Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.03 @ 00:09:26 Player: Granite Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (192) 960 Value Destroyed (7640) 7640 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2624) 2624 TOTAL SCORE: 19104 Bonus ------- High Alert Combat Kills 889 Follower Combat Kills 820 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -85 Cogmind --------- Core Integrity 0/1450 Matter 155/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Targeting Computer Advanced Transmission Jammer > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Particle Reactor Advanced Targeting Computer Nova Cannon Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Fission Core Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Transmission Jammer Improved Weapon Shielding > --- WEAPON ----------- Electrolaser Plasma Rifle Quantum Rifle Quantum Rifle Railgun Railgun > --- INVENTORY -------- Particle Reactor Advanced Heat Sink Advanced Weight Redist. System Advanced Targeting Computer Improved Weapon Shielding Improved Weapon Shielding Improved Medium Armor Plating Heavy Flail Self-destruct Interrupter [Rating: 125] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Myomer Leg Treads Armored Treads Leg Myomer Leg Wheel Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Weapon Shielding Weapon Coil Gun Energy Gun Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Hypervelocity Mass Driver Launcher Rocket Launcher Special Weapon Plasma Flamer Impact Weapon Heavy Flail Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp War Pro Res Res Slots Evolved 16 | . . 2 . 2 2 . . 2 . . 2 2 . . . . 2 2 Power 3 | . . . . 1 . . . . . . . 1 . . . . . 1 Propulsion 3 | . . 1 . . . . . 1 . . . . . . . . . 1 Utility 6 | . . 1 . 1 1 . . 1 . . 1 . . . . . 1 . Weapon 4 | . . . . . 1 . . . . . 1 1 . . . . 1 . Parts Attached 255 | 6 4 12 16 14 3 3 2 19 6 . 105 20 15 3 . 7 7 13 Power 31 | 1 . 1 2 4 . 1 . 1 2 . 10 1 1 1 . 3 . 3 Engine 12 | 1 . 1 2 4 . . . 1 1 . 2 . . . . . . . Core 11 | . . . . . . . . . 1 . 8 1 . . . . . 1 Reactor 8 | . . . . . . 1 . . . . . . 1 1 . 3 . 2 Propulsion 68 | 2 2 3 3 4 . 1 . 7 1 . 28 9 4 . . . 2 2 Treads 17 | . 2 3 . 3 . 1 . 3 1 . 3 . . . . . . 1 Leg 23 | . . . . . . . . 4 . . 8 4 4 . . . 2 1 Wheel 19 | 2 . . 3 1 . . . . . . 8 5 . . . . . . Hover 9 | . . . . . . . . . . . 9 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 76 | 1 2 5 3 3 2 . 2 9 1 . 34 2 4 1 . . 2 5 Device 55 | . . 3 1 1 2 . 2 8 . . 28 2 4 1 . . 1 2 Storage 4 | 1 1 1 1 . . . . . . . . . . . . . . . Processor 6 | . . 1 . . . . . 1 1 . 3 . . . . . . . Hackware 1 | . . . . 1 . . . . . . . . . . . . . . Protection 10 | . 1 . 1 1 . . . . . . 3 . . . . . 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 80 | 2 . 3 8 3 1 1 . 2 2 . 33 8 6 1 . 4 3 3 Energy Gun 27 | 2 . 1 3 1 . . . . . . 8 3 3 1 . 2 2 1 Energy Cannon 10 | . . . 1 . . 1 . 1 1 . 3 1 1 . . . . 1 Ballistic Gun 22 | . . 2 2 2 1 . . . . . 8 3 2 . . 1 . 1 Ballistic Cannon 9 | . . . 1 . . . . 1 1 . 5 1 . . . . . . Launcher 1 | . . . 1 . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 9 | . . . . . . . . . . . 9 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . . . 2 . . . . . . . Parts Lost 142 | . . 3 11 3 1 . . 5 3 . 59 12 7 2 . 8 5 23 Power 18 | . . . 1 1 . . . 1 1 . 7 . . 1 . 2 . 4 Propulsion 36 | . . 2 3 1 . . . . . . 17 5 . . . 2 1 5 Utility 36 | . . . 1 1 1 . . 3 . . 18 1 1 1 . . 1 8 Weapon 52 | . . 1 6 . . . . 1 2 . 17 6 6 . . 4 3 6 Highest Loss Streak 23 | . . 1 11 2 1 . . 3 3 . 11 10 2 2 . 4 4 23 Average Slot Usage (%) 94 | . 94 99 90 97 99 94 92 89 92 93 94 94 94 95 100 94 87 65 Engine 4 | . 14 11 10 17 15 11 7 7 5 6 2 . . . . . . . Core 4 | . . . . . . . . . 6 6 7 15 10 5 5 1 . 2 Reactor 3 | . . . . . . 2 7 4 . . . . 4 9 10 12 14 7 Treads 7 | . 20 32 20 13 23 17 15 8 4 6 3 . . . . . . . Leg 9 | . . . . . . . . 9 15 13 7 15 17 21 21 15 9 9 Wheel 2 | . 8 . 7 12 . . . . . . 2 2 3 . . . . . Hover 1 | . . . . . . . . . . . 5 . . . . . . . Device 16 | . . 11 10 9 14 15 15 15 14 13 19 9 20 17 21 21 22 13 Storage 6 | . 14 11 10 9 7 7 7 6 6 6 5 5 5 5 5 5 4 2 Processor 10 | . . 3 11 9 7 7 7 12 18 20 12 21 10 10 10 10 9 8 Hackware 1 | . . . . 2 7 7 7 3 . . . . . . . . . . Protection 1 | . 8 7 . 5 . . . . . . . . . . . . . 2 Energy Gun 5 | . 28 11 . . . . . . . . 4 5 5 9 10 9 11 9 Energy Cannon 1 | . . . . . . 3 7 9 8 6 1 1 . . . . . . Ballistic Gun 9 | . . 10 10 12 22 19 15 8 . . 7 14 9 10 10 9 7 5 Ballistic Cannon 3 | . . . . 5 . . . 1 9 13 2 . 5 5 5 5 3 . Slashing Weapon 1 | . . . . . . . . . . . 4 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 123 | 10 15 43 45 59 62 72 72 76 69 69 84 81 101 100 100 116 120 123 Greatest Support 140 | 26 40 60 60 60 60 90 90 140 70 35 65 75 95 95 95 95 65 85 Greatest Overweight (x) 16 | . . . 4 2 1 1 . 4 1 1 16 3 2 1 1 2 4 3 Average Overweight (x) . | . . . . . . . . . . 1 1 1 . . 1 1 1 . Largest Inventory Capacity 12 | 6 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 7 8 11 12 12 12 12 12 12 12 12 12 12 12 12 12 12 9 Most Carried 12 | 4 6 9 10 12 12 12 12 12 12 11 12 12 12 12 12 12 12 11 Average Carried 9 | 2 5 7 7 10 10 11 11 10 11 10 9 10 8 10 11 9 9 6 Final Capacity 12 | 6 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 4 6 9 6 12 12 12 12 12 10 11 11 12 9 11 12 7 12 4 Class Distribution -------------------- 42% | Scavenger-Gunner 17% | Mutant 14% | Skirmisher 9% | Scavenger-Mutant 8% | Scavenger-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp War Pro Res Res Matter Collected 6209 | 245 28 230 220 354 107 279 3 323 75 121 2353 611 578 152 33 297 200 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8950 | . 66 568 254 555 107 606 . 314 56 109 3329 953 561 252 . 550 531 139 Parts 476 | . 10 59 25 42 10 10 . 20 5 2 182 44 25 8 . 17 10 7 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . . . . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 143 | . . . . . . . . . 4 . . . 14 8 102 15 . . Prevented 26 | . . . . . . . . . . 1 . . 8 . 17 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp War Pro Res Res Combat Hostiles Destroyed 144 | . 3 19 6 10 3 2 . 10 3 2 50 13 8 3 . 8 3 1 Melee 5 | . . . . . . . . . . . 5 . . . . . . . Guns 79 | . 3 16 2 9 1 1 . . . . 25 12 3 1 . 3 2 1 Cannons 51 | . . . 2 1 . 1 . 10 3 2 19 1 5 2 . 4 1 . AOE 7 | . . 3 2 . 2 . . . . . . . . . . . . . Classes Destroyed 16 | . 2 4 2 1 1 1 . 2 . 1 1 . . . . . . 1 Worker 15 | . . . . . . . . 2 . . 13 . . . . . . . Builder 11 | . . 1 1 2 . . . . . . 7 . . . . . . . Tunneler 4 | . . . 2 1 . . . . . . 1 . . . . . . . Recycler 7 | . . . . . . . . . . . 4 1 . . . . 2 . Operator 3 | . 1 . . . . . . . . . 2 . . . . . . . Watcher 8 | . . 4 . 2 . . . . . . 2 . . . . . . . Swarmer 45 | . 3 14 . . . . . 8 3 . 13 4 . . . . . . Grunt 40 | . . 3 4 4 2 . . . . 1 8 4 5 3 . 5 1 . Brawler 2 | . . . . . . . . . . 1 1 . . . . . . . Duelist 2 | . . . . 1 . . . . . . . . . . . 1 . . Sentry 18 | . . 2 . 5 . . . . . . 5 3 1 . . . 2 . Demolisher 2 | . . . 2 . . . . . . . . . . . . . . . Hunter 11 | . . . . . . . . 1 . . 6 . 2 . . 2 . . Programmer 21 | . . . . . 1 . . 1 . . 17 2 . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 Compactor 2 | . . . . . . 2 . . . . . . . . . . . . Best Kill Streak 9 | . 2 8 2 6 2 1 . 7 3 2 9 6 3 3 . 2 3 1 Combat Bots Only 7 | . 2 7 2 3 2 1 . 4 3 2 5 5 3 3 . 2 1 1 Max Kills in Single Turn 3 | . 1 2 2 2 2 1 . 2 1 1 3 2 1 1 . 2 1 1 Gunslinging 1 | . . 1 . . . . . . . . . 1 . . . . . . Exploded 2 | . . 2 2 . 2 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp War Pro Res Res Damage Taken 19456 | . 177 560 998 590 173 80 92 1226 246 39 6965 1597 1107 258 . 858 372 4118 Core 3326 | . 26 50 203 49 . . . 90 18 . 919 141 150 23 . 119 66 1472 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 89 . 36 91 . . 100 . . 87 8 . . . . 62 94 . Volleys Fired 461 | . 19 31 22 37 6 19 1 26 11 5 172 34 28 4 . 17 15 14 Largest 6 | . 2 2 2 2 3 3 3 3 3 3 4 5 5 4 . 5 6 6 Hottest 396 | . 80 63 124 62 73 108 108 184 184 163 222 273 273 204 . 343 372 396 Shots Fired 1360 | . 38 62 36 74 17 57 3 74 30 15 498 134 105 16 . 83 65 53 Gun 956 | . 38 62 22 44 17 49 2 17 . . 333 126 70 12 . 53 58 53 Cannon 388 | . . . 11 30 . 8 1 57 30 15 165 8 35 4 . 17 7 . Launcher 3 | . . . 3 . . . . . . . . . . . . . . . Special 13 | . . . . . . . . . . . . . . . . 13 . . Kinetic 826 | . . 31 22 74 17 49 2 24 16 10 297 98 72 12 . 48 28 26 Thermal 381 | . 19 . 11 . . 8 1 50 14 . 137 19 19 4 . 35 37 27 Explosive 3 | . . . 3 . . . . . . . . . . . . . . . Electromagnetic 150 | . 19 31 . . . . . . . 5 64 17 14 . . . . . Robot Hit Streak 36 | . 5 10 10 11 9 15 . 4 5 9 20 14 35 3 . 9 17 36 Robot Miss Streak 7 | . 4 3 3 4 2 3 . 4 6 4 7 4 3 1 . 3 2 2 Penetration Max 1 | . . . . . . . . . . . 1 1 . . . 1 . . Secondary Targets 10 | . 2 5 . . . . . . . . . 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . 1 . . . . . 1 Shots Hit Robots 905 | . 19 40 21 51 9 44 . 31 15 11 340 87 71 9 . 59 49 49 Core Hits 378 | . 5 27 13 29 5 14 . 15 5 10 142 33 23 7 . 27 15 8 Critical Hits 64 | . . . 2 1 . . . 2 . . 28 5 15 4 . 5 2 . Critical Kills 28 | . . . 1 1 . . . 1 . . 9 2 7 3 . 3 1 . Critical Parts Destroyed 33 | . . . 1 . . . . 1 . . 17 3 8 1 . 2 . . Melee Attacks 36 | . . . . . . . . . . . 36 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 36 | . . . . . . . . . . . 36 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . . . 12 . . . . . . . Damage Inflicted 20741 | . 226 738 468 914 477 1007 . 784 322 334 8971 1774 1421 227 . 923 1039 1116 Guns 13298 | . 226 553 215 538 184 817 . 123 . . 5041 1654 988 158 . 709 976 1116 Cannons 5542 | . . . 104 376 . 190 . 661 322 334 2720 120 433 69 . 150 63 . Explosions 776 | . . 185 149 . 293 . . . . . 149 . . . . . . . Melee 1061 | . . . . . . . . . . . 1061 . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 10980 | . . 199 243 914 184 817 . 178 156 211 4333 1148 880 182 . 607 376 552 Thermal 6368 | . 86 185 76 . 293 190 . 606 166 . 2575 316 287 45 . 316 663 564 Explosive 149 | . . . 149 . . . . . . . . . . . . . . . Electromagnetic 2183 | . 140 354 . . . . . . . 123 1002 310 254 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1061 | . . . . . . . . . . . 1061 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . 1 . . . 2 2 2 10 7 . 16 8 8 8 21 . . . Average Corruption 6 | . 1 . . . 2 2 2 7 3 . 7 7 8 8 14 . . . Corruption Purged 36 | . . . . . . . . 3 7 . 26 . . . . . . . Effects 329 | . 1 . . . 3 5 5 25 3 . 174 11 81 12 9 . . . Message Errors 66 | . 1 . . . 1 2 2 1 2 . 35 . 17 4 1 . . . Matter Fused 63 | . . . . . . . . 5 1 . 33 2 16 3 3 . . . Heat Flow Errors 37 | . . . . . 1 . 1 2 . . 19 2 9 2 1 . . . Energy Discharges 33 | . . . . . . 2 . 3 . . 16 1 11 . . . . . Parts Rejected 3 | . . . . . . . . 2 . . 1 . . . . . . . Data Loss (minor) 37 | . . . . . . 1 2 1 . . 18 . 11 2 2 . . . Data Loss (major) 8 | . . . . . . . . . . . 4 1 3 . . . . . Misfires 8 | . . . . . . . . 1 . . 4 . 3 . . . . . Misdirections 8 | . . . . . . . . 2 . . 4 . . . 2 . . . Targeting Errors 53 | . . . . . . . . 7 . . 33 4 8 1 . . . . Weapon Failures 13 | . . . . . 1 . . 1 . . 7 1 3 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 252 | . . . . . 54 . . . . 3 195 . . . . . . . Projectiles 41 | . . . . . . . . . . 3 38 . . . . . . . Explosions 116 | . . . . . 54 . . . . . 62 . . . . . . . Melee 95 | . . . . . . . . . . . 95 . . . . . . . Knockbacks 41 | . . . . 6 . . . 1 1 7 19 . 2 1 . 4 . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 40 | . . . . 6 . . . 1 1 6 19 . 2 1 . 4 . . Secondary 1 | . . . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 496 | . . 77 71 . . . . . . . 348 . . . . . . . Shots 8 | . . 2 2 . . . . . . . 4 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 664 | . 216 . 78 17 212 40 94 413 145 138 347 370 664 171 131 164 146 206 Average Temperature 84 | . 79 . 20 6 72 17 41 123 68 62 82 106 144 69 72 52 28 95 Received Heat Transfer 2070 | . . 69 30 189 72 . . 18 . 18 486 108 201 39 . 96 87 657 Effects 14 | . . . . . . . . 5 . . 4 1 4 . . . . . Shutdowns 5 | . . . . . . . . 2 . . 1 . 2 . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . Interference 5 | . . . . . . . . 3 . . 2 . . . . . . . Matter Decay 3 | . . . . . . . . . . . 1 . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . Parts Fried 5 | . . . . . . . . . . . 4 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . Parts Melted 18 | . . . . . . . . 4 . . 5 1 1 . . 2 5 . Heat Transferred 10220 | . 200 150 148 . 150 296 . 1042 298 . 3863 481 533 100 . 881 1138 940 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp War Pro Res Res Peak Influence 1076 | . 144 396 175 263 118 63 580 576 . . 1076 765 . . . . 132 74 Average Influence 205 | . 74 157 93 140 52 50 436 401 . . 216 603 . . . . 46 39 Maximum Alert Level 3 | . . 1 . 1 . . 2 2 . . 3 3 . . . . . . Low Security (%) 70 | 100 100 59 100 77 100 100 16 . . . 77 . . . . . 100 100 Level 1 11 | . . 40 . 22 . . 8 48 . . 5 . . . . . . . Level 2 13 | . . . . . . . 75 51 . . 5 80 . . . . . . Level 3 5 | . . . . . . . . . . . 11 19 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 2 1 . 2 . 3 8 . . 15 2 . . . . . 3 Investigation 5 | . . 1 1 . . . . 2 . . 1 . . . . . . . Extermination 11 | . . . . . 1 . . 1 . . 8 1 . . . . . . Reinforcement 15 | . 1 1 . . 1 . 1 2 . . 5 1 . . . . . 3 Assault 2 | . . . . . . . 1 . . . 1 . . . . . . . Garrison 4 | . . . . . . . 1 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 3 . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 2 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp War Pro Res Res Distress Signals 11 | . 1 . . 2 . . . 1 . . . . . . . . 1 6 Communications Jammed 69 | . . . . . . . . . . . . . . . . . 18 51 Distress Signals 69 | . . . . . . . . . . . . . . . . . 18 51 Times Spotted 270 | . 8 32 6 24 7 5 8 16 7 5 77 19 18 3 4 11 10 10 Peak Tracking Total 8 | . 4 7 2 4 3 2 4 5 3 3 7 4 4 2 3 4 5 8 Tactical Retreats 23 | . . 5 . 1 2 . . . 1 2 2 2 7 . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp War Pro Res Res Traps Triggered 3 | . 1 . . . 1 . . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . 1 1 9 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp War Pro Res Res Machines Disabled 26 | . 1 1 . . 1 . 1 4 . . 17 1 . . . . . . Max in Single Turn 9 | . 1 1 . . 1 . 1 1 . . 9 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp War Pro Res Res Machines Accessed 35 | . 1 6 1 3 1 . . 3 . . 9 . 1 1 8 . . 1 Terminals 18 | . 1 5 1 2 1 . . 3 . . 4 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . . . . Recycling Units 5 | . . 1 . . . . . . . . 3 . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 87 | . 4 14 4 6 3 . . 8 . . 22 . 5 1 18 . . 2 Successful 43 | . 1 3 1 4 1 . . . . . 10 . 2 1 18 . . 2 Failed 44 | . 3 11 3 2 2 . . 8 . . 12 . 3 . . . . . Catastrophic 13 | . 1 2 1 2 1 . . 2 . . 3 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 40 | . 4 9 4 4 2 . . 8 . . 5 . 4 . . . . . Terminals 49 | . 4 12 4 4 3 . . 8 . . 9 . 5 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . 5 . . . . . . . Recycling Units 12 | . . 2 . . . . . . . . 8 . . . . . . 2 Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 29 | . 1 3 1 . 1 . . . . . 2 . 2 1 18 . . . Record 17 | . . 1 . . . . . . . . 2 . 1 . 13 . . . Prototype ID Bank 5 | . . . . . . . . . . . . . . . 5 . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . Level Access Points 2 | . 1 . . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . 3 . . . . . . . Scan Component 2 | . . . . . . . . . . . 2 . . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 7 | . . . . . . . . . . . 5 . . . . . . 2 Process 1 | . . . . . . . . . . . 1 . . . . . . . Report Inventory 3 | . . . . . . . . . . . 2 . . . . . . 1 Retrieve Matter 3 | . . . . . . . . . . . 2 . . . . . . 1 Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . . . . . . . . . . . . . Terminals 2 | . . . . 2 . . . . . . . . . . . . . . Botnet 2 | . . . . 2 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 6 1 3 1 . . 3 . . 8 . 1 . . . . 1 Full Trace Events 5 | . . 2 1 . . . . 1 . . 1 . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . . Time 50 | . . . . . . . . . . . 50 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 275 | . . . . . . . . . . . 275 . . . . . . . Retrieved Matter 333 | . . . . . . . . . . . 333 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp War Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 1 . . . . 4 . . . . . . Machine Destruction 1 | . . . . . . . 1 . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . 4 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp War Pro Res Res Total Allies 19 | . . . . . . 19 . . . . . . . . . . . . Largest Group 18 | . . . . . . 18 15 11 . . . . . . . . . . Highest-Rated Group 446 | . . . . . . 446 382 329 . . . . . . . . . . Highest-Rated Ally 35 | . . . . . . 35 35 35 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 134 | . . . . . . 43 34 57 . . . . . . . . . . Total Damage 4344 | . . . . . . 1352 1521 1471 . . . . . . . . . . Kills 33 | . . . . . . 6 15 12 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp War Pro Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . 1 . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp War Pro Res Res Turns Passed 17783 | 64 345 1074 582 849 1160 281 521 807 762 265 4930 560 2173 433 1248 1066 366 297 Spaces Moved 9082 | 58 215 429 368 473 346 119 306 422 500 105 2028 260 1696 280 631 552 145 149 Core 88 | 10 . . 13 . . . . . . . 1 . . . . . . 64 Treads 2295 | . 120 429 207 281 346 119 306 283 . . 170 . . . . . . 34 Legs 5106 | . . . . . . . . 139 500 105 1050 232 1421 280 631 552 145 51 Wheels 1125 | 48 95 . 148 192 . . . . . . 339 28 275 . . . . . Hover 468 | . . . . . . . . . . . 468 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 90 160 80 90 170 165 165 120 120 150 48 97 97 120 150 120 150 50 Average Speed 145 | 83 129 160 132 148 188 171 165 156 143 150 149 145 118 144 150 164 177 116 Slowest Speed 850 | 90 160 160 160 210 190 190 165 240 150 150 850 210 150 150 150 180 240 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 38 | 3 43 42 55 43 5 80 11 11 63 14 39 9 99 54 73 68 4 6 Regions Visited 18 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . . . . 1 1 1 . . . . . . . . Unknown Exits Taken 12 | 1 . 1 1 1 . . 1 . . . 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . 1 . . . . . 2 . . . 3 1 . 5 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 186 | . . 11 26 1 24 . . . 1 . 90 14 13 1 . 5 . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 82 | . . . . 1 . . . . 1 . 47 14 13 1 . 5 . . AOE 104 | . . 11 26 . 24 . . . . . 43 . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp War Pro Res Res Total 12656 | 73 244 755 428 552 843 163 321 514 519 202 3531 362 1800 298 934 661 216 240 Wait 2539 | . . 262 11 4 483 11 7 22 1 90 1110 20 44 5 299 77 38 55 Move 9065 | 57 214 428 367 472 346 118 305 421 499 104 2027 259 1695 279 630 551 144 149 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 231 | 10 5 15 9 18 4 5 3 18 2 2 79 21 11 6 3 5 12 3 Fast Attach . | . . . . . . . . . . . . . . . . . . . Attach 170 | 6 1 5 13 5 3 1 1 14 4 . 67 15 7 3 . 7 7 11 Detach 8 | . . . 2 . . . . 1 . . 1 1 1 . . . . 2 Swap 85 | . 3 7 3 9 . 2 1 5 2 . 38 5 8 . . . . 2 Drop 73 | . 2 7 1 7 1 7 3 7 . 1 13 7 6 1 2 4 . 4 Fire 461 | . 19 31 22 37 6 19 1 26 11 5 172 34 28 4 . 17 15 14 Melee 24 | . . . . . . . . . . . 24 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Identified exit to Materials 116 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1109 | -9/Materials | Destroyed 7 combat bots 1204 | -9/Materials | Discovered new exit (range 7) 1484 | -9/Materials | Entered Mines 1572 | -9/Mines | Assembled infested the area 1865 | -9/Mines | Core integrity fell below 50% 1887 | -9/Mines | Lost 11 parts (1p3n1u6w) 2062 | -9/Mines | Discovered new exit (range 5) 2066 | -9/Mines | Entered Materials 2066 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2249 | -8/Materials | Build established: Scavenger-Mutant 2584 | -8/Materials | Build established: Mutant 2748 | -8/Materials | Discovered new exit (range 16) 2915 | -8/Materials | Entered Factory 2915 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2916 | -7/Factory | Identified exit to Storage 3253 | -7/Factory | Build established: Skirmisher 4075 | -7/Factory | Sucked down chute 4075 | -7/Factory | Entered Waste 4076 | -7/Waste | Met a frightened Derelict 4115 | -7/Waste | Spotted C-40 Crusher 4126 | -7/Waste | Allies destroyed C-40 Crusher 4127 | -7/Waste | Spotted C-40 Crusher 4137 | -7/Waste | Allies destroyed C-40 Crusher 4142 | -7/Waste | Spotted C-40 Crusher 4157 | -7/Waste | Destroyed C-40 Crusher 4211 | -7/Waste | Spotted C-40 Crusher 4234 | -7/Waste | Destroyed C-40 Crusher 4256 | -7/Waste | Warlord forces began an assault 4287 | -7/Waste | Spotted C-40 Crusher 4290 | -7/Waste | Allies destroyed C-40 Crusher 4307 | -7/Waste | Discovered new exit (range 18) 4356 | -7/Waste | Entered Factory 4356 | -7/Factory | Accompanied by 15 allies 4608 | -7/Factory | Discovered exit to Storage (range 17) 4853 | -7/Factory | Discovered new exit (range 8) 4877 | -7/Factory | Entered another Factory area 4877 | -6/Factory | Accompanied by 11 allies 4877 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4987 | -6/Factory | Discovered new exit (range 13) 5023 | -6/Factory | Garrison activated, responded to threat 5050 | -6/Factory | Identified exit to Lower Caves 5288 | -6/Factory | Crushed by falling debris 5288 | -6/Factory | System corruption reached 10% 5319 | -6/Factory | Lost 3 parts (3u) 5684 | -6/Factory | Entered Lower Caves 5817 | -6/Lower Caves | Flexi-carbon Leg stolen by Master Thief 5819 | -6/Lower Caves | Build established: Scavenger-Gunner 5821 | -6/Lower Caves | Carbon-fiber Leg stolen by Master Thief 6166 | -6/Lower Caves | Lost 3 parts (1p2w) 6221 | -6/Lower Caves | Discovered new exit (range 5) 6256 | -6/Lower Caves | Learned Factory trap positions 6444 | -6/Lower Caves | Identified exit to Lower Caves 6446 | -6/Lower Caves | Entered another Lower Caves area 6602 | -6/Lower Caves | Discovered new exit (range 16) 6612 | -6/Lower Caves | Build established: Gunner 6656 | -6/Lower Caves | Identified exit to Factory 6711 | -6/Lower Caves | Entered Factory 6711 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6712 | -5/Factory | Loaded intel: 138 trap records 7346 | -5/Factory | Build established: Scavenger-Skirmisher 8780 | -5/Factory | Repaired Phase Shifter 8931 | -5/Factory | Lost 10 parts (3n5u2w) 9263 | -5/Factory | Build established: Scavenger-Gunner 9485 | -5/Factory | System corruption reached 10% 9561 | -5/Factory | Lost 8 parts (1p1n2u4w) 9789 | -5/Factory | Build established: Scavenger-Mutant 10416 | -5/Factory | Lost 8 parts (2p3n2u1w) 10549 | -5/Factory | Lost 4 parts (1n2u1w) 10782 | -5/Factory | Core integrity fell below 50% 10883 | -5/Factory | Build established: Scavenger-Gunner 11133 | -5/Factory | Lost 11 parts (1p2n4u4w) 11304 | -5/Factory | Lost 3 parts (1u2w) 11434 | -5/Factory | Core integrity fell below 20% 11511 | -5/Factory | First assault squad dispatched 11631 | -5/Factory | Discovered new exit (range 7) 11635 | -5/Factory | Lost 4 parts (2p1n1w) 11641 | -5/Factory | Entered another Factory area 11641 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 11675 | -4/Factory | Spotted B-86 Titan 12013 | -4/Factory | Discovered new exit (range 18) 12038 | -4/Factory | Lost 10 parts (5n5w) 12201 | -4/Factory | Entered Upper Caves 12336 | -4/Upper Caves | Learned Research trap positions 12405 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12954 | -4/Upper Caves | Encountered a Warlord checkpoint 14131 | -4/Upper Caves | Discovered new exit (range 12) 14374 | -4/Upper Caves | Entered another Upper Caves area 14426 | -4/Upper Caves | Spotted B-86 Titan 14752 | -4/Upper Caves | Discovered new exit (range 11) 14807 | -4/Upper Caves | Entered Warlord 14817 | -4/Warlord | System corruption reached 10% 14920 | -4/Warlord | Discovered new exit (range 9) 14980 | -4/Warlord | System corruption cleaned by Quarantine Array 15507 | -4/Warlord | Warlord's base attacked by MAIN.C 15635 | -4/Warlord | Met Warlord 15857 | -4/Warlord | Warlord forces counterattacked 16025 | -4/Warlord | Spotted Executioner 16055 | -4/Warlord | Entered Proximity Caves 16588 | -3/Proximity Caves | Lost 4 parts (2p1n1w) 17083 | -3/Proximity Caves | Discovered new exit (range 22) 17121 | -3/Proximity Caves | Entered Research 17121 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 17122 | -3/Research | Loaded intel: 92 trap records 17427 | -3/Research | Discovered new exit (range 11) 17444 | -3/Research | Lost 4 parts (1n1u2w) 17487 | -3/Research | Entered another Research area 17487 | -2/Research | Warlord forces began assault on 0b10 17487 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 17597 | -2/Research | Research machine network offline 17626 | -2/Research | Spotted B-90 Cyclops 17669 | -2/Research | Borebot progress halted 17669 | -2/Research | Destroyed B-90 Cyclops 17730 | -2/Research | Borebot progress halted 17761 | -2/Research | Core integrity fell below 50% 17770 | -2/Research | Core integrity fell below 20% 17784 | -2/Research | Lost 23 parts (4p5n8u6w) 17784 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 17737_ ANNOUNCEMENT: Unaware assault squad dispatched in southeast quadrant. 17750_ Slug penetrates Wall. 17753_ Arm. Heavy Treads destroyed. 17756_ Slug penetrates Wall. 17759_ Penetrated by Slug. 17762_ Slug penetrates Wall. 17763_ Penetrated by Slug. 17765_ Slug penetrates Wall. 17766_ Slug penetrates G-73 Enforcer. 17768_ Penetrated by Slug. 17768_ Slug penetrates G-73 Enforcer. 17769_ Penetrated by Slug. 17776_ Slug penetrates Wall. 17776_ Acquired Particle Reactor. 17777_ Slug penetrates Wall. 17779_ Penetrated by Slug. 17781_ Slug penetrates Wall. 17781_ Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????????????????????????# # ?????? | | ???????????????????????????# # !?????? | | ???????????????????????????# ! # ????? | | ???????????????###########?# # ##### | | ???????????????# #?# # + | | ???????????????# #?# # # | | ???????????????# """"" #?# # # | | ???????????????# """"" #?# # ?# | | ???????????????# """"" #?# # ?# | | ??????????###### """"" #??? ###??# | | ??????????# # #???? ??????# | | ??????????# # #?????? ????????# | | ??????????# ###+####"##########"########### | | ??????????# | | ??????????# !! | | ??????????# % | | ??????????# !/ !!! """ | | ??????????########+#####; ! ;"#+###### ""T"" | | ??????????????# ## # # "" "" | | ??????????????# ## # # | | ??????????????# ## # ]### | | ??????????????# ## # #?# | | ??????????????# "" ## + #?# | | ??????????????# "Y ## # #?# | | ??????????????# "" ## # " #?############ | | ??????????????# ##@ # "" #????????????? | | ??????????????# ! + hh# G #????????????? | | ??????????????############## # "" #????????????? | | ????????????????????????????%# " #????????????? | | ???????????????????????????? # #????????????? | | ???????????????????????????? # #????????????? | | ???????????????????????????? ########????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 70 Energy Capacity 695 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 30 Resistance: EM 25 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 6 Defensive Hacking 10 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Charge!!! Just Browsing Total Silence Challenges ------------ None Game ------ Seed HelicalFusionFacilitator Manual? 0 Play Time 03:51:12 Cumulative 26.6 hours Start 2020.07.02 @ 10:19:18 End 2020.07.03 @ 00:09:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8baece81-5556-4c5c-a74e-1775a98ac356