Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.26 @ 17:06:31

Player: deepledi

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (68)      340
Value Destroyed (1853)     1853
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3873

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     276/280
System Corruption          0%
Temperature                Cool (11)
Movement                   Treading (325) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
   Armored Treads
>          --- UTILITY (6) ------
  Improved Cooling System
           Huge Storage Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
           Graphene Brace
>          --- WEAPON (2) -------
     Heavy Particle Gun
           Maul
>          --- INVENTORY (25) ---
     Heavy Ion Engine
     Heavy Ion Engine
     Heavy Ion Engine
     Light Nuclear Core
  Improved Deuterium Engine
     Light Treads
           Heat Sink
           Sensor Array
           Active Sensor Suite
           Armor Integrity Analyzer
           Dynamic Insulation System
           Pulse Rifle
     Heavy Particle Gun
     Heavy Particle Gun
  Advanced Beam Rifle
  Advanced Beam Rifle
     Heavy Particle Cannon
     Heavy Assault Rifle
           Gauss Rifle
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
   Armored Treads
>          --- UTILITY ----------
  Improved Cooling System
           Huge Storage Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
           Graphene Brace
>          --- WEAPON -----------
     Heavy Particle Gun
  Advanced Beam Rifle
>          --- INVENTORY --------
     Heavy Ion Engine
     Heavy Ion Engine
     Heavy Ion Engine
     Light Nuclear Core
  Improved Deuterium Engine
     Light Treads
           Heat Sink
           Sensor Array
           Active Sensor Suite
           Armor Integrity Analyzer
           Dynamic Insulation System
           Pulse Rifle
     Heavy Particle Gun
     Heavy Particle Gun
  Advanced Beam Rifle
     Heavy Particle Cannon
     Heavy Assault Rifle
           Gauss Rifle
           Plasma Cutter
           Maul
[Rating: 44]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Advanced Targeting Computer
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             60   | 8   3   16  33  
  Power                    4    | 1   .   1   2   
    Engine                 4    | 1   .   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | 5   1   4   9   
    Treads                 8    | 2   .   1   5   
    Leg                    3    | 2   1   .   .   
    Wheel                  8    | 1   .   3   4   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  23   | 1   1   8   13  
    Device                 8    | .   1   3   4   
    Storage                2    | 1   .   1   .   
    Processor              8    | .   .   3   5   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   .   1   4   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 1   1   3   9   
    Energy Gun             6    | .   .   2   4   
    Energy Cannon          4    | .   .   .   4   
    Ballistic Gun          3    | 1   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   2   
Parts Lost                 25   | .   1   3   21  
  Power                    2    | .   .   .   2   
  Propulsion               9    | .   1   1   7   
  Utility                  10   | .   .   2   8   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      8    | .   1   2   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   93  98  90  
  Engine                   10   | .   14  11  8   
  Treads                   6    | .   .   3   10  
  Leg                      7    | .   27  8   .   
  Wheel                    5    | .   .   9   5   
  Device                   12   | .   12  10  14  
  Storage                  10   | .   14  11  9   
  Processor                17   | .   .   21  20  
  Protection               1    | .   .   .   3   
  Energy Gun               12   | .   .   16  13  
  Energy Cannon            1    | .   .   .   3   
  Ballistic Gun            6    | .   24  5   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             104  | 11  13  95  104 
  Greatest Support         40   | 40  20  20  40  
  Greatest Overweight (x)  32   | 3   1   9   32  
  Average Overweight (x)   3    | .   .   3   7   
Largest Inventory Capacity 25   | 8   8   25  25  
  Average Capacity         19   | 6   8   17  25  
  Most Carried             25   | 5   6   23  25  
  Average Carried          14   | 1   3   13  20  
  Final Capacity           25   | 8   8   25  25  
  Final Carried            23   | 3   6   23  22  

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           893  | 224  178  218  273  
  Remotely                 .    | .    .    .    .    
Salvage Created            2913 | 87   332  1031 1463 
  Parts                    149  | 1    28   61   59   
Haulers Intercepted        6    | .    1    3    2    
Recyclers Shooed           5    | 1    .    2    2    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  44   | .   7   18  19  
  Guns                     35   | .   7   17  11  
  Cannons                  6    | .   .   .   6   
Classes Destroyed          13   | 1   5   3   4   
  Worker                   7    | .   2   4   1   
  Tunneler                 1    | .   .   .   1   
  Hauler                   6    | .   1   3   2   
  Recycler                 5    | 1   .   1   3   
  Operator                 2    | .   1   .   1   
  Watcher                  3    | .   .   3   .   
  Swarmer                  7    | .   3   4   .   
  Grunt                    26   | .   4   9   13  
  Brawler                  1    | .   .   1   .   
  Sentry                   7    | .   .   4   3   
  Specialist               1    | .   .   .   1   
  Hunter                   1    | .   .   .   1   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           5    | 1   2   4   5   
  Combat Bots Only         5    | .   2   3   5   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3563 | .    365  638  2560 
  Core                     746  | .    94   90   562  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         79   | 100  62   77   .    
Volleys Fired              230  | 6    54   76   94   
  Largest                  2    | 1    2    2    2    
  Hottest                  150  | 20   40   112  150  
Shots Fired                396  | 6    91   152  147  
  Gun                      326  | 6    91   152  77   
  Cannon                   70   | .    .    .    70   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  131  | 6    91   34   .    
  Thermal                  265  | .    .    118  147  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         20   | 4    8    10   20   
  Robot Miss Streak        5    | 1    4    5    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    3    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           291  | 5    57   107  122  
  Core Hits                105  | 3    23   37   42   
  Critical Kills           2    | .    1    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         11   | .    1    5    5    
    Burn                   9    | .    .    5    4    
    Meltdown               1    | .    .    .    1    
    Destroy                1    | .    1    .    .    
Melee Attacks              2    | .    .    .    2    
  Impact                   2    | .    .    .    2    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4891 | 41   457  1697 2696 
  Guns                     3341 | 41   457  1697 1146 
  Cannons                  1550 | .    .    .    1550 
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  762  | 41   457  264  .    
  Thermal                  4129 | .    .    1433 2696 
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    .    .    
  Average Corruption       2    | .    2    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  5    | .    5    .    .    
    Message Errors         3    | .    3    .    .    
    Data Loss (minor)      2    | .    2    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        379  | .    33   379  356  
  Average Temperature      75   | .    9    67   92   
  Received Heat Transfer   1404 | .    195  291  918  
  Effects                  1    | .    .    .    1    
    Interference           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              3    | .    .    1    2    
  Combat Hostiles          3    | .    .    1    2    
  Parts Melted             22   | .    .    11   11   
  Heat Transferred         8325 | .    .    3515 4810 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             273  | 5   170 273 247 
  Initial                  115  | .   3   37  115 
  Average                  96   | 1   86  105 99  
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         92   | 100 100 85  94  
  Level 1                  7    | .   .   14  5   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   1   3   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   2   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              68   | .   14  24  30  
  Peak Tracking Total      5    | .   4   4   5   
  Tactical Retreats        6    | .   1   1   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          2    | .   .   .   2   
  Terminals                2    | .   .   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   .   .   2   
  Successful               2    | .   .   .   2   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                2    | .   .   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   .   .   2   
  Alert Level              2    | .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               3576 | 93   604  1195 1684 
Spaces Moved               1573 | 59   383  626  505  
  Core                     19   | 14   .    .    5    
  Treads                   152  | 5    .    .    147  
  Legs                     696  | 20   383  293  .    
  Wheels                   706  | 20   .    333  353  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  80   155  
  Average Speed            177  | 106  120  144  270  
  Slowest Speed            1650 | 200  190  215  1650 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       35   | 6    52   46   37   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 2    | .    .    .    2    
Terrain Destroyed          5    | .    .    .    5    
  Melee                    2    | .    .    .    2    
  Projectile               3    | .    .    .    3    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1983 | 85  452 772 674 
  Wait                     33   | .   7   15  11  
  Move                     1570 | 58  382 625 505 
  Hop                      .    | .   .   .   .   
  Pick Up                  70   | 10  6   29  25  
  Fast Attach              3    | .   .   3   .   
  Attach                   42   | 7   3   5   27  
  Detach                   1    | 1   .   .   .   
  Swap                     15   | 1   .   8   6   
  Drop                     17   | 2   .   11  4   
  Fire                     230  | 6   54  76  94  
  Melee                    2    | .   .   .   2   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   51 | -11/Scrapyard | Discovered new exit (range 16)
   94 | -11/Scrapyard | Entered Materials
  167 | -10/Materials | Discovered new exit (range 12)
  308 | -10/Materials | Build established: Mutant
  442 | -10/Materials | Discovered new exit (range 8)
  698 | -10/Materials | Entered another Materials area
  698 | -9/Materials  | Evolved 2 slots: Utility x2
 1599 | -9/Materials  | Discovered new exit (range 6)
 1893 | -9/Materials  | Entered another Materials area
 1893 | -8/Materials  | Evolved 2 slots: Utility x2
 2102 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 2240 | -8/Materials  | Core integrity fell below 50%
 2288 | -8/Materials  | Lost 8 parts (1p3n2u2w)
 2461 | -8/Materials  | Found Prototype Device
 2911 | -8/Materials  | Build established: Scavenger-Mutant
 3027 | -8/Materials  | Core integrity fell below 20%
 3179 | -8/Materials  | Lost 3 parts (1n2u)
 3577 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
03147_ Hvy. Laser melted.
03148_ Wheel destroyed.
03158_ Particle Gun melted.
03158_ Imp. Heat Sink melted.
03158_ G-47 Trooper destroyed. <x2>
03182_ Y-45 Defender destroyed.
03195_ Acquired 10 matter.
03202_ Acquired Lgt. Treads.
03203_ K-01 Serf collects debris. <x2>
03209_ Acquired Heat Sink.
03210_ K-01 Serf collects debris.
03307_ Acquired 20 matter.
03325_ Penetrated by Slug.
03329_ H-55 Commando suffers critical hit (Burn). <x2>
03329_ Carbon-fiber Leg melted.
03329_ Targeting Computer melted.
03329_ H-55 Commando destroyed.
03345_ K-01 Serf collects debris. <x2>
03424_ K-01 Serf cleans the Terminal.
03529_ U-05 Engineer builds a Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????????????????????????????###### |
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| ?????????????????????????????????#??????????#      |
| ?????????????????????????????????# ?????????#      |
| ???????????????????????###########  ????????#      |
| ???????????????????????#         #   ????????      |
| ???????????????????????#         +   ##########+## |
| ???????????????????????#   """   #                 |
| ???????????????#     ###  """""  #                 |
| ???????????????+       /Y """""  #                 |
| ???????????????#     ###  """""  #######+######### |
| ???????????????????????#   """   ##         #????# |
| ???????????????????????#         ##         #????# |
| ???????????????????????##@#########  """    #????# |
| ????????????????????????# #???????# """""   #????# |
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| ??????????????????????????????????# """""   #????# |
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| ??????????????????????????????????#         #??### |
| ??????????????????????????????????###########??#   |
| ?????????????????????????????????????###########   |
| ???????????????????????????????????            %   |
| ?????????????????????????????????????##### #####   |
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| ????????????????????????????????????????????????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         24
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AngularRestorationMultirail
  Manual?         0
Play Time         00:25:30
  Cumulative      57.3 hours
  Start           2022.06.26 @ 16:43:32
  End             2022.06.26 @ 17:06:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           58
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          48
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 18e88661-7297-4ca1-be0f-efc334786ef2