Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 16:56:08 // AFD2021/Volatile Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (147) 735 Value Destroyed (4655) 4655 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (799) 799 TOTAL SCORE: 11249 Bonus ------- High Alert Combat Kills 499 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 111/300 Energy 67/100 System Corruption 1% Temperature Cool (11) Movement Walking (45) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Potential Leg > --- UTILITY (7) ------ Enhanced Optical Array Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Drone Bay (2/2) PSU Rigger Backup Laser I Proton Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Potential Leg Potential Leg Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Enhanced Optical Array Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer EM Shield > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Fission Core Drone Bay PSU Rigger Plasma Rifle [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Potential Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Weapon Shielding Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 2 . . . 4 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 Utility 5 | . . . 1 . . . 2 . . . 2 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 78 | . 2 . 24 . 2 2 1 24 . 1 22 Power 6 | . . . 3 . . . . 3 . . . Engine 5 | . . . 3 . . . . 2 . . . Core 1 | . . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 19 | . 2 . 7 . . . . 5 . . 5 Treads 8 | . . . 6 . . . . 2 . . . Leg 4 | . . . . . . . . 3 . . 1 Wheel 2 | . 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 5 | . . . 1 . . . . . . . 4 Utility 31 | . . . 7 . 1 1 . 12 . 1 9 Device 6 | . . . . . . . . 3 . . 3 Storage 2 | . . . . . 1 . . 1 . . . Processor 7 | . . . . . . . . 4 . . 3 Hackware 2 | . . . . . . 1 . 1 . . . Protection 14 | . . . 7 . . . . 3 . 1 3 Artifact . | . . . . . . . . . . . . Weapon 22 | . . . 7 . 1 1 1 4 . . 8 Energy Gun 8 | . . . 5 . . . . 2 . . 1 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 10 | . . . 2 . . 1 1 2 . . 4 Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . Unidentified Prototypes 7 | . . . 3 . . . . 4 . . . Parts Lost 36 | . 1 1 8 . . . . 10 . . 16 Power 5 | . . . 1 . . . . 2 . . 2 Propulsion 14 | . 1 1 2 . . . . 4 . . 6 Utility 12 | . . . 4 . . . . 4 . . 4 Weapon 5 | . . . 1 . . . . . . . 4 Highest Loss Streak 5 | . 1 1 4 . . . . 4 . . 5 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 6 | 6 7 8 7 8 7 7 7 6 6 7 5 Power 1 | 1 1 2 2 3 2 2 2 1 1 1 . Propulsion 1 | 4 4 4 1 1 . 2 2 1 . . . Utility 1 | . . . 1 1 1 2 2 1 3 4 2 Weapon 1 | 1 1 1 . 2 2 . 1 1 2 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 15 | . . . 2 . 7 . . 2 1 1 2 Power 7 | . . . 1 . 3 . . 2 . . 1 Propulsion 3 | . . . 1 . 1 . . . 1 . . Utility 3 | . . . . . 2 . . . . . 1 Weapon 2 | . . . . . 1 . . . . 1 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 81 80 87 100 87 88 74 88 98 99 64 Engine 8 | . 14 14 10 11 11 11 9 6 9 9 4 Treads 15 | . . . 28 33 33 33 27 9 . . . Leg 8 | . 24 . . . . . . 14 27 27 8 Device 1 | . . . . . . . . 5 . . 3 Storage 10 | . 14 14 11 11 11 11 9 14 9 9 3 Processor 8 | . . . . . . . . 8 27 27 25 Hackware 3 | . . . . . . . 9 7 9 4 . Protection 10 | . . . 14 22 22 21 9 4 . 4 5 Energy Gun 3 | . 14 14 9 22 1 . . . . . 2 Ballistic Gun 9 | . 14 14 12 . . 4 5 13 16 17 3 Special Melee Weapon 2 | . . . . . 9 6 6 2 . . . Peak Build Rating 69 | 6 6 6 23 23 23 34 36 51 47 46 69 Average Rating 30 | 6 5 5 15 23 18 26 27 38 45 45 40 On Entrance 22 | 6 6 6 5 23 23 20 22 25 47 38 46 Naked Turns . | . . . . . . . . . . . . Heaviest Build 33 | 14 14 14 31 22 22 26 23 30 19 22 33 Greatest Support 63 | 20 20 20 63 60 60 60 60 60 60 60 60 Greatest Overweight (x) 4 | . 1 1 4 . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 8 8 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 6 7 8 7 8 7 7 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 8 8 8 7 8 4 Class Distribution -------------------- 95% | Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Matter Collected 2191 | 206 39 31 200 79 435 53 20 717 62 133 216 Remotely . | . . . . . . . . . . . . Salvage Created 5284 | 80 290 122 1188 . . 263 300 2218 110 . 713 Parts 287 | 2 14 7 98 . . 14 15 103 10 . 24 Haulers Intercepted 6 | . . . . . . . . 6 . . . Recyclers Shooed 5 | . 3 . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 96 | . 1 2 31 . . 6 4 32 2 . 18 Guns 63 | . 1 2 14 . . 5 4 25 2 . 10 AOE 33 | . . . 17 . . 1 . 7 . . 8 Classes Destroyed 15 | 1 2 1 6 . . 1 1 3 . . . Worker 13 | . . 1 7 . . . . 5 . . . Builder 13 | . . . 8 . . . 1 3 . . 1 Tunneler 1 | . . . 1 . . . . . . . . Hauler 6 | . . . . . . . . 6 . . . Recycler 8 | 1 3 . . . . . 1 3 . . . Mechanic 3 | . 1 . 1 . . . . 1 . . . Operator 1 | . . . . . . . . 1 . . . Watcher 6 | . . . 3 . . . 1 2 . . . Swarmer 12 | . . . 6 . . . . . . . 6 Grunt 56 | . 1 2 20 . . 4 3 16 . . 10 Brawler 3 | . . . . . . 1 . 2 . . . Duelist 3 | . . . 2 . . 1 . . . . . Protector 1 | . . . . . . . . 1 . . . Sentry 16 | . . . 3 . . . . 11 2 . . Hunter 5 | . . . . . . . 1 2 . . 2 Best Kill Streak 20 | 1 5 2 17 . . 6 7 20 1 . 8 Combat Bots Only 13 | . 1 2 8 . . 6 4 13 1 . 7 Max Kills in Single Turn 11 | 1 1 1 11 . . 2 2 8 1 . 5 Gunslinging . | . . . . . . . . . . . . Exploded 6 | . . . 6 . . 1 . 2 . . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Hostile Shots Fired 569 | . 7 22 137 . . 7 21 168 6 . 201 Missed 192 | . 1 9 41 . . 2 4 61 . . 74 Hits 377 | . 6 13 96 . . 5 17 107 6 . 127 Melee 2 | . . . 2 . . . . . . . . Projectile 375 | . 6 13 94 . . 5 17 107 6 . 127 AOE 3 | . . . . . . . . 1 . . 2 Critical Strikes 14 | . . . 3 . . 1 . 7 . . 3 Actively Blocked 2 | . . . . . . 1 . 1 . . . Damage Taken 7690 | 8 350 181 1561 . . 141 261 2336 111 . 2741 Core 1602 | 8 159 51 134 . . 3 48 307 33 . 859 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 64 | . . . . . . 13 14 37 . . . Regen/Repaired (Parts) 182 | . . . 83 . . . . 92 . . 7 Core Remaining (%) 50 | 96 . 12 . . . 65 . . . 29 . Volleys Fired 206 | 2 8 12 47 2 . . . 94 6 . 35 Largest 3 | 2 2 2 2 2 . . . 2 2 . 3 Hottest 110 | 70 70 70 110 110 . . . 50 50 . 105 Shots Fired 467 | 4 16 24 92 4 . 26 30 196 12 1 62 Gun 466 | 4 16 24 92 4 . 26 30 196 12 1 61 Cannon 1 | . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 388 | 2 8 12 69 . . 26 30 193 12 1 35 Thermal 75 | 2 8 12 23 4 . . . . . . 26 Explosive . | . . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . 3 . . 1 Robot Hit Streak 14 | 3 7 12 8 2 . 7 13 12 6 . 14 Robot Miss Streak 7 | . 1 2 5 2 . 2 2 7 1 . 5 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 4 | . . 1 1 . . . . . . . 2 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . 1 Autonomous 108 | . . . . . . 26 30 52 . . . Shots Hit Robots 318 | 3 12 14 50 2 5 19 26 136 10 . 41 Core Hits 250 | 2 10 6 67 . . 9 11 97 4 . 44 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . 1 . . . . . . . 1 Critical Strikes 5 | . . 1 2 . . . . . . . 2 Burn 2 | . . 1 1 . . . . . . . . Destroy 3 | . . . 1 . . . . . . . 2 Melee Attacks 9 | . . . . . 5 . 1 3 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 9 | . . . . . 5 . 1 3 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13266 | 48 175 215 3723 37 . 766 779 5349 186 . 1988 Guns 6586 | 37 142 178 900 37 . 559 639 2993 175 . 926 Cannons 32 | . . . . . . . . . . . 32 Explosions 6648 | 11 33 37 2823 . . 207 140 2356 11 . 1030 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 5787 | 12 68 42 649 . . 559 639 2937 175 . 706 Thermal 2817 | 25 107 136 761 37 . 166 57 1062 . . 466 Explosive 2444 | 11 . 37 1341 . . 41 47 574 11 . 382 Electromagnetic 824 | . . . 163 . . . 36 319 . . 306 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Entropic 1394 | . . . 809 . . . . 457 . . 128 Highest Corruption 5 | . . . 5 5 5 5 . 1 1 1 1 Average Corruption 3 | . . . 5 5 5 5 . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 45 | . . . 15 5 13 5 . . 2 1 4 Message Errors 13 | . . . 3 1 5 2 . . 1 . 1 Matter Fused 8 | . . . 1 2 3 1 . . . . 1 Heat Flow Errors 7 | . . . 5 . 2 . . . . . . Energy Discharges 5 | . . . . 1 3 . . . 1 . . Data Loss (minor) 8 | . . . 3 1 . 2 . . . . 2 Data Loss (major) 1 | . . . 1 . . . . . . . . Misfires 1 | . . . . . . . . . . 1 . Alerts 2 | . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 583 | . 4 . 277 . . . . 282 . . 20 Projectiles . | . . . . . . . . . . . . Explosions 583 | . 4 . 277 . . . . 282 . . 20 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 1347 | 8 262 10 345 . . 70 . 522 23 . 107 Shots 35 | 1 4 1 9 . . 3 . 15 1 . 1 Rammed 1 | . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 328 | 18 328 177 274 102 236 . . 205 9 . 110 Average Temperature 60 | 10 157 76 65 55 113 . . 16 7 . 40 Received Heat Transfer 2033 | . 51 96 597 . . 45 63 756 27 . 398 Effects 1 | . 1 . . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 2 | . . . 1 . . . . 1 . . . Combat Hostiles 2 | . . . 1 . . . . 1 . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . 1 . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . 1 . 1 . . . . 2 . . 3 Heat Transferred 5349 | 74 272 481 1609 74 . 300 130 1175 . . 1234 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 . . . 1 1 . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Maximum Alert Level 3 | . . . 3 1 . 1 . 3 1 . 2 Low Security (%) 33 | 100 100 100 23 6 . 95 100 24 . . 29 Level 1 25 | . . . 37 93 . 4 . 6 100 . 15 Level 2 13 | . . . 10 . . . . 8 . . 54 Level 3 28 | . . . 27 . . . . 61 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 885 | 5 73 72 782 291 . 207 158 885 337 . 620 Initial 327 | . 3 24 24 291 . . 57 62 327 . . Average 398 | 4 36 45 401 241 . 142 69 597 313 . 331 Influence Increases 3974 | 5 93 88 1128 . . 217 161 1378 51 . 853 Destroy 0b10 Robot/C 1900 | . 20 40 620 . . 120 80 620 40 . 360 Destroy 0b10 Robot/NC 260 | 5 20 5 100 . . . 15 110 . . 5 Destroy Leader 434 | . . 10 116 . . 20 22 206 . . 60 Successful Hack 45 | . . . . . . . . 32 5 . 8 Select Force Hacks 50 | . . . . . . . . . . . 50 Disable Machine 300 | . . 30 105 . . 30 15 90 . . 30 Anti-Garrison Action 150 | . . . . . . . . . . . 150 Destroy Structure 655 | . 53 3 172 . . 47 29 245 6 . 100 Partial Spotted 30 | . . . . . . . . 15 . . 15 Lose Combat Pursuer 150 | . . . 15 . . . . 60 . . 75 Influence Decreases 3399 | . 35 89 443 556 191 70 160 686 603 288 278 Entered New Map 1703 | . 2 39 38 456 191 . 90 86 513 288 . Time Decay 1336 | . 23 40 305 100 . 70 70 470 90 . 168 Lost Part 310 | . 10 10 80 . . . . 100 . . 110 Lost Ally 50 | . . . 20 . . . . 30 . . . Squads Dispatched 18 | . . . 1 . . . 1 8 . . 8 Investigation 9 | . . . 1 . . . 1 3 . . 4 Extermination . | . . . . . . . . . . . . Reinforcement 4 | . . . . . . . . 2 . . 2 Assault 4 | . . . . . . . . 2 . . 2 Garrison 1 | . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Distress Signals 11 | . 3 . 5 . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 145 | . 3 2 38 . . 6 5 48 2 . 41 Peak Tracking Total 13 | . 2 2 13 . . 3 2 12 1 . 8 Tactical Retreats 6 | . . . 1 . . . . 2 . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Traps Triggered 2 | . . . . . . . 1 . . . 1 Indirectly 1 | . . . . . . . 1 . . . . Trap Hack Attempts 14 | . . . . . . . . 14 . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . . . . . . . . 1 . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 3 | . . . . 3 . . . . . . . Triggered . | . . . . . . . . . . . . Objects Rigged 3 | . . . . . . . . 2 . . 1 Exploded 1 | . . . . . . . . 1 . . . Time Bombs Activated 2 | . . . . . . . . 1 . . 1 Exploded 2 | . . . . . . . . 1 . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Machines Disabled 23 | . 1 2 8 . . 2 1 6 . . 3 Max in Single Turn 2 | . 1 2 2 . . 2 1 1 . . 1 Garrison Access 2 | . . . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Machines Accessed 17 | . . . 3 . 2 . . 6 2 . 4 Terminals 10 | . . . 2 . . . . 4 2 . 2 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 4 | . . . 1 . . . . 2 . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 49 | . . . 5 . 2 . . 22 5 . 15 Successful 24 | . . . 4 . 2 . . 11 1 . 6 Failed 25 | . . . 1 . . . . 11 4 . 9 Catastrophic 2 | . . . . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 20 | . . . 3 . 1 . . 6 1 . 9 Terminals 31 | . . . 3 . . . . 16 5 . 7 Fabricators 4 | . . . . . . . . . . . 4 Repair Stations 12 | . . . 2 . . . . 6 . . 4 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 10 | . . . 1 . 2 . . 5 1 . 1 Record 1 | . . . . . 1 . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . Robot Schematic 1 | . . . . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . Open Door 1 | . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . 1 . . . Alert Level 3 | . . . 1 . . . . 1 . . 1 Proto ID Catalog 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . 1 Repair Station Hacks 8 | . . . 2 . . . . 4 . . 2 Scan Component 4 | . . . 1 . . . . 2 . . 1 Repair 3 | . . . 1 . . . . 2 . . . Refit 1 | . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 . . . . 2 . . 2 Terminals 3 | . . . 1 . . . . 1 . . 1 Sabotage 3 | . . . 1 . . . . 1 . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 1 . . 1 Patch 2 | . . . . . . . . 1 . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . . . 2 . . . . 5 1 . 4 Full Trace Events 4 | . . . . . . . . 1 1 . 2 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . 2 . . . Time 112 | . . . 26 . . . . 86 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 4 | . . . . . 3 . . 1 . . . Non-combat 2 | . . . . . 2 . . . . . . Combat 2 | . . . . . 1 . . 1 . . . Robot Hacks Applied 6 | . . . . . 5 . . 1 . . . parse_system 6 | . . . . . 5 . . 1 . . . Relay Couplers Released 3 | . . . . . . . . 1 . . 2 Machine Destruction 3 | . . . . . . . . 1 . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Total Allies 1 | . . . 1 . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . Highest-Rated Group 18 | . . . 18 . . . . . . . . Highest-Rated Ally 18 | . . . 18 . . . . . . . . Total Orders 2 | . . . . . . . . 2 . . . EXPLORE 2 | . . . . . . . . 2 . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Active Infowar (turns) 484 | . . . . . . . . 79 . . 405 Optics 388 | . . . . . . . . . . . 388 Sensors 185 | . . . . . . . . . . . 185 T.N.C. 79 | . . . . . . . . 79 . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 16 | . . . . . . . . 16 . . . Drone Recoveries 2 | . . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Turns Passed 4146 | 15 71 84 724 214 535 162 149 1186 194 298 514 Spaces Moved 2863 | 8 36 51 313 120 303 84 78 791 199 316 564 Core 57 | . . . 8 . . . . . . . 49 Treads 1024 | . . . 283 120 303 84 78 156 . . . Legs 1437 | 8 30 . . . . . . 635 199 316 249 Wheels 79 | . 6 51 22 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 266 | . . . . . . . . . . . 266 Fastest Speed 37 | 120 80 80 95 170 170 170 170 90 90 90 37 Average Speed 112 | 120 117 85 161 170 170 170 170 105 90 90 57 Slowest Speed 280 | 120 190 95 250 170 170 170 170 170 90 90 280 Overloaded Moves 68 | . . . . . . . . . . . 68 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . 8 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . Exploration Rate (%) 33 | 2 16 22 37 31 61 21 13 96 62 30 15 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . 1 . . . 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 853 | 2 55 3 250 . . 70 44 304 6 . 119 Melee . | . . . . . . . . . . . . Projectile 75 | . . . 1 . . 16 32 24 . . 2 AOE 778 | 2 55 3 249 . . 54 12 280 6 . 117 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Total 3482 | 9 48 67 434 126 328 104 95 1038 208 329 696 Wait 171 | . . 5 24 2 . 14 7 75 . 4 40 Move 2839 | 7 35 50 312 119 302 83 77 790 198 315 551 Hop 5 | . . . . . . . . . . . 5 Pick Up 34 | . 3 . 7 . 7 2 3 4 . 5 3 Fast Attach 42 | . . . 7 . . . 1 18 . . 16 Attach 35 | . 1 . 6 . 1 2 3 6 . 2 14 Detach 23 | . . . . . 2 . . 6 2 . 13 Swap 29 | . 1 . 17 . 1 1 . 6 . 1 2 Drop 49 | . . . 7 . 10 2 3 8 2 2 15 Fire 206 | 2 8 12 47 2 . . . 94 6 . 35 Melee 9 | . . . . . 5 . 1 3 . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . Rewire 10 | . . . 7 . . . . 3 . . . Trap 22 | . . . . 3 . . . 17 . . 2 Miscellaneous 7 | . . . . . . . . 7 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -8/Scraptown -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 16 | -11/Scrapyard | Entered Materials 45 | -10/Materials | Discovered new exit (range 15) 78 | -10/Materials | Core integrity fell below 50% 87 | -10/Materials | Entered Mines 121 | -10/Mines | Discovered new exit (range 12) 144 | -10/Mines | Core integrity fell below 20% 166 | -10/Mines | Met a Derelict bent on vengeance 171 | -10/Mines | Entered Materials 171 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 302 | -9/Materials | Build established: Mutant 362 | -9/Materials | Destroyed 7 combat bots 393 | -9/Materials | Lost 3 parts (1p1u1w) 593 | -9/Materials | Repaired Assault Rifle 618 | -9/Materials | Discovered new exit (range 11) 645 | -9/Materials | Lost 4 parts (1n3u) 722 | -9/Materials | Destroyed 8 combat bots 895 | -9/Materials | Entered Mines 935 | -9/Mines | Found a hidden stash of uninstalled traps 991 | -9/Mines | Discovered new exit (range 14) 1102 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1102 | -9/Mines | Discovered new exit (range 5) 1109 | -9/Mines | Entered Exiles 1162 | -9/Exiles | Met 8R-AWN 1227 | -9/Exiles | Met EX-HEX 1282 | -9/Exiles | Met EX-BIN 1309 | -9/Exiles | Aligned with FarCom system 1310 | -9/Exiles | Given EX-Vault access code 1366 | -9/Exiles | Opened EX-Vault 1376 | -9/Exiles | Found AWS/Gauss 1393 | -9/Exiles | Found PSU Rigger 1401 | -9/Exiles | Found Potential Leg 1404 | -9/Exiles | Found Potential Leg 1441 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1490 | -9/Exiles | Met EX-DEC 1500 | -9/Exiles | Learned location of Zion (-7) 1622 | -9/Exiles | Discovered new exit (range 15) 1644 | -9/Exiles | Stole three prototypes: Potential Leg, PSU Rigger, AWS/Gauss 1644 | -9/Exiles | Entered Mines 1780 | -8/Mines | Discovered new exit (range 7) 1806 | -8/Mines | Entered Materials 1806 | -8/Materials | Evolved 2 slots: Utility x2 1921 | -8/Materials | Discovered new exit (range 12) 1955 | -8/Materials | Entered Storage 1957 | -8/Storage | FarCom data flow suspended 2017 | -8/Storage | Identified exit to Factory 2321 | -8/Storage | Core integrity fell below 50% 2351 | -8/Storage | Lost 4 parts (2n2u) 2357 | -8/Storage | Crushed by falling debris 2358 | -8/Storage | Destroyed 13 combat bots 2380 | -8/Storage | AWS/Gauss suddenly broke down 2955 | -8/Storage | Repaired Lgt. Armor Plating 3015 | -8/Storage | Repaired Enh. Autogun 3122 | -8/Storage | Murdered 4 allies 3140 | -8/Storage | Used back door to open Recycling access 3140 | -8/Storage | Discovered new exit (range 3) 3141 | -8/Storage | Entered Recycling 3313 | -8/Recycling | Scanned before Scraplab entrance 3334 | -8/Recycling | Discovered new exit (range 2) 3335 | -8/Recycling | Entered Scraptown 3337 | -8/Scraptown | System corruption cleaned by C-Scrubber 3515 | -8/Scraptown | Turned away by UFD registrar 3611 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3628 | -8/Scraptown | Discovered new exit (range 3) 3633 | -8/Scraptown | Entered Factory 3633 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3647 | -6/Factory | Allied Derelicts emerged from ambush trap array 3709 | -6/Factory | Lost 5 parts (2n1u2w) 3709 | -6/Factory | Lost 3 allies 3827 | -6/Factory | Lost 3 parts (1n1u1w) 3886 | -6/Factory | Destroyed 7 combat bots 4012 | -6/Factory | Core integrity fell below 50% 4078 | -6/Factory | Core integrity fell below 20% 4112 | -6/Factory | Lost 4 parts (1p2n1w) 4147 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04077_ G-50 Soldier heat damages Lgt. Angular Momentum Engine, Hvy. Laser. 04078_ G-50 Soldier overheating. 04079_ G-50 Soldier heat spikes uncontrollably. 04079_ G-50 Soldier overheating. 04079_ Lgt. Angular Momentum Engine melted. 04079_ Adv. Heat Sink melted. 04079_ G-50 Soldier destroyed. 04081_ Penetrated by Slug. 04081_ Backup Laser I destroyed. 04112_ >JUO DDOA%HI9N0,& &FBDNT%QS#7RX 04116_ Slug penetrates Wall. 04116_ Slug penetrates Door. 04134_ U-05 Engineer lays Concrete. 04134_ Slug penetrates Wall. 04134_ Penetrated by Slug. 04135_ U-05 Engineer lays Concrete. 04137_ Slug penetrates Wall. 04140_ U-05 Engineer lays Concrete. 04141_ Slug penetrates Wall. 04143_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ??#######+##?????# #?????????????????????????????? | | ### #?????# ######????????????????????????? | | / """" =#?????# ?????????????????????????? | | ### """" #?????# #??????????????????????????? | | ??# """" ####### #??????????????????????????? | | ??# """" + #??????????????????????????? | | ??# """" ! #### #??????????????????????????? | | ??# """" #??# #??????????????????????????? | | ??# """" ! #??# #??????????????????????????? | | ??# #??# #??????????????????????????? | | ??#############+##/## ####?????????????? ????????? | | ???????# ! # +???????????? 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""" "R" # ##???????????????????? | | ?# """ """ " " # #????????????????????? | | ?# + T #????????????????????? | | ?# """ """ """ # #????????????????????? | | ?# """ """ """ # #????????????????????? | | ????? """ """ """ # #????????????????????? | | ?????? # #????????????????????? | | ??????############## ###############???????? | | ??????????#####T ### #? #???????? | | ??????????# # #???????? | | ??????????# # #???????? | | ??????????# + #???????? | | ??????????# # #???????? | | ??????????# # #???????? | | ??????????# #? #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 474 Matter Capacity 500 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 25 Core Shielding 20 Weapon Shielding 33 Evasion (%) 66 Targeting Accuracy 18 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Triangulator | -8/Storage | Hacked Robot Schematics ------------------ G-47 Trooper | -8/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 17% | -9/Materials Enh. Autogun | 63% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupMetafiberDirector Manual? 0 Play Time 00:37:24 Cumulative 1025.5 hours Start 2025.05.09 @ 16:01:06 End 2025.05.09 @ 16:56:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2021/Volatile Game No. 1259 Rogue 977 Adventurer 124 Explorer 158 Win Type - Total 44 Types 31/0/8/3/1/0/0/1/0/0 Lore% 91 Gallery% 85 Achievement% 79 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2eb22ee5-5249-4218-8c82-66988e5b402a