Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 13:25:53 // AFD2019/Pay2Buy

Player: Minty

Result: Destroyed by Proton Bomb Trap

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (47)      235
Value Destroyed (1739)     1739
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (151)                151
              TOTAL SCORE: 5685

 Bonus
-------
High Alert Combat Kills    110
Follower Combat Kills      41

 Cogmind 
---------
Core Integrity             0/850
Matter                     295/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (7) ------
                 (None)
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (10) ---
             Coolant Injector
             Weight Redist. System
  Long-range Tractor Beam

 Peak State 
------------
>            --- POWER ------------
   Makeshift Power Source
>            --- PROPULSION -------
             Aerolev Unit
             Aerolev Unit
>            --- UTILITY ----------
             Coolant Injector
    Improved Terrain Scan Processor
             Hacking Suite
             Hacking Suite
  Long-range Tractor Beam
>            --- WEAPON -----------
   Precision Assault Rifle
>            --- INVENTORY --------
             Wheel
             Weight Redist. System
[Rating: 36]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Hacking Suite
  Device                   Long-range Tractor Beam
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Precision Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Flamer

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  5    | .   .   .   2   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             9    | .   .   .   5   .   1   2   1   
  Power                    .    | .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   5   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   
    Protection             4    | .   .   .   4   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   1   1   1   
    Energy Gun             1    | .   .   .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 19   | .   .   .   4   .   5   4   6   
  Power                    3    | .   .   .   .   .   2   .   1   
  Propulsion               4    | .   .   .   1   .   .   3   .   
  Utility                  7    | .   .   .   3   .   1   .   3   
  Weapon                   5    | .   .   .   .   .   2   1   2   
  Highest Loss Streak      6    | .   .   .   4   .   3   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     63   | .   94  100 95  66  60  48  24  
  Engine                   8    | .   14  14  11  11  4   7   3   
  Wheel                    9    | .   28  28  21  11  .   1   .   
  Hover                    5    | .   .   .   .   .   18  7   .   
  Device                   1    | .   .   .   .   .   3   1   .   
  Processor                3    | .   .   .   .   .   3   7   5   
  Hackware                 13   | .   .   .   23  22  18  15  9   
  Protection               7    | .   28  28  17  .   .   .   .   
  Energy Gun               4    | .   9   14  11  11  5   .   .   
  Ballistic Gun            1    | .   .   .   .   .   .   5   .   
  Launcher                 5    | .   14  14  11  11  7   .   .   
  Special Weapon           1    | .   .   .   .   .   .   1   4   
Peak Build Rating          36   | .   13  13  20  14  26  36  16  
  Average Rating           18   | .   11  13  18  14  21  23  12  
  On Entrance              11   | .   .   13  13  14  14  21  16  
Naked Turns                28   | .   .   .   .   .   .   .   28  
Heaviest Build             23   | .   23  23  23  9   9   10  6   
  Greatest Support         20   | 3   20  20  20  10  16  16  3   
  Greatest Overweight (x)  3    | .   1   1   1   .   .   3   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   
Largest Inventory Capacity 10   | .   10  10  10  10  10  10  10  
  Average Capacity         10   | .   10  10  10  10  10  10  10  
  Most Carried             4    | .   1   1   2   1   3   4   4   
  Average Carried          2    | .   .   1   1   1   2   3   3   
  Final Capacity           10   | 10  10  10  10  10  10  10  10  
  Final Carried            4    | .   1   1   1   1   2   4   3   

 Class Distribution 
--------------------
 76% | Hacker-Mutant
 23% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Matter Collected           1060 | .   131 24  194 .   162 549 .   
  Remotely                 288  | .   .   .   .   .   .   288 .   
Salvage Created            1341 | .   268 26  353 .   273 421 .   
  Parts                    .    | .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  35   | .   7   2   10  .   8   8   .   
  Guns                     13   | .   3   1   1   .   2   6   .   
  AOE                      21   | .   4   1   9   .   6   1   .   
Classes Destroyed          11   | .   5   .   4   .   2   .   .   
  Worker                   4    | .   .   .   1   .   1   2   .   
  Builder                  1    | .   .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   
  Recycler                 2    | .   1   .   1   .   .   .   .   
  Operator                 3    | .   1   .   .   .   1   1   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  5    | .   2   .   3   .   .   .   .   
  Grunt                    20   | .   5   2   2   .   4   7   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   8    | .   .   .   4   .   3   1   .   
Best Kill Streak           7    | .   5   2   7   .   6   5   .   
  Combat Bots Only         5    | .   3   2   5   .   5   3   .   
Max Kills in Single Turn   3    | .   3   2   2   .   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   2   .   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  
Hostile Shots Fired        369  | .    24   9    33   .    65   73   165  
  Missed                   153  | .    6    4    11   .    34   27   71   
Damage Taken               2698 | .    217  86   316  .    572  527  980  
  Core                     1488 | .    66   .    90   .    262  217  853  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    73   .    77   52   69   .    
Volleys Fired              183  | .    18   4    27   .    45   81   8    
  Largest                  2    | .    2    2    2    .    2    1    1    
  Hottest                  100  | .    85   85   85   .    85   100  100  
Shots Fired                220  | .    28   8    40   .    55   81   8    
  Gun                      153  | .    15   4    27   .    32   75   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 59   | .    13   4    13   .    23   2    4    
  Special                  8    | .    .    .    .    .    .    4    4    
  Kinetic                  75   | .    .    .    .    .    .    75   .    
  Thermal                  86   | .    15   4    27   .    32   4    4    
  Explosive                59   | .    13   4    13   .    23   2    4    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    3    5    3    .    5    16   4    
  Robot Miss Streak        5    | .    3    2    5    .    2    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           102  | .    9    5    12   .    23   48   5    
  Core Hits                89   | .    16   6    20   .    19   23   5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    2    1    .    
    Burn                   3    | .    .    .    .    .    2    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4169 | .    618  291  838  .    1231 989  202  
  Guns                     1363 | .    133  52   154  .    175  849  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               2656 | .    485  239  684  .    1043 105  100  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  106  | .    .    .    .    .    13   3    90   
  Kinetic                  849  | .    .    .    .    .    .    849  .    
  Thermal                  558  | .    133  52   154  .    175  32   12   
  Explosive                2656 | .    485  239  684  .    1043 105  100  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    1    1    .    .    8    
  Average Corruption       2    | .    .    .    1    1    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    1    .    .    .    1    
    Message Errors         1    | .    .    .    1    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            132  | .    1    2    38   .    87   4    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               132  | .    1    2    38   .    87   4    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      309  | .    41   26   24   .    124  54   40   
  Shots                    8    | .    1    1    1    .    4    1    .    
  Rammed                   26   | .    .    .    .    .    1    1    24   
Targets Rammed             26   | .    .    .    .    .    1    1    24   
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        290  | .    290  204  155  .    86   72   18   
  Average Temperature      57   | .    88   105  55   .    24   24   12   
  Received Heat Transfer   846  | .    60   36   117  .    180  213  240  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1627 | .    259  111  296  .    481  400  80   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Peak Influence             648  | .   417 251 535 208 550 648 258 
  Initial                  245  | .   .   162 97  208 80  245 219 
  Average                  300  | .   166 208 259 208 292 430 233 
Maximum Alert Level        2    | .   2   1   2   1   2   2   1   
  Low Security (%)         24   | .   48  54  52  .   39  .   .   
  Level 1                  47   | .   48  45  31  100 38  34  100 
  Level 2                  28   | .   2   .   15  .   22  65  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   3   .   .   .   3   5   1   
  Investigation            9    | .   2   .   .   .   3   3   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Distress Signals           1    | .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              63   | .   15  2   12  .   16  15  3   
  Peak Tracking Total      6    | .   6   2   4   .   5   4   2   
  Tactical Retreats        3    | .   .   .   .   .   2   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Traps Triggered            4    | .   .   .   2   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             10   | .   6   .   .   .   4   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   
Objects Rigged             2    | .   .   .   .   .   2   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Machines Disabled          28   | .   7   1   8   .   8   4   .   
  Max in Single Turn       3    | .   2   1   3   .   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   1   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Machines Accessed          14   | .   4   .   1   .   4   3   2   
  Terminals                13   | .   4   .   1   .   4   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                57   | .   18  .   3   .   20  6   10  
  Successful               28   | .   7   .   .   .   11  3   7   
  Failed                   29   | .   11  .   3   .   9   3   3   
    Catastrophic           2    | .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   43   | .   15  .   3   .   15  3   7   
  Terminals                56   | .   18  .   3   .   20  5   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   3   .   .   .   7   1   4   
  Prototype ID Bank        2    | .   .   .   .   .   1   .   1   
  Level Access Points      1    | .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   
  Alert Level              2    | .   1   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
  Locate Traps             3    | .   1   .   .   .   2   .   .   
  Reprogram Traps          2    | .   1   .   .   .   1   .   .   
  Recall Investigation     2    | .   .   .   .   .   1   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   4   .   .   .   4   2   3   
  Terminals                12   | .   4   .   .   .   4   1   3   
    Botnet                 6    | .   3   .   .   .   1   .   2   
    Detonate               1    | .   .   .   .   .   1   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   
    Skim                   1    | .   .   .   .   .   1   .   .   
    Sabotage               3    | .   .   .   .   .   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   
    Extract                1    | .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   4   .   1   .   4   1   2   
  Full Trace Events        7    | .   3   .   1   .   2   1   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      16   | .   .   .   .   .   .   16  .   
  Highest-Rated Ally       16   | .   .   .   .   .   .   16  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   .   .   7   .   
  Total Damage             99   | .   .   .   .   .   .   99  .   
  Kills                    1    | .   .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Turns Passed               1428 | .   237 37  217 9   247 472 209 
Spaces Moved               1305 | 1   210 27  132 12  288 435 200 
  Core                     313  | 1   .   .   .   .   .   112 200 
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   447  | .   210 27  132 12  .   66  .   
  Hover                    545  | .   .   .   .   .   288 257 .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            46   | 50  80  95  80  80  46  46  50  
  Average Speed            71   | 50  88  95  91  80  46  68  81  
  Slowest Speed            200  | 50  95  95  95  80  46  200 100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       19   | 2   57  11  25  9   36  13  3   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          429  | .   86  36  97  .   172 13  25  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   3   .   .   .   .   
  AOE                      426  | .   86  36  94  .   172 13  25  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Total                      1567 | .   233 30  186 11  347 527 233 
  Wait                     44   | .   6   .   23  .   11  4   .   
  Move                     1298 | .   209 26  131 11  287 434 200 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   .   .   .   
  Fast Attach              3    | .   .   .   3   .   .   .   .   
  Attach                   5    | .   .   .   1   .   1   2   1   
  Detach                   6    | .   .   .   .   .   2   4   .   
  Swap                     1    | .   .   .   1   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   .   
  Fire                     183  | .   18  4   27  .   45  81  8   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      26   | .   .   .   .   .   1   1   24  
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  127 | -10/Materials | Discovered new exit (range 13)
  203 | -10/Materials | Discovered new exit (range 15)
  238 | -10/Materials | Entered Mines
  261 | -10/Mines     | Discovered new exit (range 15)
  275 | -10/Mines     | Entered Materials
  275 | -9/Materials  | Evolved 2 slots: Utility x2
  419 | -9/Materials  | Discovered new exit (range 16)
  492 | -9/Materials  | Entered Mines
  493 | -9/Mines      | Assembled infested the area
  498 | -9/Mines      | Discovered new exit (range 4)
  501 | -9/Mines      | Entered Materials
  501 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  506 | -8/Materials  | Lost 4 parts (1n3u)
  593 | -8/Materials  | Build established: Hacker-Mutant
  651 | -8/Materials  | Discovered new exit (range 10)
  735 | -8/Materials  | Lost 3 parts (1p2w)
  748 | -8/Materials  | Entered Factory
  748 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  937 | -7/Factory    | Discovered new exit (range 15)
 1140 | -7/Factory    | Identified exit to Factory
 1220 | -7/Factory    | Entered another Factory area
 1220 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 1399 | -6/Factory    | Core integrity fell below 50%
 1413 | -6/Factory    | Core integrity fell below 20%
 1429 | -6/Factory    | Destroyed by Proton Bomb Trap

 Last Messages 
---------------
01386_ Slammed into Y-54 Guardian. <x3>
01392_ Destabilizing: Core damaged (-42).
01398_ Slammed into Y-54 Guardian.
01398_ Destabilizing: Core damaged (-17).
01399_ Slammed into Y-54 Guardian. <x2>
01401_ Imp. Terrain Scan Processor destroyed.
01401_ System corrupted by crushing effect (+1).
01401_ Destabilizing: System corrupted (+2).
01402_ Slammed into Y-54 Guardian. <x7>
01409_ The unstable cave ceiling collapses.
01410_ Slammed into Y-54 Guardian. <x7>
01416_ Destabilizing: Core damaged (-17).
01427_ System corrupted: Matter fused (-5).
01427_ Triggered Proton Bomb Trap.
01427_ A bubble of electromagnetic force engulfs the area.
01427_ Proton Bomb Trap short circuited. <x2>
01427_ A bubble of electromagnetic force engulfs the area. <x2>
01427_ Construction Platform disabled.
01429_ Triggered Proton Bomb Trap.
01429_ A bubble of electromagnetic force engulfs the area.

 Map 
-----
+----------------------------------------------------+
| """ #????????????????????????????????????????????? |
| """ #????????????????????????????????????????????? |
| """ #????????????????????????????????????????????? |
|     #???????????????????????????????????     ????? |
|     #??##############???????????????????     ????? |
| #+###??#        """ #???????????????????     ????? |
|     #??#        "T" #######?????????????     ????? |
|     ####            #     #?????????????     ????? |
|        +            #     #?????????????#   #????? |
|     ####            #     #?????????????#   #????? |
|     #??#            +     #?????????????#   #????? |
| # ###??#            #     #?????????????#   #????? |
| # #????#    """"""" #     ###########???#   #????? |
| # #????#    """"""" #     #         #???#   #????? |
| # #????#    """"""" #     #         #???#   #????? |
| # #????#    """"""" #     #         #???#   #????? |
| # #????#            #     #         #?###   ###??? |
| # #????#####+########     +         ### #     #### |
| # #??????#     #????#     #         ## #           |
| # ########     ######     #         ##      %      |
| #                         #         +     %%%      |
| # ########     ########+##############     %%      |
|   #??????#     #               #?????#     %%      |
| T #??????#######               #?????##            |
| # #????????????#               #??????##   # #     |
| # ############## """"""" @     #???????### ###     |
| #              + """""         #?????????# ####### |
| #+############## """""         ########### #     # |
| "     #????????# """"""        +           +     # |
| "     #????????#               #############     # |
|       #????????#               #????????????     # |
|       #????????#               #?????????????##### |
| #######????????#################?????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Coolant Potential          65
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             450
Evasion (%)                55
Offensive Hacking          30

 Item Schematics 
-----------------
         Lrg. Storage Unit | -7/Factory | Extracted
 Imp. Propulsion Shielding | -7/Factory | Extracted
     Imp. Carbon-fiber Leg | -7/Factory | Extracted
               Adv. Treads | -7/Factory | Extracted
          Cld. VTOL Module | -7/Factory | Extracted
           Imp. Ion Engine | -7/Factory | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Cogshop Purchases (22)
------------------------
Wheel (659)
Wheel (659)
Med. Armor Plating (699)
Med. Armor Plating (699)
Ion Engine (599)
Mni. Grenade Launcher (1049)
Hvy. Particle Gun (Loot Box)
Weight Redist. System (Loot Box)
Hacking Suite (1242)
Hacking Suite (1242)
Hacking Suite (1846)
Aerolev Unit (950)
Aerolev Unit (950)
Imp. Terrain Scan Processor (781)
Imp. Terrain Scanner (800)
Lgt. Deuterium Engine (646)
Mak. Power Source (727)
Prc. Assault Rifle (860)
Lrn. Tractor Beam (Loot Box)
Coolant Injector (Loot Box)
Imp. Grenade Launcher (1353)
Flamer (619)

 Game 
------
Seed              RocketAuthchipMapper
  Manual?         0
Play Time         00:14:44
  Cumulative      843.6 hours
  Start           2024.08.08 @ 13:12:41
  End             2024.08.08 @ 13:25:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2019/Pay2Buy
Game No.          1009
  Rogue           730
  Adventurer      124
  Explorer        155
Win Type          -
  Total           35
  Types           27/0/6/1/0/0/0/1/0
Lore%             72
Gallery%          88
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 80a36168-b5bc-4e13-a6dd-a7f7952c83b4