Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.15 @ 20:42:46 Player: Vidali Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (11) 55 Value Destroyed (319) 319 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (11146) 11146 TOTAL SCORE: 18840 Bonus ------- Win 3000 Win Speed 8146 Cogmind --------- Core Integrity 1516/1600 Matter 188/300 Energy 427/430 System Corruption 1% Temperature Cool (6) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Improved Quantum Reactor > --- PROPULSION (10) -- Field Propulsion Drive Impulse Thruster Impulse Thruster Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (11) ----- Advanced Power Amplifier Coolant Network Medium Storage Unit Quantum Shading Machine Enhanced Optical Array Experimental Signal Interpreter Advanced Reaction Control System Graphene Brace Advanced Component Analysis Suite > --- WEAPON (2) ------- Force Lance > --- INVENTORY (10) --- Micro Antimatter Reactor Light Quantum Reactor Advanced Weight Redist. System Stasis Canceller Peak State ------------ > --- POWER ------------ Light Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- VTOL Module Field Propulsion Drive Impulse Thruster Impulse Thruster Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Coolant Network Medium Storage Unit Quantum Shading Machine Enhanced Optical Array Experimental Signal Interpreter Advanced Reaction Control System Experimental Reaction Control System Graphene Brace Advanced Component Analysis Suite > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Advanced Weight Redist. System Stasis Canceller [Rating: 175] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Improved Fusion Compressor Reactor Light Particle Reactor Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Enhanced Optical Array Device Improved Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Weapon Greatsword Energy Gun Medium Laser Ballistic Gun Shotgun Slashing Weapon Greatsword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 2 2 2 . 2 Power 1 | . . . 1 . . . . . . . . . . Propulsion 8 | . . 2 1 1 . . . . 1 1 1 . 1 Utility 9 | . . . . 1 2 . . 2 1 1 1 . 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 58 | 5 . 8 2 5 7 1 . 4 3 6 6 5 6 Power 6 | 1 . 1 . . 1 . . . . 2 1 . . Engine 3 | 1 . 1 . . 1 . . . . . . . . Core 1 | . . . . . . . . . . 1 . . . Reactor 2 | . . . . . . . . . . 1 1 . . Propulsion 19 | 2 . 4 1 2 . 1 . 1 1 2 1 1 3 Treads . | . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 17 | . . 4 1 2 . 1 . 1 1 2 1 1 3 Utility 26 | . . 1 1 2 6 . . 3 2 2 3 4 2 Device 20 | . . 1 1 1 5 . . 1 1 1 3 4 2 Storage 1 | . . . . . . . . . . 1 . . . Processor 5 | . . . . 1 1 . . 2 1 . . . . Hackware . | . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 7 | 2 . 2 . 1 . . . . . . 1 . 1 Energy Gun 3 | 2 . 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 1 | . . 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . . . . 1 . 2 2 . Parts Lost 13 | . . . . 1 . . . . 2 3 . . 7 Power 1 | . . . . . . . . . 1 . . . . Propulsion 6 | . . . . 1 . . . . 1 . . . 4 Utility 4 | . . . . . . . . . . 2 . . 2 Weapon 2 | . . . . . . . . . . 1 . . 1 Highest Loss Streak 3 | . . . . 1 . . . . 2 2 . . 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 5 | . . 2 4 4 4 5 5 5 5 4 4 8 8 Power . | . . . . . . . . . . . . 3 2 Propulsion . | . . . 1 . . . . . . . . . . Utility 3 | . . 1 2 2 3 4 4 4 4 3 2 4 4 Weapon . | . . . 1 1 1 1 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 10 | . . . 1 1 . . . . . . . 3 5 Power 4 | . . . . . . . . . . . . 1 3 Propulsion . | . . . . . . . . . . . . . . Utility 4 | . . . 1 1 . . . . . . . . 2 Weapon 2 | . . . . . . . . . . . . 2 . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 71 82 84 82 84 93 93 90 85 77 83 81 77 Engine 6 | . 14 11 9 7 10 13 13 11 9 4 3 . . Reactor 2 | . . . . . . . . . . . 4 8 8 Leg 1 | . 28 1 . . . . . . . . . . . Flight 31 | . . 40 45 42 40 40 40 35 31 26 29 29 28 Device 21 | . . 8 12 15 20 26 26 27 28 26 28 26 25 Storage 1 | . . . . . . . . . . 2 4 4 4 Processor 6 | . . . . 6 6 6 6 9 10 9 8 8 8 Energy Gun 3 | . 28 19 9 2 . . . . . . . . . Slashing Weapon 3 | . . . . 4 6 6 6 5 5 3 3 4 2 Peak Build Rating 175 | 5 5 14 19 31 50 51 51 63 83 106 129 145 175 Average Rating 81 | 2 5 11 17 27 43 49 51 58 73 85 115 140 156 On Entrance 51 | . 5 5 14 19 30 48 51 51 63 76 98 121 144 Avg Prop Armor Cover (%) 2 | . . . . 2 2 . . . . . 2 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 59 | 7 7 13 14 14 32 29 29 30 31 49 56 58 59 Greatest Support 92 | 20 20 23 21 25 33 37 37 39 46 60 64 77 92 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Capacity 7 | 5 5 5 5 5 5 5 5 5 5 8 10 10 10 Most Carried 10 | 5 3 5 5 5 5 5 5 5 5 6 10 10 10 Average Carried 5 | . . 3 4 4 4 5 5 5 5 5 4 8 8 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Final Carried 10 | . 3 5 5 4 5 5 5 5 5 3 10 10 4 Class Distribution -------------------- 43% | Scout 37% | Sprinter 9% | Ninja 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Ninja | -2/Research Scout | -2/Testing Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Matter Collected 653 | 212 38 14 86 . 45 . . 120 . 19 . 79 40 Remotely . | . . . . . . . . . . . . . . Salvage Created 267 | . 120 17 . . 45 . . 24 . 21 . . 40 Parts 23 | . 7 3 . . 6 . . 3 . 3 . . 1 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 8 | . 5 2 . . 1 . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . Guns 7 | . 5 2 . . . . . . . . . . . Classes Destroyed 5 | . 2 . . . 1 . . 1 . . . . 1 Operator 2 | . . . . . . . . 1 . 1 . . . Watcher 1 | . . . . . . . . . . . . . 1 Swarmer 6 | . 4 2 . . . . . . . . . . . Grunt 1 | . 1 . . . . . . . . . . . . Programmer 1 | . . . . . 1 . . . . . . . . Best Kill Streak 5 | . 5 2 . . 1 . . 1 . 1 . . 1 Combat Bots Only 5 | . 5 2 . . 1 . . . . . . . . Max Kills in Single Turn 1 | . 1 1 . . 1 . . 1 . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Hostile Shots Fired 342 | . 17 25 6 18 4 29 . 9 35 46 12 4 137 Missed 226 | . 7 11 3 10 2 20 . 7 25 25 9 2 105 Hits 116 | . 10 14 3 8 2 9 . 2 10 21 3 2 32 Projectile 116 | . 10 14 3 8 2 9 . 2 10 21 3 2 32 Critical Strikes 2 | . . 2 . . . . . . . . . . . Damage Taken 1784 | . 95 110 35 57 32 130 . 12 143 270 56 36 808 Core 338 | . 56 33 . 41 16 26 . . 21 61 . . 84 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 495 | . 29 32 9 19 9 35 . 4 41 74 16 10 217 Core Remaining (%) 94 | 100 77 91 100 94 . . 95 100 98 95 . 100 94 Volleys Fired 19 | . 11 8 . . . . . . . . . . . Largest 2 | . 2 2 . . . . . . . . . . . Hottest 115 | . 100 115 . . . . . . . . . . . Shots Fired 33 | . 22 11 . . . . . . . . . . . Gun 33 | . 22 11 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 33 | . 22 11 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 8 | . 4 8 . . . . . . . . . . . Robot Miss Streak 4 | . 4 4 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 29 | . 12 11 . . 1 2 . 1 . 1 . . 1 Core Hits 19 | . 7 9 . . 1 . . 1 . . . . 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 69 | . . . . 3 6 4 . 7 2 8 8 8 23 Impact . | . . . . . . . . . . . . . . Slashing 65 | . . . . 3 6 4 . 7 2 8 8 8 19 Piercing 4 | . . . . . . . . . . . . . 4 Sneak Attacks 1 | . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 771 | . 150 139 . . 124 113 . 92 . 88 . . 65 Guns 289 | . 150 139 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 482 | . . . . . 124 113 . 92 . 88 . . 65 Ramming . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 289 | . 150 139 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 482 | . . . . . 124 113 . 92 . 88 . . 65 Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 . . 1 Average Corruption 1 | . . . . . . . . . . 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 111 | . . . . . . 38 . . . 73 . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 111 | . . . . . . 38 . . . 73 . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 88 | . . . . . . . . . . . . . 88 Shots 1 | . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 327 | . 327 130 18 25 288 . . . . 56 318 3 . Average Temperature 93 | . 119 46 13 11 89 . . . . 18 122 3 . Received Heat Transfer 273 | . 54 42 18 27 21 . . . 9 30 18 9 45 Effects 2 | . . . . . 1 . . . . . 1 . . Interference 2 | . . . . . 1 . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . . . . . Heat Transferred 707 | . 444 263 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Maximum Alert Level 3 | . . . . . . . . . . 1 . . 3 Low Security (%) 87 | 100 100 100 100 100 100 . . 100 100 80 100 100 38 Level 1 9 | . . . . . . . . . . 19 . . 42 Level 2 2 | . . . . . . . . . . . . . 11 Level 3 1 | . . . . . . . . . . . . . 7 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 857 | . 156 52 30 108 40 . . 66 60 239 107 21 857 Initial 107 | . . 52 11 7 40 . . 1 25 27 107 . . Average 72 | . 46 36 9 53 10 . . 20 9 88 55 3 256 Influence Increases 2151 | . 184 40 30 168 35 45 . 96 87 304 24 51 1087 Destroy 0b10 Robot/C 160 | . 100 40 . . 20 . . . . . . . . Destroy 0b10 Robot/NC 15 | . . . . . . . . 5 . 5 . . 5 Destroy Leader 42 | . 30 . . . 10 . . . . . . . 2 Successful Hack 52 | . 8 . . . . . . 12 8 . . 12 12 Disable Machine 54 | . . . . . . . . 9 . . . 36 9 Destroy Structure 178 | . 1 . . 3 5 . . 10 4 14 24 3 114 Partial Spotted 225 | . . . 30 75 . . . 15 15 45 . . 45 Lose Combat Pursuer 1425 | . 45 . . 90 . 45 . 45 60 240 . . 900 Influence Decreases 1294 | . 38 154 42 90 120 53 2 38 88 143 244 52 230 Entered New Map 381 | . . 94 21 13 58 7 2 2 36 33 114 1 . Time Decay 799 | . 38 60 21 70 62 46 . 36 45 80 130 51 160 Lost Part 114 | . . . . 7 . . . . 7 30 . . 70 Squads Dispatched 10 | . . 1 . 1 . . . 1 . 1 1 1 4 Investigation 1 | . . . . . . . . . . . . . 1 Extermination 6 | . . . . . . . . 1 . 1 1 1 2 Reinforcement 3 | . . 1 . 1 . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Distress Signals 12 | . 1 1 1 . . . . . . 2 . 1 6 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 203 | . 11 11 6 9 3 6 . 6 15 30 15 5 86 Peak Tracking Total 26 | . 6 8 7 5 3 3 . 4 14 16 5 5 26 Tactical Retreats 31 | . 2 . . 4 . 2 . 2 1 5 4 . 11 ECM-based Alert Blocks 13 | . . . . . . . . . . 3 10 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Traps Triggered 3 | . . . . . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Machines Disabled 7 | . . . . . . . . 1 . . . 5 1 Max in Single Turn 1 | . . . . . . . . 1 . . . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Machines Accessed 19 | . 1 1 . 3 2 . . 2 3 . 2 1 4 Terminals 19 | . 1 1 . 3 2 . . 2 3 . 2 1 4 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 37 | . 3 3 . 4 3 . . 5 6 . 2 2 9 Successful 7 | . 1 . . . . . . 1 1 . . 1 3 Failed 30 | . 2 3 . 4 3 . . 4 5 . 2 1 6 Catastrophic 5 | . . 1 . . 1 . . . 2 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 19 | . 3 3 . 3 2 . . 2 6 . . . . Terminals 37 | . 3 3 . 4 3 . . 5 6 . 2 2 9 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 7 | . 1 . . . . . . 1 1 . . 1 3 Prototype ID Bank 1 | . . . . . . . . . . . . 1 . Open Door 3 | . . . . . . . . . . . . . 3 Level Access Points 2 | . 1 . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . 1 . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . 1 1 . 3 2 . . 2 3 . 2 1 3 Full Trace Events 1 | . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Active Infowar (turns) 1941 | . . . 33 178 261 112 6 134 128 179 268 265 377 Optics 1907 | . . . . 177 261 112 6 134 128 179 268 265 377 Sensors 1358 | . . . 33 117 . . . 96 128 179 268 265 272 ECM 296 | . . . . . . . . . . 21 255 20 . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Turns Passed 2281 | 39 153 120 61 178 261 112 6 134 128 179 268 265 377 Spaces Moved 5809 | 36 98 245 206 575 669 367 21 411 438 485 641 395 1222 Core 19 | 19 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 115 | 17 98 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5675 | . . 245 206 575 669 367 21 411 438 485 641 395 1222 Fastest Speed 19 | 50 120 31 27 24 24 24 26 26 24 24 22 22 19 Average Speed 26 | 83 120 31 27 26 25 25 26 26 24 24 23 23 21 Slowest Speed 120 | 120 120 34 27 27 27 26 26 26 27 27 25 25 27 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 95 | . . 3 3 7 1 2 . 1 8 25 6 8 31 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 25 36 26 24 20 72 17 20 20 32 31 65 38 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . . . . . Scrap Searched 1 | . . . . . . 1 . . . . . . . Spaces Dug 52 | . . . . 3 5 . . 5 2 7 8 2 20 Terrain Destroyed 70 | . . . . 3 5 . . 5 2 7 8 2 38 Melee 52 | . . . . 3 5 . . 5 2 7 8 2 20 Projectile . | . . . . . . . . . . . . . . AOE 18 | . . . . . . . . . . . . . 18 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Acc Total 6260 | 45 111 274 207 586 746 375 20 421 443 500 732 547 1253 Wait 336 | . . 7 . 3 61 5 . . 5 23 73 133 26 Move 5618 | 35 97 238 199 560 666 363 20 408 421 438 628 379 1166 Hop 82 | . . 3 3 7 1 1 . 1 8 21 6 7 24 Pick Up 35 | 5 3 5 2 4 1 . . . . 1 7 5 2 Fast Attach 27 | . . 4 1 1 5 . . 2 4 3 3 2 2 Attach 28 | 5 . 3 1 4 1 . . . . 4 2 2 6 Detach 6 | . . . . . 2 . . . . 1 . 2 1 Swap 8 | . . 1 . . 1 1 . 2 . . 2 1 . Drop 32 | . . 5 1 4 2 1 . 1 3 1 3 8 3 Fire 19 | . 11 8 . . . . . . . . . . . Melee 69 | . . . . 3 6 4 . 7 2 8 8 8 23 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -2/Testing -1/Access (discovered 2 exits: *Sur / *Com) To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Identified exit to Materials 193 | -10/Materials | Entered another Materials area 193 | -9/Materials | Evolved 2 slots: Propulsion x2 311 | -9/Materials | Discovered new exit (range 8) 313 | -9/Materials | Entered another Materials area 313 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 371 | -8/Materials | Discovered new exit (range 6) 374 | -8/Materials | Entered Factory 374 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 512 | -7/Factory | Build established: Sprinter 547 | -7/Factory | Discovered new exit (range 20) 552 | -7/Factory | Entered another Factory area 552 | -6/Factory | Evolved 2 slots: Utility x2 808 | -6/Factory | Discovered new exit (range 12) 813 | -6/Factory | Entered Lower Caves 845 | -6/Lower Caves | Spotted B-75 Beast 867 | -6/Lower Caves | Learned location of 1 exit from Factory 921 | -6/Lower Caves | Discovered new exit (range 14) 925 | -6/Lower Caves | Entered another Lower Caves area 926 | -6/Lower Caves | Discovered new exit (range 20) 931 | -6/Lower Caves | Entered Factory 931 | -5/Factory | Evolved 2 slots: Utility x2 932 | -5/Factory | Identified exit to Factory 958 | -5/Factory | Discovered new exit (range 8) 974 | -5/Factory | Identified exit to Upper Caves 1064 | -5/Factory | Discovered exit to Factory (range 5) 1065 | -5/Factory | Entered another Factory area 1065 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1130 | -4/Factory | Found Prototype Processor 1130 | -4/Factory | Identified Exp. Signal Interpreter 1144 | -4/Factory | Identified exit to Research 1193 | -4/Factory | Entered Research 1193 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1256 | -3/Research | Build established: Scout 1332 | -3/Research | Discovered new exit (range 20) 1372 | -3/Research | Identified exit to Research 1372 | -3/Research | Entered another Research area 1372 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1390 | -2/Research | Spotted B-90 Cyclops 1576 | -2/Research | Spotted B-90 Cyclops 1578 | -2/Research | Spotted B-90 Cyclops 1615 | -2/Research | Discovered new exit (range 21) 1639 | -2/Research | Identified exit to Testing 1640 | -2/Research | Entered Testing 1677 | -2/Testing | Found Prototype Energy Cannon 1697 | -2/Testing | Found Prototype Processor 1887 | -2/Testing | Identified Exp. Terrain Scan Processor 1903 | -2/Testing | Discovered new exit (range 8) 1904 | -2/Testing | Identified exit to Access 1905 | -2/Testing | Entered Access 1905 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1968 | -1/Access | Spotted B-99 Colossus 2059 | -1/Access | Discovered new exit (range 8) 2060 | -1/Access | Identified exit to Command 2208 | -1/Access | Lost 3 parts (1n1u1w) 2254 | -1/Access | Energy Cycler disabled 2275 | -1/Access | Lost 3 parts (2n1u) 2280 | -1/Access | Discovered new exit (range 6) 2281 | -1/Access | Identified exit to Surface 2282 | *** | Escaped! Last Messages --------------- 02253_ Massive razor-sharp blades shoot up from within the floor. 02253_ Exp. Reaction Control System severed. 02254_ ALERT: Power surge detected, dispatching additional patrols. 02254_ Energy Cycler explodes. 02262_ W-44 Eye distress signal alerts nearby ally. 02265_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A008. 02266_ C-30 ARC bursts open, deploying its payload. 02266_ L-61 Swordsman unfolds itself. 02266_ G-73 Enforcer unfolds itself. 02269_ System corrupted: Component data lost. 02270_ K-01 Serf cleans the Wave Collapse Detector. 02280_ The Access Shell folds into the floor. 02280_ EXIT=FOUND 02281_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | """ # # # #?????? | | " # # # #?????? | | # # ##+########?????? | | # # #????????????? | | # # ########?????? | | ! #####"# # # #?????? | | ! #??##"######## + #?????? | | ! ##???###???####+###+# #?????? | | ##########???# # #?????? | | # # #???# #? #?????? | | # # #???# #? #?????? | | = # """ #???# #??#####?????? | | [*= # Y" #???# !!!#????????????? | | ""*== # # ] """ #???# !!!#????????????? | | ""="[* # + #???# !! #????????????? | | ####= ## # #?### #????????????? | | ] ## # ! #?# " #????????????? | | ## #?#########?###"########????????????? | | """"" ## #?????###?????# #???????????????????? | | """"" ## ####### ##########??????????????????? | | """"" ## """T""" "??????????????????? | | """"" ## """ "??????????????????? | | """"" ## "???????????#######? | | """"" ## "??????????? #? | | ## "" "???????????? #? | | ] ## @" "???????????? #? | | ## "???????????? #? | | ## "????????????# #? | | ## "????????????# # | | ""Y"" ## "????????????# # | | """"" ## ####### ##########????????????# /? | | ########### #????##;#?????????????????????# #? | | ########## #?????###???????############### #? | | # # #???????????????# ] # #? | | " # #???????????????# # #? | | # = + #???????????????# # #? | | # == # #???????????????# # ## | | # == # ##########??????# # | | # # # #??????# + | | # ! # # ######## # | | # [# # / + # | | # # # ######## # ## | | ########## / #??????# # #? | | #????????# # #??????# # #? | | #????????# # !! #??????########+###### #? | | #????????# # !!! #????????????????????# #? | | #????????# # !!! #????????????????????# #? | | ##????????# ##########????????????????????# #? | | ??######### #?????????????????????????????# #? | | ??# ## #?????######??????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 59 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Additional Mass Support 20 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 15 Evasion (%) 95 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysLightningDrillbomb Manual? 0 Play Time 01:21:48 Cumulative 278.2 hours Start 2026.07.15 @ 19:24:21 End 2026.07.15 @ 20:42:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 166 Rogue 94 Adventurer 72 Explorer 0 Win Type 0 Total 15 Types 12/0/0/3/0/0/0/0/0/0 Lore% 68 Gallery% 64 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b320132-00aa-43f6-b7a8-6511ecd56706