Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 11:34:39 Player: DaddyWalrus Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (238) 1190 Value Destroyed (8312) 8312 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (2770) 2770 TOTAL SCORE: 18732 Bonus ------- High Alert Combat Kills 1138 Follower Combat Kills 831 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -99 Cogmind --------- Core Integrity 640/1150 Matter 70/300 Energy 92/100 System Corruption 9% Temperature Cool (0) Movement Treading (180) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Heavy Siege Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY (8) ------ Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Railgun > --- INVENTORY (25) --- Improved Fusion Compressor Heavy Siege Treads Myomer Leg Myomer Leg Component Analysis Suite Tesla Rifle Plasma Rifle Wave Gun Wave Gun Variable Charge Gun Variable Charge Gun Proton Cannon Neutron Cannon High-powered Shotgun Railgun Heavy Rocket Launcher Great Maul Peak State ------------ > --- POWER ------------ Improved Fusion Compressor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Variable Charge Gun Phase Cannon Neutron Cannon Railgun > --- INVENTORY -------- Heavy Deuterium Engine Neutrino Core Heavy Siege Treads Heavy Siege Treads Heavy Siege Treads Myomer Leg Myomer Leg Component Analysis Suite Tesla Rifle Plasma Rifle Wave Gun Wave Gun Variable Charge Gun Proton Cannon Heavy Disruptor Cannon High-powered Shotgun Railgun Railgun Railgun Heavy Rocket Launcher Great Maul [Rating: 115] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Propulsion Wheel Treads Advanced Treads Wheel Wheel Utility Advanced Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Variable Charge Gun Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 1 . . . . . . . . . . . 2 Utility 6 | . . . 1 1 . . . . 2 . . . . 2 . Weapon 2 | . . 1 . 1 . . . . . . . . . . . Parts Attached 189 | 6 14 39 27 32 2 1 2 . 12 4 . . . 24 26 Power 18 | 1 2 5 5 1 . . . . . . . . . 1 3 Engine 14 | 1 2 5 4 1 . . . . . . . . . . 1 Core 4 | . . . 1 . . . . . . . . . . 1 2 Reactor . | . . . . . . . . . . . . . . . . Propulsion 56 | 2 3 16 11 7 1 . . . 6 . . . . 1 9 Treads 24 | 1 1 8 3 1 1 . . . 2 . . . . . 7 Leg . | . . . . . . . . . . . . . . . . Wheel 32 | 1 2 8 8 6 . . . . 4 . . . . 1 2 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 43 | 1 4 4 4 15 1 . . . 2 . . . . 7 5 Device 17 | . 2 1 2 6 . . . . 2 . . . . 3 1 Storage 4 | 1 2 . . 1 . . . . . . . . . . . Processor 5 | . . 1 . 1 . . . . . . . . . . 3 Hackware . | . . . . . . . . . . . . . . . . Protection 17 | . . 2 2 7 1 . . . . . . . . 4 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 72 | 2 5 14 7 9 . 1 2 . 4 4 . . . 15 9 Energy Gun 29 | . 1 3 4 1 . . . . 4 2 . . . 12 2 Energy Cannon 6 | . . . . . . . . . . 2 . . . 1 3 Ballistic Gun 29 | 2 3 10 3 5 . 1 1 . . . . . . . 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 7 | . 1 1 . 3 . . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . . . . . . . . . . 2 . Parts Lost 34 | . 3 3 7 1 . 1 . . 1 . . . . 4 14 Power 3 | . 1 . 1 . . . . . . . . . . . 1 Propulsion 13 | . 1 3 4 . . . . . 1 . . . . 1 3 Utility 7 | . . . . . . . . . . . . . . 3 4 Weapon 11 | . 1 . 2 1 . 1 . . . . . . . . 6 Highest Loss Streak 8 | . 3 1 4 1 . 1 . . 1 . . . . 3 8 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 99 99 100 100 99 100 100 94 86 86 86 86 82 79 Engine 6 | . 14 11 8 7 7 7 7 7 6 6 6 6 6 . . Core 1 | . . . . . . . . . . . . . . 4 5 Treads 6 | . 7 11 9 7 7 7 7 7 3 . . . . . 11 Wheel 18 | . 20 21 26 23 23 23 23 23 17 13 13 13 13 11 4 Device 6 | . 12 2 8 1 . . . . 12 13 13 13 13 11 10 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 Processor 11 | . . 4 9 15 15 15 15 15 13 13 13 13 13 11 12 Protection 5 | . . 3 . 5 7 7 7 7 6 6 6 6 6 10 7 Energy Gun 11 | . 6 . 24 . . . . . 25 23 26 26 26 22 18 Ballistic Gun 16 | . 21 32 2 29 30 29 27 30 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 145 | 12 92 101 106 117 114 114 113 112 113 117 113 113 113 145 145 Greatest Support 210 | 10 40 32 42 36 30 30 30 30 56 56 56 56 56 56 210 Greatest Overweight (x) 4 | 1 3 4 4 3 3 3 3 3 4 2 2 2 2 2 2 Average Overweight (x) 2 | . 2 3 2 2 3 3 3 3 2 2 2 2 2 2 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 3 13 24 24 24 24 24 25 25 24 25 24 25 25 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 25 25 25 25 25 25 25 25 25 25 25 25 25 24 18 Class Distribution -------------------- 49% | Gunner 33% | Scavenger-Gunner 8% | Mutant 4% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 4467 | 174 406 1098 445 1393 10 147 10 39 120 20 20 . . 291 294 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 11416 | . 600 1178 1978 2070 . 196 . 62 652 65 193 . 331 1805 2286 Parts 498 | . 29 96 74 105 . 9 . . 18 . 5 . 8 78 76 Haulers Intercepted 5 | . 1 . 1 1 . . . . . . . . . . 2 Recyclers Shooed 11 | . 1 2 2 3 . . . . 1 . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 9 . 14 . . 4 . 14 . . Prevented 1 | . . . . . . . . 1 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 165 | . 12 27 23 22 . 4 . 1 8 1 3 . 6 31 27 Guns 135 | . 9 21 20 18 . 4 . 1 7 1 3 . 6 26 19 Cannons 3 | . . . . . . . . . . . . . . . 3 AOE 19 | . 3 6 . 4 . . . . . . . . . 5 1 Classes Destroyed 17 | . 5 4 5 2 . . . . . . . . . . 1 Worker 18 | . 1 1 1 9 . . . . . . . . . . 6 Builder 6 | . . 1 1 3 . . . . . . . . . . 1 Hauler 5 | . 1 . 1 1 . . . . . . . . . . 2 Recycler 29 | . 2 3 8 9 . . . . 1 . . . . 3 3 Mechanic 1 | . . . . . . . . . . . . . . . 1 Operator 2 | . . 2 . . . . . . . . . . . . . Watcher 12 | . . 4 4 1 . . . . 1 . . . . 2 . Swarmer 40 | . 3 12 . 4 . . . . . . . . . 13 8 Grunt 63 | . 9 8 10 10 . 3 . 1 5 . 3 . 3 9 2 Brawler 3 | . . . 1 1 . . . . . . . . . 1 . Duelist 8 | . . . 2 2 . 1 . . . . . . 2 . 1 Protector 1 | . . . . 1 . . . . . . . . . . . Sentry 20 | . . 7 6 2 . . . . 3 . . . . 1 1 Specialist 3 | . . . 2 . . . . . . . . . . . 1 Hunter 16 | . . . 1 1 . . . . . 1 . . 1 2 10 Programmer 10 | . . . . 1 . . . . . . . . . 5 4 Heavy 1 | . . . 1 . . . . . . . . . . . . Best Kill Streak 10 | . 6 10 10 9 . 4 . 1 3 1 3 . 3 9 9 Combat Bots Only 9 | . 4 8 5 5 . 4 . 1 3 1 3 . 3 9 6 Max Kills in Single Turn 7 | . 2 7 2 3 . 2 . 1 1 1 2 . 1 4 4 Gunslinging 1 | . . 1 . 1 . . . . . . 1 . . 1 1 Exploded 6 | . 2 6 . 3 . . . . . . . . . 4 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Damage Taken 13533 | . 700 697 1199 1087 . 29 . 71 444 36 114 . 200 1700 7256 Core 1321 | . 83 124 251 110 . . . 17 61 . . . 33 132 510 Absorbed by Shields 394 | . . . . 394 . . . . . . . . . . . Reduced by Siege Mode 1793 | . . . . . . . . . . . . . . . 1793 Redirected to Shielding 75 | . . . . . . . . . . . . . . 75 . Core Remaining (%) 77 | 100 66 69 54 . . . . 81 . . . . 88 86 . Volleys Fired 431 | . 57 72 69 68 . 5 . 2 18 6 4 . 10 60 60 Largest 4 | . 2 3 3 4 . 4 . 4 4 4 4 . 4 4 4 Hottest 325 | . 60 76 183 164 . 112 . 108 277 277 277 . 277 300 325 Shots Fired 1431 | . 114 216 207 258 . 20 . 7 72 12 16 . 38 233 238 Gun 1386 | . 112 215 207 253 . 20 . 7 72 8 16 . 38 231 207 Cannon 35 | . . . . . . . . . . 4 . . . . 31 Launcher 10 | . 2 1 . 5 . . . . . . . . . 2 . Special . | . . . . . . . . . . . . . . . . Kinetic 627 | . 85 215 23 250 . 20 . 7 . . . . . . 27 Thermal 793 | . 27 . 184 3 . . . . 72 12 16 . 38 231 210 Explosive 10 | . 2 1 . 5 . . . . . . . . . 2 . Electromagnetic 1 | . . . . . . . . . . . . . . . 1 Robot Hit Streak 45 | . 14 11 21 14 . 10 . 13 44 7 21 . 26 45 38 Robot Miss Streak 5 | . 3 5 2 3 . 2 . 2 2 1 1 . 1 4 1 Penetration Max 2 | . . . 1 1 . 1 . . . . . . . . 2 Secondary Targets 35 | . 3 6 3 5 . . . . 1 . 1 . 2 7 7 Max Gunslinging Chain 2 | . 1 1 1 2 . . . . 1 . 1 . 1 1 1 Shots Hit Robots 1009 | . 72 127 162 155 . 13 . 5 57 5 16 . 33 168 196 Core Hits 441 | . 31 46 61 73 . 9 . 3 29 4 9 . 21 76 79 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . 1 . 2 . . . . . . . . . . 1 Critical Strikes 34 | . . 1 15 2 . . . . 4 . 2 . 1 4 5 Burn 30 | . . . 15 . . . . . 4 . 2 . 1 4 4 Destroy 4 | . . 1 . 2 . . . . . . . . . . 1 Melee Attacks 1 | . . . . . . . 1 . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 23140 | . 1020 2239 2882 4102 . 376 . 117 1142 106 297 . 656 4610 5593 Guns 20320 | . 883 1938 2882 3619 . 376 . 117 1142 106 297 . 656 4207 4097 Cannons 863 | . . . . . . . . . . . . . . . 863 Explosions 1941 | . 137 301 . 483 . . . . . . . . . 403 617 Melee . | . . . . . . . . . . . . . . . . Ramming 16 | . . . . . . . . . . . . . . . 16 Kinetic 7757 | . 663 1938 405 3577 . 376 . 117 . . . . . . 681 Thermal 14136 | . 220 . 2477 171 . . . . 1142 106 297 . 656 4207 4860 Explosive 1195 | . 137 301 . 354 . . . . . . . . . 403 . Electromagnetic 36 | . . . . . . . . . . . . . . . 36 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . 3 3 3 3 . . . . . . 5 9 Average Corruption 2 | . . . . 2 3 3 3 . . . . . . 3 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 56 | . . . . 5 5 10 2 . . . . . . 27 7 Message Errors 17 | . . . . 2 2 4 2 . . . . . . 5 2 Matter Fused 11 | . . . . 1 1 5 . . . . . . . 3 1 Heat Flow Errors 6 | . . . . . . 1 . . . . . . . 5 . Energy Discharges 4 | . . . . 1 2 . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . . . . . 4 2 Data Loss (major) 2 | . . . . . . . . . . . . . . 2 . Misfires 2 | . . . . 1 . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . 1 . Weapon Failures 6 | . . . . . . . . . . . . . . 5 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 57 | . . 13 . 24 . . . . . . . . . . 20 Projectiles 19 | . . . . . . . . . . . . . . . 19 Explosions 37 | . . 13 . 24 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 89 | . 37 . . . . . . . . . . . . 52 . Shots 2 | . 1 . . . . . . . . . . . . 1 . Rammed 1 | . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 495 | . 30 160 244 444 . 122 . 33 315 67 282 . 252 495 290 Average Temperature 83 | . 12 42 69 119 . 58 . 13 115 30 143 . 92 95 80 Received Heat Transfer 2155 | . 363 186 405 355 . 18 . 30 195 . 57 . 54 246 246 Effects 4 | . . . 1 3 . . . . . . . . . . . Shutdowns 2 | . . . . 2 . . . . . . . . . . . Energy Bleed 2 | . . . 1 1 . . . . . . . . . . . Siege Activations 8 | . . . . . . . . . . . . . . . 8 Total Turns 191 | . . . . . . . . . . . . . . . 191 Longest Duration 50 | . . . . . . . . . . . . . . . 50 Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 Robots Melted 10 | . . . 3 . . . . . 1 . . . . . 6 Combat Hostiles 8 | . . . 3 . . . . . 1 . . . . . 4 Parts Melted 83 | . 1 . 20 . . . . . 6 2 2 . 8 22 22 Heat Transferred 26643 | . 500 . 6512 200 . . . . 2868 236 794 . 1540 6996 6997 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Peak Influence 928 | . 177 594 747 542 . . . . 514 . . . . 780 928 Initial 340 | . . 6 202 214 . . . . 145 . . . . 148 340 Average 357 | . 40 419 477 363 . . . . 294 . . . . 357 495 Maximum Alert Level 3 | . . 2 3 2 . . . . 2 . . . . 3 3 Low Security (%) 18 | 100 100 8 . 3 . . . . 34 . . . . 9 . Level 1 39 | . . 16 22 60 . . . . 47 . . . . 68 28 Level 2 39 | . . 74 75 35 . . . . 18 . . . . 17 52 Level 3 3 | . . . 1 . . . . . . . . . . 5 18 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 3 6 4 . . . . 7 . . . . 3 5 Investigation 8 | . . 2 1 2 . . . . 2 . . . . . 1 Extermination 6 | . . . . 1 . . . . 1 . . . . 3 1 Reinforcement 9 | . 2 1 4 . . . . . 1 . . . . . 1 Assault 4 | . . . . 1 . . . . 1 . . . . . 2 Garrison 3 | . . . 1 . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . 3 Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 13 | . 1 . 2 2 . . . . . . . . . 5 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 272 | . 18 38 32 30 . 4 . 14 17 1 3 . 8 49 58 Peak Tracking Total 12 | . 5 10 5 5 . 4 . 5 3 1 3 . 3 7 12 Tactical Retreats 10 | . 1 1 2 1 . . . . . . . . . 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 14 | . . 3 2 3 . . . . 1 . . . . 4 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 20 | . 1 2 1 7 . . . . 4 . . . . 1 4 Max in Single Turn 6 | . 1 1 1 6 . . . . 4 . . . . 1 3 Garrison Access 5 | . . . 1 1 . . . . 1 . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 33 | . 5 7 5 6 1 . . . 2 . . 4 . 2 1 Terminals 16 | . 4 5 3 4 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 1 1 1 . . . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access 5 | . . . 1 1 . . . . . . . . . 2 1 Total Hacks 107 | . 20 18 17 13 1 . . . 4 . . 30 . 3 1 Successful 67 | . 11 7 9 4 1 . . . 3 . . 30 . 1 1 Failed 39 | . 9 11 7 9 . . . . 1 . . . . 2 . Catastrophic 3 | . 1 1 . . . . . . . . . . . 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . Manual 63 | . 14 14 13 9 . . . . 2 . . . . 8 3 Terminals 55 | . 18 15 13 9 . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 3 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 1 3 3 . . . . 1 . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . Garrison Access 6 | . . . 1 1 . . . . . . . . . 3 1 Terminal Hacks 41 | . 6 2 2 . 1 . . . . . . 30 . . . Record 11 | . . . . . . . . . . . . 11 . . . Part Schematic 15 | . 1 1 1 . . . . . . . . 12 . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . Prototype ID Bank 6 | . 2 1 . . . . . . . . . 3 . . . Open Door 1 | . . . . . 1 . . . . . . . . . . Unreport Threat 3 | . 2 . 1 . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 1 3 . . . . . 1 . . . . . . Report Inventory 4 | . 1 1 1 . . . . . 1 . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 1 . . . . . . . . . 1 1 Seal Access 4 | . . . 1 1 . . . . . . . . . 1 1 Unauthorized Hacks 13 | . 4 3 3 3 . . . . . . . . . . . Terminals 13 | . 4 3 3 3 . . . . . . . . . . . Botnet 13 | . 4 3 3 3 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 19 | . 3 6 3 5 . . . . 1 . . . . 1 . Full Trace Events 4 | . . 1 . 2 . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 4 . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . 1 1 1 . . . 15 . . . . 12 . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . 53 . . . . . . Total Part Build Rating 12 | . . . . . . . . . 12 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter 106 | . . . 106 . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . 3 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 18 | . . . . 3 . . 11 . 1 . . . 1 2 . Largest Group 11 | . . . . 3 . . 11 11 5 . . . 1 2 1 Highest-Rated Group 350 | . . . . 82 . . 350 350 144 . . . 96 127 27 Highest-Rated Ally 96 | . . . . 40 . . 41 41 40 . . . 96 96 27 Zionite Dispatches 3 | . . . . . . . . . 1 . . . . 2 . Thermal Resupply 1 | . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . 1 . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . 1 . . . . 2 . DROP 3 | . . . . . . . . . 1 . . . . 2 . Ally Attacks 105 | . . . . 10 . . . 57 13 . . . 11 14 . Total Damage 2459 | . . . . 260 . . . 1151 289 . . . 234 525 . Kills 24 | . . . . 2 . . . 14 2 . . . 2 4 . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 2 1 1 . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 12123 | 60 818 1392 831 1672 348 524 1370 443 721 369 516 107 348 1639 965 Spaces Moved 7547 | 51 473 771 420 1008 272 403 1071 285 459 264 384 83 235 965 403 Core 1 | 1 . . . . . . . . . . . . . . . Treads 233 | . 3 . . . . . . . . . . . . . 230 Legs . | . . . . . . . . . . . . . . . . Wheels 7313 | 50 470 771 420 1008 272 403 1071 285 459 264 384 83 235 965 173 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 130 116 116 125 125 125 125 125 130 130 130 130 130 110 Average Speed 128 | 89 122 137 119 126 125 125 125 125 128 130 130 130 130 130 153 Slowest Speed 240 | 95 240 145 140 131 125 125 125 125 160 130 130 130 130 130 180 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 62 68 39 33 45 63 86 49 12 36 55 69 44 32 10 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . 1 . . . . 1 1 . . Known Exits Taken 2 | . . . . . . . . 1 1 . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 12 | . . . . . 1 2 1 1 . 4 3 . . . . Spaces Dug 19 | . . . . 15 . . . . . 3 . . . . 1 Terrain Destroyed 161 | . 13 5 . 68 . . . . 20 3 . . . 36 16 Melee . | . . . . . . . . . . . . . . . . Projectile 14 | . . . . 2 . . . . . 3 . . . 5 4 AOE 147 | . 13 5 . 66 . . . . 20 . . . . 31 12 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total 9043 | 62 600 984 615 1252 283 411 1100 367 545 278 391 82 251 1211 611 Wait 476 | . 15 2 44 61 . . 27 81 30 5 . . 7 123 81 Move 7532 | 50 472 770 419 1007 271 402 1070 284 458 263 383 82 234 964 403 Hop . | . . . . . . . . . . . . . . . . Pick Up 170 | 6 28 39 27 17 5 2 . . 7 . 2 . . 17 20 Fast Attach 28 | 6 3 5 2 2 . . . . 2 . . . . 4 4 Attach 48 | . 4 5 11 4 1 1 . . 3 . . . . 5 14 Detach 14 | . 3 3 2 1 . . . . 1 . . . . 2 2 Swap 113 | . 7 29 14 26 1 . 2 . 7 4 . . . 15 8 Drop 181 | . 11 59 27 26 5 1 . . 11 . 2 . . 21 18 Fire 431 | . 57 72 69 68 . 5 . 2 18 6 4 . 10 60 60 Melee 1 | . . . . . . . 1 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . 1 Escape Stasis 24 | . . . . 16 . . . . 8 . . . . . . Rewire 24 | . . . . 24 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 8) 261 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 375 | -10/Materials | Lost 3 parts (1p1n1w) 879 | -10/Materials | Entered another Materials area 879 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1023 | -9/Materials | Destroyed 8 combat bots 1086 | -9/Materials | Destroyed 7 combat bots 1455 | -9/Materials | Discovered new exit (range 8) 1498 | -9/Materials | Build established: Tank 2083 | -9/Materials | Build established: Gunner 2257 | -9/Materials | Discovered new exit (range 10) 2271 | -9/Materials | Entered another Materials area 2271 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2418 | -8/Materials | Garrison activated, responded to threat 2761 | -8/Materials | Central database locked down 3001 | -8/Materials | Discovered new exit (range 10) 3049 | -8/Materials | Lost 4 parts (1p1n2w) 3102 | -8/Materials | Entered Factory 3102 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3795 | -7/Factory | P-60 Hacker assimilated allied Angel 4a 4138 | -7/Factory | Build established: Scavenger-Gunner 4702 | -7/Factory | First assault squad dispatched 4755 | -7/Factory | Discovered new exit (range 15) 4759 | -7/Factory | Discovered new exit (range 12) 4774 | -7/Factory | Entered Lower Caves 4784 | -7/Lower Caves | Learned Factory security intel 5113 | -7/Lower Caves | Discovered new exit (range 7) 5122 | -7/Lower Caves | Entered another Lower Caves area 5448 | -7/Lower Caves | Learned 4 Factory zone layouts 5500 | -7/Lower Caves | Encountered a Warlord checkpoint 5641 | -7/Lower Caves | Discovered new exit (range 4) 5646 | -7/Lower Caves | Entered Zion 5683 | -7/Zion | System corruption cleaned by Quarantine Array 5715 | -7/Zion | Learned 12 Factory zone layouts 5750 | -7/Zion | Learned location of Recycling (-7) 5869 | -7/Zion | Gained Derelict followers 6266 | -7/Zion | Build established: Scavenger-Mutant 6479 | -7/Zion | Imprinted 6481 | -7/Zion | Declared Zion's savior 6742 | -7/Zion | Build established: Scavenger-Gunner 6954 | -7/Zion | Discovered new exit (range 16) 7016 | -7/Zion | Entered Proximity Caves 7016 | -6/Proximity Caves | Accompanied by 11 allies 7029 | -6/Proximity Caves | Identified exit to Factory 7178 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7459 | -6/Proximity Caves | Entered Factory 7459 | -6/Factory | Accompanied by 5 allies 7459 | -6/Factory | Evolved 2 slots: Utility x2 7460 | -6/Factory | Identified exit to Lower Caves 7701 | -6/Factory | Garrison activated, responded to threat 7720 | -6/Factory | Fabricated Arm. Medium Treads (x2) 7851 | -6/Factory | Zion Melee Resupply teleported in 8180 | -6/Factory | Entered Lower Caves 8210 | -6/Lower Caves | Build established: Gunner 8481 | -6/Lower Caves | Discovered new exit (range 4) 8549 | -6/Lower Caves | Entered another Lower Caves area 9001 | -6/Lower Caves | Discovered new exit (range 10) 9021 | -6/Lower Caves | Learned Factory security intel 9065 | -6/Lower Caves | Entered Data Miner 9065 | -6/Data Miner | Discovered new exit (range 6) 9093 | -6/Data Miner | Met Data Miner 9119 | -6/Data Miner | Learned location of Section 7 (-3) 9119 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9141 | -6/Data Miner | Received God Mode back door access code from Data Miner 9172 | -6/Data Miner | Entered Proximity Caves 9179 | -5/Proximity Caves | Learned location of Armory (-3) 9252 | -5/Proximity Caves | Escorted by Enhanced Grunt 9475 | -5/Proximity Caves | Discovered new exit (range 14) 9520 | -5/Proximity Caves | Entered Factory 9520 | -5/Factory | Accompanied by 1 ally 9520 | -5/Factory | Evolved 2 slots: Utility x2 9700 | -5/Factory | Zion Thermal Resupply teleported in 10953 | -5/Factory | Retrieved Zion intel report: Trap Installations 10954 | -5/Factory | Zion Offense Resupply teleported in 11059 | -5/Factory | Destroyed 9 combat bots 11067 | -5/Factory | Terminal network hard line cut 11068 | -5/Factory | Lost 3 parts (1n2u) 11099 | -5/Factory | Discovered new exit (range 13) 11159 | -5/Factory | Entered another Factory area 11159 | -4/Factory | Accompanied by 1 ally 11159 | -4/Factory | Evolved 2 slots: Propulsion x2 11398 | -4/Factory | Incoming investigation squad redirected 11409 | -4/Factory | First assault squad dispatched 11436 | -4/Factory | Incoming assault squad redirected 11930 | -4/Factory | Incoming assault squad redirected 11976 | -4/Factory | Lost 4 parts (3u1w) 12065 | -4/Factory | Cargo convoy interrupted 12124 | -4/Factory | Self-destructed Last Messages --------------- 12117_ U-05 Engineer lays Concrete. 12118_ Slug penetrates H-77 Assassin. 12118_ U-05 Engineer destroyed. 12118_ Slug penetrates H-77 Assassin. 12118_ U-05 Engineer lays Concrete. 12118_ Critical hit (Burn: +37). 12118_ U-05 Engineer lays Concrete. 12120_ Ended siege mode. 12120_ Railgun destroyed. 12120_ Slug penetrates Wall. 12120_ Neutrino Core destroyed. 12121_ U-05 Engineer lays Concrete. 12122_ Acquired 13 matter. 12122_ U-05 Engineer knocked back. 12122_ U-05 Engineer lays Concrete. 12123_ Penetrated by Slug. 12123_ U-05 Engineer destroyed. 12123_ Hvy. Disruptor Cannon destroyed. 12123_ U-05 Engineer destroyed. 12124_ System corrupted: Hvy. Deuterium Engine rejected. Map ----- +----------------------------------------------------+ | ## #?????????????????????????????????????????? | | ?# % #?????????????????????????????????????????? | | ?# ##????????????????????????????????????????? | | ?# T#????????????????????????????????????????? | | ?# #????????????????????????????????????????? | | ?# ##????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | !# #?????????????????????????????????????????? | | # #????????????????###########??????????????? | | + #????????????????# #???????????? | | # #????????????????# """" """" #???????????? | | # %#?????????? ????# """" """" #???????????? | | # #????????? ?????# """" """" #???????????? | | # #????????? ?????# """" """" #???????????? | | ## ##########+####??# #???????????? | | # #??# /= """" #???????????? | | + #?## = """" #????????? ?? | | # #?# """" #??????? # | | # #?## % """" #??????? # | | # #??# #?????? # | | ######## !=### #?????? # | | #??????# % *=%=!#######+#;; ######## # | | #??????# % = [!!=*h%%%* !%%*| g # | | #???#### =%%*=**!!%! =!% g # | | ##???# ^ [%/!/h/=@!=* * ! g # | | ?????# *=]=/x*!*[[! !|%g # | | ?????# ^ """ !!!=uix%[*%=%* =%!!= ? | | ?????# ^""" ##########+##### ! ! ######## | | ?##### """ # # =*=!=[ # % # | | ?# "" # # """| # !!! # """ " | | ?# "" + # """ # !!! + """ " | | ?# % # # """ !*%# !! # """ " | | ?# "T" # ! # =%[# ! # | | ?# """ # # " ""=# ######## | | ?# ######## # "R""!##### ########??????? | | ?# ???????# # """"=#???# #?????????????? | | ?????????# = # =!=%[#???# #?????????????? | | ?? ???????????# ########+##??# #?????????????? | | ??????????????# #??????#%##### #?????????????? | | ??????????????? #??????# %[*%%*#?????????????? | | ???????????????######??????#*#######?????????????? | | ???????????????????????????#/#???????????????????? | | ?????????????????????????? =%% ??????????????????? | | ????????????????????????"""%%= #?????????????????? | | ??????????????????????" """!%% #?????????????????? | | ?????????????????????"" """[%[ #?????????????????? | | ????????????????????? == #?????????????????? | | ??????????????????????? """ #?????????????????? | | ??????????????????????? """ #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 35 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 1650 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 38 Recoil Reduction 6 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Hacking Suite | -8/Materials | Hacked Hvy. Laser | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Greatsword | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Kinecellerator | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Arm. Medium Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeCooledTerrabomb Manual? 0 Play Time 03:14:22 Cumulative 155.3 hours Start 2022.04.07 @ 15:36:44 End 2022.04.08 @ 11:34:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 64 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c33aa9c1-9cbe-4727-a2cd-78885ceb88ef