Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.07 @ 18:40:37 Player: strategineer Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (1112) 1112 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3807 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Beam Rifle Advanced Assault Cannon Power Maul Power Maul Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Core Analyzer Core Analyzer Light Armor Plating Improved Light Armor Plating System Shield Drone Bay > --- WEAPON ----------- Power Maul Power Maul > --- INVENTORY -------- Ion Engine Improved Treads Improved Treads Medium Treads Improved Heat Sink Improved Heat Sink Advanced Weight Redist. System Improved Signal Interpreter Advanced Beam Rifle Improved EM Pulse Cannon Advanced Assault Cannon Advanced Assault Cannon Power Maul Power Maul Power Maul [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon . | . . . . . . Parts Attached 44 | . 4 10 16 9 5 Power 4 | . 1 1 2 . . Engine 4 | . 1 1 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | . 2 2 1 2 4 Treads 11 | . 2 2 1 2 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | . 1 5 7 5 1 Device 4 | . 1 1 1 . 1 Storage 2 | . . 1 1 . . Processor 6 | . . 2 . 4 . Hackware 1 | . . . 1 . . Protection 6 | . . 1 4 1 . Artifact . | . . . . . . Weapon 10 | . . 2 6 2 . Energy Gun 7 | . . 2 5 . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 1 | . . . . . 1 System Corruption 7 | . . . . . 7 Parts Lost 8 | . . . 1 . 7 Power . | . . . . . . Propulsion 4 | . . . . . 4 Utility 4 | . . . 1 . 3 Weapon . | . . . . . . Highest Loss Streak 7 | . . . 1 . 7 Average Slot Usage (%) 95 | . 92 99 96 100 68 Engine 9 | . 14 11 8 7 4 Treads 17 | . 7 22 18 15 10 Leg 1 | . 20 . . . . Device 10 | . 7 9 13 7 2 Storage 9 | . 14 11 9 7 4 Processor 10 | . . 11 9 17 17 Hackware 2 | . . . 4 7 5 Protection 12 | . . 11 15 21 9 Energy Gun 14 | . . 17 16 14 . Ballistic Gun 4 | . 28 4 . . . Naked Turns 29 | . . . . . 29 Heaviest Build 43 | 12 15 37 42 39 43 Greatest Support 56 | 20 40 46 46 56 56 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 8 8 9 15 15 11 Most Carried 15 | 6 8 12 15 15 15 Average Carried 11 | 6 6 8 14 13 11 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 14 | 6 8 12 14 14 5 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 580 | 200 46 160 130 44 . Remotely . | . . . . . . Salvage Created 1281 | . 105 324 727 125 . Parts 61 | . 10 14 29 8 . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 24 | . 2 7 14 1 . Guns 21 | . 2 6 12 1 . Cannons 1 | . . . 1 . . Classes Destroyed 7 | . 2 1 2 2 . Worker 1 | . . . 1 . . Recycler 1 | . . . . 1 . Watcher 1 | . 1 . . . . Grunt 15 | . 2 4 9 . . Brawler 1 | . . . 1 . . Sentry 7 | . . 3 4 . . Hunter 1 | . . . . 1 . Best Kill Streak 4 | . 2 2 4 2 . Combat Bots Only 3 | . 2 2 3 1 . Max Kills in Single Turn 2 | . 1 1 2 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 1782 | . 75 321 495 56 835 Core 869 | . 12 109 47 12 689 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 95 72 91 . . Volleys Fired 77 | . 7 25 42 3 . Largest 2 | . 2 2 2 2 . Hottest 130 | . 40 112 130 130 . Shots Fired 154 | . 14 50 84 6 . Gun 142 | . 14 50 72 6 . Cannon 12 | . . . 12 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 34 | . 14 8 12 . . Thermal 120 | . . 42 72 6 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 5 10 12 4 . Robot Miss Streak 5 | . 2 5 3 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 108 | . 8 34 61 4 1 Core Hits 48 | . 6 10 27 3 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . . 5 3 . . Burn 8 | . . 5 3 . . Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1931 | . 90 493 1127 80 141 Guns 1583 | . 90 493 920 80 . Cannons 207 | . . . 207 . . Explosions . | . . . . . . Melee 24 | . . . . . 24 Ramming 117 | . . . . . 117 Kinetic 384 | . 90 87 207 . . Thermal 1406 | . . 406 920 80 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 24 | . . . . . 24 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 29 | . . . . . 29 Average Corruption 17 | . . . . . 17 Corruption Purged . | . . . . . . Effects 3 | . . . . . 3 Matter Fused 2 | . . . . . 2 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . 4 . . Impact . | . . . . . . Kinetic 4 | . . . 4 . . Secondary . | . . . . . . Self-Inflicted Damage 52 | . . . . . 52 Shots . | . . . . . . Rammed 36 | . . . . . 36 Targets Rammed 36 | . . . . . 36 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 306 | . 2 306 141 36 . Average Temperature 53 | . 2 81 33 16 . Received Heat Transfer 417 | . 42 123 252 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 1 1 . . Combat Hostiles 2 | . . 1 1 . . Parts Melted 13 | . . 5 8 . . Heat Transferred 3774 | . . 1406 2220 148 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 234 | . 80 217 234 147 51 Initial 97 | . . 33 . 97 51 Average 103 | . 48 88 132 114 26 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 77 | 100 100 81 64 100 100 Level 1 22 | . . 18 35 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 2 1 . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 4 | . . 1 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 4 10 23 3 4 Peak Tracking Total 6 | . 3 3 6 2 4 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 3 | . . 1 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 4 | . . . 4 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 18 | . 5 7 5 1 . Terminals 13 | . 5 5 2 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 2 | . . 1 1 . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 45 | . 8 23 13 1 . Successful 28 | . 3 15 10 . . Failed 17 | . 5 8 3 1 . Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual 5 | . 2 2 . 1 . Terminals 25 | . 8 11 5 1 . Fabricators . | . . . . . . Repair Stations 5 | . . . 5 . . Recycling Units 8 | . . 5 3 . . Scanalyzers 7 | . . 7 . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 3 6 3 . . Record 1 | . . 1 . . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 3 | . 1 1 1 . . Emergency Access Points 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Disarm Traps 1 | . . 1 . . . Zone Layout 3 | . . 2 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 6 | . . 3 3 . . Process 2 | . . 1 1 . . Report Inventory 2 | . . 1 1 . . Retrieve Matter 2 | . . 1 1 . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 4 5 1 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 76 | . . . 76 . . Parts Recycled . | . . . . . . Recycled Matter 885 | . . 415 470 . . Retrieved Matter 1104 | . . 481 623 . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 1 | . . . . . 1 EXPLORE 1 | . . . . . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 2565 | 12 246 802 1187 201 117 Spaces Moved 1310 | 11 145 417 600 92 45 Core . | . . . . . . Treads 1193 | . 39 417 600 92 45 Legs 117 | 11 106 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 Average Speed 156 | 120 130 160 160 160 160 Slowest Speed 160 | 120 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 2 30 46 46 5 64 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 1692 | 10 192 506 751 145 88 Wait 122 | . 18 27 55 21 1 Move 1306 | 10 144 416 599 92 45 Hop . | . . . . . . Pick Up 54 | . 10 15 19 10 . Fast Attach 9 | . 1 1 5 . 2 Attach 12 | . 2 2 1 4 3 Detach 1 | . . . . . 1 Swap 23 | . 1 7 10 5 . Drop 52 | . 9 13 20 10 . Fire 77 | . 7 25 42 3 . Melee 1 | . . . . . 1 Ram 35 | . . . . . 35 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 13 | -11/Scrapyard | Entered Materials 27 | -10/Materials | Identified exit to Materials 259 | -10/Materials | Entered another Materials area 259 | -9/Materials | Evolved 2 slots: Utility x2 300 | -9/Materials | Build established: Mutant 361 | -9/Materials | Identified exit to Materials 907 | -9/Materials | Discovered new exit (range 18) 1061 | -9/Materials | Entered another Materials area 1061 | -8/Materials | Evolved 2 slots: Utility x2 1359 | -8/Materials | Repaired Imp. Ion Engine 1456 | -8/Materials | Build established: Scavenger-Mutant 1892 | -8/Materials | Repaired Hvy. Laser 2110 | -8/Materials | Build established: Mutant 2176 | -8/Materials | Discovered new exit (range 14) 2202 | -8/Materials | Identified exit to Factory 2248 | -8/Materials | Entered Factory 2248 | -7/Factory | Evolved 2 slots: Utility x2 2449 | -7/Factory | Sucked down chute 2449 | -7/Factory | Entered Waste 2464 | -7/Waste | EMP discharged 2464 | -7/Waste | System corruption reached 10% 2505 | -7/Waste | Spotted C-40 Crusher 2507 | -7/Waste | Spotted C-40 Crusher 2510 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2517 | -7/Waste | Spotted C-40 Crusher 2521 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2524 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2526 | -7/Waste | Spotted C-40 Crusher 2528 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2531 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2534 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2537 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2547 | -7/Waste | Core integrity fell below 50% 2557 | -7/Waste | Core integrity fell below 20% 2564 | -7/Waste | EMP discharged 2566 | -7/Waste | Core destroyed Last Messages --------------- 02534_ Power Maul crushed. 02534_ Slammed into C-40 Crusher. 02537_ Power Maul crushed. 02537_ Melee Analysis Suite crushed. 02537_ Core Analyzer crushed. 02537_ Slammed into C-40 Crusher. 02541_ Destabilizing: Core damaged (-35). 02542_ Slammed into C-40 Crusher. 02545_ Destabilizing: System corrupted (+2). 02546_ Slammed into C-40 Crusher. 02549_ System corrupted: Matter fused (-7). 02549_ Slammed into C-40 Crusher. 02549_ Destabilizing: Core damaged (-28). 02550_ Slammed into C-40 Crusher. 02551_ Destabilizing: Core damaged (-7). 02552_ Slammed into C-40 Crusher. 02554_ ALERT: Foreign system detected. Charging EMP. 02554_ Slammed into C-40 Crusher. 02564_ System corrupted (+10). 02564_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????######??????######???????????????????? | | ????????????# #??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | #??# #??????# #???????????#???????? | | #??# #??????# #????????? #???????? | | #### #??????# ######## #???????? | | #??????# ?????? | | #??????#! ?????? | | ! #??????#!] ?????? | | #??????#@/= ?????? | | #### #??????#]CC ######## ##??????? | | #??# #??????# CC #??????# #???????? | | #??# #??????#CC #??????# #???????? | | ##########??# #??????#CC #??????# #???????? | | ??????????### ######## #??????# #####???? | | ??????????# #??????# ????? | | ??????????# #??????# ?????? | | ??????????# #??????# ??????? | | ??????????# #??????# ???????? | | ??????????### ######## #??????# #???????? | | ????????????# #??????# #??????# #???????? | | ????????????# #??????# #??????# #???????? | | ????????????# #??????# #??????# #???????? | | ??????????### ######## ######## % #???????? | | ??????????#! #???????? | | ??????????# !#???????? | | ??????????# #???????? | | ??????????# ! % #???????? | | ??????????### ######## ######## #???????? | | ????????????# #??????# #??????# #???????? | | ????????????# #??????# * #??????# #???????? | | ????????????# #??????# #??????# #???????? | | ????????????# #??????# #??????# #???????? | | ??????????? #????######??????######???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionBorePit Manual? 0 Play Time 00:29:32 Cumulative 17.5 hours Start 2021.06.07 @ 18:11:20 End 2021.06.07 @ 18:40:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 404c20ae-b1cb-45c8-a821-b274054ef280