Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.02 @ 23:37:40 Player: High Tyrol Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (1848) 1848 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (682) 682 TOTAL SCORE: 5480 Bonus ------- High Alert Combat Kills 203 Follower Combat Kills 479 Cogmind --------- Core Integrity 660/700 Matter 86/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Aluminum Leg > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (15) --- Improved Heat Sink Coolant Injector Large Storage Unit Melee Analysis Suite Light Armor Plating Improved EM Shotgun Spread Laser Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Flak Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Aluminum Leg Wheel Large Storage Unit Melee Analysis Suite Light Armor Plating Drone Bay Improved EM Shotgun Spread Laser Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Mini Grenade Launcher Katana [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power . | . . . . . . Propulsion 3 | . . 1 . . 2 Utility 3 | . . 1 . . 2 Weapon . | . . . . . . Parts Attached 62 | 8 10 11 21 10 2 Power 6 | 1 2 . 2 1 . Engine 5 | 1 2 . 1 1 . Core . | . . . . . . Reactor 1 | . . . 1 . . Propulsion 22 | 2 4 5 8 3 . Treads . | . . . . . . Leg 17 | 2 2 4 7 2 . Wheel 4 | . 2 . 1 1 . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 17 | 2 1 5 4 3 2 Device 11 | 1 1 3 2 2 2 Storage 2 | 1 . 1 . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 3 | . . 1 1 1 . Artifact . | . . . . . . Weapon 17 | 3 3 1 7 3 . Energy Gun 2 | 1 . . 1 . . Energy Cannon 9 | . 3 1 4 1 . Ballistic Gun 4 | 2 . . 2 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . 2 1 3 . . Parts Lost 16 | . 6 . 2 5 3 Power 3 | . 1 . . 1 1 Propulsion 6 | . 2 . 1 2 1 Utility 4 | . 1 . 1 1 1 Weapon 3 | . 2 . . 1 . Highest Loss Streak 5 | . 5 . 1 4 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 95 100 98 87 64 Engine 7 | . 13 11 4 3 7 Reactor 3 | . . . 5 5 . Leg 28 | . 25 33 32 24 7 Wheel 1 | . 2 . . 3 7 Device 12 | . 12 18 10 9 18 Storage 11 | . 14 11 11 11 7 Processor 6 | . . . 10 11 7 Protection 1 | . . 3 . . . Energy Cannon 13 | . 15 22 11 12 . Ballistic Gun 5 | . 10 . 10 . . Launcher 1 | . . . . 5 7 Naked Turns . | . . . . . . Heaviest Build 42 | 14 22 42 42 42 39 Greatest Support 43 | 20 20 33 43 43 10 Greatest Overweight (x) 4 | 4 1 1 2 3 3 Average Overweight (x) . | . . . . 1 3 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 7 8 8 15 15 15 Most Carried 15 | 5 8 12 15 15 12 Average Carried 11 | 2 7 7 14 12 10 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 4 8 12 15 9 11 Class Distribution -------------------- 75% | Mutant 13% | Scavenger-Mutant 10% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Scr Mat Mat Sto Rec Fac Matter Collected 1039 | 270 199 109 427 20 14 Remotely . | . . . . . . Salvage Created 2393 | 50 578 696 946 38 85 Parts 127 | 6 27 42 40 5 7 Haulers Intercepted 3 | . . 2 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Combat Hostiles Destroyed 55 | . 13 17 19 3 3 Guns 5 | . 1 . 4 . . Cannons 44 | . 11 16 14 3 . AOE 3 | . . . . . 3 Classes Destroyed 11 | 1 2 4 2 1 1 Worker 1 | . . . 1 . . Builder 2 | . 2 . . . . Tunneler 2 | 2 . . . . . Hauler 3 | . . 2 1 . . Drone 3 | . . . . 3 . Watcher 3 | . . 2 1 . . Swarmer 10 | . . 10 . . . Grunt 27 | . 13 1 11 . 2 Duelist 1 | . . . . . 1 Protector 2 | . . . 2 . . Sentry 12 | . . 6 6 . . Best Kill Streak 8 | 2 8 4 5 1 3 Combat Bots Only 6 | . 6 4 5 1 3 Max Kills in Single Turn 2 | 1 1 1 2 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Rec Fac Damage Taken 2717 | . 915 443 487 560 312 Core 435 | . 234 39 80 42 40 Absorbed by Shields 161 | . . . 161 . . Core Remaining (%) 55 | 100 6 . . 59 . Volleys Fired 167 | 3 55 39 50 16 4 Largest 2 | 2 2 2 2 2 1 Hottest 136 | 40 136 136 91 136 30 Shots Fired 302 | 6 88 78 100 26 4 Gun 90 | 6 34 . 50 . . Cannon 202 | . 54 78 50 20 . Launcher 10 | . . . . 6 4 Special . | . . . . . . Kinetic 90 | 6 34 . 50 . . Thermal 202 | . 54 78 50 20 . Explosive 10 | . . . . 6 4 Electromagnetic . | . . . . . . Robot Hit Streak 17 | 3 9 12 17 2 3 Robot Miss Streak 6 | 1 3 3 2 6 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 176 | 3 54 47 64 5 3 Core Hits 78 | 2 18 20 29 3 6 Critical Kills 3 | . 1 1 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 1 1 . . Meltdown 3 | . 1 1 1 . . Melee Attacks 10 | . . . . 10 . Impact . | . . . . . . Slashing 10 | . . . . 10 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3928 | 34 996 995 1284 128 491 Guns 731 | 34 274 . 423 . . Cannons 2664 | . 722 995 847 100 . Explosions 495 | . . . . 4 491 Melee . | . . . . . . Ramming 38 | . . . 14 24 . Kinetic 731 | 34 274 . 423 . . Thermal 2959 | . 722 995 847 100 295 Explosive 200 | . . . . 4 196 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . 2 3 20 . Average Corruption 4 | . . 2 2 10 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 51 | . . 9 18 24 . Message Errors 10 | . . 1 5 4 . Matter Fused 15 | . . 1 5 9 . Heat Flow Errors 7 | . . 2 3 2 . Energy Discharges 3 | . . . 2 1 . Parts Rejected 2 | . . 1 . 1 . Data Loss (minor) 3 | . . 1 . 2 . Data Loss (major) 4 | . . . . 4 . Misfires 2 | . . 1 1 . . Alerts 2 | . . 1 1 . . Misdirections 1 | . . . . 1 . Weapon Failures 2 | . . 1 1 . . Overload Shots . | . . . . . . Overflow Damage 170 | . . 2 . 11 157 Projectiles 2 | . . 2 . . . Explosions 168 | . . . . 11 157 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 309 | . . . . 159 150 Shots 7 | . . . . 4 3 Rammed . | . . . . . . Targets Rammed 2 | . . . 2 . . Kicked 2 | . . . 2 . . Crushed . | . . . . . . Highest Temperature 455 | . 388 455 294 235 . Average Temperature 107 | . 183 84 70 109 . Received Heat Transfer 864 | . 501 93 210 . 60 Effects 8 | . 7 1 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 2 | . 2 . . . . Interference 2 | . 2 . . . . Damage (minor) 3 | . 3 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . 1 1 1 . . Combat Hostiles 3 | . 1 1 1 . . Parts Melted 14 | . 8 3 3 . . Heat Transferred 4803 | . 1295 1739 1434 185 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Peak Influence 1146 | 10 273 380 613 408 1146 Initial 1022 | . 6 72 133 213 1022 Average 296 | 1 97 210 351 291 1025 Maximum Alert Level 4 | . 1 1 2 2 4 Low Security (%) 31 | 100 95 43 14 2 . Level 1 50 | . 4 56 52 92 . Level 2 13 | . . . 32 5 . Level 3 4 | . . . . . 97 Level 4 . | . . . . . 2 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 4 1 6 . . Investigation 6 | . 3 . 3 . . Extermination . | . . . . . . Reinforcement 3 | . 1 1 1 . . Assault 2 | . . . 2 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Distress Signals 6 | . 1 1 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 18 21 39 13 5 Peak Tracking Total 8 | . 8 5 5 3 4 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Traps Triggered 7 | . 2 1 4 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Scr Mat Mat Sto Rec Fac Machines Disabled 3 | . . . . 1 2 Max in Single Turn 2 | . . . . 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Machines Accessed 22 | . 4 4 10 4 . Terminals 17 | . 3 4 9 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 1 . 1 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 53 | . 9 13 27 4 . Successful 31 | . 4 8 15 4 . Failed 21 | . 4 5 12 . . Catastrophic 5 | . . 3 2 . . Database Lockouts 1 | . 1 . . . . Manual 33 | . 9 11 9 4 . Terminals 47 | . 8 13 25 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 1 . 2 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 22 | . 2 6 13 1 . Robot Analysis 5 | . 2 . 3 . . Open Door 5 | . . . 5 . . Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . . 1 . . . Terminal Index 2 | . . 1 1 . . Alert Level 2 | . . 1 1 . . Unreport Threat 2 | . . 1 1 . . Maintenance Status 2 | . . 1 1 . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 2 2 1 3 . Terminals 3 | . 1 2 . . . Botnet 1 | . . 1 . . . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 1 . 1 3 . Tunnel 5 | . 1 . 1 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 3 3 7 1 . Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Scr Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Rec Fac Total Allies 12 | . . . 12 . . Largest Group 10 | . . . 10 . . Highest-Rated Group 88 | . . . 88 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders 3 | . . . . 2 1 STAY 1 | . . . . 1 . EXPLORE 2 | . . . . 1 1 Ally Attacks 115 | . . . 115 . . Total Damage 1256 | . . . 1256 . . Kills 20 | . . . 20 . . Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Robot Analysis Total 5 | . 2 . 3 . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . 2 . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Scr Mat Mat Sto Rec Fac Turns Passed 3555 | 98 519 723 1340 703 172 Spaces Moved 1818 | 59 205 389 612 446 107 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 1541 | 49 201 389 612 290 . Wheels 267 | . 4 . . 156 107 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 120 125 Average Speed 143 | 124 125 125 178 129 125 Slowest Speed 260 | 250 190 190 260 190 125 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 3 | . . . . 3 . Exploration Rate (%) 43 | 4 38 38 79 95 4 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 5 | . 1 . 1 3 . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug 49 | . . . . 49 . Terrain Destroyed 106 | . . . . 78 28 Melee 10 | . . . . 10 . Projectile . | . . . . . . AOE 96 | . . . . 68 28 Terrain Rammed 4 | . . . . 4 . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Total 2446 | 75 381 550 768 531 141 Wait 276 | . 91 91 50 20 24 Move 1812 | 58 204 388 611 444 107 Hop . | . . . . . . Pick Up 50 | 4 14 12 16 . 4 Fast Attach 20 | 8 3 1 7 1 . Attach 23 | . 5 4 6 6 2 Detach 3 | 1 . . 1 1 . Swap 19 | . 2 6 8 3 . Drop 37 | 1 7 9 16 4 . Fire 167 | 3 55 39 50 16 4 Melee 10 | . . . . 10 . Ram 4 | . . . . 4 . Kick 2 | . . . 2 . . Crush . | . . . . . . Escape Stasis 1 | . . . . 1 . Rewire 22 | . . . 1 21 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 449 | -10/Materials | Core integrity fell below 50% 485 | -10/Materials | Core integrity fell below 20% 524 | -10/Materials | Lost 5 parts (1p2n2w) 543 | -10/Materials | Discovered new exit (range 16) 555 | -10/Materials | Central database locked down 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 909 | -9/Materials | Build established: Scavenger-Mutant 956 | -9/Materials | Identified exit to Mines 956 | -9/Materials | Identified exit to Storage 1341 | -9/Materials | Entered Storage 1393 | -9/Storage | Build established: Mutant 1732 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2038 | -9/Storage | Build established: Commander-Mutant 2185 | -9/Storage | Used back door to open Recycling access 2185 | -9/Storage | Discovered new exit (range 4) 2363 | -9/Storage | Met a pair of Derelict thieves 2421 | -9/Storage | Build established: Mutant 2681 | -9/Storage | Entered Recycling 2791 | -9/Recycling | Spotter reported a threat 2817 | -9/Recycling | Spotter reported a threat 2875 | -9/Recycling | Spotter reported a threat 2947 | -9/Recycling | Spotter reported a threat 2947 | -9/Recycling | Spotter reported a threat 2969 | -9/Recycling | Spotter reported a threat 2971 | -9/Recycling | Spotter reported a threat 3000 | -9/Recycling | Spotter reported a threat 3055 | -9/Recycling | Crushed by falling debris 3055 | -9/Recycling | System corruption reached 10% 3064 | -9/Recycling | Crushed by falling debris 3095 | -9/Recycling | Lost 4 parts (1p1n1u1w) 3111 | -9/Recycling | Crushed by falling debris 3187 | -9/Recycling | Spotter reported a threat 3201 | -9/Recycling | Spotter reported a threat 3217 | -9/Recycling | Identified exit to Factory 3232 | -9/Recycling | Spotter reported a threat 3254 | -9/Recycling | Spotter reported a threat 3267 | -9/Recycling | Spotter reported a threat 3282 | -9/Recycling | Spotter reported a threat 3310 | -9/Recycling | Spotter reported a threat 3320 | -9/Recycling | Spotter reported a threat 3335 | -9/Recycling | Spotter reported a threat 3342 | -9/Recycling | Spotter reported a threat 3363 | -9/Recycling | Spotter reported a threat 3373 | -9/Recycling | Spotter reported a threat 3384 | -9/Recycling | Entered Factory 3384 | -7/Factory | Accompanied by 1 ally 3384 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3556 | -7/Factory | Self-destructed Last Messages --------------- 03424_ Drone system terminally corrupted. 03430_ Acquired Imp. Cooling System. 03436_ Acquired Imp. Sensor Array. 03477_ Connecting with Garrison Access... 03504_ Acquired 14 matter. 03551_ Power Conduit explodes. 03551_ Destroyed Carbon-fiber Leg. 03551_ Power Conduit explodes. 03551_ Destroyed Imp. Heat Sink. 03551_ G-47 Trooper destroyed. 03551_ Wheel destroyed. 03551_ Destroyed Wheel. 03551_ Lgt. Angular Momentum Engine destroyed. 03551_ Destroyed Lgt. Angular Momentum Engine. 03551_ L-41 Fighter destroyed. 03552_ K-01 Serf collects debris. 03554_ G-47 Trooper destroyed. 03555_ Drone Bay destroyed. 03555_ R-06 Scavenger collects Lgt. Nuclear Core. 03555_ K-01 Serf collects debris. 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"""#?? | | ????????????????? # ??????????????# "" #?? | | ????????????????###?# ?? ??????????????# #?? | | ???????????????????? ???????????????????# #?? | | ????????????????????????????????????????# #?? | | ????????????????????????????????????????# """ #?? | | ????????????????????????????????????????# """ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call \\IAMDERELICT Challenges ------------ None Game ------ Seed easy6 Manual? 1 Play Time 01:09:39 Cumulative 29.6 hours Start 2023.01.31 @ 18:42:35 End 2023.02.02 @ 23:37:40 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbcec5bf-62f9-4497-9b42-55ddfe26f254