Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 09:57:34 Player: arkn Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (146) 730 Value Destroyed (4679) 4679 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (582) 582 TOTAL SCORE: 10971 Bonus ------- High Alert Combat Kills 406 Follower Combat Kills 176 Cogmind --------- Core Integrity 0/1150 Matter 6/300 Energy 84/100 System Corruption 18% Temperature Cool (9) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Core Analyzer Core Analyzer Core Analyzer Core Analyzer Graphene Brace > --- WEAPON (3) ------- Hardcell Cannon > --- INVENTORY (5) ---- Advanced Signal Interpreter Precision Matter Filter Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Coolant Injector Huge Storage Unit Advanced Signal Interpreter Improved Targeting Computer Armor Integrity Analyzer Improved Utility Shielding Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Gauss Rifle Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Neutrino Core Structural Scanner Trap Scanner Trap Scanner Machine Analyzer Machine Analyzer Enhanced Optical Array Enhanced Optical Array Seismic Detector Kinecellerator Improved Utility Shielding Improved Medium Armor Plating Reactive Plating Recalibrator Gauss Rifle Gauss Rifle Gauss Rifle Mini Assault Cannon Mini Assault Cannon Magnetic Acceleration Cannon Advanced EMP Blaster Great Maul Katana Katana Katana [Rating: 72] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Compact Wheel Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Cooled Q-thruster Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 4 | . . 1 . . . 1 2 . . Utility 6 | . . 1 1 2 2 . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 175 | 3 12 48 15 29 13 35 3 2 15 Power 10 | . 1 4 2 . . 3 . . . Engine 7 | . 1 4 1 . . 1 . . . Core 3 | . . . 1 . . 2 . . . Reactor . | . . . . . . . . . . Propulsion 28 | 2 . 9 5 3 . 6 . 1 2 Treads 3 | . . . 2 . . 1 . . . Leg . | . . . . . . . . . . Wheel 23 | 2 . 9 3 3 . 5 . . 1 Hover 1 | . . . . . . . . . 1 Flight 1 | . . . . . . . . 1 . Utility 84 | 1 6 18 3 19 9 16 1 1 10 Device 51 | 1 3 7 1 14 6 11 1 1 6 Storage 1 | . 1 . . . . . . . . Processor 11 | . 2 . . 2 1 2 . . 4 Hackware . | . . . . . . . . . . Protection 21 | . . 11 2 3 2 3 . . . Artifact . | . . . . . . . . . . Weapon 53 | . 5 17 5 7 4 10 2 . 3 Energy Gun 17 | . 2 9 4 2 . . . . . Energy Cannon 2 | . . 2 . . . . . . . Ballistic Gun 11 | . 1 3 . 3 1 3 . . . Ballistic Cannon 13 | . . 1 1 . 2 4 2 . 3 Launcher . | . . . . . . . . . . Special Weapon 2 | . 2 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 8 | . . 2 . 2 1 3 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 5 1 . . . 1 1 1 Corrupted Parts 2 | . . . 2 . . . . . . System Corruption 5 | . . . 5 . . . . . . Parts Lost 63 | . 6 21 6 2 . 23 . 1 4 Power 9 | . 2 3 1 . . 3 . . . Propulsion 20 | . . 8 3 2 . 6 . . 1 Utility 19 | . 1 4 1 . . 9 . 1 3 Weapon 15 | . 3 6 1 . . 5 . . . Highest Loss Streak 14 | . 5 5 3 1 . 14 . 1 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 95 93 91 96 93 83 31 28 22 Engine 6 | . 11 7 2 7 6 3 . . . Core 1 | . . . 6 . . 4 . . . Wheel 20 | . 28 30 17 19 13 11 . . 2 Device 9 | . 11 1 9 13 19 14 11 11 6 Storage 8 | . 14 11 9 7 6 4 . . . Processor 5 | . 2 2 . 6 13 13 15 14 10 Protection 12 | . . 18 17 15 13 9 . . . Energy Gun 6 | . 1 15 17 3 . . . . . Ballistic Gun 7 | . 23 2 2 8 12 7 . . . Ballistic Cannon 3 | . . 1 7 6 . 4 3 . . Slashing Weapon 2 | . . 1 . 4 5 2 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 138 | 15 85 100 113 127 129 138 14 9 11 Greatest Support 60 | 32 32 48 43 40 40 60 3 3 16 Greatest Overweight (x) 10 | . 2 8 10 6 3 9 4 2 3 Average Overweight (x) 2 | . . 2 5 2 2 1 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 5 5 5 Average Capacity 21 | 8 10 25 25 25 25 22 5 5 5 Most Carried 25 | 8 15 25 25 25 25 25 5 5 5 Average Carried 20 | 5 7 23 24 24 24 22 4 4 4 Final Capacity 25 | 8 25 25 25 25 25 5 5 5 5 Final Carried 25 | 8 15 24 25 25 25 5 5 5 3 Class Distribution -------------------- 66% | Mutant 21% | Tank 8% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Matter Collected 3854 | 296 314 798 258 821 318 953 3 . 93 Remotely . | . . . . . . . . . . Salvage Created 5317 | 117 462 2307 470 600 159 1056 . . 146 Parts 320 | 8 23 143 26 45 10 59 . . 6 Haulers Intercepted 10 | . . 6 2 2 . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 106 | . 12 45 8 12 2 19 . . 8 Melee 6 | . . 4 . . . 2 . . . Guns 62 | . 12 30 5 8 . 7 . . . Cannons 25 | . . 7 1 4 2 10 . . 1 AOE 13 | . . 4 2 . . . . . 7 Classes Destroyed 14 | 2 3 6 . 2 . 1 . . . Worker 8 | . . 1 2 1 1 3 . . . Builder 3 | . . 1 1 . . 1 . . . Tunneler 5 | 3 . . . . . 1 . . 1 Hauler 10 | . . 6 2 2 . . . . . Recycler 3 | 1 . 1 . . . 1 . . . Mechanic 1 | . . . . 1 . . . . . Watcher 15 | . 3 4 1 2 3 2 . . . Swarmer 27 | . 3 6 3 4 1 5 . . 5 Grunt 44 | . 9 27 3 . 1 4 . . . Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 16 | . . 10 2 3 . 1 . . . Hunter 3 | . . . . . . 1 . . 2 Programmer 14 | . . . . 5 . 8 . . 1 Best Kill Streak 8 | 3 5 6 3 2 2 8 . . 8 Combat Bots Only 7 | . 3 6 3 2 2 7 . . 7 Max Kills in Single Turn 6 | 1 1 2 2 2 2 2 . . 6 Gunslinging 1 | . . 1 . . . . . . . Exploded 5 | . . 2 1 . . . . . 5 Melee 1 | . . 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Hostile Shots Fired 875 | . 81 203 27 108 37 277 12 1 129 Missed 268 | . 18 53 7 47 11 76 4 . 52 Damage Taken 9022 | . 748 2011 520 421 366 3316 150 42 1448 Core 2648 | . 217 341 85 44 54 745 110 42 1010 Absorbed by Shields 660 | . . . . 144 20 496 . . . Redirected to Shielding 417 | . . 125 82 24 10 176 . . . Ignored by Resistances 89 | . . . 6 39 8 . . . 36 Core Remaining (%) 60 | 100 13 14 84 93 93 25 . . . Volleys Fired 350 | 11 55 123 30 37 25 58 1 . 10 Largest 3 | 2 2 2 3 3 3 3 1 . 1 Hottest 144 | 40 100 101 144 100 104 138 57 . 65 Shots Fired 738 | 22 94 233 93 84 53 148 1 . 10 Gun 564 | 22 93 182 74 53 50 90 . . . Cannon 173 | . . 51 19 31 3 58 1 . 10 Launcher . | . . . . . . . . . . Special 1 | . 1 . . . . . . . . Kinetic 515 | 22 78 84 35 84 53 148 1 . 10 Thermal 61 | . 16 45 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 162 | . . 104 58 . . . . . . Robot Hit Streak 19 | 7 19 18 13 14 7 10 2 . 6 Robot Miss Streak 5 | 1 2 5 5 5 5 5 . . 1 Penetration Max 1 | . . . . 1 . 1 . . . Secondary Targets 4 | . 1 2 . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . Shots Hit Robots 521 | 16 68 187 61 56 36 90 1 . 6 Core Hits 276 | 5 26 95 32 45 13 47 . . 13 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 5 | 1 . 1 . . . 3 . . . Critical Strikes 22 | 1 1 3 1 1 1 12 . . 2 Burn 3 | . 1 2 . . . . . . . Destroy 6 | 1 . 1 . 1 . 3 . . . Blast 11 | . . . . . 1 8 . . 2 Corrupt 1 | . . . 1 . . . . . . Sever 1 | . . . . . . 1 . . . Melee Attacks 65 | . . 19 . 20 12 14 . . . Impact . | . . . . . . . . . . Slashing 65 | . . 19 . 20 12 14 . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12450 | 201 894 3556 1512 1336 675 2677 29 . 1570 Guns 6912 | 201 894 2207 851 810 588 1361 . . . Cannons 2955 | . . 751 202 470 87 1107 29 . 309 Explosions 1910 | . . 198 459 . . . . . 1253 Melee 640 | . . 400 . 56 . 184 . . . Ramming 33 | . . . . . . 25 . . 8 Kinetic 7023 | 201 719 1013 329 1280 675 2468 29 . 309 Thermal 1307 | . 175 587 459 . . . . . 86 Explosive 1167 | . . . . . . . . . 1167 Electromagnetic 2280 | . . 1556 724 . . . . . . Impact . | . . . . . . . . . . Slashing 640 | . . 400 . 56 . 184 . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . 3 5 1 . 15 . 6 18 Average Corruption 4 | . . 1 3 1 . 6 . 6 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 75 | . . 3 13 8 . 29 . . 22 Message Errors 16 | . . 1 3 3 . 4 . . 5 Matter Fused 8 | . . 1 1 2 . 3 . . 1 Heat Flow Errors 13 | . . . 3 1 . 3 . . 6 Energy Discharges 8 | . . . 3 1 . 4 . . . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 16 | . . . . 1 . 11 . . 4 Data Loss (major) 5 | . . 1 . . . 1 . . 3 Misfires 3 | . . . 3 . . . . . . Misdirections 4 | . . . . . . 2 . . 2 Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 323 | . . 35 41 . . 44 . . 203 Projectiles 136 | . . 11 . . . 44 . . 81 Explosions 172 | . . 9 41 . . . . . 122 Melee 15 | . . 15 . . . . . . . Knockbacks 32 | . . 5 . 12 1 9 . . 5 Impact . | . . . . . . . . . . Kinetic 31 | . . 5 . 12 1 9 . . 4 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 306 | . . 47 245 . . 11 . . 3 Shots 8 | . . 2 6 . . . . . . Rammed 5 | . . . . . . 3 . . 2 Targets Rammed 5 | . . . . . . 3 . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 493 | 6 62 232 493 178 104 227 306 . 204 Average Temperature 73 | 6 22 52 120 69 47 81 174 . 81 Received Heat Transfer 2066 | . 444 684 153 31 111 544 30 . 69 Effects 3 | . . . 3 . . . . . . Shutdowns 1 | . . . 1 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Matter Decay 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . 3 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . 3 4 . . . 1 . . . Heat Transferred 2487 | . 592 1545 300 . . . . . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 11 | . . 4 6 . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Peak Influence 920 | 20 196 920 613 249 195 418 216 90 580 Initial 388 | . 13 35 388 205 113 . 199 75 56 Average 247 | 8 70 458 495 114 103 104 203 84 225 Maximum Alert Level 3 | . . 3 2 1 . 2 1 . 2 Low Security (%) 57 | 100 100 32 . 63 100 84 2 100 52 Level 1 16 | . . 12 3 36 . 14 97 . 26 Level 2 15 | . . 16 96 . . 1 . . 20 Level 3 10 | . . 38 . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 34 | . 3 7 . 11 2 8 1 . 2 Investigation 10 | . 2 2 . 3 1 1 . . 1 Extermination 12 | . . . . 6 1 4 . . 1 Reinforcement 11 | . 1 4 . 2 . 3 1 . . Assault 1 | . . 1 . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . 1 . 2 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Distress Signals 9 | . 2 3 . . . 3 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 201 | . 19 61 14 19 11 44 5 6 22 Peak Tracking Total 10 | . 4 6 4 3 3 10 4 6 9 Tactical Retreats 20 | . . 2 1 1 1 9 . . 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Traps Triggered 11 | . 2 4 . 3 1 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Disabled 23 | . . 6 3 1 . 2 . . 11 Max in Single Turn 4 | . . 1 2 1 . 1 . . 4 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Accessed 19 | . 1 3 2 8 1 2 . . 2 Terminals 11 | . 1 2 2 4 1 1 . . . Fabricators 4 | . . . . 2 . 1 . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . 1 Total Hacks 48 | . 3 6 7 17 2 6 . . 7 Successful 18 | . 1 3 4 6 . 1 . . 3 Failed 30 | . 2 3 3 11 2 5 . . 4 Catastrophic 9 | . 1 . . 6 1 1 . . . Database Lockouts . | . . . . . . . . . . Manual 37 | . 3 5 7 11 2 6 . . 3 Terminals 30 | . 3 5 7 9 2 4 . . . Fabricators 9 | . . . . 4 . 2 . . 3 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 8 | . . . . 4 . . . . 4 Terminal Hacks 1 | . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Network Status 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 14 | . 1 2 3 5 . 1 . . 2 Terminals 10 | . 1 2 3 3 . 1 . . . Track 3 | . . . 1 1 . 1 . . . Botnet 6 | . . 2 2 2 . . . . . Operators 1 | . 1 . . . . . . . . Fabricators 4 | . . . . 2 . . . . 2 Liberate 3 | . . . . 2 . . . . 1 Overload 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 1 2 2 8 1 2 . . 2 Full Trace Events 3 | . . . . 1 1 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Total Allies 3 | . . . . 3 . . . . . Largest Group 3 | . . . . 3 . . . . . Highest-Rated Group 48 | . . . . 48 . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 34 | . . . . 34 . . . . . Total Damage 366 | . . . . 366 . . . . . Kills 5 | . . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Turns Passed 11058 | 89 1235 3116 1086 2534 801 1425 75 73 624 Spaces Moved 6428 | 42 341 1584 454 1508 528 952 70 109 840 Core 1077 | . . . . . . 269 70 109 629 Treads 1 | . . . 1 . . . . . . Legs . | . . . . . . . . . . Wheels 5148 | 42 341 1584 453 1508 528 683 . . 9 Hover 202 | . . . . . . . . . 202 Flight . | . . . . . . . . . . Fastest Speed 50 | 100 100 113 125 120 125 50 50 50 50 Average Speed 116 | 100 108 125 162 133 125 111 97 61 56 Slowest Speed 320 | 100 130 200 320 170 140 215 250 150 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 58 95 32 38 21 29 4 79 18 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 39 | . 1 2 . 18 11 7 . . . Terrain Destroyed 202 | . 1 26 70 18 12 22 1 . 52 Melee 38 | . . 2 . 18 11 7 . . . Projectile 23 | . 1 4 . . 1 15 1 . 1 AOE 141 | . . 20 70 . . . . . 51 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Total 9225 | 66 1107 2448 739 1931 598 1164 77 116 979 Wait 2000 | 5 685 622 209 286 11 86 . 2 94 Move 6420 | 41 340 1583 453 1507 527 951 70 108 840 Hop . | . . . . . . . . . . Pick Up 113 | 4 12 36 17 20 6 9 1 . 8 Fast Attach 46 | 1 2 13 7 4 1 8 1 1 8 Attach 49 | . 3 18 5 1 2 10 2 1 7 Detach 6 | . . . . . . . 1 2 3 Swap 80 | 2 7 17 3 24 10 17 . . . Drop 83 | 2 3 17 15 24 4 8 1 2 7 Fire 350 | 11 55 123 30 37 25 58 1 . 10 Melee 65 | . . 19 . 20 12 14 . . . Ram 5 | . . . . . . 3 . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 2) 90 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 915 | -10/Materials | Discovered new exit (range 8) 1144 | -10/Materials | Core integrity fell below 50% 1174 | -10/Materials | Core integrity fell below 20% 1200 | -10/Materials | Lost 5 parts (2p3w) 1274 | -10/Materials | Discovered new exit (range 16) 1325 | -10/Materials | Entered another Materials area 1325 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1338 | -9/Materials | Discovered new exit (range 7) 1397 | -9/Materials | Discovered new exit (range 15) 1792 | -9/Materials | Discovered new exit (range 8) 2225 | -9/Materials | Lost 5 parts (3n2w) 2601 | -9/Materials | Core integrity fell below 50% 2649 | -9/Materials | Lost 3 parts (1u2w) 2678 | -9/Materials | Build established: Scavenger-Mutant 2978 | -9/Materials | Discovered new exit (range 8) 3588 | -9/Materials | Discovered new exit (range 16) 3614 | -9/Materials | Build established: Mutant 3725 | -9/Materials | First assault squad dispatched 3770 | -9/Materials | Discovered new exit (range 13) 3927 | -9/Materials | Lost 3 parts (1p1n1u) 4064 | -9/Materials | Lost 3 parts (2n1w) 4145 | -9/Materials | Core integrity fell below 20% 4315 | -9/Materials | Discovered new exit (range 10) 4441 | -9/Materials | Entered another Materials area 4441 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4711 | -8/Materials | Lost 3 parts (1p1u1w) 5182 | -8/Materials | Discovered new exit (range 7) 5196 | -8/Materials | Build established: Tank 5527 | -8/Materials | Entered Factory 5527 | -7/Factory | Evolved 2 slots: Utility x2 6565 | -7/Factory | Build established: Mutant 7605 | -7/Factory | Discovered new exit (range 16) 7633 | -7/Factory | Identified exit to Factory 8061 | -7/Factory | Entered another Factory area 8061 | -6/Factory | Evolved 2 slots: Utility x2 8770 | -6/Factory | Discovered new exit (range 9) 8783 | -6/Factory | Identified exit to Factory 8862 | -6/Factory | Entered another Factory area 8862 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9305 | -5/Factory | Build established: Tank 9799 | -5/Factory | Lost 3 parts (2p1n) 9962 | -5/Factory | System corruption reached 10% 10013 | -5/Factory | Lost 4 parts (1n2u1w) 10053 | -5/Factory | Destroyed 7 combat bots 10140 | -5/Factory | Core integrity fell below 50% 10169 | -5/Factory | Lost 14 parts (1p4n6u3w) 10276 | -5/Factory | Discovered new exit (range 20) 10287 | -5/Factory | Identified exit to Factory 10287 | -5/Factory | Entered another Factory area 10287 | -4/Factory | Evolved 2 slots: Propulsion x2 10362 | -4/Factory | Sucked down chute 10362 | -4/Factory | Entered Waste 10375 | -4/Waste | Spotted C-40 Crusher 10377 | -4/Waste | EMP discharged 10392 | -4/Waste | Spotted C-40 Crusher 10401 | -4/Waste | Spotted C-40 Crusher 10402 | -4/Waste | Spotted C-40 Crusher 10402 | -4/Waste | Spotted C-40 Crusher 10407 | -4/Waste | Build established: Mutant 10410 | -4/Waste | Spotted C-40 Crusher 10420 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10429 | -4/Waste | Discovered new exit (range 13) 10435 | -4/Waste | Identified exit to Factory 10435 | -4/Waste | Entered Factory 10789 | -4/Factory | Destroyed 7 combat bots 10836 | -4/Factory | System corruption reached 10% 10940 | -4/Factory | Core integrity fell below 50% 11007 | -4/Factory | Core integrity fell below 20% 11059 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 10962_ Identified Prc. Matter Filter. 10969_ Slammed into R-10 Processor. 10970_ Enh. Optical Array broken. 10970_ Destabilizing: Short circuit. 10972_ System corrupted: Heat flow error (+109). 10991_ System corrupted: Component data lost. 10999_ ALERT: Cargo convoy en route, clear transfer corridor. 11007_ System corrupted: Component data lost. 11028_ System corrupted: Heat flow error (+149). 11036_ Acquired Core Analyzer. 11044_ Destroyed Backup Power III. 11044_ P-70 Sage knocked back. 11046_ Destroyed Backup Propulsion III. 11046_ P-70 Sage suffers critical hit (Blast). 11046_ Destroyed Antigrav System. 11046_ P-70 Sage destroyed. 11047_ LK04V K2DXMNVC>7MZQ,A29LX|GOR 11048_ P-70 Sage knocked back. 11056_ Penetrated by Slug. 11058_ R-10 Processor collects Tesla Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????+ | | ?????????????????????????????????### | | ???????????????????????????????????# | | ???????????????????????????????????## ####+##### | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ??????????????????????????##????????# #????????? | | ??????????????????????????#! /??????# #????????? | | ?????????????????????????## !????# #????????? | | ?????????????????????????# = !!=??# #????????? | | ??????????????????????????# ! !!= # #????????? | | ??????????????????????????# + #????????? | | ??????????????????????????# """ """ # #????????? | | ??????????????????????????????"S""??# #????????? | | ?????????????????????????????? ????# #????????? | | ??????????????????????????????#+##+## #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????######??# #????????? | | ??????????????????????# #### #????????? | | ??????????????????????# # #????????? | | ??????????????????????# @%# #????????? | | ??????????????????????#!!!p# #????????? | | ??????????????????????#!! Y/% #????????? | | ??????????????????????# R###########+##????????? | | ??????????????????????# ;#??????? ????????? | | ??????????????????????# ##????? """"""??????? | | ??????????????????????# #???? """""" ????? | | ??????????????????????######???# """""" #???? | | ???????????????????????????????# """""" #???? | | ???????????????????????????????# ???????? | | ???????????????????????????????#########?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 80 Energy Generation 32 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: KI 25 Core Shielding 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 6 Core Analysis 9 Armor Integrity Analysis 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerAntimissileFalx Manual? 0 Play Time 02:29:36 Cumulative 207.5 hours Start 2024.06.16 @ 00:02:47 End 2024.06.16 @ 09:57:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 146 Adventurer 4 Explorer 6 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03300f07-5d1e-4918-ae86-1b4940be6768