Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.03 @ 15:35:19 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (111) 555 Value Destroyed (4793) 4793 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (4293) 4293 TOTAL SCORE: 15541 Bonus ------- High Alert Combat Kills 537 Follower Combat Kills 676 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1602 Friendly Fire -122 Cogmind --------- Core Integrity 671/1000 Matter 172/300 Energy 277/310 System Corruption 0% Temperature Cool (242) Movement Treading (160) Location -5/Warlord Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (4) --- Improved Treads Improved Treads Medium Treads Medium Treads > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Large Storage Unit Spectral Analyzer Advanced Targeting Computer Experimental Target Analyzer Experimental Armor Integrity Analyzer Powered Armor > --- WEAPON (4) ------- Gauss Rifle KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY (22) --- Light Fission Core Improved Cooling System High-capacity Matter Pod (200) Layered Heavy Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Powered Armor Powered Armor Powered Armor System Restoration Module Vortex Driver Vortex Driver Heavy Machine Gun Heavy Machine Gun Improved Heavy Machine Gun Rocket Launcher Ripper Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Spectral Analyzer Advanced Targeting Computer Experimental Target Analyzer Experimental Armor Integrity Analyzer Powered Armor > --- WEAPON ----------- Vortex Rifle KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Light Fission Core Improved Treads Improved Treads Improved Cooling System High-capacity Matter Pod Layered Heavy Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Powered Armor Powered Armor Powered Armor Vortex Driver Vortex Driver Heavy Machine Gun Heavy Machine Gun Improved Heavy Machine Gun Rocket Launcher Ripper [Rating: 92] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Reinforced Fission Core Propulsion Medium Treads Treads Medium Treads Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Spectral Analyzer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Vortex Driver Ballistic Gun Gauss Rifle Launcher Rocket Launcher Slashing Weapon Ripper Piercing Weapon Vortex Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp War Slots Evolved 10 | . . 2 . . . 2 2 . . . . 2 2 . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . Utility 6 | . . 1 . . . 1 . . . . . 2 2 . . Weapon 2 | . . 1 . . . 1 . . . . . . . . . Parts Attached 136 | 6 2 . . 1 2 10 5 . 2 3 9 36 44 3 13 Power 9 | 1 . . . . . 1 . . . 2 . 3 2 . . Engine 7 | 1 . . . . . 1 . . . 2 . 3 . . . Core 2 | . . . . . . . . . . . . . 2 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 28 | 2 . . . . . 2 4 . . . 2 5 11 . 2 Treads 28 | 2 . . . . . 2 4 . . . 2 5 11 . 2 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 35 | 1 2 . . 1 1 2 1 . . . . 8 13 3 3 Device 8 | . . . . . . . . . . . . 2 3 2 1 Storage 6 | 1 2 . . 1 . 1 1 . . . . . . . . Processor 6 | . . . . . . . . . . . . 3 3 . . Hackware . | . . . . . . . . . . . . . . . . Protection 15 | . . . . . 1 1 . . . . . 3 7 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 64 | 2 . . . . 1 5 . . 2 1 7 20 18 . 8 Energy Gun 3 | . . . . . . 1 . . . . 1 . . . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun 45 | 2 . . . . 1 4 . . 1 1 2 15 15 . 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . . 1 . 2 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . . . 2 3 3 . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . . . . . 4 1 . 3 Parts Lost 9 | . . . . . . 3 . . . . . . 4 . 2 Power 2 | . . . . . . 1 . . . . . . 1 . . Propulsion 2 | . . . . . . . . . . . . . . . 2 Utility . | . . . . . . . . . . . . . . . . Weapon 5 | . . . . . . 2 . . . . . . 3 . . Highest Loss Streak 3 | . . . . . . 3 . . . . . . 3 . 2 Average Slot Usage (%) 98 | . 100 77 77 78 95 97 100 100 100 100 100 99 99 100 99 Engine 5 | . 14 11 11 11 11 8 7 7 7 7 7 6 1 . . Core 1 | . . . . . . . . . . . . . 2 5 5 Treads 25 | . 28 22 22 22 22 18 30 30 30 30 30 26 23 23 23 Storage 21 | . 28 22 22 23 22 27 23 23 23 23 23 20 17 17 17 Processor 8 | . . . . . . . . . . . . 12 23 23 23 Protection 5 | . . . . . 8 8 7 7 7 7 7 3 4 3 4 Ballistic Gun 26 | . 28 22 22 22 32 28 30 30 29 30 27 24 22 23 22 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 98 | 10 38 38 38 54 47 71 70 70 70 73 73 81 98 98 98 Greatest Support 106 | 40 40 40 40 40 40 56 96 96 96 96 96 96 106 102 102 Greatest Overweight (x) 1 | . . . . 1 1 1 . . . . . . 1 . . Average Overweight (x) . | . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 22 | 6 16 16 16 22 16 22 22 22 22 22 22 22 22 22 22 Average Capacity 21 | 5 15 16 16 16 16 22 22 22 22 22 22 22 22 22 22 Most Carried 22 | 4 11 11 12 13 15 22 22 22 22 22 22 22 22 22 22 Average Carried 20 | 2 8 11 11 12 14 18 21 22 22 21 22 21 21 22 21 Final Capacity 22 | 6 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 Final Carried 22 | 4 11 11 12 12 15 22 22 22 22 22 22 22 22 22 20 Class Distribution -------------------- 44% | Messiah-Gunner 27% | Hauler-Tank 11% | Messiah-Tank 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Tank | -8/Mines Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Zion Messiah-Tank | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Warlord Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp War Matter Collected 4439 | 280 15 . . . 42 241 . 74 138 30 202 955 1944 158 360 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5944 | 96 15 . . . . 466 . . 191 . 268 956 2939 249 764 Parts 277 | 1 5 . . . . 23 . . 8 . 7 47 144 12 30 Haulers Intercepted 3 | . . . . . . 1 . . . . . . 2 . . Recyclers Shooed 5 | . . . . . . 2 . . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 147 | . . . . . . . . . 8 . 19 . . 12 108 Prevented 13 | . . . . . . . . . . . 3 . . . 10 Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp War Combat Hostiles Destroyed 82 | . . . . . . 6 . . 5 . 7 17 32 4 11 Guns 70 | . . . . . . 6 . . 2 . 4 11 32 4 11 AOE 12 | . . . . . . . . . 3 . 3 6 . . . Classes Destroyed 17 | 1 1 . . . . 5 . . 2 . 2 1 2 . 3 Worker 9 | . . . . . . 2 . . . . . . 7 . . Builder 6 | . . . . . . . . . . . . . 6 . . Tunneler 1 | . . . . . . . . . . . . . 1 . . Hauler 3 | . . . . . . 1 . . . . . . 2 . . Recycler 8 | 1 . . . . . 2 . . . . . 2 3 . . Watcher 2 | . 1 . . . . . . . . . . . 1 . . Swarmer 11 | . . . . . . 2 . . . . 3 6 . . . Grunt 26 | . . . . . . . . . 4 . 1 3 13 3 2 Brawler 6 | . . . . . . . . . . . 1 1 2 . 2 Duelist 4 | . . . . . . . . . . . . 2 1 . 1 Protector 1 | . . . . . . . . . . . . . . . 1 Sentry 12 | . . . . . . 2 . . . . 1 3 6 . . Hunter 11 | . . . . . . 2 . . . . . . 7 . 2 Programmer 6 | . . . . . . . . . 1 . . 2 2 . 1 Behemoth 3 | . . . . . . . . . . . 1 . 1 1 . Striker 1 | . . . . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 14 | 1 1 . . . . 2 . . 4 . 2 6 14 3 9 Combat Bots Only 9 | . . . . . . 2 . . 4 . 2 6 6 3 9 Max Kills in Single Turn 3 | 1 1 . . . . 2 . . 2 . 1 3 3 2 3 Gunslinging 1 | . . . . . . . . . . . . 1 1 1 . Exploded 3 | . . . . . . . . . 2 . 1 3 . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp War Damage Taken 6652 | . 20 . . . 65 585 . . 177 . 567 1120 2860 260 998 Core 542 | . . . . . 9 14 . . . . 65 125 181 111 37 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 94 | 100 100 . . . 97 97 . . . . 90 85 . . . Volleys Fired 215 | 5 1 . . . 3 31 . . 10 . 14 38 82 8 23 Largest 4 | 2 2 . . . 2 4 . . 4 . 4 4 4 4 4 Hottest 132 | 40 40 . . . 40 132 . . 96 . 104 119 127 127 127 Shots Fired 778 | 10 2 . . . 6 110 . . 34 . 38 126 328 32 92 Gun 763 | 10 2 . . . 6 110 . . 32 . 32 119 328 32 92 Cannon . | . . . . . . . . . . . . . . . . Launcher 15 | . . . . . . . . . 2 . 6 7 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 746 | 10 2 . . . 6 93 . . 32 . 32 119 328 32 92 Thermal 17 | . . . . . . 17 . . . . . . . . . Explosive 15 | . . . . . . . . . 2 . 6 7 . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 39 | 3 1 . . . 3 12 . . 10 . 26 25 39 22 20 Robot Miss Streak 5 | 1 1 . . . 1 5 . . 1 . 1 5 3 2 3 Penetration Max 1 | . . . . . . 1 . . . . . . 1 1 1 Secondary Targets 16 | . . . . . . 2 . . . . . 3 6 2 3 Max Gunslinging Chain 1 | . . . . . . 1 . . . . . 1 1 1 1 Shots Hit Robots 587 | 7 1 . . . 4 72 . . 29 . 34 88 256 27 69 Core Hits 275 | 2 1 . . . . 22 . . 10 . 20 48 123 9 40 Critical Hits 94 | . . . . . . 3 . . . . 1 13 53 7 17 Critical Kills 34 | . . . . . . . . . . . 1 6 18 3 6 Critical Parts Destroyed 59 | . . . . . . 3 . . . . . 7 35 3 11 Melee Attacks 16 | . . . . . . . . . . . . 7 8 . 1 Impact . | . . . . . . . . . . . . . . . . Slashing 16 | . . . . . . . . . . . . 7 8 . 1 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13847 | 68 28 . . . 38 895 . . 572 . 1161 2478 6069 622 1916 Guns 12042 | 68 14 . . . 23 893 . . 292 . 567 1708 5939 622 1916 Cannons . | . . . . . . . . . . . . . . . . Explosions 1626 | . . . . . . . . . 280 . 594 752 . . . Melee 35 | . . . . . . . . . . . . . 35 . . Ramming 144 | . 14 . . . 15 2 . . . . . 18 95 . . Kinetic 11812 | 68 14 . . . 23 663 . . 292 . 567 1708 5939 622 1916 Thermal 302 | . . . . . . 230 . . . . . 72 . . . Explosive 1554 | . . . . . . . . . 280 . 594 680 . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 35 | . . . . . . . . . . . . . 35 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . . 3 2 2 2 Average Corruption 1 | . . . . . . . . . . . . 2 1 1 1 Corruption Purged 2 | . . . . . . . . . . . . . . 2 . Effects 30 | . . . . . . . . . . . . 13 15 2 . Message Errors 9 | . . . . . . . . . . . . 3 5 1 . Heat Flow Errors 4 | . . . . . . . . . . . . 2 2 . . Energy Discharges 5 | . . . . . . . . . . . . 3 1 1 . Data Loss (minor) 3 | . . . . . . . . . . . . 2 1 . . Targeting Errors 9 | . . . . . . . . . . . . 3 6 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 95 | . . . . . . . . . . . 11 70 14 . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 81 | . . . . . . . . . . . 11 70 . . . Melee 14 | . . . . . . . . . . . . . 14 . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 31 | . . . . . . . . . . . 31 . . . . Shots 1 | . . . . . . . . . . . 1 . . . . Rammed 15 | 1 3 . . . 1 2 . . . . . 1 7 . . Targets Rammed 17 | 1 3 . . . 1 2 . . . . . 1 9 . . Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . 2 . . Highest Temperature 369 | . . . . . . 219 . . 81 . 86 301 332 230 369 Average Temperature 97 | . . . . . . 65 . . 38 . 28 94 99 111 169 Received Heat Transfer 1023 | . . . . . . 117 . . 45 . 105 273 378 48 57 Effects 6 | . . . . . . . . . . . . . . 3 3 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . . . . . 3 2 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . . . Heat Transferred 692 | . . . . . . 592 . . . . . 100 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp War Peak Influence 906 | 5 25 10 3 . 119 482 179 . . . . 572 906 . . Average Influence 286 | 1 7 10 3 . 117 301 164 . . . . 231 466 . . Maximum Alert Level 3 | . . . . . . 2 . . . . . 2 3 . . Low Security (%) 38 | 100 100 100 100 . 100 25 100 . . . . 40 3 . . Level 1 37 | . . . . . . 58 . . . . . 41 50 . . Level 2 15 | . . . . . . 16 . . . . . 17 20 . . Level 3 8 | . . . . . . . . . . . . . 24 . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 22 | . . . . . . 1 2 . . . 1 10 8 . . Investigation 4 | . . . . . . . 2 . . . . 2 . . . Extermination 4 | . . . . . . . . . . . . 2 2 . . Reinforcement 6 | . . . . . . . . . . . . 2 4 . . Assault 2 | . . . . . . . . . . . 1 . 1 . . Garrison 6 | . . . . . . 1 . . . . . 4 1 . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . 2 . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp War Distress Signals 8 | . . . . . . 4 . . . . . 1 3 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 152 | . 1 . . . 4 20 . . 5 . 21 23 51 6 21 Peak Tracking Total 12 | . 1 . . . 3 6 . . 4 . 8 5 7 4 12 Tactical Retreats 12 | . . . . . . . . . . . 3 1 3 2 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp War Traps Triggered 5 | . 1 . . . . . 1 . . . . 1 2 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . . 6 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp War Machines Disabled 11 | . . . . . . 2 . . . . 1 6 2 . . Max in Single Turn 4 | . . . . . . 1 . . . . 1 4 1 . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp War Machines Accessed 14 | . 1 1 . 1 . 2 2 . . 1 . 4 . . 2 Terminals 3 | . 1 . . . . . 2 . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . Total Hacks 35 | . 1 1 . 1 . 6 4 . . 3 . 12 . . 7 Successful 23 | . . . . 1 . 5 1 . . 3 . 6 . . 7 Failed 12 | . 1 1 . . . 1 3 . . . . 6 . . . Catastrophic 3 | . 1 . . . . . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 31 | . 1 . . . . . 2 . . . . 21 7 . . Terminals 5 | . 1 . . . . . 4 . . . . . . . . Fabricators 4 | . . . . . . . . . . . . 4 . . . Repair Stations 4 | . . . . . . 4 . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . Scanalyzers 6 | . . 1 . . . . . . . . . 5 . . . Garrison Access 3 | . . . . . . . . . . . . 3 . . . Terminal Hacks 12 | . . . . 1 . . 1 . . 3 . . . . 7 Record 1 | . . . . 1 . . . . . . . . . . . Part Schematic 3 | . . . . . . . . . . 3 . . . . . Prototype ID Bank 6 | . . . . . . . . . . . . . . . 6 Open Door 1 | . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . . Repair 2 | . . . . . . 2 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . 4 . . . Insert Component 2 | . . . . . . . . . . . . 2 . . . Analyze 2 | . . . . . . . . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . . . . . 3 . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 9 | . 1 1 . . . 1 2 . . . . 4 . . . Full Trace Events 1 | . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 3 . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . . . . Time 64 | . . . . . . 64 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . 9 . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . Parts Damaged 1 | . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp War Total Allies 14 | . . . 3 . . . . . . 7 1 2 1 . . Largest Group 8 | . . . 3 3 3 3 . . . 7 8 2 1 . . Highest-Rated Group 274 | . . . 40 40 40 40 . . . 242 274 66 28 . . Highest-Rated Ally 40 | . . . 16 16 16 16 . . . 40 40 34 28 . . Zionite Dispatches 3 | . . . . . . . . . . . . 2 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . 1 . . . Total Orders 3 | . . . . . . . . . . . . 2 1 . . STAY 2 | . . . . . . . . . . . . 1 1 . . DROP 1 | . . . . . . . . . . . . 1 . . . Ally Attacks 140 | . . . . . 11 52 . . . . 74 3 . . . Total Damage 2510 | . . . . . 95 481 . . . . 1838 96 . . . Kills 29 | . . . . . 4 12 . . . . 12 1 . . . Allies Corrupted 2 | . . . . . . . . . . . 1 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . 3 1 . . Emergency Access 1 | . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp War Turns Passed 9592 | 99 255 31 179 394 224 624 221 372 336 1937 515 1487 1650 435 833 Spaces Moved 4985 | 47 150 20 110 237 119 237 127 226 183 1154 265 714 754 190 452 Core 3 | 3 . . . . . . . . . . . . . . . Treads 4982 | 44 150 20 110 237 119 237 127 226 183 1154 265 714 754 190 452 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 180 160 165 165 165 165 162 160 160 160 Average Speed 164 | 152 160 160 160 161 175 180 164 165 165 165 165 164 163 160 160 Slowest Speed 185 | 160 160 160 160 180 180 180 165 165 165 165 165 165 185 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 33 3 38 59 48 28 5 58 42 89 51 35 22 39 68 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 4 | . . . . 1 . . . . . 3 . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . 1 . . 2 . 5 1 . . 1 . Spaces Dug 27 | . . . . . . . . . . . . 19 7 . 1 Terrain Destroyed 157 | . . . . . . 1 . . 9 . 43 69 23 4 8 Melee 15 | . . . . . . . . . . . . 7 7 . 1 Projectile 30 | . . . . . . 1 . . 1 . . 1 16 4 7 AOE 112 | . . . . . . . . . 8 . 43 61 . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp War Total 5882 | 62 161 19 113 250 127 373 141 225 196 1193 317 945 957 301 502 Wait 315 | . . . 3 9 . 65 . . . 12 14 105 7 100 . Move 4971 | 47 149 19 109 236 118 236 126 225 182 1153 264 713 753 189 452 Hop . | . . . . . . . . . . . . . . . . Pick Up 88 | 4 6 . 1 1 3 18 6 . 1 11 1 15 17 . 4 Fast Attach 37 | 6 1 . . 1 2 5 . . . 1 2 6 9 . 4 Attach 19 | . . . . . . 2 2 . . . . 3 9 . 3 Detach 2 | . . . . 1 . . . . . . . 1 . . . Swap 80 | . 1 . . . . 3 3 . 2 2 7 27 26 3 6 Drop 109 | . . . . 2 . 11 4 . 1 14 5 29 33 1 9 Fire 215 | 5 1 . . . 3 31 . . 10 . 14 38 82 8 23 Melee 16 | . . . . . . . . . . . . 7 8 . 1 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 16 | . 3 . . . 1 2 . . . . . 1 9 . . Escape Stasis 4 | . . . . . . . . . . . . . 4 . . Rewire 10 | . . . . . . . . . . . 10 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 7) 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 355 | -9/Materials | Discovered new exit (range 8) 386 | -9/Materials | Entered Mines 406 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 442 | -9/Mines | Learned Materials trap positions 489 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 555 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 555 | -9/Mines | Discovered new exit (range 5) 565 | -9/Mines | Entered Exiles 565 | -9/Exiles | Accompanied by 3 allies 605 | -9/Exiles | Met 8R-AWN 631 | -9/Exiles | Met EX-HEX 720 | -9/Exiles | Met EX-DEC 750 | -9/Exiles | Met EX-BIN 886 | -9/Exiles | Learned location of Zion (-7) 931 | -9/Exiles | Discovered new exit (range 14) 959 | -9/Exiles | Entered Mines 959 | -8/Mines | Accompanied by 3 allies 1167 | -8/Mines | Discovered new exit (range 9) 1183 | -8/Mines | Entered Materials 1183 | -8/Materials | Accompanied by 3 allies 1183 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1184 | -8/Materials | Loaded intel: 11 trap records 1305 | -8/Materials | Garrison activated, responded to threat 1367 | -8/Materials | Lost 3 parts (1p2w) 1609 | -8/Materials | Discovered new exit (range 15) 1715 | -8/Materials | Repaired Hrd. Medium Armor Plating 1742 | -8/Materials | Repaired Assault Rifle 1807 | -8/Materials | Entered Factory 1807 | -7/Factory | Evolved 2 slots: Propulsion x2 2010 | -7/Factory | Identified exit to Storage 2010 | -7/Factory | Identified exit to Lower Caves 2028 | -7/Factory | Entered Lower Caves 2134 | -7/Lower Caves | Build established: Hauler-Tank 2274 | -7/Lower Caves | Encountered a Warlord checkpoint 2358 | -7/Lower Caves | Identified exit to Lower Caves 2400 | -7/Lower Caves | Entered another Lower Caves area 2422 | -7/Lower Caves | Discovered new exit (range 11) 2501 | -7/Lower Caves | Learned 8 Factory zone layouts 2726 | -7/Lower Caves | Discovered new exit (range 8) 2736 | -7/Lower Caves | Entered Zion 2817 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2872 | -7/Zion | Discovered new exit (range 14) 3008 | -7/Zion | Found Prototype Processor 3036 | -7/Zion | Found Prototype Processor 3045 | -7/Zion | Found Prototype Processor 3050 | -7/Zion | Found Prototype Processor 3054 | -7/Zion | Found Prototype Processor 3056 | -7/Zion | Found Prototype Hackware 3483 | -7/Zion | Received a visual enhancement algorithm 3630 | -7/Zion | Learned location of Data Miner (-6) 3750 | -7/Zion | Learned location of Armory (-4) 3892 | -7/Zion | Gained Derelict followers 4179 | -7/Zion | Imprinted 4181 | -7/Zion | Declared Zion's savior 4467 | -7/Zion | Build established: Messiah-Tank 4673 | -7/Zion | Entered Proximity Caves 4673 | -6/Proximity Caves | Accompanied by 7 allies 4733 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4836 | -6/Proximity Caves | Spotted B-75 Beast 4866 | -6/Proximity Caves | Destroyed B-75 Beast 5134 | -6/Proximity Caves | Discovered new exit (range 7) 5188 | -6/Proximity Caves | Entered Factory 5188 | -6/Factory | Accompanied by 2 allies 5188 | -6/Factory | Evolved 2 slots: Utility x2 5218 | -6/Factory | Garrison activated, responded to threat 5279 | -6/Factory | Zion Kinetic Resupply teleported in 5292 | -6/Factory | Identified Spectral Analyzer 5296 | -6/Factory | Identified Exp. Target Analyzer (x2) 5409 | -6/Factory | Identified Exp. Core Analyzer 5475 | -6/Factory | Identified Exp. Armor Integrity Analyzer 5576 | -6/Factory | Build established: Messiah-Gunner 6031 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6083 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6121 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6122 | -6/Factory | Zion Hover Resupply teleported in 6137 | -6/Factory | Garrison activated, responded to threat 6418 | -6/Factory | Terminal network hard line cut 6558 | -6/Factory | Discovered new exit (range 14) 6675 | -6/Factory | Entered another Factory area 6675 | -5/Factory | Evolved 2 slots: Utility x2 6728 | -5/Factory | Spotted B-75 Beast 6754 | -5/Factory | Destroyed B-75 Beast 7337 | -5/Factory | Lost 3 parts (1p2w) 7451 | -5/Factory | Found Powered Armor 7455 | -5/Factory | Found Powered Armor 7460 | -5/Factory | Found Powered Armor 7462 | -5/Factory | Found Powered Armor 7465 | -5/Factory | Found Powered Armor 7467 | -5/Factory | Found Powered Armor 8156 | -5/Factory | Retrieved Zion intel report: Emergency Access 8157 | -5/Factory | Zion Infowar Resupply teleported in 8175 | -5/Factory | First assault squad dispatched 8203 | -5/Factory | Terminal network hard line cut 8242 | -5/Factory | Garrison activated, responded to threat 8296 | -5/Factory | Discovered new exit (range 18) 8325 | -5/Factory | Entered Upper Caves 8542 | -5/Upper Caves | Spotted B-75 Beast 8554 | -5/Upper Caves | Destroyed B-75 Beast 8744 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 8760 | -5/Upper Caves | Entered Warlord 8813 | -5/Warlord | System corruption cleaned by Quarantine Array 8928 | -5/Warlord | Rebuked by Warlord 8953 | -5/Warlord | Warlord's base attacked by MAIN.C 9220 | -5/Warlord | Found Prototype Energy Cannon 9222 | -5/Warlord | Found Prototype Energy Cannon 9223 | -5/Warlord | Identified Vortex Driver (x2) 9232 | -5/Warlord | Found Prototype Energy Gun 9232 | -5/Warlord | Identified Vortex Rifle 9240 | -5/Warlord | Found Prototype Piercing Weapon 9248 | -5/Warlord | Identified Vortex Lance 9303 | -5/Warlord | Warlord forces counterattacked 9486 | -5/Warlord | Spotted Striker 9511 | -5/Warlord | Destroyed Striker 9566 | -5/Warlord | Spotted Executioner 9573 | -5/Warlord | Destroyed 9 combat bots 9589 | -5/Warlord | Destroyed Executioner 9590 | -5/Warlord | Spotted Striker 9593 | -5/Warlord | Self-destructed Last Messages --------------- 09581_ Imp. Treads destroyed. 09584_ Penetrated by Slug. 09586_ Slug penetrates Executioner. 09586_ Executioner suffers critical hit. 09586_ Destroyed Prototype Ballistic Gun. 09586_ Slug penetrates Executioner. 09586_ Executioner suffers critical hit. 09586_ Destroyed Prototype Reactor. 09586_ Executioner suffers critical hit. 09586_ Destroyed Prototype Device. 09589_ Executioner suffers critical hit. 09589_ Destroyed Prototype Leg. 09589_ Slug penetrates Executioner. 09589_ Executioner suffers critical hit. 09589_ Executioner destroyed. 09592_ Slug penetrates Earth. 09592_ Penetrated by Slug. 09593_ Overheating: System interference. 09593_ KE Penetrator temporarily disabled. 09593_ Gauss Rifle temporarily disabled. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ??????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ????????????????????????????? ???????????????????? | | #?#######????????????????????? ??????????????????? | | #?# #?????????????????????# ?????##??????????? | | ### #?????????????????????? ??### ??????????? | | +? #??????????????????????? ?? ??????##??? | | #?# #?????##????????????????? ### ?????? ##? | | #?? ?????#""#????????????????? ?????? ?? | | #??# #?????#""#?????????????????# #????? ?? | | #??# #?????#""#?????????????????# ????? #?? | | #??# #?????#""#??????????????????# ##??? #?? | | #??# #?????#""#???????????????????# #??? ##? | | #### #######""#####????????????????# ##?? #? | | # # "" "############??????# ### #?? | | # % "" """"" "#?? #*##;%= #??? | | # "" [%[ [%# !%%%[*%%=% ;#??? | | ! ! % % % % *=%[%;%*%%%%%%[ #??? | | * %= ! %% !%*%%!%%!i%!%=!%s! #? | | %= !%@%*%%!%=!%%[%*=!!![Ks | | Y ; %% %%%%[!%!!#%=%=*=% h #? | | # "" %%=%%%%= ![!%%%##%! #?? | | # "" " "*% %%#=[!##### #?? | | # # "" "#####;###;##%### #### # #?? | | #### #######""## ##???###??##??#?# #?# #?? | | #??# #?????#""####??????????????? ### #?? | | #??# #?????#""#????????????????? ### ##?? | | ???# #?????#""#????????????????? ##?# #??? | | ??? #?????#""#???????????????? ???## ##??? | | ??###+##?????#""#???????????????# ????## #???? | | ??????????????##????????????????# #?????# #???? | | ????????????????????????????????# ??????## ##??? | | ????????????????????????????????# ??????## #??? | | ???????????????????????????????? ?????## #??? | | ???????????????????????????????? ?????# #??? | | ??????????????????????????????? #??????# #??? | | ??????????????????????????????? #???????# #??? | | ?????????????????????????????? ????????# #??? | | ?????????????????????????????? ????????## ##??? | | ??????????????????????????????#?????????? #???? | | ????????????????????????????????????????? ##???? | | ?????????????????????????????????????????####????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 400 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 90 Recoil Reduction 4 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Lyr. Medium Armor Plating | -6/Factory | Scanalyzed Barrage Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaUltimateAnalyzer Manual? 0 Play Time 00:51:39 Cumulative 436.1 hours Start 2020.01.03 @ 14:46:19 End 2020.01.03 @ 15:35:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 758 Rogue 758 Adventurer 0 Explorer 0 Win Type - Total 32 Types 24/0/3/4/1/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd30c4bb-7f5b-4d1d-bd25-78879c86f478