Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.30 @ 15:38:57 Player: Jinx Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (3195) 3195 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7585 Bonus ------- None Cogmind --------- Core Integrity 897/1000 Matter 154/300 Energy 42/100 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -5/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Heavy Treads Heavy Treads > --- UTILITY (6) ------ Improved Cooling System Improved Coolant Injector Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- High-powered Shock Rifle Electrolaser Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Fission Core Fission Core > --- PROPULSION ------- Improved Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Improved Cooling System Improved Coolant Injector High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Tesla Rifle Proton Cannon Neutron Cannon Heavy Rocket Launcher > --- INVENTORY -------- Fission Core Medium Treads Improved Cooling System EM Shotgun High-powered Shock Rifle Electrolaser Gauss Rifle Flak Cannon Mass Driver Mining Laser [Rating: 91] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Slots Evolved 11 | . 1 2 2 2 2 2 . Power 2 | . . 1 . 1 . . . Propulsion 3 | . . . . 1 1 1 . Utility 4 | . . 1 1 . 1 1 . Weapon 2 | . 1 . 1 . . . . Parts Attached 79 | 8 6 6 11 16 14 8 10 Power 14 | 1 1 1 2 3 4 . 2 Engine 8 | 1 1 1 2 2 1 . . Core 6 | . . . . 1 3 . 2 Reactor . | . . . . . . . . Propulsion 22 | 2 3 . 1 6 5 2 3 Treads 20 | 2 2 . 1 5 5 2 3 Leg . | . . . . . . . . Wheel 2 | . 1 . . 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 3 1 1 3 . 3 2 1 Device 10 | 1 . 1 2 . 3 2 1 Storage 2 | 1 1 . . . . . . Processor 2 | 1 . . 1 . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 29 | 2 1 4 5 7 2 4 4 Energy Gun 9 | . . . 5 1 1 1 1 Energy Cannon 7 | . . 2 . 2 . 3 . Ballistic Gun 7 | 2 1 . . 4 . . . Ballistic Cannon 2 | . . . . . . . 2 Launcher 3 | . . 2 . . . . 1 Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 10 | . . . . 4 . . 6 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 1 | . . . . . . . 1 Weapon 8 | . . . . 4 . . 4 Highest Loss Streak 6 | . . . . 3 . . 6 Average Slot Usage (%) 98 | . 100 100 99 98 98 100 77 Engine 14 | . 12 20 16 19 9 5 3 Core 3 | . . . . 1 8 11 9 Treads 21 | . 25 20 16 21 24 27 16 Device 12 | . . 10 15 14 16 22 19 Storage 7 | . 12 10 8 7 6 5 4 Processor 7 | . 12 10 8 7 6 5 5 Energy Gun 7 | . . . 31 8 5 5 4 Energy Cannon 5 | . . 14 . 4 6 10 8 Ballistic Gun 13 | . 37 10 . 13 12 5 . Naked Turns . | . . . . . . . . Heaviest Build 100 | 17 45 55 66 77 86 100 99 Greatest Support 170 | 40 46 46 46 69 112 142 170 Greatest Overweight (x) 3 | . 1 1 1 1 3 . 3 Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 12 Average Capacity 11 | 6 11 12 12 12 12 12 11 Most Carried 12 | 4 12 12 12 12 12 12 12 Average Carried 10 | 2 9 10 11 10 11 10 9 Final Capacity 12 | 8 12 12 12 12 12 12 4 Final Carried 12 | 2 12 11 11 12 12 12 3 Class Distribution -------------------- 72% | Hacker-Gunner 19% | Generator-Gunner 8% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Generator-Gunner | -5/Factory Generator-Gunner | -5/Waste Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Matter Collected 1638 | 214 224 279 106 339 298 140 38 Remotely . | . . . . . . . . Salvage Created 3597 | . 291 774 689 980 367 496 . Parts 205 | . 19 53 38 47 19 29 . Haulers Intercepted 3 | . . 2 1 . . . . Recyclers Shooed 3 | . . . 2 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Combat Hostiles Destroyed 64 | . 6 18 11 15 6 8 . Guns 37 | . 6 6 11 8 2 4 . Cannons 23 | . . 9 . 6 4 4 . AOE 3 | . . 3 . . . . . Classes Destroyed 12 | . 4 4 2 1 . 1 . Worker 3 | . 1 . 1 . 1 . . Builder 7 | . . 2 2 1 1 1 . Tunneler 2 | . . . 1 1 . . . Hauler 3 | . . 2 1 . . . . Watcher 15 | . 3 3 4 2 . 3 . Swarmer 13 | . 2 5 3 . . 3 . Grunt 24 | . 4 10 3 5 2 . . Brawler 1 | . . 1 . . . . . Sentry 13 | . . 2 4 6 1 . . Hunter 4 | . . . 1 1 2 . . Programmer 8 | . . . . 3 1 4 . Behemoth 1 | . . . . . . 1 . Best Kill Streak 11 | . 4 11 7 3 3 3 . Combat Bots Only 7 | . 4 7 6 2 2 2 . Max Kills in Single Turn 2 | . 2 2 2 1 2 1 . Gunslinging 1 | . 1 . 1 . . . . Exploded 2 | . . 2 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Damage Taken 3221 | . 162 352 319 760 359 784 485 Core 305 | . 46 6 28 80 42 62 41 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 81 98 94 88 95 . . Volleys Fired 184 | . 12 43 25 51 18 22 13 Largest 4 | . 3 3 4 4 4 4 4 Hottest 305 | . 60 140 276 263 193 305 269 Shots Fired 597 | . 36 109 100 177 61 78 36 Gun 410 | . 36 43 100 140 43 33 15 Cannon 178 | . . 58 . 37 18 45 20 Launcher 9 | . . 8 . . . . 1 Special . | . . . . . . . . Kinetic 192 | . 36 43 . 58 30 15 10 Thermal 323 | . . 58 100 102 31 27 5 Explosive 9 | . . 8 . . . . 1 Electromagnetic 73 | . . . . 17 . 36 20 Robot Hit Streak 59 | . 32 34 36 59 17 25 41 Robot Miss Streak 2 | . . 2 2 2 1 1 1 Penetration Max 1 | . . . . 1 1 . . Secondary Targets 11 | . 4 . 6 1 . . . Max Gunslinging Chain 2 | . 2 . 2 1 . . . Shots Hit Robots 461 | . 32 82 75 139 40 58 35 Core Hits 171 | . 15 40 32 36 19 22 7 Critical Hits 7 | . 1 2 . . . 3 1 Critical Kills 3 | . 1 1 . . . 1 . Critical Parts Destroyed 3 | . . 1 . . . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9444 | . 423 1486 1398 2573 907 1822 835 Guns 5243 | . 423 303 1391 1788 549 770 19 Cannons 3480 | . . 818 . 752 358 949 603 Explosions 670 | . . 354 . . . 103 213 Melee . | . . . . . . . . Ramming 51 | . . 11 7 33 . . . Kinetic 2374 | . 423 303 . 619 320 298 411 Thermal 5451 | . . 818 1391 1698 587 690 267 Explosive 482 | . . 354 . . . . 128 Electromagnetic 1086 | . . . . 223 . 834 29 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 2 . 3 3 Average Corruption 2 | . . . . 1 . 2 3 Corruption Purged . | . . . . . . . . Effects 17 | . . . . 8 . 6 3 Message Errors 7 | . . . . 4 . 2 1 Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 2 | . . . . 1 . . 1 Data Loss (minor) 1 | . . . . . . 1 . Targeting Errors 3 | . . . . 1 . 1 1 Weapon Failures 3 | . . . . 2 . 1 . Overload Shots . | . . . . . . . . Overflow Damage 62 | . . . . 21 . 41 . Projectiles 61 | . . . . 21 . 40 . Explosions 1 | . . . . . . 1 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 66 | . . 7 . . . . 59 Shots 3 | . . 1 . . . . 2 Rammed 7 | . . 2 2 3 . . . Targets Rammed 7 | . . 2 2 3 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 422 | . 27 422 218 215 . 90 116 Average Temperature 64 | . 14 87 56 61 . 31 47 Received Heat Transfer 864 | . 123 192 144 333 36 36 . Effects 2 | . . 2 . . . . . Shutdowns 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . . . . . 7 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 23 | . . 3 4 13 3 . . Heat Transferred 9611 | . . 1739 2886 3034 981 796 175 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Peak Influence 366 | . 177 349 366 255 140 267 44 Average Influence 78 | . 31 161 161 60 29 89 33 Maximum Alert Level 1 | . . 1 1 1 . 1 . Low Security (%) 88 | 100 100 64 67 94 100 93 100 Level 1 11 | . . 35 32 5 . 6 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . . . 3 9 2 3 . Investigation 1 | . . . . . 1 . . Extermination 5 | . . . . 3 1 1 . Reinforcement 5 | . . . 1 2 . 2 . Assault . | . . . . . . . . Garrison 6 | . . . 2 4 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Distress Signals 3 | . . 2 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 9 23 19 21 8 15 1 Peak Tracking Total 7 | . 4 4 7 3 3 3 1 Tactical Retreats 3 | . . . 1 . 1 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Traps Triggered 9 | . . 3 . 3 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Machines Disabled 11 | . . 2 2 . . 7 . Max in Single Turn 4 | . . 2 1 . . 4 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Machines Accessed 2 | . . 1 . 1 . . . Terminals . | . . . . . . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 4 | . . 3 . 1 . . . Successful 4 | . . 3 . 1 . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . 3 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . Recycle Component 1 | . . 1 . . . . . Process 2 | . . 2 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . 1 . 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . 1 . . . . . Recycled Matter 30 | . . 30 . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 1 | . . . . . . . 1 Total Damage 20 | . . . . . . . 20 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Turns Passed 5754 | 69 823 814 620 1845 844 586 153 Spaces Moved 2809 | 43 451 338 273 905 457 283 59 Core 18 | 18 . . . . . . . Treads 2791 | 25 451 338 273 905 457 283 59 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 180 180 160 160 160 160 Average Speed 170 | 113 165 180 180 178 160 160 163 Slowest Speed 220 | 160 180 180 180 180 220 160 220 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 28 | 3 84 36 30 26 12 11 29 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 193 | . . 64 . 4 3 103 19 Melee . | . . . . . . . . Projectile 15 | . . . . 4 3 8 . AOE 178 | . . 64 . . . 95 19 Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Total 3358 | 61 506 452 338 1018 528 364 91 Wait 155 | 5 8 51 12 20 18 41 . Move 2803 | 42 450 337 272 904 456 283 59 Hop . | . . . . . . . . Pick Up 67 | 5 20 7 6 14 8 5 2 Fast Attach 17 | 5 . 1 6 1 3 . 1 Attach 25 | 3 1 2 . 5 1 5 8 Detach 2 | . . . . . . 1 1 Swap 37 | . 5 3 5 10 10 3 1 Drop 61 | 1 10 6 10 10 14 4 6 Fire 184 | . 12 43 25 51 18 22 13 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 7 | . . 2 2 3 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 30 | -11/Scrapyard | Identified exit to Materials 30 | -11/Scrapyard | Discovered exit to Materials (range 15) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Weapon x1 234 | -10/Materials | Identified exit to Mines 234 | -10/Materials | Discovered exit to Mines (range 7) 304 | -10/Materials | Build established: Hacker-Gunner 354 | -10/Materials | Discovered exit to Mines (range 8) 616 | -10/Materials | Identified exit to Materials 616 | -10/Materials | Discovered exit to Materials (range 13) 757 | -10/Materials | Discovered exit to Materials (range 16) 849 | -10/Materials | Discovered exit to Materials (range 16) 893 | -10/Materials | Entered another Materials area 893 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1390 | -9/Materials | Destroyed 7 combat bots 1682 | -9/Materials | Identified exit to Materials 1682 | -9/Materials | Discovered exit to Materials (range 9) 1707 | -9/Materials | Entered another Materials area 1707 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1844 | -8/Materials | Garrison activated, responded to threat 1944 | -8/Materials | Garrison activated, responded to threat 2295 | -8/Materials | Identified exit to Factory 2295 | -8/Materials | Discovered exit to Factory (range 7) 2327 | -8/Materials | Entered Factory 2327 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2518 | -7/Factory | Garrison activated, responded to threat 2731 | -7/Factory | Lost 3 parts (3w) 3937 | -7/Factory | Garrison activated, responded to threat 4066 | -7/Factory | Identified exit to Factory 4066 | -7/Factory | Discovered exit to Factory (range 16) 4172 | -7/Factory | Entered another Factory area 4172 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4913 | -6/Factory | Identified exit to Factory 4913 | -6/Factory | Discovered exit to Factory (range 15) 4917 | -6/Factory | Build established: Generator-Gunner 5016 | -6/Factory | Entered another Factory area 5016 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5358 | -5/Factory | Spotted B-75 Beast 5376 | -5/Factory | Destroyed B-75 Beast 5440 | -5/Factory | Crushed by falling debris 5602 | -5/Factory | Sucked down chute 5602 | -5/Factory | Entered Waste 5603 | -5/Waste | Met a frightened Derelict 5677 | -5/Waste | Spotted C-40 Crusher 5706 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 5709 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5712 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5721 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5727 | -5/Waste | Crushed by Compactor (1 part destroyed) 5733 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5736 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 5739 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5742 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5745 | -5/Waste | Crushed by Compactor (1 part destroyed) 5747 | -5/Waste | Spotted C-40 Crusher 5753 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5755 | -5/Waste | Self-destructed Last Messages --------------- 05718_ Fission Core crushed. 05721_ Neutron Cannon crushed. 05721_ Fission Core crushed. 05721_ Imp. Cooling System crushed. 05727_ Mass Driver crushed. 05733_ Imp. Cooling System crushed. 05733_ Adv. Heat Sink crushed. 05736_ Med. Treads crushed. 05736_ Fission Core crushed. 05739_ Med. Treads crushed. 05739_ Tesla Rifle crushed. 05739_ EM Shotgun crushed. 05742_ Hcp. Storage Unit crushed. 05745_ System corrupted: Flak Cannon targeting data glitched. 05745_ Mining Laser crushed. 05745_ Hcp. Storage Unit crushed. 05745_ Flak Cannon crushed. 05747_ Carbon-fiber Leg crushed. 05748_ Acquired Fission Core. 05753_ Fission Core crushed. Map ----- +----------------------------------------------------+ | ????????# #??# #?????????????????????? | | ????????# #### #?????????????????????? | | ????????# % #?????????????????????? | | ????????# #?????????????????????? | | ????????# =]= #?????????????????????? | | ????????# = =! #?????????????????????? | | ????????# #### #?????????????????????? | | ????????# #??# #####?????????????????? | | ????????# #??# # # ###???? #?????????? | | ????????############??# # #?? #?????????? | | ????????????????????### # ### #?????????? | | ????????????????????# #?????????? | | ????????????????????# ] #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????### ## #?????????? | | ??????????????????????# #######??? #?????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????### #?????????????????????? | | ????????????????????# ] #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# CC#?????????????????????? | | ????????????????????### CC#?????????????????????? | | ??????????????????????# @!#?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 140 Coolant Potential 80 Energy Generation 44 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingSurveybotShifter Manual? 0 Play Time 01:05:03 Cumulative 13.4 hours Start 2020.05.30 @ 13:18:03 End 2020.05.30 @ 15:38:57 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 13 Rogue 1 Adventurer 9 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 23 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7817db75-8bf6-412b-9d10-b894e5078365