Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.21 @ 16:39:37 Player: pinbox Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (135) 675 Value Destroyed (5160) 5160 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (467) 467 TOTAL SCORE: 12002 Bonus ------- High Alert Combat Kills 167 Met Imprinter 300 Cogmind --------- Core Integrity 0/1150 Matter 7/300 Energy 99/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (9) ------ Experimental Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Quantum Capacitor Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit IFF Parser Advanced Targeting Computer Improved Target Analyzer Core Analyzer Matter Filter Makeshift Transmission Jammer Makeshift Light Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Matter Compressor Makeshift Salvage Targeting Computer Matter Filter Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Long-range Tractor Beam Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy Assault Rifle Gauss Rifle Heavy Mace [Rating: 102] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Heavy EM Shotgun Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Smartbomb Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 . . . . 2 2 . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . 1 . . . Utility 7 | . . . 2 1 1 . . . . 1 2 . . Weapon 2 | . . 1 . . 1 . . . . . . . . Parts Attached 103 | 7 5 9 10 5 10 1 . 1 1 6 44 . 4 Power 11 | 1 . 1 1 . 1 . . . . . 7 . . Engine 4 | 1 . 1 . . 1 . . . . . 1 . . Core 2 | . . . 1 . . . . . . . 1 . . Reactor 5 | . . . . . . . . . . . 5 . . Propulsion 28 | 2 1 2 2 1 1 1 . . . 3 14 . 1 Treads 17 | 2 1 2 2 1 1 1 . . . 3 4 . . Leg 11 | . . . . . . . . . . . 10 . 1 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 27 | 2 1 1 1 3 3 . . 1 1 3 9 . 2 Device 12 | 1 . . . 1 2 . . . 1 2 4 . 1 Storage 2 | 1 1 . . . . . . . . . . . . Processor 6 | . . . . . 1 . . . . 1 3 . 1 Hackware 1 | . . . . . . . . . . . 1 . . Protection 6 | . . 1 1 2 . . . 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 37 | 2 3 5 6 1 5 . . . . . 14 . 1 Energy Gun 3 | . . . 2 . . . . . . . 1 . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 25 | 2 3 4 3 1 1 . . . . . 10 . 1 Ballistic Cannon 7 | . . 1 . . 4 . . . . . 2 . . Launcher 1 | . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 . . . . . . . 1 . 1 Corrupted Parts 2 | . . . . . . . . . . . 2 . . System Corruption 8 | . . . . . . . . . . . 8 . . Parts Lost 53 | . 2 2 2 1 2 . . . . 7 33 3 1 Power 6 | . . 1 . . 1 . . . . . 4 . . Propulsion 20 | . 1 . 1 1 1 . . . . 4 11 1 . Utility 13 | . . . 1 . . . . . . 1 8 2 1 Weapon 14 | . 1 1 . . . . . . . 2 10 . . Highest Loss Streak 7 | . 2 1 2 1 2 . . . . 3 7 3 1 To Critical Strikes 2 | . . . . . . . . . . . 2 . . Average Backups 14 | . 4 6 11 17 14 16 20 19 20 17 13 11 3 Power 1 | . 1 . . . . 1 2 2 2 2 2 1 . Propulsion 2 | . . . 1 2 2 2 4 4 4 1 1 . . Utility 4 | . . 2 2 3 3 5 7 6 7 7 4 5 2 Weapon 6 | . 3 3 7 11 7 7 7 7 7 6 5 5 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 10 | . . . . 2 . . . 1 . 1 1 4 1 Power 1 | . . . . . . . . . . . . 1 . Propulsion 1 | . . . . . . . . . . . 1 . . Utility 5 | . . . . . . . . 1 . 1 . 2 1 Weapon 3 | . . . . 2 . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 91 90 94 95 100 100 100 100 98 86 47 9 Engine 5 | . 14 11 5 . 4 6 6 6 6 5 . . . Treads 23 | . 28 26 27 29 26 26 26 26 26 28 10 . . Leg 1 | . . . . . . . . . . . 7 8 2 Device 13 | . 14 6 9 13 14 13 13 13 17 18 16 8 4 Storage 7 | . 14 11 9 7 6 6 6 6 6 5 5 4 . Processor 6 | . . . . . . 6 6 6 6 7 16 16 1 Protection 8 | . . 4 9 11 13 13 13 13 8 6 3 . . Ballistic Gun 9 | . 27 31 26 23 13 . . . . 3 12 4 1 Ballistic Cannon 14 | . . . . . 12 26 26 26 26 18 6 . . Peak Build Rating 102 | 7 10 16 27 33 50 51 51 54 56 67 102 67 27 Average Rating 45 | 5 9 13 20 29 40 50 51 53 55 62 76 40 13 On Entrance 34 | . 7 9 16 24 33 50 51 51 54 56 62 74 2 Avg Prop Armor Cover (%) 21 | . . . . . . . . . . . . . 21 Naked Turns 25 | . . . . . . . . . . . . 19 6 Heaviest Build 105 | 14 52 61 67 69 99 96 96 96 95 98 105 50 6 Greatest Support 133 | 40 40 60 60 80 80 80 80 80 80 100 133 50 20 Greatest Overweight (x) 2 | . 1 1 1 . 1 1 1 1 1 1 2 . 1 Average Overweight (x) . | . . . . . . 1 1 1 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 7 16 20 20 20 20 20 20 20 20 20 20 16 5 Most Carried 20 | 1 7 9 19 19 17 20 20 20 20 20 20 17 5 Average Carried 14 | . 4 6 12 17 13 16 20 19 20 17 13 13 5 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 1 5 6 19 17 15 20 20 20 20 16 12 5 5 Class Distribution -------------------- 52% | Scavenger-Tank 24% | Scavenger-Gunner 15% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Matter Collected 4929 | 272 544 443 403 62 367 82 45 267 38 634 1772 . . Remotely 517 | . . . . . . . . . . . 517 . . Salvage Created 5161 | 51 633 587 644 62 246 41 53 . 14 542 2288 . . Parts 266 | 9 27 29 42 7 7 1 1 . . 26 117 . . Haulers Intercepted 7 | . 2 . 3 . . . . . . 1 1 . . Recyclers Shooed 9 | 1 1 . 1 . . . . . . . 6 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 5 . 1 . . . . . Prevented 3 | . . . . . . . 3 . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 98 | . 11 10 16 1 7 2 1 . 2 16 32 . . Guns 58 | . 11 10 16 1 3 . . . . 2 15 . . Cannons 30 | . . . . . 1 2 1 . 2 12 12 . . AOE 10 | . . . . . 3 . . . . 2 5 . . Classes Destroyed 17 | 1 4 3 2 . 1 . 1 . 1 . 4 . . Worker 10 | . 1 . . . 2 . . . . . 7 . . Builder 6 | . . . 1 . . . . . . . 5 . . Tunneler 3 | 3 . . . . . . . . . . . . . Hauler 7 | . 2 . 3 . . . . . . 1 1 . . Recycler 4 | . . 2 . . . . . . . . 2 . . Mechanic 1 | . . . . . . . . . . . 1 . . Operator 1 | . . . . . . . . . . . 1 . . Drone 2 | . . . . . . . . . 2 . . . . Watcher 5 | . 2 1 . . . . . . . 1 1 . . Swarmer 22 | . . 3 9 . 3 2 . . . 4 1 . . Grunt 39 | . 11 3 3 . 3 . . . . 4 15 . . Brawler 1 | . . . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . . . 1 . . Sentry 12 | . . 4 3 1 . . . . . 2 2 . . Hunter 11 | . . . 1 . . . . . . 2 8 . . Programmer 9 | . . . . . 1 . . . . 4 4 . . Mutant 1 | . . . . . . . 1 . . . . . . Best Kill Streak 13 | 2 3 6 4 1 5 2 1 . 1 5 13 . . Combat Bots Only 6 | . 2 4 3 1 3 2 1 . 1 5 6 . . Max Kills in Single Turn 4 | 1 1 2 2 1 4 1 1 . 1 1 4 . . Gunslinging 1 | . . 1 1 . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . 1 3 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Hostile Shots Fired 835 | . 55 57 70 27 37 7 3 . . 127 421 4 27 Missed 243 | . 13 16 18 6 6 2 . . . 39 133 1 9 Hits 592 | . 42 41 52 21 31 5 3 . . 88 288 3 18 Melee 4 | . . . . . . . . . . . 1 3 . Projectile 588 | . 42 41 52 21 31 5 3 . . 88 287 . 18 AOE 1 | . . . . . . . . . . . . . 1 Critical Strikes 22 | . . 3 . . 1 . . . . 5 11 2 . Damage Taken 10702 | . 511 506 650 159 627 80 32 . . 1757 5403 143 834 Core 1436 | . 60 11 35 17 37 . . . . 112 436 104 624 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 564 | . . . . . . . . . . 297 267 . . Core Remaining (%) 92 | 100 76 97 93 97 . . . . 95 88 . . . Volleys Fired 273 | 7 51 29 37 2 17 3 2 . 2 44 79 . . Largest 4 | 2 2 3 3 3 4 2 4 . 4 4 4 . . Hottest 189 | 40 46 69 74 71 176 88 176 . 176 176 189 . . Shots Fired 812 | 14 101 87 111 6 56 6 5 . 7 160 259 . . Gun 555 | 14 101 87 111 6 44 . . . . 33 159 . . Cannon 253 | . . . . . 12 6 5 . 7 127 96 . . Launcher 4 | . . . . . . . . . . . 4 . . Special . | . . . . . . . . . . . . . . Kinetic 799 | 14 101 87 111 6 56 6 5 . 7 160 246 . . Thermal . | . . . . . . . . . . . . . . Explosive 4 | . . . . . . . . . . . 4 . . Electromagnetic 9 | . . . . . . . . . . . 9 . . Robot Hit Streak 18 | 4 9 10 9 7 5 4 5 . 1 7 18 . . Robot Miss Streak 6 | 3 4 4 4 2 6 1 . . 3 4 4 . . Penetration Max 1 | . . . . . . . . . . 1 1 . . Secondary Targets 8 | . 1 2 2 . 1 . . . . . 2 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . . 1 . . Shots Hit Robots 509 | 9 63 62 74 5 34 3 3 . 2 88 166 . . Core Hits 257 | 5 24 18 31 4 23 2 2 . 2 32 114 . . Critical Kills 5 | . . . . . . . . . . . 5 . . Critical Parts Destroyed 5 | . . . 1 . 1 . . . . . 3 . . Critical Strikes 40 | . . 1 1 . 2 2 1 . . 7 26 . . Destroy 11 | . . 1 1 . 1 . . . . . 8 . . Blast 29 | . . . . . 1 2 1 . . 7 18 . . Melee Attacks 9 | . . . 6 . . . . . . . 3 . . Impact 9 | . . . 6 . . . . . . . 3 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13531 | 86 999 922 1148 103 1061 99 98 . 68 2634 6313 . . Guns 6622 | 86 989 922 1120 103 489 . . . . 334 2579 . . Cannons 4619 | . . . . . 143 99 98 . 68 2023 2188 . . Explosions 2193 | . . . . . 415 . . . . 272 1506 . . Melee . | . . . . . . . . . . . . . . Ramming 97 | . 10 . 28 . 14 . . . . 5 40 . . Kinetic 11110 | 86 989 922 1120 103 632 99 98 . 68 2357 4636 . . Thermal 272 | . . . . . . . . . . 272 . . . Explosive 1751 | . . . . . 415 . . . . . 1336 . . Electromagnetic 301 | . . . . . . . . . . . 301 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 22 | . 2 . . . 1 1 3 3 . 6 11 21 22 Average Corruption 4 | . 2 . . . 1 1 2 3 . 4 7 19 21 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 80 | . 8 . . . 1 7 13 3 . 13 21 5 9 Message Errors 20 | . 1 . . . . 1 6 . . 6 2 2 2 Matter Fused 21 | . 3 . . . . 2 3 1 . 3 8 1 . Heat Flow Errors 10 | . 2 . . . 1 1 . . . 1 4 . 1 Energy Discharges 8 | . 2 . . . . . 1 1 . 1 3 . . Parts Rejected 2 | . . . . . . . . . . . 1 1 . Data Loss (minor) 12 | . . . . . . 3 2 1 . 1 1 . 4 Data Loss (major) 4 | . . . . . . . 1 . . . 2 . 1 Alerts 1 | . . . . . . . . . . 1 . . . Misdirections 2 | . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 388 | . . . . . 113 4 . . . 133 138 . . Projectiles 89 | . . . . . 20 4 . . . 47 18 . . Explosions 299 | . . . . . 93 . . . . 86 120 . . Melee . | . . . . . . . . . . . . . . Knockbacks 37 | . . . . . 4 . . . . 19 14 . . Impact . | . . . . . . . . . . . . . . Kinetic 34 | . . . . . 3 . . . . 18 13 . . Secondary 3 | . . . . . 1 . . . . 1 1 . . Self-Inflicted Damage 179 | . . . . . 85 . . . . 94 . . . Shots 2 | . . . . . 1 . . . . 1 . . . Rammed 7 | . 1 . 2 . 2 . . . . 1 1 . . Targets Rammed 11 | . 1 . 3 . 2 . . . . 1 4 . . Kicked 2 | . . . . . . . . . . . 2 . . Crushed 2 | . . . 1 . . . . . . . 1 . . Highest Temperature 459 | . 152 138 78 33 208 172 128 . 108 332 459 . 231 Average Temperature 83 | . 21 54 26 20 75 56 68 . 49 124 131 . 110 Received Heat Transfer 1744 | . 285 198 108 48 171 . 20 . . 153 698 . 63 Effects 6 | . . . . . 1 . . . . 2 3 . . Shutdowns 2 | . . . . . . . . . . . 2 . . Energy Bleed 1 | . . . . . 1 . . . . . . . . Interference 1 | . . . . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 150 | . . . . . . . . . . 150 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Maximum Alert Level 3 | . . . 1 . . . . . . 2 3 1 . Low Security (%) 65 | 100 100 100 26 100 100 . . . . 46 43 26 100 Level 1 23 | . . . 73 . . . . . . 49 17 73 . Level 2 6 | . . . . . . . . . . 3 22 . . Level 3 4 | . . . . . . . . . . . 17 . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 725 | 5 66 143 320 86 154 . . . . 420 725 235 134 Initial 235 | . . . 48 86 27 . . . . . 197 235 115 Average 166 | 1 16 71 228 68 19 . . . . 157 363 210 94 Influence Increases 3717 | 15 324 322 518 30 259 50 . . 10 800 1370 . 19 Destroy 0b10 Robot/C 1900 | . 220 200 320 20 140 40 . . . 320 640 . . Destroy 0b10 Robot/NC 195 | 15 25 15 20 . 10 . . . 10 10 90 . . Destroy Leader 464 | . 58 62 86 10 30 10 . . . 64 144 . . Successful Hack 105 | . 19 12 23 . 2 . . . . 6 24 . 19 Disable Machine 315 | . . . 15 . 15 . . . . 180 105 . . Destroy Structure 483 | . 2 3 9 . 47 . . . . 190 232 . . Lose Combat Pursuer 255 | . . 30 45 . 15 . . . . 30 135 . . Influence Decreases 3673 | 15 324 206 444 164 169 196 . . 10 396 1102 507 140 Entered New Map 950 | . . . 68 104 29 55 . . . . 207 437 50 Time Decay 2203 | 15 304 186 356 50 130 141 . . 10 326 565 40 80 Lost Part 520 | . 20 20 20 10 10 . . . . 70 330 30 10 Squads Dispatched 25 | . 3 1 1 . 3 . . . . 6 10 . 1 Investigation 3 | . 1 . 1 . . . . . . . 1 . . Extermination 7 | . . . . . 1 . . . . 3 2 . 1 Reinforcement 10 | . 2 1 . . 2 . . . . 1 4 . . Assault 2 | . . . . . . . . . . 2 . . . Garrison 3 | . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Distress Signals 9 | . 1 1 3 . . . . . 2 . 2 . . Communications Jammed 82 | . . . . . . . . . 1 5 76 . . Distress Signals 75 | . . . . . . . . . . 4 71 . . Times Spotted 156 | . 16 15 24 1 9 2 1 . 2 19 55 6 6 Peak Tracking Total 11 | . 4 4 5 1 3 2 1 . 1 5 11 6 5 Tactical Retreats 8 | . . 1 3 . 1 . . . . 1 2 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Traps Triggered 11 | . 2 . 1 . 1 . . . . 3 3 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Machines Disabled 22 | . . . 1 . 1 . 1 . . 12 7 . . Max in Single Turn 4 | . . . 1 . 1 . 1 . . 4 2 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Machines Accessed 31 | . 6 1 6 . 3 . . . . 4 8 . 3 Terminals 20 | . 6 . 6 . 1 . . . . 3 3 . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 5 | . . 1 . . 1 . . . . 1 2 . . Recycling Units 2 | . . . . . . . . . . . 1 . 1 Scanalyzers 3 | . . . . . 1 . . . . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . Total Hacks 89 | . 17 2 23 . 6 . . . . 11 24 . 6 Successful 40 | . 8 1 11 . 1 . . . . 5 10 . 4 Failed 49 | . 9 1 12 . 5 . . . . 6 14 . 2 Catastrophic 7 | . 2 1 . . 1 . . . . 1 2 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 62 | . 17 . 22 . 2 . . 1 . 6 10 . 4 Terminals 62 | . 17 . 23 . 2 . . . . 6 10 . 4 Fabricators . | . . . . . . . . . . . . . . Repair Stations 13 | . . 2 . . 1 . . . . 5 5 . . Recycling Units 3 | . . . . . . . . . . . 2 . 1 Scanalyzers 8 | . . . . . 3 . . . . . 4 . 1 Garrison Access 3 | . . . . . . . . . . . 3 . . Terminal Hacks 8 | . 1 . 4 . . . . . . . 1 . 2 Record 1 | . . . 1 . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . . . 1 Zone Layout 5 | . . . 3 . . . . . . . 1 . 1 Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 8 | . . 1 . . . . . . . 4 3 . . Scan Component 5 | . . 1 . . . . . . . 2 2 . . Repair 3 | . . . . . . . . . . 2 1 . . Recycling Unit Hacks 3 | . . . . . . . . . . . 2 . 1 Process 2 | . . . . . . . . . . . 1 . 1 Retrieve Matter 1 | . . . . . . . . . . . 1 . . Scanalyzer 4 | . . . . . 1 . . . . . 3 . . Retrieve Study 4 | . . . . . 1 . . . . . 3 . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 7 . 7 . . . . . . 1 1 . 1 Terminals 17 | . 7 . 7 . . . . . . 1 1 . 1 Assimilate 1 | . . . 1 . . . . . . . . . . Botnet 9 | . 2 . 4 . . . . . . 1 1 . 1 Disrupt 1 | . . . 1 . . . . . . . . . . Skim 6 | . 5 . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 29 | . 6 1 6 . 3 . . . . 4 7 . 2 Full Trace Events 1 | . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . 1 . . . . . 3 . . Parts Repaired 3 | . . . . . . . . . . 2 1 . . Time 122 | . . . . . . . . . . 100 22 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 43 | . . . . . . . . . . . 43 . . Retrieved Matter 43 | . . . . . . . . . . . 43 . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Active Infowar (turns) 10621 | 37 1367 234 802 109 539 736 885 2398 623 1203 1621 67 . Sensors 354 | . . . . . . . . . . . 287 67 . IFF 934 | . . . . . 13 . . . . 349 572 . . Structural 1057 | . . . . . . . . . . . 993 64 . Seismic 8436 | 37 1367 234 802 109 539 736 885 2398 623 706 . . . Jamming 3123 | . . . . . . . . . 445 1203 1474 1 . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Turns Passed 11191 | 163 1367 424 802 109 539 736 885 2398 623 1203 1686 87 169 Spaces Moved 4607 | 86 367 144 304 47 231 298 352 990 255 509 668 87 269 Core 304 | 4 . . . . . . . . . . . 40 260 Treads 3852 | 82 367 144 304 47 231 298 352 990 255 509 273 . . Legs 451 | . . . . . . . . . . . 395 47 9 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 162 162 242 242 242 242 162 120 50 50 Average Speed 199 | 154 202 211 195 162 194 242 242 242 242 166 183 87 60 Slowest Speed 260 | 160 240 240 243 162 242 242 242 242 242 245 260 120 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 84 15 37 2 8 52 52 86 50 17 23 73 10 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . . 4 . . . . . Known Exits Taken 3 | . . 1 . . . 1 . . 1 . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 . 1 1 . 1 . . . Scrap Searched 10 | . . . . . . 4 1 4 1 . . . . Spaces Dug 14 | . . . 6 . 2 . . . . 1 5 . . Terrain Destroyed 284 | . . . 6 . 44 1 1 . 5 92 135 . . Melee 8 | . . . 6 . . . . . . . 2 . . Projectile 82 | . . . . . 4 1 1 . 5 34 37 . . AOE 192 | . . . . . 40 . . . . 58 94 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Total 6019 | 100 912 212 415 77 283 307 383 994 257 760 945 100 274 Wait 846 | . 478 18 33 12 12 2 30 . . 180 75 6 . Move 4595 | 85 366 143 303 46 230 297 351 989 254 508 668 86 269 Hop . | . . . . . . . . . . . . . . Pick Up 54 | 1 6 2 13 4 1 4 . 2 . 5 15 1 . Fast Attach 60 | 7 2 6 2 2 6 . . . . 3 28 . 4 Attach 54 | . 2 3 4 4 4 . . 1 . 9 27 . . Detach 43 | . 2 5 3 2 6 . . . . 2 18 5 . Swap 32 | . 1 2 9 1 . 1 . . 1 5 12 . . Drop 42 | . 3 4 2 4 5 . . 2 . 3 16 2 1 Fire 273 | 7 51 29 37 2 17 3 2 . 2 44 79 . . Melee 9 | . . . 6 . . . . . . . 3 . . Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . 2 . . Crush 9 | . 1 . 3 . 2 . . . . 1 2 . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 164 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 10) 467 | -10/Materials | Discovered new exit (range 16) 702 | -10/Materials | Discovered new exit (range 16) 948 | -10/Materials | Discovered new exit (range 13) 1021 | -10/Materials | Learned Storage emergency access door positions 1166 | -10/Materials | Identified exit to Subcaves 1224 | -10/Materials | Learned location of 2 exits from Mines 1364 | -10/Materials | Learned location of 2 exits from Subcaves 1425 | -10/Materials | Loaded intel: 3 trap records 1495 | -10/Materials | Learned 4 Recycling zone layouts 1531 | -10/Materials | Entered another Materials area 1531 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1532 | -9/Materials | Identified exit to Materials 1605 | -9/Materials | Discovered new exit (range 14) 1936 | -9/Materials | Discovered exit to Materials (range 13) 1955 | -9/Materials | Entered another Materials area 1955 | -8/Materials | Evolved 2 slots: Utility x2 2147 | -8/Materials | Build established: Scavenger-Tank 2736 | -8/Materials | Discovered new exit (range 9) 2757 | -8/Materials | Entered Factory 2757 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2812 | -7/Factory | Discovered new exit (range 9) 2866 | -7/Factory | Entered another Factory area 2866 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3371 | -6/Factory | Discovered new exit (range 11) 3405 | -6/Factory | Entered Lower Caves 3630 | -6/Lower Caves | Identified exit to Lower Caves 4141 | -6/Lower Caves | Entered another Lower Caves area 4246 | -6/Lower Caves | Discovered new exit (range 12) 4561 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5014 | -6/Lower Caves | Discovered new exit (range 5) 5026 | -6/Lower Caves | Entered Zion 5186 | -6/Zion | System corruption cleaned by Quarantine Array 5514 | -6/Zion | Learned location of Warlord (-4) 5640 | -6/Zion | Learned location of Armory (-4) 5785 | -6/Zion | Learned Factory garrison access intel 5881 | -6/Zion | Learned location of Extension (-6) 6695 | -6/Zion | Met Imprinter 7300 | -6/Zion | Discovered new exit (range 13) 7424 | -6/Zion | Entered Proximity Caves 7568 | -5/Proximity Caves | Identified exit to Factory 7908 | -5/Proximity Caves | Build established: Scavenger-Gunner 8047 | -5/Proximity Caves | Entered Factory 8047 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8048 | -5/Factory | Loaded intel: 4 garrison access locations 8413 | -5/Factory | Build established: Scavenger-Tank 8621 | -5/Factory | Lost 3 parts (2n1w) 8720 | -5/Factory | Build established: Scavenger-Gunner 8887 | -5/Factory | Repaired Magnetic Acceleration Cannon+ 8938 | -5/Factory | Repaired Magnetic Acceleration Cannon+ 9206 | -5/Factory | Discovered new exit (range 15) 9247 | -5/Factory | First assault squad dispatched 9250 | -5/Factory | Entered another Factory area 9250 | -4/Factory | Evolved 2 slots: Utility x2 9522 | -4/Factory | Repaired Mak. Light Armor Plating 9877 | -4/Factory | Lost 4 parts (1p2n1u) 10111 | -4/Factory | Lost 6 parts (1p2n2u1w) 10245 | -4/Factory | Lost 4 parts (1n3w) 10255 | -4/Factory | Garrison activated, responded to threat 10327 | -4/Factory | Lost 7 parts (3n1u3w) 10383 | -4/Factory | System corruption reached 10% 10392 | -4/Factory | Found Prototype Launcher 10403 | -4/Factory | Lost 5 parts (1p1n1u2w) 10444 | -4/Factory | Identified Smartbomb Launcher 10670 | -4/Factory | Found Quantum Capacitor 10936 | -4/Factory | Sucked down chute 10936 | -4/Factory | Entered Waste 10951 | -4/Waste | EMP discharged 10955 | -4/Waste | Spotted C-40 Crusher 10973 | -4/Waste | Spotted C-40 Crusher 10992 | -4/Waste | Spotted C-40 Crusher 10994 | -4/Waste | Spotted C-40 Crusher 11000 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11002 | -4/Waste | Spotted C-40 Crusher 11003 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11004 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11012 | -4/Waste | Spotted C-40 Crusher 11018 | -4/Waste | Discovered new exit (range 11) 11023 | -4/Waste | Entered Factory 11035 | -4/Factory | Lost 3 parts (1n2u) 11111 | -4/Factory | Core integrity fell below 50% 11111 | -4/Factory | Core integrity fell below 20% 11133 | -4/Factory | Found Prototype Processor 11133 | -4/Factory | Identified Exp. Signal Interpreter 11192 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11148_ U-05 Engineer builds a Wall. 11148_ U-05 Engineer lays Concrete. 11149_ K-01 Serf collects debris. 11149_ U-05 Engineer lays Concrete. 11151_ K-01 Serf collects debris. 11151_ U-05 Engineer lays Concrete. 11152_ K-01 Serf collects debris. 11152_ U-05 Engineer lays Concrete. 11161_ G,GVJTA1:6JC1Y QOT 11176_ Triggered Ambush Trap. 11176_ G-67 Veteran emerges from a hatch in the floor. 11176_ S-27 Virus emerges from a hatch in the floor. 11179_ Adv. Recoil Stabilizer destroyed. 11180_ BRC=%#%QOVO/WNYNKPE%/NS