Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.01 @ 22:03:26

Player: Azken Zutik

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (1)       5
Value Destroyed (1)        1
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (2125)               2125
              TOTAL SCORE: 6591

 Bonus
-------
Pacifist                   1125
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             630/850
Matter                     244/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (7) ---
                    (None)
>               --- UTILITY (4) ------
                Hacking Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
        Armored Leg
        Armored Leg
  High-capacity Matter Pod (200)
       Advanced Trap Scanner
                Longsword +1

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
        Armored Leg
        Armored Leg
                Nuclear Pulse Thruster
>               --- UTILITY ----------
                Hacking Suite
>               --- WEAPON -----------
                    (None)
>               --- INVENTORY --------
                Ion Engine
  High-capacity Matter Pod
       Advanced Trap Scanner
                Longsword +1
[Rating: 19]

 Favorites 
-----------
Power                      Backup Power I
  Engine                   Backup Power I
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion I
  Flight Unit              Nuclear Pulse Thruster
Utility                    Hacking Suite
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
Weapon                     Longsword +1
  Energy Gun               EM Pulse Gun
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   .   .   .   4   .   .   1   .   .   
  Utility                  2    | .   .   .   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             9    | .   .   .   .   .   2   .   .   1   .   6   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
    Engine                 1    | .   .   .   .   .   .   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   .   .   4   
    Treads                 2    | .   .   .   .   .   2   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 8    | .   .   .   .   .   .   1   3   .   .   4   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               6    | .   .   .   .   .   .   1   3   .   .   2   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   .   .   1   3   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     20   | .   28  28  28  28  32  30  20  .   .   13  
  Treads                   5    | .   .   .   .   .   14  15  13  .   .   .   
  Leg                      13   | .   28  28  28  28  18  15  6   .   .   3   
Naked Turns                147  | .   .   .   .   .   .   .   11  51  77  8   
Heaviest Build             5    | .   .   .   .   .   .   .   .   .   .   5   
  Greatest Support         6    | 3   3   3   3   3   3   3   3   3   3   6   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 8   5   5   5   5   5   5   5   5   5   5   
  Most Carried             6    | 6   3   3   5   5   5   3   3   4   5   5   
  Average Carried          3    | 5   3   3   3   5   3   3   3   3   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   3   3   5   5   3   3   3   4   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Garrison
 Mutant | -6/Factory
 Mutant | -6/Waste
 Mutant | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac 
Matter Collected           217  | 200 .   .   .   .   .   .   .   .   .   17  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            17   | .   .   .   .   .   .   .   .   .   .   17  
  Parts                    2    | .   .   .   .   .   .   .   .   .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          1    | .   .   .   .   .   .   .   .   .   .   1   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           1    | .   .   .   .   .   .   .   .   .   .   1   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   .   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac 
Damage Taken               1019 | .   131 40  .   .   50  81  362 91  43  221 
  Core                     408  | .   59  .   .   .   .   10  119 91  43  86  
  Absorbed by Shields      67   | .   .   .   .   .   .   13  54  .   .   .   
Core Remaining (%)         89   | 100 .   .   .   76  100 .   81  .   .   .   
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   .   .   .   .   
  Core Hits                1    | .   .   .   .   .   .   .   .   .   .   1   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              1    | .   .   .   .   .   .   .   .   1   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           21   | .   .   .   .   .   5   .   .   .   .   16  
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  21   | .   .   .   .   .   5   .   .   .   .   16  
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         9    | .   .   .   .   .   .   .   .   .   8   9   
  Average Corruption       8    | .   .   .   .   .   .   .   .   .   8   8   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   
  Effects                  7    | .   .   .   .   .   .   .   .   .   2   5   
    Message Errors         1    | .   .   .   .   .   .   .   .   .   .   1   
    Matter Fused           3    | .   .   .   .   .   .   .   .   .   .   3   
    Heat Flow Errors       1    | .   .   .   .   .   .   .   .   .   1   .   
    Energy Discharges      1    | .   .   .   .   .   .   .   .   .   1   .   
    Data Loss (minor)      1    | .   .   .   .   .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      10   | .   .   .   .   .   2   .   .   .   .   8   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   2    | .   .   .   .   .   1   .   .   .   .   1   
Targets Rammed             2    | .   .   .   .   .   1   .   .   .   .   1   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        110  | .   .   .   .   .   .   .   .   .   110 .   
  Average Temperature      73   | .   .   .   .   .   .   .   .   .   73  .   
  Received Heat Transfer   297  | .   .   27  .   .   27  63  30  33  .   117 
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac 
Peak Influence             176  | .   45  17  .   .   24  10  176 124 73  56  
  Initial                  92   | .   .   17  .   .   .   10  16  92  43  51  
  Average                  39   | .   27  17  .   .   22  9   45  98  62  42  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   2   1   .   .   .   .   
  Investigation            2    | .   .   .   .   .   1   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              36   | .   4   2   .   .   3   3   13  3   5   3   
  Peak Tracking Total      11   | .   3   2   .   .   2   3   11  3   5   3   
  Tactical Retreats        2    | .   1   .   .   .   .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac 
Traps Triggered            4    | .   .   .   .   .   .   1   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac 
Machines Accessed          10   | .   .   .   2   .   2   2   .   1   .   3   
  Terminals                6    | .   .   .   .   .   2   1   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                17   | .   .   .   2   .   5   3   .   1   .   6   
  Successful               7    | .   .   .   2   .   1   1   .   1   .   2   
  Failed                   10   | .   .   .   .   .   4   2   .   .   .   4   
    Catastrophic           4    | .   .   .   .   .   2   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   1   .   1   .   .   .   .   2   
  Terminals                12   | .   .   .   .   .   5   2   .   1   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             5    | .   .   .   2   .   1   .   .   1   .   1   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   1   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   .   1   2   .   1   .   2   
  Full Trace Events        2    | .   .   .   .   .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------------              Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac 
Turns Passed               775  | 4   30  42  115 41  55  81  177 54  77  99  
Spaces Moved               1197 | 2   59  84  225 81  95  121 120 99  142 169 
  Core                     1146 | 2   59  84  225 81  95  121 120 99  142 118 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    13   | .   .   .   .   .   .   .   .   .   .   13  
  Flight                   38   | .   .   .   .   .   .   .   .   .   .   38  
  Fastest Speed            40   | 50  50  50  50  50  50  50  50  50  50  40  
  Average Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  
  Slowest Speed            80   | 50  50  50  50  50  50  50  50  50  50  80  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 2   19  21  60  21  14  5   40  4   75  6   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   1   1   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   .   .   .   
Scrap Searched             1    | .   .   .   .   1   .   .   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   .   .   .   .   1   .   .   
Terrain Destroyed          1    | .   .   .   .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Was Fac 
Total                      1367 | 8   58  83  226 80  101 141 236 103 147 184 
  Wait                     126  | .   .   .   .   .   4   7   110 .   5   .   
  Move                     1189 | 1   58  83  224 80  94  121 119 99  141 169 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  6    | .   .   .   2   .   .   .   .   1   1   2   
  Fast Attach              4    | .   .   .   .   .   .   .   .   .   .   4   
  Attach                   5    | .   .   .   .   .   2   .   .   1   .   2   
  Detach                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Drop                     13   | 7   .   .   .   .   .   .   .   .   .   6   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Ram                      2    | .   .   .   .   .   1   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            20   | .   .   .   .   .   .   13  7   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison
-6/Factory (discovered 2 exits: Low x2)
-6/Waste
-6/Factory (discovered 2 exits: Low x2)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 1)
    5 | -11/Scrapyard | Entered Materials
   28 | -10/Materials | Discovered new exit (range 14)
   35 | -10/Materials | Entered Mines
   52 | -10/Mines     | Assembled infested the area
   74 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   74 | -10/Mines     | Discovered new exit (range 5)
   77 | -10/Mines     | Entered Exiles
   90 | -10/Exiles    | Met 8R-AWN
   99 | -10/Exiles    | Met EX-HEX
  113 | -10/Exiles    | Met EX-BIN
  120 | -10/Exiles    | Aligned with FarCom system
  121 | -10/Exiles    | Given EX-Vault access code
  133 | -10/Exiles    | Opened EX-Vault
  136 | -10/Exiles    | Found Longsword +1
  147 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  161 | -10/Exiles    | Met EX-DEC
  164 | -10/Exiles    | Learned location of Zion (-7)
  188 | -10/Exiles    | Discovered new exit (range 10)
  192 | -10/Exiles    | Left Exiles lab with Longsword +1
  192 | -10/Exiles    | Entered Mines
  218 | -9/Mines      | Discovered new exit (range 10)
  224 | -9/Mines      | Learned location of 1 exit from Materials
  233 | -9/Mines      | Entered Materials
  233 | -8/Materials  | Evolved 4 slots: Propulsion x4
  234 | -8/Materials  | Identified exit to Factory
  288 | -8/Materials  | Entered Factory
  288 | -7/Factory    | Evolved 2 slots: Utility x2
  303 | -7/Factory    | Build established: Mutant
  369 | -7/Factory    | Identified exit to Garrison
  369 | -7/Factory    | Entered Garrison
  514 | -7/Garrison   | Triggered checkpoint
  516 | -7/Garrison   | Triggered checkpoint
  538 | -7/Garrison   | Discovered new exit (range 8)
  544 | -7/Garrison   | Installed Relay Interface Framework
  546 | -7/Garrison   | Entered Factory
  546 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  566 | -6/Factory    | Lost 3 parts (3n)
  590 | -6/Factory    | Identified exit to Lower Caves
  600 | -6/Factory    | Sucked down chute
  600 | -6/Factory    | Entered Waste
  607 | -6/Waste      | Spotted C-40 Crusher
  611 | -6/Waste      | Spotted C-40 Crusher
  615 | -6/Waste      | EMP discharged
  621 | -6/Waste      | Spotted C-40 Crusher
  643 | -6/Waste      | Spotted C-40 Crusher
  647 | -6/Waste      | Spotted C-40 Crusher
  665 | -6/Waste      | Spotted C-40 Crusher
  670 | -6/Waste      | Discovered new exit (range 14)
  677 | -6/Waste      | Entered Factory
  776 | -6/Factory    | Self-destructed

 Last Messages 
---------------
00734_ Dropped Backup Laser I. <x2>
00737_ Acquired Imp. Gravmag System.
00738_ Dropped Imp. Gravmag System.
00740_ System corrupted: Matter fused (-5).
00742_ ALERT: All DSF locations entering lockdown mode.
00743_ Critical hit (Burn: +37).
00745_ Backup Power I destroyed. <x2>
00749_ Backup Propulsion I destroyed.
00750_ Nuclear Pulse Thruster destroyed.
00756_ System corrupted: Matter fused (-9).
00767_ Connecting with Terminal...
>>Access(Branch)
Found 2 branch access points:
    (142,33) Lower Caves
    (13,5) Lower Caves
  Map updated.
00770_ Connecting with Terminal...
00775_ Slammed into K-01 Serf.
00775_ K-01 Serf destroyed.
00776_ Acquired 17 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????#######+##??????? |
| ?????????????????????????????????          ??????? |
| ?????????????????????????????????          ??????? |
| ??????????????????????????????????         #?????? |
| ???????????????????????????????????        #??#??? |
| ?????????????????????????????????????      #??# ?? |
| ??????????????????????????????????????#    #???  ? |
| ??????????????????????????????????????#    ######+ |
| ??????????????????????????????????????#            |
| ????????????????????????   ???????????#            |
| ????????????????????????   ???????????#            |
| ????????????????????????   ???????????#            |
| ????????????????????????   ???????????#            |
| ????????????????????????   ???????????#     #####+ |
| ????????????????????????   ???????????#     #???   |
| ????????????????????????R  ???????????#     #???   |
| ????????????????????????   ???????????#     #??    |
| ????????????????????????   ???????????#     #??    |
| ????????????????????????   ???????????#     #?     |
| ????????????????????????   ???????????#     #?     |
| ????????????????????????# #???????????#  b  #      |
| ????????????????????????# #???????????#     # ]    |
| ????????????????????????# #???????????#     ###### |
| ????????????????????????#=#???????????#   g #????? |
| ????????????????????????#@#???????????#     #????? |
| ????????????????????????#*#???????????#  g  #????? |
| ????????????????????????# #???????????#     #????? |
| ????????????????????????# #########???#     #????? |
| ????????????????????????# #"""T"""#####     #????? |
| ????????????????????????#                   #????? |
| ????????????????????????#                   #????? |
| ????????????????????????+  """"   !!!       +????? |
| ????????????????????????#  """"   !!!       #????? |
| ????????????????????????#  """"   !!!       #????? |
| ????????????????????????#  """"           ###????? |
| ????????????????????????#  """"           #??????? |
| ????????????????????????#  """"           #??????? |
| ????????????????????????#        !   "T"  #??????? |
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| ????????????????????????#            ######## #??? |
| ????????????????????????#            #???????????? |
| ????????????????????????#     ########???????????? |
| ????????????????????????#     ???????????????????? |
| ????????????????????????#     ???????????????????? |
| ????????????????????????+    ????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          13
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AccelerationFlakSlayer
  Manual?         0
Play Time         00:14:46
  Cumulative      357.8 hours
  Start           2022.08.01 @ 21:51:12
  End             2022.08.01 @ 22:03:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          163
  Rogue           163
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           3/1/0/1/2/0/0/0/0
Lore%             66
Gallery%          80
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 777d4c5b-4ac4-40be-896c-739282be19b4