Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.21 @ 08:00:48

Player: Cursed Quarantine

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (35)       7000
Robots Destroyed (317)     1585
Value Destroyed (11355)    11355
Prototype IDs (103)        2060
Alien Tech Used (1)        200
Bonus (4827)               4827
              TOTAL SCORE: 31527

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    3222
Follower Combat Kills      2633
Network Hubs Disabled      200
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       274
Built Enhanced Grunts      300
Friendly Fire              -4702

 Cogmind 
---------
Core Integrity             793/1600
Matter                     206/300
Energy                     100/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (4) --------
                   (None)
>              --- PROPULSION (7) ---
                   (None)
>              --- UTILITY (11) -----
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Sensor Array
      Advanced Phase Shifter
               7V-RTL's Ultimate Field
       Compact HERF Cannon
               Tactical Quantum Warhead

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Gyrokinetic Inverter
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
        Combat Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
      Advanced Coolant Injector
        Medium Storage Unit
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Target Analyzer
      Advanced Actuator Array
               Reaction Control System
       Zionite Weapon Casing
               EM Dispersion Field
               System Purifier
          Mini Drone Bay
>              --- WEAPON -----------
               Lance
               Plasma Lance
               Plasma Lance
>              --- INVENTORY --------
         Light Particle Reactor
               Gyrokinetic Inverter
  Experimental Sensor Array
      Improved Propulsion Shielding
               7V-RTL's Ultimate Field
      Advanced Recalibrator
               Tactical Quantum Warhead
               Tactical Quantum Warhead
               Tactical Quantum Warhead
               Tactical Quantum Warhead
[Rating: 169]

 Favorites 
-----------
Power                      Mini Fusion Reactor
  Engine                   Improved Ion Engine
  Power Core               Micro Neutrino Core
  Reactor                  Mini Fusion Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Centrium Leg
  Wheel                    Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Plasma Lance
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Tactical Quantum Warhead
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   2   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Propulsion               5    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             545  | 2   2   5   10  14  72  34  .   5   .   14  8   3   24  2   8   1   .   .   10  19  4   17  2   54  4   10  4   5   17  10  16  12  130 15  12  
  Power                    52   | .   1   1   1   2   7   1   .   .   .   2   1   .   2   .   1   .   .   .   .   1   .   2   .   3   .   .   .   .   1   1   1   3   15  3   3   
    Engine                 14   | .   1   1   1   1   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Core                   10   | .   .   .   .   1   1   1   .   .   .   2   .   .   1   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                28   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   1   3   14  3   1   
  Propulsion               128  | .   .   2   1   6   26  1   .   .   .   3   1   .   6   .   1   .   .   .   .   3   .   6   .   14  .   1   3   1   4   2   .   2   36  6   3   
    Treads                 15   | .   .   2   1   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Leg                    11   | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
    Wheel                  4    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  69   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   14  .   1   3   1   4   2   .   2   34  .   .   
    Flight                 29   | .   .   .   .   .   11  1   .   .   .   3   1   .   6   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Utility                  266  | 2   1   .   4   5   16  23  .   4   .   6   .   1   12  2   4   1   .   .   8   10  3   3   1   23  4   9   1   4   10  5   15  7   74  4   4   
    Device                 168  | 2   1   .   2   3   11  17  .   3   .   2   .   .   7   2   1   .   .   .   5   7   .   1   1   13  3   1   .   1   6   4   10  2   55  4   4   
    Storage                17   | .   .   .   2   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   1   .   .   2   .   .   1   4   .   .   
    Processor              23   | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   4   .   4   .   2   .   1   1   .   6   .   .   
    Hackware               15   | .   .   .   .   .   1   .   .   1   .   .   .   .   2   .   1   .   .   .   2   .   .   2   .   .   .   .   .   .   1   .   1   1   3   .   .   
    Protection             43   | .   .   .   .   2   1   4   .   .   .   3   .   1   3   .   1   1   .   .   .   2   1   .   .   5   1   3   1   1   1   .   3   3   6   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   99   | .   .   2   4   1   23  9   .   1   .   3   6   2   4   .   2   .   .   .   2   5   1   6   1   14  .   .   .   .   2   2   .   .   5   2   2   
    Energy Gun             40   | .   .   .   .   .   12  7   .   1   .   3   4   .   2   .   .   .   .   .   .   .   .   3   .   6   .   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          21   | .   .   1   1   .   7   .   .   .   .   .   .   2   2   .   2   .   .   .   1   1   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       8    | .   .   .   3   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
    Special Weapon         9    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Piercing Weapon        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   3   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  45   | .   .   .   .   1   6   2   .   1   .   1   .   .   4   1   1   .   .   .   1   4   1   .   .   4   .   1   .   .   7   .   2   2   3   .   3   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
    System Corruption      19   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   5   .   .   
Parts Lost                 89   | .   .   1   2   5   14  .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   12  .   .   .   4   2   5   .   5   26  .   9   
  Power                    14   | .   .   1   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   5   .   3   
  Propulsion               29   | .   .   .   .   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   1   .   1   .   3   8   .   4   
  Utility                  37   | .   .   .   2   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   6   .   .   .   3   2   2   .   2   12  .   1   
  Weapon                   9    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   1   .   1   
  Highest Loss Streak      6    | .   .   1   1   3   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   3   .   .   .   4   2   4   .   4   6   .   6   
Average Slot Usage (%)     93   | .   100 99  93  99  98  98  100 99  100 84  97  100 99  99  99  100 100 100 99  96  74  87  94  94  98  99  100 97  99  98  92  90  88  33  24  
  Engine                   3    | .   14  13  11  4   8   3   .   .   .   .   6   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   6   .   3   7   7   7   7   .   .   .   .   .   .   .   .   .   2   5   5   5   2   .   .   .   .   .   3   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   6   6   6   6   5   2   .   .   .   2   5   5   5   5   5   1   4   4   7   6   2   
  Treads                   3    | .   .   23  22  21  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Leg                      1    | .   28  4   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  13  
  Hover                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  22  31  35  35  35  34  35  34  31  28  26  .   .   
  Flight                   12   | .   .   .   .   .   25  30  30  30  30  29  27  28  31  31  30  31  31  31  27  25  22  9   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   16   | .   28  28  23  15  20  16  15  14  15  13  14  14  7   11  12  12  12  12  11  15  22  21  16  13  19  14  10  10  14  12  12  11  16  7   3   
  Storage                  3    | .   .   .   3   11  1   .   .   .   .   3   7   7   3   .   .   .   .   .   .   2   5   5   5   5   5   6   10  5   8   10  5   4   4   .   .   
  Processor                4    | .   .   .   .   .   3   .   7   1   .   .   .   .   .   .   .   5   .   .   2   4   .   .   .   .   .   3   5   9   14  10  13  10  12  .   .   
  Hackware                 3    | .   .   .   .   .   .   6   .   5   7   3   .   .   11  12  11  6   6   6   12  5   .   1   11  9   5   5   5   5   1   .   1   6   2   .   .   
  Protection               6    | .   .   .   .   6   1   12  15  15  15  11  14  14  12  12  12  12  18  18  16  14  10  11  11  10  8   10  10  8   .   4   4   4   5   .   .   
  Energy Gun               8    | .   .   .   .   .   18  22  23  23  23  13  25  26  11  12  12  12  12  12  11  11  2   9   11  9   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   28  26  19  .   4   .   .   .   .   .   .   1   12  12  12  12  12  12  10  5   .   4   5   2   .   .   .   .   .   4   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   13  32  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   20  20  20  20  11  10  13  13  10  .   .   
Naked Turns                55   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   52  .   3   
Heaviest Build             90   | 11  7   7   29  31  38  27  20  20  20  20  23  25  28  26  27  28  28  28  29  30  32  48  48  68  37  44  57  57  48  68  90  88  85  69  48  
  Greatest Support         225  | 20  20  40  40  43  60  29  20  20  20  20  23  23  30  39  30  36  30  30  36  36  31  53  53  98  98  98  96  96  101 107 90  103 103 150 225 
  Greatest Overweight (x)  6    | .   .   .   .   3   5   1   .   .   .   1   1   1   .   .   .   .   .   .   .   1   1   2   .   1   .   .   .   .   .   .   .   1   6   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   5   5   10  10  15  5   5   5   5   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  10  10  10  10  10  5   5   
  Average Capacity         7    | 6   5   5   6   10  5   5   5   5   5   6   8   8   6   5   5   5   5   5   5   5   5   5   5   5   5   6   10  10  10  10  10  10  9   5   5   
  Most Carried             10   | 8   5   5   8   10  10  5   5   5   5   8   8   8   8   5   5   5   4   4   5   5   5   5   5   5   5   6   6   7   10  10  10  10  10  5   5   
  Average Carried          6    | 5   4   4   5   9   5   4   5   5   5   6   5   7   5   4   4   4   4   4   4   4   4   4   5   4   5   4   5   6   9   7   8   9   8   2   4   
  Final Capacity           10   | 5   5   5   10  10  5   5   5   5   5   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  10  10  10  10  10  5   5   
  Final Carried            10   | 5   5   4   8   10  5   5   5   5   5   8   7   8   4   4   4   4   4   4   5   5   5   5   5   5   5   5   6   5   10  8   9   9   10  4   5   

 Class Distribution 
--------------------
 17% | Sprinter
 16% | Scavenger-Mutant
  9% | Machinist-Mutant
  8% | Scavenger-Tank
  7% | Mutant
  6% | Scavenger-Scout
  6% | Derelict-Sprinter
  6% | Scavenger-Gunner
  5% | Hacker-Sprinter
  3% | Scavenger-Sprinter
  3% | Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
         Skirmisher | -9/Materials
               Tank | -9/Mines
           Sprinter | -8/Materials
           Sprinter | -7/Factory
           Sprinter | -7/Waste
           Sprinter | -7/Factory
           Sprinter | -7/Lower Caves
           Sprinter | -7/Lower Caves
  Derelict-Sprinter | -7/Zion
  Derelict-Sprinter | -6/Proximity Caves
  Derelict-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Waste
    Hacker-Sprinter | -6/Factory
   Messiah-Sprinter | -6/Lower Caves
   Messiah-Sprinter | -6/Data Miner
   Messiah-Sprinter | -5/Proximity Caves
    Hacker-Sprinter | -5/Factory
 Scavenger-Sprinter | -5/Extension
 Scavenger-Sprinter | -5/Cetus
     Scavenger-Tank | -5/Archives
     Scavenger-Tank | -5/Hub_04(d)
     Scavenger-Tank | -4/Factory
   Machinist-Mutant | -4/Waste
   Machinist-Mutant | -4/Factory
   Scavenger-Mutant | -4/Upper Caves
   Machinist-Mutant | -4/Upper Caves
   Machinist-Mutant | -4/Warlord
   Scavenger-Mutant | -3/Proximity Caves
   Scavenger-Mutant | -3/Research
   Scavenger-Mutant | -3/Testing
    Scavenger-Scout | -2/Research
             Mutant | -2/Quarantine
             Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Matter Collected           8925  | 256  18   97   234  815  2079 393  .    84   41   154  76   44   371  25   193  15   .    .    .    384  55   284  14   739  51   160  75   24   208  81   124  168  1376 136  151  
  Remotely                 782   | 56   18   .    .    .    708  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15276 | 163  47   163  354  399  2251 547  .    174  86   92   .    239  338  .    219  .    .    .    .    339  74   302  193  2996 664  451  25   .    106  233  124  397  3900 400  .    
  Parts                    778   | 16   6    8    27   20   115  25   .    7    4    7    .    6    15   .    9    .    .    .    .    11   4    28   6    136  7    22   2    .    4    22   2    15   242  12   .    
Haulers Intercepted        26    | .    .    .    2    .    6    3    .    2    .    .    .    1    3    .    1    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    1    .    3    .    .    
Recyclers Shooed           4     | .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      131   | .    .    .    .    .    .    .    .    .    3    5    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    73   22   .    .    .    .    .    
  Prevented                21    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc 
Combat Hostiles Destroyed  198  | .   3   4   10  24  33  1   .   .   3   1   .   3   .   .   4   .   .   .   .   4   .   .   1   36  .   3   1   .   2   5   .   2   54  4   .   
  Melee                    67   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   3   1   .   2   5   .   2   46  .   .   
  Guns                     59   | .   3   4   3   .   18  1   .   .   3   1   .   1   .   .   4   .   .   .   .   4   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  48   | .   .   .   7   24  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  AOE                      18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   9   .   .   .   .   .   .   .   .   8   .   .   
Classes Destroyed          17   | 2   1   1   3   2   4   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   24   | .   .   .   .   .   11  .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   8   .   1   .   .   .   .   .   .   2   .   .   
  Builder                  26   | .   .   .   1   2   12  .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   5   .   1   .   .   .   .   1   .   .   .   .   
  Tunneler                 8    | 4   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   26   | .   .   .   2   .   6   3   .   2   .   .   .   1   3   .   1   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   1   .   3   .   .   
  Recycler                 23   | 1   .   .   .   3   5   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   1   4   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 13   | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  17   | .   .   .   .   .   2   2   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   4   .   2   .   .   .   .   .   .   3   1   .   
  Swarmer                  52   | .   3   .   4   3   7   .   .   .   3   .   .   1   .   .   3   .   .   .   .   .   .   .   .   6   .   .   1   .   .   3   .   .   18  .   .   
  Grunt                    56   | .   .   4   5   4   16  .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   10  .   3   .   .   .   .   .   2   5   4   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   1   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   3   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   2   .   .   2   .   .   
  Programmer               41   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   11  .   .   .   .   1   .   .   .   26  .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                15   | .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           16   | 3   2   2   6   6   16  3   .   2   3   1   .   2   3   .   1   .   .   .   .   2   .   5   4   16  .   3   1   .   1   3   1   2   13  5   .   
  Combat Bots Only         11   | .   2   2   4   6   7   1   .   .   3   1   .   1   .   .   1   .   .   .   .   2   .   .   1   7   .   3   1   .   1   3   .   1   11  4   .   
Max Kills in Single Turn   9    | 1   1   1   1   2   2   2   .   1   1   1   .   1   3   .   1   .   .   .   .   1   1   1   3   9   .   1   1   .   1   1   1   1   6   1   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   .   .   .   .   .   .   .   .   5   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   1   .   1   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  A7 (-5/Cetus)

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Damage Taken               23162 | .    85   140  294  882  2189 31   .    .    130  146  .    .    277  .    101  30   .    .    .    398  29   .    302  3787 .    501  83   481  1645 883  5    1438 4686 489  4130 
  Core                     4019  | .    21   21   48   119  265  .    .    .    14   71   .    .    59   .    32   .    .    .    .    75   .    .    86   304  .    138  .    46   289  179  .    143  1239 63   807  
  Absorbed by Shields      592   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   576  .    .    .    
Core Remaining (%)         66    | 100  .    83   .    58   51   .    .    .    .    .    .    87   .    .    .    .    .    89   .    .    .    .    83   .    .    .    .    .    .    16   .    89   .    10   .    
Volleys Fired              561   | 18   9    26   26   53   178  20   .    4    4    17   .    12   15   .    16   .    .    .    10   22   7    29   2    78   .    .    .    .    .    .    .    .    2    13   .    
  Largest                  4     | 2    2    2    3    3    3    3    .    3    3    3    .    4    4    .    4    .    .    .    1    4    1    4    3    3    .    .    .    .    .    .    .    .    1    1    .    
  Hottest                  243   | 40   40   100  117  117  189  197  .    197  177  177  .    222  146  .    138  .    .    .    20   130  50   243  223  243  .    .    .    .    .    .    .    .    20   94   .    
Shots Fired                1514  | 36   18   42   78   160  501  55   .    13   12   24   .    45   60   .    64   .    .    .    10   60   7    82   6    225  .    .    .    .    .    1    .    .    2    13   .    
  Gun                      1091  | 36   18   32   48   .    323  54   .    13   12   24   .    45   60   .    64   .    .    .    .    52   7    72   6    224  .    .    .    .    .    1    .    .    .    .    .    
  Cannon                   379   | .    .    .    30   160  178  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Launcher                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
  Special                  40    | .    .    10   .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    10   8    .    10   .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  800   | 36   18   32   78   160  328  .    .    .    .    .    .    .    30   .    32   .    .    .    .    26   .    26   2    31   .    .    .    .    .    1    .    .    .    .    .    
  Thermal                  688   | .    .    10   .    .    173  54   .    11   8    21   .    45   30   .    32   .    .    .    10   34   7    56   4    193  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
  Electromagnetic          20    | .    .    .    .    .    .    .    .    2    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Robot Hit Streak         20    | 8    9    9    12   11   20   7    .    6    6    9    .    8    9    .    10   .    .    .    8    9    3    6    .    13   .    .    .    .    .    .    .    .    1    8    .    
  Robot Miss Streak        10    | 4    2    4    4    5    8    10   .    2    2    2    .    3    2    .    7    .    .    .    1    3    2    4    .    4    .    .    .    .    .    .    .    .    1    1    .    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    1    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1122  | 23   13   21   48   64   265  32   .    8    9    17   .    22   37   .    25   .    .    .    9    49   4    48   .    188  3    21   2    .    7    10   5    20   162  10   .    
  Core Hits                559   | 11   5    8    20   38   104  20   .    7    5    7    .    14   19   .    11   .    .    .    1    16   3    17   5    99   2    12   1    .    3    7    2    8    107  7    .    
  Critical Kills           3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         62    | .    .    .    2    3    10   2    .    .    .    4    .    3    4    .    1    .    .    .    2    5    .    .    .    9    .    3    .    .    .    1    .    1    12   .    .    
    Burn                   26    | .    .    .    .    .    5    2    .    .    .    4    .    3    4    .    1    .    .    .    .    2    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                4     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  8     | .    .    .    1    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Puncture               21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    3    .    .    .    1    .    1    12   .    .    
Melee Attacks              549   | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    1    .    57   4    30   6    3    21   16   18   50   329  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 38    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    6    6    2    6    4    .    .    
  Piercing                 510   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   4    30   6    3    15   10   16   44   325  .    .    
  Sneak Attacks            48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    1    .    16   .    4    .    .    .    .    4    2    12   .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        74    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    8    .    .    1    3    2    8    48   .    .    
Damage Inflicted           39407 | 200  108  166  625  1609 5630 607  .    160  171  303  .    505  731  .    530  .    .    .    149  1704 69   1326 509  9083 201  1359 103  .    274  442  577  1776 9997 463  30   
  Guns                     12874 | 199  104  165  267  .    3203 607  .    160  171  223  .    505  731  .    530  .    .    .    .    740  69   1210 .    3990 .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  4800  | .    .    .    328  1594 2415 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    463  .    
  Explosions               3898  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    509  2093 .    .    .    .    .    .    .    .    1296 .    .    
  Melee                    17171 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    860  .    .    .    2950 201  1359 103  .    274  442  577  1710 8695 .    .    
  Ramming                  295   | 1    4    1    30   15   12   .    .    .    .    80   .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    66   6    .    30   
  Kinetic                  8805  | 199  104  165  595  1594 3988 .    .    .    .    .    .    .    390  .    336  .    .    .    .    441  .    505  .    488  .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  9850  | .    .    .    .    .    1630 607  .    114  120  211  .    505  341  .    194  .    .    .    149  403  69   821  .    4633 .    .    .    .    .    .    .    .    53   .    .    
  Explosive                2074  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    962  .    .    .    .    .    .    .    .    1112 .    .    
  Electromagnetic          1212  | .    .    .    .    .    .    .    .    46   51   12   .    .    .    .    .    .    .    .    .    .    .    .    509  .    .    .    .    .    .    .    .    .    131  463  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1465  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    860  .    .    .    .    .    .    .    .    37   75   228  265  .    .    .    
  Piercing                 15706 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2950 201  1359 103  .    237  367  349  1445 8695 .    .    
Highest Corruption         22    | .    .    .    .    7    .    1    8    8    8    8    8    .    4    .    .    .    .    .    .    .    .    .    1    16   16   20   20   20   19   15   .    4    8    6    22   
  Average Corruption       7     | .    .    .    .    7    .    1    4    8    8    8    8    .    2    .    .    .    .    .    .    .    .    .    1    6    16   19   20   19   13   7    .    2    2    2    12   
  Corruption Purged        26    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    .    .    .    14   .    .    
  Effects                  215   | .    .    .    .    24   .    3    1    24   6    14   .    .    2    .    .    .    .    .    .    .    .    .    .    38   6    16   16   13   4    17   .    4    14   3    10   
    Message Errors         63    | .    .    .    .    6    .    2    .    9    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    2    6    6    1    5    .    .    9    1    2    
    Matter Fused           53    | .    .    .    .    8    .    .    .    5    2    2    .    .    2    .    .    .    .    .    .    .    .    .    .    9    2    9    5    1    1    3    .    1    .    1    2    
    Heat Flow Errors       23    | .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    1    .    3    1    1    .    2    1    1    1    
    Energy Discharges      33    | .    .    .    .    3    .    1    1    5    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    4    .    1    4    .    .    2    .    1    
    Data Loss (minor)      24    | .    .    .    .    4    .    .    .    2    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    3    1    1    .    1    .    1    2    .    .    
    Data Loss (major)      7     | .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    1    
    Misfires               5     | .    .    .    .    2    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    3    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1864  | .    .    .    1    16   85   .    .    .    .    .    .    .    .    .    .    .    .    .    .    89   .    .    .    644  .    187  .    .    15   .    108  279  440  .    .    
  Projectiles              102   | .    .    .    1    16   85   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               227   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    181  .    .    .    .    .    .    .    .    46   .    .    
  Melee                    1535  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    89   .    .    .    463  .    187  .    .    15   .    108  279  394  .    .    
Knockbacks                 49    | .    .    .    3    19   27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  44    | .    .    .    2    18   24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                4     | .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      529   | .    .    .    .    .    33   .    .    .    .    80   .    .    .    .    .    .    .    .    .    .    .    .    102  272  .    .    .    .    .    .    .    32   3    .    7    
  Shots                    5     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   21    | .    .    2    6    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    4    1    .    4    
Targets Rammed             31    | 1    1    2    7    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    4    1    1    5    
  Kicked                   9     | 1    1    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Crushed                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        448   | .    .    80   34   161  308  387  .    155  192  188  .    196  277  192  199  8    .    .    142  28   .    36   72   448  188  227  .    222  258  135  92   278  251  98   102  
  Average Temperature      82    | .    .    28   10   37   59   102  .    62   128  92   .    99   98   80   96   8    .    .    71   14   .    19   45   110  98   135  .    102  56   88   27   106  95   53   76   
  Received Heat Transfer   2890  | .    .    78   96   174  936  9    .    .    .    .    .    .    18   .    .    .    .    .    .    63   .    .    45   273  .    117  9    57   111  18   .    298  279  36   273  
  Effects                  8     | .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Fried              12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    7    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             56    | .    .    .    .    .    6    7    .    .    1    1    .    3    3    .    1    .    .    .    .    7    .    2    .    25   .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         17187 | .    .    .    .    .    3700 1185 .    178  222  814  .    1295 1036 .    481  .    .    .    15   999  148  1184 .    5880 .    .    .    .    .    .    .    .    50   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Peak Influence             2421 | 25   138  70   220  225  575  269  124  336  .    .    .    .    725  218  1183 .    .    .    95   209  197  349  626  2094 1100 918  .    .    .    .    37   231  2421 1620 1287 
  Initial                  1361 | .    16   53   27   85   .    109  94   86   .    .    .    .    147  185  152  .    .    .    37   46   116  78   51   306  1100 770  .    .    .    .    .    20   9    1361 972  
  Average                  414  | 14   98   45   69   65   205  134  101  183  .    .    .    .    509  206  861  .    .    .    59   119  182  283  267  1095 1100 870  .    .    .    .    10   89   709  1486 1018 
Maximum Alert Level        5    | .    .    .    1    1    2    1    .    1    .    .    .    .    3    1    4    .    .    .    .    1    .    1    2    5    4    3    .    .    .    .    .    1    5    5    4    
  Low Security (%)         49   | 100  100  100  98   90   57   80   100  66   .    .    .    .    2    32   2    .    .    .    100  83   100  18   62   .    .    .    .    .    .    .    100  95   18   .    .    
  Level 1                  21   | .    .    .    1    9    33   19   .    33   .    .    .    .    23   67   3    .    .    .    .    16   .    81   2    18   .    .    .    .    .    .    .    4    28   .    .    
  Level 2                  9    | .    .    .    .    .    8    .    .    .    .    .    .    .    69   .    27   .    .    .    .    .    .    .    34   11   .    .    .    .    .    .    .    .    22   .    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    47   .    .    .    .    .    .    .    .    1    .    100  .    .    .    .    .    .    5    .    82   
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    61   100  .    .    .    .    .    .    .    2    70   17   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    15   29   .    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    6    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          94   | .    1    .    2    .    10   7    .    1    .    .    .    .    7    .    7    .    .    .    .    1    .    .    2    14   .    3    .    .    .    .    .    4    28   2    5    
  Investigation            27   | .    1    .    1    .    4    5    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    2    1    .    1    .    .    .    .    .    3    3    1    1    
  Extermination            15   | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    7    1    .    
  Reinforcement            20   | .    .    .    1    .    6    1    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    .    2    
  Assault                  24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    2    .    .    .    .    .    .    12   .    2    
  Garrison                 8    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc 
Distress Signals           34   | .   .   1   .   .   9   .   .   1   .   .   .   .   2   .   5   .   .   .   .   2   1   .   1   3   .   1   .   .   .   .   .   3   1   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              654  | .   5   4   17  26  70  8   6   8   3   3   .   11  17  .   18  3   .   1   4   25  4   20  18  70  .   14  5   5   46  14  1   30  149 11  38  
  Peak Tracking Total      33   | .   3   2   8   3   8   4   6   2   3   3   .   5   4   .   5   3   .   4   3   4   4   1   10  11  .   9   5   5   27  7   1   17  33  5   25  
  Tactical Retreats        54   | .   1   .   2   2   4   .   .   1   .   1   .   .   .   .   2   .   .   1   .   .   .   .   2   6   .   .   .   1   2   1   .   2   19  2   5   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc 
Traps Triggered            16   | .   .   .   .   .   1   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   4   .   1   .   .   .   .   .   .   5   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   33  .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc 
Machines Disabled          56   | .   .   .   1   1   4   .   .   .   .   .   .   1   4   .   5   .   .   .   .   2   1   4   8   19  .   .   .   .   .   .   .   2   3   1   .   
  Max in Single Turn       9    | .   .   .   1   1   1   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   1   8   9   .   .   .   .   .   .   .   1   2   1   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc 
Machines Accessed          68   | .   3   .   2   1   12  12  .   8   .   1   1   .   5   .   3   .   3   .   1   .   .   .   1   4   .   .   2   .   5   .   .   1   3   .   .   
  Terminals                24   | .   2   .   1   .   8   8   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   .   .   
  Recycling Units          8    | .   1   .   1   .   2   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
Total Hacks                201  | .   5   .   3   1   35  29  .   27  .   1   1   .   11  .   5   .   23  .   2   .   .   .   2   25  .   .   8   .   9   .   .   5   9   .   .   
  Successful               129  | .   2   .   3   1   22  14  .   15  .   1   1   .   5   .   1   .   23  .   1   .   .   .   1   18  .   .   8   .   9   .   .   1   3   .   .   
  Failed                   71   | .   3   .   .   .   12  15  .   12  .   .   .   .   6   .   4   .   .   .   1   .   .   .   1   7   .   .   .   .   .   .   .   4   6   .   .   
    Catastrophic           13   | .   2   .   .   .   1   4   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   207  | .   3   .   3   .   18  9   .   17  .   .   .   .   15  .   14  .   .   .   16  34  5   .   .   20  .   9   .   .   1   .   6   11  19  5   2   
  Terminals                73   | .   4   .   2   .   29  20  .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              32   | .   .   .   .   .   .   2   .   5   .   .   .   .   3   .   5   .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   5   5   .   .   
  Recycling Units          13   | .   1   .   1   .   2   1   .   4   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   2   3   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   2   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   
Terminal Hacks             69   | .   1   .   .   1   13  6   .   6   .   1   1   .   .   .   .   .   23  .   .   .   .   .   .   .   .   .   8   .   9   .   .   .   .   .   .   
  Record                   21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   7   .   8   .   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   1   1   .   1   .   .   1   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   1   1   .   .   
  Scan Component           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   1   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   2   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         40   | .   1   .   3   .   7   6   .   9   .   .   .   .   4   .   1   .   .   .   1   .   .   .   .   6   .   .   .   .   .   .   .   .   2   .   .   
  Terminals                10   | .   .   .   2   .   3   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   .   .   1   .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              15   | .   .   .   .   .   .   2   .   4   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
    Report                 4    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Siphon                 3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                6    | .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   1   .   1   .   2   1   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                4    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Reprogram              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   2   .   1   .   10  11  .   7   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   2   .   .   
  Full Trace Events        8    | .   2   .   .   .   1   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   3   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   73   | .   .   .   .   .   1   1   .   1   .   .   1   .   .   .   .   .   10  .   .   31  10  .   .   .   .   9   .   .   .   .   .   9   .   .   .   
  Parts Built              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 636  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   636 .   .   .   .   .   .   .   .   .   .   .   
    Time                   238  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   238 .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  48   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   48  .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Time                     112  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   112 .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Allies                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Total Allies               82    | .    .    .    .    3    4    .    .    1    .    .    9    .    6    19   5    .    .    .    4    21   5    .    .    .    .    .    .    .    .    .    .    .    3    .    2    
  Largest Group            19    | .    .    .    .    3    4    3    .    1    .    .    9    9    5    19   17   .    .    .    4    13   8    6    4    .    .    .    .    .    .    .    .    .    2    .    2    
  Highest-Rated Group      805   | .    .    .    .    40   58   42   .    26   .    .    277  277  317  720  805  .    .    .    390  624  558  368  313  .    .    .    .    .    .    .    .    .    54   .    204  
  Highest-Rated Ally       180   | .    .    .    .    16   16   16   .    26   .    .    40   40   70   70   70   .    .    .    180  162  137  95   95   .    .    .    .    .    .    .    .    .    27   .    165  
Zionite Dispatches         10    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    
  Light                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hero                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Defense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Zionite Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Total Orders               32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    2    2    24   .    .    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  ROAM                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  EXPLORE                  20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    17   .    .    
  RETURN                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    
Ally Attacks               659   | .    .    .    .    4    9    5    .    .    .    .    .    51   80   122  133  .    .    .    3    166  21   31   23   .    .    .    .    .    .    .    .    .    .    .    11   
  Total Damage             19335 | .    .    .    .    49   90   75   .    .    .    .    .    904  1847 4882 4486 .    .    .    57   3514 504  1070 923  .    .    .    .    .    .    .    .    .    .    .    934  
  Kills                    107   | .    .    .    .    .    .    .    .    .    .    .    .    13   14   11   29   .    .    .    1    20   5    5    5    .    .    .    .    .    .    .    .    .    .    .    4    
Allies Corrupted           6     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc 
Robot Analysis Total       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   .   .   2   .   .   .   .   1   2   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
Drone Launches             21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   18  .   .   
  Drone Recoveries         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   .   .   
Zionite Intel Received     24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   10  1   .   .   2   .   2   .   .   .   .   1   3   1   1   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Guard Positions          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Schematics     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Trap Installations       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Turns Passed               21423 | 113  279  611  638  1210 3441 654  29   804  170  425  560  534  529  181  360  82   18   120  268  980  173  447  81   1536 143  334  348  257  1241 505  281  424  3071 260  316  
Spaces Moved               23192 | 36   204  184  329  625  1586 1544 111  867  575  1142 1205 512  996  194  867  321  76   271  462  861  145  177  150  1346 216  478  561  471  1420 426  464  658  3099 198  415  
  Core                     595   | .    .    .    .    .    112  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    104  67   312  
  Treads                   1180  | .    .    110  329  610  113  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Legs                     727   | 36   204  74   .    .    217  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  85   
  Wheels                   191   | .    .    .    .    15   176  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    9272  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    87   150  1346 216  478  561  471  1420 426  464  658  2995 .    .    
  Flight                   11227 | .    .    .    .    .    968  1544 111  867  575  1142 1205 512  996  194  867  321  76   271  462  861  145  90   .    .    .    .    .    .    .    .    .    .    .    20   .    
  Fastest Speed            14    | 120  120  120  160  95   26   26   26   26   26   26   26   31   23   14   23   17   23   23   17   17   27   27   48   41   56   54   51   51   43   38   43   37   37   40   50   
  Average Speed            47    | 120  120  143  160  159  80   26   26   26   26   28   30   34   24   21   23   22   23   23   22   23   27   62   48   52   56   54   51   52   49   50   43   44   43   88   68   
  Slowest Speed            310   | 120  120  160  160  260  300  96   26   26   26   99   99   106  27   23   23   23   23   23   23   98   95   159  48   105  56   60   54   58   54   55   43   135  310  120  145  
  Overloaded Moves         77    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    8    .    .    16   21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            88    | .    .    .    .    .    10   18   .    16   1    .    .    .    26   .    2    2    .    1    2    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       54    | 4    25   50   21   98   87   36   87   25   74   87   90   59   33   90   19   52   68   54   7    80   62   79   21   35   93   13   85   63   94   56   12   86   76   20   14   
  Regions Visited          35
    Branch Regions         19
  Pre-discovered Areas     28    | .    1    .    1    1    2    .    .    .    1    .    2    .    .    .    .    .    1    .    8    8    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    .    1    1    .    .    .    1    .    .    1    .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      19    | 1    1    1    1    1    1    .    .    .    1    1    1    .    .    .    .    1    1    .    .    1    1    1    .    .    .    .    1    1    1    .    1    .    1    .    .    
Scrap Searched             30    | .    .    .    .    3    .    .    .    .    1    13   2    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    3    .    2    .    .    .    .    .    
Spaces Dug                 166   | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    1    2    6    .    7    13   73   57   .    
Terrain Destroyed          648   | .    .    .    1    12   55   1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    8    171  126  .    2    1    2    6    .    7    13   143  99   .    
  Melee                    109   | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    1    2    6    .    7    13   73   .    .    
  Projectile               73    | .    .    .    1    12   31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    2    19   .    .    .    .    .    .    .    .    .    .    .    
  AOE                      465   | .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    169  103  .    .    .    .    .    .    .    .    70   99   .    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Total                      31818 | 78   225  473  389  720  3384 1736 110  1419 584  1228 1395 840  1222 332  993  327  75   326  601  1567 275  461  155  1948 234  519  610  478  1938 697  528  770  4465 269  447  
  Wait                     6463  | 16   2    254  6    6    1463 118  .    555  7    29   169  310  187  135  91   6    .    57   114  469  113  222  .    371  11   3    40   .    456  246  25   54   897  31   .    
  Move                     22996 | 35   203  183  328  624  1566 1510 110  835  572  1141 1204 511  952  193  862  316  75   268  457  840  144  176  149  1346 215  477  560  470  1419 425  463  657  3098 197  415  
  Hop                      76    | .    .    .    .    .    9    16   .    15   1    .    .    .    18   .    2    2    .    1    2    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  139   | 2    3    1    5    11   25   7    .    .    .    8    6    1    7    .    6    1    .    .    2    5    1    4    .    8    .    1    .    .    12   1    3    1    13   4    1    
  Fast Attach              302   | 2    1    1    6    5    41   17   .    5    .    6    5    3    7    1    3    .    .    .    4    15   1    8    2    36   3    8    1    3    12   4    9    8    69   5    11   
  Attach                   134   | .    .    2    1    5    18   9    .    .    .    6    3    .    8    1    3    1    .    .    3    2    3    5    .    7    .    .    1    2    5    4    4    1    28   10   2    
  Detach                   115   | .    .    .    1    1    10   10   .    1    .    5    .    .    4    1    .    1    .    .    4    3    1    4    .    9    .    4    2    1    4    1    5    5    30   6    2    
  Swap                     111   | .    1    2    3    4    13   8    .    .    .    3    .    .    9    .    2    .    .    .    3    2    .    4    .    11   1    2    2    .    .    2    3    3    33   .    .    
  Drop                     326   | 4    5    2    6    9    56   20   .    4    .    12   8    3    15   1    8    .    .    .    2    19   5    8    2    27   2    6    .    .    16   2    6    9    57   2    10   
  Fire                     561   | 18   9    26   26   53   178  20   .    4    4    17   .    12   15   .    16   .    .    .    10   22   7    29   2    78   .    .    .    .    .    .    .    .    2    13   .    
  Melee                    394   | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    1    .    53   2    18   4    2    13   12   10   28   237  .    .    
  Ram                      13    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    4    1    .    5    
  Kick                     9     | 1    1    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Crush                    11    | .    .    2    7    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   168   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    167  .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: Fac x4)
-7/Waste
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x3)
-6/Waste
-6/Factory
-6/Lower Caves (discovered 2 exits: Low / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus
-5/Archives (discovered 2 exits: *Hub x2)
-5/Hub_04(d)
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Tes)
-3/Testing
-2/Research (discovered 4 exits: *Acc x3 / *Qua)
-2/Quarantine
-1/Access

 History 
---------
  Turn | Location           | Event
    20 | -11/Scrapyard      | Discovered new exit (range 3)
   114 | -11/Scrapyard      | Entered Materials
   213 | -10/Materials      | Discovered new exit (range 9)
   273 | -10/Materials      | Discovered new exit (range 16)
   320 | -10/Materials      | Build established: Mutant
   393 | -10/Materials      | Entered Mines
   481 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   487 | -10/Mines          | Found Prototype Device
   559 | -10/Mines          | Excavation squad dispatched
   559 | -10/Mines          | A large section of the Mines collapsed
   809 | -10/Mines          | Excavation squad dispatched
   990 | -10/Mines          | Discovered new exit (range 7)
  1004 | -10/Mines          | Entered Materials
  1004 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1310 | -9/Materials       | Build established: Skirmisher
  1612 | -9/Materials       | Discovered new exit (range 3)
  1642 | -9/Materials       | Entered Mines
  1692 | -9/Mines           | Build established: Scavenger-Gunner
  1863 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1864 | -9/Mines           | Assembled infested the area
  1908 | -9/Mines           | Discovered new exit (range 12)
  2048 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2181 | -9/Mines           | Lost 3 parts (1p1u1w)
  2331 | -9/Mines           | Discovered new exit (range 12)
  2354 | -9/Mines           | Found the Drone Emporium
  2362 | -9/Mines           | Found Prototype Device
  2362 | -9/Mines           | Identified Thief Drone Bay
  2460 | -9/Mines           | Build established: Tank
  2538 | -9/Mines           | Learned Materials terminal intel
  2852 | -9/Mines           | Entered Materials
  2852 | -8/Materials       | Evolved 2 slots: Propulsion x2
  2853 | -8/Materials       | Loaded intel: 12 terminal locations
  3031 | -8/Materials       | Destroyed 7 combat bots
  3032 | -8/Materials       | Lost 3 parts (2n1u)
  3554 | -8/Materials       | Lost 5 parts (1p3n1u)
  3827 | -8/Materials       | Build established: Scavenger-Gunner
  3840 | -8/Materials       | Discovered new exit (range 14)
  4596 | -8/Materials       | Build established: Sprinter
  4976 | -8/Materials       | Build established: Gunner
  5296 | -8/Materials       | Build established: Sprinter
  6168 | -8/Materials       | Identified Exp. Sensor Array
  6214 | -8/Materials       | Central database locked down
  6239 | -8/Materials       | Discovered new exit (range 10)
  6293 | -8/Materials       | Entered Factory
  6293 | -7/Factory         | Accompanied by 3 allies
  6293 | -7/Factory         | Evolved 2 slots: Utility x2
  6590 | -7/Factory         | Identified exit to Factory
  6947 | -7/Factory         | Sucked down chute
  6947 | -7/Factory         | Entered Waste
  6952 | -7/Waste           | Spotted C-40 Crusher
  6962 | -7/Waste           | EMP discharged
  6962 | -7/Waste           | Spotted C-40 Crusher
  6962 | -7/Waste           | Spotted C-40 Crusher
  6963 | -7/Waste           | Spotted C-40 Crusher
  6971 | -7/Waste           | Spotted C-40 Crusher
  6972 | -7/Waste           | Spotted C-40 Crusher
  6974 | -7/Waste           | Discovered new exit (range 10)
  6976 | -7/Waste           | Identified exit to Factory
  6976 | -7/Waste           | Entered Factory
  7103 | -7/Factory         | Discovered exit to Factory (range 15)
  7151 | -7/Factory         | Identified exit to Lower Caves
  7780 | -7/Factory         | Entered Lower Caves
  7851 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7859 | -7/Lower Caves     | Discovered new exit (range 14)
  7910 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  7950 | -7/Lower Caves     | Entered another Lower Caves area
  7958 | -7/Lower Caves     | Discovered exit to Factory (range 10)
  8033 | -7/Lower Caves     | Learned Factory security intel
  8182 | -7/Lower Caves     | Found Alien Artifact
  8182 | -7/Lower Caves     | Identified Core Expander
  8182 | -7/Lower Caves     | Installed Core Expander, added new Weapon slot
  8295 | -7/Lower Caves     | Discovered new exit (range 14)
  8295 | -7/Lower Caves     | Learned Factory security intel
  8375 | -7/Lower Caves     | Entered Zion
  8387 | -7/Zion            | System corruption cleaned by Quarantine Array
  8421 | -7/Zion            | Discovered new exit (range 16)
  8464 | -7/Zion            | Received a visual enhancement algorithm
  8485 | -7/Zion            | Learned location of Data Miner (-6)
  8516 | -7/Zion            | Gained Derelict followers
  8535 | -7/Zion            | Learned Factory garrison access intel
  8536 | -7/Zion            | Learned 4 Factory zone layouts
  8544 | -7/Zion            | Given A8's code to call for help
  8581 | -7/Zion            | Found GAL Module
  8604 | -7/Zion            | Found CR-A16's Pointy Stick
  8694 | -7/Zion            | Build established: Derelict-Sprinter
  8697 | -7/Zion            | Imprinted
  8699 | -7/Zion            | Declared Zion's savior
  8935 | -7/Zion            | Entered Proximity Caves
  8935 | -6/Proximity Caves | Accompanied by 9 allies
  8949 | -6/Proximity Caves | Learned 8 Factory zone layouts
  9112 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
  9393 | -6/Proximity Caves | Discovered exit to Factory (range 5)
  9469 | -6/Proximity Caves | Entered Factory
  9469 | -6/Factory         | Accompanied by 3 allies
  9469 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9470 | -6/Factory         | Identified exit to Factory
  9472 | -6/Factory         | Loaded intel: 4 garrison access locations
  9597 | -6/Factory         | Zion Light squad teleported in
  9622 | -6/Factory         | Spotted B-75 Beast
  9735 | -6/Factory         | Zion Light squad teleported in
  9773 | -6/Factory         | Found Prototype Protection
  9773 | -6/Factory         | Identified Zio. Weapon Casing
  9935 | -6/Factory         | Discovered exit to Factory (range 13)
  9961 | -6/Factory         | Garrison activated, responded to threat
  9998 | -6/Factory         | Manually triggered Chute Trap
  9998 | -6/Factory         | Sucked down chute
  9998 | -6/Factory         | Entered Waste
  9998 | -6/Waste           | Met up with 1 ally sucked down the chute earlier
 10006 | -6/Waste           | Warlord forces began an assault
 10032 | -6/Waste           | Spotted C-40 Crusher
 10050 | -6/Waste           | Build established: Hacker-Sprinter
 10061 | -6/Waste           | Spotted C-40 Crusher
 10062 | -6/Waste           | Allies destroyed C-40 Crusher
 10062 | -6/Waste           | Spotted C-40 Crusher
 10063 | -6/Waste           | Spotted C-40 Crusher
 10063 | -6/Waste           | Allies destroyed C-40 Crusher
 10066 | -6/Waste           | Allies destroyed C-40 Crusher
 10091 | -6/Waste           | Spotted C-40 Crusher
 10093 | -6/Waste           | Allies destroyed C-40 Crusher
 10111 | -6/Waste           | Discovered new exit (range 10)
 10179 | -6/Waste           | Entered Factory
 10179 | -6/Factory         | Accompanied by 14 allies
 10188 | -6/Factory         | Zion Light squad teleported in
 10200 | -6/Factory         | Garrison activated, responded to threat
 10276 | -6/Factory         | Zion Hacker squad teleported in
 10287 | -6/Factory         | Garrison activated, responded to threat
 10293 | -6/Factory         | Found Zio. Weapon Casing
 10393 | -6/Factory         | Retrieved Zion intel report: Trap Installations
 10523 | -6/Factory         | Discovered new exit (range 12)
 10529 | -6/Factory         | Identified exit to Lower Caves
 10539 | -6/Factory         | Entered Lower Caves
 10545 | -6/Lower Caves     | Identified exit to Lower Caves
 10619 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 10621 | -6/Lower Caves     | Entered Data Miner
 10621 | -6/Data Miner      | Discovered new exit (range 6)
 10626 | -6/Data Miner      | Met Data Miner
 10630 | -6/Data Miner      | Learned location of Section 7 (-2)
 10630 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10633 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10639 | -6/Data Miner      | Entered Proximity Caves
 10754 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 10759 | -5/Proximity Caves | Entered Factory
 10759 | -5/Factory         | Evolved 2 slots: Utility x2
 10781 | -5/Factory         | Zion hero teleported in (7V-RTL)
 10812 | -5/Factory         | Zion Light squad teleported in
 10854 | -5/Factory         | Found Prototype Device
 10854 | -5/Factory         | Identified 7V-RTL's Ultimate Field
 10859 | -5/Factory         | Found Adv. Powered Armor
 10913 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 10916 | -5/Factory         | Discovered new exit (range 6)
 10916 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 10917 | -5/Factory         | Identified exit to Extension
 11027 | -5/Factory         | Entered Extension
 11027 | -5/Extension       | Accompanied by 4 allies (7V-RTL)
 11106 | -5/Extension       | Rescued a captive Derelict
 11106 | -5/Extension       | Rescued a captive Derelict
 11115 | -5/Extension       | Rescued a captive Derelict
 11325 | -5/Extension       | Incoming investigation squad redirected
 11433 | -5/Extension       | Spotted B-75 Beast
 11447 | -5/Extension       | Allies destroyed B-75 Beast
 11448 | -5/Extension       | Spotted B-75 Beast
 11459 | -5/Extension       | Allies destroyed B-75 Beast
 11483 | -5/Extension       | Found Adv. Powered Armor
 11495 | -5/Extension       | Found Zio. Weapon Casing
 11497 | -5/Extension       | Found Zio. Weapon Casing
 11509 | -5/Extension       | Retrieved Zion intel report: Trap Installations
 11526 | -5/Extension       | Rescued a captive Derelict
 11527 | -5/Extension       | Retrieved Zion intel report: Prototype Schematics
 11566 | -5/Extension       | Retrieved Zion intel report: Component Schematics
 11595 | -5/Extension       | Retrieved Zion intel report: Active Garrisons
 11639 | -5/Extension       | Rescued a captive Derelict
 11643 | -5/Extension       | Retrieved Zion intel report: Depthwide Sectors/0
 11645 | -5/Extension       | Retrieved Zion intel report: Prototype Stockpiles
 11646 | -5/Extension       | Retrieved Zion intel report: Guard Positions
 11652 | -5/Extension       | Retrieved Zion intel report: Main Access
 11652 | -5/Extension       | Identified exit to Factory
 11660 | -5/Extension       | Retrieved Zion intel report: Prototype Schematics
 11660 | -5/Extension       | Rescued a captive Derelict
 11663 | -5/Extension       | Rescued a captive Derelict
 11764 | -5/Extension       | Build established: Scavenger-Sprinter
 11818 | -5/Extension       | Retrieved Zion intel report: Unaware Schematics
 11837 | -5/Extension       | Rescued A7
 11932 | -5/Extension       | Discovered new exit (range 6)
 12007 | -5/Extension       | Entered Cetus
 12007 | -5/Cetus           | Accompanied by 6 allies (A7)
 12012 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 12029 | -5/Cetus           | Spotted Cetus Guard
 12030 | -5/Cetus           | Spotted Cetus Guard
 12030 | -5/Cetus           | Spotted Cetus Guard
 12044 | -5/Cetus           | Allies destroyed Cetus Guard
 12053 | -5/Cetus           | Retrieved Zion intel report: Prototype Schematics
 12053 | -5/Cetus           | Started Cetus Manufacturing Module
 12065 | -5/Cetus           | Destroyed A7
 12067 | -5/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 12078 | -5/Cetus           | Manufactured an Enhanced Grunt
 12103 | -5/Cetus           | Manufactured an Enhanced Grunt
 12111 | -5/Cetus           | Discovered new exit (range 15)
 12128 | -5/Cetus           | Manufactured an Enhanced Grunt
 12153 | -5/Cetus           | Manufactured an Enhanced Grunt
 12178 | -5/Cetus           | Manufactured an Enhanced Grunt
 12180 | -5/Cetus           | Entered Archives
 12180 | -5/Archives        | Accompanied by 6 allies
 12235 | -5/Archives        | Discovered new exit (range 16)
 12282 | -5/Archives        | Discovered new exit (range 15)
 12533 | -5/Archives        | Build established: Scavenger-Tank
 12627 | -5/Archives        | Entered Hub_04(d)
 12627 | -5/Hub_04(d)       | Accompanied by 4 allies
 12653 | -5/Hub_04(d)       | Discovered exit to Factory (range 14)
 12680 | -5/Hub_04(d)       | Network Hub disabled
 12696 | -5/Hub_04(d)       | Incoming investigation squad redirected
 12708 | -5/Hub_04(d)       | Entered Factory
 12708 | -4/Factory         | Evolved 2 slots: Propulsion x2
 12793 | -4/Factory         | Repaired Gravmag System
 12905 | -4/Factory         | Found Prototype Processor
 12905 | -4/Factory         | Identified Exp. Signal Interpreter
 12933 | -4/Factory         | Retrieved Zion intel report: Active Terminals
 12989 | -4/Factory         | Fabricated Cmb. Gravmag System?
 12999 | -4/Factory         | First assault squad dispatched
 13024 | -4/Factory         | Incoming assault squad redirected
 13046 | -4/Factory         | Fabricated Cmb. Gravmag System?
 13142 | -4/Factory         | Incoming investigation squad redirected
 13190 | -4/Factory         | Destroyed 7 combat bots
 13223 | -4/Factory         | Incoming assault squad redirected
 13227 | -4/Factory         | Incoming assault squad redirected
 13323 | -4/Factory         | Repaired Adv. Powered Armor
 13357 | -4/Factory         | Repaired Adv. Powered Armor
 13438 | -4/Factory         | Retrieved Zion intel report: Guard Positions
 13487 | -4/Factory         | Fabricated Cmb. Gravmag System?
 13520 | -4/Factory         | Incoming assault squad redirected
 13725 | -4/Factory         | Incoming assault squad redirected
 13747 | -4/Factory         | Fabricated Cmb. Gravmag System?
 13845 | -4/Factory         | Spotted B-86 Titan
 13948 | -4/Factory         | Terminal network hard line cut
 14026 | -4/Factory         | Incoming assault squad redirected
 14046 | -4/Factory         | System corruption reached 10%
 14109 | -4/Factory         | Discovered new exit (range 7)
 14115 | -4/Factory         | Identified exit to Research
 14147 | -4/Factory         | Cargo convoy interrupted
 14172 | -4/Factory         | Lost 3 parts (3u)
 14172 | -4/Factory         | High security lockdown imminent
 14244 | -4/Factory         | Sucked down chute
 14244 | -4/Factory         | Entered Waste
 14244 | -4/Waste           | The area was eerily silent
 14357 | -4/Waste           | Discovered new exit (range 16)
 14387 | -4/Waste           | Entered Factory
 14404 | -4/Factory         | Build established: Machinist-Mutant
 14423 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 14497 | -4/Factory         | Discovered new exit (range 12)
 14503 | -4/Factory         | Identified exit to Upper Caves
 14552 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
 14637 | -4/Factory         | First assault squad dispatched
 14660 | -4/Factory         | Incoming assault squad redirected
 14721 | -4/Factory         | Entered Upper Caves
 14745 | -4/Upper Caves     | Encountered a Warlord checkpoint
 14891 | -4/Upper Caves     | Learned Armory terminal intel
 14891 | -4/Upper Caves     | Learned Armory stockpile data
 15030 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 15064 | -4/Upper Caves     | Discovered new exit (range 9)
 15069 | -4/Upper Caves     | Entered another Upper Caves area
 15153 | -4/Upper Caves     | Discovered exit to Research (range 6)
 15243 | -4/Upper Caves     | Spotted B-86 Titan
 15260 | -4/Upper Caves     | Learned Research trap positions
 15297 | -4/Upper Caves     | Lost 4 parts (1n3u)
 15324 | -4/Upper Caves     | Discovered new exit (range 6)
 15326 | -4/Upper Caves     | Entered Warlord
 15420 | -4/Warlord         | System corruption cleaned by Quarantine Array
 15549 | -4/Warlord         | Found Prototype Device
 15549 | -4/Warlord         | Identified Minesniffer Drone Bay
 15552 | -4/Warlord         | Found Minesniffer Drone Bay
 15554 | -4/Warlord         | Found Minesniffer Drone Bay
 15555 | -4/Warlord         | Found Minesniffer Drone Bay
 15557 | -4/Warlord         | Found Minesniffer Drone Bay
 15627 | -4/Warlord         | Visited the Vortex Lab
 15645 | -4/Warlord         | Warlord's base attacked by MAIN.C
 15759 | -4/Warlord         | Learned Research stockpile data
 15759 | -4/Warlord         | Learned Quarantine stockpile data
 15760 | -4/Warlord         | Learned 4 Command zone layouts
 15760 | -4/Warlord         | Learned Factory terminal intel
 15760 | -4/Warlord         | Learned Factory recycling unit intel
 15760 | -4/Warlord         | Learned Research terminal intel
 15760 | -4/Warlord         | Learned Research recycling unit intel
 15778 | -4/Warlord         | Rebuked by Warlord
 15783 | -4/Warlord         | Opened Warlord's prototype stash
 15790 | -4/Warlord         | Found Prototype Device
 15790 | -4/Warlord         | Identified Exp. Cloaking Device
 15794 | -4/Warlord         | Found Prototype Device
 15794 | -4/Warlord         | Identified System Purifier
 15799 | -4/Warlord         | Found Prototype Reactor
 15807 | -4/Warlord         | Found Prototype Hackware
 15807 | -4/Warlord         | Identified Ghost Barrier
 15984 | -4/Warlord         | Met EX-DEC
 15995 | -4/Warlord         | Warlord forces counterattacked
 16320 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 16426 | -4/Warlord         | Spotted Striker
 16426 | -4/Warlord         | Spotted Executioner
 16430 | -4/Warlord         | Core integrity fell below 50%
 16518 | -4/Warlord         | Spotted Striker
 16523 | -4/Warlord         | Spotted Executioner
 16523 | -4/Warlord         | Spotted B-90 Cyclops
 16534 | -4/Warlord         | Spotted Striker
 16537 | -4/Warlord         | Spotted Striker
 16546 | -4/Warlord         | Spotted Executioner
 16547 | -4/Warlord         | Spotted Striker
 16547 | -4/Warlord         | Spotted Striker
 16562 | -4/Warlord         | Spotted Executioner
 16563 | -4/Warlord         | Discovered new exit (range 12)
 16567 | -4/Warlord         | Entered Proximity Caves
 16622 | -3/Proximity Caves | Lost 4 parts (1n2u1w)
 16637 | -3/Proximity Caves | Spotted B-86 Titan
 16751 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 16754 | -3/Proximity Caves | Build established: Scavenger-Mutant
 16976 | -3/Proximity Caves | Core integrity fell below 20%
 17065 | -3/Proximity Caves | Discovered exit to Research (range 11)
 17072 | -3/Proximity Caves | Entered Research
 17072 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 17073 | -3/Research        | Loaded intel: 80 trap records
 17073 | -3/Research        | Identified Vortex Chain Reactor
 17075 | -3/Research        | Loaded intel: 18 terminal locations
 17076 | -3/Research        | Loaded intel: 4 recycling unit locations
 17201 | -3/Research        | Found Prototype Device
 17201 | -3/Research        | Identified EM Dispersion Field
 17241 | -3/Research        | Discovered new exit (range 10)
 17246 | -3/Research        | Identified exit to Research
 17303 | -3/Research        | Discovered new exit (range 2)
 17316 | -3/Research        | Retrieved Zion intel report: Emergency Access
 17353 | -3/Research        | Entered Testing
 17434 | -3/Testing         | Found Prototype Reactor
 17434 | -3/Testing         | Identified Zero-point Reactor
 17436 | -3/Testing         | Found Zero-point Reactor
 17476 | -3/Testing         | Retrieved Zion intel report: Trap Installations
 17559 | -3/Testing         | Retrieved Zion intel report: Emergency Access
 17573 | -3/Testing         | Retrieved Zion intel report: Prototype Schematics
 17638 | -3/Testing         | Spotted Striker
 17660 | -3/Testing         | Incoming investigation squad redirected
 17776 | -3/Testing         | Discovered exit to Research (range 3)
 17777 | -3/Testing         | Entered Research
 17777 | -2/Research        | Evolved 2 slots: Utility x2
 17800 | -2/Research        | Lost 4 parts (2n2u)
 17871 | -2/Research        | Zion Defense Resupply teleported in
 17964 | -2/Research        | Discovered new exit (range 11)
 17970 | -2/Research        | Identified exit to Access
 18236 | -2/Research        | Zion Zionite Resupply teleported in
 18240 | -2/Research        | Found Zio. Weapon Casing
 18400 | -2/Research        | Lost 5 parts (3n2u)
 18406 | -2/Research        | Zion Heavy Resupply teleported in
 18662 | -2/Research        | Lost 6 parts (1p3n2u)
 18727 | -2/Research        | Spotted B-90 Cyclops
 18772 | -2/Research        | Found Prototype Launcher
 18772 | -2/Research        | Identified Tactical Quantum Warhead
 18774 | -2/Research        | Found Tactical Quantum Warhead
 18775 | -2/Research        | Found Tactical Quantum Warhead
 18776 | -2/Research        | Found Tactical Quantum Warhead
 18778 | -2/Research        | Found Tactical Quantum Warhead
 18913 | -2/Research        | Discovered exit to Access (range 33)
 18915 | -2/Research        | Found Exp. Sensor Array
 18996 | -2/Research        | Retrieved Zion intel report: Active Garrisons
 19093 | -2/Research        | Terminal network hard line cut
 19122 | -2/Research        | Found Prototype Processor
 19122 | -2/Research        | Identified Exp. Melee Analysis Suite
 19779 | -2/Research        | Build established: Scavenger-Scout
 19926 | -2/Research        | Crushed by falling debris
 20027 | -2/Research        | First assault squad dispatched
 20103 | -2/Research        | Garrison activated, responded to threat
 20152 | -2/Research        | Destroyed 11 combat bots
 20295 | -2/Research        | Incoming assault squad redirected
 20366 | -2/Research        | Incoming assault squad redirected
 20445 | -2/Research        | Spotted B-90 Cyclops
 20516 | -2/Research        | Spotted B-90 Cyclops
 20555 | -2/Research        | Incoming assault squad redirected
 20644 | -2/Research        | High security lockdown imminent
 20724 | -2/Research        | High security lockdown engaged
 20746 | -2/Research        | Discovered exit to Access (range 6)
 20750 | -2/Research        | Spotted B-90 Cyclops
 20796 | -2/Research        | Released all parts (17)
 20804 | -2/Research        | Core integrity fell below 50%
 20815 | -2/Research        | Lost 5 parts (2p1n2u)
 20840 | -2/Research        | Discovered new exit (range 15)
 20847 | -2/Research        | Core integrity fell below 20%
 20848 | -2/Research        | Entered Quarantine
 21072 | -2/Quarantine      | Discovered exit to Access (range 4)
 21083 | -2/Quarantine      | Build established: Mutant
 21089 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 21108 | -2/Quarantine      | Entered Access
 21108 | -1/Access          | Evolved 2 slots: Power x2
 21290 | -1/Access          | System corruption reached 10%
 21314 | -1/Access          | Zion hero teleported in (ME-RLN)
 21341 | -1/Access          | Incoming investigation squad redirected
 21357 | -1/Access          | P-80 Master assimilated allied L-61 Swordsman
 21358 | -1/Access          | First assault squad dispatched
 21385 | -1/Access          | Incoming assault squad redirected
 21424 | -1/Access          | Self-destructed

 Last Messages 
---------------
21407_ Biometal Heavy Treads destroyed.
21407_ Penetrated by Slug. <x2>
21408_ Slug penetrates H-88 Terminator.
21409_ Detecting system override signal.
21415_ Acquired Prototype Energy Gun.
21415_ Identified Adv. Plasma Rifle.
21417_ Dropped Adv. Plasma Rifle.
21419_ Slammed into P-80 Master.
21419_ Biometal Heavy Treads destroyed.
21420_ Slammed into P-80 Master.
21421_ Penetrated by Slug.
21421_ P-80 Master suffers critical hit (Destroy).
21421_ P-80 Master destroyed.
21421_ Penetrated by Slug.
21421_ Critical hit (Destroy).
21421_ Biometal Heavy Treads destroyed.
21422_ Slammed into H-88 Terminator.
21423_ Slug penetrates Wall. <x3>
21423_ Penetrated by Slug.
21423_ Slammed into H-88 Terminator.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           135
Coolant Potential          200
Energy Generation          75
Energy Capacity            1520
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        40
Additional Mass Support    9
Armor Coverage             800
Resistance: KI             30
Resistance: EM             75
Core Shielding             30
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           100
Weapon Cycling             20
Melee Speed Boost          30
Phase Shifting             15
Evasion (%)                76
Targeting Accuracy         8
Melee Accuracy             20
Target Analysis            8
Core Analysis              8
Armor Integrity Analysis   30
Recoil Reduction           3
Energy Filtering           30
Offensive Hacking          24
Defensive Hacking          33

 Item Schematics 
-----------------
             Lgt. Assault Rifle | -8/Materials  | Hacked
                 Mni. Drone Bay | -7/Factory    | Hacked
                Launcher Loader | -7/Factory    | Hacked
                       Riot Gun | -7/Zion       | Free
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
            Cmb. Gravmag System | -6/Data Miner | Free
       Exp. Cesium-ion Thruster | -6/Data Miner | Free
                   Triangulator | -6/Data Miner | Free
           Exp. Terrain Scanner | -6/Data Miner | Free
       Exp. Transmission Jammer | -6/Data Miner | Free
                Cloaking Device | -6/Data Miner | Free
                   Plasma Sword | -6/Data Miner | Free
                  Kinetic Spear | -6/Data Miner | Free
             Hvy. Gatling Laser | -5/Extension  | Z-intel
              Enh. Fission Core | -5/Extension  | Z-intel
                    Impact Mace | -5/Extension  | Z-intel
 Gravity Neutralizing Apparatus | -5/Extension  | Z-intel
                 Fusion Reactor | -5/Extension  | Z-intel
      Exp. Propulsion Shielding | -5/Extension  | Z-intel
    Cld. Nuclear Pulse Thruster | -5/Extension  | Z-intel
       Cld. Cesium-ion Thruster | -5/Extension  | Z-intel
              Med. Storage Unit | -5/Extension  | Z-intel
                 Linear Gravjet | -5/Extension  | Z-intel
              Imp. Focal Shield | -5/Extension  | Z-intel
               Weapon Shielding | -5/Extension  | Z-intel
                   Recalibrator | -5/Extension  | Z-intel
           Imp. Remote Datajack | -5/Extension  | Z-intel
              Imp. Recalibrator | -5/Extension  | Z-intel
                 Adv. Drone Bay | -5/Extension  | Z-intel
            Variable Charge Gun | -5/Extension  | Z-intel
                Hcp. Matter Pod | -5/Extension  | Z-intel
                  Plasma Cutter | -5/Extension  | Z-intel
           Melee Analysis Suite | -5/Extension  | Z-intel
               Imp. Energy Well | -5/Extension  | Z-intel
              Antimatter Cannon | -5/Extension  | Z-intel
                 Thunder Hammer | -5/Extension  | Z-intel
                      Ionic Axe | -5/Extension  | Z-intel
                 Exp. Heat Sink | -5/Extension  | Z-intel
            Tesla Bomb Launcher | -5/Extension  | Z-intel
          Hvy. Deuterium Engine | -5/Extension  | Z-intel
                  F-cell Engine | -5/Extension  | Z-intel
             Hvy. Proton Cannon | -5/Extension  | Z-intel
                    Imp. Airjet | -5/Extension  | Z-intel
         Imp. Matter Compressor | -5/Extension  | Z-intel
                Com. Ion Cannon | -5/Cetus      | Z-intel
                     Shock Maul | -5/Cetus      | Z-intel
               Enh. Armored Leg | -5/Cetus      | Z-intel
              Enh. Nuclear Core | -5/Cetus      | Z-intel
         Imp. Heavy Machine Gun | -5/Cetus      | Z-intel
          Thermal Defense Suite | -5/Cetus      | Z-intel
             Lgt. Neutrino Core | -5/Cetus      | Z-intel
              Cld. Fission Core | -5/Cetus      | Z-intel
           Tri-rail Accelerator | -5/Cetus      | Z-intel
               Enh. Force Rifle | -5/Cetus      | Z-intel
        Exp. Signal Interpreter | -4/Factory    | Z-intel
        Inertial Stasis Machine | -4/Factory    | Z-intel
         Lgt. Antimatter Cannon | -4/Factory    | Z-intel
             Imp. KE Penetrator | -4/Factory    | Z-intel
     Imp. Thermal Defense Suite | -4/Factory    | Z-intel
                     Vibroblade | -4/Factory    | Z-intel
              Lrn. Phase Cannon | -4/Factory    | Z-intel
               Molecular Scythe | -4/Factory    | Z-intel
           Prc. Rocket Launcher | -4/Factory    | Z-intel
                  Enh. Coil Gun | -3/Testing    | Z-intel
          Cld. Impulse Thruster | -3/Testing    | Z-intel
             Prc. Energy Filter | -3/Testing    | Z-intel
      Exp. Field Recycling Unit | -3/Testing    | Z-intel
   Centrium Heavy Armor Plating | -3/Testing    | Z-intel
    Cld. Field Propulsion Drive | -3/Testing    | Z-intel
     Exp. Thermal Defense Suite | -3/Testing    | Z-intel
                Adv. Myomer Leg | -3/Testing    | Z-intel
          Hvy. Dispersion Rifle | -3/Testing    | Z-intel

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 R-06 Scavenger | -5/Extension  | Z-intel
    H-66 Slayer | -5/Extension  | Z-intel
  A-15 Conveyor | -5/Extension  | Z-intel
  O-32 Director | -4/Factory    | Z-intel
   G-67 Veteran | -4/Factory    | Z-intel
 R-10 Processor | -4/Factory    | Z-intel
  M-30 Cleanser | -4/Factory    | Z-intel
 T-07 Excavator | -4/Factory    | Z-intel

 Fabricated
------------
 Cmb. Gravmag System | x2 | -4/Factory 
 Cmb. Gravmag System | x2 | -4/Factory 
 Cmb. Gravmag System | x2 | -4/Factory 
 Cmb. Gravmag System | x2 | -4/Factory 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeavyMakeshiftSheargun
  Manual?         0
Play Time         03:28:47
  Cumulative      2237.3 hours
  Start           2021.09.21 @ 04:04:13
  End             2021.09.21 @ 08:00:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2689
  Rogue           2681
  Adventurer      0
  Explorer        8
Win Type          -
  Total           261
  Types           47/32/95/3/3/5/73/2/1
Lore%             99
Gallery%          99
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b3faad0-2433-492b-817c-f7f998b18c23