Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 00:00:35 Player: Dewz Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (68) 340 Value Destroyed (2979) 2979 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 8198 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/1150 Matter 45/300 Energy 21/100 System Corruption 1% Temperature Cool (21) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Thermal Shield Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg Armored Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink Cooling System High-capacity Storage Unit Improved Cloaking Device > --- WEAPON ----------- Tesla Rifle Wave Gun Matter Neutralizer Railgun Heavy Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Fission Core Cooling System High-capacity Storage Unit Thermal Shield Tesla Rifle Tesla Rifle Variable Charge Gun Enhanced Gauss Cannon [Rating: 109] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 2 | . . . 1 . . . 1 . . Propulsion 4 | . . 2 . . . . . 1 1 Utility 3 | . . . 1 1 . . . . 1 Weapon 3 | . . . . 1 . . 1 1 . Parts Attached 117 | 7 3 12 8 15 . 1 8 24 39 Power 26 | 1 . 2 2 3 . 1 2 5 10 Engine 8 | 1 . 2 2 1 . . 1 . 1 Core 16 | . . . . 2 . 1 1 5 7 Reactor 2 | . . . . . . . . . 2 Propulsion 26 | 2 . 5 4 . . . 3 7 5 Treads . | . . . . . . . . . . Leg 26 | 2 . 5 4 . . . 3 7 5 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 28 | 1 1 2 1 3 . . 1 6 13 Device 21 | . 1 . 1 2 . . 1 6 10 Storage 4 | 1 . 2 . 1 . . . . . Processor 3 | . . . . . . . . . 3 Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 37 | 3 2 3 1 9 . . 2 6 11 Energy Gun 28 | 1 1 3 1 8 . . 2 5 7 Energy Cannon 3 | . 1 . . 1 . . . . 1 Ballistic Gun 4 | 2 . . . . . . . 1 1 Ballistic Cannon 2 | . . . . . . . . . 2 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . . . 1 Parts Lost 48 | . . 4 . . . . 2 10 32 Power 14 | . . 2 . . . . 1 3 8 Propulsion 13 | . . 1 . . . . . 2 10 Utility 5 | . . . . . . . . 2 3 Weapon 16 | . . 1 . . . . 1 3 11 Highest Loss Streak 22 | . . 3 . . . . 2 5 22 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 95 98 100 100 100 100 97 97 94 Engine 10 | . 14 10 18 13 15 11 10 9 1 Core 3 | . . . . 1 . 2 7 6 9 Leg 30 | . 28 43 36 30 30 30 26 28 28 Device 17 | . 9 11 18 23 23 23 20 16 12 Storage 7 | . 14 11 9 7 7 7 6 5 5 Processor 1 | . . . . . . . . . 7 Energy Gun 17 | . 11 15 18 21 15 15 19 26 15 Energy Cannon 4 | . 12 6 . 1 7 7 5 . 3 Peak Build Rating 109 | 6 11 15 34 48 47 47 62 74 109 Average Rating 49 | 4 9 13 25 43 47 47 57 65 81 On Entrance 33 | . 6 11 15 34 47 47 47 61 64 Naked Turns 2 | . . . . . . . . . 2 Heaviest Build 111 | 12 16 31 40 72 72 74 85 89 111 Greatest Support 98 | 20 20 40 72 72 72 72 72 82 98 Greatest Overweight (x) 2 | 2 . . . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 20 | 8 8 15 15 20 20 20 20 20 20 Average Capacity 18 | 7 8 14 15 18 20 20 20 20 19 Most Carried 20 | 2 8 15 15 19 19 19 20 18 14 Average Carried 14 | 1 6 9 13 15 19 18 18 15 10 Final Capacity 20 | 8 8 15 15 20 20 20 20 20 5 Final Carried 19 | 2 8 14 15 19 19 19 19 15 2 Class Distribution -------------------- 38% | Gunner 21% | Tank 20% | Scavenger-Gunner 14% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Tank | -6/Factory Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 1572 | 220 92 107 . 136 94 10 66 347 500 Remotely . | . . . . . . . . . . Salvage Created 2797 | . 187 604 . 136 97 115 295 711 652 Parts 141 | . 14 40 . 7 4 2 8 34 32 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 6 2 . . . Prevented 6 | . . . . . 6 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 56 | . 3 14 . 3 4 2 7 11 12 Guns 42 | . 2 11 . 3 4 . 5 9 8 Cannons 10 | . 1 2 . . . 1 2 . 4 AOE 1 | . . 1 . . . . . . . Classes Destroyed 12 | . 4 3 . . . 1 1 1 2 Worker 3 | . . . . . . . . 3 . Builder 4 | . 1 1 . . . . . . 2 Tunneler 1 | . . 1 . . . . . . . Operator 1 | . 1 . . . . . . . . Watcher 3 | . 1 . . . . . . 1 1 Swarmer 11 | . . 3 . . 4 . 3 1 . Grunt 17 | . 3 7 . 3 . . 2 2 . Sentry 8 | . . 4 . . . 1 1 . 2 Specialist 3 | . . . . . . . . . 3 Hunter 3 | . . . . . . 1 . 2 . Programmer 13 | . . . . . . . 1 6 6 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 5 | . 2 5 . 3 4 1 2 5 2 Combat Bots Only 5 | . 2 5 . 3 4 1 2 4 2 Max Kills in Single Turn 2 | . 1 1 . 1 2 1 1 2 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 624 | . 8 67 . 6 26 40 57 98 322 Missed 187 | . 2 25 . . 10 12 21 20 97 Damage Taken 7310 | . 75 572 . 95 226 231 469 1262 4380 Core 1426 | . 12 70 . 16 12 17 90 56 1153 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 52 | . . . . . . . 32 20 . Core Remaining (%) 93 | 100 95 82 100 . . 93 89 94 . Volleys Fired 176 | . 12 38 . 7 6 7 19 35 52 Largest 5 | . 2 2 . 3 3 3 4 5 5 Hottest 416 | . 121 121 . 207 213 213 282 361 416 Shots Fired 561 | . 24 63 . 20 16 21 69 146 202 Gun 425 | . 12 51 . 20 10 14 51 146 121 Cannon 136 | . 12 12 . . 6 7 18 . 81 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 79 | . 4 . . . . . . 6 69 Thermal 428 | . 8 51 . 20 16 21 69 134 109 Explosive . | . . . . . . . . . . Electromagnetic 54 | . 12 12 . . . . . 6 24 Robot Hit Streak 13 | . 5 13 . 6 3 12 6 6 9 Robot Miss Streak 14 | . 1 4 . 3 2 1 4 14 4 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . 1 . Shots Hit Robots 314 | . 15 43 . 12 6 17 39 76 106 Core Hits 125 | . 6 26 . 6 4 2 13 33 35 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 2 Critical Strikes 26 | . 1 2 . . 1 . 4 6 12 Burn 14 | . 1 2 . . 1 . 4 6 . Destroy 2 | . . . . . . . . . 2 Blast 10 | . . . . . . . . . 10 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7866 | . 355 845 . 216 141 360 850 1663 3436 Guns 4914 | . 70 526 . 216 91 210 580 1644 1577 Cannons 2588 | . 263 205 . . 50 150 262 . 1658 Explosions 303 | . 22 109 . . . . . . 172 Melee . | . . . . . . . . . . Ramming 61 | . . 5 . . . . 8 19 29 Kinetic 1315 | . 38 . . . . . . 44 1233 Thermal 5582 | . 54 635 . 216 141 360 842 1494 1840 Explosive 50 | . . . . . . . . . 50 Electromagnetic 858 | . 263 205 . . . . . 106 284 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . 1 7 3 Average Corruption 2 | . . . . . . . 1 4 1 Corruption Purged 13 | . . . . . . . . 5 8 Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . . . . 2 5 7 Message Errors 3 | . . . . . . . 1 2 . Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 1 1 . Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 56 | . 20 12 . . . . . . 24 Projectiles 11 | . 11 . . . . . . . . Explosions 45 | . 9 12 . . . . . . 24 Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . . . . . 6 Impact . | . . . . . . . . . . Kinetic 5 | . . . . . . . . . 5 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 386 | . . 52 . . . . . . 334 Shots 9 | . . 1 . . . . . . 8 Rammed . | . . . . . . . . . . Targets Rammed 6 | . . 1 . . . . 1 1 3 Kicked 6 | . . 1 . . . . 1 1 3 Crushed . | . . . . . . . . . . Highest Temperature 756 | . 90 78 . 136 117 192 198 756 667 Average Temperature 163 | . 36 26 . 58 51 84 114 234 236 Received Heat Transfer 1080 | . 42 198 . 54 . 48 90 45 603 Effects 48 | . . . . . . . . 28 20 Shutdowns 19 | . . . . . . . . 11 8 Energy Bleed 2 | . . . . . . . . . 2 Interference 15 | . . . . . . . . 10 5 Matter Decay 4 | . . . . . . . . 3 1 Short Circuit 4 | . . . . . . . . 3 1 Damage (minor) 1 | . . . . . . . . 1 . Damage (major) 1 | . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . 2 . Combat Hostiles 3 | . . . . . . 1 . 2 . Parts Melted 33 | . . 3 . 2 1 1 8 14 4 Heat Transferred 10613 | . 198 1593 . 444 333 629 1739 3481 2196 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 1 . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 475 | . 173 475 215 168 . . 192 268 249 Initial 200 | . . 72 200 97 . . 31 44 55 Average 123 | . 97 251 200 138 . . 91 100 106 Maximum Alert Level 2 | . . 2 1 . . . . 1 1 Low Security (%) 82 | 100 100 49 . 100 . . 100 90 78 Level 1 14 | . . 23 100 . . . . 9 21 Level 2 2 | . . 26 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 1 . 1 . . 2 2 7 Investigation 1 | . . . . . . . 1 . . Extermination 5 | . . . . . . . . 2 3 Reinforcement 8 | . 1 1 . 1 . . 1 . 4 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 6 | . . 3 . . . . . 2 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 89 | . 14 19 1 3 5 2 10 17 18 Peak Tracking Total 6 | . 6 5 1 2 4 1 3 3 5 Tactical Retreats 8 | . . 3 . . 1 . 3 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 1 | . . . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 8 | . . . . . . . . . 8 Max in Single Turn 4 | . . . . . . . . . 4 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 6 | . 1 . 1 1 . . 2 . 1 Terminals 5 | . 1 . 1 1 . . 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 13 | . 1 . 4 1 . . 6 . 1 Successful 3 | . 1 . . . . . 1 . 1 Failed 10 | . . . 4 1 . . 5 . . Catastrophic 2 | . . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 9 | . 1 . 4 1 . . 2 . 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 . . . . . 1 . 1 Locate Traps 1 | . . . . . . . 1 . . Zone Layout 2 | . 1 . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 1 . 1 1 . . 2 . . Full Trace Events 2 | . . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 4997 | 78 353 394 170 336 1289 201 737 514 925 Spaces Moved 2899 | 45 239 199 130 232 1054 118 330 177 375 Core 11 | 6 . . . . . . . . 5 Treads . | . . . . . . . . . . Legs 2888 | 39 239 199 130 232 1054 118 330 177 370 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 190 120 50 Average Speed 139 | 144 120 120 120 120 120 143 190 187 167 Slowest Speed 190 | 190 120 120 120 120 120 190 190 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 4 38 21 12 9 92 20 8 4 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 3 2 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 70 | . 1 5 . . . . . . 64 Melee . | . . . . . . . . . . Projectile 36 | . . . . . . . . . 36 AOE 34 | . 1 5 . . . . . . 28 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total 3450 | 54 280 291 145 274 1066 134 394 265 547 Wait 162 | 2 20 19 . . 7 8 29 20 57 Move 2890 | 44 238 198 129 231 1053 117 329 176 375 Hop . | . . . . . . . . . . Pick Up 51 | 1 6 15 3 10 . . 2 5 9 Fast Attach 21 | 6 1 1 . . . . 3 4 6 Attach 47 | . 1 5 2 4 . . 1 12 22 Detach 9 | . 1 . . 1 . . . 2 5 Swap 49 | 1 1 6 6 11 . 1 4 8 11 Drop 39 | . . 8 5 10 . 1 6 2 7 Fire 176 | . 12 38 . 7 6 7 19 35 52 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 6 | . . 1 . . . . 1 1 3 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 10) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Propulsion x2 698 | -9/Materials | Lost 3 parts (1p1n1w) 808 | -9/Materials | Discovered new exit (range 16) 826 | -9/Materials | Entered another Materials area 826 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 989 | -8/Materials | Discovered new exit (range 7) 996 | -8/Materials | Entered Factory 996 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1297 | -7/Factory | Discovered new exit (range 15) 1332 | -7/Factory | Entered Lower Caves 1359 | -7/Lower Caves | Build established: Gunner 1452 | -7/Lower Caves | Learned Factory emergency access door positions 2006 | -7/Lower Caves | Learned Factory stockpile data 2597 | -7/Lower Caves | Discovered new exit (range 7) 2621 | -7/Lower Caves | Entered another Lower Caves area 2725 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2809 | -7/Lower Caves | Discovered new exit (range 6) 2822 | -7/Lower Caves | Entered Factory 2822 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3174 | -6/Factory | Build established: Tank 3504 | -6/Factory | Discovered new exit (range 8) 3559 | -6/Factory | Entered another Factory area 3559 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3900 | -5/Factory | Discovered new exit (range 8) 3964 | -5/Factory | Lost 5 parts (1p2n2w) 4057 | -5/Factory | Lost 3 parts (2p1u) 4073 | -5/Factory | Entered another Factory area 4073 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4241 | -4/Factory | Build established: Scavenger-Gunner 4825 | -4/Factory | Lost 4 parts (3n1w) 4931 | -4/Factory | Core integrity fell below 50% 4985 | -4/Factory | Core integrity fell below 20% 4996 | -4/Factory | Released all parts (5) 4998 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04985_ R-10 Processor collects Gatling Laser. 04987_ Cooling System destroyed. 04989_ R-10 Processor collects Adv. VSS Leg. 04989_ U-05 Engineer lays Concrete. 04990_ Enh. Gauss Cannon destroyed. 04990_ Myomer Leg destroyed. 04991_ U-05 Engineer lays Concrete. 04992_ R-10 Processor collects Adv. Coolant Injector. 04992_ U-05 Engineer lays Concrete. 04993_ R-10 Processor collects Adv. Cooling System. 04993_ U-05 Engineer lays Concrete. 04996_ Released Hcp. Storage Unit. 04996_ Released Adv. Cryofiber Web. 04996_ Released Imp. Heat Sink. 04996_ Released Mic. Fission Core. 04996_ Released Variable Charge Gun. 04996_ U-05 Engineer lays Concrete. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ??????? | | ????????????????????????????%= ????????? ? ? ???? | | ?????????????????????????? ! ????????? # ???? | | ??????????????????????? ????????? # ????? | | ???????????????????????? ????????? # ????? | | ???????????????????????? % ?????????"# ?????? | | ????????????????????????# #????###?# # ?????? | | ????????????????????????# %########## # ??????? | | ????????????????????????# #"#""######## | | ????????????????????????# # | | ???????????????????????## % # """ | | ??????????????????"????#; % # "" | | ??????????????????""???# # | | ??????????????????" 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R # | | ????????????????????# g ####+##"##### | | ????????????????????# # @ Rg% % ###### | | ????????????????????## xg%#R #//! | | ?????????????????????# g[# %% #//! | | ?????????????????????## !!! %*!# #/ | | ??????????????????????# !!! # % # | | ??????????????????????# !!! ######## # | | ??????????????????????# #! !! # # ! | | ??????????????????????# # !! # # | | ??????????????????????# # ! + +% """ | | ??????????????????????# # # #% """ | | ??????????????????????########## # " """ | | ??????????????????????????????## # # | | ?????????????????????????????##" # # | | ?????????????????????????????#" # ###### | | ?????????????????????????????### # | | ???????????????????????????????# # | | ???????????????????????????????# ""# | | ???????????????????????????????# * Y"# | | ???????????????????????????????# ""# | | ???????????????????????????????# ## T#### | | ???????????????????????????????############### | | ????????????????????????????????????# # | | ????????????????????????????????????#= """ + | | ????????????????????????????????????# """ # | | ????????????????????????????????????# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 65 Energy Generation 43 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Base Temperature (-) 200 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed HoverEnhancedAccelerator Manual? 0 Play Time 01:18:30 Cumulative 27.7 hours Start 2025.01.27 @ 22:34:01 End 2025.01.28 @ 00:00:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c87386d0-854f-4481-9743-22e75b240d58