Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 11:59:42 Player: ThatBishHoly Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1595) 1595 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (467) 467 TOTAL SCORE: 5417 Bonus ------- High Alert Combat Kills 91 Follower Combat Kills 592 Entered Garrisons 200 Friendly Fire -416 Cogmind --------- Core Integrity 0/700 Matter 5/300 Energy 340/340 System Corruption 15% Temperature Hot (227) Movement Core (550) Ox10 Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Plasma Cannon Precision Grenade Launcher > --- INVENTORY (5) ---- Reinforced Antimatter Reactor Core Analyzer Plasma Cannon Plasma Cannon Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Damper Plating > --- WEAPON ----------- Beamcaster Heavy Shock Bomb Launcher Precision Grenade Launcher > --- INVENTORY -------- Reinforced Antimatter Reactor Core Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Backup Laser III [Rating: 75] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Flight Unit Experimental Cesium-ion Thruster Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Damper Plating Weapon Grenade Launcher Energy Gun Backup Laser III Energy Cannon Subdweller Beam Cannon Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Slots Evolved 6 | . . . . 4 2 . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . 2 . . . . Utility 2 | . . . . . 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 77 | 5 4 1 1 18 25 14 8 1 Power 17 | 1 . . . 4 6 3 3 . Engine 10 | 1 . . . 3 3 1 2 . Core 4 | . . . . 1 3 . . . Reactor 3 | . . . . . . 2 1 . Propulsion 17 | 2 . . . 6 5 4 . . Treads 2 | . . . . . . 2 . . Leg 14 | 2 . . . 6 5 1 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 13 | . 2 . . 1 8 2 . . Device 5 | . 1 . . . 3 1 . . Storage 1 | . . . . . 1 . . . Processor 4 | . . . . 1 3 . . . Hackware . | . . . . . . . . . Protection 3 | . 1 . . . 1 1 . . Artifact . | . . . . . . . . . Weapon 30 | 2 2 1 1 7 6 5 5 1 Energy Gun 9 | 1 1 . . 1 . 4 2 . Energy Cannon 4 | . . . 1 . 1 . 1 1 Ballistic Gun 3 | 1 . . . 2 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . 1 . . 1 1 1 2 . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . 1 3 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . . 2 1 . . . Unidentified Prototypes 2 | . . . . . . 1 1 . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 5 | . . . . . . . 5 . Parts Lost 40 | . . . 1 13 15 8 . 3 Power 9 | . . . . 4 3 2 . . Propulsion 12 | . . . . 5 5 1 . 1 Utility 5 | . . . . . 3 1 . 1 Weapon 14 | . . . 1 4 4 4 . 1 Highest Loss Streak 12 | . . . 1 12 7 4 . 3 To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 72 | . 88 100 100 88 59 48 55 59 Engine 9 | . 14 14 14 10 3 6 11 15 Reactor 1 | . . . . . . 4 3 . Treads 3 | . . . . . . 9 15 14 Leg 17 | . 28 28 28 33 13 1 . . Device 6 | . 12 14 14 9 5 . . . Storage 1 | . . . . . 6 . . . Processor 4 | . . . . 8 8 1 . . Protection 5 | . 5 14 14 . 1 5 7 6 Energy Gun 5 | . 14 13 . 4 . 11 6 . Energy Cannon 1 | . . . 6 3 . . . 7 Ballistic Gun 1 | . 1 . . 7 . . . . Launcher 6 | . 11 14 7 8 . . 9 14 Special Weapon 1 | . . . 14 . . . . . Slashing Weapon 1 | . . . . . 6 1 . . Special Melee Weapon 1 | . . . . 1 5 . . . Naked Turns 46 | . . . . . . 46 . . Heaviest Build 89 | 9 19 19 22 28 36 89 89 86 Greatest Support 140 | 20 20 20 20 54 60 140 140 140 Greatest Overweight (x) 13 | . . . 1 3 8 8 . 13 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 10 10 5 5 Average Capacity 6 | 5 5 5 5 5 9 5 5 5 Most Carried 7 | 4 4 2 4 5 7 5 5 5 Average Carried 2 | . . 1 2 4 2 1 3 5 Final Capacity 10 | 5 5 5 5 5 10 5 5 5 Final Carried 5 | . 1 2 4 3 . 1 5 5 Class Distribution -------------------- 51% | Mutant 15% | Skirmisher 13% | Scavenger-Mutant 9% | Scavenger-Bomber 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Bomber | -7/Garrison Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Matter Collected 1251 | 188 . 43 89 285 252 133 204 57 Remotely . | . . . . . . . . . Salvage Created 1411 | . . 25 . 437 469 . 93 387 Parts 76 | . . 6 . 32 21 . 4 13 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Combat Hostiles Destroyed 36 | . . 3 . 11 10 . 1 11 Melee 10 | . . . . . 10 . . . Guns 5 | . . . . 5 . . . . Cannons 3 | . . . . 2 . . . 1 AOE 17 | . . 3 . 4 . . 1 9 Classes Destroyed 11 | . . 1 . 5 3 . 1 1 Builder 2 | . . . . 2 . . . . Tunneler 1 | . . . . . 1 . . . Watcher 1 | . . . . . . . 1 . Swarmer 10 | . . 3 . . 4 . . 3 Grunt 14 | . . . . 5 3 . 1 5 Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . . . 1 . . 1 Sentry 7 | . . . . 4 1 . . 2 Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . 1 . . . Surgeon 2 | . . . . . . . . 2 Thug 1 | . . . . . . . 1 . Best Kill Streak 6 | . . 3 . 3 2 . 1 6 Combat Bots Only 6 | . . 3 . 3 2 . 1 6 Max Kills in Single Turn 3 | . . 3 . 2 1 . 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . 1 . . 1 2 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Hostile Shots Fired 525 | . 5 . 12 134 228 4 16 126 Missed 144 | . 1 . 3 38 68 . 6 28 Damage Taken 5570 | . 28 16 188 1569 1854 554 294 1067 Core 1072 | . 6 . . 359 481 98 77 51 Absorbed by Shields 193 | . . . . . 193 . . . Ignored by Resistances 134 | . . . . . . . 34 100 Regen/Repaired (Parts) 169 | . . . . . . 169 . . Core Remaining (%) 77 | 100 . . 97 34 . . . . Volleys Fired 47 | . . 1 . 24 1 . 3 18 Largest 3 | . . 2 . 3 1 . 2 3 Hottest 162 | . . 86 . 110 69 . 121 162 Shots Fired 98 | . . 2 . 58 1 . 5 32 Gun 41 | . . 1 . 38 . . 2 . Cannon 12 | . . . . 5 1 . . 6 Launcher 45 | . . 1 . 15 . . 3 26 Special . | . . . . . . . . . Kinetic 20 | . . . . 20 . . . . Thermal 14 | . . 1 . 5 . . 2 6 Explosive 30 | . . 1 . 15 . . . 14 Electromagnetic 34 | . . . . 18 1 . 3 12 Robot Hit Streak 19 | . . . . 9 10 . 1 19 Robot Miss Streak 2 | . . 2 . 2 . . 1 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 87 | . . . . 29 38 . 1 19 Core Hits 73 | . . 3 . 30 9 . 6 25 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 6 | . . . . 2 4 . . . Destroy 1 | . . . . 1 . . . . Sever 5 | . . . . 1 4 . . . Melee Attacks 53 | . . . . 8 45 . . . Impact . | . . . . . . . . . Slashing 48 | . . . . 8 40 . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4697 | . . 86 . 1512 1319 . 284 1496 Guns 512 | . . 15 . 497 . . . . Cannons 191 | . . . . 83 31 . . 77 Explosions 2463 | . . 71 . 691 . . 283 1418 Melee 1526 | . . . . 238 1288 . . . Ramming 5 | . . . . 3 . . 1 1 Kinetic 299 | . . . . 299 . . . . Thermal 175 | . . 15 . 83 . . . 77 Explosive 1725 | . . 71 . 691 . . . 963 Electromagnetic 967 | . . . . 198 31 . 283 455 Impact . | . . . . . . . . . Slashing 1526 | . . . . 238 1288 . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . . . 10 15 15 Average Corruption 11 | . . . . . . 10 11 15 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 38 | . . . . . . 10 20 8 Message Errors 12 | . . . . . . 2 5 5 Matter Fused 15 | . . . . . . 4 8 3 Heat Flow Errors 6 | . . . . . . 1 5 . Data Loss (minor) 1 | . . . . . . 1 . . Data Loss (major) 3 | . . . . . . 2 1 . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 267 | . . . . 25 194 . 27 21 Projectiles . | . . . . . . . . . Explosions 65 | . . . . 17 . . 27 21 Melee 202 | . . . . 8 194 . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 206 | . . 17 . 27 . . 3 159 Shots 13 | . . 1 . 2 . . 1 9 Rammed 2 | . . . . . . . 1 1 Targets Rammed 6 | . . . . 4 . . 1 1 Kicked 4 | . . . . 4 . . . . Crushed . | . . . . . . . . . Highest Temperature 581 | . . 33 . 219 32 307 540 581 Average Temperature 198 | . . 17 . 77 16 146 223 279 Received Heat Transfer 1656 | . . . 54 828 396 . 90 288 Effects 56 | . . . . 1 . 2 18 35 Shutdowns 21 | . . . . . . . 6 15 Energy Bleed 7 | . . . . 1 . 1 1 4 Interference 13 | . . . . . . 1 7 5 Matter Decay 4 | . . . . . . . 1 3 Short Circuit 2 | . . . . . . . 1 1 Damage (minor) 2 | . . . . . . . 1 1 Damage (major) 6 | . . . . . . . . 6 Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 3 | . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 273 | . . 37 . 111 . . . 125 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Peak Influence 614 | . 57 107 . 206 105 58 501 614 Initial 295 | . . 22 . . . 33 . 295 Average 109 | . 41 99 . 80 40 19 286 440 Maximum Alert Level 2 | . . . . 1 . . 2 2 Low Security (%) 82 | 100 100 100 . 96 100 100 21 . Level 1 11 | . . . . 3 . . 60 39 Level 2 6 | . . . . . . . 17 60 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 2 . . 1 2 . 4 . Investigation 4 | . 1 . . . 1 . 2 . Extermination 1 | . . . . . 1 . . . Reinforcement 4 | . 1 . . 1 . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Distress Signals 3 | . . . . 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 71 | . 6 . 1 22 14 5 11 12 Peak Tracking Total 8 | . 3 . 1 8 5 4 3 4 Tactical Retreats 2 | . . . . 1 . . 1 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Traps Triggered 5 | . 1 . . 2 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . 3 . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Machines Disabled 8 | . . 1 . 1 . . 6 . Max in Single Turn 1 | . . 1 . 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Machines Accessed 10 | . 2 . . 2 2 . 3 1 Terminals 6 | . 2 . . . 1 . 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 22 | . 4 . . 5 5 . 6 2 Successful 9 | . 2 . . 3 2 . 2 . Failed 13 | . 2 . . 2 3 . 4 2 Catastrophic 2 | . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 13 | . 4 . . . 2 . 5 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . 1 3 . . . Scanalyzers 4 | . . . . 4 . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 4 | . 2 . . . 1 . 1 . Garrison Index 1 | . . . . . 1 . . . Recall Investigation 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 1 . . . Report Inventory 2 | . . . . 1 1 . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . . . 2 . 2 1 Full Trace Events 4 | . 1 . . . 1 . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . Non-combat 1 | . . . . . 1 . . . Combat 2 | . . . . . 2 . . . Robot Hacks Applied 3 | . . . . . 3 . . . parse_system 2 | . . . . . 2 . . . no_distress 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Total Allies 21 | . . 1 . . . 20 . . Largest Group 19 | . . 1 1 . . 19 11 3 Highest-Rated Group 465 | . . 31 31 . . 465 327 82 Highest-Rated Ally 35 | . . 31 31 . . 35 35 31 Total Orders . | . . . . . . . . . Ally Attacks 207 | . . . . . . 127 78 2 Total Damage 6837 | . . . . . . 5146 1669 22 Kills 28 | . . . . . . 13 15 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Turns Passed 4420 | 55 247 427 368 910 1088 536 543 246 Spaces Moved 2459 | 56 169 352 214 475 453 365 293 82 Core 160 | 31 . . . 12 28 88 . 1 Treads 589 | . . . . . . 215 293 81 Legs 1651 | 25 169 352 214 463 425 3 . . Wheels . | . . . . . . . . . Hover 13 | . . . . . . 13 . . Flight 46 | . . . . . . 46 . . Fastest Speed 25 | 50 120 120 120 50 105 25 160 160 Average Speed 134 | 81 120 120 140 108 156 132 160 202 Slowest Speed 700 | 120 120 120 190 200 450 490 160 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 28 | 4 30 59 11 32 9 85 6 24 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 3 | . . 1 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 150 | . . . . 90 . . . 60 Melee . | . . . . . . . . . Projectile 2 | . . . . 2 . . . . AOE 148 | . . . . 88 . . . 60 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Gar Total 3391 | 65 214 354 281 803 771 424 360 119 Wait 645 | . 35 . 65 248 217 21 42 17 Move 2453 | 55 168 351 213 474 453 364 293 82 Hop . | . . . . . . . . . Pick Up 75 | 5 4 1 2 18 24 12 9 . Fast Attach . | . . . . . . . . . Attach 52 | 5 4 . . 10 19 13 1 . Detach 6 | . 2 . . . . 4 . . Swap 25 | . . 1 1 8 6 1 7 1 Drop 30 | . 1 . . 9 7 9 4 . Fire 47 | . . 1 . 24 1 . 3 18 Melee 52 | . . . . 8 44 . . . Ram 1 | . . . . . . . . 1 Kick 4 | . . . . 4 . . . . Crush 1 | . . . . . . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 303 | -10/Materials | Entered Mines 442 | -10/Mines | Learned Materials emergency access door positions 484 | -10/Mines | Discovered new exit (range 16) 505 | -10/Mines | Received a Mining Laser from a helpful Derelict 721 | -10/Mines | Discovered new exit (range 5) 730 | -10/Mines | Entered Subcaves 730 | -10/Subcaves | Accompanied by 1 ally 1087 | -10/Subcaves | Discovered new exit (range 5) 1098 | -10/Subcaves | Entered Materials 1098 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 1804 | -8/Materials | Build established: Skirmisher 1977 | -8/Materials | Discovered new exit (range 16) 1986 | -8/Materials | Core integrity fell below 50% 2007 | -8/Materials | Identified exit to Factory 2008 | -8/Materials | Entered Factory 2008 | -7/Factory | Evolved 2 slots: Utility x2 2034 | -7/Factory | Lost 12 parts (3p5n4w) 2221 | -7/Factory | Build established: Mutant 2703 | -7/Factory | Lost 6 parts (1p3n1u1w) 2937 | -7/Factory | Cargo convoy interrupted 2976 | -7/Factory | Core integrity fell below 50% 3023 | -7/Factory | Lost 7 parts (2p1n2u2w) 3096 | -7/Factory | Sucked down chute 3096 | -7/Factory | Entered Waste 3097 | -7/Waste | Met a frightened Derelict 3112 | -7/Waste | Spotted C-40 Crusher 3141 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3144 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3147 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3158 | -7/Waste | Spotted C-40 Crusher 3174 | -7/Waste | Spotted C-40 Crusher 3175 | -7/Waste | Spotted C-40 Crusher 3178 | -7/Waste | Lost 3 parts (1p2w) 3184 | -7/Waste | Crushed by Compactor (1 part destroyed) 3185 | -7/Waste | Core integrity fell below 20% 3197 | -7/Waste | Spotted C-40 Crusher 3198 | -7/Waste | Spotted C-40 Crusher 3202 | -7/Waste | Warlord forces began an assault 3229 | -7/Waste | Allies destroyed C-40 Crusher 3232 | -7/Waste | Allies destroyed C-40 Crusher 3234 | -7/Waste | Allies destroyed C-40 Crusher 3237 | -7/Waste | Allies destroyed C-40 Crusher 3256 | -7/Waste | Allies destroyed C-40 Crusher 3264 | -7/Waste | Lost 7 allies 3277 | -7/Waste | Crushed by falling debris 3277 | -7/Waste | System corruption reached 10% 3286 | -7/Waste | Allies destroyed C-40 Crusher 3308 | -7/Waste | Lost 4 parts (1p1u2w) 3330 | -7/Waste | Found Damper Plating 3548 | -7/Waste | Discovered new exit (range 12) 3632 | -7/Waste | Entered Factory 3632 | -7/Factory | Accompanied by 11 allies 3701 | -7/Factory | Build established: Scavenger-Mutant 4019 | -7/Factory | Lost 4 allies 4103 | -7/Factory | Discovered new exit (range 9) 4175 | -7/Factory | Identified exit to Garrison 4175 | -7/Factory | Entered Garrison 4175 | -7/Garrison | Accompanied by 3 allies 4251 | -7/Garrison | Triggered checkpoint 4253 | -7/Garrison | Triggered checkpoint 4300 | -7/Garrison | Build established: Scavenger-Bomber 4300 | -7/Garrison | Lost 3 allies 4333 | -7/Garrison | Triggered checkpoint 4372 | -7/Garrison | Heavy support dispatched to Factory 4421 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Engine shutdown. 04350_ G-47 Trooper destroyed. 04365_ Power failure, Lgt. Angular Momentum Engine shutdown. 04369_ Triggered Alarm Trap. 04369_ An alarm sounds. 04372_ ALERT: Dispatching Heavy support to Factory. 04374_ Connecting with Garrison Terminal... 04391_ Overheating: System interference. 04391_ Plasma Cannon temporarily disabled. 04395_ Power failure, Lgt. Angular Momentum Engine shutdown. 04395_ Hvy. Treads destroyed. 04395_ Slammed into Y-54 Guardian. 04400_ #I9QG1AO,WNVV4ALUX#Z>K#0WKG 04405_ Y-54 Guardian misfires. 04410_ Damper Plating destroyed. 04415_ System corrupted: Matter fused (-9). 04415_ Hvy. Shock Bomb Launcher destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????## # ## ##??????? | | ?????????????????????????### % #??????? | | ?????????????????????????? % #??????? | | ???????????????????????????# #??????? | | ???????????????????????????# ## #??????? | | ?????????????????????????### ## #??????? | | ?????????????????????????# "??????? | | ?????????????????????????# "??????? | | ?????????????????????????#[= "??????? | | ?????????????????????????# = "??????? | | ???????????????? ??? ????### ## ## #??????? | | ???????????????# # ##### # ## ####???? | | ?????????????? =% % ??? | | ???????????????# != = ^ ??? | | ???????????????# # #### % ??? | | ???????????????# # %=# #######?????? | | ??????????????????????# #?? #???????????? | | ??????????????????????# ## ###??#???????????? | | ??????????????????????# #??????????????? | | ??????????????????????# # ## #??????????????? | | ??????????????????????## ## #??#??????????????? | | ??????????????#### ##### ### #?????????????????? | | ??????????? #?????????????????? | | ??????????? #?????????????????? | | ???????????????### #####Y#### #?????????????????? | | ????????????????????????#@#?#" #?????????????????? | | ????????????????????????# #?#T #?????????????????? | | ????????????????????????# #?#""#?????????????????? | | ????????????????????????# #?####?????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 34 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 Armor Coverage 1600 Resistance: EM 90 Evasion (%) 55 Melee Accuracy 10 Recoil Reduction 4 Item Schematics ----------------- VSS Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Let's See Who's Tougher Challenges ------------ None Game ------ Seed AerolevReactiveDatajack Manual? 0 Play Time 00:56:01 Cumulative 9.2 hours Start 2024.04.21 @ 09:26:02 End 2024.04.21 @ 11:59:42 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Terminus Map View 50x35 Zoom Use 11% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6f8e121-2173-40bc-853e-a54b6bd5f2db