Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.25 @ 21:33:37

Player: ARKN

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (134)     670
Value Destroyed (3614)     3614
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 10004

 Bonus
-------
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     8/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (7) ------
               0b10 Decoder Chip [Generic]
               0b10 Decoder Chip [Looter]
               0b10 Decoder Chip [Scout]
               0b10 Decoder Chip [Skirmisher]
  High-powered Tractor Beam
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
               Gauss Rifle
               Slug Cannon
               Proton Missile Launcher
               Phasing Sabre
               CR-A16's Pointy Stick

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
               Scrap Suit
         Large Storage Unit
               0b10 Decoder Chip [Looter]
               0b10 Decoder Chip [Skirmisher]
               Transmission Jammer
      Improved Shield Generator
>              --- WEAPON -----------
               Great Axe
               Great Axe
               CR-A16's Pointy Stick
         Heavy Pick
>              --- INVENTORY --------
        Medium Treads
        Medium Treads
               Flexi-carbon Leg
               Trap Scanner
      Advanced Visual Processing Unit
               0b10 Decoder Chip [Generic]
               0b10 Decoder Chip [Scout]
      Improved Light Armor Plating
       Layered Light Armor Plating
  High-powered Tractor Beam
               Gauss Rifle
               Slug Cannon
               Proton Missile Launcher
               Phasing Sabre
         Heavy Pick
[Rating: 66]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Large Storage Unit
  Device                   Scrap Suit
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Flail
  Slashing Weapon          Great Axe
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   .   2   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Parts Attached             98   | 7   7   2   24  .   1   4   14  11  6   3   5   1   13  
  Power                    11   | 1   1   1   4   .   .   .   2   1   .   1   .   .   .   
    Engine                 9    | 1   1   1   4   .   .   .   .   1   .   1   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   2   .   10  .   .   .   4   3   2   2   3   .   2   
    Treads                 22   | .   2   .   9   .   .   .   .   3   2   2   3   .   1   
    Leg                    8    | 2   .   .   1   .   .   .   4   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  30   | 2   2   1   3   .   .   1   3   5   3   .   .   1   9   
    Device                 9    | 2   1   .   .   .   .   .   .   2   2   .   .   1   1   
    Storage                2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Processor              9    | .   .   1   .   .   .   .   1   1   .   .   .   .   6   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   1   .   2   .   .   1   1   2   1   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   2   .   7   .   1   3   5   2   1   .   2   .   2   
    Energy Gun             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          7    | 2   2   .   3   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       9    | .   .   .   2   .   .   2   5   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    System Corruption      11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   
Parts Lost                 39   | .   2   1   7   .   .   .   1   1   7   1   .   3   16  
  Power                    4    | .   .   1   1   .   .   .   .   .   .   1   .   .   1   
  Propulsion               13   | .   .   .   3   .   .   .   1   .   1   .   .   2   6   
  Utility                  14   | .   1   .   2   .   .   .   .   1   3   .   .   1   6   
  Weapon                   8    | .   1   .   1   .   .   .   .   .   3   .   .   .   3   
  Highest Loss Streak      8    | .   1   1   3   .   .   .   1   1   7   1   .   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            10   | 2   4   4   6   9   9   9   12  14  14  13  14  14  12  
  Power                    .    | .   1   .   .   .   .   .   .   1   1   .   .   .   .   
  Propulsion               2    | 1   1   1   1   1   .   .   .   4   5   5   4   3   2   
  Utility                  4    | .   1   1   1   4   4   4   4   6   6   5   6   6   5   
  Weapon                   2    | .   .   1   2   4   4   4   5   2   1   2   3   4   4   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             31   | .   2   .   9   .   1   .   .   8   .   4   3   .   4   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               8    | .   .   .   2   .   .   .   .   5   .   1   .   .   .   
  Utility                  9    | .   .   .   2   .   1   .   .   1   .   2   1   .   2   
  Weapon                   12   | .   2   .   5   .   .   .   .   1   .   1   1   .   2   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     94   | .   99  99  97  100 89  98  95  91  90  91  92  91  86  
  Engine                   8    | .   14  13  10  11  11  11  .   6   7   6   7   7   3   
  Core                     1    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Treads                   20   | .   14  28  29  33  33  33  20  1   22  23  23  22  15  
  Leg                      5    | .   13  .   3   .   .   .   2   21  .   .   .   .   .   
  Device                   10   | .   15  14  12  .   .   .   .   9   14  15  15  21  15  
  Storage                  5    | .   .   .   3   11  11  11  9   7   7   7   7   7   5   
  Processor                5    | .   .   13  11  11  11  11  9   7   .   .   .   .   18  
  Protection               7    | .   12  .   5   11  11  11  9   4   7   7   7   1   .   
  Ballistic Gun            6    | .   27  28  16  .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         12   | .   .   .   4   22  3   15  34  28  11  7   .   .   .   
  Slashing Weapon          4    | .   .   .   .   .   .   .   .   1   11  15  15  15  12  
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   14  15  12  
Peak Build Rating          66   | 9   11  12  17  15  15  16  35  54  55  58  59  58  66  
  Average Rating           32   | 5   7   11  14  14  13  14  23  46  53  55  57  57  58  
  On Entrance              28   | .   9   11  12  14  15  13  15  35  53  55  58  58  56  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             76   | 7   13  13  28  28  28  28  58  76  72  71  71  62  53  
  Greatest Support         88   | 20  40  40  60  60  60  60  60  84  86  88  88  88  84  
  Greatest Overweight (x)  2    | .   .   .   1   .   .   .   1   2   1   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   5   5   10  10  10  10  15  15  15  15  15  15  15  
  Average Capacity         11   | 5   5   5   6   10  10  10  13  15  15  15  15  15  14  
  Most Carried             15   | 4   5   5   10  10  10  10  15  15  15  15  15  15  15  
  Average Carried          11   | 2   4   4   6   9   9   10  13  14  14  14  14  14  12  
  Final Capacity           15   | 5   5   5   10  10  10  10  15  15  15  15  15  15  5   
  Final Carried            15   | 4   5   4   10  10  10  10  15  15  15  15  15  15  5   

 Class Distribution 
--------------------
 45% | Mutant
 22% | Scavenger-Mutant
 21% | Skirmisher
  4% | Scavenger-Skirmisher
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
       Skirmisher | -8/Materials
       Skirmisher | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
         Assassin | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           3762 | 252  277  129  825  66   .    227  493  683  556  44   80   60   70   
  Remotely                 536  | .    .    .    .    .    .    .    .    208  248  .    .    10   70   
Salvage Created            4319 | 136  554  91   1395 79   .    223  314  826  269  114  .    277  41   
  Parts                    267  | 9    46   7    101  4    .    10   14   49   13   7    .    7    .    
Haulers Intercepted        7    | .    1    .    6    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    .    1    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29   | .    .    .    .    .    .    .    .    .    14   10   .    5    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  98   | .   13  7   25  3   .   6   8   12  10  4   .   7   3   
  Melee                    16   | .   .   .   .   .   .   .   .   1   2   3   .   7   3   
  Guns                     43   | .   13  7   23  .   .   .   .   .   .   .   .   .   .   
  Cannons                  31   | .   .   .   2   3   .   6   8   6   5   1   .   .   .   
  AOE                      8    | .   .   .   .   .   .   .   .   5   3   .   .   .   .   
Classes Destroyed          16   | 2   6   1   2   1   .   1   1   1   1   .   .   .   .   
  Worker                   9    | .   .   .   3   .   .   .   3   3   .   .   .   .   .   
  Builder                  6    | .   1   .   1   .   .   .   1   3   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   6   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   1   .   .   .   .   1   1   2   .   .   .   .   .   
  Operator                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   3   .   4   .   .   .   2   1   .   .   .   .   .   
  Swarmer                  35   | .   8   3   7   .   .   .   .   3   7   3   .   4   .   
  Grunt                    28   | .   5   .   10  2   .   4   4   2   .   .   .   1   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   1   .   1   1   1   1   .   .   .   .   
  Sentry                   14   | .   .   .   8   .   .   .   2   3   .   .   .   1   .   
  Hunter                   4    | .   .   .   .   .   .   .   1   .   1   1   .   1   .   
  Programmer               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                7    | .   .   4   .   .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           12   | 4   4   3   9   3   .   4   4   12  4   3   .   3   3   
  Combat Bots Only         6    | .   4   3   4   3   .   2   3   6   4   3   .   3   3   
Max Kills in Single Turn   5    | 1   1   1   3   1   .   1   1   5   2   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   4   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        895  | .    79   16   141  10   .    19   41   124  119  19   .    132  195  
  Missed                   273  | .    27   6    39   2    .    7    10   46   30   5    .    39   62   
Damage Taken               8980 | .    454  111  1284 85   .    192  469  869  1741 149  .    894  2732 
  Core                     1562 | .    107  16   173  10   .    31   57   54   108  10   .    137  859  
  Absorbed by Shields      567  | .    .    .    .    .    .    .    .    .    169  57   .    286  55   
  Redirected to Shielding  47   | .    43   .    .    .    .    .    .    4    .    .    .    .    .    
  Regen/Repaired (Parts)   160  | .    .    .    .    .    .    .    .    20   42   10   78   .    10   
Core Remaining (%)         68   | 100  .    50   .    .    .    46   89   .    .    .    .    55   .    
Volleys Fired              307  | 14   66   16   89   7    .    18   37   23   33   4    .    .    .    
  Largest                  4    | 2    2    2    2    2    .    2    4    4    4    2    .    .    .    
  Hottest                  160  | 40   46   46   90   66   .    66   139  160  160  105  .    .    .    
Shots Fired                676  | 28   132  32   174  14   .    35   115  58   80   8    .    .    .    
  Gun                      356  | 28   132  32   164  .    .    .    .    .    .    .    .    .    .    
  Cannon                   312  | .    .    .    10   14   .    35   115  52   78   8    .    .    .    
  Launcher                 8    | .    .    .    .    .    .    .    .    6    2    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  660  | 28   132  32   172  14   .    35   115  52   76   4    .    .    .    
  Thermal                  6    | .    .    .    .    .    .    .    .    .    2    4    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          10   | .    .    .    2    .    .    .    .    6    2    .    .    .    .    
  Robot Hit Streak         16   | 5    12   8    15   9    .    6    9    16   8    2    .    .    .    
  Robot Miss Streak        6    | 4    5    3    4    2    .    3    6    2    6    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           463  | 16   79   20   128  10   .    20   65   43   44   8    .    27   3    
  Core Hits                210  | 8    32   10   63   4    .    12   21   29   13   5    .    10   3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         23   | .    .    .    1    .    .    .    8    6    7    .    .    1    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  19   | .    .    .    .    .    .    .    8    6    5    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    .    .    2    .    .    1    .    
Melee Attacks              75   | .    .    .    .    .    .    .    4    5    7    5    2    46   6    
  Impact                   4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Slashing                 53   | .    .    .    .    .    .    .    .    5    7    5    1    30   5    
  Piercing                 18   | .    .    .    .    .    .    .    .    .    .    .    1    16   1    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        14   | .    .    .    .    .    .    .    .    .    .    .    .    13   1    
Damage Inflicted           9809 | 122  731  323  2030 213  .    479  1458 1698 1417 233  .    959  146  
  Guns                     3072 | 122  731  323  1896 .    .    .    .    .    .    .    .    .    .    
  Cannons                  4371 | .    .    .    134  213  .    479  1458 1019 993  75   .    .    .    
  Explosions               570  | .    .    .    .    .    .    .    .    410  160  .    .    .    .    
  Melee                    1796 | .    .    .    .    .    .    .    .    269  264  158  .    959  146  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7355 | 122  731  323  1995 213  .    479  1458 1019 993  22   .    .    .    
  Thermal                  53   | .    .    .    .    .    .    .    .    .    .    53   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          605  | .    .    .    35   .    .    .    .    410  160  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1478 | .    .    .    .    .    .    .    .    269  264  158  .    641  146  
  Piercing                 318  | .    .    .    .    .    .    .    .    .    .    .    .    318  .    
Highest Corruption         11   | .    .    .    1    1    1    1    .    .    .    .    11   .    6    
  Average Corruption       1    | .    .    .    1    1    1    1    .    .    .    .    9    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    1    3    2    6    .    .    .    .    1    .    1    
    Message Errors         2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    
    Matter Fused           3    | .    .    .    .    1    1    1    .    .    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    1    .    .    1    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    1    1    1    .    .    .    .    1    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            123  | .    .    .    4    .    .    .    40   59   12   .    .    8    .    
  Projectiles              77   | .    .    .    4    .    .    .    40   21   12   .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    46   | .    .    .    .    .    .    .    .    38   .    .    .    8    .    
Knockbacks                 31   | .    .    .    3    2    .    5    15   3    3    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  30   | .    .    .    3    2    .    5    14   3    3    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      15   | .    .    .    .    .    .    .    .    15   .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        529  | .    18   .    195  76   .    171  529  254  461  156  .    .    .    
  Average Temperature      121  | .    8    .    27   41   .    62   167  80   200  79   .    .    .    
  Received Heat Transfer   1874 | .    90   .    561  48   .    126  216  237  398  .    .    96   102  
  Effects                  14   | .    .    .    .    .    .    .    6    .    8    .    .    .    .    
    Shutdowns              4    | .    .    .    .    .    .    .    3    .    1    .    .    .    .    
    Energy Bleed           3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Interference           5    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         74   | .    .    .    .    .    .    .    .    .    .    74   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Maximum Alert Level        3    | .   .   .   1   .   .   .   .   1   .   .   .   .   3   
  Low Security (%)         86   | 100 100 100 51  100 .   100 100 92  .   .   .   .   .   
  Level 1                  10   | .   .   .   48  .   .   .   .   7   .   .   .   .   .   
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   63  
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   36  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             750  | 15  157 62  335 185 .   67  65  267 .   .   .   .   750 
  Initial                  750  | .   .   53  .   123 .   .   3   6   .   .   .   .   750 
  Average                  76   | 3   64  9   175 59  .   11  10  33  .   .   .   .   653 
Influence Increases        3904 | 20  578 70  898 102 .   145 274 447 340 90  .   160 780 
  Destroy 0b10 Robot/C     1820 | .   260 60  500 60  .   120 160 240 200 80  .   140 .   
  Destroy 0b10 Robot/NC    215  | 20  40  .   70  .   .   5   35  45  .   .   .   .   .   
  Destroy Leader           474  | .   68  10  170 10  .   20  44  72  50  10  .   20  .   
  Successful Hack          45   | .   .   .   33  .   .   .   .   12  .   .   .   .   .   
  Disable Machine          120  | .   .   .   75  .   .   .   .   45  .   .   .   .   .   
  Destroy Structure        45   | .   .   .   5   2   .   .   20  18  .   .   .   .   .   
  Advance Influence        750  | .   .   .   .   .   .   .   .   .   .   .   .   .   750 
  Partial Spotted          45   | .   .   .   .   .   .   .   .   15  .   .   .   .   30  
  Lose Combat Pursuer      390  | .   210 .   45  30  .   .   15  .   90  .   .   .   .   
Influence Decreases        3031 | 20  441 123 582 203 .   136 263 206 460 117 .   160 320 
  Time Decay               2652 | 20  421 93  512 203 .   136 253 196 401 107 .   150 160 
  Lost Part                359  | .   20  10  70  .   .   .   10  10  59  10  .   10  160 
  Lost Ally                20   | .   .   20  .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   4   .   2   .   .   .   .   7   .   .   .   .   1   
  Investigation            2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   4   .   .   .   .   1   
  Reinforcement            4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Distress Signals           11   | .   5   .   5   .   .   .   .   1   .   .   .   .   .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              179  | .   36  7   43  4   .   6   15  19  18  4   .   16  11  
  Peak Tracking Total      8    | .   8   3   6   3   .   3   3   8   5   3   .   4   5   
  Tactical Retreats        16   | .   7   .   2   1   .   .   1   .   5   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Traps Triggered            8    | .   1   .   2   .   .   .   .   4   .   .   .   .   1   
  Indirectly               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Disabled          9    | .   .   .   6   .   .   .   .   3   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Accessed          11   | .   1   .   6   .   1   .   .   1   .   2   .   .   .   
  Terminals                8    | .   1   .   6   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                29   | .   5   .   19  .   1   .   .   2   .   2   .   .   .   
  Successful               15   | .   2   .   9   .   1   .   .   1   .   2   .   .   .   
  Failed                   14   | .   3   .   10  .   .   .   .   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   5   .   19  .   1   .   .   2   .   .   .   .   .   
  Terminals                26   | .   5   .   19  .   .   .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   2   .   1   .   .   .   .   2   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   2   .   7   .   .   .   .   1   .   .   .   .   .   
  Terminals                10   | .   2   .   7   .   .   .   .   1   .   .   .   .   .   
    Track                  4    | .   1   .   2   .   .   .   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   
    Skim                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   6   .   .   .   .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   .   .   16  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             87   | .   .   87  .   .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Active Infowar (turns)     5826 | 24   2291 745  1492 .    .    .    .    .    417  .    .    530  327  
  Optics                   258  | .    .    .    .    .    .    .    .    .    .    .    .    .    258  
  Terrain                  1193 | 21   297  .    875  .    .    .    .    .    .    .    .    .    .    
  Traps                    112  | .    .    .    .    .    .    .    .    .    .    .    .    .    112  
  Seismic                  4952 | 24   2274 745  1492 .    .    .    .    .    417  .    .    .    .    
  Decoding                 327  | .    .    .    .    .    .    .    .    .    .    .    .    .    327  
  Jamming                  708  | .    .    .    .    .    .    .    .    .    .    .    .    530  178  
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    11   | .    .    2    .    3    .    .    .    .    1    1    1    3    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Decoded 0b10 Intel         24   | .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Items                    18   | .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Garrisons                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Guards                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               17454 | 110  2292 745  2156 657  449  921  1968 2770 2013 944  1423 679  327  
Spaces Moved               8215  | 52   869  318  1017 395  279  429  625  1134 1149 552  873  354  169  
  Core                     18    | 12   .    .    .    .    .    .    .    .    .    .    .    .    6    
  Treads                   6434  | .    311  318  976  395  279  429  545  99   1149 552  873  354  154  
  Legs                     1763  | 40   558  .    41   .    .    .    80   1035 .    .    .    .    9    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  160  160  160  160  160  160  160  160  160  50   
  Average Speed            163   | 103  134  160  161  160  160  160  188  190  160  160  160  160  165  
  Slowest Speed            320   | 120  160  160  190  160  160  160  240  320  240  160  160  160  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 4    99   85   82   59   70   75   31   21   97   73   84   59   5    
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     3     | .    .    1    .    1    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    .    1    1    .    .    1    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    1    .    .    1    1    .    .    
Scrap Searched             14    | .    .    1    .    1    .    2    .    .    3    3    3    1    .    
Spaces Dug                 4     | .    .    .    .    .    .    .    3    1    .    .    .    .    .    
Terrain Destroyed          80    | .    .    .    2    2    .    .    20   20   34   2    .    .    .    
  Melee                    4     | .    .    .    .    .    .    .    3    1    .    .    .    .    .    
  Projectile               75    | .    .    .    2    2    .    .    17   18   34   2    .    .    .    
  AOE                      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total                      11543 | 82   1885 523  1368 406  283  627  1321 1696 1239 600  897  403  213  
  Wait                     2665  | 6    929  186  186  .    .    176  610  483  33   27   4    11   14   
  Move                     8202  | 51   868  317  1016 394  278  428  624  1133 1148 551  872  353  169  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  86    | 4    6    1    20   1    1    .    14   15   5    5    7    3    4    
  Fast Attach              33    | 7    3    .    12   .    .    1    3    5    1    .    1    .    .    
  Attach                   36    | .    1    2    5    .    1    .    3    2    4    1    .    3    14   
  Detach                   3     | .    .    .    .    .    1    .    .    .    .    .    .    .    2    
  Swap                     64    | .    5    .    13   2    .    3    14   8    7    2    6    3    1    
  Drop                     87    | .    7    1    27   2    2    1    12   17   1    6    6    .    5    
  Fire                     307   | 14   66   16   89   7    .    18   37   23   33   4    .    .    .    
  Melee                    55    | .    .    .    .    .    .    .    4    5    7    4    1    30   4    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-10/Mines
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-9/Mines (discovered 3 exits: [*Mat] / *Exi / *Zio)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac x2)

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    10 | -11/Scrapyard      | Discovered new exit (range 15)
   111 | -11/Scrapyard      | Entered Materials
   302 | -10/Materials      | Build established: Mutant
   470 | -10/Materials      | Discovered new exit (range 5)
   782 | -10/Materials      | Discovered new exit (range 12)
   783 | -10/Materials      | Discovered new exit (range 15)
   940 | -10/Materials      | Discovered new exit (range 14)
  1726 | -10/Materials      | Discovered new exit (range 15)
  2172 | -10/Materials      | Discovered new exit (range 7)
  2403 | -10/Materials      | Entered Mines
  2404 | -10/Mines          | Assembled infested the area
  2406 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  2663 | -10/Mines          | Learned Materials stockpile data
  2731 | -10/Mines          | Learned location of Storage (-8)
  3087 | -10/Mines          | Discovered new exit (range 14)
  3148 | -10/Mines          | Entered Materials
  3148 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3636 | -9/Materials       | Build established: Scavenger-Mutant
  3806 | -9/Materials       | Discovered new exit (range 16)
  4259 | -9/Materials       | Lost 3 parts (1p1u1w)
  5027 | -9/Materials       | Discovered new exit (range 7)
  5190 | -9/Materials       | Discovered new exit (range 4)
  5285 | -9/Materials       | Discovered new exit (range 13)
  5304 | -9/Materials       | Entered Mines
  5381 | -9/Mines           | Discovered new exit (range 16)
  5449 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5571 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  5788 | -9/Mines           | Learned location of Zion (-7)
  5798 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  5839 | -9/Mines           | Found a Scrap Suit stashed away for nefarious purposes
  5846 | -9/Mines           | Found Scrap Suit
  5857 | -9/Mines           | Learned Materials machine intel
  5954 | -9/Mines           | Discovered new exit (range 5)
  5961 | -9/Mines           | Entered Exiles
  6000 | -9/Exiles          | Met 8R-AWN
  6027 | -9/Exiles          | Met EX-HEX
  6080 | -9/Exiles          | Met EX-BIN
  6103 | -9/Exiles          | Aligned with FarCom system
  6104 | -9/Exiles          | Given EX-Vault access code
  6144 | -9/Exiles          | Opened EX-Vault
  6184 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  6240 | -9/Exiles          | Met EX-DEC
  6391 | -9/Exiles          | Discovered new exit (range 10)
  6410 | -9/Exiles          | Entered Mines
  7161 | -8/Mines           | Core integrity fell below 50%
  7261 | -8/Mines           | Discovered new exit (range 10)
  7331 | -8/Mines           | Entered Materials
  7331 | -8/Materials       | Evolved 2 slots: Weapon x2
  7332 | -8/Materials       | Loaded intel: 47 machine locations
  7665 | -8/Materials       | Build established: Scavenger-Skirmisher
  7889 | -8/Materials       | Discovered new exit (range 6)
  8501 | -8/Materials       | Build established: Skirmisher
  9299 | -8/Materials       | Entered Factory
  9299 | -7/Factory         | Evolved 2 slots: Utility x2
  9300 | -7/Factory         | Identified exit to Lower Caves
  9982 | -7/Factory         | Discovered new exit (range 12)
 10258 | -7/Factory         | Discovered new exit (range 9)
 10262 | -7/Factory         | Found Powered Armor
 10270 | -7/Factory         | Found Powered Armor
 10318 | -7/Factory         | Identified exit to Factory
 10491 | -7/Factory         | Garrison activated, responded to threat
 12069 | -7/Factory         | Entered Lower Caves
 12070 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12365 | -7/Lower Caves     | Build established: Tank
 12607 | -7/Lower Caves     | Spotted B-75 Beast
 12692 | -7/Lower Caves     | Destroyed B-75 Beast
 12707 | -7/Lower Caves     | Identified exit to Lower Caves
 12713 | -7/Lower Caves     | Lost 7 parts (1n3u3w)
 12932 | -7/Lower Caves     | Build established: Mutant
 14082 | -7/Lower Caves     | Entered another Lower Caves area
 14111 | -7/Lower Caves     | Discovered exit to Factory (range 9)
 14343 | -7/Lower Caves     | Learned 4 Factory zone layouts
 14754 | -7/Lower Caves     | Encountered a Warlord checkpoint
 14910 | -7/Lower Caves     | Discovered new exit (range 7)
 14949 | -7/Lower Caves     | Found Prototype Device
 15026 | -7/Lower Caves     | Entered Zion
 15057 | -7/Zion            | Found CR-A16's Pointy Stick
 15124 | -7/Zion            | Learned Factory terminal intel
 15146 | -7/Zion            | System corruption reached 10%
 15156 | -7/Zion            | System corruption cleaned by Quarantine Array
 15942 | -7/Zion            | Rebuked by Imprinter
 16423 | -7/Zion            | Discovered new exit (range 15)
 16449 | -7/Zion            | Entered Proximity Caves
 16460 | -6/Proximity Caves | Spotter reported a threat
 16460 | -6/Proximity Caves | Spotter reported a threat
 16582 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16641 | -6/Proximity Caves | Spotter reported a threat
 16771 | -6/Proximity Caves | Spotter reported a threat
 16908 | -6/Proximity Caves | Learned location of 1 exit from Factory
 16972 | -6/Proximity Caves | Spotter reported a threat
 17113 | -6/Proximity Caves | Discovered exit to Factory (range 11)
 17128 | -6/Proximity Caves | Entered Factory
 17128 | -6/Factory         | Evolved 2 slots: Utility x2
 17129 | -6/Factory         | Identified exit to Factory
 17131 | -6/Factory         | Loaded intel: 28 terminal locations
 17419 | -6/Factory         | Lost 6 parts (3n3u)
 17422 | -6/Factory         | Core integrity fell below 50%
 17444 | -6/Factory         | Core integrity fell below 20%
 17455 | -6/Factory         | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
17431_ Neutrino Reactor explodes.
17431_ Assembly Bed disabled.
17434_ The unstable cave ceiling collapses.
17439_ Nuclear Reactor explodes.
17439_ >> DECODED: Terrain Scanner location.
17439_ Nuclear Reactor explodes.
17439_ Lyr. Light Armor Plating destroyed.
17440_ Great Axe destroyed.
17441_ The unstable cave ceiling collapses.
17442_ Flexi-carbon Leg destroyed.
17442_ Hvy. Pick destroyed.
17444_ Lyr. Light Armor Plating destroyed.
17445_ The unstable cave ceiling collapses. <x3>
17447_ Dropped Lrg. Storage Unit.
17448_ Dropped Energy Filter.
17450_ >> DECODED: Lgt. Ion Engine location.
17452_ Dropped Hvy. Pick.
17453_ The unstable cave ceiling collapses.
17453_ Enh. Optical Array destroyed.
17454_ Acquired 70 matter.

 Map 
-----
+----------------------------------------------------+
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
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|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ??????????    ???????????????????????? |
|             ??????????   %= ?????????????????????? |
|             ??????????   *  "????????????????????? |
|             ?????????#      "????????????????????? |
|             ?????????# %     ????????s???????????? |
|             ????????##      "????????????????????? |
|             ????????#       "????????????????????? |
|             ????????#       ?????????????????????? |
|             ????????#       ?????????????????????? |
|             ????????+       ?????????????????????? |
|             ????????#   !* ??????????????????????? |
|             ????????#   !%!??????????*???????????? |
|             ????????#    ==??????????!???????????? |
|             ????????#     #???######?????????????? |
|             ????????#     #??       ?????????????? |
|             ????????#     +?"""""""""????????????? |
|             ????????#     #          ????????????? |
|             ????????#    @# """"""""" ???????????? |
|             ????????#                 #??????????? |
|             ???????##     # """"""""" #??????????? |
|             ???????#                  #???!??????? |
|             ???????##      # ######??????????????? |
|             ???####          ######??????????????? |
|             ???#        !         #??????????????? |
|             ???#        /         #??????????????? |
|             ???#                  #??????????????? |
|             ???#""       d        #??????????????? |
|             ???#""           d    #??????????????? |
|             ???#""                #??????????????? |
|             ???#G         # #     ######?????????? |
|             ???#""       #             #?????????? |
|             ???#""                """  #?????????? |
|             ???#""       #     " """"  #?????????? |
|             ???#               """"""  #?????????? |
|             ####               """"""  #?????????? |
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|              ###    #  #               ##????????? |
|             #          #     ! !        #????????? |
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|                           +            #?????????? |
|             #          #  #            #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             625
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
             Energy Filter | -7/Zion | Archive
             Remote Shield | -7/Zion | Archive
              System Guard | -7/Zion | Archive
                  Flak Gun | -7/Zion | Archive
        Enh. Optical Array | -7/Zion | Archive
 Imp. Medium Armor Plating | -7/Zion | Archive
       Imp. Thermal Shield | -7/Zion | Archive
   Angular Momentum Engine | -7/Zion | Archive
           Remote Datajack | -7/Zion | Archive
                Chainsword | -7/Zion | Archive
  Imp. Hardlight Generator | -7/Zion | Archive
                Power Maul | -7/Zion | Archive
          Hpw. Shock Rifle | -7/Zion | Archive
  Hrd. Heavy Armor Plating | -7/Zion | Archive
        Lrn. Proton Cannon | -7/Zion | Archive
         Lrn. Phase Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
     K-01 Serf | -7/Zion | Archive
    I-36 Angel | -7/Zion | Archive
 H-55 Commando | -7/Zion | Archive

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OvertunedEncryptedWeb
  Manual?         0
Play Time         04:26:22
  Cumulative      12.9 hours
  Start           2024.12.23 @ 20:26:29
  End             2024.12.25 @ 21:33:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          13
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 52d5ab3b-6830-4d89-86b8-869cafd3728a