Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.21 @ 19:30:38 // Halloween2020/ForbiddenLore Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (992) 992 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 3740 Bonus ------- High Alert Combat Kills 43 Cogmind --------- Core Integrity 684/700 Matter 152/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Hovering (38) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Ion Engine Light Ion Engine > --- PROPULSION (4) --- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher > --- INVENTORY (10) --- Armored Treads Aerolev Unit Aerolev Unit Aerolev Unit Improved Signal Interpreter Heavy EM Pulse Gun Beam Rifle Advanced Assault Cannon Improved Grenade Launcher Spear Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Armored Treads Aerolev Unit Aerolev Unit Aerolev Unit Improved Signal Interpreter Heavy EM Pulse Gun Beam Rifle Advanced Assault Cannon Improved Grenade Launcher Spear [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aerolev Unit Treads Light Treads Wheel Compact Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 . 1 . Weapon 1 | . . . 1 . . Parts Attached 37 | 6 4 12 10 5 . Power 4 | 1 . 1 1 1 . Engine 4 | 1 . 1 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 1 3 6 . . Treads 5 | . . 3 2 . . Leg . | . . . . . . Wheel 3 | 2 1 . . . . Hover 4 | . . . 4 . . Flight . | . . . . . . Utility 7 | 1 2 1 1 2 . Device 2 | . . . 1 1 . Storage 2 | 1 1 . . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 14 | 2 1 7 2 2 . Energy Gun 4 | . . 4 . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . 2 1 . . Ballistic Cannon 2 | . . . . 2 . Launcher 3 | . 1 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 5 | . . 2 3 . . Power 2 | . . 1 1 . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 2 | . . 1 1 . . Highest Loss Streak 2 | . . 1 2 . . Average Slot Usage (%) 95 | . 97 91 95 99 . Engine 11 | . 14 9 8 15 . Treads 9 | . . 16 17 . . Wheel 11 | . 28 14 6 . . Hover 9 | . . . 11 30 . Device 4 | . . . 5 14 . Storage 10 | . 14 11 9 7 . Processor 9 | . 11 11 9 7 . Protection 3 | . . 7 3 . . Energy Gun 7 | . . 8 17 . . Ballistic Gun 8 | . 15 10 7 . . Ballistic Cannon 3 | . . . . 14 . Launcher 4 | . 12 1 1 7 . Naked Turns . | . . . . . . Heaviest Build 41 | 10 24 30 33 41 41 Greatest Support 60 | 26 32 40 60 44 44 Greatest Overweight (x) 2 | 2 . 1 2 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 Most Carried 10 | 4 6 10 10 10 10 Average Carried 7 | 1 5 6 9 9 10 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 4 6 9 9 10 10 Class Distribution -------------------- 42% | Mutant 30% | Gunner 14% | Scavenger-Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 794 | 203 . 284 227 80 . Remotely . | . . . . . . Salvage Created 1006 | . 8 310 522 166 . Parts 79 | . 4 30 31 14 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 25 | . 3 8 11 3 . Guns 12 | . . 4 8 . . Cannons 1 | . . . . 1 . AOE 12 | . 3 4 3 2 . Classes Destroyed 9 | . 1 4 3 1 . Worker 3 | . . 2 . 1 . Builder 2 | . . 1 . 1 . Operator 2 | . . . 1 1 . Watcher 5 | . . 1 3 1 . Swarmer 11 | . 3 4 4 . . Grunt 5 | . . . 3 2 . Brawler 1 | . . . . 1 . Sentry 7 | . . 4 3 . . Hunter 1 | . . . 1 . . Best Kill Streak 7 | . 3 6 5 7 . Combat Bots Only 5 | . 3 5 5 3 . Max Kills in Single Turn 4 | . 2 4 3 2 . Gunslinging . | . . . . . . Exploded 3 | . 2 3 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 1471 | . 20 910 446 95 . Core 224 | . 8 162 38 16 . Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 96 59 93 . . Volleys Fired 68 | . 5 30 26 7 . Largest 3 | . 2 2 3 3 . Hottest 126 | . 50 90 113 126 . Shots Fired 155 | . 7 55 73 20 . Gun 128 | . 5 52 71 . . Cannon 14 | . . . . 14 . Launcher 13 | . 2 3 2 6 . Special . | . . . . . . Kinetic 77 | . 5 36 22 14 . Thermal . | . . . . . . Explosive 13 | . 2 3 2 6 . Electromagnetic 65 | . . 16 49 . . Robot Hit Streak 18 | . 1 18 13 2 . Robot Miss Streak 4 | . 2 3 3 4 . Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 100 | . 1 46 46 7 . Core Hits 69 | . 4 24 27 14 . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2391 | . 201 816 888 486 . Guns 1166 | . . 509 657 . . Cannons 82 | . . . . 82 . Explosions 1134 | . 201 307 222 404 . Melee . | . . . . . . Ramming 9 | . . . 9 . . Kinetic 583 | . . 335 166 82 . Thermal 26 | . . 26 . . . Explosive 1043 | . 201 281 157 404 . Electromagnetic 730 | . . 174 556 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 7 | . . 7 . . . Projectiles . | . . . . . . Explosions 7 | . . 7 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 92 | . . 92 . . . Shots 4 | . . 4 . . . Rammed 4 | . . . 4 . . Targets Rammed 4 | . . . 4 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 322 | . . 24 207 322 . Average Temperature 82 | . . 8 50 173 . Received Heat Transfer 423 | . . 171 198 54 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 8 | . . . 8 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 632 | . 119 367 632 471 . Initial 287 | . . 50 154 287 . Average 237 | . 82 193 366 326 . Maximum Alert Level 2 | . . 1 2 2 . Low Security (%) 44 | 100 100 61 9 . . Level 1 45 | . . 38 64 81 . Level 2 10 | . . . 26 18 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . 2 3 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 4 | . . . 2 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 4 | . 1 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 5 12 23 6 . Peak Tracking Total 6 | . 4 6 6 3 . Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 6 | . . 2 3 1 . Max in Single Turn 2 | . . 2 2 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 5 | . 3 1 . 1 . Terminals 4 | . 3 1 . . . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 5 3 . 1 . Successful 5 | . 3 1 . 1 . Failed 4 | . 2 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . 3 . . . . Terminals 8 | . 5 3 . . . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 3 1 . . . Patrol Status 1 | . 1 . . . . Zone Layout 3 | . 2 1 . . . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 3 | . . . . 3 . Matter 252 | . . . . 252 . Time 134 | . . . . 134 . Total Robot Build Rating 12 | . . . . 12 . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 60 | . . . . 60 60 Highest-Rated Ally 20 | . . . . 20 20 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 1374 | 61 262 397 363 289 2 Spaces Moved 922 | 53 246 170 272 178 3 Core 3 | 3 . . . . . Treads 209 | . . 131 78 . . Legs . | . . . . . . Wheels 370 | 50 246 39 35 . . Hover 340 | . . . 159 178 3 Flight . | . . . . . . Fastest Speed 38 | 50 90 100 42 38 38 Average Speed 91 | 91 98 146 85 38 38 Slowest Speed 210 | 150 100 180 210 38 38 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 43 21 33 5 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 95 | . 15 21 6 53 . Melee . | . . . . . . Projectile 5 | . . . . 5 . AOE 90 | . 15 21 6 48 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 1312 | 62 259 262 344 382 3 Wait 244 | . . 43 11 190 . Move 917 | 52 245 169 271 177 3 Hop . | . . . . . . Pick Up 18 | 4 2 2 9 1 . Fast Attach 25 | 6 2 7 7 3 . Attach 4 | . . 1 2 1 . Detach 6 | . 1 3 1 1 . Swap 8 | . 2 4 1 1 . Drop 18 | . 2 3 12 1 . Fire 68 | . 5 30 26 7 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . . 4 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 16) 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 662 | -9/Materials | Discovered new exit (range 14) 721 | -9/Materials | Entered another Materials area 721 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1074 | -8/Materials | Discovered new exit (range 15) 1084 | -8/Materials | Entered Factory 1084 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1246 | -7/Factory | Build established: Gunner 1272 | -7/Factory | Fabricated B-48 Gladiator (x3) 1327 | -7/Factory | Discovered new exit (range 13) 1373 | -7/Factory | Entered Lower Caves 1373 | -7/Lower Caves | Accompanied by 3 allies 1375 | -7/Lower Caves | Self-destructed Last Messages --------------- 01325_ Acquired 37 matter. 01326_ Acquired 10 matter. 01327_ Acquired 14 matter. 01327_ EXIT=FOUND 01331_ The unstable cave ceiling collapses. 01331_ Wheel crushed. 01334_ ALERT: Rogue bot located, Programmers report to Factory Zone 1K. 01336_ W-25 Informer destroyed. 01336_ K-01 Serf destroyed. 01345_ The unstable cave ceiling collapses. 01353_ K-01 Serf collects debris. 01354_ The unstable cave ceiling collapses. 01354_ Wheel crushed. 01357_ K-01 Serf collects debris. 01358_ The unstable cave ceiling collapses. 01361_ K-01 Serf collects debris. 01361_ R-06 Scavenger collects Wheel. 01364_ K-01 Serf collects debris. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ???????# ???????????????? | | ???????????????????????? ??????# #??????????????? | | ???????????????????????? ?????# ???????????????? | | ???????????????????????? ????# #???????????????? | | ???????????????????????? ???# #???????????????? | | ???????????????????????? ### ###?????????????? | | ???????????????????????? ##????????????? | | ????????????????????????# #????????????? | | ???????????????????????## #????????????? | | ??????????????????????## ?????????????? | | ??????????????????????# ????????????????? | | ?????????????????????##b #???????????????????? | | ???????? #### bb #????????????????????? | | ???????????????# @ #????????????????????? | | ???????????????### ### ##????????????????????? | | ?????????????????## ???####?????????????????????? | | ??????????????????# ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleGreatDoublenader Manual? 0 Play Time 00:11:30 Cumulative 78.1 hours Start 2020.11.16 @ 14:19:06 End 2020.11.21 @ 19:30:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 154 Rogue 150 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 63 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2dee46de-2e6b-42cf-9f9b-0e68a0b22efc