Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.05 @ 18:37:58 // AFD2020/Player2 Player: Ape Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (47) 235 Value Destroyed (1469) 1469 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1065) 1065 TOTAL SCORE: 6629 Bonus ------- High Alert Combat Kills 153 Follower Combat Kills 1142 Aligned with FarCom 300 Friendly Fire -530 Cogmind --------- Core Integrity 0/700 Matter 211/300 Energy 310/310 System Corruption 0% Temperature Cool (49) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (3) --- Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Heavy Armor Plating Reflective Plating > --- WEAPON (4) ------- Gauss Rifle Flak Gun Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY (10) --- Improved Deuterium Engine Medium Treads Large Storage Unit High-capacity Battery (400) High-capacity Matter Pod (200) Experimental Sensor Array Skeleton Box High-powered Shotgun Barrage Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Heavy Armor Plating Reflective Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Large Storage Unit High-capacity Battery High-capacity Matter Pod Experimental Sensor Array Skeleton Box High-powered Shotgun Barrage Gun Rocket Launcher [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Arc Projector Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 3 | . . . . . 2 1 . . . Weapon 2 | . . . . . 2 . . . . Parts Attached 63 | 6 7 1 . . 18 12 5 . 14 Power 7 | 1 1 . . . 2 2 . . 1 Engine 4 | 1 . . . . 1 2 . . . Core 3 | . 1 . . . 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 15 | 2 1 . . . 5 3 1 . 3 Treads 15 | 2 1 . . . 5 3 1 . 3 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 1 3 1 . . 4 3 1 . 5 Device 3 | . . . . . 1 . . . 2 Storage 3 | 1 2 . . . . . . . . Processor 4 | . . . . . 3 1 . . . Hackware . | . . . . . . . . . . Protection 8 | . 1 1 . . . 2 1 . 3 Artifact . | . . . . . . . . . . Weapon 23 | 2 2 . . . 7 4 3 . 5 Energy Gun 2 | . . . . . 2 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | 2 . . . . 3 4 2 . 5 Ballistic Cannon 2 | . 2 . . . . . . . . Launcher 3 | . . . . . 2 . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 5 | . . . . . . 1 . . 4 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . . . . . . . . 3 Weapon 2 | . . . . . . 1 . . 1 Highest Loss Streak 4 | . . . . . . 1 . . 4 Average Slot Usage (%) 95 | . 92 99 100 100 99 91 92 92 90 Engine 3 | . 5 . . . 3 7 7 7 4 Core 6 | . 8 14 14 14 5 . . . 2 Treads 24 | . 28 28 28 28 18 22 23 23 23 Device 1 | . . . . . 6 . . . . Storage 10 | . 14 14 14 14 9 7 7 7 7 Processor 5 | . . . . . 11 10 8 7 7 Protection 11 | . 6 13 14 14 9 11 13 15 13 Energy Gun 3 | . . . . . 17 6 . . . Ballistic Gun 14 | . 19 . . . 11 21 30 30 29 Ballistic Cannon 11 | . 8 28 28 28 5 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 11 30 35 35 35 46 61 59 59 61 Greatest Support 84 | 40 40 40 40 40 40 68 71 71 84 Greatest Overweight (x) 3 | 3 . . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 10 Most Carried 10 | 6 8 7 9 10 10 10 10 10 10 Average Carried 8 | 4 2 6 8 9 9 9 9 10 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 6 7 9 10 10 10 10 10 10 Class Distribution -------------------- 46% | Mutant 26% | Scavenger-Tank 12% | Scavenger-Skirmisher 5% | Scavenger-Gunner 3% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Matter Collected 2127 | 260 317 209 . 64 449 312 168 44 304 Remotely . | . . . . . . . . . . Salvage Created 1968 | . 300 134 . 7 905 332 39 . 251 Parts 108 | . 13 5 . . 59 14 2 . 15 Haulers Intercepted 4 | . . . . . 4 . . . . Recyclers Shooed 4 | . 2 . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 4 6 . Prevented 9 | . . . . . . . 5 2 2 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Combat Hostiles Destroyed 32 | . 5 4 . 1 13 4 3 . 2 Guns 17 | . 5 . . . 7 3 . . 2 Cannons 6 | . . 4 . 1 1 . . . . AOE 9 | . . . . . 5 1 3 . . Classes Destroyed 12 | . 3 . . . 5 2 . . 2 Worker 3 | . . . . . 3 . . . . Hauler 4 | . . . . . 4 . . . . Recycler 4 | . 2 1 . . 1 . . . . Watcher 1 | . . . . . . 1 . . . Swarmer 11 | . 2 3 . 1 2 . 3 . . Grunt 9 | . 3 1 . . 4 1 . . . Brawler 2 | . . . . . 1 1 . . . Duelist 2 | . . . . . 2 . . . . Sentry 6 | . . . . . 4 2 . . . Programmer 1 | . . . . . . 1 . . . Zionite 2 | . . . . . . . . . 2 Marauder 2 | . . . . . . . . . 2 Best Kill Streak 6 | . 2 2 . 1 6 1 3 . 3 Combat Bots Only 4 | . 2 2 . 1 4 1 3 . 2 Max Kills in Single Turn 3 | . 1 2 . 1 3 2 2 . 1 Gunslinging 1 | . . . . . 1 . . . . Exploded 2 | . . . . . 2 1 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Damage Taken 2601 | . 210 234 . 62 232 550 127 19 1167 Core 255 | . . 25 . 10 15 94 12 . 99 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 64 75 . . . . Volleys Fired 150 | . 44 19 . 8 34 19 6 2 18 Largest 4 | . 2 2 . 2 4 4 4 4 4 Hottest 180 | . 70 70 . 70 180 163 106 109 122 Shots Fired 422 | . 88 38 . 16 115 72 18 8 67 Gun 331 | . 86 . . . 82 72 16 8 67 Cannon 83 | . 2 38 . 16 27 . . . . Launcher 8 | . . . . . 6 . 2 . . Special . | . . . . . . . . . . Kinetic 344 | . 88 38 . 16 53 58 16 8 67 Thermal . | . . . . . . . . . . Explosive 8 | . . . . . 6 . 2 . . Electromagnetic 70 | . . . . . 56 14 . . . Robot Hit Streak 39 | . 12 4 . 2 21 39 3 6 12 Robot Miss Streak 9 | . 4 4 . 3 3 4 4 3 9 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 299 | . 62 21 . 5 80 58 15 7 51 Core Hits 126 | . 20 7 . 1 46 23 9 3 17 Critical Hits 2 | . 1 . . 1 . . . . . Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4983 | . 468 250 . 66 1784 997 457 142 819 Guns 3168 | . 468 . . . 806 728 205 142 819 Cannons 457 | . . 250 . 66 141 . . . . Explosions 1358 | . . . . . 837 269 252 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2968 | . 468 250 . 66 453 565 205 142 819 Thermal 269 | . . . . . . 269 . . . Explosive 1089 | . . . . . 837 . 252 . . Electromagnetic 657 | . . . . . 494 163 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 2 2 Average Corruption 1 | . . . . . . 1 2 2 2 Corruption Purged . | . . . . . . . . . . Effects 12 | . . . . . . 3 6 1 2 Message Errors 5 | . . . . . . 1 1 1 2 Energy Discharges 3 | . . . . . . 1 2 . . Data Loss (minor) 2 | . . . . . . 1 1 . . Targeting Errors 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 22 | . . . . 2 16 . 4 . . Projectiles 16 | . . . . 2 14 . . . . Explosions 6 | . . . . . 2 . 4 . . Melee . | . . . . . . . . . . Knockbacks 6 | . . 2 . 2 2 . . . . Impact . | . . . . . . . . . . Kinetic 6 | . . 2 . 2 2 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 124 | . . . . . . 124 . . . Shots 2 | . . . . . . 2 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 325 | . 25 146 . 164 234 325 105 69 320 Average Temperature 69 | . 8 56 . 73 50 101 49 36 112 Received Heat Transfer 303 | . 93 60 . . 36 87 . 9 18 Effects 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . 2 . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 162 | . . . . . . 162 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Peak Influence 889 | . 281 224 . 122 889 452 . . . Average Influence 192 | . 125 120 . 41 348 294 . . . Maximum Alert Level 3 | . 1 1 . . 3 2 . . . Low Security (%) 54 | 100 76 72 . 100 22 16 . . . Level 1 32 | . 23 27 . . 42 62 . . . Level 2 10 | . . . . . 27 21 . . . Level 3 1 | . . . . . 8 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 1 . . 6 2 . . . Investigation 4 | . 1 1 . . 1 1 . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 2 | . 1 . . . 1 . . . . Assault 2 | . . . . . 2 . . . . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Distress Signals 1 | . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 86 | . 15 9 . 2 25 13 7 3 12 Peak Tracking Total 4 | . 4 3 . 2 4 3 4 3 3 Tactical Retreats 7 | . . 1 . 1 2 . 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Traps Triggered 1 | . . . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Machines Disabled 13 | . . 2 . . 2 7 1 . 1 Max in Single Turn 5 | . . 1 . . 1 5 . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Machines Accessed 15 | . 3 1 1 . 4 5 1 . . Terminals 8 | . 2 . . . 4 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . Total Hacks 35 | . 11 1 1 . 14 7 1 . . Successful 23 | . 8 1 1 . 11 1 1 . . Failed 12 | . 3 . . . 3 6 . . . Catastrophic 4 | . . . . . 1 3 . . . Database Lockouts . | . . . . . . . . . . Manual 17 | . 8 . 1 . 6 2 . . . Terminals 26 | . 10 . . . 14 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . . . . 2 . . . Scanalyzers 3 | . . . . . . 3 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 3 1 1 . 7 . 1 . . Prototype ID Bank 3 | . 1 . . . 2 . . . . Open Door 2 | . . 1 . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . . Unreport Threat 3 | . . . . . 3 . . . . Locate Traps 3 | . 2 . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 25 | . 13 . . . 9 3 . . . Terminals 8 | . 4 . . . 4 . . . . Track 3 | . 2 . . . 1 . . . . Botnet 3 | . 1 . . . 2 . . . . Operators 2 | . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . Tunnel 2 | . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 2 . . . 4 4 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Machine Destruction 4 | . . . . . 4 . . . . Robots Rewired 2 | . . . . . . 1 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Total Allies 9 | . 1 2 . 4 . 1 1 . . Largest Group 5 | . 1 3 3 5 5 2 2 2 2 Highest-Rated Group 149 | . 57 105 105 133 149 111 122 122 124 Highest-Rated Ally 98 | . 57 62 62 62 84 92 92 92 98 Total Orders . | . . . . . . . . . . Ally Attacks 184 | . 23 18 . 14 64 13 8 3 41 Total Damage 6339 | . 377 300 . 230 2075 387 592 204 2174 Kills 69 | . 7 6 . 3 23 5 6 3 16 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . 1 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Turns Passed 6456 | 82 662 1005 489 783 921 1060 726 279 449 Spaces Moved 3429 | 47 301 559 285 457 411 566 416 164 223 Core 19 | 19 . . . . . . . . . Treads 3410 | 28 301 559 285 457 411 566 416 164 223 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 163 163 163 160 Average Speed 164 | 145 160 160 160 160 180 167 163 163 161 Slowest Speed 200 | 200 160 160 160 160 185 185 163 163 163 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 3 55 99 69 96 33 17 67 31 31 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 2 | . 1 . . . . 1 . . . Known Exits Taken 3 | . . . . 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . Scrap Searched 10 | . . 2 . 2 . . 3 2 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 102 | . . . . . 31 51 20 . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 102 | . . . . . 31 51 20 . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Total 3977 | 58 416 633 318 493 522 637 455 173 272 Wait 227 | . 43 51 32 28 31 22 14 6 . Move 3420 | 46 300 558 284 456 410 565 415 163 223 Hop . | . . . . . . . . . . Pick Up 36 | 6 7 2 2 1 8 3 2 1 4 Fast Attach 40 | 6 3 . . . 9 9 2 . 11 Attach 7 | . 2 1 . . . 1 1 . 2 Detach 13 | . 4 1 . . 3 2 2 . 1 Swap 16 | . 2 . . . 9 2 2 . 1 Drop 57 | . 11 1 . . 18 11 3 1 12 Fire 150 | . 44 19 . 8 34 19 6 2 18 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 11 | . . . . . . 3 8 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 12) 745 | -10/Materials | Entered Mines 745 | -10/Mines | Accompanied by 1 ally 764 | -10/Mines | Learned location of 1 exit from Materials 905 | -10/Mines | Learned Materials garrison access intel 908 | -10/Mines | Discovered new exit (range 8) 1020 | -10/Mines | Met a Derelict shopkeep closing up shop 1116 | -10/Mines | Discovered new exit (range 13) 1149 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1739 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1740 | -10/Mines | Discovered new exit (range 5) 1750 | -10/Mines | Entered Exiles 1750 | -10/Exiles | Accompanied by 3 allies 1780 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1789 | -10/Exiles | Met 8R-AWN 1818 | -10/Exiles | Met EX-HEX 1862 | -10/Exiles | Met EX-BIN 1882 | -10/Exiles | Aligned with FarCom system 1883 | -10/Exiles | Given EX-Vault access code 1920 | -10/Exiles | Opened EX-Vault 1934 | -10/Exiles | Found Skeleton Box 1969 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2096 | -10/Exiles | Met EX-DEC 2220 | -10/Exiles | Discovered new exit (range 14) 2239 | -10/Exiles | Left Exiles lab with Skeleton Box 2239 | -10/Exiles | Entered Mines 2239 | -9/Mines | Accompanied by 1 ally 2460 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2467 | -9/Mines | Found Prototype Device 2606 | -9/Mines | Discovered new exit (range 11) 2622 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2722 | -9/Mines | Identified exit to Materials 2988 | -9/Mines | Received a Mining Laser from a helpful Derelict 3022 | -9/Mines | Entered Materials 3022 | -8/Materials | Accompanied by 5 allies 3022 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 3023 | -8/Materials | Identified exit to Factory 3024 | -8/Materials | Loaded intel: 1 garrison access location 3261 | -8/Materials | Garrison activated, responded to threat 3569 | -8/Materials | Build established: Scavenger-Skirmisher 3637 | -8/Materials | Discovered exit to Factory (range 11) 3792 | -8/Materials | Garrison activated, responded to threat 3822 | -8/Materials | First assault squad dispatched 3943 | -8/Materials | Entered Factory 3943 | -7/Factory | Accompanied by 1 ally 3943 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4315 | -7/Factory | Rewired Cogmind 4332 | -7/Factory | Build established: Scavenger-Tank 4440 | -7/Factory | Discovered new exit (range 16) 4626 | -7/Factory | Identified exit to Storage 4693 | -7/Factory | Discovered new exit (range 15) 4711 | -7/Factory | Identified exit to Factory 4911 | -7/Factory | Build established: Scavenger-Skirmisher 4947 | -7/Factory | Discovered new exit (range 15) 4978 | -7/Factory | Identified exit to Lower Caves 5003 | -7/Factory | Entered Lower Caves 5003 | -7/Lower Caves | Accompanied by 1 ally 5052 | -7/Lower Caves | Rewired Cogmind 5477 | -7/Lower Caves | Build established: Scavenger-Tank 5678 | -7/Lower Caves | Discovered new exit (range 8) 5729 | -7/Lower Caves | Entered another Lower Caves area 5729 | -7/Lower Caves | Accompanied by 2 allies 5729 | -7/Lower Caves | Discovered exit to Factory (range 13) 5732 | -7/Lower Caves | Encountered a Warlord checkpoint 5909 | -7/Lower Caves | Learned Factory security intel 5956 | -7/Lower Caves | Discovered new exit (range 13) 6008 | -7/Lower Caves | Entered Zion 6008 | -7/Zion | Accompanied by 2 allies 6087 | -7/Zion | Given A8's code to call for help 6097 | -7/Zion | Discovered new exit (range 8) 6099 | -7/Zion | Identified exit to Deep Caves 6210 | -7/Zion | System corruption cleaned by Quarantine Array 6220 | -7/Zion | Attacked by Zionites 6220 | -7/Zion | Spotted LW-N89(B) 6220 | -7/Zion | Spotted 59-FR0(B) 6238 | -7/Zion | Destroyed LW-N89(B) 6249 | -7/Zion | Destroyed 59-FR0(B) 6279 | -7/Zion | Lost 4 parts (3u1w) 6434 | -7/Zion | Core integrity fell below 50% 6451 | -7/Zion | 99-TNT came to Zion's defense 6451 | -7/Zion | Core integrity fell below 20% 6457 | -7/Zion | Core destroyed Last Messages --------------- 06424_ Player 2 attaches EM Shotgun. 06425_ Player 2 attaches Aluminum Leg. 06426_ Player 2 attaches EM Shotgun. 06427_ The unstable cave ceiling collapses. 06427_ Player 2 attaches Plasma Cannon. 06430_ Player 2 attaches Aluminum Leg. 06431_ Player 2 attaches Flak Gun. 06435_ Player 2 attaches Lgt. Assault Rifle. 06439_ Player 2 attaches Imp. Cooling System. 06440_ Player 2 attaches Great Maul. 06441_ The unstable cave ceiling collapses. 06446_ NC-KJ3(z) pulls a Mak. Laser out of the Twisted Machinery. 06447_ Player 2 drops Sml. Storage Unit. 06448_ Player 2 removes Great Maul. 06448_ Player 2 removes Lrg. Storage Unit. 06449_ Player 2 drops Lrg. Storage Unit. 06449_ Player 2 attaches Great Maul. 06451_ 99-TNT: "A little bot told me Zion's under atttack, is this your doing?!" 06456_ Player 2 attaches Mak. Hover Unit. 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"""""" "" """"#????????????? | | """ """#?????????????? | | "" ""???????????????? | | ??????????????? | | ???""" / ??????????????? | | ????""" = ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 3 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightWeaponNetwork Manual? 0 Play Time 01:02:05 Cumulative 200.2 hours Start 2020.04.05 @ 17:37:38 End 2020.04.05 @ 18:37:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 10 Types 6/0/4/0/0/0/0 Lore% 74 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7b81bd5-76aa-4116-9da6-e836689d63cc