Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.27 @ 21:55:14 Player: TryingToLearn Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (53) 265 Value Destroyed (1720) 1720 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2020) 2020 TOTAL SCORE: 11405 Bonus ------- Follower Combat Kills 940 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/1600 Matter 264/300 Energy 70/100 System Corruption 38% Temperature Cool (0) Movement Walking (110) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Zionite Composite Leg II > --- UTILITY (12) ----- Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Quantum Reactor Quantum Reactor Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Cryofiber Web Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Seismic Detector Improved Transmission Jammer Advanced ECM Suite Graphene Brace Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Improved KE Penetrator Makeshift Axe > --- INVENTORY -------- Micro Fission Core Impulse Thruster Enhanced Nova Cannon [Rating: 134] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg II Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 . 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 6 | . . . . . . . 3 . . 1 . 1 1 Utility 10 | . . . 2 . . . 3 . . 1 2 1 1 Weapon 1 | . . . . . . . . . 1 . . . . Parts Attached 136 | 6 4 1 20 1 3 4 6 9 29 11 8 12 22 Power 14 | 1 . . 1 . . 1 . 1 4 1 1 2 2 Engine 5 | 1 . . 1 . . 1 . 1 1 . . . . Core 5 | . . . . . . . . . 2 1 . 1 1 Reactor 4 | . . . . . . . . . 1 . 1 1 1 Propulsion 28 | 2 . . 2 . . 1 3 2 7 1 . 2 8 Treads 12 | 2 . . 2 . . 1 3 2 2 . . . . Leg 2 | . . . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 14 | . . . . . . . . . 5 1 . 2 6 Utility 56 | 1 2 1 4 . 3 1 3 3 13 8 5 5 7 Device 38 | . 1 . 1 . 3 . 2 2 11 6 5 2 5 Storage 4 | 1 1 . . . . . . . 1 . . 1 . Processor 4 | . . . 1 . . 1 . . 1 1 . . . Hackware 5 | . . . . . . . . . . 1 . 2 2 Protection 5 | . . 1 2 . . . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 38 | 2 2 . 13 1 . 1 . 3 5 1 2 3 5 Energy Gun 8 | . 2 . . . . . . 2 3 . . 1 . Energy Cannon 11 | . . . 5 . . 1 . . 1 . . 2 2 Ballistic Gun 8 | 2 . . 2 . . . . . . 1 1 . 2 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 8 | . . . 6 1 . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 . . . 3 1 2 1 3 Corrupted Parts 4 | . . . . . . . . 2 . . . . 2 System Corruption 17 | . . . . . . . . 6 . . . . 11 Parts Lost 39 | . . . . . . 1 . 2 3 1 . 4 28 Power 3 | . . . . . . 1 . . . . . . 2 Propulsion 15 | . . . . . . . . 1 1 . . 3 10 Utility 18 | . . . . . . . . 1 1 1 . 1 14 Weapon 3 | . . . . . . . . . 1 . . . 2 Highest Loss Streak 13 | . . . . . . 1 . 2 2 1 . 4 13 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 96 100 100 100 99 99 98 97 93 85 87 88 55 Engine 8 | . 14 14 11 11 11 10 6 6 5 2 . . . Core 1 | . . . . . . . . . 3 7 9 4 2 Treads 19 | . 28 28 22 22 22 22 33 31 20 . . . . Flight 4 | . . . . . . . . . 8 26 23 25 13 Device 15 | . 10 1 11 11 11 11 19 23 26 31 31 26 17 Storage 8 | . 14 14 11 11 11 11 6 6 7 . . . . Processor 8 | . . . 11 11 10 10 6 6 5 8 9 8 6 Hackware 1 | . . . . . . . . . . . 4 12 7 Protection 6 | . . 12 11 11 11 11 12 7 . . . . . Energy Gun 3 | . 9 28 2 . . . . 9 7 . . . . Energy Cannon 8 | . . . 12 19 11 21 13 1 1 . . 2 . Ballistic Gun 1 | . 18 . 1 . . . . . . 1 2 . 1 Launcher 4 | . . . 5 2 11 . . 1 3 . . . . Peak Build Rating 134 | 6 10 10 18 18 28 22 31 46 79 104 123 133 134 Average Rating 36 | 4 8 10 15 18 18 20 30 40 64 93 119 126 86 On Entrance 41 | . 6 10 10 18 18 19 22 31 46 75 100 116 107 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 72 | 13 32 34 44 46 47 47 47 55 72 31 36 47 42 Greatest Support 108 | 40 40 40 40 40 40 48 108 108 108 41 41 48 58 Greatest Overweight (x) 5 | . . . 1 1 1 1 . . 4 . . . 5 Average Overweight (x) . | . . . . 1 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 12 | 6 14 15 15 15 15 15 15 15 12 5 5 5 5 Most Carried 15 | 5 15 14 15 15 15 15 14 15 15 5 5 5 5 Average Carried 12 | 2 11 14 14 15 14 14 11 14 11 4 4 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 5 14 14 15 15 15 15 13 13 5 5 5 3 3 Class Distribution -------------------- 71% | Mutant 10% | Scavenger-Skirmisher 5% | Hacker-Sprinter 4% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Skirmisher | -5/Factory Infiltrator-Ninja | -4/Factory Infiltrator-Sprinter | -3/Research Hacker-Sprinter | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Acc Matter Collected 2118 | 179 188 . 516 . 36 70 56 123 349 . . 407 194 Remotely . | . . . . . . . . . . . . . . Salvage Created 1998 | . 174 20 642 . . 70 . 260 343 . . 395 94 Parts 107 | . 12 2 38 . . 5 . 13 20 . . 9 8 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . 3 7 . . . . . . . Prevented 5 | . . . . . . 5 . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Acc Combat Hostiles Destroyed 41 | . 4 1 21 . . 2 . 5 7 . . . 1 Guns 10 | . 4 1 1 . . . . 1 2 . . . 1 Cannons 11 | . . . 5 . . 2 . . 4 . . . . AOE 18 | . . . 14 . . . . 3 1 . . . . Classes Destroyed 14 | . 4 . 5 . . 2 . 2 . . . . 1 Worker 4 | . . . 2 . . . . . 1 . . . 1 Hauler 1 | . 1 . . . . . . . . . . . . Recycler 5 | . . . 2 . . . . . . . . 3 . Drone 1 | . . . . . . 1 . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . . Swarmer 9 | . 3 1 4 . . . . . 1 . . . . Grunt 16 | . 1 . 9 . . . . 2 4 . . . . Brawler 1 | . . . 1 . . . . . . . . . . Duelist 2 | . . . 1 . . . . 1 . . . . . Sentry 6 | . . . 6 . . . . . . . . . . Specialist 1 | . . . . . . . . 1 . . . . . Hunter 3 | . . . . . . 1 . . 2 . . . . Programmer 1 | . . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . 1 . . . . . Best Kill Streak 7 | . 2 1 7 . . 1 . 3 3 . . 2 1 Combat Bots Only 7 | . 2 1 7 . . 1 . 3 3 . . . 1 Max Kills in Single Turn 6 | . 1 1 6 . . 1 . 1 2 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 6 | . . . 6 . . . . 1 1 . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Acc Hostile Shots Fired 502 | . 15 2 73 . . 15 . 20 87 8 11 6 265 Missed 197 | . 4 . 27 . . 3 . 7 29 5 6 2 114 Damage Taken 6185 | . 107 13 657 . . 262 . 465 874 167 71 105 3464 Core 2036 | . 35 . 114 . . 27 . 42 121 74 . . 1623 Absorbed by Shields 230 | . . . . . . . . . 62 . 13 . 155 Core Remaining (%) 90 | 100 . 86 . . . 64 . 95 87 93 100 100 . Volleys Fired 126 | . 21 1 33 . . 6 1 12 16 1 1 14 20 Largest 3 | . 2 2 2 . . 2 2 2 3 1 1 1 2 Hottest 252 | . 90 90 136 . . 136 136 150 252 35 10 120 153 Shots Fired 219 | . 42 2 57 . . 11 2 24 40 1 1 14 25 Gun 106 | . 42 2 4 . . . . 19 20 1 . . 18 Cannon 78 | . . . 27 . . 11 2 2 15 . . 14 7 Launcher 34 | . . . 26 . . . . 3 5 . . . . Special 1 | . . . . . . . . . . . 1 . . Kinetic 52 | . 31 . 2 . . . . . . 1 . . 18 Thermal 117 | . . . 27 . . 11 2 21 35 . . 14 7 Explosive 34 | . . . 26 . . . . 3 5 . . . . Electromagnetic 15 | . 11 2 2 . . . . . . . . . . Robot Hit Streak 14 | . 4 1 11 . . 6 3 8 14 . . 3 7 Robot Miss Streak 4 | . 4 2 3 . . 2 1 1 2 . . 1 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 148 | . 23 1 39 . . 7 1 19 27 . 1 10 20 Core Hits 85 | . 11 1 35 . . 2 . 13 16 . . 4 3 Critical Kills 1 | . . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 2 | . . . 1 . . . . 1 . . . . . Burn 1 | . . . . . . . . 1 . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . Melee Attacks 58 | . . . . . . . . . 6 6 5 22 19 Impact . | . . . . . . . . . . . . . . Slashing 58 | . . . . . . . . . 6 6 5 22 19 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . 1 4 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5703 | . 259 8 2038 . . 173 21 758 1082 . 79 533 752 Guns 1421 | . 259 8 12 . . . . 326 364 . . . 452 Cannons 1076 | . . . 347 . . 173 21 41 346 . . 45 103 Explosions 2442 | . . . 1679 . . . . 391 372 . . . . Melee 748 | . . . . . . . . . . . 79 488 181 Ramming 16 | . . . . . . . . . . . . . 16 Kinetic 639 | . 175 . 12 . . . . . . . . . 452 Thermal 1766 | . . . 347 . . 173 21 367 710 . . 45 103 Explosive 2442 | . . . 1679 . . . . 391 372 . . . . Electromagnetic 92 | . 84 8 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 748 | . . . . . . . . . . . 79 488 181 Piercing . | . . . . . . . . . . . . . . Highest Corruption 38 | . . . . . . . . 6 2 . . . 38 Average Corruption 11 | . . . . . . . . 4 2 . . . 17 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 26 | . . . . . . . . 1 2 . . . 23 Message Errors 2 | . . . . . . . . . . . . . 2 Matter Fused 8 | . . . . . . . . . 1 . . . 7 Heat Flow Errors 2 | . . . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . 1 1 . . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . . . . . 5 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 282 | . . . 115 . . . . . 22 . 49 96 . Projectiles 43 | . . . . . . . . . 22 . . 21 . Explosions 115 | . . . 115 . . . . . . . . . . Melee 124 | . . . . . . . . . . . 49 75 . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 94 | . . . 86 . . . . . . . . . 8 Shots 5 | . . . 5 . . . . . . . . . . Rammed 4 | . 1 . . . . . . . . . . . 3 Targets Rammed 4 | . 1 . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 463 | . 90 39 270 . . 108 33 9 454 2 . 356 463 Average Temperature 88 | . 23 22 76 . . 43 17 9 94 2 . 81 212 Received Heat Transfer 605 | . 24 . 231 . . 9 . 101 51 9 9 18 153 Effects 4 | . . . . . . . . . 2 . . . 2 Shutdowns 1 | . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . 1 . . . . . Combat Hostiles 2 | . . . 1 . . . . 1 . . . . . Parts Melted 9 | . . . 3 . . . . 6 . . . . . Heat Transferred 3102 | . . . 629 . . 296 37 924 1105 . . 37 74 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Acc Peak Influence 468 | . 144 52 381 79 . . 29 237 250 182 133 396 468 Initial 123 | . . 2 20 69 . . . 20 123 97 95 74 97 Average 122 | . 44 5 152 78 . . 15 123 114 131 124 222 188 Maximum Alert Level 2 | . . . 1 . . . . 1 1 . . 1 2 Low Security (%) 83 | 100 100 100 67 100 . . 100 73 97 100 100 61 67 Level 1 15 | . . . 32 . . . . 26 2 . . 38 24 Level 2 . | . . . . . . . . . . . . . 8 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . . Squads Dispatched 19 | . 2 . 1 1 . . . 2 7 . . 1 5 Investigation 3 | . 1 . 1 . . . . . . . . . 1 Extermination 2 | . . . . . . . . . 1 . . . 1 Reinforcement 10 | . 1 . . . . . . 2 3 . . 1 3 Assault 1 | . . . . 1 . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . 1 Haulers Reinforced 2 | . . . . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Acc Distress Signals 5 | . 1 . 2 1 . . . . . . . 1 . Communications Jammed 13 | . . . . . . . . . . . . . 13 Distress Signals 12 | . . . . . . . . . . . . . 12 Times Spotted 155 | . 12 1 30 . . 4 . 10 22 11 5 17 43 Peak Tracking Total 19 | . 4 3 8 . . 2 . 3 5 11 5 5 19 Tactical Retreats 23 | . 2 1 1 . . . . . 5 3 . 3 8 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Acc Traps Triggered 4 | . 1 . 2 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Acc Machines Disabled 7 | . . . 2 . . . . . 3 . . . 2 Max in Single Turn 1 | . . . 1 . . . . . 1 . . . . Garrison Access 2 | . . . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Acc Machines Accessed 30 | . 3 . 12 . . . 1 . 5 3 . 2 4 Terminals 16 | . 3 . 10 . . . 1 . 1 . . . 1 Fabricators 2 | . . . . . . . . . 1 . . . 1 Repair Stations 2 | . . . . . . . . . . 2 . . . Recycling Units 1 | . . . . . . . . . . . . 1 . Scanalyzers 5 | . . . 2 . . . . . 2 1 . . . Garrison Access 4 | . . . . . . . . . 1 . . 1 2 Total Hacks 73 | . 10 . 33 . . . 1 . 9 9 . 3 8 Successful 29 | . 5 . 13 . . . 1 . 4 4 . 1 1 Failed 44 | . 5 . 20 . . . . . 5 5 . 2 7 Catastrophic 7 | . . . 6 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 51 | . 8 . 13 . . . . . 4 6 3 6 11 Terminals 42 | . 10 . 27 . . . 1 . 2 . . . 2 Fabricators 3 | . . . . . . . . . 1 . . . 2 Repair Stations 5 | . . . . . . . . . . 5 . . . Recycling Units 1 | . . . . . . . . . . . . 1 . Scanalyzers 15 | . . . 6 . . . . . 5 4 . . . Garrison Access 7 | . . . . . . . . . 1 . . 2 4 Terminal Hacks 14 | . 4 . 9 . . . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . Unreport Threat 4 | . 2 . 2 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 9 | . . . 3 . . . . . 3 3 . . . Insert Component 5 | . . . 2 . . . . . 2 1 . . . Analyze 4 | . . . 1 . . . . . 1 2 . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . . . . 1 1 Unauthorized Hacks 2 | . 1 . 1 . . . . . . . . . . Terminals 2 | . 1 . 1 . . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 26 | . 3 . 12 . . . . . 3 3 . 1 4 Full Trace Events 1 | . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . . . 2 . . . . Part Schematics Acquired 2 | . . . 1 . . . . . 1 . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Acc Total Allies 19 | . . . . 3 4 . . . . 1 2 2 7 Largest Group 5 | . . . . 3 5 5 5 5 1 1 2 2 3 Highest-Rated Group 513 | . . . . 66 182 182 182 182 39 28 162 244 513 Highest-Rated Ally 269 | . . . . 31 39 39 39 39 39 28 81 122 269 Zionite Dispatches 7 | . . . . . . . . . . 1 1 1 4 Heavy 4 | . . . . . . . . . . . . 1 3 Hacker 1 | . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 126 | . . . . . . 33 6 58 . . . 17 12 Total Damage 4391 | . . . . . . 695 112 1026 . . . 1124 1434 Kills 23 | . . . . . . 3 1 6 . . . 7 6 Allies Corrupted 4 | . . . . . . . . 1 . . . . 3 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . 1 1 . 1 1 Guard Positions 2 | . . . . . . . . . . 1 . 1 . Active Terminals 1 | . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Acc Turns Passed 8012 | 95 658 179 1393 370 2120 580 80 222 1096 223 90 418 488 Spaces Moved 5944 | 52 348 105 648 148 876 290 42 99 1167 436 193 740 800 Core 124 | 1 . . . . . . . . . . . . 123 Treads 3026 | 51 348 105 648 148 876 290 42 99 419 . . . . Legs 5 | . . . . . . . . . . . . . 5 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2789 | . . . . . . . . . 748 436 193 740 672 Fastest Speed 24 | 50 160 160 160 240 240 160 160 160 33 32 32 29 24 Average Speed 117 | 157 160 160 188 240 240 191 160 161 80 34 32 29 43 Slowest Speed 365 | 160 160 160 240 240 240 240 160 162 365 36 32 36 300 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . 1 . . . 15 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 37 | 3 66 25 72 37 89 52 2 89 30 14 8 14 25 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 5 | . . . . . 1 . . . 4 . . . . Known Exits Taken 5 | . 1 . . . . . 1 . . 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . . 1 . . . . Scrap Searched 4 | . . . . . 3 1 . . . . . . . Spaces Dug 52 | . . . . . . . . . 6 8 4 24 10 Terrain Destroyed 258 | . . . 170 . . . . 9 29 8 4 25 13 Melee 36 | . . . . . . . . . 5 6 4 12 9 Projectile 21 | . . . . . . . . . 2 2 . 13 4 AOE 201 | . . . 170 . . . . 9 22 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Res Res Acc Total 6703 | 62 411 114 760 163 897 302 53 140 1301 501 215 905 879 Wait 262 | . 17 6 27 15 10 . 1 3 29 30 . 106 18 Move 5904 | 51 347 104 647 147 875 289 41 98 1164 435 192 739 775 Hop 11 | . . . . . . . . . 1 . . . 10 Pick Up 79 | 5 13 1 14 . 3 2 4 6 18 5 2 2 4 Fast Attach 66 | 6 3 . 2 . 2 . . 4 15 8 6 5 15 Attach 35 | . . . 3 . 1 1 6 2 8 3 1 3 7 Detach 27 | . 2 . 2 . 1 . . 3 7 3 . 4 5 Swap 35 | . 1 1 15 1 . 3 . 3 6 . 1 4 . Drop 96 | . 6 1 17 . 5 1 . 9 31 10 7 6 3 Fire 126 | . 21 1 33 . . 6 1 12 16 1 1 14 20 Melee 58 | . . . . . . . . . 6 6 5 22 19 Ram 3 | . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 3) 624 | -10/Materials | Discovered new exit (range 9) 670 | -10/Materials | Identified exit to Mines 754 | -10/Materials | Entered Mines 759 | -10/Mines | Met a Derelict bent on vengeance 761 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 901 | -10/Mines | Discovered new exit (range 15) 933 | -10/Mines | Entered Materials 933 | -9/Materials | Evolved 2 slots: Utility x2 1259 | -9/Materials | Discovered new exit (range 15) 1657 | -9/Materials | Discovered new exit (range 5) 1818 | -9/Materials | Destroyed 7 combat bots 2117 | -9/Materials | Discovered new exit (range 3) 2307 | -9/Materials | Discovered new exit (range 9) 2326 | -9/Materials | Entered Mines 2557 | -9/Mines | Discovered new exit (range 9) 2568 | -9/Mines | Met a Derelict testing a Signal Generator 2599 | -9/Mines | Assembled infested the area 2670 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2696 | -9/Mines | Entered Zion 2696 | -7/Zion | Accompanied by 3 allies 2746 | -7/Zion | Led the pair of lost Derelicts to a safe place 3971 | -7/Zion | Met Imprinter 4019 | -7/Zion | Imprinted 4022 | -7/Zion | Declared Zion's savior 4727 | -7/Zion | Found Prototype Device 4727 | -7/Zion | Identified Bomb Factory No. 2 4785 | -7/Zion | Discovered new exit (range 13) 4816 | -7/Zion | Entered Proximity Caves 4816 | -6/Proximity Caves | Accompanied by 5 allies 4856 | -6/Proximity Caves | Spotted B-75 Beast 4874 | -6/Proximity Caves | Allies destroyed B-75 Beast 5359 | -6/Proximity Caves | Discovered new exit (range 6) 5396 | -6/Proximity Caves | Entered Factory 5396 | -6/Factory | Accompanied by 5 allies 5396 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 5476 | -6/Factory | Identified exit to DSF 5476 | -6/Factory | Entered DSF 5476 | -6/DSF | Accompanied by 5 allies 5525 | -6/DSF | Additional patrols routed to DSF 5625 | -6/DSF | Discovered new exit (range 17) 5649 | -6/DSF | Sterilization system engaged 5669 | -6/DSF | Ambient heat levels rising (+10) 5684 | -6/DSF | Ambient heat levels rising (+10) 5698 | -6/DSF | Entered Factory 5698 | -5/Factory | Accompanied by 1 ally 5698 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5699 | -5/Factory | Identified exit to Upper Caves 5965 | -5/Factory | Build established: Scavenger-Skirmisher 6380 | -5/Factory | Garrison activated, responded to threat 6621 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 6793 | -5/Factory | Discovered new exit (range 5) 6794 | -5/Factory | Entered another Factory area 6794 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6819 | -4/Factory | Build established: Infiltrator-Sprinter 6825 | -4/Factory | Retrieved Zion intel report: Guard Positions 6827 | -4/Factory | Zion Infowar Resupply teleported in 7006 | -4/Factory | Discovered new exit (range 8) 7016 | -4/Factory | Identified exit to Research 7017 | -4/Factory | Entered Research 7017 | -3/Research | Evolved 2 slots: Utility x2 7023 | -3/Research | Spotted B-86 Titan 7026 | -3/Research | Found Prototype Device 7026 | -3/Research | Identified Exp. Shield Generator 7101 | -3/Research | Zion Hacker squad teleported in 7104 | -3/Research | Discovered new exit (range 4) 7107 | -3/Research | Identified exit to Research 7107 | -3/Research | Entered another Research area 7107 | -2/Research | Accompanied by 2 allies 7107 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7342 | -2/Research | Retrieved Zion intel report: Guard Positions 7343 | -2/Research | Zion Heavy squad teleported in 7383 | -2/Research | Build established: Hacker-Sprinter 7511 | -2/Research | Discovered new exit (range 4) 7524 | -2/Research | Identified exit to Access 7525 | -2/Research | Entered Access 7525 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7553 | -1/Access | Lost 4 parts (3n1u) 7676 | -1/Access | System corruption reached 10% 7706 | -1/Access | Retrieved Zion intel report: Active Terminals 7712 | -1/Access | Lost 3 parts (3u) 7865 | -1/Access | Zion Heavy squad teleported in 7875 | -1/Access | Lost 13 parts (1p6n5u1w) 7898 | -1/Access | Core integrity fell below 50% 7920 | -1/Access | Zion Experimental squad teleported in 7930 | -1/Access | Zion Heavy squad teleported in 7931 | -1/Access | Lost 9 parts (1p4n4u) 7956 | -1/Access | Zion Heavy squad teleported in 7980 | -1/Access | Crushed by falling debris 7980 | -1/Access | Core integrity fell below 20% 8005 | -1/Access | Lost 5 allies 8005 | -1/Access | System corruption reached 30% 8013 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08004_ Identified Zio. Composite Leg II. 08004_ Integrated Corrupted Zio. Composite Leg II (+8). 08005_ U-05 Engineer lays Concrete. 08006_ Acquired Corrupted Zio. Composite Leg II. 08006_ Integrated Corrupted Zio. Composite Leg II (+3). 08006_ Complication: Zio. Composite Leg II rejected. 08006_ Complication: Graphene Brace rejected. 08006_ U-05 Engineer lays Concrete. 08006_ K-01 Serf collects debris. 08007_ U-05 Engineer lays Concrete. 08007_ K-01 Serf collects debris. 08007_ U-05 Engineer lays Concrete. 08009_ Acquired Graphene Brace. 08009_ U-05 Engineer lays Concrete. 08009_ U-05 Engineer destroyed. 08009_ K-01 Serf collects debris. 08010_ U-05 Engineer lays Concrete. 08010_ K-01 Serf collects debris. 08011_ U-05 Engineer lays Concrete. 08013_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ???????????????????+ #?????? ?# F" | | ???????????????????# + """ # "" | | ???????????????????# # """ # | | ???????????????????# # " # | | ???????????????????# #? ########## | | ???????????????????# "" #? #???#????? | | ???????????????????# """" ##?#######?#??????? | | ???????????????????# """" #?????????????????? | | ???????????????????# """" #?????#?????#?????? | | ???????????????????# """" #?????????????????? | | ???????????????????# """" ###?????????#?????? | | ???????????????????+ "" ##########?????? | | ???????????????????# "" ?????? | | ???????????????????# #########???????? | | ???????????????????# #??????########?? | | ???????????????????# #??????# #?? | | ????????????#+##+#?# ##?????# #?? | | ????????????# #?# "####### "" #?? | | ?#########??# ### # T" #?? | | ## #??# = *! # "" #?? | | / #??# ##############+##/### # #?? | | ##" #### #??## m%! # + #?? | | ?#"" [/%[!% #??# k # # ! #?? | | ?#"" #### #??## =k= # # ! #?? | | ?#"" #??# #??## = !% # # #?? | | ?# #??# #???# %*@ % # # #?? | | ?# #?#####+##### !%% # # #?? | | ?# #?# # p!!== u # # #?? | | ?#"" ] #?# ] # p %=!ku # ########?? | | ?#"" #?# # ] " "" # #????????? | | ?#"" #?# ] # """" """" # #????????? | | ?#" #?###########;;############## #?????#??? | | ?# #??????????#####????????????# #????????? | | ?# #????????????###?????"####### #????????? | | ?# #?????????"??????????" #????????? | | ?# #????????????????????" #????????? | | ?#####+###????????????????????" #????????? | | ????? ??????????????????????" #????????? | | ????? ??????????????????????" #??????#?? | | ????? ??????????????????????" #???#????? | | ????? ??????????????????????" #????????# | | ???? ???????????????????????" #???#????? | | ????? ???????????????????????"""" """ ##???????? | | ??????????????????????????????""""T""" #????????? | | ???????????????#??????????????"####### #????????? | | ?????????????????????????????????????# #????????# | | ?????????????################????????# ########## | | ????????????? #????????# # | | ????????????? #????????# # | | ????????????# #????????# / ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 35 Energy Capacity 500 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 375 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 20 Recoil Reduction 5 Matter Filtering 50 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Graphene Brace | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionSmallSpecial Manual? 0 Play Time 01:46:51 Cumulative 53.2 hours Start 2025.03.27 @ 19:10:50 End 2025.03.27 @ 21:55:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d704f2d-31c0-4eb0-81a9-5e43849aaebf