Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.02 @ 16:16:16 Player: 7604 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (201) 1005 Value Destroyed (6478) 6478 Prototype IDs (76) 1520 Alien Tech Used (0) 0 Bonus (1725) 1725 TOTAL SCORE: 17228 Bonus ------- High Alert Combat Kills 86 Follower Combat Kills 739 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 103/1000 Matter 85/300 Energy 113/135 System Corruption 17% Temperature Cool (19) Movement Walking (96) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Compact Particle Reactor > --- PROPULSION (5) --- VSS Leg Flexi-carbon Leg Improved VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY (9) ------ Power Amplifier Advanced Cooling System High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Advanced Targeting Computer Transmission Jammer > --- WEAPON (2) ------- Gatling Laser Gatling Laser > --- INVENTORY (20) --- Neutrino Core Antimatter Reactor Improved VSS Leg Improved VSS Leg Advanced Cooling System Energy Well (350) Tactical Coordination Suite Makeshift ECM Suite Makeshift Light Armor Plating Makeshift Light Armor Plating Tesla Rifle Disruptor Cannon KE Penetrator Mass Driver Heavy Mass Driver Enhanced Gauss Cannon Remote Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Compact Particle Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Machine Analyzer Experimental Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Zionite Weapon Casing Insulated Plating > --- WEAPON ----------- Heavy Mass Driver > --- INVENTORY -------- Antimatter Reactor Medium Treads VSS Leg Antigrav System Antigrav System Antigrav System Advanced Cooling System Improved Signal Interpreter Advanced Terrain Scan Processor Tactical Coordination Suite Transmission Jammer Makeshift ECM Suite Tesla Rifle Gatling Laser Gatling Laser Disruptor Cannon KE Penetrator Enhanced Gauss Cannon Remote Datajack Improved Plasma Cutter [Rating: 100] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Compact Particle Reactor Propulsion Improved Treads Treads Improved Treads Leg Experimental Myomer Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . . . . . 1 . . Utility 7 | . . . 1 . . . 1 2 . . . . 2 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 176 | 7 11 3 20 3 . 4 17 25 1 2 3 3 23 4 2 . 6 37 5 . Power 18 | 1 1 1 3 1 . . 3 3 . . . . 1 1 . . 1 2 . . Engine 9 | 1 . 1 3 . . . 1 2 . . . . 1 . . . . . . . Core 6 | . 1 . . 1 . . 2 1 . . . . . 1 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 1 2 . . Propulsion 46 | 2 2 . 7 1 . 1 4 4 . 1 . 1 6 1 1 . 2 12 1 . Treads 25 | 2 2 . 6 1 . 1 4 4 . 1 . 1 . . . . . 3 . . Leg 21 | . . . 1 . . . . . . . . . 6 1 1 . 2 9 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 65 | 2 4 1 4 . . 2 4 9 1 . 1 . 15 1 . . 3 14 4 . Device 30 | 1 2 1 3 . . . 2 3 1 . 1 . 7 . . . 1 6 2 . Storage 4 | 1 1 . . . . . . 1 . . . . . . . . 1 . . . Processor 11 | . . . . . . . 1 1 . . . . 4 . . . 1 3 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 20 | . 1 . 1 . . 2 1 4 . . . . 4 1 . . . 5 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 47 | 2 4 1 6 1 . 1 6 9 . 1 2 2 1 1 1 . . 9 . . Energy Gun 10 | 1 1 . 1 . . . 1 . . . . . 1 1 1 . . 3 . . Energy Cannon 13 | . . . 3 . . 1 2 5 . . . 1 . . . . . 1 . . Ballistic Gun 7 | 1 2 . . . . . 1 . . 1 1 . . . . . . 1 . . Ballistic Cannon 5 | . . . . . . . 1 1 . . . . . . . . . 3 . . Launcher 5 | . . 1 1 . . . 1 1 . . . 1 . . . . . . . . Special Weapon 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . . 1 . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 . . . 3 3 . . . . . . . . 4 1 . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . 2 . . System Corruption 7 | . . . . . . . . . . . . . . . . . . 7 . . Parts Lost 56 | . . 1 3 . . 2 5 2 . . . 1 8 3 3 . 1 24 2 1 Power 7 | . . 1 1 . . . 2 . . . . . 1 . . . . 2 . . Propulsion 18 | . . . 1 . . 1 2 1 . . . 1 . 3 1 . . 7 1 . Utility 22 | . . . 1 . . 1 1 1 . . . . 4 . 1 . . 11 1 1 Weapon 9 | . . . . . . . . . . . . . 3 . 1 . 1 4 . . Highest Loss Streak 6 | . . 1 2 . . 1 2 1 . . . 1 5 3 2 . 1 6 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 20 | 2 10 17 24 24 25 24 24 20 20 20 20 20 18 17 18 18 19 18 18 18 Power 1 | . 2 2 1 . . . . . 1 1 1 1 . 1 2 2 2 1 2 2 Propulsion 2 | . . 3 4 3 4 3 3 2 2 2 2 3 3 2 1 1 1 2 2 2 Utility 8 | . 4 5 5 8 9 8 10 9 8 9 9 10 8 9 11 11 11 7 5 6 Weapon 7 | 1 3 6 11 11 12 10 10 6 7 7 6 5 5 2 3 3 3 3 6 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 43 | . . . 4 1 . 3 4 6 . . 1 1 1 . . . 2 7 2 11 Power 5 | . . . . . . 1 . . . . . . . . . . 1 1 . 2 Propulsion 12 | . . . 1 1 . . 1 1 . . . . 1 . . . 1 4 . 2 Utility 17 | . . . 2 . . 2 1 4 . . . 1 . . . . . 1 2 4 Weapon 7 | . . . 1 . . . 2 1 . . 1 . . . . . . . . 2 Tool/Special 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Average Slot Usage (%) 97 | . 100 99 99 100 100 99 98 98 100 100 99 99 94 89 92 93 89 85 92 100 Engine 4 | . 4 13 10 . . . 1 1 7 7 7 7 6 . . . . . . . Core 3 | . 9 . . 10 11 11 7 5 . . . . . 5 6 6 . . . . Treads 24 | . 28 28 32 33 33 33 35 29 30 30 30 29 10 . . . . 3 . . Leg 4 | . . . . . . . . . . . . . 13 19 20 20 20 17 29 29 Device 15 | . 13 13 16 11 11 10 9 18 16 23 23 23 19 14 14 13 13 9 12 17 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 Processor 8 | . . . . . . . 8 7 7 7 7 7 18 20 20 20 25 29 18 23 Protection 7 | . . . 4 11 11 11 9 9 13 7 6 7 5 8 11 13 6 3 7 5 Energy Cannon 10 | . . . 19 20 11 19 17 13 15 15 1 14 7 6 4 6 2 2 . . Ballistic Gun 3 | . 24 26 1 . . . . . . . . . . . . . . . . . Peak Build Rating 100 | 7 15 15 26 25 24 26 32 44 49 46 46 46 72 67 62 61 84 100 90 90 Average Rating 41 | 5 12 12 23 24 24 24 29 38 45 45 44 45 62 60 60 61 79 85 86 89 On Entrance 42 | . 7 15 13 22 24 24 22 30 44 46 46 44 46 63 62 61 61 84 82 90 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 13 93 94 107 103 99 108 107 104 82 76 76 76 82 69 69 68 72 82 74 72 Greatest Support 105 | 40 46 46 66 69 69 69 89 85 84 84 84 84 84 70 68 68 80 105 86 83 Greatest Overweight (x) 2 | . 2 2 2 1 1 1 2 1 . . . 1 1 1 1 . . 2 1 . Average Overweight (x) . | . . 1 1 1 1 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 21 | 7 17 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 25 | 5 18 18 25 25 25 25 25 25 20 20 20 20 20 18 20 18 20 20 20 19 Average Carried 20 | 2 10 17 24 24 25 24 24 20 19 20 19 20 18 17 18 18 19 18 19 19 Final Capacity 25 | 8 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 25 | 5 18 18 23 25 25 24 25 20 20 20 20 20 18 18 18 18 20 20 19 19 Class Distribution -------------------- 72% | Mutant 9% | Scavenger-Mutant 6% | Skirmisher 3% | Assassin 3% | Scavenger-Skirmisher 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Matter Collected 5494 | 282 396 203 537 30 . 190 340 597 232 124 75 64 460 163 123 . 223 1308 147 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7269 | 141 562 152 1469 99 . 226 900 1024 153 63 . 202 346 208 110 . 268 1308 17 21 Parts 398 | 9 40 9 85 6 . 18 41 59 18 2 . 8 22 3 4 . 3 68 2 1 Haulers Intercepted 16 | . 2 . 3 . . . 5 5 . . . . . . . . . 1 . . Recyclers Shooed 6 | . . . 1 . . . . 2 . . . . 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . 16 1 . 9 . 1 5 . 3 . 2 1 Prevented 2 | . . . . . . . . . . . . 2 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Combat Hostiles Destroyed 147 | . 11 6 28 2 . 10 11 16 7 1 . 5 10 4 5 . 4 25 1 1 Melee 5 | . . . . . . . . 4 . . . . . . . . . 1 . . Guns 18 | . 11 3 . . . . . . . . . . . . . . . 2 1 1 Cannons 80 | . . . 23 2 . 4 11 10 1 1 . 3 5 2 1 . 1 16 . . AOE 36 | . . 3 3 . . 5 . 2 6 . . 1 4 1 4 . 3 4 . . Classes Destroyed 19 | 2 6 . 4 . . 2 . 1 1 . . 2 . . . . . 1 . . Worker 9 | . . . 1 1 . . 3 2 . . . . . . . . . 2 . . Builder 3 | . 1 . . . . . . . . . . . 1 . . . . 1 . . Tunneler 7 | 4 . . . . . . 2 . . . . . . . . . . 1 . . Hauler 16 | . 2 . 3 . . . 5 5 . . . . . . . . . 1 . . Recycler 5 | 1 1 1 . . . . . . . . . . . . . . . 2 . . Mechanic 3 | . . . 2 . . . . 1 . . . . . . . . . . . . Operator 2 | . 1 . . . . . . . . . . . . . . . . 1 . . Drone 2 | . . . . . . . . . . . . 2 . . . . . . . . Watcher 9 | . 3 . 4 . . . . . . . . . 1 . . . . 1 . . Swarmer 48 | . 6 6 3 . . 6 . 4 6 . . . 4 . 4 . . 7 1 1 Grunt 45 | . 5 . 18 2 . 2 7 . . . . . . . . . 4 7 . . Brawler 2 | . . . 1 . . . . . . . . . . 1 . . . . . . Duelist 3 | . . . . . . 1 1 . . . . . . 1 . . . . . . Sentry 15 | . . . 6 . . . 2 3 . 1 . . . 1 . . . 2 . . Specialist 4 | . . . . . . . . . . . . . . . . . . 4 . . Hunter 11 | . . . . . . 1 1 3 . . . 1 4 . 1 . . . . . Programmer 14 | . . . . . . . . 6 . . . . 2 1 . . . 5 . . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 6 | 4 6 3 4 2 . 3 3 4 3 1 . 1 4 3 4 . 4 6 1 1 Combat Bots Only 5 | . 4 3 3 2 . 3 3 4 3 1 . 1 4 3 4 . 4 5 1 1 Max Kills in Single Turn 4 | 1 2 2 4 1 . 3 2 2 2 1 . 1 3 1 3 . 2 2 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 3 . . 3 . 1 2 . . 1 3 1 3 . 2 2 . . Melee 1 | . . . . . . . . 1 . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Hostile Shots Fired 1384 | . 51 22 108 10 . 60 88 162 31 60 . 33 146 84 80 . 10 392 11 36 Missed 452 | . 12 6 35 2 . 17 14 56 10 31 . 14 40 35 42 . 5 117 3 13 Hits 932 | . 39 16 73 8 . 43 74 106 21 29 . 19 106 49 38 . 5 275 8 23 Projectile 932 | . 39 16 73 8 . 43 74 106 21 29 . 19 106 49 38 . 5 275 8 23 AOE 1 | . . . . . . . . . . . . . . . . . . 1 . . Critical Strikes 31 | . . 1 3 . . 2 3 4 . . . . 3 1 . . . 13 . 1 Damage Taken 13798 | . 388 130 968 102 . 544 1140 1144 350 319 . 295 1676 472 518 . 115 5031 188 418 Core 1684 | . 54 16 63 . . 76 191 114 43 10 . 46 57 50 27 . 40 843 . 54 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 138 | . . . . . . . . . . . . . . . 16 . . 122 . . Ignored by Resistances 19 | . . . . . . . . . . . . . . . . . . 19 . . Regen/Repaired (Parts) 500 | . . . 131 . . . 220 . . . . . . . . . . 149 . . Core Remaining (%) 75 | 100 . 72 . . . 65 65 . . . . 69 . . . . 79 . . . Volleys Fired 640 | 12 44 14 83 8 . 18 65 87 32 10 4 24 67 17 16 1 5 129 2 2 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 1 2 2 1 2 1 2 2 2 2 Hottest 180 | 60 100 46 136 136 . 136 136 136 180 60 30 60 90 90 138 5 99 160 160 160 Shots Fired 1028 | 24 85 28 153 15 . 33 117 152 39 21 4 47 104 17 24 1 8 144 7 5 Gun 216 | 24 82 25 . . . . . . . . . . 14 . 12 . 1 47 6 5 Cannon 750 | . . . 140 14 . 30 117 148 34 21 1 46 84 15 9 . 1 89 1 . Launcher 41 | . . 3 2 . . 3 . 4 5 . . 1 5 2 3 . 6 7 . . Special 21 | . 3 . 11 1 . . . . . . 3 . 1 . . 1 . 1 . . Kinetic 215 | 12 74 25 . . . . . . . . . . . . . . . 103 1 . Thermal 764 | 12 11 . 151 15 . 30 117 148 34 21 1 46 98 15 21 . 2 31 6 5 Explosive 41 | . . 3 2 . . 3 . 4 5 . . 1 5 2 3 . 6 7 . . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . 2 . . Robot Hit Streak 21 | 3 12 13 19 20 . 7 12 12 4 10 7 8 12 8 3 2 5 20 21 5 Robot Miss Streak 9 | 1 5 5 3 3 . 4 3 3 2 1 . 3 5 1 1 . . 5 3 9 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 5 | . 2 2 . . . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 532 | 13 50 13 97 8 4 21 76 65 6 10 3 13 41 10 9 1 6 80 4 2 Core Hits 269 | 9 26 6 40 4 . 13 28 32 10 2 . 5 17 4 6 . 13 50 2 2 Critical Kills 7 | . 2 . 2 . . 1 . . . . . 1 . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 20 | . 2 . 2 . . 1 . 1 . . . 1 . . . . . 13 . . Meltdown 4 | . . . 2 . . 1 . . . . . 1 . . . . . . . . Destroy 3 | . 2 . . . . . . . . . . . . . . . . 1 . . Blast 10 | . . . . . . . . . . . . . . . . . . 10 . . Sever 3 | . . . . . . . . 1 . . . . . . . . . 2 . . Melee Attacks 58 | . . . . . 4 . . 16 . . . . . . . . 4 34 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 52 | . . . . . . . . 14 . . . . . . . . 4 34 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . 4 . . 2 . . . . . . . . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17562 | 131 764 391 2209 174 . 666 1685 1972 698 296 . 417 1740 545 556 . 769 4492 34 23 Guns 2153 | 131 747 188 . . . . . . . . . . 257 . 96 . 18 659 34 23 Cannons 10464 | . . . 2027 163 . 434 1668 1590 236 296 . 355 967 376 114 . 28 2210 . . Explosions 3665 | . . 203 150 . . 227 . 140 462 . . 62 516 169 346 . 533 857 . . Melee 1142 | . . . . . . . . 206 . . . . . . . . 190 746 . . Ramming 138 | . 17 . 32 11 . 5 17 36 . . . . . . . . . 20 . . Kinetic 3310 | 66 704 188 . . . . . . . . . . . . . . . 2352 . . Thermal 9291 | 65 43 . 2027 163 . 434 1668 1590 236 296 . 355 1224 376 210 . 46 501 34 23 Explosive 3665 | . . 203 150 . . 227 . 140 462 . . 62 516 169 346 . 533 857 . . Electromagnetic 16 | . . . . . . . . . . . . . . . . . . 16 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1142 | . . . . . . . . 206 . . . . . . . . 190 746 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . 4 4 . . . . . 11 6 6 6 1 2 2 2 2 2 17 17 17 Average Corruption 6 | . 3 4 . . . . . 6 6 6 6 1 2 2 2 2 2 11 17 17 Corruption Purged 5 | . . . . . . . . 5 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 361 | . 27 28 . . . . . 89 44 34 2 2 9 9 9 2 15 56 27 8 Message Errors 113 | . 10 6 . . . . . 32 15 9 1 1 2 . . 1 7 17 9 3 Matter Fused 88 | . 6 7 . . . . . 14 13 8 . 1 2 5 4 . 4 13 8 3 Heat Flow Errors 34 | . . 4 . . . . . 13 2 5 . . 1 . 1 1 2 2 3 . Energy Discharges 41 | . 2 6 . . . . . 6 4 7 . . 3 2 2 . 1 6 2 . Parts Rejected 3 | . . . . . . . . 1 . . . . . . . . . 2 . . Parts Fused 3 | . . . . . . . . 2 1 . . . . . . . . . . . Data Loss (minor) 33 | . 6 1 . . . . . 9 1 2 1 . 1 1 1 . . 8 1 1 Data Loss (major) 13 | . . 1 . . . . . 4 3 2 . . . . . . 1 2 . . Misfires 18 | . 1 2 . . . . . 5 1 1 . . . . . . . 4 3 1 Alerts 10 | . 1 1 . . . . . 1 4 . . . . 1 1 . . . 1 . Weapon Failures 5 | . 1 . . . . . . 2 . . . . . . . . . 2 . . Overload Shots 13 | . . . . . . . . . 6 . . . . 7 . . . . . . Effects 1 | . . . . . . . . . . . . . . 1 . . . . . . Heat Surge 1 | . . . . . . . . . . . . . . 1 . . . . . . Overflow Damage 695 | . . 36 7 . . 4 13 44 21 . . . 149 62 69 . 10 280 . . Projectiles 415 | . . . 7 . . . 13 44 . . . . 84 62 . . . 205 . . Explosions 218 | . . 36 . . . 4 . . 21 . . . 65 . 69 . 10 13 . . Melee 62 | . . . . . . . . . . . . . . . . . . 62 . . Knockbacks 15 | . . . . . . . . . . . . . . . . . . 15 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . . . . . . . . . . 15 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 256 | . . . . . . 37 . 48 68 . . . 20 . . . 16 67 . . Shots 9 | . . . . . . 2 . 1 2 . . . 1 . . . 1 2 . . Rammed 12 | . 2 . 3 1 . 2 1 2 . . . . . . . . . 1 . . Targets Rammed 17 | . 2 . 3 1 . 2 3 3 . . . . . . . . . 3 . . Kicked 2 | . . . . . . . . . . . . . . . . . . 2 . . Crushed 3 | . . . . . . . 2 1 . . . . . . . . . . . . Highest Temperature 463 | 40 73 246 232 261 . 174 234 266 255 242 . . 188 263 184 232 231 463 251 5 Average Temperature 74 | 20 20 101 72 90 . 57 64 93 118 107 . . 102 85 87 124 73 83 102 5 Received Heat Transfer 2817 | . 135 . 474 57 . 135 576 144 24 54 . 36 108 138 24 . 27 693 27 165 Effects 3 | . . . . . . . . 1 . . . . . . . . . 1 1 . Energy Bleed 2 | . . . . . . . . 1 . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . 2 . . 1 . . . . . 1 1 1 . . . 2 . . Combat Hostiles 8 | . . . 2 . . 1 . . . . . 1 1 1 . . . 2 . . Parts Melted 39 | . . . 7 . . 4 9 3 . . . 7 4 1 3 . . 1 . . Heat Transferred 14489 | 150 100 . 3663 296 . 777 2923 2109 200 407 . 481 1517 361 333 . 74 973 75 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Maximum Alert Level 2 | . . . 2 1 . . . 1 . . . . 2 . . . . 1 . . Low Security (%) 81 | 100 100 100 59 94 . 100 100 90 . . . . . . . . . 83 . . Level 1 14 | . . . 29 5 . . . 9 . . . . 71 . . . . 16 . . Level 2 4 | . . . 11 . . . . . . . . . 28 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 600 | 5 161 78 520 234 . 82 86 256 . . . . 600 . . . . 346 . . Initial 600 | . . . . 199 . . . . . . . . 600 . . . . . . . Average 96 | 1 37 10 164 48 . 22 15 88 . . . . 376 . . . . 100 . . Influence Increases 6473 | 25 395 182 1048 71 . 393 409 774 170 20 . 126 1223 105 120 . 100 1077 140 95 Destroy 0b10 Robot/C 3160 | . 220 120 580 40 . 280 220 320 140 20 . 60 340 80 100 . 80 520 20 20 Destroy 0b10 Robot/NC 315 | 25 40 5 50 5 . 5 50 40 . . . 10 25 . . . 10 50 . . Destroy Leader 774 | . 60 20 164 10 . 60 60 120 30 . . 20 96 10 20 . 10 94 . . Allied During Kill 116 | . . 8 10 . . 14 . . . . . 36 46 . . . . 2 . . Successful Hack 238 | . 25 . 59 . . . 12 112 . . . . . . . . . 30 . . Select Force Hacks 90 | . 30 . 60 . . . . . . . . . . . . . . . . . Disable Machine 240 | . 15 15 30 . . . . 75 . . . . 30 . . . . 75 . . Destroy Structure 460 | . 5 14 35 1 . 19 7 62 . . . . 71 . . . . 246 . . Advance Influence 600 | . . . . . . . . . . . . . 600 . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . . . . . . 30 . . Lose Combat Pursuer 450 | . . . 60 15 . 15 60 45 . . . . 15 15 . . . 30 120 75 Influence Decreases 6418 | 25 395 182 535 584 . 393 409 519 425 20 . 126 836 476 136 . 100 759 401 97 Entered New Map 688 | . . . . 314 . . . . 95 . . . . 144 4 . . . 119 12 Time Decay 4916 | 25 395 172 489 270 . 323 359 509 330 20 . 126 546 302 132 . 90 491 262 75 Search Patrol Dispatched 150 | . . . . . . . . . . . . . 150 . . . . . . . Lost Part 478 | . . 10 30 . . 10 50 10 . . . . 80 30 . . 10 218 20 10 Lost Ally 186 | . . . 16 . . 60 . . . . . . 60 . . . . 50 . . Squads Dispatched 36 | . 2 . 4 . . . 7 8 . . . . 5 . . . . 9 . 1 Investigation 10 | . 2 . 2 . . . 1 1 . . . . 1 . . . . 3 . . Extermination 12 | . . . . . . . . 6 . . . . 3 . . . . 3 . . Reinforcement 13 | . . . 2 . . . 6 1 . . . . 1 . . . . 3 . . Assault 1 | . . . . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . 2 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Distress Signals 24 | . 1 . 7 . . . 4 1 . . . . 2 . . . . 9 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 287 | . 22 6 52 3 . 14 14 31 7 2 . 12 22 12 6 . 7 61 4 12 Peak Tracking Total 9 | . 3 3 5 2 . 3 4 4 3 1 . 2 4 4 4 . 4 6 9 7 Tactical Retreats 39 | . 1 . 5 1 . 1 3 4 . 1 . 1 1 2 2 . . 12 3 2 ECM-based Alert Blocks 36 | . 2 . 3 . . . . 1 . 1 . . . 4 2 . . 23 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Traps Triggered 7 | . 3 . . . . . 1 2 . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 5 | . . . . . . . . 5 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . 1 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Machines Disabled 16 | . 1 1 2 . . . . 5 . . . . 2 . . . . 5 . . Max in Single Turn 1 | . 1 1 1 . . . . 1 . . . . 1 . . . . 1 . . Garrison Access 4 | . . . . . . . . 1 . . . . 1 . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Machines Accessed 72 | . 8 . 9 . 1 . 8 23 . 1 . . 5 . . 4 . 12 1 . Terminals 31 | . 7 . 5 . . . 5 13 . . . . . . . . . 1 . . Fabricators 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . Repair Stations 7 | . . . 1 . . . 1 2 . . . . . . . . . 3 . . Recycling Units 12 | . 1 . 2 . . . 1 2 . . . . 2 . . . . 4 . . Scanalyzers 5 | . . . 1 . . . 1 2 . . . . 1 . . . . . . . Garrison Access 7 | . . . . . . . . 3 . . . . 1 . . . . 3 . . Total Hacks 194 | . 23 . 27 . 1 . 24 53 . 1 . . 7 . . 33 . 24 1 . Successful 107 | . 15 . 18 . 1 . 11 15 . 1 . . 3 . . 33 . 9 1 . Failed 84 | . 7 . 8 . . . 12 38 . . . . 4 . . . . 15 . . Catastrophic 13 | . . . . . . . 1 8 . . . . 2 . . . . 2 . . Database Lockouts 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . Manual 104 | . 12 . 18 . . . 14 14 . . . . 31 . . . . 15 . . Terminals 85 | . 19 . 18 . . . 16 31 . . . . . . . . . 1 . . Fabricators 6 | . . . . . . . . 2 . . . . 2 . . . . 2 . . Repair Stations 21 | . . . 2 . . . 5 6 . . . . . . . . . 8 . . Recycling Units 25 | . 4 . 6 . . . 1 3 . . . . 2 . . . . 9 . . Scanalyzers 10 | . . . 1 . . . 2 5 . . . . 2 . . . . . . . Garrison Access 11 | . . . . . . . . 6 . . . . 1 . . . . 4 . . Terminal Hacks 53 | . 6 . 3 . 1 . 2 6 . 1 . . . . . 33 . . 1 . Record 12 | . . . . . 1 . . . . . . . . . . 11 . . . . Part Schematic 12 | . . . . . . . . 1 . . . . . . . 11 . . . . Robot Schematic 8 | . . . . . . . . . . . . . . . . 8 . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 2 . 1 . . . 1 1 . . . . . . . 3 . . . . Open Door 2 | . . . . . . . . . . 1 . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Network Status 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Repair Station Hacks 11 | . . . 2 . . . 4 2 . . . . . . . . . 3 . . Scan Component 7 | . . . 1 . . . 2 2 . . . . . . . . . 2 . . Repair 4 | . . . 1 . . . 2 . . . . . . . . . . 1 . . Recycling Unit Hacks 10 | . 1 . 3 . . . 1 1 . . . . 1 . . . . 3 . . Retrieve Components 10 | . 1 . 3 . . . 1 1 . . . . 1 . . . . 3 . . Scanalyzer 3 | . . . . . . . 1 2 . . . . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . . . . Retrieve Study 2 | . . . . . . . 1 1 . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 . . . . 1 . . . . 2 . . Seal Access 4 | . . . . . . . . 1 . . . . 1 . . . . 2 . . Unauthorized Hacks 24 | . 8 . 10 . . . 3 3 . . . . . . . . . . . . Terminals 20 | . 7 . 8 . . . 3 2 . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . Botnet 6 | . 1 . 2 . . . 1 2 . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . Skim 12 | . 5 . 5 . . . 2 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . Mechanics 1 | . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 7 . 8 . . . 7 22 . . . . 3 . . . . 5 . . Full Trace Events 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . 3 . . . . 8 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . . . . . . . . 1 . . 16 . 14 . . 11 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 1 1 . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . . . 2 . . . . . . . . . . 1 . . Time 128 | . . . 32 . . . 52 . . . . . . . . . . 44 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 39 | . 3 . 10 . . . 10 3 . . . . 2 . . . . 11 . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 12 | . . . . . 4 . . 2 . . 3 . 1 . . 1 . 1 . . Non-combat 4 | . . . . . 3 . . 1 . . . . . . . . . . . . Combat 8 | . . . . . 1 . . 1 . . 3 . 1 . . 1 . 1 . . Robot Hacks Applied 12 | . . . . . 4 . . 2 . . 3 . 1 . . 1 . 1 . . parse_system 11 | . . . . . 4 . . 1 . . 3 . 1 . . 1 . 1 . . find_chute 1 | . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Total Allies 16 | . . 3 . 3 . . . . . . 4 . 3 . . . . 3 . . Largest Group 4 | . . 3 3 3 3 3 . . . . 4 4 3 . . . . 2 . . Highest-Rated Group 210 | . . 73 73 40 40 40 . . . . 155 155 210 . . . . 170 . . Highest-Rated Ally 85 | . . 31 31 16 16 16 . . . . 40 40 70 . . . . 85 . . Zionite Dispatches 3 | . . . . . . . . . . . . . 1 . . . . 2 . . Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . 1 . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 137 | . . . 6 . . 29 . . . . . 45 49 . . . . 8 . . Total Damage 2804 | . . . 83 . . 367 . . . . . 1077 874 . . . . 403 . . Kills 24 | . . . 1 . . 5 . . . . . 6 10 . . . . 2 . . Allies Corrupted 4 | . . . . . . . . . . . . 3 . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Active Infowar (turns) 28229 | 67 2135 1342 2648 1364 597 1246 2510 3610 1480 1254 1549 1193 1567 666 871 105 1030 2247 576 172 Optics 15005 | . . . . . . . 2384 3610 1480 1254 1549 1193 361 . . . 932 2242 . . Sensors 4595 | . . . . . . . . . . . . . 1230 666 852 105 1030 712 . . Terrain 6193 | . . . 1468 . . . . . . . . . 985 637 871 105 1030 1097 . . Structural 9213 | . . . . . . . 95 3283 1480 1254 1549 1193 359 . . . . . . . Seismic 18892 | 67 1502 961 2638 1364 597 1246 1135 3530 1447 1254 1549 1193 166 . . . . 243 . . Decoding 2966 | . . . . . . . . . . . . . . . . . . 2218 576 172 Machine Analysis 6298 | . . . . . . . . . . . . . 1402 666 871 105 1030 2224 . . Jamming 16 | . . . . . . . . . . . . . . . . . . . 16 . ECM 2248 | . 633 381 35 . . . . 12 . 73 2 . . 31 127 . . 954 . . Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . . . 2 1 1 2 . . 1 . 2 . 2 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 124 | . . . . . . . . . . . . . . . . . . 124 . . Items 124 | . . . . . . . . . . . . . . . . . . 124 . . Zionite Intel Received 10 | . . . . . . . . . . . . . 7 . . . . 3 . . Main Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Turns Passed 28818 | 131 2161 1371 2986 1422 597 1320 2510 3610 1480 1254 1549 1193 1567 666 871 105 1030 2247 576 172 Spaces Moved 14167 | 53 837 510 989 553 247 512 787 1886 885 781 969 675 872 464 553 79 592 1230 522 171 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . Treads 10260 | 51 837 510 989 553 247 512 787 1886 885 781 969 675 356 . . . . 222 . . Legs 3905 | . . . . . . . . . . . . . 516 464 553 79 592 1008 522 171 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 235 156 155 155 155 155 116 121 121 128 106 90 96 96 Average Speed 172 | 155 212 258 240 240 240 240 238 163 156 155 155 158 143 124 126 128 108 130 100 96 Slowest Speed 320 | 160 320 320 320 240 240 240 320 238 158 155 155 233 204 204 204 128 128 250 182 96 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 70 | 3 100 98 73 98 62 95 66 61 96 95 92 90 35 69 68 68 81 40 69 25 Regions Visited 20 Branch Regions 14 Pre-discovered Areas 16 | . 1 . 6 1 1 . . . 1 . 1 . 4 . . 1 . . . . Known Exits Taken 14 | . 1 1 1 . . 1 . 1 . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . . . 1 1 . 1 . 1 . 1 . . . . . . . . . Scrap Searched 29 | . . 1 . 3 . 3 . . 4 2 2 4 . 3 3 . 2 . 2 . Spaces Dug 215 | . 2 . 25 1 . 23 3 30 14 5 . 3 27 4 20 . 11 47 . . Terrain Destroyed 514 | . 2 16 25 1 . 25 5 55 50 5 . 29 78 12 35 . 27 147 2 . Melee 19 | . . . . . . . . 3 . . . . . . . . 1 15 . . Projectile 157 | . 2 . 11 1 . . 5 33 7 5 . 10 26 5 2 . . 48 2 . AOE 338 | . . 16 14 . . 25 . 19 43 . . 19 52 7 33 . 26 84 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Total 17405 | 76 1123 535 1405 630 250 566 1309 2234 942 803 1014 751 1084 531 697 82 973 1659 567 174 Wait 1874 | . 203 4 242 57 . 11 382 147 15 6 27 45 70 36 116 2 342 135 33 1 Move 14147 | 52 836 509 988 552 246 511 786 1885 884 780 968 674 871 463 552 78 591 1229 521 171 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 143 | 5 14 1 19 3 . 5 14 15 1 . 2 1 13 2 2 . 7 36 3 . Fast Attach 79 | 7 3 . 7 1 . . 11 10 . 2 4 1 6 2 1 . 6 15 3 . Attach 75 | . . 1 6 . . 2 7 4 1 . . . 16 4 3 . 2 27 2 . Detach 34 | . . . 2 1 . . 4 1 . . 1 . 10 3 1 . 2 9 . . Swap 193 | . 13 6 38 4 . 13 17 31 7 3 2 4 20 4 6 1 4 19 1 . Drop 139 | . 8 . 17 3 . 4 20 30 2 2 6 1 11 . . . 10 23 2 . Fire 640 | 12 44 14 83 8 . 18 65 87 32 10 4 24 67 17 16 1 5 129 2 2 Melee 58 | . . . . . 4 . . 16 . . . . . . . . 4 34 . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . 2 . . Crush 15 | . 2 . 3 1 . 2 3 3 . . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 . . . . . . . . Trap 5 | . . . . . . . . 5 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low / [*Ext]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 11) 573 | -10/Materials | Discovered new exit (range 9) 636 | -10/Materials | Discovered new exit (range 15) 786 | -10/Materials | Discovered new exit (range 9) 809 | -10/Materials | Central database locked down 963 | -10/Materials | Discovered new exit (range 16) 1119 | -10/Materials | Identified exit to Subcaves 1119 | -10/Materials | Learned location of 2 exits from Materials 1169 | -10/Materials | Learned location of 1 exit from Storage 1209 | -10/Materials | Learned 4 Subcaves zone layouts 1260 | -10/Materials | Learned 2 Storage zone layouts 1268 | -10/Materials | Learned 4 Subcaves zone layouts 1269 | -10/Materials | Identified exit to Mines 1269 | -10/Materials | Identified exit to Materials 1277 | -10/Materials | Learned Storage garrison access intel 1293 | -10/Materials | Learned Storage trap positions 2293 | -10/Materials | Entered Mines 2298 | -10/Mines | Discovered exit to Materials (range 12) 2462 | -10/Mines | Learned Materials trap positions 2717 | -10/Mines | Found a hidden stash of uninstalled traps 2857 | -10/Mines | Discovered exit to Subcaves (range 12) 3426 | -10/Mines | Discovered exit to Materials (range 5) 3657 | -10/Mines | Received a Mining Laser from a helpful Derelict 3664 | -10/Mines | Entered Materials 3664 | -9/Materials | Accompanied by 3 allies 3664 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3665 | -9/Materials | Identified exit to Mines 3665 | -9/Materials | Identified exit to Materials 3666 | -9/Materials | Loaded intel: 13 trap records 3669 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 4096 | -9/Materials | Repaired Imp. Treads 4655 | -9/Materials | Build established: Scavenger-Mutant 5463 | -9/Materials | Build established: Mutant 5541 | -9/Materials | Learned location of 1 exit from Storage 5542 | -9/Materials | Learned location of 2 exits from Materials 5544 | -9/Materials | Learned location of 1 exit from Storage 5545 | -9/Materials | Discovered exit to Materials (range 16) 5546 | -9/Materials | Learned location of 1 exit from Recycling 6544 | -9/Materials | Central database locked down 6650 | -9/Materials | Entered Mines 6680 | -9/Mines | Learned location of Zion (-7) 6783 | -9/Mines | Discovered exit to Materials (range 5) 7268 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7509 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7515 | -9/Mines | Found Prototype Device 7576 | -9/Mines | Discovered exit to Materials (range 5) 7817 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7880 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 8061 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8061 | -9/Mines | Discovered new exit (range 5) 8072 | -9/Mines | Entered Exiles 8072 | -9/Exiles | Accompanied by 3 allies 8130 | -9/Exiles | Met 8R-AWN 8172 | -9/Exiles | Met EX-HEX 8265 | -9/Exiles | Met EX-DEC 8351 | -9/Exiles | Met EX-BIN 8645 | -9/Exiles | Discovered new exit (range 11) 8669 | -9/Exiles | Entered Mines 8669 | -8/Mines | Accompanied by 3 allies 8787 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 9172 | -8/Mines | Discovered exit to Materials (range 14) 9513 | -8/Mines | Discovered exit to Materials (range 4) 9989 | -8/Mines | Entered Materials 9989 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9990 | -8/Materials | Identified exit to Storage 10346 | -8/Materials | Build established: Scavenger-Mutant 10633 | -8/Materials | Repaired Lgt. Treads 10660 | -8/Materials | Repaired Lgt. Treads 10872 | -8/Materials | Build established: Mutant 10943 | -8/Materials | Met 7R-MNS 11248 | -8/Materials | Discovered new exit (range 10) 12261 | -8/Materials | Central database locked down 12499 | -8/Materials | Entered Factory 12499 | -7/Factory | Evolved 2 slots: Utility x2 12500 | -7/Factory | Caught up to 7R-MNS 12780 | -7/Factory | Discovered new exit (range 17) 13227 | -7/Factory | Discovered new exit (range 19) 13366 | -7/Factory | Identified exit to Factory 14013 | -7/Factory | Identified exit to Lower Caves 14060 | -7/Factory | System corruption reached 10% 14242 | -7/Factory | Identified Exp. Sensor Array 16109 | -7/Factory | Entered Lower Caves 17286 | -7/Lower Caves | Spotted B-75 Beast 17327 | -7/Lower Caves | Destroyed B-75 Beast 17404 | -7/Lower Caves | Discovered new exit (range 18) 17423 | -7/Lower Caves | Learned Factory garrison access intel 17589 | -7/Lower Caves | Entered another Lower Caves area 17725 | -7/Lower Caves | Discovered exit to Factory (range 7) 18007 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 18107 | -7/Lower Caves | Spotted B-75 Beast 18271 | -7/Lower Caves | Encountered a Warlord checkpoint 18276 | -7/Lower Caves | Identified exit to Zion 18843 | -7/Lower Caves | Entered Zion 18878 | -7/Zion | Given A8's code to call for help 18929 | -7/Zion | System corruption cleaned by Quarantine Array 18952 | -7/Zion | Received a hallucinogenic algorithm 19070 | -7/Zion | Discovered new exit (range 14) 19238 | -7/Zion | Learned location of Quarantine (-2) 19359 | -7/Zion | Learned Factory stockpile data 19974 | -7/Zion | Met Imprinter 20007 | -7/Zion | Imprinted 20010 | -7/Zion | Declared Zion's savior 20392 | -7/Zion | Entered Proximity Caves 20392 | -6/Proximity Caves | Accompanied by 4 allies 20496 | -6/Proximity Caves | Learned Factory stockpile data 20561 | -6/Proximity Caves | Spotter reported a threat 20678 | -6/Proximity Caves | Spotter reported a threat 20706 | -6/Proximity Caves | Spotter reported a threat 20752 | -6/Proximity Caves | Spotter reported a threat 21178 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21351 | -6/Proximity Caves | Attacked by a faux Warlord 21393 | -6/Proximity Caves | Lost 4 allies 21509 | -6/Proximity Caves | Learned 4 Factory zone layouts 21579 | -6/Proximity Caves | Discovered exit to Factory (range 5) 21585 | -6/Proximity Caves | Entered Factory 21585 | -6/Factory | Evolved 2 slots: Utility x2 21586 | -6/Factory | Identified exit to Factory 21588 | -6/Factory | Loaded intel: 3 garrison access locations 21601 | -6/Factory | Zion Light squad teleported in 21817 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 21878 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 21914 | -6/Factory | Retrieved Zion intel report: Active Garrisons 21935 | -6/Factory | Search patrols dispatched 22066 | -6/Factory | Build established: Skirmisher 22087 | -6/Factory | Retrieved Zion intel report: Main Access 22201 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 22557 | -6/Factory | Found Zio. Weapon Casing 22569 | -6/Factory | Allied Derelicts emerged from ambush trap array 22629 | -6/Factory | Lost 4 allies 22659 | -6/Factory | Retrieved Zion intel report: Component Schematics 22841 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 22872 | -6/Factory | Discovered new exit (range 19) 22917 | -6/Factory | Discovered new exit (range 6) 22922 | -6/Factory | Identified exit to Lower Caves 23007 | -6/Factory | Terminal network hard line cut 23049 | -6/Factory | Lost 5 parts (1p3u1w) 23152 | -6/Factory | Entered Lower Caves 23154 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 23196 | -6/Lower Caves | Lost 3 parts (2n1w) 23461 | -6/Lower Caves | Build established: Scavenger-Skirmisher 23592 | -6/Lower Caves | Spotted B-75 Beast 23613 | -6/Lower Caves | Discovered new exit (range 15) 23718 | -6/Lower Caves | Encountered a Warlord checkpoint 23816 | -6/Lower Caves | Identified exit to Lower Caves 23818 | -6/Lower Caves | Entered another Lower Caves area 23863 | -6/Lower Caves | Discovered exit to Factory (range 2) 23901 | -6/Lower Caves | Encountered a Warlord checkpoint 24051 | -6/Lower Caves | Learned Factory stockpile data 24052 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 24427 | -6/Lower Caves | Build established: Derelict-Skirmisher 24466 | -6/Lower Caves | Discovered new exit (range 12) 24488 | -6/Lower Caves | Identified exit to Data Miner 24689 | -6/Lower Caves | Entered Data Miner 24689 | -6/Data Miner | Discovered new exit (range 6) 24715 | -6/Data Miner | Met Data Miner 24742 | -6/Data Miner | Learned location of Section 7 (-2) 24742 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 24760 | -6/Data Miner | Received God Mode back door access code from Data Miner 24793 | -6/Data Miner | Identified exit to Proximity Caves 24794 | -6/Data Miner | Entered Proximity Caves 24842 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 25159 | -5/Proximity Caves | Build established: Assassin 25459 | -5/Proximity Caves | Learned location of 1 exit from Factory 25495 | -5/Proximity Caves | Learned location of 1 exit from Factory 25496 | -5/Proximity Caves | Discovered exit to Factory (range 10) 25631 | -5/Proximity Caves | Build established: Skirmisher 25824 | -5/Proximity Caves | Entered Factory 25824 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 25825 | -5/Factory | Identified exit to Upper Caves 25825 | -5/Factory | Identified exit to Factory 26320 | -5/Factory | Retrieved Zion intel report: Active Terminals 26321 | -5/Factory | Zion Heavy squad teleported in 26401 | -5/Factory | Found Zio. Heavy Carapace 26443 | -5/Factory | Incoming investigation squad redirected 26443 | -5/Factory | Retrieved Zion intel report: Trap Installations 26599 | -5/Factory | Cargo convoy interrupted 26616 | -5/Factory | Lost 5 parts (1n3u1w) 26630 | -5/Factory | Incoming assault squad redirected 26633 | -5/Factory | Discovered exit to Factory (range 17) 26693 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 26694 | -5/Factory | Zion Offense Resupply teleported in 26723 | -5/Factory | Lost 6 parts (1p1n1u3w) 26980 | -5/Factory | Build established: Mutant 27245 | -5/Factory | System corruption reached 10% 27293 | -5/Factory | Terminal network hard line cut 27297 | -5/Factory | Repaired Med. Treads 27420 | -5/Factory | Core integrity fell below 50% 27654 | -5/Factory | Discovered exit to Factory (range 19) 27751 | -5/Factory | Build established: Scavenger-Mutant 27766 | -5/Factory | Core integrity fell below 20% 28071 | -5/Factory | Entered Upper Caves 28097 | -5/Upper Caves | Lost 3 parts (3u) 28232 | -5/Upper Caves | Learned location of 1 exit from Factory 28398 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 28519 | -5/Upper Caves | Learned 12 Factory zone layouts 28640 | -5/Upper Caves | Discovered new exit (range 3) 28641 | -5/Upper Caves | Identified exit to Upper Caves 28647 | -5/Upper Caves | Entered another Upper Caves area 28670 | -5/Upper Caves | Learned Factory emergency access door positions 28676 | -5/Upper Caves | Discovered exit to Factory (range 16) 28677 | -5/Upper Caves | Encountered a Warlord checkpoint 28756 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 28819 | -5/Upper Caves | Self-destructed Last Messages --------------- 28676_ EXIT=FOUND: FACTORY 28677_ HN-0RB(M): "Unaware activity is slow around here lately. Bring on the action!" 28688_ 2T QSEPFWN#KWDI8U9,:E>ZS 28709_ System corrupted: FCS attempts to trigger Gatling Laser. 28709_ System corrupted: Gatling Laser misfires. 28739_ System corrupted: Component data lost. 28751_ G-50 Soldier springs to life. 28752_ B-60 Warrior springs to life. 28752_ S-27 Virus springs to life. 28756_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 28760_ Y-72 Warden: "REQUESTING BACKUP." 28764_ S-27 Virus destroyed. 28765_ System corrupted: Matter fused (-10). 28783_ JDYYC GWJJ3AD=FRXJHE<7<2EDBG 28801_ BGO<2>XLFXJAF3K#PYKVXH%9%SHF<& 28815_ Critical hit (Burn: +37). 28815_ Hrd. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???##???#####????????????????????????????????????? | | ??## ##?# ##???????????????????????????????????? | | ??# #?# ##??????????????????????????????????? | | ??# #?# ##?????????????#########???????????? | | ???# ### ####??????????# ###?????????? | | ????# ##?????????# #?????????? | | ????# #####?????# < #?????????? | | ????# ### ##???## %! #?????????? | | ???# #?##### ##??# = #?????????? | | ???# #???## ##?# #?????????? | | ???#### #??## #?# #?????????? | | ??????# #?## ## ### ### #?????????? | | ??????### #### ### ## #?# #?????????? | | ????????###?# ### # #?# #?????????? | | ??#####????## ## #### ##?????????? | | ??# ###### ### @ g g ## ##??????????? | | ??# ##?# ## g g # #???????????? | | ### ##??# ## # #???????????? | | ###???# ### #### #???????????? | | ## #?????# ##?## #??# #???????????? | | "# #?????### ###???## #??# #???????????? | | "# #???????##???????# #### #???????????? | | "# #######??????????# ## # ####????????? | | "# # ############ ## # #????????? | | "# # ## #????????? | | "# # # ##????????? | | ## # ## " "" #?????????? | | ## ###### """""" #?????????? | | ##### ##????#### " " # #????????? | | ????# ########??# ## #????????? | | ####### ### #### """" "" ######????????? | | ##?# ## ## """"" #?????????????? | | ### ### " #?????????????? | | ## # #?????????????? | | #?????????????? | | ## #### #?????????????? | | ##### ######??# ##?????????????? | | ##???###### ##???????## ####??????????????? | | #####?????????####?????????#####?????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 26 Energy Capacity 310 Matter Stores 300 Matter Capacity 700 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 410 ECM Strength 2 Jamming Range 12 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 1200 Resistance: EM 15 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Lgt. Armored Exoskeleton | -7/Factory | Hacked Weapon Cycler | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Med. Treads | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Energy Filter | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -6/Factory | Z-intel Adv. ECM Suite | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Nuclear Core | -6/Factory | Z-intel Shield Generator | -6/Factory | Z-intel Imp. Shield Generator | -6/Factory | Z-intel Lrn. Missile Launcher | -6/Factory | Z-intel Melee Analysis Suite | -6/Factory | Z-intel Core Analyzer | -6/Factory | Z-intel Imp. VSS Leg | -6/Factory | Z-intel Hpw. Tractor Beam | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Proton Missile Launcher | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Plasma Cutter | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 15% | -9/Materials Lgt. Treads | 20% | -8/Materials Lgt. Treads | 22% | -8/Materials Med. Treads | 19% | -5/Factory Studied --------- Imp. Grenade Launcher | -8/Materials | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Heavy Suspicion Jackpot Junior Dev Look Less Dangerous Next Time Not Today, Chutes Spot Them First Sprinter Suspicious Challenges ------------ None Game ------ Seed LatentIonAirjet Manual? 0 Play Time 02:50:15 Cumulative 559.8 hours Start 2025.09.01 @ 19:47:23 End 2025.09.02 @ 16:16:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 292 Rogue 229 Adventurer 63 Explorer 0 Win Type - Total 10 Types 8/0/0/1/0/0/1/0/0/0 Lore% 91 Gallery% 84 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85038739-4ac2-46af-a594-637c36adc0ba