Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.01 @ 21:31:38 Player: Megaknight51 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (415) 415 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2420 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 200/300 Energy 99/100 System Corruption 0% Temperature Cool (23) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Ion Engine Ion Engine Armored Treads Advanced Treads Small Storage Unit Advanced Visual Processing Unit Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Structural Scanner Improved Sensor Array Improved Terrain Scanner Seismic Detector Targeting Computer > --- WEAPON ----------- Assault Rifle Minigun > --- INVENTORY -------- Ion Engine Ion Engine Advanced Treads Small Storage Unit Advanced Visual Processing Unit Assault Rifle Assault Rifle Assault Rifle [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . . 4 Weapon . | . . . . . Parts Attached 21 | 7 5 . 1 8 Power 3 | 1 2 . . . Engine 3 | 1 2 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . . 2 Treads 4 | 2 . . . 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 1 . . 4 Device 4 | 1 . . . 3 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 2 . 1 2 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | 2 2 . 1 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 13 | . 1 . 1 11 Power 2 | . 1 . . 1 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 5 | . . . 1 4 Highest Loss Streak 10 | . 1 . 1 10 To Critical Strikes . | . . . . . Average Backups 5 | . 5 8 7 6 Power 1 | . 1 2 2 2 Propulsion . | . . . . . Utility 1 | . 2 3 3 1 Weapon 1 | . 2 3 2 1 Tool/Special . | . . . . . Unused Backups 3 | . . . . 3 Power 2 | . . . . 2 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 99 100 100 89 Engine 11 | . 13 14 14 8 Treads 23 | . 28 28 28 17 Device 22 | . 14 14 14 32 Storage 11 | . 14 14 14 9 Processor 1 | . . . . 4 Ballistic Gun 23 | . 28 28 28 17 Peak Build Rating 20 | 7 8 8 8 20 Average Rating 10 | 6 7 8 7 15 On Entrance 6 | . 7 8 8 7 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 24 | 14 20 20 20 24 Greatest Support 42 | 40 40 40 40 42 Greatest Overweight (x) 3 | . . . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 9 | 2 9 8 8 8 Average Carried 5 | . 6 8 7 6 Final Capacity 10 | 8 10 10 10 10 Final Carried 8 | 2 8 8 7 6 Class Distribution -------------------- 68% | Mutant 16% | Scavenger-Skirmisher 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 768 | 263 274 . 49 182 Remotely . | . . . . . Salvage Created 754 | 143 380 . 49 182 Parts 51 | 14 23 . 6 8 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | 1 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 6 | . . . 6 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 16 | . 12 . 3 1 Guns 16 | . 12 . 3 1 Classes Destroyed 8 | 2 3 . . 3 Worker 2 | . 2 . . . Tunneler 3 | 3 . . . . Hauler 1 | . . . . 1 Recycler 2 | 1 . . . 1 Operator 1 | . . . . 1 Swarmer 9 | . 6 . 3 . Grunt 6 | . 6 . . . Hunter 1 | . . . . 1 Best Kill Streak 3 | 2 3 . 3 1 Combat Bots Only 3 | . 3 . 3 1 Max Kills in Single Turn 1 | 1 1 . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 158 | . 60 . 35 63 Missed 32 | . 11 . 10 11 Hits 126 | . 49 . 25 52 Projectile 126 | . 49 . 25 52 AOE 2 | . . . . 2 Critical Strikes 7 | . . . . 7 Damage Taken 2211 | . 473 . 195 1543 Core 679 | . 54 . 63 562 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 . . 53 . Volleys Fired 91 | 15 36 . 11 29 Largest 2 | 2 2 . 2 2 Hottest 45 | 40 40 . 40 45 Shots Fired 171 | 30 72 . 22 47 Gun 171 | 30 72 . 22 47 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 171 | 30 72 . 22 47 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | 6 5 . 4 16 Robot Miss Streak 6 | 3 5 . 6 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 102 | 18 40 . 8 36 Core Hits 44 | 7 22 . 3 12 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1272 | 198 527 . 101 446 Guns 1262 | 198 524 . 101 439 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 10 | . 3 . . 7 Kinetic 1262 | 198 524 . 101 439 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . 1 . . 1 Targets Rammed 3 | . 1 . . 2 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 5 | . 2 . . 5 Average Temperature 2 | . 2 . . 5 Received Heat Transfer 357 | . 132 . . 225 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 132 | 10 132 43 . 30 Initial 43 | . . 43 . 5 Average 18 | 1 39 16 . 2 Influence Increases 482 | 20 313 . 70 79 Destroy 0b10 Robot/C 320 | . 240 . 60 20 Destroy 0b10 Robot/NC 45 | 20 10 . . 15 Destroy Leader 62 | . 40 . 10 12 Successful Hack 39 | . 22 . . 17 Destroy Structure 1 | . 1 . . . Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 482 | 20 200 113 60 89 Entered New Map 75 | . . 70 . 5 Time Decay 372 | 20 190 43 50 69 Lost Part 35 | . 10 . 10 15 Squads Dispatched 5 | . 2 . . 3 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 18 . 3 13 Peak Tracking Total 6 | . 4 . 3 6 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 5 | . 2 . . 3 Terminals 4 | . 2 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 21 | . 13 . . 8 Successful 11 | . 7 . . 4 Failed 10 | . 6 . . 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 10 | . 6 . . 4 Terminals 19 | . 13 . . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 8 | . 7 . . 1 Robot Schematic 2 | . 2 . . . Prototype ID Bank 2 | . 1 . . 1 Branch Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . . 2 Seal Access 1 | . . . . 1 Coupler Status 1 | . . . . 1 Unauthorized Hacks 1 | . . . . 1 Terminals 1 | . . . . 1 Assimilate 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . . 2 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 2 | . 2 . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 1765 | 94 687 135 100 749 Sensors 585 | . . . . 585 Terrain 711 | . . . . 711 Structural 687 | . . . . 687 Seismic 1765 | 94 687 135 100 749 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 1826 | 149 687 135 100 755 Spaces Moved 896 | 61 343 85 42 365 Core 10 | 2 . . . 8 Treads 886 | 59 343 85 42 357 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 152 Average Speed 161 | 156 160 160 160 163 Slowest Speed 250 | 160 160 160 160 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 4 47 13 4 19 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1105 | 84 409 84 53 475 Wait 80 | . 19 . . 61 Move 892 | 60 342 84 41 365 Hop . | . . . . . Pick Up 7 | 2 4 . . 1 Fast Attach 11 | 7 1 . . 3 Attach 7 | . . . 1 6 Detach 2 | . . . . 2 Swap 9 | . 4 . . 5 Drop 3 | . 2 . . 1 Fire 91 | 15 36 . 11 29 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . 1 . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Subcaves -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 150 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 16) 775 | -10/Materials | Discovered new exit (range 13) 780 | -10/Materials | Identified exit to Mines 837 | -10/Materials | Entered Mines 855 | -10/Mines | Learned 4 Materials zone layouts 954 | -10/Mines | Discovered new exit (range 9) 972 | -10/Mines | Entered Subcaves 972 | -10/Subcaves | Discovered new exit (range 11) 973 | -10/Subcaves | Approached by a straggling Scientist 1046 | -10/Subcaves | Learned location of Zion (-7) 1072 | -10/Subcaves | Entered Materials 1072 | -8/Materials | Evolved 4 slots: Utility x4 1073 | -8/Materials | Identified exit to Factory 1822 | -8/Materials | Core integrity fell below 50% 1822 | -8/Materials | Core integrity fell below 20% 1827 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01782_ ALERT: Hostile activity reported, dispatching reinforcements to area. 01784_ Imp. Sensor Array destroyed. 01784_ Imp. Terrain Scanner destroyed. 01786_ Minigun destroyed. 01786_ Critical hit (Blast). 01791_ Penetrated by Slug. 01791_ Assault Rifle destroyed. 01793_ Penetrated by Slug. 01805_ Ion Engine destroyed. 01810_ Penetrated by Slug. 01811_ Assault Rifle destroyed. 01815_ Critical hit (Burn: +37). 01821_ Triggered Alarm Trap. 01821_ An alarm sounds. 01821_ ALERT: Alarm triggered, dispatching investigation squad. 01821_ Nuclear Reactor explodes. 01821_ Seismic Detector destroyed. 01821_ Nuclear Reactor explodes. 01824_ Critical hit (Burn: +37). 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