Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.20 @ 12:41:30 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (789) 789 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4139 Bonus ------- None Cogmind --------- Core Integrity 831/850 Matter 232/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (250) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Light Treads Spiked Treads Armored Leg > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Coil Gun Coil Gun > --- INVENTORY (15) --- Light Ion Engine Light Treads Aluminum Leg Aluminum Leg Small Storage Unit Medium Battery (150) Hardlight Generator Tractor Beam High-powered Shock Rifle Assault Rifle Heavy Assault Rifle Battle Cannon Grenade Launcher Grenade Launcher Ripper Peak State ------------ > --- POWER ------------ Light Ion Engine Fusion Compressor > --- PROPULSION ------- Light Treads Spiked Treads Armored Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Targeting Computer > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Light Ion Engine Light Treads Aluminum Leg Aluminum Leg Small Storage Unit Medium Battery Hardlight Generator Tractor Beam Shock Rifle Assault Rifle Heavy Assault Rifle Battle Cannon Grenade Launcher Grenade Launcher Ripper [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Slots Evolved 8 | . . . . . . 8 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 5 | . . . . . . 5 Weapon . | . . . . . . . Parts Attached 37 | 7 11 6 5 3 . 5 Power 5 | 1 2 . . 1 . 1 Engine 4 | 1 2 . . 1 . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 13 | 3 5 2 2 . . 1 Treads 5 | 1 . 2 2 . . . Leg 8 | 2 5 . . . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 1 2 . . 1 . 1 Device 1 | . 1 . . . . . Storage 3 | 1 1 . . . . 1 Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 2 4 3 1 . 2 Energy Gun 4 | . 2 1 1 . . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 5 | 2 . 1 . . . 2 Ballistic Cannon 1 | . . . 1 . . . Launcher 3 | . . 2 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 8 | . 2 2 3 . . 1 Power 3 | . 1 . 1 . . 1 Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 4 | . 1 2 1 . . . Highest Loss Streak 3 | . 1 2 3 . . 1 To Critical Strikes . | . . . . . . . Average Backups 12 | . 8 14 14 13 14 14 Power 1 | . 1 2 2 1 1 1 Propulsion 3 | . 3 3 3 3 3 3 Utility 3 | . 2 4 4 3 4 4 Weapon 4 | . . 5 5 5 6 6 Tool/Special . | . . . . . . . Unused Backups 10 | . 1 2 . . . 7 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 6 | . 1 2 . . . 3 Weapon 3 | . . . . . . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 95 99 98 92 100 54 Engine 13 | . 13 14 13 13 14 6 Treads 18 | . . 18 28 28 28 13 Leg 8 | . 28 9 . . . 3 Device 9 | . 11 14 13 . . . Storage 13 | . 14 14 14 14 14 7 Processor 2 | . . . . 7 14 6 Energy Gun 8 | . 11 14 5 9 . . Energy Cannon 1 | . . . . 4 14 1 Ballistic Gun 11 | . 16 13 6 7 14 11 Ballistic Cannon 2 | . . . 9 6 . . Launcher 1 | . . . 6 . . . Peak Build Rating 29 | 6 11 11 12 13 13 29 Average Rating 11 | 3 9 10 11 9 13 22 On Entrance 8 | . 6 11 11 7 13 13 Avg Prop Armor Cover (%) 8 | 16 . . . . . 7 Naked Turns . | . . . . . . . Heaviest Build 58 | 11 30 31 32 32 32 58 Greatest Support 40 | 20 20 40 40 40 40 40 Greatest Overweight (x) 2 | . 1 1 . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 15 15 Most Carried 15 | 1 15 15 15 14 14 15 Average Carried 12 | . 8 14 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 1 15 15 14 14 14 15 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Matter Collected 1013 | 200 437 140 114 68 54 . Remotely . | . . . . . . . Salvage Created 1017 | . 467 212 124 148 . 66 Parts 68 | . 28 14 14 9 . 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 23 | . . . 23 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Combat Hostiles Destroyed 23 | . 10 5 7 . . 1 Guns 16 | . 10 4 1 . . 1 Cannons 1 | . . . 1 . . . AOE 6 | . . 1 5 . . . Classes Destroyed 9 | . 5 2 2 . . . Builder 2 | . 1 1 . . . . Recycler 3 | . 1 . . 2 . . Turret 2 | . . . 2 . . . Watcher 1 | . 1 . . . . . Swarmer 7 | . 3 . 4 . . . Grunt 10 | . 7 2 . . . 1 Sentry 2 | . . 2 . . . . Subdweller 3 | . . . 3 . . . Assembled 1 | . . 1 . . . . Best Kill Streak 6 | . 3 3 6 1 . 1 Combat Bots Only 4 | . 3 2 4 . . 1 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Hostile Shots Fired 185 | . 78 25 71 . . 11 Missed 55 | . 15 8 31 . . 1 Hits 130 | . 63 17 40 . . 10 Melee 2 | . . 2 . . . . Projectile 128 | . 63 15 40 . . 10 AOE 1 | . . . . . . 1 Critical Strikes 2 | . . . . . . 2 Damage Taken 1629 | . 718 277 373 . . 261 Core 204 | . 134 30 21 . . 19 Absorbed by Shields . | . . . . . . . Core Remaining (%) 63 | 100 . . . . 26 . Volleys Fired 97 | . 62 16 14 3 . 2 Largest 2 | . 2 2 2 2 . 2 Hottest 85 | . 85 85 73 83 . 60 Shots Fired 168 | . 110 28 20 6 . 4 Gun 150 | . 110 25 7 4 . 4 Cannon 8 | . . . 6 2 . . Launcher 10 | . . 3 7 . . . Special . | . . . . . . . Kinetic 106 | . 79 11 9 3 . 4 Thermal 47 | . 31 14 . 2 . . Explosive 10 | . . 3 7 . . . Electromagnetic 5 | . . . 4 1 . . Robot Hit Streak 15 | . 10 6 9 11 . 15 Robot Miss Streak 4 | . 4 3 1 . . . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 102 | . 66 13 14 5 . 4 Core Hits 60 | . 29 12 13 3 . 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 2 . . . Blast 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1691 | . 718 245 561 86 . 81 Guns 1052 | . 718 160 51 42 . 81 Cannons 151 | . . . 107 44 . . Explosions 488 | . . 85 403 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 780 | . 464 70 135 30 . 81 Thermal 388 | . 254 90 . 44 . . Explosive 488 | . . 85 403 . . . Electromagnetic 35 | . . . 23 12 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 20 | . . . 20 . . . Projectiles . | . . . . . . . Explosions 20 | . . . 20 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 45 | . . 7 38 . . . Shots 2 | . . 1 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 74 | . 74 34 . 21 . . Average Temperature 14 | . 15 11 . 8 . . Received Heat Transfer 624 | . 333 96 174 . . 21 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 917 | . 607 236 . 74 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 145 | . 100 85 . 145 . 20 Initial 145 | . . 4 . 145 . . Average 21 | . 34 9 . 46 . 1 Influence Increases 815 | . 287 133 345 30 . 20 Destroy 0b10 Robot/C 420 | . 200 80 120 . . 20 Destroy 0b10 Robot/NC 30 | . 15 5 . 10 . . Destroy Leader 52 | . 42 10 . . . . Successful Hack 20 | . . . . 20 . . Disable Machine 15 | . . 15 . . . . Destroy Structure 23 | . . 23 . . . . Lose Combat Pursuer 255 | . 30 . 225 . . . Influence Decreases 815 | . 275 145 42 333 . 20 Entered New Map 166 | . . 8 . 158 . . Time Decay 588 | . 255 136 12 175 . 10 Lost Part 61 | . 20 1 30 . . 10 Squads Dispatched 1 | . 1 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Distress Signals 1 | . . . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 21 5 17 . . 7 Peak Tracking Total 4 | . 3 2 4 . . 3 Tactical Retreats 3 | . 1 . 2 . . . Traps | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Disabled 4 | . . 1 3 . . . Max in Single Turn 3 | . . 1 3 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Accessed 11 | . 4 . . 7 . . Terminals 10 | . 4 . . 6 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . 8 . . 14 . . Successful 9 | . 2 . . 7 . . Failed 13 | . 6 . . 7 . . Catastrophic 3 | . 1 . . 2 . . Database Lockouts . | . . . . . . . Manual 17 | . 6 . . 11 . . Terminals 21 | . 8 . . 13 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . . 2 . . Record 1 | . 1 . . . . . Branch Access Points 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 1 . . 4 . . Terminals 5 | . 1 . . 4 . . Botnet 5 | . 1 . . 4 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 . . 6 . . Full Trace Events 2 | . . . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . 3 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Turns Passed 4232 | 113 830 1300 857 504 365 263 Spaces Moved 2256 | 103 354 630 498 298 229 144 Core 36 | 36 . . . . . . Treads 1578 | 1 . 410 498 298 229 142 Legs 642 | 66 354 220 . . . 2 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 Average Speed 162 | 95 172 170 160 160 160 173 Slowest Speed 260 | 160 190 240 160 160 160 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 4 53 94 33 76 29 6 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . . 1 . Spaces Dug 6 | . . 6 . . . . Terrain Destroyed 50 | . . 21 29 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 50 | . . 21 29 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Total 2653 | 114 474 827 536 318 228 156 Wait 222 | 3 35 161 13 10 . . Move 2250 | 102 353 629 497 297 228 144 Hop . | . . . . . . . Pick Up 22 | 1 10 6 1 2 . 2 Fast Attach 17 | 7 2 3 . 1 . 4 Attach 6 | . 1 2 1 2 . . Detach . | . . . . . . . Swap 22 | . 8 3 8 2 . 1 Drop 17 | 1 3 7 2 1 . 3 Fire 97 | . 62 16 14 3 . 2 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Subcaves -8/Recycling -8/Scraptown -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 16) 547 | -10/Materials | Discovered new exit (range 16) 562 | -10/Materials | Build established: Scavenger-Mutant 764 | -10/Materials | Core integrity fell below 50% 932 | -10/Materials | Discovered new exit (range 7) 944 | -10/Materials | Entered Mines 1010 | -10/Mines | Assembled infested the area 1015 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1262 | -10/Mines | Learned Materials interactive machine intel 2217 | -10/Mines | Discovered new exit (range 10) 2244 | -10/Mines | Entered Subcaves 2343 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2597 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 2646 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2659 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3052 | -10/Subcaves | Discovered new exit (range 14) 3087 | -10/Subcaves | Lost 3 parts (1p1u1w) 3101 | -10/Subcaves | Entered Recycling 3354 | -8/Recycling | Build established: Mutant 3566 | -8/Recycling | Scanned before Scraplab entrance 3589 | -8/Recycling | Entered Scraplab 3601 | -8/Recycling | Discovered new exit (range 3) 3605 | -8/Recycling | Entered Scraptown 3714 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3869 | -8/Scraptown | Discovered new exit (range 3) 3970 | -8/Scraptown | Entered Factory 3970 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x5 4051 | -6/Factory | Spotted B-75 Beast 4233 | -6/Factory | Self-destructed Last Messages --------------- 04090_ ALERT: All DSF locations entering lockdown mode. 04105_ Dropped EM Pulse Gun. 04105_ Acquired Shock Rifle. 04115_ Acquired Fusion Compressor. 04178_ Acquired Lrg. Storage Unit. 04187_ Dropped Shock Rifle. 04187_ Acquired Hpw. Shock Rifle. 04200_ W-25 Informer sends out distress signal. 04207_ Slug penetrates G-50 Soldier. 04210_ Slug penetrates Wall. 04210_ G-50 Soldier destroyed. 04223_ Penetrated by Slug. 04225_ R-10 Processor collects Shock Rifle. 04226_ Slug penetrates Wall. 04229_ R-10 Processor collects Lgt. Angular Momentum Engine. 04232_ Penetrated by Slug. 04232_ Power Conduit explodes. 04232_ Fusion Compressor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ??????????????????????"""""" #??????????????????? | | ??????????????????????"""""" #??????????????????? | | ??????????????????????"""""" =#??????????????????? | | ?????????????????????? ###????????????????? | | ??????????????????????#;;;;;;;; ?????????????????? | | ?????????????????????## ; ##????????????????? | | ?????????????????????#; ; #????????????????? | | ?????????????????????#; ; #????????????????? | | ?????????????????????#; [ ; #????????????????? | | ?????????????????????#; [[ ; #????????????????? | | ?????????????????????#; [ ; ###???????????????? | | ????????????????#?????# @ ; #T"#??????????????? | | ????????????????# ##### ;#; "#####+###??????? | | ????????????????# # h ;# ?????? | | ????????????????# [# ## ?????? | | ????????????????# =hR + ????? | | ????????????????# # = ## ????? | | ????????????????# # ## ???? | | ????????????????# # ## ???? | | ????????????????# ###+##### ???? | | ????????????????# ??? | | ????????????????# ??? | | ????????????????+ """ ?? | | ????????????????# """ ?? | | ????????????????# """ ?? | | ????????????????# "" ###+############????? | | ????????????????# "" # ] #?????????? | | ????????????????# + ]#?????????? | | ????????????????# # #?????????? | | ?????????#+#????# # """ """ #?????????? | | ?????????# #????# # """ """ #?????????? | | ?????????# #????# /[ # """ """ #?????????? | | ?????????# #????#! /] ### #?????????? | | ?????????# ###### #?# = #?????????? | | ########## #######+#####?????????? | | # # # ?# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupPiercelightBasin Manual? 0 Play Time 00:27:18 Cumulative 148.1 hours Start 2026.04.20 @ 04:47:49 End 2026.04.20 @ 12:41:30 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 201 Rogue 201 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 29% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff148960-8844-4d5f-b80d-1a297d04b6cf