Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.14 @ 17:42:17 Player: xordid Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (639) 639 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (350) 350 TOTAL SCORE: 2594 Bonus ------- Follower Combat Kills 233 Met Imprinter 300 Was Imprinted 300 Friendly Fire -483 Cogmind --------- Core Integrity 0/400 Matter 94/300 Energy 99/100 System Corruption 0% Temperature Cool (17) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Armored Wheel Flak Gun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Transmission Jammer > --- WEAPON ----------- Advanced Assault Cannon Rocket Array > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Medium Battery Armor Integrity Analyzer Microactuators Authchip [R/Combat] Flak Gun Proton Missile Launcher Heavy Rocket Launcher CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 32] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Medium Reflective Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 39 | 7 3 11 9 2 7 Power 5 | 1 . 2 1 . 1 Engine 4 | 1 . 2 . . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 9 | 2 . 2 4 . 1 Treads . | . . . . . . Leg 8 | 2 . 2 4 . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 1 4 2 1 2 Device 6 | 1 . 2 1 1 1 Storage 4 | 1 . 2 1 . . Processor . | . . . . . . Hackware 1 | . 1 . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 13 | 2 2 3 2 1 3 Energy Gun 3 | 1 . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 1 1 1 . . Ballistic Cannon 1 | . . . 1 . . Launcher 3 | . . . . 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 17 | . . 2 . . 15 Power 4 | . . 1 . . 3 Propulsion 7 | . . . . . 7 Utility 3 | . . 1 . . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 9 | . . 1 . . 9 To Critical Strikes . | . . . . . . Average Backups 10 | 4 7 8 11 14 8 Power 1 | . 1 1 1 2 . Propulsion 3 | 3 4 3 3 4 2 Utility 2 | . . 1 3 4 2 Weapon 3 | . 1 1 3 4 3 Tool/Special . | . . . . . . Unused Backups 13 | . 4 5 1 2 1 Power 1 | . . 1 . . . Propulsion 6 | . 3 3 . . . Utility 3 | . . . 1 1 1 Weapon 3 | . 1 1 . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 100 96 100 100 64 Engine 4 | . 14 11 6 . 3 Core 5 | . . . 5 11 2 Leg 29 | . 28 31 33 33 22 Device 13 | . 1 9 11 21 9 Storage 11 | . 14 11 15 11 10 Hackware 3 | . 12 11 6 . . Energy Gun 4 | . 8 9 20 . . Ballistic Gun 7 | . 17 11 . 9 2 Ballistic Cannon 6 | . . . . 11 7 Launcher 1 | . . . . 1 3 Peak Build Rating 32 | 7 9 14 27 32 32 Average Rating 20 | 4 8 12 15 30 17 On Entrance 14 | . 7 9 12 27 31 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 1 | . . . . . 1 Heaviest Build 46 | 12 12 33 39 41 46 Greatest Support 40 | 20 20 30 40 40 40 Greatest Overweight (x) 2 | . . 1 1 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 7 8 11 14 15 10 Most Carried 15 | 8 8 14 15 15 15 Average Carried 11 | 5 7 8 11 14 9 Final Capacity 15 | 8 8 10 15 15 5 Final Carried 15 | 6 8 9 15 15 4 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 933 | 274 16 150 145 37 311 Remotely 14 | 10 4 . . . . Salvage Created 669 | 91 50 176 84 . 268 Parts 22 | 3 5 8 4 . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 1 4 1 . 8 Guns 6 | . 1 4 1 . . Cannons 1 | . . . . . 1 AOE 7 | . . . . . 7 Classes Destroyed 5 | 1 2 . . . 2 Recycler 2 | 1 . . 1 . . Operator 1 | . 1 . . . . Grunt 9 | . 1 4 1 . 3 Brawler 3 | . . . . . 3 Duelist 2 | . . . . . 2 Best Kill Streak 5 | 1 1 3 1 . 5 Combat Bots Only 5 | . 1 3 1 . 5 Max Kills in Single Turn 3 | 1 1 1 1 . 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 141 | . 3 79 4 . 55 Missed 39 | . . 25 . . 14 Hits 102 | . 3 54 4 . 41 Projectile 102 | . 3 54 4 . 41 AOE 15 | . . . . . 15 Critical Strikes 3 | . . . . . 3 Damage Taken 2097 | . 33 586 44 . 1434 Core 419 | . 11 94 . . 314 Absorbed by Shields . | . . . . . . Ignored by Resistances 47 | . . . . . 47 Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 62 | 4 8 25 5 . 20 Largest 2 | 2 2 2 2 . 2 Hottest 115 | 70 70 115 115 . 84 Shots Fired 106 | 8 16 47 10 . 25 Gun 79 | 8 16 47 8 . . Cannon 10 | . . . 2 . 8 Launcher 17 | . . . . . 17 Special . | . . . . . . Kinetic 37 | 4 10 11 4 . 8 Thermal 52 | 4 6 36 6 . . Explosive 13 | . . . . . 13 Electromagnetic 4 | . . . . . 4 Robot Hit Streak 9 | 1 3 8 9 . 8 Robot Miss Streak 6 | 2 1 2 2 . 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 72 | 3 12 31 7 . 19 Core Hits 85 | 2 5 9 5 . 64 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 1 1 . 1 Burn 3 | . 1 1 1 . . Blast 1 | . . . . . 1 Melee Attacks 4 | . 2 1 . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing 1 | . . . . . 1 Sneak Attacks 2 | . 2 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3439 | 26 83 394 124 . 2812 Guns 604 | 26 83 394 101 . . Cannons 209 | . . . 23 . 186 Explosions 2595 | . . . . . 2595 Melee 31 | . . . . . 31 Ramming . | . . . . . . Kinetic 365 | 14 46 50 69 . 186 Thermal 448 | 12 37 344 55 . . Explosive 2499 | . . . . . 2499 Electromagnetic 96 | . . . . . 96 Impact . | . . . . . . Slashing . | . . . . . . Piercing 31 | . . . . . 31 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 33 | . . . . . 33 Projectiles . | . . . . . . Explosions 33 | . . . . . 33 Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 294 | . . . . . 294 Shots 13 | . . . . . 13 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 430 | 60 80 194 42 . 430 Average Temperature 91 | 30 33 89 20 . 180 Received Heat Transfer 1047 | . 18 291 24 . 714 Effects 2 | . . . . . 2 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 2 . . . Heat Transferred 1443 | 37 185 999 222 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 65 | 5 21 65 21 . . Initial . | . . . . . . Average 7 | . 1 19 . . . Influence Increases 728 | 5 26 135 26 . 536 Destroy 0b10 Robot/C 400 | . 20 80 20 . 280 Destroy 0b10 Robot/NC 15 | 5 5 . 5 . . Destroy Leader 30 | . . 10 . . 20 Allied During Kill 161 | . . . . . 161 Destroy Structure 2 | . 1 . 1 . . Lose Combat Pursuer 120 | . . 45 . . 75 Influence Decreases 728 | 5 26 135 5 21 536 Entered New Map 21 | . . . . 21 . Time Decay 422 | 5 26 120 5 . 266 Lost Part 145 | . . 15 . . 130 Lost Ally 140 | . . . . . 140 Squads Dispatched 1 | . . . 1 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 22 | . . . . . 22 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 3 16 1 . 18 Peak Tracking Total 7 | . 1 7 1 . 4 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 3 2 1 . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 5 4 1 . . Successful 8 | . 5 2 1 . . Failed 2 | . . 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 3 1 1 . . Record 2 | . 2 . . . . Open Door 1 | . . . 1 . . Disarm Traps 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . 1 . . . . Non-combat 1 | . 1 . . . . Combat . | . . . . . . Robot Hacks Applied 1 | . 1 . . . . parse_system 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 7 Highest-Rated Group 221 | . . . . 221 221 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 54 | . . . . . 54 Total Damage 885 | . . . . . 885 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1211 | . . 110 . 819 282 Sensors 110 | . . 110 . . . Jamming 1101 | . . . . 819 282 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3410 | 119 316 410 315 1256 994 Spaces Moved 2326 | 72 231 223 161 945 694 Core 6 | 6 . . . . . Treads . | . . . . . . Legs 2320 | 66 231 223 161 945 694 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 129 | 114 120 135 169 127 126 Slowest Speed 260 | 120 120 190 190 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 35 29 43 91 65 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . . . 4 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 170 | . . . 1 . 169 Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 169 | . . . . . 169 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2613 | 101 258 286 191 997 780 Wait 73 | 6 . 2 . 38 27 Move 2321 | 71 230 222 160 944 694 Hop . | . . . . . . Pick Up 53 | 13 8 16 9 6 1 Fast Attach 2 | . . 1 . . 1 Attach 28 | 7 2 6 1 . 12 Detach 6 | . 1 . . . 5 Swap 31 | . 1 6 11 3 10 Drop 28 | . 6 7 5 6 4 Fire 62 | 4 8 25 5 . 20 Melee 4 | . 2 1 . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 3) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 840 | -9/Materials | Discovered new exit (range 6) 846 | -9/Materials | Entered Mines 938 | -9/Mines | Learned Materials emergency access door positions 961 | -9/Mines | Build established: Scavenger-Mutant 1000 | -9/Mines | Met a Derelict shopkeep closing up shop 1144 | -9/Mines | Discovered new exit (range 8) 1158 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1161 | -9/Mines | Entered Zion 1211 | -7/Zion | Given A8's code to call for help 1335 | -7/Zion | Learned location of Data Miner (-6) 1467 | -7/Zion | Learned location of Armory (-3) 1516 | -7/Zion | Learned location of Extension (-6) 1599 | -7/Zion | Found CR-A16's Pointy Stick 1660 | -7/Zion | Found Prototype Launcher 1661 | -7/Zion | Identified Rocket Array 1823 | -7/Zion | Met Imprinter 1856 | -7/Zion | Imprinted 1858 | -7/Zion | Declared Zion's savior 2157 | -7/Zion | Gained Derelict followers 2352 | -7/Zion | Discovered new exit (range 13) 2417 | -7/Zion | Entered Proximity Caves 2417 | -6/Proximity Caves | Accompanied by 7 allies 2418 | -6/Proximity Caves | Identified exit to Factory 2648 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2825 | -6/Proximity Caves | Spotted B-75 Beast 2854 | -6/Proximity Caves | Allies destroyed B-75 Beast 2912 | -6/Proximity Caves | Core integrity fell below 50% 2959 | -6/Proximity Caves | Lost 4 allies 2967 | -6/Proximity Caves | Lost 9 parts (1p4n2u2w) 3118 | -6/Proximity Caves | Learned 4 Factory zone layouts 3126 | -6/Proximity Caves | Core integrity fell below 20% 3199 | -6/Proximity Caves | Build established: Mutant 3411 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03286_ Acquired 7 matter. 03292_ Acquired 2 matter. 03296_ B-48 Gladiator Rnf. Deuterium Engine blasted off. 03300_ B-48 Gladiator destroyed. 03303_ Acquired Rnf. Deuterium Engine. 03310_ Acquired 50 matter. 03317_ Acquired 6 matter. 03320_ Acquired 3 matter. 03325_ Acquired 4 matter. 03338_ Dropped Med. Battery. 03340_ Extracted 4 energy. 03340_ Dropped Authchip [R/Combat]. 03341_ Dropped Microactuators. 03365_ Acquired 2 matter. 03366_ Acquired 4 matter. 03369_ Acquired 3 matter. 03410_ Rocket Array destroyed. 03410_ Destroyed Rocket Array. 03410_ Aluminum Leg destroyed. 03410_ Destroyed Aluminum Leg. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ?????????????????????#?????????????????????????## | | ??????????????????# #?????????????????????????## | | ?????????????????# #?????????????????????????? | | ?????????????????? ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ??????????????????? #####????????????????????? | | ?????????????????##? ##???????????????????? | | ?????????????????# ## #???????????????????? | | #???????#####????# #???? ????????????? | | ##??##### ##???# = #??? ???????###??? | | #?## #???# #?? ???????## #?? | | ### ##????# #?# ????????# ## | | ##?????# ## #?????????# | | #??????# #??????????## | | #??????# g gg #???????????#### | | #### #??????## ## g # #??????????# | | ##??# ####??????????# ##????????????????## | | ##???# ##????####????# #?????????????????? | | ???? # ##??## ##???# #????????????????### | | ?## ## #### #????# @ #?????????########## | | ?#% % # # # ###### ####?????## | | ## % # ## #?????# | | ###% ### ### ## ?????# | | #?### #??## #?# ########### #?????# ####### | | ????# ????# #?# #?????????# ##????# ##?????# | | ????# ##### #?# ##?????????# ###### #??????## | | ????# #####??########## ## #???????? | | ????# ##????# # ## #???????? | | ????###### ##???# # # ### ##???????? | | ?#???????## #??## " # ### #????????? | | ##???????# #### #" # #"### ##????????? | | ########## ## # # ######?????####? | | % # # # !!! ####?????## ## | | ## # # ####### # | | # ###### # # | | ?????????# # ## ### ## | | ?????????# ### ### ## ### ## | | ?????????## ##?# #?# ########### #?# ##### | | ??????????###??# #### # ??????# ## ####???? | | ???????????????# ###??????# # #??????? | | ???????????????# #??????# #?????? | | ????##?????????### #????? #????? | | #???????????# ##???? #???? | | #????????????### ##???? ## ##???### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: TH 15 Melee Speed Boost 20 Evasion (%) 55 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Adv. Sensor Array | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Junior Dev Robot Respite Shopping List The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed ScanConcussiveMeganuke Manual? 0 Play Time 01:14:50 Cumulative 7.3 hours Start 2026.04.13 @ 22:29:22 End 2026.04.14 @ 17:42:17 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 950f4768-aa02-4209-a013-f2c7732d6335