    | .   1   1   2   1   2   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   1   .   .   9   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   1   3   .   1   .   .   .   .   .   .   1   
    Special Weapon         2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   4   1   1   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   1   6   .   .   .   .   .   .   .   .   
Parts Lost                 8    | .   .   .   .   3   1   .   .   .   .   1   1   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   3   .   .   .   .   .   1   1   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      1    | .   .   .   .   1   1   .   .   .   .   1   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   87  100 97  99  60  54  59  61  61  60  58  57  58  
  Engine                   7    | .   14  14  11  11  10  2   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   4   7   7   7   7   6   6   3   
  Treads                   8    | .   .   .   6   31  11  2   .   .   4   3   2   .   .   
  Leg                      6    | .   26  28  26  1   5   .   .   .   .   .   .   .   2   
  Hover                    1    | .   .   .   .   .   .   3   7   7   1   .   3   6   2   
  Device                   8    | .   .   .   .   .   11  9   18  15  13  13  18  17  15  
  Storage                  9    | .   14  14  11  11  11  7   7   7   7   7   6   6   6   
  Processor                3    | .   2   14  11  11  .   .   .   .   .   .   .   .   .   
  Protection               4    | .   .   .   8   11  .   7   3   7   8   8   6   6   3   
  Energy Gun               5    | .   25  19  21  2   .   .   4   7   7   7   6   6   5   
  Energy Cannon            2    | .   .   .   .   .   3   5   3   7   6   .   .   .   2   
  Ballistic Gun            4    | .   2   8   .   13  5   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   1   7   3   .   .   7   6   6   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             100  | 11  17  27  50  100 94  57  48  48  67  63  65  74  64  
  Greatest Support         121  | 20  26  25  40  60  54  72  50  50  120 121 121 73  92  
  Greatest Overweight (x)  7    | .   .   2   1   1   7   1   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   15  15  20  25  25  15  15  15  15  15  15  15  15  
  Average Capacity         16   | .   9   10  15  23  16  15  15  15  15  15  15  15  15  
  Most Carried             25   | .   8   15  15  25  23  15  15  14  14  15  15  15  15  
  Average Carried          14   | .   7   10  12  20  14  14  14  13  14  14  14  14  14  
  Final Capacity           25   | 8   10  15  20  25  15  15  15  15  15  15  15  15  15  
  Final Carried            23   | 6   8   15  10  23  15  15  14  14  14  14  14  15  14  
Scrap Engine Consumption   139  | .   .   .   .   .   45  43  9   7   .   2   13  1   19  
  Constructs Created       5    | .   .   .   .   .   3   1   1   .   .   .   .   .   .   
  Constructs Modified      48   | .   .   .   .   .   11  17  2   .   6   2   3   .   7   

 Class Distribution 
--------------------
 63% | Construct
 33% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -9/Materials
    Mutant | -9/Storage
 Construct | -9/Recycling
 Construct | -7/Factory
 Construct | -7/Lower Caves
 Construct | -7/Lower Caves
 Construct | -7/Data Miner
 Construct | -6/Proximity Caves
 Construct | -6/Factory
 Construct | -6/Waste
 Construct | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   
-----------                Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Matter Collected           2966 | 200  106  30   73   630  414  636  92   16   .    157  223  .    389  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6987 | .    286  255  127  1678 817  1697 423  43   .    300  665  .    696  
  Parts                    374  | .    22   23   7    105  29   91   15   4    .    18   19   .    41   
Haulers Intercepted        12   | .    1    .    .    4    .    5    .    .    .    .    1    .    1    
Recyclers Shooed           10   | .    1    .    .    2    5    2    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      27   | .    .    .    .    .    .    .    7    3    .    17   .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Combat Hostiles Destroyed  132  | .   7   8   3   38  6   29  8   1   .   9   12  .   11  
  Melee                    3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Guns                     41   | .   7   6   2   14  3   .   .   .   .   3   2   .   4   
  Cannons                  51   | .   .   .   .   .   1   22  5   1   .   6   9   .   7   
  AOE                      33   | .   .   1   1   21  .   7   2   .   .   .   1   .   .   
Classes Destroyed          18   | .   4   1   1   7   2   2   1   .   .   .   .   .   .   
  Worker                   10   | .   .   .   .   4   .   3   .   .   .   .   1   .   2   
  Builder                  7    | .   .   .   .   2   1   2   .   .   .   .   1   .   1   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   .   .   4   .   5   .   .   .   .   1   .   1   
  Recycler                 13   | .   .   .   .   2   7   3   .   .   .   .   .   .   1   
  Operator                 3    | .   1   .   .   1   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   .   .   .   1   .   3   .   .   .   .   .   .   .   
  Swarmer                  31   | .   4   5   .   4   .   4   1   .   .   6   .   .   7   
  Grunt                    54   | .   3   3   2   15  1   11  5   .   .   2   10  .   2   
  Brawler                  6    | .   .   .   1   4   .   .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Protector                5    | .   .   .   .   4   .   1   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   .   .   10  3   1   1   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   3   1   .   .   .   1   .   2   
  Programmer               10   | .   .   .   .   .   1   8   .   1   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   3   1   8   5   9   4   1   .   3   9   .   8   
  Combat Bots Only         9    | .   3   3   1   8   2   9   3   1   .   3   6   .   7   
Max Kills in Single Turn   5    | .   1   1   1   5   1   2   2   1   .   2   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   1   4   .   2   2   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Damage Taken               7211  | .    255  172  89   930  470  1700 116  57   607  283  697  24   1811 
  Core                     1576  | .    78   106  23   65   123  140  6    .    142  31   39   .    823  
  Absorbed by Shields      202   | .    .    .    .    .    .    64   .    .    .    .    .    .    138  
  Regen/Repaired (Parts)   2951  | .    .    .    44   110  125  810  80   .    736  207  62   .    777  
Core Remaining (%)         56    | 100  .    26   .    .    47   .    .    .    .    54   .    .    .    
Volleys Fired              404   | .    41   16   11   62   50   93   13   1    4    16   27   9    61   
  Largest                  2     | .    2    2    2    2    1    2    2    2    1    2    2    2    2    
  Hottest                  177   | .    80   80   80   46   58   175  177  177  122  168  168  168  168  
Shots Fired                634   | .    66   32   21   109  50   155  18   2    4    25   53   18   81   
  Gun                      332   | .    66   32   20   96   40   1    3    1    .    16   27   9    21   
  Cannon                   275   | .    .    .    .    .    3    149  14   1    4    9    26   9    60   
  Launcher                 20    | .    .    .    1    13   .    5    1    .    .    .    .    .    .    
  Special                  7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Kinetic                  234   | .    16   .    .    96   31   18   3    .    .    9    26   9    26   
  Thermal                  271   | .    .    .    .    .    16   131  11   2    4    16   27   9    55   
  Explosive                20    | .    .    .    1    13   .    5    1    .    .    .    .    .    .    
  Electromagnetic          109   | .    50   32   20   .    3    1    3    .    .    .    .    .    .    
  Robot Hit Streak         28    | .    6    4    4    28   10   12   13   3    .    5    14   16   5    
  Robot Miss Streak        7     | .    3    2    2    3    4    7    3    1    .    6    6    5    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           459   | .    35   19   11   97   40   122  16   2    .    17   45   12   43   
  Core Hits                299   | .    14   10   6    74   15   98   14   2    .    16   32   1    17   
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7     | .    2    .    .    2    1    2    .    .    .    .    .    .    .    
    Burn                   2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Corrupt                2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              30    | .    .    .    .    22   8    .    .    .    .    .    .    .    .    
  Impact                   30    | .    .    .    .    22   8    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    4    4    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17084 | .    438  342  302  4095 984  4420 867  51   16   458  2381 619  2111 
  Guns                     3764  | .    435  252  173  1215 441  31   68   16   .    188  513  146  286  
  Cannons                  7789  | .    .    .    .    .    56   3300 665  35   .    270  1188 473  1802 
  Explosions               4251  | .    .    90   129  2141 .    1077 134  .    .    .    680  .    .    
  Melee                    1139  | .    .    .    .    720  419  .    .    .    .    .    .    .    .    
  Ramming                  76    | .    3    .    .    19   3    12   .    .    16   .    .    .    23   
  Kinetic                  4589  | .    68   .    .    1215 365  342  49   .    .    270  1188 473  619  
  Thermal                  6089  | .    .    90   37   .    141  2958 496  51   .    188  513  146  1469 
  Explosive                4124  | .    .    .    92   2141 .    1077 134  .    .    .    680  .    .    
  Electromagnetic          1067  | .    367  252  173  .    56   31   188  .    .    .    .    .    .    
  Impact                   1139  | .    .    .    .    720  419  .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    1    2    9    9    4    4    4    1    1    1    
  Average Corruption       2     | .    .    .    .    1    1    5    8    4    4    4    1    1    1    
  Corruption Purged        6     | .    .    .    .    .    .    .    5    .    .    .    .    .    1    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  72    | .    .    .    .    11   14   26   7    2    2    8    1    1    .    
    Message Errors         14    | .    .    .    .    .    4    6    2    1    .    1    .    .    .    
    Matter Fused           22    | .    .    .    .    2    4    10   1    .    1    4    .    .    .    
    Heat Flow Errors       11    | .    .    .    .    3    2    3    1    1    .    .    1    .    .    
    Energy Discharges      5     | .    .    .    .    3    .    2    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      14    | .    .    .    .    3    2    2    2    .    1    3    .    1    .    
    Data Loss (major)      3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1016  | .    .    3    .    307  159  70   68   .    .    .    52   .    357  
  Projectiles              463   | .    .    .    .    .    .    45   29   .    .    .    52   .    337  
  Explosions               133   | .    .    3    .    46   .    25   39   .    .    .    .    .    20   
  Melee                    420   | .    .    .    .    261  159  .    .    .    .    .    .    .    .    
Knockbacks                 28    | .    .    .    .    4    .    10   .    .    .    .    8    .    6    
  Impact                   3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Kinetic                  23    | .    .    .    .    .    .    10   .    .    .    .    8    .    5    
  Secondary                2     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      246   | .    .    42   .    80   .    21   .    .    .    .    .    .    103  
  Shots                    6     | .    .    1    .    3    .    1    .    .    .    .    .    .    1    
  Rammed                   8     | .    .    .    .    3    .    3    .    .    1    .    .    .    1    
Targets Rammed             13    | .    1    .    .    4    1    3    .    .    1    .    .    .    3    
  Kicked                   3     | .    1    .    .    .    .    .    .    .    .    .    .    .    2    
  Crushed                  2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    
Highest Temperature        928   | .    168  225  109  187  267  497  358  218  88   269  421  116  928  
  Average Temperature      113   | .    65   73   43   21   94   124  146  88   37   113  126  43   210  
  Received Heat Transfer   1348  | .    48   96   48   372  162  250  42   .    .    9    276  .    45   
  Effects                  29    | .    .    .    .    .    1    5    .    .    .    .    1    .    22   
    Shutdowns              9     | .    .    .    .    .    .    2    .    .    .    .    .    .    7    
    Energy Bleed           3     | .    .    .    .    .    .    1    .    .    .    .    .    .    2    
    Interference           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    1    .    2    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         7     | .    .    .    .    .    .    2    .    .    .    .    .    .    5    
    Damage (core)          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    1    .    .    1    .    1    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    1    .    .    1    .    1    .    .    .    .    .    .    
  Parts Fried              8     | .    1    .    .    2    5    .    .    .    .    .    .    .    .    
  Impact Corruptions       14    | .    .    .    .    8    6    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    .    .    .    .    .    8    2    .    .    .    1    .    2    
  Heat Transferred         7348  | .    .    100  50   .    370  3581 680  62   .    325  875  250  1055 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    2    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Peak Influence             889  | .   336 212 130 889 372 846 .   .   .   .   619 166 382 
  Initial                  342  | .   .   52  26  54  342 300 .   .   .   .   126 146 116 
  Average                  226  | .   155 61  71  354 98  420 .   .   .   .   325 156 236 
Maximum Alert Level        3    | .   1   1   .   3   1   3   .   .   .   .   2   .   1   
  Low Security (%)         51   | .   61  96  100 25  81  2   .   .   .   .   17  100 37  
  Level 1                  34   | .   38  3   .   47  18  55  .   .   .   .   58  .   62  
  Level 2                  9    | .   .   .   .   17  .   29  .   .   .   .   24  .   .   
  Level 3                  3    | .   .   .   .   9   .   11  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   4   1   2   12  .   9   .   .   .   .   3   .   3   
  Investigation            15   | .   3   1   2   5   .   3   .   .   .   .   1   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Reinforcement            10   | .   1   .   .   3   .   3   .   .   .   .   2   .   1   
  Assault                  5    | .   .   .   .   4   .   1   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Distress Signals           6    | .   2   .   .   1   .   3   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              204  | .   15  9   9   54  5   55  6   1   4   9   13  6   18  
  Peak Tracking Total      10   | .   4   3   3   10  2   10  3   1   4   3   4   6   8   
  Tactical Retreats        8    | .   1   .   .   1   .   3   .   .   .   .   .   1   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Traps Triggered            3    | .   1   .   .   .   .   .   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Machines Disabled          22   | .   1   .   1   6   .   2   .   .   .   1   7   .   4   
  Max in Single Turn       4    | .   1   .   1   2   .   1   .   .   .   1   4   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Machines Accessed          48   | .   5   1   5   10  12  6   .   .   2   .   3   .   4   
  Terminals                28   | .   3   .   4   8   6   3   .   .   .   .   1   .   3   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Repair Stations          3    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   
  Recycling Units          10   | .   2   .   .   1   6   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                127  | .   10  1   14  26  31  14  .   .   15  .   6   .   10  
  Successful               59   | .   9   1   3   7   16  3   .   .   15  .   2   .   3   
  Failed                   68   | .   1   .   11  19  15  11  .   .   .   .   4   .   7   
    Catastrophic           20   | .   .   .   6   7   1   3   .   .   .   .   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   57   | .   7   .   7   12  12  8   .   .   .   .   3   .   8   
  Terminals                76   | .   8   .   9   23  19  8   .   .   .   .   2   .   7   
  Fabricators              7    | .   .   .   .   .   .   2   .   .   .   .   2   .   3   
  Repair Stations          9    | .   .   .   5   2   .   2   .   .   .   .   .   .   .   
  Recycling Units          17   | .   2   .   .   1   12  2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Terminal Hacks             36   | .   5   1   1   4   9   .   .   .   15  .   1   .   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   1   .   .   .   3   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       6    | .   .   .   2   2   .   2   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   4   .   .   1   6   1   .   .   .   .   1   .   1   
  Terminals                2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   2   .   .   1   6   1   .   .   .   .   .   .   .   
    Reject                 3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
    Tunnel                 7    | .   2   .   .   1   4   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   3   .   3   7   6   5   .   .   .   .   3   .   4   
  Full Trace Events        12   | .   .   .   2   4   2   3   .   .   .   .   1   .   .   
  Feedback Events          3    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   
    Corruption             3    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   
  Time                     90   | .   .   .   26  32  .   32  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   9   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Total Allies               4    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   2   .   .   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   62  54  54  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  27  27  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   19  .   .   .   .   .   .   .   .   .   
  Total Damage             336  | .   .   .   .   336 .   .   .   .   .   .   .   .   .   
  Kills                    5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Robot Analysis Total       133  | .   2   .   .   .   .   .   .   .   131 .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   1   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   
-------------              Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Turns Passed               8908 | .    426  873  364  1501 2112 1408 289  151  119  323  409  189  744  
Spaces Moved               4543 | 1    244  287  213  485  663  855  362  216  100  228  257  106  526  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1442 | .    .    .    65   485  351  296  .    .    55   102  88   .    .    
  Legs                     1237 | 1    232  287  148  .    312  .    .    .    .    .    .    .    257  
  Wheels                   12   | .    12   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1621 | .    .    .    .    .    .    541  362  216  25   .    169  106  202  
  Flight                   231  | .    .    .    .    .    .    18   .    .    20   126  .    .    67   
  Fastest Speed            66   | 120  90   120  120  160  163  66   66   66   66   120  120  120  83   
  Average Speed            143  | 120  118  136  133  219  261  122  66   66   105  120  120  123  98   
  Slowest Speed            617  | 120  120  260  240  240  617  198  66   66   136  120  120  178  217  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 1    50   49   19   87   93   21   61   36   77   36   10   71   20   
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     27   | .    2    .    .    1    4    .    .    .    20   .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    .    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             9    | .    .    1    .    .    .    .    .    3    .    5    .    .    .    
Spaces Dug                 89   | .    .    .    8    34   .    .    .    .    .    .    .    2    45   
Terrain Destroyed          325  | .    .    13   11   137  .    23   10   1    2    5    37   6    80   
  Melee                    2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Projectile               85   | .    .    .    .    .    .    8    7    1    2    5    11   6    45   
  AOE                      238  | .    .    13   11   135  .    15   3    .    .    .    26   .    35   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   
---------                  Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Total                      6233 | .    315  737  272  775  978  1058 393  222  109  252  306  146  670  
  Wait                     995  | .    17   426  28   127  211  73   14   2    4    4    14   29   46   
  Move                     4529 | .    243  286  212  484  662  854  361  215  99   227  257  105  524  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  65   | .    1    5    3    22   4    15   1    1    .    2    4    2    5    
  Fast Attach              16   | .    3    1    3    4    1    3    .    .    .    .    .    .    1    
  Attach                   15   | .    .    .    1    3    4    1    1    .    .    1    2    1    1    
  Detach                   11   | .    2    1    1    3    4    .    .    .    .    .    .    .    .    
  Swap                     56   | .    6    2    5    24   8    3    1    1    1    1    .    .    4    
  Drop                     71   | .    1    .    8    19   17   13   2    2    .    1    2    .    6    
  Fire                     404  | .    41   16   11   62   50   93   13   1    4    16   27   9    61   
  Melee                    30   | .    .    .    .    22   8    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    2    .    .    .    .    .    .    1    
  Kick                     3    | .    1    .    .    .    .    .    .    .    .    .    .    .    2    
  Crush                    7    | .    .    .    .    4    1    1    .    .    1    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Rewire                   9    | .    .    .    .    1    8    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: Min / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / Low)
-6/Waste
-6/Factory

 History 
---------
 Turn | Location           | Event
    1 | -11/Junkyard       | Discovered new exit (range 0)
    1 | -11/Junkyard       | Entered Materials
  307 | -10/Materials      | Build established: Mutant
  348 | -10/Materials      | Discovered new exit (range 5)
  427 | -10/Materials      | Entered Mines
  489 | -10/Mines          | Assembled infested the area
 1034 | -10/Mines          | Learned Materials garrison access intel
 1083 | -10/Mines          | Discovered new exit (range 5)
 1084 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1133 | -10/Mines          | Met a Derelict shopkeep closing up shop
 1190 | -10/Mines          | Core integrity fell below 50%
 1300 | -10/Mines          | Entered Materials
 1300 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1350 | -9/Materials       | Discovered new exit (range 5)
 1439 | -9/Materials       | Repaired EM Pulse Gun
 1532 | -9/Materials       | Identified exit to Mines
 1532 | -9/Materials       | Identified exit to Storage
 1664 | -9/Materials       | Entered Storage
 2220 | -9/Storage         | Repaired Autogun
 2306 | -9/Storage         | Discovered new exit (range 16)
 2761 | -9/Storage         | Met a pair of Derelict thieves
 2820 | -9/Storage         | Destroyed 8 combat bots
 2864 | -9/Storage         | First assault squad dispatched
 3157 | -9/Storage         | Used back door to open Recycling access
 3157 | -9/Storage         | Discovered new exit (range 4)
 3165 | -9/Storage         | Entered Recycling
 3165 | -9/Recycling       | Found Scrap Engine
 3568 | -9/Recycling       | Build established: Construct
 4737 | -9/Recycling       | Core integrity fell below 50%
 5059 | -9/Recycling       | Discovered new exit (range 7)
 5277 | -9/Recycling       | Entered Factory
 5277 | -7/Factory         | Accompanied by 2 allies
 5277 | -7/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 5503 | -7/Factory         | Discovered new exit (range 16)
 5782 | -7/Factory         | Repaired Plasma Cutter
 6468 | -7/Factory         | Cargo convoy interrupted
 6477 | -7/Factory         | First assault squad dispatched
 6525 | -7/Factory         | Destroyed 9 combat bots
 6569 | -7/Factory         | Discovered new exit (range 13)
 6685 | -7/Factory         | Entered Lower Caves
 6687 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6712 | -7/Lower Caves     | Learned 12 Factory zone layouts
 6960 | -7/Lower Caves     | Encountered a Warlord checkpoint
 6961 | -7/Lower Caves     | Discovered new exit (range 8)
 6974 | -7/Lower Caves     | Entered another Lower Caves area
 7118 | -7/Lower Caves     | Discovered new exit (range 11)
 7125 | -7/Lower Caves     | Entered Data Miner
 7125 | -7/Data Miner      | Discovered new exit (range 7)
 7138 | -7/Data Miner      | Met Data Miner
 7163 | -7/Data Miner      | Learned location of Section 7 (-2)
 7163 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 7172 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 7195 | -7/Data Miner      | Interfaced with the Data Conduit
 7244 | -7/Data Miner      | Entered Proximity Caves
 7267 | -6/Proximity Caves | Found Alien Artifact
 7289 | -6/Proximity Caves | Learned location of 1 exit from Factory
 7332 | -6/Proximity Caves | Learned location of 1 exit from Factory
 7560 | -6/Proximity Caves | Discovered new exit (range 5)
 7567 | -6/Proximity Caves | Entered Factory
 7567 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 7568 | -6/Factory         | Identified exit to Factory
 7568 | -6/Factory         | Identified exit to Lower Caves
 7570 | -6/Factory         | Loaded intel: 307 machine locations
 7976 | -6/Factory         | Sucked down chute
 7976 | -6/Factory         | Entered Waste
 7989 | -6/Waste           | Spotted C-40 Crusher
 8052 | -6/Waste           | Spotted C-40 Crusher
 8052 | -6/Waste           | Spotted C-40 Crusher
 8074 | -6/Waste           | Spotted C-40 Crusher
 8081 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 8088 | -6/Waste           | Spotted C-40 Crusher
 8121 | -6/Waste           | Spotted C-40 Crusher
 8130 | -6/Waste           | Found Exp. EM Disruption Field
 8146 | -6/Waste           | Discovered new exit (range 12)
 8165 | -6/Waste           | Entered Factory
 8166 | -6/Factory         | Loaded intel: 314 machine locations
 8420 | -6/Factory         | Core integrity fell below 50%
 8426 | -6/Factory         | Core integrity fell below 20%
 8447 | -6/Factory         | Destroyed 7 combat bots
 8885 | -6/Factory         | Intercept squad dispatched
 8903 | -6/Factory         | Spotted Tracker
 8909 | -6/Factory         | Destroyed by Tracker with Linked Autogun

 Last Messages 
---------------
08750_ Flexi-carbon Leg melted.
08750_ Lgt. Fission Core melted.
08750_ H-66 Slayer destroyed.
08751_ Acquired 3 matter.
08757_ Arm. Scrap Engine consumes Flexi-carbon Leg. <x2>
08804_ Connecting with Terminal...
08827_ Arm. Scrap Engine consumes Imp. EM Pulse Cannon. <x2>
08833_ Nuclear Reactor explodes.
08833_ Shotgun Thermic Construct/G destroyed.
08833_ Arm. Scrap Engine damaged due to network destabilization (-7).
08833_ Destroyed Shotgun Thermic Construct/G.
08866_ Connecting with Terminal...
08885_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en
  route.
08900_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
08902_ Destroyed Lgt. Deuterium Engine.
08902_ Destroyed System Restoration Module.
08902_ O-24 Administrator destroyed.
Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER."
08909_ Shield Generator destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          25
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             600
Resistance: KI             30
Weapon Shielding           33
Evasion (%)                58
Recoil Reduction           4
Offensive Hacking          14
Authchip Count             2

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
        Imp. Lightning Gun | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
            Adv. Drone Bay | -7/Data Miner | Free
       Nuclear Pulse Array | -7/Data Miner | Free
      Adv. Target Analyzer | -7/Data Miner | Free
               Tesla Rifle | -7/Data Miner | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeRocketBoomstick
  Manual?         0
Play Time         01:07:55
  Cumulative      200.7 hours
  Start           2023.03.09 @ 08:21:09
  End             2023.03.09 @ 09:24:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          280
  Rogue           280
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0/0/0
Lore%             81
Gallery%          84
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 92ace8c9-4d1c-437e-af65-f9b96ebddd88