Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 13:46:20 Player: f3-rnm Result: Destroyed by ME-RLN with Improved Arc Thrower Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1795) 1795 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1931) 1931 TOTAL SCORE: 6966 Bonus ------- Delivered SUBCON Basin 2000 Friendly Fire -69 Cogmind --------- Core Integrity 0/700 Matter 82/300 Energy 15/100 System Corruption 8% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flying Scrap-Carbon Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Improved Heat Sink Improved Cooling System (fused) Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- Hyp. Ballistic Plasma Construct/C > --- INVENTORY (5) ---- VTOL Module Energy Filter Shock Bomb Launcher Heavy Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Multi-Nuclear Core > --- PROPULSION ------- Flying Scrap-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Improved Cooling System Improved Cooling System Huge Storage Unit > --- WEAPON ----------- Hyp. Ballistic Plasma Construct/C > --- INVENTORY -------- Compact Wheel VTOL Module Xenon Bombardment Thruster Improved Heat Sink Compact Battery Structural Scanner Seismic Detector Advanced Targeting Computer Core Analyzer Energy Filter Transmission Jammer ECM Suite Gun Armor Tech Extrapolator Plasma Rifle Plasma Rifle Heavy Plasma Cannon Bore Cannon Shock Bomb Launcher Heavy Rocket Launcher Remote Datajack Heavy Hammer [Rating: 66] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Constructs Propulsion Constructs Treads Light Treads Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Huge Storage Unit Processor Core Analyzer Protection Weapon Shielding Weapon Constructs Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Launcher Subdweller Shrapnel Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Slots Evolved 6 | . . . . 6 . . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . . . 4 . . . Weapon 1 | . . . . 1 . . . Parts Attached 42 | 4 2 5 8 16 3 2 2 Power 3 | 1 . . 1 1 . . . Engine 2 | 1 . . 1 . . . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 5 | 2 2 . 1 . . . . Treads 3 | 2 . . 1 . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . 2 . . . . . . Utility 25 | 1 . 2 1 14 3 2 2 Device 13 | . . . 1 7 3 2 . Storage 2 | 1 . 1 . . . . . Processor 5 | . . . . 3 . . 2 Hackware . | . . . . . . . . Protection 5 | . . 1 . 4 . . . Artifact . | . . . . . . . . Weapon 9 | . . 3 5 1 . . . Energy Gun 4 | . . 1 3 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . Ballistic Cannon 2 | . . 1 1 . . . . Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 14 | . . 1 10 . . 2 1 Power 2 | . . 1 . . . 1 . Propulsion 5 | . . . 4 . . . 1 Utility 1 | . . . 1 . . . . Weapon 6 | . . . 5 . . 1 . Highest Loss Streak 6 | . . 1 6 . . 1 1 To Critical Strikes . | . . . . . . . . Average Backups 13 | 3 7 5 5 10 24 22 15 Power . | . . . . . 1 . . Propulsion 1 | 1 4 2 1 . 1 2 2 Utility 8 | . . 2 3 5 17 13 7 Weapon 2 | 1 2 1 . 2 4 4 4 Tool/Special . | . . . . . . . . Unused Backups 36 | . 4 2 1 4 2 8 15 Power 1 | . . . . . . 1 . Propulsion 8 | . 1 2 1 1 . . 3 Utility 13 | . . . . 1 . 5 7 Weapon 13 | . 3 . . 2 2 2 4 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 60 | . 45 76 61 60 61 58 53 Engine 2 | . 10 1 9 . . . . Core 4 | . . . . 6 7 5 . Treads 2 | . . 21 7 . . . . Leg 1 | . . . 2 1 . 2 5 Hover 3 | . . . . 3 7 4 . Flight 2 | . 20 6 6 . . . 1 Device 20 | . . . 6 24 30 30 28 Storage 6 | . 14 14 3 4 7 7 5 Processor 1 | . . . . 5 . . 3 Protection 1 | . . 10 3 . . . . Energy Gun 1 | . . 10 5 . . . . Energy Cannon 1 | . . . 1 4 . . . Ballistic Cannon 6 | . . 7 8 2 7 7 7 Peak Build Rating 66 | 2 7 26 33 63 63 66 61 Average Rating 46 | 1 5 14 21 55 62 61 57 On Entrance 30 | . 1 6 26 33 59 62 58 Naked Turns . | . . . . . . . . Heaviest Build 100 | 5 8 91 92 100 100 100 91 Greatest Support 55 | 40 8 40 40 49 45 55 55 Greatest Overweight (x) 4 | 1 1 2 4 2 2 2 3 Average Overweight (x) 1 | . . . 1 1 2 1 1 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 Average Capacity 18 | 7 8 14 10 18 25 25 20 Most Carried 25 | 7 8 20 21 21 25 25 19 Average Carried 14 | 3 7 11 8 10 24 22 15 Final Capacity 25 | 8 8 25 5 25 25 25 5 Final Carried 24 | 7 8 20 5 21 24 19 5 Scrap Engine Consumption 73 | . . . 13 44 3 12 1 Constructs Created 3 | . . . 2 1 . . . Constructs Modified 28 | . . . 2 18 1 6 1 Class Distribution -------------------- 68% | Construct 28% | Mutant Dominant Class ---------------- Sprinter | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Resources | -11 -10 -10 -9 -7 -7 -7 -7 ----------- Run | Yrd Mat Sub Rec Fac Low Low Zio Matter Collected 1672 | 139 . 137 541 393 209 196 57 Remotely . | . . . . . . . . Salvage Created 1646 | . . 33 665 677 149 113 9 Parts 91 | . . 5 22 55 6 2 1 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . 3 . . 6 3 . Prevented 5 | . . . . . . 5 . Kills | -11 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Combat Hostiles Destroyed 37 | . . 3 13 14 3 4 . Melee 1 | . . . . 1 . . . Guns 1 | . . . 1 . . . . Cannons 21 | . . . 1 13 3 4 . AOE 14 | . . 3 11 . . . . Classes Destroyed 17 | . . 3 9 3 . 1 1 Worker 3 | . . . 2 1 . . . Builder 2 | . . . . 2 . . . Tunneler 1 | . . . . 1 . . . Recycler 2 | . . . 1 1 . . . Turret 2 | . . 2 . . . . . Swarmer 7 | . . 3 . 4 . . . Grunt 10 | . . . 3 3 2 2 . Brawler 1 | . . . 1 . . . . Duelist 2 | . . . 1 . 1 . . Sentry 3 | . . . . 2 . 1 . Demolisher 2 | . . . 2 . . . . Hunter 2 | . . . 1 1 . . . Programmer 7 | . . . 3 4 . . . Behemoth 1 | . . . . . . 1 . Artisan 1 | . . 1 . . . . . Scrapper 2 | . . . 2 . . . . Zionite 1 | . . . . . . . 1 Best Kill Streak 7 | . . 5 7 2 4 2 1 Combat Bots Only 7 | . . 3 7 2 3 2 . Max Kills in Single Turn 6 | . . 2 6 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 6 | . . 2 6 . . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Hostile Shots Fired 576 | . 5 28 43 135 11 139 215 Missed 161 | . 2 12 4 34 5 46 58 Hits 415 | . 3 16 39 101 6 93 157 Melee 1 | . . . . . 1 . . Projectile 414 | . 3 16 39 101 5 93 157 AOE 1 | . . . . 1 . . . Critical Strikes 13 | . . . 3 6 . 4 . Actively Blocked 1 | . . . 1 . . . . Part Disruptions 1 | . . . 1 . . . . Damage Taken 5377 | . 42 173 900 1590 120 1783 769 Core 935 | . 14 82 139 265 16 281 138 Absorbed by Shields 13 | . . . . 13 . . . Redirected to Shielding 53 | . . 4 49 . . . . Regen/Repaired (Parts) 1766 | . . . . 1260 72 332 102 Core Remaining (%) 53 | 100 . . 6 . . . . Volleys Fired 152 | . . 10 27 64 4 36 11 Largest 2 | . . 2 2 1 1 1 1 Hottest 372 | . . 70 166 372 372 372 248 Shots Fired 168 | . . 12 41 64 4 36 11 Gun 14 | . . 3 11 . . . . Cannon 146 | . . 5 26 64 4 36 11 Launcher 8 | . . 4 4 . . . . Special . | . . . . . . . . Kinetic 124 | . . 9 34 30 4 36 11 Thermal 28 | . . . 3 25 . . . Explosive . | . . . . . . . . Electromagnetic 16 | . . 3 4 9 . . . Robot Hit Streak 14 | . . 2 14 9 5 6 1 Robot Miss Streak 9 | . . 2 2 9 . 2 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 105 | . . 5 30 38 4 25 3 Core Hits 61 | . . 8 29 15 3 4 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . 1 . . . . Burn 1 | . . . 1 . . . . Melee Attacks 9 | . . . . 9 . . . Impact 9 | . . . . 9 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7123 | . . 499 1756 2290 393 2055 130 Guns 147 | . . 15 132 . . . . Cannons 4726 | . . 16 298 1834 393 2055 130 Explosions 1919 | . . 468 1326 125 . . . Melee 305 | . . . . 305 . . . Ramming 26 | . . . . 26 . . . Kinetic 5759 | . . 484 1697 1000 393 2055 130 Thermal 819 | . . . 15 804 . . . Explosive . | . . . . . . . . Electromagnetic 214 | . . 15 44 155 . . . Impact 305 | . . . . 305 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . 2 2 3 2 2 2 8 Average Corruption 2 | . 2 2 2 1 2 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 89 | . 2 3 39 11 17 13 4 Message Errors 24 | . 1 1 14 1 3 3 1 Matter Fused 22 | . . . 10 3 4 4 1 Heat Flow Errors 9 | . . 1 4 2 2 . . Energy Discharges 11 | . 1 1 3 1 2 3 . Parts Rejected 1 | . . . . 1 . . . Parts Fused 3 | . . . 1 . 1 1 . Data Loss (minor) 12 | . . . 4 3 4 . 1 Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . 2 . . . . Alerts 3 | . . . . . 1 1 1 Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 604 | . . 25 85 353 10 131 . Projectiles 380 | . . 15 . 224 10 131 . Explosions 165 | . . 10 85 70 . . . Melee 59 | . . . . 59 . . . Knockbacks 8 | . . . 3 5 . . . Impact 2 | . . . . 2 . . . Kinetic 6 | . . . 3 3 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 215 | . . 23 82 110 . . . Shots 4 | . . 1 2 1 . . . Rammed 3 | . . . . 3 . . . Targets Rammed 3 | . . . . 3 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 524 | . . 162 223 524 403 406 360 Average Temperature 149 | . . 96 112 163 189 150 139 Received Heat Transfer 1136 | . 24 84 434 240 45 309 . Effects 16 | . . . 2 11 . 3 . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Interference 10 | . . . 2 5 . 3 . Matter Decay 1 | . . . . 1 . . . Damage (major) 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions 3 | . . . . 3 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 569 | . . . 75 494 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Maximum Alert Level 1 | . . . 1 1 . . . Low Security (%) 96 | 100 100 . 92 99 . . . Level 1 3 | . . . 7 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 276 | . 70 . 276 201 . . . Initial 50 | . . . . 50 . . . Average 63 | . 16 . 39 90 . . . Influence Increases 1357 | . 90 130 320 657 70 90 . Destroy 0b10 Robot/C 740 | . . 100 220 280 60 80 . Destroy 0b10 Robot/NC 60 | . . . 35 25 . . . Destroy Leader 110 | . . . . 90 10 10 . Successful Hack 25 | . . . 18 7 . . . Disable Machine 30 | . . . . 30 . . . Destroy Structure 102 | . . . 47 55 . . . Advance Influence 50 | . . . . 50 . . . Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 225 | . 90 30 . 105 . . . Influence Decreases 1357 | . 30 190 319 511 217 90 . Entered New Map 86 | . . 29 . 1 56 . . Time Decay 1209 | . 30 151 267 510 161 90 . Lost Part 62 | . . 10 52 . . . . Squads Dispatched 5 | . . . . 5 . . . Investigation . | . . . . . . . . Extermination 4 | . . . . 4 . . . Reinforcement 1 | . . . . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Distress Signals 2 | . . . . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 9 8 12 30 3 4 3 Peak Tracking Total 6 | . 6 2 4 4 3 3 2 Tactical Retreats 13 | . 2 1 4 5 . . 1 Traps | -11 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Traps Triggered 2 | . 1 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -7 ---------- Run | Yrd Mat Sub Rec Fac Low Low Zio Machines Disabled 8 | . . 6 . 2 . . . Max in Single Turn 3 | . . 3 . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Machines Accessed 11 | . 1 2 6 1 . 1 . Terminals 4 | . 1 . 2 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 17 | . 1 3 11 1 . 1 . Successful 13 | . 1 3 7 1 . 1 . Failed 4 | . . . 4 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . 1 . 2 . . . . Terminals 4 | . 1 . 2 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . 5 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . . 3 4 1 . 1 . Record 3 | . . 1 2 . . . . Open Door 2 | . . 1 . . . 1 . Branch Access Points 1 | . . . . 1 . . . Release Object 3 | . . 1 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . . Terminals 3 | . 1 . 2 . . . . Assimilate 1 | . 1 . . . . . . Skim 2 | . . . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 3 . . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 ------------ Run | Yrd Mat Sub Rec Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Total Allies 1 | . 1 . . . . . . Largest Group 1 | . 1 1 . . . . . Highest-Rated Group 10 | . 10 10 . . . . . Highest-Rated Ally 10 | . 10 10 . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Active Infowar (turns) 1023 | . . . . 479 . 544 . Terrain 479 | . . . . 479 . . . Structural 544 | . . . . . . 544 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 ------------- Run | Yrd Mat Sub Rec Fac Low Low Zio Turns Passed 8191 | 52 172 388 2010 2198 1259 1840 272 Spaces Moved 4193 | 39 245 328 1062 1106 585 749 79 Core 205 | 33 36 . 134 . . . 2 Treads 283 | 6 . 130 147 . . . . Legs 1028 | . . . 338 448 . 165 77 Wheels 245 | . . . . 245 . . . Hover 1554 | . . . . 385 585 584 . Flight 878 | . 209 198 443 28 . . . Fastest Speed 32 | 50 32 32 32 100 212 209 200 Average Speed 163 | 104 42 106 146 163 212 211 208 Slowest Speed 480 | 160 115 320 480 240 212 212 209 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 7 | . 5 1 1 . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 52 19 92 19 66 85 7 Regions Visited 7 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched 11 | . . 2 . . 4 4 1 Spaces Dug 6 | . . . . 6 . . . Terrain Destroyed 208 | . . 40 61 77 . 8 22 Melee 3 | . . . . 3 . . . Projectile 59 | . . . 1 28 . 8 22 AOE 146 | . . 40 60 46 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Total 5355 | 49 308 354 1473 1421 600 975 175 Wait 837 | . 56 . 354 175 2 168 82 Move 4172 | 38 234 325 1059 1105 584 748 79 Hop 7 | . 5 1 1 . . . . Pick Up 60 | 4 6 3 9 26 5 7 . Fast Attach 24 | 4 2 . 5 12 . . 1 Attach 20 | . 1 6 6 5 . 2 . Detach 8 | 3 . 3 1 1 . . . Swap 16 | . . 4 2 3 3 3 1 Drop 47 | . 4 2 9 18 2 11 1 Fire 152 | . . 10 27 64 4 36 11 Melee 9 | . . . . 9 . . . Ram 3 | . . . . 3 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub) -10/Subcaves -9/Recycling -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 12) 145 | -10/Materials | Discovered new exit (range 9) 160 | -10/Materials | Discovered new exit (range 12) 179 | -10/Materials | Discovered new exit (range 15) 210 | -10/Materials | Discovered new exit (range 4) 225 | -10/Materials | Entered Subcaves 225 | -10/Subcaves | Accompanied by 1 ally 226 | -10/Subcaves | Approached by a straggling Scientist 243 | -10/Subcaves | Visited 4L-MR0's lab 258 | -10/Subcaves | Found Prototype Protection 317 | -10/Subcaves | Discovered new exit (range 15) 460 | -10/Subcaves | Found SUBCON Basin 613 | -10/Subcaves | Build established: Mutant 613 | -10/Subcaves | Entered Recycling 687 | -9/Recycling | Destroyed 7 combat bots 883 | -9/Recycling | Scanned before Scraplab entrance 931 | -9/Recycling | Entered Scraplab 1130 | -9/Recycling | Angered Scraplab inhabitants 1135 | -9/Recycling | Core integrity fell below 50% 1191 | -9/Recycling | Lost 6 parts (3n1u2w) 1324 | -9/Recycling | Discovered new exit (range 16) 1600 | -9/Recycling | Core integrity fell below 20% 1663 | -9/Recycling | Lost 3 parts (1n2w) 1669 | -9/Recycling | Found Prototype Device 1669 | -9/Recycling | Identified Scrap Engine 2519 | -9/Recycling | Build established: Construct 2623 | -9/Recycling | Entered Factory 2623 | -7/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 2920 | -7/Factory | Build established: Mutant 2945 | -7/Factory | Identified exit to Lower Caves 3023 | -7/Factory | Discovered new exit (range 13) 3284 | -7/Factory | Build established: Construct 4821 | -7/Factory | Entered Lower Caves 4959 | -7/Lower Caves | Learned location of Zion (-7) 5773 | -7/Lower Caves | Discovered new exit (range 13) 5869 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 6080 | -7/Lower Caves | Entered another Lower Caves area 6081 | -7/Lower Caves | Identified exit to Zion 6165 | -7/Lower Caves | Discovered new exit (range 5) 6581 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6782 | -7/Lower Caves | Learned 4 Factory zone layouts 7043 | -7/Lower Caves | Encountered a Warlord checkpoint 7266 | -7/Lower Caves | Learned Factory emergency access door positions 7326 | -7/Lower Caves | Spotted B-75 Beast 7384 | -7/Lower Caves | Core integrity fell below 50% 7451 | -7/Lower Caves | Core integrity fell below 20% 7464 | -7/Lower Caves | Destroyed B-75 Beast 7920 | -7/Lower Caves | Entered Zion 7960 | -7/Zion | Learned location of 1 exit from Factory 8027 | -7/Zion | Discovered new exit (range 15) 8078 | -7/Zion | Attacked by Zionites 8128 | -7/Zion | ME-RLN came to Zion's defense 8192 | -7/Zion | Destroyed by ME-RLN with Improved Arc Thrower Last Messages --------------- 08079_ ML-L8K(z) destroyed. 08079_ HV Slug penetrates Wall. 08079_ HV Slug penetrates Earth. 08081_ Acquired 9 matter. 08086_ Arm. Scrap Engine consumes Mak. Leg. 08124_ Scrap Engine modifies Carbon-Armored Exoskeleton: Support -25, Time/Move -39 Renamed Flying Scrap-Carbon Exoskeleton. A strange signal echoes through Zion. 08128_ ME-RLN: "Who are you to come after my hometown?" 08130_ HV Slug penetrates Wall. 08146_ Dropped Adv. Heat Sink. 08146_ Acquired Adv. Targeting Computer. 08151_ HV Slug penetrates ME-RLN. 08156_ HV Slug penetrates Wall. 08161_ HV Slug penetrates ME-RLN. 08161_ HV Slug penetrates Earth. 08171_ Flying Scrap-Carbon Exoskeleton destroyed. 08171_ Flying Scrap-Carbon Exoskeleton core remains intact and functional. 08192_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????#??????????????? | | ??????????????????????# ?????????????? | | ?????????????????????# ;;##???????????? | | ?????????????????????#;;; ##??????????? | | ?????????????????????#; #??????????? | | ?????????????????????# % < ##?????????? | | ?????????????????????# #?????????? | | ??????????????????????; #?????????? | | ??????????????????????; #?????????? | | ??????????????????????# p ##?????????? | | ??????????????????????#; ##??????????? | | ???????????????????????; ##???????????? | | ???????????????????????# #????????????? | | ???????????????????????#!]##???????????? | | ???????????????????????#!!|#???????????? | | ???????????????????????#!!#????????????? | | ???????????????????????#=@#????????????? | | ???????????????????????#![#????????????? | | ???????????????????????#!%!#???????????? | | ???????????????????????#!=# #??????????? | | ???????????????????????# ## #?????????? | | ??????????????????#????# ###?????????? | | ????????? ?????### ???## #???????????? | | ????????? ?????# ???# #???????????? | | ????????? ?????# #??# #???????????? | | ?????????# ???## #### ##???????????? | | ??######## #??# ## # #????????????? | | ??? ??# ## ##????????????? | | ???? ???# ## ###?????????????? | | ????## ????# ## #???????????????? | | ????# ?????# ##??????????????? | | ????# ###### ##?????????????? | | ???????? # #?????????????? | | ?????????# # ## ## #?????????????? | | ????????## # # ##?????????????? | | ???????## """ ##??????????????? | | ??????## """ # ####????????????? | | ??????# """ # ##???????????? | | ??????# # # # ##??????????? | | ??????## ![## ## #??????????? | | ???????# ! | #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Coolant Potential 65 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 240 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveEtherialShovel Manual? 1 Play Time 00:43:08 Cumulative 317.2 hours Start 2025.05.30 @ 13:05:18 End 2025.05.30 @ 13:46:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 306 Rogue 270 Adventurer 36 Explorer 0 Win Type - Total 11 Types 4/0/7/0/0/0/0/0/0/0 Lore% 69 Gallery% 81 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b4174c1-3135-4e4e-b781-bca27c0efa92