Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.16 @ 08:30:52 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (291) 291 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-22) -22 TOTAL SCORE: 2864 Bonus ------- Follower Combat Kills 30 Friendly Fire -52 Cogmind --------- Core Integrity 619/700 Matter 15/300 Energy 98/100 System Corruption 21% Temperature Cool (119) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Sensor Array Heavy EM Pulse Gun Improved Light Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Wheel > --- UTILITY ---------- Medium Storage Unit Long-range Sensor Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Advanced Beam Rifle Gauss Rifle Katana > --- INVENTORY -------- Ion Engine Light Ion Engine Advanced Sensor Array Pulse Rifle Gatling Laser Improved Light Cannon Grenade Launcher Datajack [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Long-range Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 1 . . Weapon 2 | . . . 1 1 . Parts Attached 30 | 7 2 2 7 10 2 Power 2 | 1 . . . 1 . Engine 2 | 1 . . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 1 . 4 . Treads . | . . . . . . Leg 5 | . . 1 . 4 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 1 4 1 . Device 3 | . 1 . 2 . . Storage 2 | 1 . 1 . . . Processor 4 | . 1 . 2 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 3 . . 3 4 2 Energy Gun 7 | 2 . . 2 2 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . . 1 . Ballistic Cannon 1 | . . . 1 . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 2 | . . . . . 2 Highest Loss Streak 3 | . . . . . 3 Average Slot Usage (%) 96 | . 91 97 98 98 84 Engine 8 | . 14 11 9 7 7 Leg 13 | . . 11 9 19 12 Wheel 14 | . 28 22 18 10 2 Device 7 | . 7 11 9 7 7 Storage 7 | . 8 8 9 7 7 Processor 13 | . 4 11 16 15 15 Energy Gun 17 | . 28 22 18 14 15 Ballistic Gun 3 | . . . . 6 7 Ballistic Cannon 3 | . . . 9 1 . Slashing Weapon 2 | . . . . 5 1 Naked Turns . | . . . . . . Heaviest Build 32 | 13 14 18 24 31 32 Greatest Support 60 | 20 20 20 20 60 60 Greatest Overweight (x) 3 | . . . 1 1 3 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 8 | 6 6 8 8 8 8 Average Capacity 7 | 5 5 7 8 8 7 Most Carried 8 | 6 6 6 8 8 6 Average Carried 6 | 3 5 5 7 7 5 Final Capacity 8 | 6 4 8 8 8 4 Final Carried 8 | 6 4 6 8 6 4 Class Distribution -------------------- 56% | Mutant 43% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Skirmisher | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 440 | 200 . 55 165 20 . Remotely . | . . . . . . Salvage Created 511 | . 19 103 197 42 150 Parts 35 | . 3 9 17 6 . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 4 | . . 1 2 . 1 Guns 2 | . . 1 . . 1 Cannons 2 | . . . 2 . . Classes Destroyed 6 | . 1 2 1 1 1 Tunneler 1 | . . . . 1 . Hauler 1 | . . 1 . . . Operator 1 | . . . 1 . . Watcher 4 | . 1 . 2 1 . Sentry 3 | . . 1 2 . . Compactor 1 | . . . . . 1 Best Kill Streak 2 | . 1 1 2 1 1 Combat Bots Only 1 | . . 1 1 . 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 487 | . . 55 74 52 306 Core 95 | . . 14 . . 81 Absorbed by Shields . | . . . . . . Core Remaining (%) 99 | 100 100 96 100 . . Volleys Fired 31 | . 1 6 10 1 13 Largest 4 | . 2 2 3 3 4 Hottest 182 | . 90 90 145 134 182 Shots Fired 96 | . 2 12 30 3 49 Gun 75 | . 2 12 20 3 38 Cannon 10 | . . . 10 . . Launcher 11 | . . . . . 11 Special . | . . . . . . Kinetic 24 | . . . 10 1 13 Thermal 40 | . 1 6 10 1 22 Explosive 11 | . . . . . 11 Electromagnetic 21 | . 1 6 10 1 3 Robot Hit Streak 17 | . 2 4 15 16 17 Robot Miss Streak 2 | . . 2 1 . 2 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 76 | . 2 8 22 3 41 Core Hits 25 | . 1 4 6 2 12 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 6 | . . . . 6 . Impact . | . . . . . . Slashing 6 | . . . . 6 . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2400 | . 33 156 373 190 1648 Guns 1102 | . 33 121 266 24 658 Cannons 107 | . . . 107 . . Explosions 1025 | . . 35 . . 990 Melee 166 | . . . . 166 . Ramming . | . . . . . . Kinetic 412 | . . . 107 . 305 Thermal 548 | . 13 107 78 . 350 Explosive 990 | . . . . . 990 Electromagnetic 284 | . 20 49 188 24 3 Impact . | . . . . . . Slashing 166 | . . . . 166 . Piercing . | . . . . . . Highest Corruption 21 | . . . . 4 21 Average Corruption 5 | . . . . 3 10 Corruption Purged . | . . . . . . Effects 17 | . . . . 7 10 Message Errors 3 | . . . . 2 1 Matter Fused 3 | . . . . 2 1 Heat Flow Errors 4 | . . . . 2 2 Energy Discharges 2 | . . . . 1 1 Targeting Errors 5 | . . . . . 5 Overload Shots . | . . . . . . Overflow Damage 51 | . . . . 51 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 51 | . . . . 51 . Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 111 | . . . . . 111 Shots 6 | . . . . . 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 474 | . 30 72 132 211 474 Average Temperature 122 | . 17 36 49 88 204 Received Heat Transfer 45 | . . 18 27 . . Effects 4 | . . . . . 4 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1197 | . 37 272 185 . 703 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 200 | . 26 67 200 32 17 Initial 27 | . . 10 27 . 2 Average 42 | . 5 41 133 5 4 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 87 | 100 100 100 52 100 100 Level 1 12 | . . . 47 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 11 | . 1 1 5 1 3 Peak Tracking Total 3 | . 1 1 2 1 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 4 | . . . . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 9 | . 4 1 2 2 . Terminals 7 | . 3 1 2 1 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 11 2 11 3 . Successful 16 | . 5 1 7 3 . Failed 11 | . 6 1 4 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 11 | . 1 2 7 1 . Terminals 23 | . 9 2 11 1 . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 1 5 1 . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Transport Status 1 | . . . 1 . . Recall Reinforcements 1 | . . . 1 . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . . 1 . . Zone Layout 3 | . . . 2 1 . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 1 . 2 1 . Terminals 3 | . 1 . 2 . . Track 1 | . . . 1 . . Botnet 1 | . . . 1 . . Operators 1 | . 1 . . . . Fabricators 1 | . . . . 1 . Report 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 1 2 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 19 | . . . . . 19 Total Damage 355 | . . . . . 355 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 1727 | 49 168 188 452 745 125 Spaces Moved 1195 | 42 194 171 243 492 53 Core 1 | 1 . . . . . Treads . | . . . . . . Legs 255 | . . . . 217 38 Wheels 939 | 41 194 171 243 275 15 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 90 90 110 Average Speed 94 | 79 80 80 90 104 143 Slowest Speed 160 | 80 80 80 90 150 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 36 18 20 14 31 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . . 4 . Terrain Destroyed 48 | . . . . 5 43 Melee 4 | . . . . 4 . Projectile 1 | . . . . 1 . AOE 43 | . . . . . 43 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 1703 | 54 205 209 453 713 69 Wait 410 | . 4 26 187 192 1 Move 1191 | 41 193 170 242 492 53 Hop . | . . . . . . Pick Up 14 | 5 2 4 1 2 . Fast Attach 20 | 7 2 1 6 4 . Attach 4 | . . 1 1 2 . Detach 7 | 1 . . 4 2 . Swap 6 | . . . . 4 2 Drop 14 | . 3 1 2 8 . Fire 31 | . 1 6 10 1 13 Melee 6 | . . . . 6 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 4) 213 | -10/Materials | Identified exit to Materials 218 | -10/Materials | Entered another Materials area 218 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -9/Materials | Build established: Mutant 385 | -9/Materials | Discovered new exit (range 3) 386 | -9/Materials | Identified exit to Materials 406 | -9/Materials | Entered another Materials area 406 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 562 | -8/Materials | Discovered new exit (range 5) 710 | -8/Materials | Build established: Skirmisher 857 | -8/Materials | Identified exit to Factory 858 | -8/Materials | Entered Factory 858 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1317 | -7/Factory | Build established: Mutant 1603 | -7/Factory | Sucked down chute 1603 | -7/Factory | Entered Waste 1604 | -7/Waste | Met a frightened Derelict 1616 | -7/Waste | Spotted C-40 Crusher 1618 | -7/Waste | EMP discharged 1618 | -7/Waste | System corruption reached 10% 1622 | -7/Waste | Spotted C-40 Crusher 1633 | -7/Waste | Spotted C-40 Crusher 1633 | -7/Waste | Allies destroyed C-40 Crusher 1647 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1666 | -7/Waste | Destroyed C-40 Crusher 1709 | -7/Waste | Spotted C-40 Crusher 1718 | -7/Waste | EMP discharged 1721 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1724 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1727 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1728 | -7/Waste | Self-destructed Last Messages --------------- 01705_ The unstable cave ceiling collapses. 01705_ System corrupted: Gauss Rifle targeting data glitched. 01705_ Slug penetrates C-40 Crusher. 01708_ ALERT: Foreign system detected. Charging EMP. 01718_ System corrupted (+10). 01718_ Slug penetrates C-40 Crusher. 01721_ Grenade Launcher crushed. 01721_ Lrn. Sensor Array crushed. 01721_ Imp. Titanium Leg crushed. 01722_ Slug penetrates C-40 Crusher. 01724_ Imp. Titanium Leg crushed. 01724_ Imp. Deuterium Engine crushed. 01724_ Pulse Rifle crushed. 01725_ The unstable cave ceiling collapses. 01725_ Slug penetrates C-40 Crusher. 01727_ VVE/Y2YR NT%BFJYCLSH04EM|AY 01727_ Pulse Rifle crushed. 01727_ Adv. Beam Rifle crushed. 01727_ Gauss Rifle crushed. 01727_ Med. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# ! #????????????????????? | | ??????????????????????#[!@/ #????????????????????? | | ?????????############?# CC #???????????????????? | | ?????????# ### CC #???????????????????? | | ?????????# # #?????#?????????????? | | ?????????# % # ### #????????? | | ?????????# #????????? | | ?????????# #????????? | | ?????????# #????????? | | ?????????# #????????? | | ?????????# # # ### #????????? | | ?????????# # #####??? #????????? | | ?????????# ## #???????? ???????????? | | ?????????####### ###?# #????????????????????? | | ???????????????####????# #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ?????????????????????? #????????????????????? | | ??????????????????????## #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 44 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberDynamicSword Manual? 0 Play Time 00:16:40 Cumulative 92.9 hours Start 2020.12.15 @ 16:20:47 End 2020.12.16 @ 08:30:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 166 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 67 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbd1c657-97b3-433b-9542-e72c91f38fc1