Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.25 @ 04:14:00 Player: AlmondRoll Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (81) 405 Value Destroyed (1573) 1573 Prototype IDs (73) 1460 Alien Tech Used (4) 800 Bonus (15685) 15685 TOTAL SCORE: 30623 Bonus ------- Follower Combat Kills 538 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Acquired SGEMP 2000 Met Sigix 2000 Delivered SGEMP 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -453 Cogmind --------- Core Integrity 1388/1600 Matter 210/300 Energy 699/700 System Corruption 6% Temperature Cool (2) Movement Flying (24) Location Tau Ceti IV Orbit Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Improved Q-thruster Experimental Q-thruster > --- UTILITY (15) ----- Medium Storage Unit Experimental Energy Well Machine Analyzer Experimental Sensor Array Improved Signal Interpreter Experimental Melee Analysis Suite Experimental Melee Analysis Suite Femtoactuators Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Ghost Barrier > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Quantum Reactor Transport Network Coupler Advanced Armor Integrity Analyzer Experimental Actuator Array Advanced Shield Generator Vortex Lance (40) Vortex Lance (30) Vortex Lance (40) Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Q-thruster Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Machine Analyzer Experimental Sensor Array Improved Signal Interpreter Experimental Melee Analysis Suite Experimental Propulsion Shielding Experimental Utility Shielding Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced System Shield Advanced System Shield Ghost Barrier Core Physics Calibrator > --- WEAPON ----------- Heavy Pick Vortex Lance > --- INVENTORY -------- Advanced Armor Integrity Analyzer Subatomic Replicator Vortex Lance Sigix Containment Pod [Rating: 166] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Small Storage Unit Processor Machine Analyzer Hackware Advanced Hacking Suite Protection Experimental Propulsion Shielding Artifact Core Physics Calibrator Weapon Heavy Pick Energy Gun Enhanced Quantum Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Slashing Weapon Makeshift Sword Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 Utility 13 | . . . 1 . . . 2 2 1 . . . . 2 . . . . 2 . . . . . . 2 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 223 | 2 23 12 12 3 . 4 7 5 4 4 . 1 5 17 . . 16 . 4 1 14 4 5 5 9 11 11 8 8 19 9 Power 13 | . 1 1 2 . . . . . 1 . . . 2 2 . . . . . . . 1 . . . 1 . 1 . 1 . Engine 3 | . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Core 6 | . 1 1 . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . 1 . Propulsion 41 | 2 5 5 4 . . 3 2 . . . . . . 5 . . 2 . 2 . 2 . . . . 1 3 . 1 3 1 Treads 6 | . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 29 | . . . 4 . . 3 2 . . . . . . 5 . . 2 . 2 . 2 . . . . 1 3 . 1 3 1 Utility 116 | . 3 1 4 . . . 3 3 1 . . . 2 9 . . 9 . 2 1 11 3 5 5 7 9 7 7 7 11 6 Device 71 | . . . 2 . . . . 2 . . . . . 6 . . 6 . . 1 7 3 5 5 7 3 6 5 3 6 4 Storage 9 | . 1 . 1 . . . . . . . . . 1 2 . . . . . . . . . . . . . . 3 1 . Processor 8 | . . . . . . . . 1 1 . . . . . . . 1 . . . . . . . . 2 . 1 1 1 . Hackware 17 | . . . 1 . . . 3 . . . . . 1 1 . . 2 . 1 . 3 . . . . 2 . . . 1 2 Protection 10 | . 2 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 1 . . 2 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 53 | . 14 5 2 3 . 1 2 2 2 4 . 1 1 1 . . 5 . . . 1 . . . 2 . 1 . . 4 2 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 12 | . 10 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 5 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Launcher 6 | . . 2 . 1 . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . Special Weapon 11 | . 4 . 2 . . . 2 . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . . 2 1 2 . 1 1 . . . 2 . . . . . . . 2 . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . 1 . . 2 . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 1 . . . . . . 1 . . . 2 . . 7 . . 1 1 . . 3 . . 1 3 2 5 . Parts Lost 30 | . 1 4 1 . . 3 . 1 1 . 1 1 5 1 . . . . . . . . . . . . . . 1 8 2 Power 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 12 | . . 1 1 . . 2 . . 1 . 1 . 1 . . . . . . . . . . . . . . . . 3 2 Utility 12 | . 1 1 . . . 1 . . . . . 1 3 1 . . . . . . . . . . . . . . . 4 . Weapon 4 | . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 7 | . 1 4 1 . . 2 . 1 1 . 1 1 4 1 . . . . . . . . . . . . . . 1 7 2 Average Slot Usage (%) 92 | . 99 92 74 100 100 79 89 93 85 73 68 64 64 85 94 94 99 100 93 100 99 100 100 100 100 95 97 99 97 90 72 Engine 2 | . 2 . 4 11 11 11 9 7 6 6 4 . . . . . . . . . . . . . . . . . . . . Core 3 | . 11 7 . . . . . . . . . . 1 4 5 5 5 5 5 5 5 2 . . . . . . . . . Treads 4 | . 25 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 2 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . 33 33 33 32 23 23 19 13 10 6 6 22 23 23 23 23 21 21 21 21 21 21 21 18 17 19 19 20 11 Device 7 | . . . 3 11 11 11 9 14 13 13 13 12 6 11 17 17 14 11 10 10 7 5 5 5 5 3 4 3 4 5 7 Storage 7 | . 14 14 11 11 11 11 9 7 6 6 6 6 10 3 5 5 5 5 5 5 5 5 5 5 5 2 . . 2 4 8 Processor 7 | . . . . . . . . 3 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 10 10 11 14 11 12 13 16 Hackware 19 | . . . 2 11 11 . 27 23 20 20 20 20 20 23 23 23 26 29 30 31 31 31 31 31 31 35 38 38 34 33 26 Protection 5 | . 13 14 . . . . . . . . . . . . . . . . . 5 7 10 10 10 10 8 8 9 8 5 . Ballistic Gun 3 | . 25 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Ballistic Cannon 1 | . . 19 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 1 | . . . . 10 11 11 6 . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . 2 . 19 1 . . 4 8 . . . . . 4 5 5 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 3 5 . . 5 4 . . . 7 11 10 10 6 5 5 5 5 4 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . 3 5 5 5 5 4 8 9 8 2 . Special Melee Weapon 1 | . . . . 10 11 1 . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 43 | 12 38 43 11 13 13 14 13 14 23 16 16 11 24 23 18 18 20 16 17 17 18 25 25 25 25 24 23 23 32 34 23 Greatest Support 40 | 26 40 40 13 13 13 14 13 22 22 17 17 13 13 24 24 24 26 26 26 26 32 32 32 26 32 32 32 32 34 40 28 Greatest Overweight (x) 3 | . . 2 . . . 1 . . 1 . . 3 1 . . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 Average Capacity 8 | 8 11 15 8 8 8 8 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 10 Most Carried 15 | 6 15 15 13 8 8 8 7 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 10 10 Average Carried 7 | 4 10 14 7 7 8 7 4 5 7 7 8 6 7 4 5 5 4 5 5 5 4 5 5 4 5 4 4 5 5 9 9 Final Capacity 15 | 8 15 15 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 Final Carried 15 | 4 15 13 8 8 8 7 4 8 8 8 8 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 10 10 Class Distribution -------------------- 26% | Wizard-Scout 22% | Mutant 15% | Hacker-Scout 13% | Scavenger-Mutant 5% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Sprinter | -8/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Assassin | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Wizard-Ninja | -5/Warlord Wizard-Ninja | -4/Proximity Caves Wizard-Ninja | -4/Factory Wizard-Ninja | -4/Waste Wizard-Scout | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Zhirov Wizard-Scout | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Scout | -3/Quarantine Wizard-Scout | -3/Section 7 Wizard-Scout | -2/Research Wizard-Scout | -2/Testing Wizard-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Matter Collected 3895 | 250 675 525 115 50 . 50 . 90 40 96 . . 103 332 33 . 111 . . . 247 108 35 121 30 184 . 183 103 249 165 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3756 | 99 890 327 166 . . 63 . 143 40 20 . . 143 319 . . . . . . 304 . . 490 . 175 . 110 103 61 303 Parts 173 | 2 55 12 20 . . 12 . 16 . 2 . . 10 8 . . . . . . 9 . . 3 . 2 . 6 2 2 12 Haulers Intercepted 14 | . 2 . . . . . . 1 . . . . . 3 . . . . . . 2 . . . . 2 . . 1 . 3 Recyclers Shooed 7 | 1 2 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . 2 . . 3 . 3 . 8 . . . . 5 . 3 . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Combat Hostiles Destroyed 43 | . 14 17 . . . 6 . . . 4 . . . 1 . . . . . . . . . . . . . . . 1 . Guns 16 | . 14 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 8 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . AOE 18 | . . 8 . . . 6 . . . 4 . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 14 | 2 6 3 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . Worker 5 | . 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Builder 5 | . . 2 . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Tunneler 4 | 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . 2 . . . . . . 1 . . . . . 3 . . . . . . 2 . . . . 2 . . 1 . 3 Recycler 8 | 1 2 2 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . Minesweeper 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Operator 8 | . 4 . 2 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 5 | . 2 . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Swarmer 13 | . 3 . . . . 6 . . . 4 . . . . . . . . . . . . . . . . . . . . . Grunt 14 | . 11 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Assembled 14 | . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 2 5 12 1 . . 4 . 2 1 4 . . 1 1 1 . . . . . 1 . . . . 2 . 1 1 1 2 Combat Bots Only 12 | . 4 12 . . . 3 . . . 4 . . . 1 . . . . . . . . . . . . . . . 1 . Max Kills in Single Turn 4 | 1 2 3 1 . . 4 . 1 1 3 . . 1 1 1 . . . . . 1 . . . . 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Damage Taken 6685 | . 720 1018 91 26 . 224 30 23 70 111 257 188 255 429 102 . . 37 . . 143 60 19 . 62 83 86 183 97 1864 507 Core 1819 | . 101 99 27 . . 67 7 . 17 17 162 45 72 203 15 . . . . . . . . . 35 . 46 . 20 674 212 Absorbed by Shields 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . Core Remaining (%) 78 | 100 . 20 . . . 76 98 100 . . . . 63 . . . . 78 . . . . . . 96 . . 96 . 52 86 Volleys Fired 245 | 5 78 43 14 2 . 7 2 9 2 3 . . . 34 12 . . . . . . . . . . . . . . 1 33 Largest 2 | 2 2 2 2 1 . 1 1 2 1 1 . . . 1 1 . . . . . . . . . . . . . . 1 1 Hottest 100 | 40 46 88 40 30 . 33 33 40 39 39 . . . . . . . . . . . . . . . . . . . 100 38 Shots Fired 391 | 10 156 83 28 2 . 7 2 18 2 3 . . . 34 12 . . . . . . . . . . . . . . 1 33 Gun 211 | 10 150 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Cannon 63 | . . 62 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 19 | . . 3 . 2 . 7 2 . 2 3 . . . . . . . . . . . . . . . . . . . . . Special 98 | . 6 . 28 . . . . 18 . . . . . 34 12 . . . . . . . . . . . . . . . . Kinetic 274 | 10 150 80 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 33 Thermal 52 | . 6 . 28 . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . Explosive 13 | . . 3 . 2 . 3 . . 2 3 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 6 | . . . . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 6 9 10 4 . . 5 . 3 . 1 . . . 6 6 . . . . . . . . . . . . . . 4 13 Robot Miss Streak 13 | 2 3 13 4 . . 1 . 2 . 1 . . . 2 . . . . . . . . . . . . . . . 1 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 288 | 8 95 59 18 4 . 2 . 16 4 1 . 1 5 15 2 . . . . . 9 . . 11 . 13 . 1 2 1 21 Core Hits 154 | 2 38 58 11 . . 8 . 7 2 4 . . 3 . . . . . . . 3 . . 4 . 4 . 1 1 1 7 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 7 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 Destroy 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Sever 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Puncture 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Melee Attacks 158 | . . . . 4 . . . 9 13 1 . 1 5 . . . 2 . 1 . 30 . 3 12 . 34 13 13 13 4 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 45 | . . . . . . . . 9 13 1 . 1 5 . . . 2 . 1 . 5 . . 2 . 6 . . . . . Piercing 99 | . . . . . . . . . . . . . . . . . . . . . 25 . 3 10 . 28 11 8 11 3 . Entropic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 2 1 . Sneak Attacks 22 | . . . . 4 . . . 2 2 . . 1 4 . . . . . . . 5 . . . . 2 . 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . Damage Inflicted 9859 | 101 1377 1523 194 . . 330 . 682 428 391 . 185 633 . . . . . . . 886 . . 1262 . 776 . 132 177 2 780 Guns 2440 | 101 1322 237 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 780 Cannons 745 | . . 743 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Explosions 1243 | . . 522 . . . 330 . . . 391 . . . . . . . . . . . . . . . . . . . . . Melee 5043 | . . . . . . . . 568 428 . . 185 629 . . . . . . . 886 . . 1262 . 776 . 132 177 . . Ramming 25 | . . 21 . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Kinetic 3185 | 101 1322 980 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 780 Thermal 430 | . 55 . 194 . . 67 . 114 . . . . . . . . . . . . . . . . . . . . . . . Explosive 1119 | . . 522 . . . 206 . . . 391 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 57 | . . . . . . 57 . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2188 | . . . . . . . . 568 428 . . 185 629 . . . . . . . 177 . . 122 . 79 . . . . . Piercing 2855 | . . . . . . . . . . . . . . . . . . . . . 709 . . 1140 . 697 . 132 177 . . Highest Corruption 13 | . . . . . . . . . . . . . . 6 6 6 6 . . 10 13 13 13 13 13 . . . . 2 6 Average Corruption 7 | . . . . . . . . . . . . . . 5 6 6 6 . . 10 10 13 13 13 13 . . . . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 70 | . . . . . . . . . . . . . . 22 8 1 . . . . 16 6 8 3 4 . . . . . 2 Message Errors 24 | . . . . . . . . . . . . . . 6 4 1 . . . . 8 1 2 1 . . . . . . 1 Matter Fused 17 | . . . . . . . . . . . . . . 2 1 . . . . . 3 3 5 1 2 . . . . . . Heat Flow Errors 8 | . . . . . . . . . . . . . . 3 1 . . . . . 1 1 . 1 1 . . . . . . Energy Discharges 10 | . . . . . . . . . . . . . . 6 2 . . . . . 1 . 1 . . . . . . . . Data Loss (minor) 6 | . . . . . . . . . . . . . . 4 . . . . . . 1 . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1012 | . . 18 . . . . . 113 253 . . 5 162 . . . . . . . . . . 272 . 91 . . 98 . . Projectiles 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 15 | . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 994 | . . . . . . . . 113 253 . . 5 162 . . . . . . . . . . 272 . 91 . . 98 . . Knockbacks 22 | . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 224 | . . 79 . 26 . 46 14 . 23 34 . . 2 . . . . . . . . . . . . . . . . . . Shots 9 | . . 3 . 1 . 2 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 266 | 6 118 168 . . . 1 . . . . . . . 135 86 . . . . . 266 144 28 183 140 . . 200 . . . Average Temperature 60 | 6 33 64 . . . 1 . . . . . . . 62 54 . . . . . 130 47 21 95 73 . . 130 . . . Received Heat Transfer 1121 | . 360 125 33 . . 45 . . 12 9 . 24 72 99 . . . 9 . . . 12 . . 18 . . 30 9 174 90 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1271 | . 185 . 666 . . 50 . 370 . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Peak Influence 754 | 10 270 177 229 133 . 377 248 282 224 . . . . 632 . . . . 402 155 754 . . . . 108 219 198 338 260 725 Initial 189 | . 6 54 5 88 . . 146 112 137 . . . . 9 . . . . . 140 108 . . . . 9 27 . 111 189 146 Average 137 | 6 117 79 83 94 . 174 171 183 177 . . . . 199 . . . . 51 147 291 . . . . 19 82 55 117 140 300 Maximum Alert Level 3 | . 1 . 1 . . 1 1 1 1 . . . . 2 . . . . 2 . 3 . . . . . 1 . 1 1 3 Low Security (%) 78 | 100 88 100 92 100 . 58 69 65 78 . . . . 41 . . . . 87 100 46 . . . . 100 98 100 80 74 40 Level 1 18 | . 11 . 7 . . 41 30 34 21 . . . . 51 . . . . . . 33 . . . . . 1 . 19 25 38 Level 2 2 | . . . . . . . . . . . . . . 6 . . . . 12 . 5 . . . . . . . . . 18 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . 2 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 6 1 4 . . . . 3 1 . . . 1 6 . . . . . . 6 . . . . 1 1 2 . 4 4 Investigation 9 | . 2 1 1 . . . . 1 . . . . . 2 . . . . . . . . . . . 1 . . . 1 . Extermination 5 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . 1 . . 1 Reinforcement 24 | . 4 . 3 . . . . 2 . . . . . 2 . . . . . . 5 . . . . . 1 1 . 3 3 Assault 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 4 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Distress Signals 11 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 1 1 4 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 385 | . 30 26 20 2 . 21 9 11 4 8 6 4 15 32 9 4 2 2 . 3 15 9 3 . 2 8 13 17 22 56 32 Peak Tracking Total 25 | . 5 13 10 2 . 8 5 8 3 4 4 4 14 11 4 4 2 4 . 3 12 6 6 . 1 4 8 7 17 25 19 Tactical Retreats 65 | . . 1 4 1 . 5 1 1 . . 1 . 1 7 3 1 . . . . 4 2 1 . 1 2 3 5 5 8 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Traps Triggered 7 | . 2 . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . . . 1 . . 10 . . . . . . . . . . 3 . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Machines Disabled 15 | . 1 . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . 1 4 . 2 4 Max in Single Turn 1 | . 1 . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . 1 1 . 1 1 Garrison Access 8 | . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . . . 3 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Machines Accessed 108 | . 2 2 1 1 1 . 7 4 6 . . 4 . 7 . . 6 . 4 . 8 1 . 5 . 10 8 9 6 10 6 Terminals 63 | . 2 . 1 1 . . 6 3 3 . . . . 6 . . . . 1 . 6 . . . . 6 6 7 4 8 3 Fabricators 6 | . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . . . . 1 1 Repair Stations 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . Recycling Units 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 Scanalyzers 4 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 1 . . . . Garrison Access 8 | . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . 1 . 1 2 . 1 Total Hacks 566 | . 7 2 2 3 1 . 29 12 18 . . 21 . 36 . . 15 . 39 . 52 1 . 18 . 74 51 78 41 45 21 Successful 383 | . 3 2 1 . 1 . 22 5 15 . . 21 . 17 . . 15 . 21 . 29 1 . 18 . 52 34 43 25 40 18 Failed 183 | . 4 . 1 3 . . 7 7 3 . . . . 19 . . . . 18 . 23 . . . . 22 17 35 16 5 3 Catastrophic 25 | . 2 . . . . . . 1 . . . . . 2 . . . . 1 . 3 . . . . 4 3 7 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 326 | . 7 . 2 3 . . 20 7 13 1 . . . 17 . . 1 . 27 . 36 . . . . 44 32 57 28 21 10 Terminals 397 | . 7 . 2 3 . . 25 9 9 . . . . 31 . . . . 21 . 43 . . . . 47 42 74 37 37 10 Fabricators 32 | . . . . . . . . . 2 . . . . 5 . . . . 8 . 7 . . . . . . . . 5 5 Repair Stations 28 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . 11 8 2 . 3 . Recycling Units 14 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . 6 . . . . 5 Scanalyzers 17 | . . . . . . . . 3 . . . . . . . . . . 9 . . . . . . 4 1 . . . . Garrison Access 20 | . . . . . . . . . 4 . . . . . . . . . 1 . 2 . . . . 6 . 2 4 . 1 Terminal Hacks 240 | . 1 2 . . 1 . 13 1 6 . . 21 . 10 . . 15 . 10 . 17 1 . 18 . 18 19 33 21 26 7 Record 31 | . . . . . 1 . . . . . . 11 . . . . 9 . . . . . . 6 . 2 2 . . . . Part Schematic 35 | . . . . . . . . . 2 . . 6 . 5 . . . . . . 1 . . 4 . 3 2 4 4 4 . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 14 | . 1 . . . . . 3 . 2 . . . . . . . . . . . . . . 4 . . . 2 . 1 1 Prototype ID Bank 16 | . . . . . . . 1 . . . . . . 1 . . 4 . . . 1 . . 4 . 1 1 2 . 1 . Open Door 9 | . . 2 . . . . . . 1 . . . . . . . 2 . . . . 1 . . . 1 . . . 1 1 Level Access Points 7 | . . . . . . . 1 1 . . . . . 1 . . . . . . 1 . . . . . . 1 1 1 . Branch Access Points 5 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 1 . 1 . . Emergency Access Points 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 2 1 1 . Machine Index 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . Terminal Index 7 | . . . . . . . 1 . 1 . . . . . . . . . 1 . 1 . . . . . . 1 1 1 . Fabricator Index 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer Index 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Unreport Threat 18 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 3 3 2 5 2 Locate Traps 9 | . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . 1 2 2 . 1 . Reprogram Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Dispatch Records 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Security Status 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 2 . . Surveillance Status 6 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 1 1 1 . . Patrol Status 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 2 . . Transport Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Reinforcements 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 1 . 1 . Recall Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hauler Manifests 9 | . . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 1 1 1 Registered Components 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . 1 Registered Prototypes 8 | . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . 1 1 1 1 1 Zone Layout 8 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 2 . 3 . Fabricator Hacks 15 | . . . . . . . . . . . . . . 2 . . . . 2 . 5 . . . . . . . . 4 2 Load Schematic 7 | . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . . . . . 2 1 Build 8 | . . . . . . . . . . . . . . 1 . . . . 1 . 3 . . . . . . . . 2 1 Repair Station Hacks 27 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . 11 8 2 . 2 . Scan Component 14 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 6 4 1 . 1 . Repair 13 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 5 4 1 . 1 . Recycling Unit Hacks 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 Retrieve Components 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 Scanalyzer 10 | . . . . . . . . 2 . . . . . . . . . . 3 . . . . . . 4 1 . . . . Insert Component 6 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . 2 1 . . . . Analyze 4 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . 2 . . . . . Garrison Access Hacks 6 | . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . 2 . 1 Seal Access 6 | . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . 2 . 1 Unauthorized Hacks 82 | . 2 . 1 . . . 5 2 7 . . . . 5 . . . . 5 . 6 . . . . 18 6 8 2 8 7 Terminals 54 | . 2 . 1 . . . 5 2 3 . . . . 5 . . . . 2 . 5 . . . . 8 6 6 2 7 . Track 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 2 . Assimilate 6 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . 1 1 1 . . . Botnet 32 | . 2 . 1 . . . 3 2 2 . . . . 4 . . . . 1 . 4 . . . . 3 2 3 2 3 . Disrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Operators 8 | . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . 2 1 1 . 1 . Fabricators 10 | . . . . . . . . . 2 . . . . . . . . . 3 . 1 . . . . . . . . 1 3 Report 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Prioritize 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 Siphon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Haulers 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 4 Monitor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Reject 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Recyclers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Mask 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . 6 . 2 . . . Broadcast 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Restock 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Decoy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Redirect 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Reprogram 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 2 . 1 1 . . 6 4 5 . . . . 7 . . . . 2 . 7 . . . . 6 3 7 4 5 4 Full Trace Events 6 | . 2 . . . . . . 1 . . . . . 2 . . . . . . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . . . . . . . 1 2 . . 6 . 5 . . . . 1 . 1 . . 4 . 5 2 3 4 4 . Parts Built 8 | . . . . . . . . . . . . . . 1 . . . . 1 . 3 . . . . . . . . 2 1 Matter 2557 | . . . . . . . . . . . . . . 384 . . . . 213 . 709 . . . . . . . . 834 417 Time 505 | . . . . . . . . . . . . . . 68 . . . . 76 . 84 . . . . . . . . 166 111 Total Part Build Rating 57 | . . . . . . . . . . . . . . 8 . . . . 5 . 17 . . . . . . . . 18 9 Parts Repaired 13 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 5 4 1 . 1 . Time 525 | . . . . . . . 64 . . . . . . . . . . . . . . . . . . 209 192 20 . 40 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 . . . . 3 Parts Scanalyzed 4 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . 2 . . . . . Part Schematics Acquired 4 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . no_distress 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . Machine Destruction 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Total Allies 15 | . . 3 . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 1 3 . 2 3 Largest Group 3 | . . 3 . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 1 2 . 1 3 Highest-Rated Group 373 | . . 40 . . . . 10 . 10 . . . . . . . . . . . . . . . . 26 45 168 . 126 373 Highest-Rated Ally 131 | . . 16 . . . . 10 . 10 . . . . . . . . . . . . . . . . 26 45 84 . 126 131 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 60 | . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . 9 . 22 9 Total Damage 2021 | . . 146 . . . . . . . . . . . . . . . . . . . . . . . . . 223 . 1276 376 Kills 7 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Robot Analysis Total 14 | . 1 . . . . . 3 . 2 . . . . . . . . . . . . . . 4 . . . 2 . 1 1 Derelict Logs Recovered 9 | . . 1 . 1 . . . . . . . . 2 . 2 . . . . . . 2 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Turns Passed 9686 | 38 1145 868 257 306 734 257 159 303 382 147 26 104 180 825 319 33 257 86 112 17 454 83 232 94 94 487 408 330 187 381 381 Spaces Moved 17246 | 21 556 466 332 719 858 609 214 627 897 350 66 98 262 1249 705 127 886 323 244 63 1288 343 551 222 251 689 675 917 616 991 1031 Core 43 | . . . . . . . . . . . . 27 4 12 . . . . . . . . . . . . . . . . . Treads 687 | . 477 210 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 356 | 21 79 256 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16160 | . . . 332 719 858 609 214 627 897 350 66 71 258 1237 705 127 886 323 244 63 1288 343 551 222 251 689 675 917 616 991 1031 Fastest Speed 15 | 90 90 105 34 34 34 32 32 32 32 37 37 40 40 26 26 26 23 23 23 23 18 18 18 23 18 18 18 18 22 15 19 Average Speed 34 | 90 150 153 34 34 34 33 32 32 32 37 37 84 41 26 26 26 24 23 23 23 22 22 22 23 21 22 22 22 22 21 24 Slowest Speed 265 | 90 160 265 34 34 34 112 32 32 112 37 40 200 120 50 26 26 26 23 25 23 23 23 23 23 23 23 23 23 23 25 91 Overloaded Moves 324 | . . . . . . . . . . . . . . . . . . . . . 82 49 14 . 53 17 28 11 . 70 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 115 | . . . 3 6 . 5 1 4 5 . . . . 8 1 1 . . . . 8 1 1 . . 1 4 4 6 45 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 2 82 74 38 99 93 96 27 17 17 53 28 77 51 35 87 34 95 55 6 67 31 60 68 62 50 22 80 40 26 92 27 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 6 | . . 1 . . . . . . . . . 1 . . 1 . . . . . . . . 3 . . . . . . . Known Exits Taken 22 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . 2 . 2 . 3 . . . 4 . . 3 . 3 . . 1 . . . 3 1 . 2 . . . . . . Spaces Dug 102 | . . . . 15 . . . 2 8 19 . . . . . . 1 . 1 . 15 . 3 . . 12 10 3 9 1 3 Terrain Destroyed 215 | . . 31 . 15 . 22 . 2 40 42 . . . . . . 1 . 1 . 15 . 3 . . 12 10 3 9 3 6 Melee 65 | . . . . . . . . 2 8 . . . . . . . 1 . 1 . 15 . 3 . . 12 10 3 9 1 . Projectile 17 | . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 AOE 131 | . . 20 . 15 . 22 . . 32 42 . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Total 20045 | 31 703 535 419 766 1299 653 299 673 955 363 66 116 324 1666 814 125 922 333 296 64 1386 346 646 243 285 956 899 1013 636 1104 1109 Wait 2104 | . 13 1 52 43 442 32 77 15 40 . . 17 47 363 99 . 4 11 47 . 48 . 89 . 24 227 198 75 . 104 36 Move 16998 | 20 555 465 325 706 857 599 211 619 886 349 65 97 262 1233 702 124 885 322 244 62 1271 340 548 221 250 686 667 908 603 907 1009 Hop 103 | . . . 3 6 . 4 1 3 5 . . . . 7 1 1 . . . . 8 1 1 . . 1 3 4 6 38 10 Pick Up 74 | 1 19 3 4 1 . 2 1 8 1 . . . 1 5 . . 2 . . . 5 . . 1 . 2 4 . 2 7 5 Fast Attach 109 | . 2 4 4 . . 1 2 2 1 1 . . 3 13 . . 13 . 4 1 5 1 . 5 2 6 4 11 7 10 7 Attach 42 | 2 1 3 6 . . 2 4 1 2 3 . 1 2 4 . . . . . . . . . . . 2 1 . 1 5 2 Detach 18 | . . . . . . 1 . . 1 4 . . 3 2 . . 1 . . . . . . . . . . . . 5 1 Swap 78 | . 20 5 2 3 . 1 1 2 1 . . . . . . . 3 . . . 9 3 5 1 7 3 7 . . 4 1 Drop 125 | 3 15 9 9 1 . 4 . 5 3 2 1 . 1 5 . . 13 . . 1 12 1 . 5 2 1 4 7 6 10 5 Fire 245 | 5 78 43 14 2 . 7 2 9 2 3 . . . 34 12 . . . . . . . . . . . . . . 1 33 Melee 137 | . . . . 4 . . . 9 13 1 . 1 5 . . . 1 . 1 . 28 . 3 10 . 28 11 8 11 3 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Rewire 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x2 / *Low / *Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res x2) -4/Waste -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing -1/Access (discovered 2 exits: *Sur / Com) Tau Ceti IV Orbit History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 39 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 7) 469 | -10/Materials | Discovered new exit (range 3) 795 | -10/Materials | Discovered new exit (range 14) 1011 | -10/Materials | Discovered new exit (range 16) 1184 | -10/Materials | Entered Mines 1191 | -10/Mines | Core integrity fell below 50% 1264 | -10/Mines | Learned location of Zion (-7) 1288 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1381 | -10/Mines | Discovered new exit (range 13) 1406 | -10/Mines | Met a Derelict shopkeep closing up shop 1634 | -10/Mines | Assembled infested the area 1701 | -10/Mines | Lost 4 parts (1p1n1u1w) 1705 | -10/Mines | Destroyed 12 combat bots 2032 | -10/Mines | Discovered new exit (range 10) 2044 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2052 | -10/Mines | Entered Materials 2052 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2262 | -9/Materials | Discovered new exit (range 16) 2309 | -9/Materials | Entered Mines 2312 | -9/Mines | Learned Materials garrison access intel 2322 | -9/Mines | Discovered new exit (range 5) 2375 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2393 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2407 | -9/Mines | Discovered new exit (range 14) 2445 | -9/Mines | Build established: Scavenger-Mutant 2447 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2448 | -9/Mines | Found Prototype Device 2613 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2613 | -9/Mines | Discovered new exit (range 5) 2615 | -9/Mines | Entered Exiles 2615 | -9/Exiles | Found Exiles lab abandoned 2620 | -9/Exiles | Discovered new exit (range 15) 2747 | -9/Exiles | Discovered new exit (range 15) 3349 | -9/Exiles | Entered Mines 3604 | -8/Mines | Discovered new exit (range 9) 3606 | -8/Mines | Entered Materials 3606 | -8/Materials | Evolved 2 slots: Utility x2 3607 | -8/Materials | Loaded intel: 1 garrison access location 3637 | -8/Materials | Repaired Flight Unit 3677 | -8/Materials | Repaired Cesium-ion Thruster 3705 | -8/Materials | Identified exit to Factory 3765 | -8/Materials | Entered Factory 3765 | -7/Factory | Evolved 2 slots: Utility x2 3774 | -7/Factory | Identified Exp. Sensor Array 4019 | -7/Factory | Identified exit to Factory 4068 | -7/Factory | Entered another Factory area 4068 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4166 | -6/Factory | Discovered new exit (range 4) 4215 | -6/Factory | Discovered new exit (range 6) 4216 | -6/Factory | Identified exit to Extension 4295 | -6/Factory | Identified exit to Factory 4350 | -6/Factory | Discovered exit to Factory (range 13) 4396 | -6/Factory | Build established: Hacker-Scout 4444 | -6/Factory | Discovered new exit (range 10) 4447 | -6/Factory | Identified exit to Lower Caves 4450 | -6/Factory | Entered Lower Caves 4512 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4517 | -6/Lower Caves | Found Prototype Special Weapon 4517 | -6/Lower Caves | Identified Molecular Deconstructor 4591 | -6/Lower Caves | Discovered new exit (range 16) 4596 | -6/Lower Caves | Identified exit to Lower Caves 4597 | -6/Lower Caves | Entered another Lower Caves area 4617 | -6/Lower Caves | Discovered new exit (range 11) 4622 | -6/Lower Caves | Identified exit to Data Miner 4623 | -6/Lower Caves | Entered Data Miner 4623 | -6/Data Miner | Discovered new exit (range 6) 4631 | -6/Data Miner | Met Data Miner 4654 | -6/Data Miner | Learned location of Section 7 (-3) 4654 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4694 | -6/Data Miner | Received God Mode back door access code from Data Miner 4719 | -6/Data Miner | Data Conduit disabled 4726 | -6/Data Miner | Identified exit to Proximity Caves 4727 | -6/Data Miner | Entered Proximity Caves 4840 | -5/Proximity Caves | Spotted B-75 Beast 4846 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4856 | -5/Proximity Caves | Learned Factory trap positions 4869 | -5/Proximity Caves | Learned Factory machine intel 4901 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4903 | -5/Proximity Caves | Discovered exit to Factory (range 4) 4907 | -5/Proximity Caves | Entered Factory 4907 | -5/Factory | Evolved 2 slots: Utility x2 4908 | -5/Factory | Loaded intel: 99 trap records 4909 | -5/Factory | Loaded intel: 292 machine locations 4937 | -5/Factory | Lost 4 parts (1n3u) 5069 | -5/Factory | Identified exit to Upper Caves 5351 | -5/Factory | Identified exit to Factory 5524 | -5/Factory | Fabricated Exp. Sensor Array (x1) 5677 | -5/Factory | Cargo convoy interrupted 5732 | -5/Factory | Entered Upper Caves 5751 | -5/Upper Caves | Learned location of Armory (-4) 5961 | -5/Upper Caves | Learned location of 2 exits from Factory 6049 | -5/Upper Caves | Discovered new exit (range 8) 6050 | -5/Upper Caves | Identified exit to Upper Caves 6051 | -5/Upper Caves | Entered another Upper Caves area 6083 | -5/Upper Caves | Discovered new exit (range 5) 6084 | -5/Upper Caves | Identified exit to Warlord 6084 | -5/Upper Caves | Entered Warlord 6094 | -5/Warlord | System corruption cleaned by Quarantine Array 6123 | -5/Warlord | Visited the Vortex Lab 6125 | -5/Warlord | Found Prototype Piercing Weapon 6125 | -5/Warlord | Identified Vortex Lance 6127 | -5/Warlord | Found Vortex Lance 6129 | -5/Warlord | Met EX-DEC 6146 | -5/Warlord | Warlord's base attacked by MAIN.C 6209 | -5/Warlord | Met Warlord 6211 | -5/Warlord | Opened Warlord's prototype stash 6219 | -5/Warlord | Found Prototype Hackware 6219 | -5/Warlord | Identified Ghost Barrier 6222 | -5/Warlord | Found Prototype Device 6222 | -5/Warlord | Identified System Purifier 6226 | -5/Warlord | Found Prototype Processor 6226 | -5/Warlord | Identified Exp. Core Analyzer 6231 | -5/Warlord | Found Prototype Device 6231 | -5/Warlord | Identified Exp. Phase Shifter 6324 | -5/Warlord | Opened side exit 6340 | -5/Warlord | Discovered new exit (range 8) 6341 | -5/Warlord | Identified exit to Proximity Caves 6341 | -5/Warlord | Entered Proximity Caves 6424 | -4/Proximity Caves | Discovered exit to Factory (range 10) 6427 | -4/Proximity Caves | Entered Factory 6427 | -4/Factory | Evolved 2 slots: Utility x2 6428 | -4/Factory | Identified exit to Research 6521 | -4/Factory | Build established: Wizard-Ninja 6525 | -4/Factory | Local fabrication network quarantined 6529 | -4/Factory | Fabricated Exp. Propulsion Shielding (x1) 6539 | -4/Factory | Sucked down chute 6539 | -4/Factory | Entered Waste 6544 | -4/Waste | Spotted C-40 Crusher 6544 | -4/Waste | Spotted C-40 Crusher 6545 | -4/Waste | Spotted C-40 Crusher 6546 | -4/Waste | Spotted C-40 Crusher 6547 | -4/Waste | Spotted C-40 Crusher 6549 | -4/Waste | Found Prototype Device 6549 | -4/Waste | Identified Thermal Barrier 6554 | -4/Waste | EMP discharged 6554 | -4/Waste | System corruption reached 10% 6554 | -4/Waste | Discovered new exit (range 10) 6556 | -4/Waste | Identified exit to Factory 6556 | -4/Waste | Entered Factory 6815 | -4/Factory | Fabricated Exp. Utility Shielding (x1) 6834 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 6853 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 6857 | -4/Factory | Local fabrication network quarantined 6933 | -4/Factory | Spotted B-86 Titan 6949 | -4/Factory | Identified exit to Upper Caves 6949 | -4/Factory | Identified exit to Armory 7010 | -4/Factory | Entered Upper Caves 7034 | -4/Upper Caves | Learned Research interactive machine intel 7050 | -4/Upper Caves | Encountered a Warlord checkpoint 7060 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7060 | -4/Upper Caves | Learned Research trap positions 7087 | -4/Upper Caves | Discovered new exit (range 12) 7093 | -4/Upper Caves | Identified exit to Upper Caves 7093 | -4/Upper Caves | Entered another Upper Caves area 7242 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7294 | -4/Upper Caves | Spotted B-86 Titan 7323 | -4/Upper Caves | Discovered new exit (range 8) 7325 | -4/Upper Caves | Identified exit to Zhirov 7325 | -4/Upper Caves | Entered Zhirov 7325 | -4/Zhirov | Discovered new exit (range 3) 7330 | -4/Zhirov | Met Zhirov 7335 | -4/Zhirov | Learned location of Quarantine (-3) 7335 | -4/Zhirov | Learned location of Testing (-2) 7335 | -4/Zhirov | Learned location of Command (-1) 7338 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7344 | -4/Zhirov | Found Alien Artifact 7344 | -4/Zhirov | Identified Integrated Dissipator 7344 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7379 | -4/Zhirov | Build established: Wizard-Scout 7417 | -4/Zhirov | Identified exit to Proximity Caves 7419 | -4/Zhirov | Entered Proximity Caves 7427 | -3/Proximity Caves | Spotted B-86 Titan 7491 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7507 | -3/Proximity Caves | Discovered exit to Research (range 11) 7513 | -3/Proximity Caves | Entered Research 7513 | -3/Research | Evolved 2 slots: Utility x2 7514 | -3/Research | Loaded intel: 101 trap records 7515 | -3/Research | Loaded intel: 42 interactive machine locations 7580 | -3/Research | Repaired Exp. Sensor Array 7621 | -3/Research | Repaired Exp. Propulsion Shielding 7663 | -3/Research | Repaired Exp. Utility Shielding 7708 | -3/Research | Repaired Cld. Nuclear Pulse Thruster 7741 | -3/Research | Repaired Lgt. Antimatter Reactor 7823 | -3/Research | Found Exp. Melee Analysis Suite 7825 | -3/Research | Found Exp. Melee Analysis Suite 7887 | -3/Research | Identified exit to Quarantine 7990 | -3/Research | Discovered new exit (range 15) 8000 | -3/Research | Entered Quarantine 8027 | -3/Quarantine | Found Alien Artifact 8093 | -3/Quarantine | Repaired Exp. Propulsion Shielding 8138 | -3/Quarantine | Repaired Cld. Nuclear Pulse Thruster 8194 | -3/Quarantine | Repaired Imp. Diametric Drive 8249 | -3/Quarantine | Repaired Imp. Diametric Drive 8254 | -3/Quarantine | Discovered new exit (range 6) 8255 | -3/Quarantine | Identified exit to Research 8264 | -3/Quarantine | Identified Core Reset Matrix 8301 | -3/Quarantine | Found Alien Artifact 8321 | -3/Quarantine | Identified Subatomic Replicator 8327 | -3/Quarantine | Met incapacitated Sigix Warrior 8327 | -3/Quarantine | Lockdown squad dispatched 8328 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 8328 | -3/Quarantine | Unlocked Sigix quarantine chamber 8358 | -3/Quarantine | Spotted Lightning 8358 | -3/Quarantine | Spotted Lightning 8358 | -3/Quarantine | Spotted Lightning 8392 | -3/Quarantine | Spotted Fortress 8407 | -3/Quarantine | Discovered new exit (range 6) 8408 | -3/Quarantine | Identified exit to Section 7 8408 | -3/Quarantine | Entered Section 7 8418 | -3/Section 7 | Found Integrated Dissipator 8418 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 8424 | -3/Section 7 | Spotted S7 Guard 8433 | -3/Section 7 | Found Prototype Processor 8433 | -3/Section 7 | Identified Spectral Analyzer 8500 | -3/Section 7 | Found Alien Artifact 8500 | -3/Section 7 | Identified Integrated Singularity Reactor 8500 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 8537 | -3/Section 7 | Spotted S7 Guard 8542 | -3/Section 7 | Found Alien Artifact 8542 | -3/Section 7 | Identified Core Physics Calibrator 8618 | -3/Section 7 | Repaired Lgt. Antimatter Reactor 8650 | -3/Section 7 | Found Integrated Dissipator 8650 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 8725 | -3/Section 7 | Spotted Alpha 7 8738 | -3/Section 7 | Entered Research 8738 | -2/Research | Warlord forces began assault on 0b10 8738 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8740 | -2/Research | Identified exit to Testing 8746 | -2/Research | Identified exit to Access 8800 | -2/Research | Spotted B-90 Cyclops 8846 | -2/Research | Found Prototype Device 8846 | -2/Research | Identified Exp. Focal Shield 8848 | -2/Research | Research machine network offline 8850 | -2/Research | Spotted B-90 Cyclops 8859 | -2/Research | Spotted B-90 Cyclops 8925 | -2/Research | Entered Testing 8940 | -2/Testing | Spotted PL-NJW1YOLUXQ 8941 | -2/Testing | Rewired PL-NJW1YOLUXQ 8952 | -2/Testing | Found Prototype Ballistic Cannon 8952 | -2/Testing | Identified Perforator 8961 | -2/Testing | Found Prototype Device 8961 | -2/Testing | Identified Exp. Shock Absorption System 9013 | -2/Testing | Found Prototype Device 9013 | -2/Testing | Identified Exp. ECM Suite 9017 | -2/Testing | Spotted O0-7BN(L) 9017 | -2/Testing | Spotted Alpha 7 9079 | -2/Testing | Spotted DT-O9S(L) 9091 | -2/Testing | Spotted Superbehemoth 9095 | -2/Testing | Superbehemoth self-activated to run performance analysis 9117 | -2/Testing | Spotted PL-IWBALXDAXQ 9119 | -2/Testing | Rewired PL-IWBALXDAXQ 9165 | -2/Testing | Repaired Exp. Propulsion Shielding 9166 | -2/Testing | Fabricated Femtoactuators? 9171 | -2/Testing | Found Exp. Melee Analysis Suite 9234 | -2/Testing | Fabricated Exp. Actuator Array (x1) 9264 | -2/Testing | Spotted Striker 9265 | -2/Testing | Spotted Striker 9267 | -2/Testing | Spotted Alpha 7 9270 | -2/Testing | Stole the SGEMP Prototype 9306 | -2/Testing | Entered Access 9306 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 9307 | -1/Access | Loaded intel: 105 machine locations 9307 | -1/Access | Loaded intel: 102 trap records 9307 | -1/Access | Identified exit to Surface 9307 | -1/Access | Discovered exit to Surface (range 84) 9307 | -1/Access | Identified exit to Command 9307 | -1/Access | Discovered exit to Command (range 198) 9307 | -1/Access | Delivered the SGEMP Prototype to Zhirov 9307 | -1/Access | Zhirov transferred Access data 9336 | -1/Access | Lost 7 parts (2n4u1w) 9584 | -1/Access | Fabricated Exp. Q-thruster? 9607 | -1/Access | Local fabrication network quarantined 9682 | -1/Access | Used Subatomic Replicator to replicate Vortex Lance 9687 | *** | Destroyed 0B10! Last Messages --------------- 09629_ Dropped Helical Railgun. 09631_ ALERT: Rogue bot located, Programmers report to Access Zone 7K. 09632_ U-05 Engineer lays Concrete. 09633_ C-30 ARC bursts open, deploying its payload. 09633_ P-80 Master unfolds itself. 09633_ K-01 Serf destroyed. 09634_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A022. 09649_ AEJPHX7ULWH1JRBR3,93|1JP0ZQPGRTR& 0 09677_ Signal Shield disabled. 09678_ System corrupted: Component data lost. 09678_ G-73 Enforcer destroyed. 09679_ Connecting with Terminal... >>Open Sealed Barrier opened. 09680_ The Access Shell folds into the floor. 09681_ Dropped Vortex Lance. 09682_ Replicated Vortex Lance. 09684_ Acquired Vortex Lance. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ###### ## ##### ############## | | ###### ## ##### ############## | | ###### ######+######## " ############## | | # """ ############## | | # """ ############## | | # " ############## | | + ############## | | ##+################# # ############## | | # ####### # ############## | | # ####### ####################### | | # #### ###### ## | | # #### ###### ## | | # #### ###### ## | | # #### ###### + | | # #### BB BB ###### "" ## | | # " " #### BB BB ###### "" ## | | # " " #### ###### """""" ## | | # ""G"" ####""""""""""###### """""" ## | | # ####""""""""""###### "" ## | | # ####""""""""""###### "" ## | | #################""""""""""###### ## | | ################# ###### ## | | # ] #### ############+####### | | # #### ########## ###### | | # #### "" ########## "" | | # Y### "@ ########## T" | | # + #### ########## ###### | | #^^##+############## #################### | | # # " ####### ### # | | # # """ ####### ### # | | # # """ ###### ## """""" # | | # # " #######"" ### """""" # | | # # #######"" ### """""" # | | + + #######"" ### """""" # | | # # #######T ### """""" " " # | | # # #######"" ### "T" # | | # #################"" ### """ # | | ################""p ########+########### | | p !%* A^^ | | R %A H ^^ | | ################ ########### | | """ "" ################H ########### | | """"""" R ########### | | """"""" ########### | | """"" ########### | | """"""" | | """"""" A | | """ """ A ########################### | | ########################### | | ########################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 120 Energy Generation 45 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 90 Utility Shielding 90 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 85 Melee Accuracy 24 Recoil Reduction 2 Offensive Hacking 70 Defensive Hacking 62 Item Schematics ----------------- Exp. Sensor Array | -7/Factory | Scanalyzed Imp. System Shield | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Adv. Hacking Suite | -5/Factory | Hacked Field Propulsion Array | -5/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Exp. Propulsion Shielding | -5/Factory | Hacked Exp. Utility Shielding | -5/Factory | Hacked Mic. Fission Core | -4/Factory | Scanalyzed Exp. Melee Analysis Suite | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Phase Shifter | -3/Research | Scanalyzed Imp. Energy Well | -3/Research | Scanalyzed Enh. Armored Heavy Treads | -3/Research | Hacked Plasma Lance | -3/Research | Hacked Femtoactuators | -3/Research | Hacked Exp. Actuator Array | -3/Quarantine | Hacked Lgt. Quantum Reactor | -3/Quarantine | Hacked Adv. Reaction Control System | -3/Section 7 | Hacked Exp. Armor Integrity Analyzer | -3/Section 7 | Hacked Exp. Target Analyzer | -3/Section 7 | Hacked Adv. Phase Shifter | -2/Research | Hacked Adv. Cloaking Device | -2/Research | Hacked Imp. Stasis Canceller | -2/Research | Hacked Cld. Q-thruster | -2/Research | Hacked Exp. Q-thruster | -2/Testing | Hacked Helical Railgun | -2/Testing | Hacked Hvy. Hardcell Cannon | -2/Testing | Hacked Med. Regenerative Plating | -2/Testing | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -5/Factory Exp. Propulsion Shielding | x1 | -4/Factory Exp. Utility Shielding | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Femtoactuators | x1 | -2/Testing Exp. Actuator Array | x1 | -2/Testing Exp. Q-thruster | x1 | -1/Access Alien Tech Used ----------------- Integrated Dissipator Subatomic Replicator Integrated Singularity Reactor Core Physics Calibrator Achievements -------------- Payload Armed Challenges ------------ None Game ------ Seed MiningManeuveringNanosword Manual? 0 Play Time 03:56:09 Cumulative 296.5 hours Start 2021.07.24 @ 23:51:50 End 2021.07.25 @ 04:14:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 163 Adventurer 0 Explorer 0 Win Type 3 Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 79 Gallery% 83 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59ac578b-6270-413f-8443-ad2e9c1f573b