Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.23 @ 00:29:18 Player: Julie Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (610) 610 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2300 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Cooling System Large Storage Unit Sensor Array Hardened Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Cooled Ion Engine Light Treads Heat Sink Light Armor Plating Small Laser Small Laser Advanced Beam Cannon Improved Assault Rifle Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Cooled Ion Engine Heat Sink Light Armor Plating Small Laser Small Laser Advanced Beam Cannon Improved Assault Rifle [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 26 | 6 5 2 13 . Power 3 | 1 . . 2 . Engine 3 | 1 . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 1 1 3 . Treads 5 | 2 . . 3 . Leg . | . . . . . Wheel 2 | . 1 1 . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 3 . 4 . Device 3 | . 1 . 2 . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 1 . 2 . Artifact . | . . . . . Weapon 8 | 2 1 1 4 . Energy Gun 3 | 1 . . 2 . Energy Cannon 1 | . . . 1 . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 4 . Parts Lost 7 | . . 5 2 . Power 1 | . . . 1 . Propulsion 3 | . . 2 1 . Utility 1 | . . 1 . . Weapon 2 | . . 2 . . Highest Loss Streak 2 | . . 2 1 . To Critical Strikes . | . . . . . Average Backups 7 | 4 7 7 7 10 Power 1 | . 1 1 1 2 Propulsion 1 | 3 2 . . 1 Utility 2 | . 2 3 2 2 Weapon 2 | . 1 2 3 5 Tool/Special . | . . . . . Unused Backups 8 | . 2 . . 6 Power 2 | . . . . 2 Propulsion 2 | . 2 . . . Utility 1 | . . . . 1 Weapon 3 | . . . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 96 63 82 100 Engine 11 | . 13 11 10 11 Treads 18 | . 24 4 15 22 Wheel 2 | . 1 10 . . Device 7 | . 3 . 12 22 Storage 12 | . 14 11 11 11 Protection 9 | . 8 5 10 11 Energy Gun 8 | . 13 3 5 . Energy Cannon 2 | . . . 5 11 Ballistic Gun 8 | . 13 3 5 11 Launcher 1 | . . 6 . . Impact Weapon 3 | . . 7 5 . Peak Build Rating 18 | 6 9 10 18 18 Average Rating 9 | 4 8 7 12 18 On Entrance 7 | . 6 9 5 18 Avg Prop Armor Cover (%) 9 | . 9 9 . . Naked Turns . | . . . . . Heaviest Build 44 | 13 33 36 44 43 Greatest Support 40 | 40 40 10 40 40 Greatest Overweight (x) 10 | . 7 10 10 1 Average Overweight (x) 1 | . . 3 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 12 15 15 15 Most Carried 10 | 6 9 8 10 10 Average Carried 7 | 4 7 6 7 10 Final Capacity 15 | 8 15 15 15 15 Final Carried 10 | 6 8 6 10 10 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 658 | 198 180 44 236 . Remotely . | . . . . . Salvage Created 624 | . 72 103 449 . Parts 47 | . 5 5 37 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 19 | . 2 2 15 . Melee 1 | . . 1 . . Guns 10 | . 2 . 8 . Cannons 3 | . . . 3 . AOE 3 | . . . 3 . Classes Destroyed 5 | . 1 2 2 . Worker 2 | . . . 2 . Watcher 1 | . . 1 . . Swarmer 8 | . . . 8 . Grunt 3 | . 2 . 1 . Sentry 8 | . . 2 6 . Best Kill Streak 6 | . 1 1 6 . Combat Bots Only 4 | . 1 1 4 . Max Kills in Single Turn 3 | . 1 1 3 . Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 160 | . 25 34 97 4 Missed 39 | . 4 7 26 2 Hits 121 | . 21 27 71 2 Projectile 121 | . 21 27 71 2 Critical Strikes 3 | . . 1 2 . Damage Taken 1936 | . 304 718 897 17 Core 440 | . 38 171 222 9 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 84 . . . Volleys Fired 59 | . 16 6 37 . Largest 2 | . 2 1 2 . Hottest 91 | . 60 30 91 . Shots Fired 91 | . 29 6 56 . Gun 69 | . 29 3 37 . Cannon 19 | . . . 19 . Launcher 3 | . . 3 . . Special . | . . . . . Kinetic 36 | . 14 3 19 . Thermal 52 | . 15 . 37 . Explosive 3 | . . 3 . . Electromagnetic . | . . . . . Robot Hit Streak 13 | . 6 6 13 . Robot Miss Streak 5 | . 2 . 5 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 69 | . 19 10 40 . Core Hits 50 | . 6 5 39 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 4 | . . 3 1 . Meltdown 1 | . . . 1 . Smash 3 | . . 3 . . Melee Attacks 11 | . . 10 1 . Impact 11 | . . 10 1 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1327 | . 223 308 796 . Guns 666 | . 223 43 400 . Cannons 224 | . . . 224 . Explosions 248 | . . 76 172 . Melee 189 | . . 189 . . Ramming . | . . . . . Kinetic 340 | . 124 43 173 . Thermal 550 | . 99 . 451 . Explosive 248 | . . 76 172 . Electromagnetic . | . . . . . Impact 189 | . . 189 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 1 Average Corruption 1 | . . 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . 1 5 . Message Errors 3 | . . . 3 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 90 | . . 64 26 . Projectiles . | . . . . . Explosions 28 | . . 2 26 . Melee 62 | . . 62 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 53 | . . . 53 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 205 | . 135 1 205 . Average Temperature 69 | . 69 1 71 . Received Heat Transfer 465 | . 147 108 210 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 1 | . . 1 . . Impact Corruptions 3 | . . 3 . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 1 | . . . 1 . Heat Transferred 922 | . 225 . 697 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 1 | . . . 1 . Low Security (%) 98 | 100 100 100 96 100 Level 1 1 | . . . 3 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 205 | . 37 39 205 128 Initial 128 | . . 11 11 128 Average 43 | . 5 6 98 128 Influence Increases 698 | . 132 90 476 . Destroy 0b10 Robot/C 380 | . 40 40 300 . Destroy 0b10 Robot/NC 15 | . . 5 10 . Destroy Leader 112 | . 10 22 80 . Successful Hack 7 | . 7 . . . Disable Machine 75 | . . . 75 . Destroy Structure 34 | . . 23 11 . Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 60 | . 60 . . . Influence Decreases 570 | . 103 90 308 69 Entered New Map 105 | . . 18 18 69 Time Decay 434 | . 103 61 270 . Lost Part 31 | . . 11 20 . Squads Dispatched 3 | . 2 . 1 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 9 5 16 4 Peak Tracking Total 7 | . 3 7 4 . Tactical Retreats 4 | . 4 . . . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 6 | . 5 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 5 | . . . 5 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 5 | . 4 . 1 . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 9 | . 7 . 2 . Successful 3 | . 2 . 1 . Failed 6 | . 5 . 1 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 3 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) 647 | . 175 . 409 63 Sensors 647 | . 175 . 409 63 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 1648 | 109 663 226 587 63 Spaces Moved 775 | 60 366 137 186 26 Core 38 | 7 1 2 28 . Treads 537 | 53 310 . 148 26 Legs . | . . . . . Wheels 200 | . 55 135 10 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 125 110 110 240 Average Speed 176 | 147 158 130 247 240 Slowest Speed 550 | 160 400 550 550 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 25 | 3 61 23 34 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 1 | . . 1 . . Terrain Destroyed 31 | . . 22 9 . Melee 1 | . . 1 . . Projectile . | . . . . . AOE 30 | . . 21 9 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 931 | 78 418 159 250 26 Wait 31 | 7 14 2 8 . Move 771 | 59 365 136 185 26 Hop . | . . . . . Pick Up 18 | 6 6 1 5 . Fast Attach 19 | 6 8 . 5 . Attach 5 | . 1 2 2 . Detach . | . . . . . Swap 11 | . 4 1 6 . Drop 6 | . 4 1 1 . Fire 59 | . 16 6 37 . Melee 11 | . . 10 1 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 12) 497 | -10/Materials | Discovered new exit (range 9) 625 | -10/Materials | Identified exit to Mines 637 | -10/Materials | Discovered new exit (range 16) 710 | -10/Materials | Derelicts attacked the area 773 | -10/Materials | Entered another Materials area 773 | -9/Materials | Evolved 2 slots: Utility x2 850 | -9/Materials | Crushed by falling debris 979 | -9/Materials | Discovered new exit (range 7) 980 | -9/Materials | Discovered new exit (range 12) 999 | -9/Materials | Entered Storage 1014 | -9/Storage | Core integrity fell below 50% 1511 | -9/Storage | Core integrity fell below 20% 1529 | -9/Storage | Garrison activated, responded to threat 1584 | -9/Storage | Identified exit to Garrison 1586 | -9/Storage | Entered Garrison 1649 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01563_ K-01 Serf collects debris. 01569_ R-06 Scavenger collects Flight Unit. 01569_ Acquired 10 matter. 01571_ K-01 Serf collects debris. 01572_ Extracted 8 matter. 01572_ K-01 Serf collects debris. 01575_ R-06 Scavenger collects Flight Unit. 01575_ K-01 Serf collects debris. 01581_ R-06 Scavenger collects Heat Sink. 01581_ K-01 Serf collects debris. 01584_ Connecting with Garrison Access... 01584_ Current location identified: Storage >>Unlock Access door unlocked. 01584_ EXIT=UNLOCKED: GARRISON 01584_ Connecting with Garrison Access... 01585_ R-06 Scavenger collects Sml. Matter Pod. 01585_ K-01 Serf collects debris. LOCATION=GARRISON GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????###????????????? | | ?????????????????????????????????? #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #???#####????? | | ??????????????????????????????????# #???# #????? | | ????????????????????????????????### ##### #????? | | ????????????????????????????????# #????? | | ????????????????????????????????# #????? | | ????????????????????????????????# ##########????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ???????????# ##""""#####???????# #?????????????? | | ??????????# ^ ######## #?????????????? | | ??????????# #?????????????? | | ??????????# ^ @ #?????????????? | | ???????????????# ## ###########?????????????? | | ?????????????????????# ????????????????????????? | | ???????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ????????????????? ??????????????????????????? | | ??????????????? ??????????????????????????? | | ??????????????## ##???????????????????????????? | | ???????????????# ?????????????????????????????? | | ?????????????? ss ??????????????????????????????? | | ?????????????? s???????????????????????????????? | | ?????????????? ????????????????????????????????? | | ????????????????"????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirectedPhasingModule Manual? 0 Play Time 00:10:22 Cumulative 55.9 hours Start 2026.05.23 @ 00:18:33 End 2026.05.23 @ 00:29:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42d0a6bc-e882-4ae5-9d38-acc1856d8fe8