Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 09:24:45 Player: acra Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (8) 40 Value Destroyed (76) 76 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1016 Bonus ------- None Cogmind --------- Core Integrity 333/400 Matter 262/300 Energy 2/100 System Corruption 0% Temperature Warm (126) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit ECM Suite Utility Shielding Hacking Suite > --- WEAPON (2) ------- Beam Rifle Beam Rifle > --- INVENTORY (10) --- Compact Wheel Signal Interpreter Improved Terrain Scanner Seismic Detector Targeting Computer Shield Generator Beam Cannon Beam Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Utility Shielding Hacking Suite > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Compact Wheel Signal Interpreter Seismic Detector Targeting Computer ECM Suite Shield Generator Beam Cannon Beam Cannon Rocket Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Hackware Hacking Suite Protection Utility Shielding Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 17 | 8 3 6 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 2 1 3 Device 2 | 1 . 1 Storage 2 | 1 1 . Processor . | . . . Hackware 1 | . . 1 Protection 1 | . . 1 Artifact . | . . . Weapon 8 | 3 2 3 Energy Gun 5 | 3 . 2 Energy Cannon 3 | . 2 1 Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 7 | 2 7 8 Power . | . . . Propulsion 1 | 1 1 1 Utility 3 | . 3 4 Weapon 2 | . 2 3 Tool/Special . | . . . Unused Backups 5 | . 1 4 Power 1 | . 1 . Propulsion 1 | . . 1 Utility 3 | . . 3 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 99 | . 100 98 Engine 12 | . 14 10 Leg 25 | . 28 22 Device 12 | . 14 11 Storage 12 | . 14 11 Hackware 4 | . . 10 Protection 4 | . . 11 Energy Gun 5 | . 4 6 Energy Cannon 20 | . 23 15 Peak Build Rating 16 | 9 10 16 Average Rating 10 | 6 9 14 On Entrance 6 | . 9 10 Naked Turns . | . . . Heaviest Build 24 | 13 22 24 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 8 | 7 8 10 Most Carried 10 | 4 10 10 Average Carried 7 | 2 7 8 Final Capacity 10 | 8 10 10 Final Carried 10 | 4 10 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 327 | 280 . 47 Remotely . | . . . Salvage Created 204 | 127 19 58 Parts 13 | 4 2 7 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 4 | . . 4 Guns 1 | . . 1 Cannons 3 | . . 3 Classes Destroyed 4 | 2 1 1 Tunneler 2 | 2 . . Recycler 1 | 1 . . Operator 1 | . 1 . Swarmer 4 | . . 4 Best Kill Streak 4 | 3 1 4 Combat Bots Only 4 | . . 4 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 46 | . . 46 Missed 12 | . . 12 Hits 34 | . . 34 Projectile 34 | . . 34 Damage Taken 346 | . . 346 Core 67 | . . 67 Absorbed by Shields . | . . . Redirected to Shielding 10 | . . 10 Core Remaining (%) 100 | 100 100 . Volleys Fired 22 | 9 2 11 Largest 2 | 2 2 2 Hottest 128 | 80 80 128 Shots Fired 44 | 18 4 22 Gun 29 | 18 4 7 Cannon 15 | . . 15 Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 44 | 18 4 22 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 6 | 3 6 3 Robot Miss Streak 5 | 2 . 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 24 | 10 3 11 Core Hits 11 | 4 2 5 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . . 2 Burn 2 | . . 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 369 | 129 32 208 Guns 230 | 124 32 74 Cannons 134 | . . 134 Explosions . | . . . Melee . | . . . Ramming 5 | 5 . . Kinetic . | . . . Thermal 364 | 124 32 208 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 2 | 2 . . Kicked 2 | 2 . . Crushed . | . . . Highest Temperature 384 | 108 36 384 Average Temperature 111 | 47 20 165 Received Heat Transfer 84 | . . 84 Effects 2 | . . 2 Shutdowns 1 | . . 1 Short Circuit 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | 2 1 . Heat Transferred 942 | 275 75 592 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 83 | 10 5 83 Initial . | . . . Average 9 | 1 . 23 Influence Increases 118 | 15 10 93 Destroy 0b10 Robot/C 80 | . . 80 Destroy 0b10 Robot/NC 20 | 15 5 . Destroy Leader 10 | . . 10 Successful Hack 5 | . 5 . Destroy Structure 3 | . . 3 Influence Decreases 85 | 15 10 60 Time Decay 75 | 15 10 50 Lost Part 10 | . . 10 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 9 | . 1 8 Peak Tracking Total 3 | . 1 3 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 4 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 8 . Successful 2 | . 2 . Failed 6 | . 6 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 3 | . 3 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 622 | 38 334 250 Terrain 585 | 38 334 213 ECM 37 | . . 37 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 695 | 110 334 251 Spaces Moved 402 | 56 239 107 Core 6 | 6 . . Treads . | . . . Legs 396 | 50 239 107 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 140 | 112 126 186 Slowest Speed 190 | 120 190 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 6 42 11 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 496 | 83 276 137 Wait 13 | . 4 9 Move 401 | 56 238 107 Hop . | . . . Pick Up 25 | 8 16 1 Fast Attach 3 | 3 . . Attach 12 | 5 2 5 Detach 5 | 1 2 2 Swap 2 | . 1 1 Drop 12 | . 11 1 Fire 22 | 9 2 11 Melee . | . . . Ram . | . . . Kick 1 | 1 . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 14) 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Utility x2 696 | -9/Materials | Self-destructed Last Messages --------------- Destroyed Flight Unit. S-10 Pest destroyed. Power failure, Ion Engine shutdown. Particle Cannon broken. Overheating: Short circuit. U-05 Engineer builds a Door. R-06 Scavenger collects Lgt. Assault Rifle. R-06 Scavenger collects Lgt. Ion Engine. Dropped Broken Particle Cannon. S-10 Pest destroyed. Acquired 10 matter. Acquired 19 matter. Acquired 18 matter. C-30 ARC bursts open, deploying its payload. G-47 Trooper unfolds itself. G-34 Mercenary unfolds itself. Ion Engine destroyed. G-47 Trooper suffers critical hit (Burn). G-47 Trooper overheating. G-47 Trooper heat short circuits Imp. Heat Sink. 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