Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.01 @ 17:37:31 Player: ae Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (74) 370 Value Destroyed (2643) 2643 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (729) 729 TOTAL SCORE: 8042 Bonus ------- Follower Combat Kills 129 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 293/300 Energy 99/100 System Corruption 5% Temperature Cool (6) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Sensor Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- ECM Suite Layered Light Armor Plating Axe Greatsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Nuclear Core Advanced Heat Sink Improved Cooling System Improved Sensor Array Core Analyzer Actuator Array Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Corruption Screen High-powered Tractor Beam Arc Projector Gauss Rifle Axe Longsword +1 [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Power Shielding Weapon Heavy Assault Rifle Energy Gun Arc Projector Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . Utility 2 | . . . . . . 2 . . . . . Weapon 2 | . . 2 . . . . . . . . . Parts Attached 82 | 9 6 6 8 4 3 13 2 10 14 2 5 Power 9 | 1 1 . 1 . . 2 1 . 2 . 1 Engine 7 | 1 1 . 1 . . 1 1 . 1 . 1 Core 2 | . . . . . . 1 . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 17 | 4 . 1 . . 1 1 1 4 5 . . Treads 8 | 2 . 1 . . 1 1 1 1 1 . . Leg 4 | . . . . . . . . 2 2 . . Wheel 5 | 2 . . . . . . . 1 2 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 23 | 2 1 1 . 4 . 6 . 1 3 2 3 Device 11 | 1 . 1 . 1 . 1 . 1 2 2 2 Storage 6 | 1 1 . . 3 . 1 . . . . . Processor 3 | . . . . . . 3 . . . . . Hackware . | . . . . . . . . . . . . Protection 3 | . . . . . . 1 . . 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 33 | 2 4 4 7 . 2 4 . 5 4 . 1 Energy Gun 9 | 2 . . . . . 3 . 3 . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 14 | . 4 3 4 . 1 1 . . 1 . . Ballistic Cannon 1 | . . . . . . . . 1 . . . Launcher 4 | . . . 2 . 1 . . 1 . . . Special Weapon 1 | . . . 1 . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 3 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 2 . . . 2 1 Parts Lost 29 | . 1 . . . . . . 7 13 . 8 Power 5 | . 1 . . . . . . . 2 . 2 Propulsion 10 | . . . . . . . . 3 5 . 2 Utility 5 | . . . . . . . . 1 1 . 3 Weapon 9 | . . . . . . . . 3 5 . 1 Highest Loss Streak 11 | . 1 . . . . . . 3 11 . 3 To Critical Strikes . | . . . . . . . . . . . . Average Backups 16 | 3 12 15 15 16 18 19 19 17 15 16 14 Power 1 | . 1 1 1 1 1 2 2 2 1 . . Propulsion 3 | 2 3 3 3 3 3 5 3 . . 1 . Utility 5 | . 2 5 4 4 5 3 4 6 8 12 10 Weapon 6 | . 4 4 6 7 7 9 9 7 4 3 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 27 | . 1 2 1 2 . . 3 1 1 3 13 Power 4 | . . . . 1 . . . 1 1 . 1 Propulsion . | . . . . . . . . . . . . Utility 15 | . . 1 . . . . . . . 3 11 Weapon 7 | . 1 1 . 1 . . 3 . . . 1 Tool/Special 1 | . . . 1 . . . . . . . . Average Slot Usage (%) 84 | . 100 96 100 79 100 93 91 98 92 86 59 Engine 9 | . 14 11 11 11 11 8 7 7 6 7 5 Treads 6 | . 28 22 22 2 11 9 27 15 10 2 . Leg 3 | . . . . . . . . 13 13 12 4 Wheel 1 | . . . . . 11 9 2 . 1 7 5 Device 5 | . 14 11 11 1 11 3 . 14 11 14 12 Storage 15 | . 14 11 11 20 11 9 7 7 7 7 5 Processor 2 | . . . . . . 12 7 7 7 7 4 Energy Gun 3 | . 9 . . . . 16 15 7 14 15 6 Ballistic Gun 32 | . 18 40 41 44 35 11 15 8 2 7 3 Peak Build Rating 61 | 9 10 15 16 17 21 36 42 44 47 59 61 Average Rating 22 | 5 9 13 14 13 19 32 40 41 41 55 44 On Entrance 26 | . 9 10 15 16 17 21 36 42 43 47 59 Avg Prop Armor Cover (%) 8 | . . . . 8 8 5 1 8 8 10 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 95 | 15 30 33 36 95 60 75 80 80 74 61 76 Greatest Support 88 | 40 40 40 40 40 10 10 88 88 48 28 28 Greatest Overweight (x) 31 | . . . . 31 5 7 1 7 3 2 2 Average Overweight (x) 5 | . . . . 15 5 6 . 1 1 2 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 14 15 15 17 20 20 20 20 20 20 16 Most Carried 20 | 5 15 15 15 18 20 20 20 20 19 20 20 Average Carried 16 | 3 12 14 15 16 18 19 19 18 16 19 16 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 5 15 15 15 16 20 20 20 19 16 20 5 Class Distribution -------------------- 57% | Gunner 19% | Skirmisher 16% | Tank 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2558 | 232 57 140 499 50 293 180 70 482 373 59 123 Remotely 581 | . . . . . . 98 . 417 66 . . Salvage Created 3008 | 78 205 201 364 . 507 249 130 364 468 . 442 Parts 138 | 3 19 10 18 . 26 11 8 19 10 . 14 Haulers Intercepted 2 | . 1 . . . . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . 15 5 . 15 Prevented 7 | . . . . . . . . . 3 . 4 Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 60 | . 3 3 8 . 8 4 2 11 11 . 10 Melee 4 | . . . . . . . . . 3 . 1 Guns 36 | . 3 3 6 . 2 4 2 6 2 . 8 Cannons 3 | . . . 1 . . . . . 2 . . AOE 17 | . . . 1 . 6 . . 5 4 . 1 Classes Destroyed 14 | 2 4 1 1 . 2 . . 3 1 . . Builder 2 | . 1 . . . 1 . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . Hauler 2 | . 1 . . . . 1 . . . . . Recycler 6 | 1 . 1 . . 4 . . . . . . Operator 2 | . 1 1 . . . . . . . . . Swarmer 14 | . . . . . 3 . . 3 3 . 5 Grunt 24 | . 3 2 6 . 2 2 . 3 3 . 3 Brawler 4 | . . . 2 . 1 . . . . . 1 Duelist 4 | . . . . . . . . 1 3 . . Sentry 7 | . . 1 . . . 2 1 1 1 . 1 Hunter 5 | . . . . . 2 . 1 1 1 . . Programmer 1 | . . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . 1 . . Best Kill Streak 6 | 2 2 2 4 . 5 2 1 4 6 . 3 Combat Bots Only 6 | . 2 2 4 . 3 2 1 4 6 . 3 Max Kills in Single Turn 4 | 1 1 1 1 . 4 1 1 3 2 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 1 . 3 . . 3 2 . 1 Melee 1 | . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 437 | . 22 12 30 . 23 16 18 102 88 . 126 Missed 131 | . 5 3 9 . 13 3 8 30 16 . 44 Hits 306 | . 17 9 21 . 10 13 10 72 72 . 82 Melee 21 | . . . 1 . . . . . 15 . 5 Projectile 285 | . 17 9 20 . 10 13 10 72 57 . 77 Critical Strikes 14 | . . . . . . 1 . 5 6 . 2 Damage Taken 5749 | . 299 118 313 . 154 263 109 1303 1653 . 1537 Core 840 | . 54 . 22 . 27 33 18 137 351 . 198 Absorbed by Shields 264 | . . . . . . . . 160 104 . . Redirected to Shielding 66 | . . . . . . . . . 66 . . Core Remaining (%) 89 | 100 78 . . . 87 94 . . . . . Volleys Fired 157 | 7 32 11 20 . 16 12 3 25 15 . 16 Largest 4 | 2 2 4 4 . 4 4 4 4 4 . 3 Hottest 250 | 80 80 83 143 . 131 208 153 205 205 . 250 Shots Fired 440 | 14 64 44 77 . 51 43 12 71 41 . 23 Gun 381 | 14 64 44 73 . 45 34 12 45 27 . 23 Cannon 11 | . . . . . . . . 5 6 . . Launcher 34 | . . . 1 . 4 . . 21 8 . . Special 14 | . . . 3 . 2 9 . . . . . Kinetic 280 | . 44 44 73 . 45 15 6 36 11 . 6 Thermal 24 | . . . 3 . 2 9 . . . . 10 Explosive 34 | . . . 1 . 4 . . 21 8 . . Electromagnetic 102 | 14 20 . . . . 19 6 14 22 . 7 Robot Hit Streak 16 | 3 11 9 13 . 7 12 9 16 7 . 8 Robot Miss Streak 4 | 1 4 2 4 . 3 2 3 3 2 . 3 Penetration Max 1 | . . . . . . . . 1 . . 1 Secondary Targets 3 | . . 1 . . . . . . 1 . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . 1 Shots Hit Robots 296 | 9 40 29 50 . 26 32 7 36 44 . 23 Core Hits 174 | 3 18 12 22 . 20 10 7 28 28 . 26 Critical Kills 3 | . . . . . . . . 2 1 . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . Critical Strikes 10 | 1 . . . . . . . 2 7 . . Destroy 4 | . . . . . . . . 2 2 . . Corrupt 1 | 1 . . . . . . . . . . . Sever 5 | . . . . . . . . . 5 . . Melee Attacks 23 | . . 1 . . . . . . 16 . 6 Impact 1 | . . 1 . . . . . . . . . Slashing 22 | . . . . . . . . . 16 . 6 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . 2 . 1 Damage Inflicted 7458 | 164 408 259 556 . 765 615 148 1424 1708 . 1411 Guns 4160 | 118 408 259 481 . 305 465 148 471 296 . 1209 Cannons 156 | . . . . . . . . 49 107 . . Explosions 2360 | 46 . . 52 . 449 83 . 904 727 . 99 Melee 681 | . . . . . . . . . 578 . 103 Ramming . | . . . . . . . . . . . . Kinetic 2263 | . 256 259 481 . 305 206 51 460 180 . 65 Thermal 1555 | 46 . . 23 . 123 150 . . 37 . 1176 Explosive 1983 | . . . 52 . 337 . . 904 690 . . Electromagnetic 976 | 118 152 . . . . 259 97 60 223 . 67 Impact . | . . . . . . . . . . . . Slashing 681 | . . . . . . . . . 578 . 103 Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 4 4 5 Average Corruption 3 | . . . . . . . . . 4 4 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 36 | . . . . . . . . . 18 5 13 Message Errors 7 | . . . . . . . . . 3 1 3 Matter Fused 12 | . . . . . . . . . 7 2 3 Heat Flow Errors 3 | . . . . . . . . . 2 . 1 Energy Discharges 6 | . . . . . . . . . 3 1 2 Data Loss (minor) 5 | . . . . . . . . . 1 1 3 Data Loss (major) 2 | . . . . . . . . . 1 . 1 Alerts 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 98 | 21 . . . . . . . 25 20 . 32 Projectiles . | . . . . . . . . . . . . Explosions 95 | 21 . . . . . . . 25 17 . 32 Melee 3 | . . . . . . . . . 3 . . Knockbacks 1 | . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 389 | . . . . . 26 67 . 156 117 . 23 Shots 13 | . . . . . 2 2 . 5 3 . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 479 | 72 90 118 156 . 108 384 152 479 353 . 436 Average Temperature 99 | 34 32 42 60 . 37 158 67 131 131 . 154 Received Heat Transfer 1799 | . 102 51 138 . . 90 . 590 306 . 522 Effects 7 | . . . . . . . . 3 4 . . Shutdowns 1 | . . . . . . . . 1 . . . Energy Bleed 3 | . . . . . . . . 2 1 . . Interference 3 | . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . 1 . . . . 2 1 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . 1 . 5 Heat Transferred 2717 | 50 . . 160 . 230 580 . . 50 . 1647 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | 1 . . . . . 2 . . 1 . 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 158 | 5 50 51 105 . 158 75 30 . . . . Initial 57 | . . . 19 . . 57 . . . . . Average 22 | 1 4 6 20 . 41 41 6 . . . . Influence Increases 2116 | 10 87 106 226 . 324 182 72 305 298 . 506 Destroy 0b10 Robot/C 1280 | . 60 60 160 . 160 80 40 220 240 . 260 Destroy 0b10 Robot/NC 80 | 10 15 10 5 . 25 5 . 5 5 . . Destroy Leader 264 | . 12 20 40 . 40 32 20 50 20 . 30 Allied During Kill 24 | . . . . . . . . . 3 . 21 Successful Hack 37 | . . 15 . . . 10 12 . . . . Disable Machine 90 | . . . . . 45 45 . . . . . Destroy Structure 71 | . . 1 6 . 54 10 . . . . . Lose Combat Pursuer 270 | . . . 15 . . . . 30 30 . 195 Influence Decreases 1964 | 10 87 55 277 . 177 328 73 275 328 . 354 Entered New Map 129 | . . . 32 . . 90 1 . 6 . . Time Decay 1480 | 10 77 55 245 . 177 238 72 205 178 . 223 Lost Part 251 | . 10 . . . . . . 70 104 . 67 Lost Ally 104 | . . . . . . . . . 40 . 64 Squads Dispatched 11 | . 2 1 . . . 6 . . 1 . 1 Investigation 2 | . . . . . . 2 . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 7 | . 2 1 . . . 4 . . . . . Assault 2 | . . . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 3 | . . 2 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 98 | . 10 8 9 . 6 5 4 13 16 . 27 Peak Tracking Total 12 | . 3 4 2 . 3 2 2 5 9 . 12 Tactical Retreats 10 | . . . 1 . . . . 2 2 . 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 7 | . . . . . 3 3 . . 1 . . Max in Single Turn 2 | . . . . . 2 2 . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 11 | . 2 3 1 1 . 3 1 . . . . Terminals 8 | . 2 3 . . . 2 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 28 | . 6 8 1 1 . 10 2 . . . . Successful 15 | . 2 5 1 1 . 4 2 . . . . Failed 13 | . 4 3 . . . 6 . . . . . Catastrophic 1 | . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 22 | . 5 8 . 1 . 3 2 . . 3 . Terminals 23 | . 6 8 . . . 7 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 7 | . 1 1 1 1 . 2 1 . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . Open Door 1 | . . . 1 . . . . . . . . Branch Access Points 2 | . . 1 . . . . 1 . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 3 . . . 1 1 . . . . Terminals 6 | . 1 3 . . . 1 1 . . . . Botnet 6 | . 1 3 . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 2 3 . . . 3 1 . . . . Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 9 | . . . 3 . . . . . 2 4 . Largest Group 4 | . . . 2 2 . . . . 2 4 4 Highest-Rated Group 135 | . . . 42 42 . . . . 60 135 135 Highest-Rated Ally 51 | . . . 31 31 . . . . 30 51 51 Total Orders . | . . . . . . . . . . . . Ally Attacks 27 | . . . . . . . . . 7 . 20 Total Damage 822 | . . . . . . . . . 181 . 641 Kills 4 | . . . . . . . . . 1 . 3 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Active Infowar (turns) 5425 | 16 471 278 1054 2571 742 231 . . . . 62 Optics 206 | . . . . . . 206 . . . . . Sensors 4833 | . . 254 1054 2571 742 150 . . . . 62 Terrain 511 | 16 471 24 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 2 . . . . 2 1 3 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 27233 | 111 471 279 1054 16724 742 502 331 2600 1842 1773 804 Spaces Moved 7320 | 48 218 137 552 1828 371 229 155 1042 841 1239 660 Core 1606 | 1 . . . 1279 . . . . . . 326 Treads 3061 | 42 218 137 552 514 . . 155 996 447 . . Legs 202 | . . . . . . . . . 202 . . Wheels 2451 | 5 . . . 35 371 229 . 46 192 1239 334 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 155 155 155 160 160 130 130 50 Average Speed 341 | 149 160 160 160 867 155 172 181 235 203 130 90 Slowest Speed 1600 | 160 160 160 160 1600 155 185 240 240 330 130 130 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 59 | 4 37 18 99 91 80 24 6 98 91 86 79 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . . 1 1 Known Exits Taken 7 | . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . Scrap Searched 12 | . . . 1 . 1 . . 3 2 3 2 Spaces Dug 3 | . . 1 . . . . . . 2 . . Terrain Destroyed 241 | . . 1 6 . 58 12 1 105 54 . 4 Melee 3 | . . 1 . . . . . . 2 . . Projectile 6 | . . . . . . 1 1 2 2 . . AOE 232 | . . . 6 . 58 11 . 103 50 . 4 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Total 9224 | 69 288 178 683 2705 504 306 201 1148 915 1404 823 Wait 1452 | . 13 13 93 857 108 24 28 56 5 143 112 Move 7309 | 47 217 136 551 1827 370 228 154 1041 840 1238 660 Hop . | . . . . . . . . . . . . Pick Up 71 | 6 12 5 2 3 3 6 5 7 6 7 9 Fast Attach 33 | 6 2 1 1 1 . 10 1 1 5 4 1 Attach 31 | 1 1 2 . 3 . 2 2 8 8 1 3 Detach 12 | . 2 . . 3 . 5 . 1 1 . . Swap 53 | 2 3 3 9 5 6 4 2 4 9 2 4 Drop 73 | . 6 6 7 5 1 15 6 3 1 9 14 Fire 157 | 7 32 11 20 . 16 12 3 25 15 . 16 Melee 19 | . . 1 . . . . . . 14 . 4 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 14 | . . . . 1 . . . 2 11 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 16) 583 | -10/Materials | Entered another Materials area 583 | -9/Materials | Evolved 2 slots: Weapon x2 791 | -9/Materials | Identified exit to Mines 862 | -9/Materials | Entered Mines 884 | -9/Mines | Identified exit to Materials 933 | -9/Mines | Build established: Skirmisher 993 | -9/Mines | Discovered exit to Materials (range 10) 1073 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1126 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1151 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1395 | -9/Mines | Received a Mining Laser from a helpful Derelict 1666 | -9/Mines | Found DCF Scrap (16 items) 1893 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1895 | -9/Mines | Discovered new exit (range 5) 1916 | -9/Mines | Entered Exiles 1916 | -9/Exiles | Accompanied by 2 allies 1946 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1962 | -9/Exiles | Met 8R-AWN 2075 | -9/Exiles | Met EX-HEX 2265 | -9/Exiles | Met EX-DEC 2556 | -9/Exiles | Visited The Gauntlet 2777 | -9/Exiles | Met EX-BIN 2799 | -9/Exiles | Aligned with FarCom system 2801 | -9/Exiles | Given EX-Vault access code 2893 | -9/Exiles | Opened EX-Vault 2905 | -9/Exiles | Found Longsword +1 2937 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4773 | -9/Exiles | Build established: Gunner 14204 | -9/Exiles | Discovered new exit (range 10) 16204 | -9/Exiles | Discovered new exit (range 15) 18640 | -9/Exiles | Left Exiles lab with Longsword +1 18640 | -9/Exiles | Entered Mines 18930 | -8/Mines | Build established: Skirmisher 19347 | -8/Mines | Discovered exit to Materials (range 13) 19382 | -8/Mines | Entered Materials 19382 | -8/Materials | Evolved 2 slots: Utility x2 19383 | -8/Materials | Identified exit to Storage 19822 | -8/Materials | Discovered new exit (range 6) 19829 | -8/Materials | Identified exit to Factory 19884 | -8/Materials | Entered Factory 19884 | -7/Factory | Evolved 2 slots: Propulsion x2 20105 | -7/Factory | Identified exit to Lower Caves 20215 | -7/Factory | Entered Lower Caves 20265 | -7/Lower Caves | Spotted B-75 Beast 20316 | -7/Lower Caves | Destroyed B-75 Beast 20329 | -7/Lower Caves | Lost 3 parts (2n1u) 20439 | -7/Lower Caves | Learned 4 Factory zone layouts 20526 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 20562 | -7/Lower Caves | Learned Factory security intel 20566 | -7/Lower Caves | Build established: Tank 20980 | -7/Lower Caves | Found DCF Scrap (12 items) 22752 | -7/Lower Caves | Discovered new exit (range 8) 22767 | -7/Lower Caves | Identified exit to Lower Caves 22815 | -7/Lower Caves | Entered another Lower Caves area 22908 | -7/Lower Caves | Discovered new exit (range 2) 22910 | -7/Lower Caves | Identified exit to Factory 23901 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 23921 | -7/Lower Caves | Core integrity fell below 50% 23978 | -7/Lower Caves | Lost 11 parts (2p4n1u4w) 23996 | -7/Lower Caves | Learned Factory trap positions 24431 | -7/Lower Caves | Discovered new exit (range 3) 24435 | -7/Lower Caves | Identified exit to Zion 24657 | -7/Lower Caves | Entered Zion 24678 | -7/Zion | Gained Derelict followers 24743 | -7/Zion | Discovered new exit (range 9) 24754 | -7/Zion | Identified exit to Proximity Caves 24787 | -7/Zion | Found Prototype Energy Gun 24860 | -7/Zion | Given the Hacking Drone Bay 24863 | -7/Zion | Found Prototype Device 24863 | -7/Zion | Identified Hacking Drone Bay 24897 | -7/Zion | System corruption cleaned by Quarantine Array 25011 | -7/Zion | Gained Derelict followers 25150 | -7/Zion | Build established: Gunner 25318 | -7/Zion | Learned location of 1 exit from Factory 25493 | -7/Zion | Learned Factory stockpile data 25515 | -7/Zion | Given A8's code to call for help 25741 | -7/Zion | Rebuked by Imprinter 25817 | -7/Zion | Found Relay Coupler [Programmer] 25819 | -7/Zion | Found Relay Coupler [Programmer] 25821 | -7/Zion | Found Relay Coupler [Programmer] 25826 | -7/Zion | Found Relay Coupler [Programmer] 25830 | -7/Zion | Found Relay Coupler [Programmer] 26123 | -7/Zion | Found Prototype Device 26123 | -7/Zion | Identified Bomb Factory No. 2 26430 | -7/Zion | Entered Proximity Caves 26430 | -6/Proximity Caves | Accompanied by 4 allies 26543 | -6/Proximity Caves | Lost 3 allies 26727 | -6/Proximity Caves | Build established: Mutant 26751 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 26932 | -6/Proximity Caves | Identified Storm Laser 27036 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 27054 | -6/Proximity Caves | Core integrity fell below 20% 27093 | -6/Proximity Caves | Lost 3 parts (1p2u) 27187 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27234 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 27171_ Acquired Greatsword. 27172_ 6H-FA8(k) breaks down the debris. 27172_ Dropped Imp. Light Armor Plating. 27173_ Acquired Imp. Light Armor Plating. 27175_ Acquired 10 matter. 27183_ 1SCI8Z06LG9KF FES,H