Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 17:19:04 Player: OurFastestFox Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (70) 350 Value Destroyed (2366) 2366 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 6384 Bonus ------- High Alert Combat Kills 149 Entered Garrisons 200 Friendly Fire -121 Cogmind --------- Core Integrity 0/700 Matter 10/300 Energy 245/250 System Corruption 22% Temperature Cool (12) Movement Treading (160) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Heavy Treads (fused) > --- UTILITY (5) ------ Medium Battery > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Medium Treads Huge Storage Unit Compact Battery (200) Gauss Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Mini Drone Bay > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Cannon Heavy Ion Cannon Proton Missile Launcher > --- INVENTORY -------- Light Treads Medium Battery Hardcell Cannon Improved Datajack [Rating: 50] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Hacking Suite Device Improved Terrain Scanner Storage Medium Battery Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Gar Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . . 1 1 1 . . . . Weapon 2 | . . . 1 1 . . . . . Parts Attached 89 | 5 5 18 21 5 26 6 3 . . Power 13 | 1 . 2 5 1 4 . . . . Engine 12 | 1 . 2 5 1 3 . . . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 24 | 2 . 7 8 . 4 1 2 . . Treads 8 | . . . 2 . 4 . 2 . . Leg 5 | 2 . 2 . . . 1 . . . Wheel 7 | . . 3 4 . . . . . . Hover . | . . . . . . . . . . Flight 4 | . . 2 2 . . . . . . Utility 18 | . 3 2 1 2 7 2 1 . . Device 8 | . 2 2 . 1 2 1 . . . Storage 3 | . 1 . . . 1 . 1 . . Processor 1 | . . . . 1 . . . . . Hackware 1 | . . . 1 . . . . . . Protection 5 | . . . . . 4 1 . . . Artifact . | . . . . . . . . . . Weapon 34 | 2 2 7 7 2 11 3 . . . Energy Gun 5 | 2 . 2 . . 1 . . . . Energy Cannon 8 | . . . 2 1 5 . . . . Ballistic Gun 6 | . 1 2 1 . 1 1 . . . Ballistic Cannon 10 | . 1 2 2 1 3 1 . . . Launcher 4 | . . 1 2 . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 5 | . . . 1 . 2 2 . . . Parts Lost 42 | . . 10 9 1 14 6 . 1 1 Power 7 | . . 2 1 1 2 1 . . . Propulsion 11 | . . 4 4 . 2 1 . . . Utility 9 | . . 1 1 . 5 1 . 1 . Weapon 15 | . . 3 3 . 5 3 . . 1 Highest Loss Streak 7 | . . 7 4 1 6 4 . 1 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 69 | . 88 71 72 96 83 54 30 26 20 Engine 6 | . 14 9 7 8 8 5 . . . Core 1 | . . . . . 3 . . . . Treads 9 | . . . 6 18 14 10 7 7 7 Leg 3 | . 28 17 . . . 1 . . . Wheel 1 | . . 1 10 . . . . . . Device 9 | . 4 9 14 15 12 . . . . Storage 3 | . 13 9 . . . . 7 7 7 Processor 1 | . . . . 7 . . . . . Hackware 4 | . . . 3 9 7 4 . . . Protection 4 | . . . . . 5 15 7 3 . Energy Gun 2 | . 2 2 2 . 4 1 . . . Energy Cannon 6 | . . . 8 15 11 5 . . . Ballistic Gun 3 | . 12 9 1 . . . 7 7 4 Ballistic Cannon 5 | . 13 9 8 11 4 . . . . Launcher 4 | . . . 6 9 5 4 . . . Naked Turns 41 | . . 10 . . . 31 . . . Heaviest Build 64 | 8 18 18 20 27 62 64 9 9 8 Greatest Support 70 | 20 20 20 40 40 48 48 70 70 70 Greatest Overweight (x) 5 | . . 2 5 . 2 2 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 5 7 6 5 5 5 5 5 5 5 Most Carried 8 | 3 8 8 5 5 5 5 5 5 5 Average Carried 4 | 1 7 6 4 4 3 2 4 5 5 Final Capacity 8 | 5 8 5 5 5 5 5 5 5 5 Final Carried 8 | 3 8 5 4 4 3 5 5 5 5 Class Distribution -------------------- 44% | Mutant 10% | Tank 9% | Skirmisher 9% | Bomber 8% | Gunner 5% | Scavenger-Mutant 5% | Scavenger-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Bomber | -8/Materials Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Gar Matter Collected 1479 | 196 45 242 207 391 398 . . . . Remotely . | . . . . . . . . . . Salvage Created 2128 | . 36 82 466 674 858 12 . . . Parts 123 | . 5 5 39 46 28 . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Gar Combat Hostiles Destroyed 52 | . . 5 18 13 16 . . . . Melee 1 | . . 1 . . . . . . . Guns 2 | . . 2 . . . . . . . Cannons 23 | . . 2 4 9 8 . . . . AOE 23 | . . . 14 4 5 . . . . Classes Destroyed 15 | . 1 3 6 2 3 . . . . Worker 5 | . . . 3 . 2 . . . . Builder 4 | . . . . 4 . . . . . Recycler 2 | . . . 1 . 1 . . . . Mechanic 1 | . . . . 1 . . . . . Operator 2 | . . . 2 . . . . . . Watcher 5 | . 2 . 2 1 . . . . . Swarmer 11 | . . . 10 . 1 . . . . Grunt 24 | . . 2 5 10 7 . . . . Brawler 1 | . . . . . 1 . . . . Duelist 2 | . . . 1 1 . . . . . Sentry 7 | . . . 2 2 3 . . . . Demolisher 2 | . . 2 . . . . . . . Hunter 1 | . . . . . 1 . . . . Programmer 3 | . . . . . 3 . . . . Assembled 1 | . . 1 . . . . . . . Best Kill Streak 11 | . 1 2 10 11 4 . . . . Combat Bots Only 8 | . . 2 8 8 3 . . . . Max Kills in Single Turn 4 | . 1 1 4 3 3 . . . . Gunslinging . | . . . . . . . . . . Exploded 4 | . . . 4 2 2 . . . . Melee 1 | . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Gar Hostile Shots Fired 342 | . . 44 76 25 181 4 6 1 5 Missed 94 | . . 5 23 12 52 . 1 . 1 Damage Taken 5117 | . . 1093 723 484 2486 224 28 20 59 Core 1095 | . . 230 148 15 611 75 . . 16 Absorbed by Shields 160 | . . . . . 160 . . . . Redirected to Shielding 36 | . . . . . . . 18 18 . Regen/Repaired (Parts) 4 | . 4 . . . . . . . . Core Remaining (%) 67 | 100 . 8 63 97 . . . . . Volleys Fired 114 | . 3 23 26 18 41 2 1 . . Largest 4 | . 2 2 3 4 4 3 1 . . Hottest 230 | . 62 65 160 205 230 172 33 . . Shots Fired 267 | . 6 31 44 61 117 6 1 . 1 Gun 44 | . 3 23 4 . 12 . 1 . 1 Cannon 190 | . 3 6 29 54 94 4 . . . Launcher 33 | . . 2 11 7 11 2 . . . Special . | . . . . . . . . . . Kinetic 96 | . 6 21 17 20 29 1 1 . 1 Thermal 108 | . . 8 12 18 67 3 . . . Explosive 20 | . . 2 11 7 . . . . . Electromagnetic 43 | . . . 4 16 21 2 . . . Robot Hit Streak 13 | . 1 13 9 12 9 5 . . . Robot Miss Streak 5 | . 3 1 4 4 5 . 1 . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 159 | . 2 26 26 34 68 3 . . . Core Hits 107 | . 2 14 30 33 25 3 . . . Critical Kills 2 | . . . . . 2 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . 1 . 1 4 . . . . Burn 1 | . . 1 . . . . . . . Meltdown 2 | . . . . . 2 . . . . Blast 3 | . . . . 1 2 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6125 | . 41 446 1572 1380 2467 219 . . . Guns 431 | . . 294 17 . 120 . . . . Cannons 2884 | . 41 124 374 875 1415 55 . . . Explosions 2791 | . . 21 1169 505 932 164 . . . Melee . | . . . . . . . . . . Ramming 19 | . . 7 12 . . . . . . Kinetic 1205 | . 41 326 185 258 360 35 . . . Thermal 2270 | . . 92 177 384 1502 115 . . . Explosive 1761 | . . 21 1134 405 201 . . . . Electromagnetic 870 | . . . 64 333 404 69 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 22 | . . 11 . . 22 22 22 22 22 Average Corruption 17 | . . 9 . . 13 22 22 22 22 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 98 | . . 4 . . 41 20 27 3 3 Message Errors 22 | . . . . . 5 5 11 . 1 Matter Fused 14 | . . 1 . . 10 2 1 . . Heat Flow Errors 10 | . . . . . 4 1 3 2 . Energy Discharges 15 | . . 1 . . 5 2 7 . . Parts Rejected 3 | . . 1 . . 2 . . . . Parts Fused 5 | . . . . . 3 . 2 . . Data Loss (minor) 8 | . . . . . 4 2 1 1 . Data Loss (major) 1 | . . . . . 1 . . . . Misfires 2 | . . . . . 1 . . . 1 Alerts 4 | . . . . . 1 1 2 . . Misdirections 9 | . . . . . 1 7 . . 1 Weapon Failures 5 | . . 1 . . 4 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 355 | . . . 51 68 205 31 . . . Projectiles 28 | . . . 1 9 18 . . . . Explosions 327 | . . . 50 59 187 31 . . . Melee . | . . . . . . . . . . Knockbacks 10 | . . 1 4 1 4 . . . . Impact . | . . . . . . . . . . Kinetic 9 | . . 1 3 1 4 . . . . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 1026 | . . 3 163 285 519 56 . . . Shots 22 | . . . 6 4 9 3 . . . Rammed 5 | . . 2 2 . . . . 1 . Targets Rammed 5 | . . 2 2 . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 640 | . . 120 225 360 640 126 218 228 . Average Temperature 173 | . . 68 72 164 235 64 108 99 . Received Heat Transfer 793 | . . 135 213 117 283 . . 9 36 Effects 30 | . . . . 3 27 . . . . Shutdowns 10 | . . . . . 10 . . . . Energy Bleed 5 | . . . . . 5 . . . . Matter Decay 3 | . . . . 1 2 . . . . Short Circuit 3 | . . . . 1 2 . . . . Damage (minor) 4 | . . . . 1 3 . . . . Damage (major) 3 | . . . . . 3 . . . . Damage (core) 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 2 | . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Melted 7 | . . . 1 . 6 . . . . Heat Transferred 3201 | . . 296 309 668 1841 87 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Gar Peak Influence 646 | . 55 73 568 646 446 170 88 24 15 Initial 202 | . . 21 16 179 202 155 57 20 15 Average 203 | . 14 60 288 332 338 112 43 19 12 Maximum Alert Level 2 | . . . 2 2 2 . . . . Low Security (%) 50 | 100 100 100 42 5 . 100 100 100 100 Level 1 31 | . . . 11 60 78 . . . . Level 2 17 | . . . 46 33 21 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . . 1 3 5 . 1 . . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 5 | . . . 1 2 1 . 1 . . Assault 1 | . . . . 1 . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Gar Distress Signals 3 | . . . 2 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 94 | . 2 10 31 15 20 7 4 3 2 Peak Tracking Total 12 | . 1 5 12 4 4 6 3 3 2 Tactical Retreats 3 | . . 1 1 . . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Gar Traps Triggered 3 | . . . . . 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . 5 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Gar Machines Disabled 19 | . . . 4 4 11 . . . . Max in Single Turn 5 | . . . 2 3 5 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Gar Machines Accessed 19 | . 4 . 4 3 3 . 4 1 . Terminals 14 | . 3 . 4 2 1 . 4 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . 1 1 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 41 | . 11 . 11 8 6 . 4 1 . Successful 29 | . 8 . 7 6 3 . 4 1 . Failed 12 | . 3 . 4 2 3 . . . . Catastrophic 2 | . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . 1 . 1 . . Terminals 32 | . 9 . 11 7 1 . 4 . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 2 . . 1 1 . . . . Recycling Units 4 | . . . . . 4 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 22 | . 6 . 7 5 . . 4 . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . Alert Level 3 | . . . 1 1 . . 1 . . Locate Traps 4 | . 2 . 2 . . . . . . Disarm Traps 2 | . 2 . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . Surveillance Status 1 | . . . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . . Assault Status 1 | . . . . 1 . . . . . Zone Layout 3 | . . . 1 . . . 2 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 2 . . 1 1 . . . . Scan Component 3 | . 1 . . 1 1 . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . Report Inventory 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 4 . 3 2 1 . 4 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . . . . . 5 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Gar Total Allies 1 | . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 . . . Highest-Rated Group 31 | . . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . 4 . . . Total Damage 42 | . . . . . . 42 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 3 | . . . . . . 3 . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Gar Turns Passed 3697 | 62 216 380 526 441 1093 241 665 37 36 Spaces Moved 2229 | 44 139 305 401 217 479 189 409 23 23 Core 107 | 4 . 35 9 . . 59 . . . Treads 1322 | . . . 84 217 479 87 409 23 23 Legs 381 | 40 139 159 . . . 43 . . . Wheels 286 | . . 26 260 . . . . . . Hover . | . . . . . . . . . . Flight 133 | . . 85 48 . . . . . . Fastest Speed 37 | 50 120 40 37 170 160 50 160 160 160 Average Speed 136 | 113 120 90 99 170 175 116 160 160 160 Slowest Speed 330 | 120 120 150 300 170 330 240 160 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 30 | 4 27 62 45 21 13 100 16 8 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . 1 . . . . Terrain Destroyed 254 | . . 16 66 67 103 2 . . . Melee . | . . . . . . . . . . Projectile 13 | . . . 3 3 7 . . . . AOE 241 | . . 16 63 64 96 2 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Gar Total 2658 | 56 180 378 487 247 640 203 421 23 23 Wait 130 | . 26 9 21 4 70 . . . . Move 2220 | 43 138 304 400 216 478 188 408 22 23 Hop . | . . . . . . . . . . Pick Up 70 | 8 7 11 7 4 21 7 5 . . Fast Attach 15 | . 2 4 9 . . . . . . Attach 56 | 5 1 12 6 4 20 5 3 . . Detach 6 | . . 3 2 . . . 1 . . Swap 18 | . 2 2 6 1 6 1 . . . Drop 23 | . 1 8 8 . 3 . 3 . . Fire 114 | . 3 23 26 18 41 2 1 . . Melee . | . . . . . . . . . . Ram 4 | . . 2 2 . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . 1 . Escape Stasis 1 | . . . . . 1 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage -7/Garrison History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Repaired Sensor Array 251 | -10/Materials | Discovered new exit (range 12) 279 | -10/Materials | Entered Mines 324 | -10/Mines | Build established: Mutant 393 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 446 | -10/Mines | Assembled infested the area 499 | -10/Mines | Core integrity fell below 50% 537 | -10/Mines | Lost 7 parts (1p2n1u3w) 543 | -10/Mines | Core integrity fell below 20% 602 | -10/Mines | System corruption reached 10% 615 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 632 | -10/Mines | Lost 3 parts (1p2n) 652 | -10/Mines | Discovered new exit (range 8) 659 | -10/Mines | Entered Materials 659 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 851 | -9/Materials | Discovered new exit (range 13) 866 | -9/Materials | Lost 4 parts (1n1u2w) 923 | -9/Materials | Destroyed 8 combat bots 931 | -9/Materials | Lost 4 parts (1p2n1w) 1163 | -9/Materials | Discovered new exit (range 16) 1185 | -9/Materials | Entered another Materials area 1185 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1206 | -8/Materials | Build established: Skirmisher 1561 | -8/Materials | Destroyed 8 combat bots 1585 | -8/Materials | First assault squad dispatched 1601 | -8/Materials | Discovered new exit (range 15) 1626 | -8/Materials | Entered Factory 1626 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1690 | -7/Factory | Build established: Bomber 1746 | -7/Factory | Garrison activated, responded to threat 1780 | -7/Factory | Core integrity fell below 50% 1810 | -7/Factory | Lost 6 parts (2n1u3w) 2213 | -7/Factory | Crushed by falling debris 2214 | -7/Factory | Core integrity fell below 20% 2214 | -7/Factory | System corruption reached 10% 2244 | -7/Factory | Lost 6 parts (1p4u1w) 2676 | -7/Factory | Build established: Tank 2719 | -7/Factory | Sucked down chute 2719 | -7/Factory | Entered Waste 2720 | -7/Waste | Met a frightened Derelict 2740 | -7/Waste | Spotted C-40 Crusher 2755 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2765 | -7/Waste | Spotted C-40 Crusher 2775 | -7/Waste | Spotted C-40 Crusher 2780 | -7/Waste | Spotted C-40 Crusher 2791 | -7/Waste | Spotted C-40 Crusher 2793 | -7/Waste | Lost 4 allies 2804 | -7/Waste | Spotted C-40 Crusher 2852 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2882 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2884 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2915 | -7/Waste | Lost 4 parts (1p1n1u1w) 2937 | -7/Waste | Discovered new exit (range 12) 2960 | -7/Waste | Entered Factory 3067 | -7/Factory | Build established: Mutant 3600 | -7/Factory | Discovered new exit (range 16) 3625 | -7/Factory | Entered Storage 3651 | -7/Storage | Identified exit to Garrison 3662 | -7/Storage | Entered Garrison 3688 | -7/Garrison | Triggered checkpoint 3698 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Component data lost. System corrupted: Heat flow error (+259). Exp. Propulsion Shielding destroyed. Connecting with Garrison Access... Current location identified: Storage >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON Slammed into U-05 Engineer. System corrupted: Heat flow error (+162). LOCATION=GARRISON GOAL=ESCAPE System corrupted: FCS attempts to trigger Imp. KE Penetrator. System corrupted: Imp. KE Penetrator misfires. Slug penetrates Wall. Beams of light sweep through the air. An alarm sounds. Imp. KE Penetrator destroyed. DWCRSFL&%U&C0CD9%MZBM5NI0 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ##"""##### #??????????? | | ???????????????????????# @ ????????? | | ???????????????????????# ????????? | | ???????????????????????# ###########???????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# gg#############?????????? | | ???????????????????????# ??????? | | ???????????????????????# ??????? | | ???????????????????????# ## ##### #??????????? | | ???????????????????????# #? #????????????????? | | ???????????????????????# #??###????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ###???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Propulsion Shielding 90 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Power Corrupts Remodeling Serviceable Loadout Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed TripodSurgeCasing Manual? 0 Play Time 01:01:59 Cumulative 5.6 hours Start 2024.04.06 @ 09:29:03 End 2024.04.06 @ 17:19:04 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1e08a6c9-1097-4697-8b23-4c621313265f