Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 21:09:06 Player: Levos Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2417) 2417 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 6969 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 112/150 System Corruption 30% Temperature Cool (12) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Recoil Nullifier > --- WEAPON (5) ------- High-powered Shock Rifle > --- INVENTORY (5) ---- Improved Signal Interpreter Improved Kinecellerator Improved Light Armor Plating Thermal Shield Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Armored Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Enhanced Optical Array Improved Target Analyzer Recoil Nullifier ECM Suite > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser Advanced Plasma Cannon Heavy Phase Cannon KE Penetrator > --- INVENTORY -------- Enhanced Fission Core Improved Signal Interpreter Recoil Nullifier Improved Light Armor Plating Thermal Shield [Rating: 87] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Linear Gravjet Utility Medium Storage Unit Device Recalibrator Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . 1 1 1 . . . Utility 3 | . . 2 1 . . . . . Weapon 3 | . . . . 1 1 . . 1 Parts Attached 110 | 6 9 19 11 5 10 9 6 35 Power 20 | 1 1 3 1 1 1 4 . 8 Engine 5 | 1 1 2 1 . . . . . Core 15 | . . 1 . 1 1 4 . 8 Reactor . | . . . . . . . . . Propulsion 28 | 2 6 3 2 1 3 . 3 8 Treads 9 | . 4 . . . . . . 5 Leg 15 | 2 2 3 2 1 2 . 2 1 Wheel 2 | . . . . . 1 . 1 . Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 32 | 1 2 8 5 2 4 3 . 7 Device 21 | . 1 3 3 2 3 3 . 6 Storage 5 | 1 1 3 . . . . . . Processor 4 | . . 1 1 . 1 . . 1 Hackware 2 | . . 1 1 . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 30 | 2 . 5 3 1 2 2 3 12 Energy Gun 7 | . . . . . . . 1 6 Energy Cannon 6 | . . . . . . 1 1 4 Ballistic Gun 15 | 2 . 5 3 . 2 1 1 1 Ballistic Cannon 1 | . . . . 1 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 5 | . . . . . . . . 5 Parts Lost 65 | . 1 4 4 1 2 16 . 37 Power 8 | . 1 1 . . . 2 . 4 Propulsion 18 | . . 1 1 1 1 5 . 9 Utility 17 | . . 1 3 . . 3 . 10 Weapon 22 | . . 1 . . 1 6 . 14 Highest Loss Streak 16 | . 1 3 1 1 2 9 . 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 73 | . 87 90 99 99 95 52 54 74 Engine 3 | . 13 8 6 1 . . . . Core 4 | . . 2 2 5 6 5 6 8 Treads 6 | . 26 3 . . . . . 11 Leg 9 | . 1 16 27 29 29 5 3 4 Device 12 | . 2 17 10 15 12 11 13 17 Storage 8 | . 14 17 11 7 6 6 6 1 Processor 4 | . . 1 9 7 6 6 6 6 Hackware 3 | . . . 13 7 6 6 6 1 Energy Gun 1 | . . . . . . . 4 6 Energy Cannon 1 | . . . . . . . . 6 Ballistic Gun 11 | . 28 21 17 15 19 5 4 2 Peak Build Rating 87 | 6 7 18 25 33 40 41 42 87 Average Rating 26 | 4 6 11 22 31 37 24 27 56 On Entrance 20 | . 6 7 18 24 30 38 20 42 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 12 48 50 23 30 33 38 35 65 Greatest Support 112 | 20 40 46 33 50 57 47 40 112 Greatest Overweight (x) 9 | 1 1 1 . . . 9 8 9 Average Overweight (x) 1 | . . . . . . 3 3 . Largest Inventory Capacity 20 | 8 20 20 10 10 10 10 10 10 Average Capacity 10 | 7 19 11 10 10 10 10 10 6 Most Carried 10 | 5 5 10 10 10 10 10 9 10 Average Carried 6 | 3 4 5 8 9 8 7 7 5 Final Capacity 20 | 8 20 10 10 10 10 10 10 5 Final Carried 10 | 4 5 10 10 10 9 7 8 5 Class Distribution -------------------- 63% | Mutant 6% | Gunner 6% | Scavenger-Skirmisher 5% | Scavenger-Mutant 5% | Derelict-Tank 4% | Scavenger-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 2333 | 210 204 350 439 91 86 484 59 410 Remotely 129 | . . 129 . . . . . . Salvage Created 2750 | . 191 469 782 91 79 197 77 864 Parts 161 | . 15 25 38 8 5 12 2 56 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 7 | . 1 1 3 . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 56 | . 7 9 13 2 1 6 . 18 Melee 1 | . . . . . . . . 1 Guns 46 | . 7 9 13 2 1 4 . 10 Cannons 6 | . . . . . . 2 . 4 Classes Destroyed 11 | . 2 5 . 1 1 . 1 1 Worker 2 | . . 1 . . . . . 1 Builder 3 | . . . . . 1 . . 2 Recycler 4 | . . 1 3 . . . . . Operator 1 | . . 1 . . . . . . Watcher 2 | . . 1 . . . . . 1 Swarmer 18 | . 3 . 2 . . 4 . 9 Grunt 24 | . 4 8 11 . . . . 1 Sentry 5 | . . 1 . 1 1 1 . 1 Hunter 1 | . . . . . . . . 1 Programmer 8 | . . . . 1 . 1 . 6 Samaritan 2 | . . . . . . . 2 . Best Kill Streak 7 | . 3 3 4 1 2 3 . 7 Combat Bots Only 3 | . 3 3 3 1 1 3 . 3 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 1 2 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 709 | . 58 59 60 24 63 152 . 293 Missed 224 | . 22 18 16 12 27 55 . 74 Damage Taken 7947 | . 392 621 615 106 234 1436 . 4543 Core 1433 | . 73 101 117 . 11 121 . 1010 Absorbed by Shields 60 | . . . . . . . . 60 Ignored by Resistances 35 | . . . . . 35 . . . Regen/Repaired (Parts) 18 | . . 18 . . . . . . Core Remaining (%) 84 | 100 70 74 78 100 . . 84 . Volleys Fired 239 | . 36 43 54 6 9 20 6 65 Largest 5 | . 2 2 2 3 4 4 2 5 Hottest 350 | . 40 46 46 90 113 162 78 350 Shots Fired 538 | . 72 77 108 18 28 71 11 153 Gun 457 | . 72 77 108 12 22 50 11 105 Cannon 81 | . . . . 6 6 21 . 48 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 413 | . 72 77 108 18 28 67 6 37 Thermal 72 | . . . . . . 4 . 68 Explosive . | . . . . . . . . . Electromagnetic 53 | . . . . . . . 5 48 Robot Hit Streak 13 | . 11 8 10 7 12 13 7 8 Robot Miss Streak 5 | . 3 5 4 1 1 5 5 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . 2 . 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 343 | . 51 54 74 11 23 38 10 82 Core Hits 149 | . 17 30 37 5 4 14 7 35 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . . Critical Strikes 4 | . 1 1 . . . . . 2 Destroy 2 | . 1 1 . . . . . . Corrupt 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5821 | . 418 672 1105 199 364 640 210 2213 Guns 4467 | . 415 672 1102 147 303 433 153 1242 Cannons 1239 | . . . . 52 61 207 . 919 Explosions 57 | . . . . . . . 57 . Melee . | . . . . . . . . . Ramming 58 | . 3 . 3 . . . . 52 Kinetic 3904 | . 415 672 1102 199 364 605 79 468 Thermal 1163 | . . . . . . 35 . 1128 Explosive . | . . . . . . . . . Electromagnetic 696 | . . . . . . . 131 565 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 30 | . . . . . . . . 30 Average Corruption 15 | . . . . . . . . 15 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 52 | . . . . . . . . 52 Message Errors 11 | . . . . . . . . 11 Matter Fused 6 | . . . . . . . . 6 Heat Flow Errors 7 | . . . . . . . . 7 Energy Discharges 4 | . . . . . . . . 4 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . . 10 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Alerts 2 | . . . . . . . . 2 Misdirections 2 | . . . . . . . . 2 Weapon Failures 6 | . . . . . . . . 6 Overload Shots . | . . . . . . . . . Overflow Damage 40 | . . . . . . . . 40 Projectiles 40 | . . . . . . . . 40 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . 1 . 1 . . Impact . | . . . . . . . . . Kinetic 2 | . . . . 1 . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . . 17 Shots . | . . . . . . . . . Rammed 15 | . 1 . . . . . . 14 Targets Rammed 16 | . 1 . 1 . . . . 14 Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 541 | . 19 20 15 . 11 45 . 541 Average Temperature 110 | . 7 13 8 . 6 20 . 150 Received Heat Transfer 1681 | . 159 279 360 18 78 186 . 601 Effects 3 | . . . . . . . . 3 Shutdowns 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 3 | . . . . . . . 1 2 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 5 | . . . . . . . . 5 Heat Transferred 1592 | . . . . . . 50 . 1542 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Peak Influence 401 | . 105 122 332 170 113 . . 401 Initial 84 | . . 16 33 84 83 . . . Average 63 | . 18 34 165 102 90 . . 72 Maximum Alert Level 2 | . . . 1 . . . . 2 Low Security (%) 90 | 100 100 100 66 100 100 . . 83 Level 1 7 | . . . 33 . . . . 12 Level 2 1 | . . . . . . . . 4 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 1 4 1 . . . 4 Investigation 4 | . 2 1 1 . . . . . Extermination 4 | . . . . 1 . . . 3 Reinforcement 4 | . . . 3 . . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 6 | . 1 1 3 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 11 11 26 3 1 9 . 43 Peak Tracking Total 7 | . 3 3 7 2 1 4 . 7 Tactical Retreats 9 | . . . . . . 3 . 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 3 | . 1 . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 4 | . . 1 . . . . . 3 Max in Single Turn 1 | . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 12 | . 2 3 2 2 . . . 3 Terminals 10 | . 2 1 2 2 . . . 3 Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 43 | . 5 16 7 3 . . . 12 Successful 32 | . 1 15 5 1 . . . 10 Failed 11 | . 4 1 2 2 . . . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . 1 . . . . . 1 Terminals 32 | . 5 5 7 3 . . . 12 Fabricators . | . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . Recycling Units 8 | . . 8 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 22 | . 1 5 5 1 . . . 10 Record 12 | . . 3 . 1 . . . 8 Prototype ID Bank 2 | . . 1 1 . . . . . Emergency Access Points 2 | . . . 1 . . . . 1 Alert Level 3 | . 1 . 1 . . . . 1 Locate Traps 1 | . . . 1 . . . . . Reprogram Traps 1 | . . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . . Scan Component 2 | . . 2 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 7 | . . 7 . . . . . . Recycle Component 1 | . . 1 . . . . . . Process 2 | . . 2 . . . . . . Report Inventory 3 | . . 3 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 3 2 2 . . . 2 Full Trace Events 3 | . . 2 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 32 | . . 32 . . . . . . Parts Recycled 1 | . . 1 . . . . . . Recycled Matter 28 | . . 28 . . . . . . Retrieved Matter 28 | . . 28 . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 7944 | 69 1050 1297 575 367 110 2490 391 1595 Spaces Moved 3120 | 52 328 458 288 210 45 977 131 631 Core 769 | 13 . . . . . 541 67 148 Treads 686 | . 282 95 . . . . . 309 Legs 1665 | 39 46 363 288 210 45 436 64 174 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 140 50 Average Speed 193 | 103 223 154 120 121 122 244 274 179 Slowest Speed 500 | 120 240 240 120 123 122 500 450 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 62 34 21 7 1 79 13 15 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 3 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 28 | . . . . . . 5 . 23 Melee . | . . . . . . . . . Projectile 28 | . . . . . . 5 . 23 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 4602 | 66 585 979 432 308 81 1039 151 961 Wait 1014 | . 207 431 61 81 13 25 . 196 Move 3112 | 51 327 457 287 209 44 976 130 631 Hop . | . . . . . . . . . Pick Up 84 | 9 4 21 11 4 5 7 8 15 Fast Attach 25 | 1 . . 3 1 . . . 20 Attach 51 | 5 3 7 6 1 5 7 6 11 Detach . | . . . . . . . . . Swap 34 | . 6 12 2 3 5 2 . 4 Drop 27 | . 1 8 7 3 . 2 1 5 Fire 239 | . 36 43 54 6 9 20 6 65 Melee . | . . . . . . . . . Ram 13 | . . . . . . . . 13 Kick 1 | . . . 1 . . . . . Crush 2 | . 1 . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 1088 | -10/Materials | Discovered new exit (range 11) 1120 | -10/Materials | Entered another Materials area 1120 | -9/Materials | Evolved 2 slots: Utility x2 1689 | -9/Materials | Lost 3 parts (1p1u1w) 1746 | -9/Materials | Repaired Weight Redist. System? 2238 | -9/Materials | Discovered new exit (range 18) 2417 | -9/Materials | Entered another Materials area 2417 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2461 | -8/Materials | Build established: Scavenger-Mutant 2934 | -8/Materials | Discovered new exit (range 10) 2992 | -8/Materials | Entered Factory 2992 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3277 | -7/Factory | Discovered new exit (range 9) 3300 | -7/Factory | Build established: Gunner 3359 | -7/Factory | Entered another Factory area 3359 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3405 | -6/Factory | Discovered new exit (range 9) 3469 | -6/Factory | Entered Lower Caves 3470 | -6/Lower Caves | Encountered a Warlord checkpoint 3681 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3757 | -6/Lower Caves | Spotted B-75 Beast 3864 | -6/Lower Caves | Build established: Scavenger-Skirmisher 4135 | -6/Lower Caves | Lost 9 parts (1p4n4w) 4177 | -6/Lower Caves | Lost 3 parts (2u1w) 4390 | -6/Lower Caves | Build established: Mutant 5781 | -6/Lower Caves | Discovered new exit (range 7) 5959 | -6/Lower Caves | Entered another Lower Caves area 6054 | -6/Lower Caves | Discovered new exit (range 12) 6350 | -6/Lower Caves | Entered Factory 6350 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6628 | -5/Factory | Build established: Derelict-Tank 6755 | -5/Factory | System corruption reached 10% 6802 | -5/Factory | Lost 15 parts (2p5n4u4w) 7639 | -5/Factory | Core integrity fell below 50% 7871 | -5/Factory | Spotted B-75 Beast 7935 | -5/Factory | Core integrity fell below 20% 7940 | -5/Factory | System corruption reached 30% 7945 | -5/Factory | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 07930_ Imp. Heat Sink melted. 07930_ Imp. Remote Datajack melted. 07930_ Antigrav System melted. 07930_ P-70 Sage destroyed. 07933_ R-10 Processor collects Arm. Medium Treads. 07933_ Med. Treads destroyed. 07933_ Hvy. Plasma Cannon destroyed. 07934_ Enh. Optical Array destroyed. 07934_ Critical hit (Blast). 07935_ Acquired Imp. Kinecellerator. 07936_ CMRKMF/IO2HCAEQQOHQYQ|W/G3QE5HIYD 07936_ K-01 Serf collects debris. 07937_ Acquired Lrn. Tractor Beam. 07939_ U-05 Engineer builds a Wall. 07940_ Acquired Mic. Fission Core. 07942_ Acquired 10 matter. 07944_ Acquired Hpw. Shock Rifle. 07945_ Imp. Target Analyzer destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? #??#?????????????????????? | | ??????????????????????? #?? ?????????????????????? | | ??????????????????????? #? ?????????????????????? | | ??????????????????????? #? ??????????????????????? | | ??????????????????????? #? ??????????????????????? | | ??????????????????????? #? ??????????????????????? | | ??????????????????????# #? ??????????????????????? | | ??????????????????????# #? ??????????????????????? | | ??????????????????????# ## ??????????????????????? | | ??????????????????????# ## ??????????????????????? | | ????????????????####### #? ??????????????????????? | | ????????????????# #? ??????????????????????? | | ????????????????#^ ## ??????????????????????? | | ????????????????# " ###########??????????????? | | ??????????####### Y !!#% #??????????????? | | ??????????# =# ="" %# #??????????????? | | ??????????# """ # |# #??????????????? | | ??????????# """ +% [ !pu% #??????????????? | | ??????????# """%" % !#@ #??????????????? | | ??????????# =%# ""%% # ! % #??????????????? | | ??????????# !# """ # | #??????????????? | | ??????????#%= # ^""" #BB #??????????????? | | ###########"##### """ ;BB########??????????????? | | *[ #?# u ##?????????????????????? | | % ### """ #??????????????????????? | | ### ""% % "#??????????????????????? | | =[! ### ""% "#??????????????????????? | | [% #?# ""% ###??????????????????????? | | = #?# *!#????????????????????????? | | *% * #?# ""%!%#????????????????????????? | | %== # ""% %#????????????????????????? | | %=* # """ %????????????????????????? | | =% # """ !#???????????????????????? | | #######/####### ???????????????????????? | | #####"# ##????# ??????????????????????? | | #????###+#########??????????????????????? | | #???????????? ??????????????????????????? | | #???????????? ??????????????????????????? | | #???????????? ??????????????????????????? | | #???????????? ??????????????????????????? | | #???????????? ??????????????????????????? | | #???????????? ??????????????????????????? | | ????????#??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 33 Energy Capacity 530 Matter Stores 350 Matter Capacity 350 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Resistance: TH 20 Evasion (%) 55 Target Analysis 6 Recoil Reduction 10 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Fist Fight Hey, That's Mine! It's Just You Librarian Novice Programmer Please Form A Line Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed BurstIonicScanner Manual? 0 Play Time 01:47:30 Cumulative 6.0 hours Start 2024.10.15 @ 21:37:42 End 2024.10.20 @ 21:09:06 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c2d95081-92cd-4cc6-b3b5-afe25143cc07