Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.05 @ 15:10:42 Player: Klin Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (1160) 1160 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3010 Bonus ------- None Cogmind --------- Core Integrity 140/550 Matter 204/300 Energy 39/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- VTOL Module > --- UTILITY (5) ------ Advanced Terrain Scan Processor Improved Targeting Computer Weapon Cycler ECM Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Armored Wheel Armored Wheel Actuator Array Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Battery Advanced Sensor Array Advanced Terrain Scan Processor Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Grenade Launcher > --- INVENTORY -------- VTOL Module Advanced Terrain Scan Processor Weapon Cycler ECM Suite [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Improved Targeting Computer Device Advanced Sensor Array Storage Large Battery Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Grenade Launcher Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 29 | 5 12 5 7 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 1 4 . 1 Treads 2 | . 2 . . Leg 1 | 1 . . . Wheel 2 | . 2 . . Hover . | . . . . Flight 1 | . . . 1 Utility 12 | 1 4 2 5 Device 3 | . . . 3 Storage 3 | 1 1 1 . Processor 2 | . 1 . 1 Hackware 1 | . . . 1 Protection 3 | . 2 1 . Artifact . | . . . . Weapon 8 | 2 4 1 1 Energy Gun 2 | 1 . . 1 Energy Cannon 1 | . 1 . . Ballistic Gun 2 | 1 1 . . Ballistic Cannon . | . . . . Launcher 3 | . 2 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 8 | . . . 8 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 3 | . . . 3 Highest Loss Streak 6 | . . . 6 Average Slot Usage (%) 94 | . 98 90 81 Engine 13 | . 14 13 11 Treads 15 | . 23 . . Wheel 8 | . 2 22 15 Device 1 | . . . 8 Storage 4 | . 2 11 5 Processor 12 | . 12 11 16 Hackware 1 | . . . 8 Protection 10 | . 12 11 2 Energy Cannon 6 | . 5 11 4 Ballistic Gun 5 | . 8 . . Launcher 12 | . 13 11 6 Naked Turns . | . . . . Heaviest Build 25 | 12 18 24 25 Greatest Support 40 | 10 40 24 24 Greatest Overweight (x) 1 | 1 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 3 4 4 4 Average Carried 3 | . 3 3 3 Final Capacity 6 | 6 4 4 4 Final Carried 4 | . 4 3 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 857 | 172 242 409 34 Remotely . | . . . . Salvage Created 1010 | . 342 463 205 Parts 87 | . 36 44 7 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 31 | . 14 13 4 Guns 2 | . 1 . 1 Cannons 3 | . . 2 1 AOE 26 | . 13 11 2 Classes Destroyed 10 | . 4 3 3 Worker 2 | . 2 . . Builder 4 | . . 4 . Hauler 1 | . . . 1 Recycler 1 | . . . 1 Operator 2 | . . 2 . Watcher 5 | . 3 2 . Swarmer 9 | . 6 3 . Grunt 18 | . 8 9 1 Sentry 2 | . . 1 1 Hunter 2 | . . . 2 Best Kill Streak 7 | . 7 4 3 Combat Bots Only 6 | . 6 3 2 Max Kills in Single Turn 4 | . 2 4 1 Gunslinging . | . . . . Exploded 2 | . 2 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1509 | . 264 363 882 Core 468 | . 13 45 410 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 94 88 . Volleys Fired 71 | . 25 26 20 Largest 2 | . 2 2 2 Hottest 90 | . 90 90 90 Shots Fired 118 | . 47 44 27 Gun 25 | . 21 . 4 Cannon 38 | . 4 23 11 Launcher 55 | . 22 21 12 Special . | . . . . Kinetic 21 | . 21 . . Thermal 38 | . 4 23 11 Explosive 55 | . 22 21 12 Electromagnetic 4 | . . . 4 Robot Hit Streak 9 | . 5 5 9 Robot Miss Streak 3 | . 3 3 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 36 | . 9 12 15 Core Hits 78 | . 31 30 17 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2931 | . 1219 1084 628 Guns 160 | . 102 . 58 Cannons 249 | . . 124 125 Explosions 2434 | . 1107 911 416 Melee . | . . . . Ramming 88 | . 10 49 29 Kinetic 102 | . 102 . . Thermal 303 | . 54 124 125 Explosive 2380 | . 1053 911 416 Electromagnetic 58 | . . . 58 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Effects 9 | . 9 . . Message Errors 4 | . 4 . . Heat Flow Errors 2 | . 2 . . Energy Discharges 1 | . 1 . . Data Loss (minor) 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 50 | . 16 34 . Projectiles . | . . . . Explosions 50 | . 16 34 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 92 | . . 70 22 Shots 3 | . . 2 1 Rammed 26 | . 5 14 7 Targets Rammed 26 | . 5 14 7 Kicked . | . . . . Crushed . | . . . . Highest Temperature 281 | . 281 138 180 Average Temperature 60 | . 75 42 65 Received Heat Transfer 504 | . 111 96 297 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 568 | . 50 259 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 352 | . 352 347 208 Average Influence 128 | . 124 158 129 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 74 | 100 75 57 94 Level 1 25 | . 24 42 5 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 5 5 1 Investigation 6 | . 3 2 1 Extermination . | . . . . Reinforcement 5 | . 2 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . 2 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 3 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 23 16 14 Peak Tracking Total 9 | . 5 3 9 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 5 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 11 | . 7 4 . Max in Single Turn 2 | . 1 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 5 4 2 Terminals 5 | . 2 2 1 Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units 2 | . 2 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 30 | . 15 11 4 Successful 23 | . 11 9 3 Failed 7 | . 4 2 1 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 16 | . 9 6 1 Fabricators . | . . . . Repair Stations 7 | . 2 2 3 Recycling Units 4 | . 4 . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 11 | . 6 4 1 Record 6 | . 5 . 1 Emergency Access Points 1 | . . 1 . Unreport Threat 1 | . . 1 . Locate Traps 1 | . . 1 . Dispatch Records 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 2 2 Scan Component 3 | . 1 1 1 Repair 3 | . 1 1 1 Recycling Unit Hacks 3 | . 3 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer 3 | . . 3 . Insert Component 2 | . . 2 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 2 1 Full Trace Events 5 | . 2 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 78 | . 26 26 26 Parts Recycled 1 | . 1 . . Recycled Matter 157 | . 157 . . Retrieved Matter 9 | . 9 . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2138 | 59 1395 413 271 Spaces Moved 1425 | 40 841 324 220 Core 35 | 9 . . 26 Treads 639 | . 639 . . Legs 80 | 31 49 . . Wheels 653 | . 153 324 176 Hover . | . . . . Flight 18 | . . . 18 Fastest Speed 40 | 50 90 90 40 Average Speed 123 | 117 146 90 82 Slowest Speed 160 | 150 160 90 100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 4 87 30 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 270 | . 79 106 85 Melee . | . . . . Projectile . | . . . . AOE 270 | . 79 106 85 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1690 | 53 952 401 284 Wait 84 | . 45 26 13 Move 1422 | 39 840 323 220 Hop . | . . . . Pick Up 37 | 7 15 4 11 Fast Attach 5 | . 3 1 1 Attach 14 | 5 2 2 5 Detach . | . . . . Swap 10 | . 7 2 1 Drop 21 | 2 10 3 6 Fire 71 | . 25 26 20 Melee . | . . . . Ram 21 | . . 14 7 Kick . | . . . . Crush 5 | . 5 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 12) 419 | -10/Materials | Discovered new exit (range 16) 875 | -10/Materials | Repaired Grenade Launcher 1155 | -10/Materials | Discovered new exit (range 10) 1361 | -10/Materials | Discovered new exit (range 5) 1455 | -10/Materials | Entered another Materials area 1455 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1513 | -9/Materials | Repaired Ion Engine 1594 | -9/Materials | Discovered new exit (range 7) 1635 | -9/Materials | Discovered new exit (range 15) 1868 | -9/Materials | Entered another Materials area 1868 | -8/Materials | Evolved 2 slots: Utility x2 2073 | -8/Materials | Discovered new exit (range 8) 2124 | -8/Materials | Core integrity fell below 50% 2134 | -8/Materials | Lost 6 parts (1p2n1u2w) 2139 | -8/Materials | Self-destructed Last Messages --------------- Imp. EM Shotgun temporarily disabled. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. EXIT=FOUND K-01 Serf collects debris. Imp. EM Shotgun destroyed. Slammed into Y-45 Defender. Arm. Wheel destroyed. Adv. Sensor Array destroyed. Arm. Wheel destroyed. Slammed into G-47 Trooper. Slammed into A-02 Transporter. Dropped Adv. Terrain Scan Processor. Acquired Airjet. Dropped Airjet. Acquired Arm. Wheel. Acquired Actuator Array. U-05 Engineer lays Concrete. Slammed into U-05 Engineer. 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""" """ ##????????????????????? | | ### """ """ #?????????????????????? | | #?????????????????????? | | ### ?????????????????????? | | ??##+##### ????????????????????? | | ??? ??# ????????????????????? | | ?? ?# ???????????????????? | | ?? # ###???????????????????? | | ? # ###############?????????????????????? | | ? # #???????????????????????????????????? | | ! # #???????????????????????????????????? | | # #???????????????????????????????????? | | ? # #???????????????????????????????????? | | #######+## ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 575 Matter Stores 290 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Novice Programmer Remodeling Challenges ------------ None Game ------ Seed HardenedWeaponBattery Manual? 0 Play Time 00:29:24 Cumulative 2.1 hours Start 2020.01.05 @ 14:11:55 End 2020.01.05 @ 15:10:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0c0d9584-d5bc-422b-8a43-d50270cb2be2