Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 23:45:20 Player: Thqwib Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (16) 80 Value Destroyed (353) 353 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2933 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 5/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Modified TNC > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (5) ---- Improved Ion Engine Beam Rifle Assault Rifle Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Heat Sink Medium Storage Unit Medium Armor Plating Hacking Suite > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Wheel Wheel Beam Rifle Assault Rifle Light Assault Rifle Grenade Launcher Grenade Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Hacking Suite Device Heat Sink Storage Medium Storage Unit Processor Modified TNC Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 30 | 6 6 . 9 7 2 . Power 4 | 1 1 . 2 . . . Engine 4 | 1 1 . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 . . 1 2 . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 5 | 2 . . 1 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 2 . 4 . 1 . Device 2 | . . . 2 . . . Storage 2 | 1 . . 1 . . . Processor 1 | . . . . . 1 . Hackware 1 | . 1 . . . . . Protection 2 | . 1 . 1 . . . Artifact . | . . . . . . . Weapon 13 | 2 3 . 2 5 1 . Energy Gun 1 | . . . . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 3 . 2 . 1 . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . 4 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 9 | . . . 2 7 . . Power . | . . . . . . . Propulsion 4 | . . . . 4 . . Utility 2 | . . . 1 1 . . Weapon 3 | . . . 1 2 . . Highest Loss Streak 7 | . . . 2 7 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 70 | . 95 100 93 33 17 . Engine 8 | . 14 14 11 4 . . Wheel 17 | . 28 28 22 6 . . Device 2 | . . . 7 1 . . Storage 8 | . 14 14 11 4 . . Hackware 5 | . 1 14 11 4 . . Protection 4 | . 8 . 8 . . . Ballistic Gun 17 | . 28 28 21 . 11 . Launcher 2 | . . . . 12 . . Naked Turns 19 | . . . . 19 . . Heaviest Build 30 | 11 15 14 30 22 2 . Greatest Support 26 | 20 20 20 26 26 3 . Greatest Overweight (x) 4 | . . . 1 4 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 5 . Average Capacity 7 | 6 8 8 9 6 5 . Most Carried 9 | 4 8 7 9 7 5 . Average Carried 6 | 2 6 7 7 5 5 . Final Capacity 10 | 8 8 8 10 5 5 5 Final Carried 7 | 4 7 7 7 5 5 5 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 928 | 213 153 . 359 183 20 . Remotely . | . . . . . . . Salvage Created 480 | . 153 . 293 34 . . Parts 37 | . 15 . 22 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 24 | . 4 . 9 11 . . Guns 14 | . 4 . 9 1 . . AOE 10 | . . . . 10 . . Classes Destroyed 7 | . 5 . 1 1 . . Worker 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 6 | . 2 . 4 . . . Grunt 5 | . 2 . 3 . . . Sentry 2 | . . . 2 . . . Assembled 11 | . . . . 11 . . Best Kill Streak 11 | . 4 . 6 11 . . Combat Bots Only 11 | . 2 . 6 11 . . Max Kills in Single Turn 4 | . 2 . 1 4 . . Gunslinging . | . . . . . . . Exploded 4 | . . . . 4 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 131 | . 30 . 71 30 . . Missed 28 | . 1 . 16 11 . . Damage Taken 1469 | . 268 . 640 561 . . Core 479 | . 84 . 153 242 . . Absorbed by Shields . | . . . . . . . Redirected to Shielding 12 | . 12 . . . . . Core Remaining (%) 83 | 100 . 66 . . . . Volleys Fired 72 | . 23 . 39 10 . . Largest 2 | . 2 . 2 2 . . Hottest 60 | . 40 . 43 60 . . Shots Fired 139 | . 46 . 77 16 . . Gun 126 | . 46 . 77 3 . . Cannon . | . . . . . . . Launcher 13 | . . . . 13 . . Special . | . . . . . . . Kinetic 123 | . 46 . 77 . . . Thermal 3 | . . . . 3 . . Explosive 13 | . . . . 13 . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 7 . 10 3 . . Robot Miss Streak 5 | . 3 . 5 5 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 87 | . 29 . 53 5 . . Core Hits 56 | . 12 . 13 31 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1751 | . 352 . 715 684 . . Guns 1095 | . 352 . 715 28 . . Cannons . | . . . . . . . Explosions 651 | . . . . 651 . . Melee . | . . . . . . . Ramming 5 | . . . . 5 . . Kinetic 1067 | . 352 . 715 . . . Thermal 28 | . . . . 28 . . Explosive 651 | . . . . 651 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 10 | . . . . 10 . . Projectiles . | . . . . . . . Explosions 10 | . . . . 10 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 23 | . . . . 23 . . Shots 1 | . . . . 1 . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 43 | . . . 9 43 . . Average Temperature 16 | . . . 5 20 . . Received Heat Transfer 246 | . 60 . 186 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 74 | . . . . 74 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Peak Influence 329 | . 167 64 329 146 . . Initial 127 | . . 64 24 127 . . Average 113 | . 85 64 159 115 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 84 | 100 100 100 56 100 . . Level 1 15 | . . . 43 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation 4 | . 2 . 2 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 44 | . 10 . 14 20 . . Peak Tracking Total 9 | . 4 . 5 9 . . Tactical Retreats 6 | . 1 . 3 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 9 | . 5 . 3 . 1 . Terminals 8 | . 5 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 30 | . 18 . 11 . 1 . Successful 11 | . 5 . 5 . 1 . Failed 19 | . 13 . 6 . . . Catastrophic 3 | . 1 . 2 . . . Database Lockouts . | . . . . . . . Manual 21 | . 12 . 8 . 1 . Terminals 29 | . 18 . 11 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . 3 . 1 . Prototype ID Bank 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 4 . 2 . . . Terminals 6 | . 4 . 2 . . . Botnet 6 | . 4 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 8 | . 5 . 3 . . . Full Trace Events 5 | . 3 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 1074 | 39 270 61 320 243 141 . Spaces Moved 1132 | 35 216 71 175 359 276 . Core 579 | 5 . . . 298 276 . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 553 | 30 216 71 175 61 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 50 50 . Average Speed 67 | 75 80 80 95 57 50 . Slowest Speed 250 | 80 80 80 105 250 50 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 49 20 19 76 63 5 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 83 | . . . . 83 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 83 | . . . . 83 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 1290 | 44 269 74 250 376 277 . Wait 35 | . 12 4 19 . . . Move 1126 | 34 215 70 174 358 275 . Hop . | . . . . . . . Pick Up 13 | 4 6 . 3 . . . Fast Attach 13 | 6 2 . 3 1 1 . Attach 3 | . . . 1 2 . . Detach . | . . . . . . . Swap 14 | . 4 . 5 4 1 . Drop 13 | . 7 . 6 . . . Fire 72 | . 23 . 39 10 . . Melee . | . . . . . . . Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered Mines 361 | -10/Mines | Discovered new exit (range 8) 371 | -10/Mines | Entered Materials 371 | -9/Materials | Evolved 2 slots: Utility x2 627 | -9/Materials | Discovered new exit (range 3) 680 | -9/Materials | Discovered new exit (range 11) 691 | -9/Materials | Entered Mines 699 | -9/Mines | Assembled infested the area 704 | -9/Mines | Assisted by a Guerilla fighting off Assembled 782 | -9/Mines | Destroyed 11 combat bots 782 | -9/Mines | Core integrity fell below 50% 783 | -9/Mines | Released all parts (3) 802 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 810 | -9/Mines | Lost 7 parts (4n1u2w) 896 | -9/Mines | Core integrity fell below 20% 919 | -9/Mines | Discovered new exit (range 16) 932 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 932 | -9/Mines | Discovered new exit (range 5) 934 | -9/Mines | Entered Exiles 948 | -9/Exiles | Met 8R-AWN 957 | -9/Exiles | Met EX-HEX 970 | -9/Exiles | Met EX-BIN 977 | -9/Exiles | Aligned with FarCom system 978 | -9/Exiles | Given EX-Vault access code 990 | -9/Exiles | Opened EX-Vault 993 | -9/Exiles | Found Modified TNC 1005 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1021 | -9/Exiles | Met EX-DEC 1071 | -9/Exiles | Discovered new exit (range 10) 1075 | -9/Exiles | Left Exiles lab with Modified TNC 1075 | -9/Exiles | Entered Mines 1075 | -8/Mines | Self-destructed Last Messages --------------- Deploy-a-Sentry 00993_ Acquired Modified TNC. EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 01023_ EX-DEC: "Oops, I hope HEX didn't hear that..." 01054_ Extracted 20 matter. 01071_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01075_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????? ??????? | | ????????????????????????? ??????? | | ????????????????????????? ??????? | | ??????????????????????### ??????? | | ?????????????????????? #?????? | | ?????????????????????? ?????? | | ??????????????????????C ?????? | | ??????????????????????? ?????? | | ??????????????????????? #?????? | | ??????????????????????? #?????? | | ???????????????????????#$ #?????? | | ???????????????????????# #?????? | | ???????????????????????# #?????? | | ?????????????????????### #?????? | | ???????????????????### ##????? | | ???????????????????# @ #????? | | ??????????????????# #???? | | ?????????????????# gg#??? | | ????????????????# ### g#??? | | ?????????????? ???## ##??? | | ???????????? ??????# ##???? | | ????????????## ???????## #????? | | ?????????????# ??????????? #????? | | ?????????????????????????? #????? | | ?????????????????????????? #????? | | ?????????????????????????? #????? | | ?????????????????????????? #????? | | ?????????????????????????? #????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I Survived The Infestation Challenges ------------ None Game ------ Seed ControlSupersonicDatajack Manual? 0 Play Time 00:16:24 Cumulative 29.0 hours Start 2024.04.27 @ 23:27:56 End 2024.04.27 @ 23:45:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d907cd24-8f7d-4232-ab12-6f75808d9c91