Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 18:34:20 Player: Bross Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1413) 1413 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (253) 253 TOTAL SCORE: 5096 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 21 Aligned with FarCom 300 Friendly Fire -112 Cogmind --------- Core Integrity 642/700 Matter 385/450 Energy 5/100 System Corruption 2% Temperature Cool (0) Movement Walking (125) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit Compact Matter Pod Advanced Targeting Computer Shield Generator > --- WEAPON (2) ------- Heavy Particle Cannon Heavy Rocket Launcher > --- INVENTORY (10) --- Light Deuterium Engine Aluminum Leg Coolant Injector High-capacity Matter Pod (200) Energy Filter Weapon Cycler Hardlight Generator Component Analysis Suite Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Coolant Injector Medium Storage Unit Compact Matter Pod Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Light Deuterium Engine High-capacity Matter Pod Hardlight Generator Shield Generator Component Analysis Suite Heavy Particle Cannon Ion Cannon Flak Gun Advanced Assault Cannon Heavy Rocket Launcher [Rating: 49] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon AWS/Gauss Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 46 | 6 4 9 1 2 14 10 Power 6 | 1 1 2 . . 2 . Engine 4 | 1 1 2 . . . . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 14 | 2 1 2 . 1 6 2 Treads . | . . . . . . . Leg 14 | 2 1 2 . 1 6 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 1 2 . 1 6 5 Device 6 | . . 1 . . 2 3 Storage 6 | 1 1 1 . . 3 . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 3 | . . . . 1 1 1 Artifact . | . . . . . . . Weapon 10 | 2 1 3 1 . . 3 Energy Gun 5 | 2 . 3 . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 2 | . 1 . 1 . . . Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . 6 . . 1 5 Power 3 | . . 2 . . . 1 Propulsion 3 | . . 1 . . . 2 Utility 3 | . . . . . 1 2 Weapon 3 | . . 3 . . . . Highest Loss Streak 5 | . . 5 . . 1 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 91 90 89 85 89 92 Engine 6 | . 14 9 14 14 . . Core 3 | . . . . . 8 6 Leg 30 | . 27 25 28 28 36 29 Device 8 | . . 4 14 2 9 14 Storage 17 | . 21 23 14 14 18 15 Processor 1 | . . . . . . 6 Protection 5 | . . . . 11 8 6 Energy Gun 5 | . 19 18 8 . . . Ballistic Gun 8 | . 7 7 9 14 9 4 Naked Turns . | . . . . . . . Heaviest Build 42 | 13 15 16 19 23 37 42 Greatest Support 62 | 20 20 20 20 20 49 62 Greatest Overweight (x) 1 | . . 1 . 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 8 8 10 Most Carried 10 | 5 8 7 8 8 10 10 Average Carried 7 | 2 6 5 7 7 7 9 Final Capacity 10 | 8 8 8 8 8 10 10 Final Carried 10 | 4 7 6 8 8 10 9 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1096 | 252 36 233 . 50 418 107 Remotely . | . . . . . . . Salvage Created 1400 | 65 180 245 . . 717 193 Parts 86 | 4 15 17 . . 37 13 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 35 | . 8 7 . . 15 5 Guns 30 | . 6 7 . . 14 3 Cannons 1 | . . . . . . 1 AOE 4 | . 2 . . . 1 1 Classes Destroyed 8 | 1 3 1 . . 2 1 Worker 5 | . . 1 . . . 4 Builder 2 | . . . . . 1 1 Recycler 2 | 1 . . . . 1 . Watcher 2 | . 1 . . . 1 . Swarmer 15 | . 6 3 . . 3 3 Grunt 17 | . 2 4 . . 10 1 Specialist 2 | . . . . . 2 . Programmer 1 | . . . . . . 1 Best Kill Streak 6 | 1 3 4 . . 6 5 Combat Bots Only 3 | . 3 3 . . 3 3 Max Kills in Single Turn 4 | 1 1 1 . . 1 4 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 244 | . 29 51 . . 50 114 Missed 80 | . 5 9 . . 19 47 Damage Taken 2250 | . 402 410 . . 497 941 Core 244 | . 62 79 . . 45 58 Absorbed by Shields 161 | . . . . . . 161 Regen/Repaired (Parts) 200 | . 81 . . . . 119 Core Remaining (%) 78 | 100 . . . 43 91 . Volleys Fired 60 | 1 16 32 . . . 11 Largest 2 | 2 2 2 . . . 2 Hottest 123 | 80 80 65 . . . 123 Shots Fired 217 | 2 32 55 . . 86 42 Gun 204 | 2 32 55 . . 86 29 Cannon 11 | . . . . . . 11 Launcher 2 | . . . . . . 2 Special . | . . . . . . . Kinetic 144 | . 4 23 . . 86 31 Thermal 58 | 1 16 32 . . . 9 Explosive 2 | . . . . . . 2 Electromagnetic 13 | 1 12 . . . . . Robot Hit Streak 13 | 2 10 13 . . 12 4 Robot Miss Streak 6 | . 1 6 . . 6 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Autonomous 116 | . . . . . 86 30 Shots Hit Robots 136 | 2 24 33 . . 54 23 Core Hits 66 | 2 11 14 . . 27 12 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 5 | 1 . . . . 2 2 Destroy 4 | . . . . . 2 2 Corrupt 1 | 1 . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4386 | 22 446 394 . . 2176 1348 Guns 2837 | 22 274 394 . . 1594 553 Cannons 123 | . . . . . . 123 Explosions 1426 | . 172 . . . 582 672 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2426 | . 49 169 . . 1594 614 Thermal 440 | 10 143 225 . . . 62 Explosive 1380 | . 126 . . . 582 672 Electromagnetic 140 | 12 128 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 67 | . . . . . . 67 Projectiles . | . . . . . . . Explosions 67 | . . . . . . 67 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 238 | . 142 . . . 96 . Shots 3 | . 2 . . . 1 . Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 178 | 18 165 48 . . . 178 Average Temperature 47 | 12 62 18 . . . 62 Received Heat Transfer 660 | . 111 126 . . 90 333 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 848 | 25 225 524 . . . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 547 | 5 292 225 . 38 547 217 Initial 101 | . 3 35 . . . 101 Average 160 | 3 108 157 . 7 352 100 Maximum Alert Level 2 | . 1 1 . . 2 1 Low Security (%) 69 | 100 96 53 . 100 9 97 Level 1 23 | . 3 46 . . 63 2 Level 2 7 | . . . . . 26 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . . . 3 2 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 4 | . . . . . 3 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 11 10 . . 15 18 Peak Tracking Total 12 | . 5 3 . . 6 12 Tactical Retreats 5 | . 1 2 . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 21 | . 2 . . . 9 10 Max in Single Turn 4 | . 2 . . . 1 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 5 | . 2 . 1 . . 2 Terminals 2 | . 1 . . . . 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 3 . 1 . . 7 Successful 7 | . 3 . 1 . . 3 Failed 4 | . . . . . . 4 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 3 | . 1 . . . . 2 Fabricators . | . . . . . . . Repair Stations 7 | . 2 . . . . 5 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . 1 . . 1 Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . . . . 2 Scan Component 2 | . 1 . . . . 1 Repair 2 | . 1 . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . . . 1 Time 64 | . 26 . . . . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 4 | . . 1 . 3 . . Largest Group 3 | . . 1 1 3 1 . Highest-Rated Group 40 | . . 31 31 40 16 . Highest-Rated Ally 31 | . . 31 31 16 16 . Total Orders . | . . . . . . . Ally Attacks 16 | . . . . 10 6 . Total Damage 157 | . . . . 96 61 . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 3546 | 76 445 330 515 454 827 899 Spaces Moved 2454 | 55 277 173 425 247 606 671 Core 13 | 13 . . . . . . Treads . | . . . . . . . Legs 2441 | 42 277 173 425 247 606 671 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 112 115 Average Speed 122 | 103 120 122 120 175 115 115 Slowest Speed 190 | 120 120 190 120 190 120 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 5 46 30 90 44 35 16 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 146 | . 31 . . . 80 35 Melee . | . . . . . . . Projectile 57 | . . . . . 47 10 AOE 89 | . 31 . . . 33 25 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 2895 | 74 357 238 431 270 740 785 Wait 240 | 1 54 13 1 13 83 75 Move 2448 | 54 276 172 424 246 605 671 Hop . | . . . . . . . Pick Up 61 | 11 6 8 3 4 21 8 Fast Attach 5 | . . . . . 2 3 Attach 25 | 6 3 7 1 . 5 3 Detach 1 | . . 1 . . . . Swap 16 | . 1 2 . 2 7 4 Drop 38 | 1 . 3 2 5 17 10 Fire 60 | 1 16 32 . . . 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 440 | -10/Materials | Repaired Aluminum Leg 522 | -10/Materials | Entered Mines 525 | -10/Mines | Met a Derelict bent on vengeance 610 | -10/Mines | Learned location of 1 exit from Materials 663 | -10/Mines | Learned Materials machine intel 724 | -10/Mines | Core integrity fell below 50% 749 | -10/Mines | Lost 5 parts (1p1n3w) 826 | -10/Mines | Received a Mining Laser from a helpful Derelict 846 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 846 | -10/Mines | Discovered new exit (range 5) 852 | -10/Mines | Entered Exiles 852 | -10/Exiles | Accompanied by 1 ally 886 | -10/Exiles | Discovered new exit (range 14) 900 | -10/Exiles | Met 8R-AWN 921 | -10/Exiles | Met EX-HEX 958 | -10/Exiles | Met EX-BIN 975 | -10/Exiles | Aligned with FarCom system 976 | -10/Exiles | Given EX-Vault access code 1005 | -10/Exiles | Opened EX-Vault 1013 | -10/Exiles | Found AWS/Gauss 1044 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1085 | -10/Exiles | Met EX-DEC 1125 | -10/Exiles | Visited The Gauntlet 1353 | -10/Exiles | Discovered new exit (range 14) 1367 | -10/Exiles | Left Exiles lab with AWS/Gauss 1367 | -10/Exiles | Entered Mines 1373 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1785 | -9/Mines | Discovered new exit (range 6) 1806 | -9/Mines | Learned location of Zion (-7) 1821 | -9/Mines | Entered Materials 1821 | -8/Materials | Accompanied by 1 ally 1821 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1822 | -8/Materials | Identified exit to Factory 1823 | -8/Materials | Loaded intel: 63 machine locations 2114 | -8/Materials | Build established: Scavenger-Mutant 2308 | -8/Materials | Discovered exit to Factory (range 3) 2648 | -8/Materials | Entered Factory 2648 | -7/Factory | Evolved 2 slots: Utility x2 3003 | -7/Factory | Identified exit to DSF 3197 | -7/Factory | Repaired Hrd. Medium Armor Plating 3547 | -7/Factory | Self-destructed Last Messages --------------- 03509_ Destroyed Lgt. Nuclear Core. 03509_ Terminal disabled. 03511_ K-01 Serf collects debris. 03511_ Matter Pump disabled. 03513_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 03514_ K-01 Serf collects debris. 03516_ The unstable cave ceiling collapses. 03516_ VSS Leg destroyed. 03516_ Imp. Heat Sink destroyed. 03518_ K-01 Serf collects debris. 03524_ U-05 Engineer lays Concrete. 03528_ Critical hit (Burn: +37). 03532_ Hrd. Medium Armor Plating destroyed. 03534_ G-47 Trooper suffers critical hit (Burn). 03535_ Nuclear Core destroyed. 03536_ G-47 Trooper overheating. 03537_ G-47 Trooper heat damages Aluminum Leg. 03537_ G-47 Trooper overheating. 03542_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ????#?#?#?#?????????????????# # | | ????!? ? ? ?????????????????# # """" "" | | ??? ?????????????????# # """" "" | | ?? ????????????????## + """" "" | | ?" " " " " #???????????????# # """" "" | | " " " " " #???????????????#T # """" "" | | " " " " " #???????????????## # """" "" | | " " " " " #?????????######## # | | " " " " " #?????????# ^ ! # | | " " " " " #?????????# ^ % # ] | | " " " " " #?????????# """^""" % [ # | | " " " " " #?????????+ """ """ ! [] # ] | | " " " " " #?????????# """ """ [] | | #?????????# ####### | | ###+################## / # ###### | | % " | | % "" ## | | """"" """"" """ * " " "" " #? | | """"" """"" """ """"" """ #? | | """ """ """ """ """ ## | | #### # # | | """"" """"" """"" """"" #?# """ | | """"" """"" """"" """"" """ #?# " | | """ """ """ """ Y" ### %= "" | | "" % + "" | | @ ### "" | | ll #?# " | | #########+######+############ #?# | | #???# # ## #########/#+#### | | [#???# ] # ## gg p #? | | #???# # ## g g ## | | #???# """ """ # ## g | | #???# """ """ # """" """" ## ## | | #???# """ """ # """" """" ## #? | | #???# # """" """" ###########+##########? | | #???# [# """" """" #????# ! #???? | | #???########### """" """" #????# #???? | | ##?????????????# """" """" #????# """ """ #???? | | ???????????????# #????# """ """ #???? | | ???????????????# #????# """ """ %#???? | | ???????????????# #????# #???? | | ???????????????#############????# """ #???? | | ????????????????????????????????# """ #???? | | ????????????????????????????????# """ #???? | | ????????????????????????????????# "T" #???? | | ????????????????????????????????# """ #???? | | ????????????????????????????????# #???? | | ????????????????????????????????##############???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 14 Energy Capacity 250 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedFortressBlade Manual? 0 Play Time 00:58:44 Cumulative 12.8 hours Start 2024.04.19 @ 15:42:16 End 2024.04.19 @ 18:34:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 535dd59b-8135-47a2-9e92-f6390172f380