Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.01 @ 23:38:51 Player: BombSite_A Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1453) 1453 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (750) 750 TOTAL SCORE: 5573 Bonus ------- Follower Combat Kills 301 Met Imprinter 300 Was Imprinted 300 Friendly Fire -151 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 280/290 System Corruption 5% Temperature Cool (164) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Light Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (3) ------ Large Storage Unit Salvage Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Riot Gun High-powered Shotgun Flak Gun > --- INVENTORY (10) --- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Shield Generator Mobile Refinery Mk. CCLXVII Lightning Gun Phase Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Salvage Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Riot Gun High-powered Shotgun Flak Gun > --- INVENTORY -------- Light Antimatter Reactor Improved Shield Generator Lightning Gun Phase Cannon [Rating: 50] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Minigun Energy Gun Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 3 | . . . 2 . 1 . . . Utility 1 | . . . . 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 62 | 6 1 1 5 9 8 . 3 29 Power 12 | 1 . . . 1 2 . 1 7 Engine 6 | 1 . . . . 1 . . 4 Core 5 | . . . . 1 1 . 1 2 Reactor 1 | . . . . . . . . 1 Propulsion 21 | 2 . . 2 4 3 . . 10 Treads 4 | . . . . . . . . 4 Leg 17 | 2 . . 2 4 3 . . 6 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 1 1 . . 3 1 . 1 6 Device 4 | . . . . 1 1 . . 2 Storage 5 | 1 1 . . 1 . . 1 1 Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 3 | . . . . 1 . . . 2 Artifact . | . . . . . . . . . Weapon 16 | 2 . 1 3 1 2 . 1 6 Energy Gun 6 | 2 . 1 . . 1 . . 2 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 8 | . . . 3 1 1 . 1 2 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . 2 Parts Lost 29 | . . . 1 1 3 . . 24 Power 8 | . . . . . . . . 8 Propulsion 8 | . . . . . . . . 8 Utility 4 | . . . . 1 1 . . 2 Weapon 9 | . . . 1 . 2 . . 6 Highest Loss Streak 10 | . . . 1 1 2 . . 10 Average Slot Usage (%) 94 | . 95 100 100 99 99 100 100 85 Engine 7 | . 14 14 11 7 5 7 7 6 Core 4 | . . . . 2 8 7 7 3 Treads 2 | . . . . . . . . 7 Leg 32 | . 28 28 44 36 37 38 38 23 Device 4 | . . . . 3 6 7 7 2 Storage 12 | . 23 28 22 18 15 15 15 5 Processor 1 | . . . . . . . . 4 Protection 3 | . . . . 5 . . . 7 Energy Gun 7 | . 28 28 11 . 6 7 7 5 Ballistic Gun 14 | . . . 10 27 15 15 15 13 Naked Turns 30 | . . . . . . . . 30 Heaviest Build 68 | 12 13 15 16 34 41 41 44 68 Greatest Support 88 | 20 20 20 40 68 88 78 78 85 Greatest Overweight (x) 22 | 3 . . . 3 . . . 22 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 10 10 10 10 10 Average Capacity 8 | 5 6 6 6 9 10 10 10 6 Most Carried 10 | 6 6 6 6 10 10 10 10 10 Average Carried 7 | 3 5 5 4 9 9 10 9 5 Final Capacity 10 | 6 6 6 6 10 10 10 10 10 Final Carried 10 | 6 5 6 6 10 10 10 10 7 Class Distribution -------------------- 47% | Gunner 23% | Scavenger-Tank 17% | Mutant 5% | Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Matter Collected 1878 | 206 . 88 103 428 159 . 13 881 Remotely . | . . . . . . . . . Salvage Created 1791 | . . 88 129 595 159 . . 820 Parts 108 | . . 7 13 37 6 . . 45 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . 51 Prevented 18 | . . . . . . . . 18 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 38 | . . 2 4 13 4 . . 15 Melee 5 | . . . . . . . . 5 Guns 32 | . . 2 4 13 4 . . 9 AOE 1 | . . . . . . . . 1 Classes Destroyed 9 | . . 1 3 3 . . . 2 Worker 1 | . . . . 1 . . . . Tunneler 1 | . . . . 1 . . . . Watcher 1 | . . . 1 . . . . . Swarmer 15 | . . . 3 4 3 . . 5 Grunt 14 | . . 2 . 7 . . . 5 Brawler 1 | . . . . . . . . 1 Duelist 4 | . . . . 1 . . . 3 Protector 1 | . . . . . . . . 1 Sentry 4 | . . . 1 1 1 . . 1 Best Kill Streak 8 | . . 1 3 8 3 . . 4 Combat Bots Only 6 | . . 1 3 6 3 . . 4 Max Kills in Single Turn 2 | . . 1 1 1 1 . . 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Damage Taken 4681 | . . 73 225 657 525 . . 3201 Core 876 | . . 10 46 109 65 . . 646 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 91 | 100 . 96 88 80 . . . . Volleys Fired 100 | . . 6 13 36 15 . . 30 Largest 3 | . . 2 2 3 3 . . 3 Hottest 113 | . . 80 105 75 105 . . 113 Shots Fired 272 | . . 12 23 108 43 . . 86 Gun 270 | . . 12 23 108 43 . . 84 Cannon 2 | . . . . . . . . 2 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 202 | . . . 5 108 33 . . 56 Thermal 15 | . . 6 9 . . . . . Explosive . | . . . . . . . . . Electromagnetic 55 | . . 6 9 . 10 . . 30 Robot Hit Streak 10 | . . 3 8 10 7 . . 9 Robot Miss Streak 15 | . . 3 4 5 4 . . 15 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . . 5 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 169 | . . 7 12 57 24 . . 69 Core Hits 85 | . . 5 6 25 8 . . 41 Critical Hits 3 | . . . . . . . . 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 Melee Attacks 20 | . . . . . . . . 20 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 20 | . . . . . . . . 20 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2913 | . . 104 189 969 299 . . 1352 Guns 2322 | . . 104 189 969 299 . . 761 Cannons 60 | . . . . . . . . 60 Explosions 87 | . . . . . . . . 87 Melee 443 | . . . . . . . . 443 Ramming 1 | . . . . . . . . 1 Kinetic 1941 | . . . 42 969 261 . . 669 Thermal 241 | . . 64 90 . . . . 87 Explosive . | . . . . . . . . . Electromagnetic 287 | . . 40 57 . 38 . . 152 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 443 | . . . . . . . . 443 Highest Corruption 5 | . . . . . 3 3 3 5 Average Corruption 4 | . . . . . 1 3 3 5 Corruption Purged . | . . . . . . . . . Effects 42 | . . . . . 1 . 2 39 Message Errors 5 | . . . . . 1 . . 4 Matter Fused 10 | . . . . . . . 1 9 Heat Flow Errors 6 | . . . . . . . 1 5 Energy Discharges 8 | . . . . . . . . 8 Data Loss (minor) 6 | . . . . . . . . 6 Misfires 2 | . . . . . . . . 2 Targeting Errors 4 | . . . . . . . . 4 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 5 | . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . 5 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 339 | . . 81 108 247 307 . 135 339 Average Temperature 87 | . . 42 35 91 87 . 71 106 Received Heat Transfer 990 | . . 45 18 261 54 . . 612 Effects 2 | . . . . 1 1 . . . Energy Bleed 1 | . . . . 1 . . . . Interference 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 447 | . . 150 222 . . . . 75 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Peak Influence 344 | . 15 70 244 344 179 . . . Initial 113 | . . 5 27 102 113 . . . Average 150 | . 3 35 165 219 161 . . . Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 75 | 100 100 100 58 43 100 . . . Level 1 24 | . . . 41 56 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 . . 2 . . . 1 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . . 2 . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Distress Signals 4 | . . . 1 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | . 1 3 10 20 4 . . 43 Peak Tracking Total 7 | . 1 2 4 5 3 . . 7 Tactical Retreats 13 | . . 1 1 1 . . . 10 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Traps Triggered 2 | . . . . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . . 1 Traps Extracted . | . . . . . . . . . Installed 2 | . . . . . . . . 2 Triggered 2 | . . . . . . 1 . 1 Fabricated Traps 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Disabled 1 | . . . . . 1 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Accessed . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks . | . . . . . . . . . Successful . | . . . . . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total Allies 6 | . . . . . . . 4 2 Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 157 | . . . . . . . 157 157 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks 31 | . . . . . . . . 31 Total Damage 1037 | . . . . . . . . 1037 Kills 11 | . . . . . . . . 11 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Turns Passed 4679 | 68 56 186 241 455 430 47 1474 1722 Spaces Moved 3249 | 45 44 134 157 250 278 37 1127 1177 Core 171 | 23 . . . . . . . 148 Treads . | . . . . . . . . . Legs 3078 | 22 44 134 157 250 278 37 1127 1029 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 128 128 128 50 Average Speed 123 | 118 120 120 120 127 129 128 128 117 Slowest Speed 1150 | 200 120 120 120 210 130 128 128 1150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 9 34 18 18 7 6 91 80 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . . . 3 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . 1 4 Spaces Dug . | . . . . . . . . . Terrain Destroyed 7 | . . . . . . . . 7 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 7 | . . . . . . . . 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total 3697 | 56 47 150 187 337 326 36 1162 1396 Wait 133 | . . . 4 11 8 . 21 89 Move 3241 | 44 43 133 156 249 277 36 1126 1177 Hop . | . . . . . . . . . Pick Up 66 | 6 1 5 6 17 11 . 4 16 Fast Attach 27 | 6 1 1 . . . . 1 18 Attach 23 | . . . 3 3 6 . . 11 Detach 3 | . . . . . 1 . . 2 Swap 12 | . . . 2 6 2 . 2 . Drop 54 | . 2 5 3 15 6 . 8 15 Fire 100 | . . 6 13 36 15 . . 30 Melee 20 | . . . . . . . . 20 Ram 5 | . . . . . . . . 5 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 11 | . . . . . . . . 11 Trap 2 | . . . . . . . . 2 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 16) 125 | -10/Materials | Entered Mines 159 | -10/Mines | Learned location of Mines (-8) 301 | -10/Mines | Discovered new exit (range 6) 303 | -10/Mines | Build established: Mutant 311 | -10/Mines | Entered Materials 311 | -9/Materials | Evolved 2 slots: Propulsion x2 542 | -9/Materials | Discovered new exit (range 8) 552 | -9/Materials | Entered another Materials area 552 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 988 | -8/Materials | Discovered new exit (range 15) 1007 | -8/Materials | Entered Factory 1007 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1406 | -7/Factory | Build established: Gunner 1407 | -7/Factory | Discovered new exit (range 8) 1437 | -7/Factory | Entered Lower Caves 1438 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1484 | -7/Lower Caves | Entered Zion 1544 | -7/Zion | Found Relay Coupler [Programmer] 1564 | -7/Zion | System corruption cleaned by Quarantine Array 1684 | -7/Zion | Learned location of Armory (-4) 1828 | -7/Zion | Given A8's code to call for help 1974 | -7/Zion | Imprinted 1977 | -7/Zion | Declared Zion's savior 2312 | -7/Zion | Learned location of Recycling (-7) 2340 | -7/Zion | Learned location of Warlord (-4) 2361 | -7/Zion | Learned Factory fabricator intel 2462 | -7/Zion | Found Prototype Device 2638 | -7/Zion | Found Prototype Device 2919 | -7/Zion | Learned 8 Factory zone layouts 2931 | -7/Zion | Found CR-A16's Pointy Stick 2935 | -7/Zion | Discovered new exit (range 10) 2958 | -7/Zion | Entered Proximity Caves 2958 | -6/Proximity Caves | Accompanied by 4 allies 3022 | -6/Proximity Caves | Learned 8 Factory zone layouts 3218 | -6/Proximity Caves | Lost 3 parts (2n1w) 3352 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3413 | -6/Proximity Caves | Lost 10 parts (3p4n3w) 3442 | -6/Proximity Caves | Core integrity fell below 50% 3460 | -6/Proximity Caves | Identified Bomb Factory No. 2 3502 | -6/Proximity Caves | Lost 5 parts (1p1n2u1w) 3514 | -6/Proximity Caves | Core integrity fell below 20% 3577 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 3913 | -6/Proximity Caves | Build established: Scavenger-Tank 4216 | -6/Proximity Caves | Spotted B-75 Beast 4680 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 04476_ Fighter 5b destroyed. [Achievement: Backstab] 04480_ Com. Wheel self-destruct mechanism malfunctions. 04481_ Acquired Imp. Deuterium Engine. 04485_ Acquired 24 matter. 04487_ Power Amplifier fries itself beyond repair. 04489_ Com. Wheel fries itself beyond repair. 04495_ Acquired Mobile Refinery Mk. CCLXVII. 04503_ Dropped Dirty Bomb Trap. 04504_ Dropped Imp. Deuterium Engine. 04505_ Dropped Dirty Bomb Trap. 04505_ Acquired Imp. Deuterium Engine. 04508_ Installed Dirty Bomb Trap. 04555_ System corrupted: Component data lost. 04590_ System corrupted: Heat flow error (+170). 04597_ Lgt. Antimatter Reactor destroyed. 04614_ Acquired 9 matter. 04640_ V7&J#CYF#>Y 67ADV:QUDH0I%BJSMKJ 04677_ Lgt. Angular Momentum Engine destroyed. 04678_ System corrupted: Heat flow error (+190). Map ----- +----------------------------------------------------+ | ???#%###++### #??????????????????????????????????? | | ???#%/% % + ##?????????????????????????????????? | | ???#!#%% # #??###????????????????????????????? | | ???#%#" "" "# #??# ##???????????????????????????? | | ???# ######## #?? ##??????????????????????????? | | #### #?? #??????????????????????????? | | #### ####??# #??????????????????????????? | | ### ##?????# #?##??? ???????????????? | | ##??##### ## ## ??????????????? | | ## #???# ??????????????? | | #### #????# #???????????????????? | | ##??# #????# ###???????????????????? | | #???# #???## # #???????????????????? | | ##???## #??## #? BB #???????????????????? | | ##?##### #??# ##?? BB #???????????????????? | | #?## ## ##### #??## #???????????????????? | | ?## ## ### #??#; #???????????????????? | | ?# ### =##?## #####???????????????? | | ## ##= % #### #???????????????? | | [% # #???????????????? | | " / # ###??????????????????? | | ## ## ## #????????????????????? | | ?# ## ## ##???????????????????? | | ?# #### ######; ; ##??????????????????? | | ## ##??###????#; ;; #??????????????????? | | ##?????????# ; @ #??????????????????? | | ####??????###### # ##??????????????????? | | #### ##??????????# ## ##???????????????????? | | ???# #??????????# #?##????????????????????? | | #??# ## #??????????# #???????????????????????? | | #### #?####??????????# #???????????????????????? | | #???????????????# #???????????????????????? | | ### ###??????????#### #???????????????????????? | | ##?# ##???####### #???????????????????????? | | #??# #???# #???????????????????????? | | #??# #???# #### #???????????????????????? | | #??# ##??# #??# ##???????????????????????? | | #??# #### #??#######????????????????????????? | | #### #?????????????????????????????????? | | ![ #?????????????????????????????????? | | #### %###?????????????????????????????????? | | #??# ##???????????????????????????????????? | | ##?# #????????????????????????????????????? | | #### ##????????????????????????????????????? | | ##?????????????????????????????????????? | | #### ###??????????????????????????????????????? | | ##??# ##????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ###?# ##????????????????????????????????????????? | | ### ######???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 34 Energy Capacity 470 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Backstab Robot Respite The One Challenges ------------ None Game ------ Seed MinesnifferDiametricKatana Manual? 0 Play Time 01:01:33 Cumulative 9.9 hours Start 2021.11.28 @ 22:11:01 End 2021.12.01 @ 23:38:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 20 Achievement% 10 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56d9e2a1-f120-41fb-baef-117e0be0089c