Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.11 @ 11:21:11 Player: MoonDog Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (31) 155 Value Destroyed (817) 817 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (179) 179 TOTAL SCORE: 7891 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 148 Cogmind --------- Core Integrity 0/1300 Matter 154/300 Energy 138/900 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Advanced Energy Well Inertial Stasis Machine Experimental Optical Array Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Stasis Canceller Improved Maneuvering Thrusters Powered Armor Stasis Beam Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY ---------- Power Amplifier Advanced Energy Well Inertial Stasis Machine Experimental Optical Array Experimental Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Improved Maneuvering Thrusters Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Improved Stasis Canceller Powered Armor Stasis Beam [Rating: 100] Favorites ----------- Power Light Antimatter Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Cesium-ion Thruster Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Improved Maneuvering Thrusters Storage Compact Battery Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Katana Energy Gun EM Pulse Gun Energy Cannon HERF Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Stasis Beam Slashing Weapon Katana Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Res Tes Slots Evolved 14 | . . 2 . 2 2 . . 2 2 2 . . 2 . Power 1 | . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . 1 . . . . 1 . . . . . Utility 11 | . . 2 . 1 2 . . 2 1 2 . . 1 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 117 | 5 14 2 16 14 10 4 . 19 6 8 . 9 5 5 Power 21 | . 3 . 5 1 . 2 . 9 . . . . 1 . Engine 9 | . 1 . 3 . . . . 5 . . . . . . Core 10 | . 2 . 2 1 . 2 . 3 . . . . . . Reactor 2 | . . . . . . . . 1 . . . . 1 . Propulsion 35 | 4 4 1 6 6 6 . . 1 2 2 . 2 . 1 Treads 1 | 1 . . . . . . . . . . . . . . Leg 1 | . . . . . 1 . . . . . . . . . Wheel 3 | 3 . . . . . . . . . . . . . . Hover 8 | . 4 1 3 . . . . . . . . . . . Flight 22 | . . . 3 6 5 . . 1 2 2 . 2 . 1 Utility 43 | . 2 . 2 4 4 2 . 8 4 4 . 7 3 3 Device 20 | . . . 1 2 1 . . 4 2 3 . 4 1 2 Storage 6 | . 1 . . 1 . 2 . . . . . 1 1 . Processor 4 | . 1 . . . . . . . 1 1 . . . 1 Hackware 11 | . . . 1 1 3 . . 3 1 . . 1 1 . Protection 2 | . . . . . . . . 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 18 | 1 5 1 3 3 . . . 1 . 2 . . 1 1 Energy Gun 2 | 1 1 . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 2 | . . . 1 1 . . . . . . . . . . Ballistic Cannon 2 | . 1 1 . . . . . . . . . . . . Launcher 3 | . 2 . 1 . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 2 . . . 1 . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . Special Melee Weapon 2 | . 1 . 1 . . . . . . . . . . . Unidentified Prototypes 10 | . . . 4 . . . . . . 1 . . 2 3 Parts Lost 37 | . 1 . 4 5 1 . . 4 1 1 . 7 3 10 Power 5 | . . . 1 1 . . . 1 . . . . 1 1 Propulsion 12 | . . . 2 3 . . . . . 1 . 3 1 2 Utility 19 | . . . 1 1 1 . . 3 1 . . 4 1 7 Weapon 1 | . 1 . . . . . . . . . . . . . Highest Loss Streak 6 | . 1 . 3 4 1 . . 3 1 1 . 4 3 6 Average Slot Usage (%) 83 | . 84 66 82 59 88 100 100 90 92 85 89 83 68 53 Core 3 | . 10 11 6 . 7 7 7 2 . . . . . . Reactor 2 | . . . . . . . . 1 5 5 5 5 5 1 Hover 5 | . 24 22 16 . . . . . . . . . . . Flight 13 | . . . 4 19 20 23 23 20 23 17 15 12 8 3 Device 12 | . . . 9 6 6 7 7 11 17 20 21 25 19 15 Storage 4 | . 12 11 7 7 7 7 7 . . . . . 4 4 Processor 7 | . 9 11 11 9 7 7 7 1 4 5 10 10 9 10 Hackware 18 | . . . 6 9 20 30 30 36 27 26 26 19 15 14 Protection 2 | . . . . . . . . 3 5 5 5 4 . . Ballistic Cannon 1 | . 8 1 6 . . . . . . . . . . . Launcher 1 | . 8 . 1 3 . . . . . . . . . . Slashing Weapon 5 | . . . . . 15 15 15 9 5 4 5 5 3 . Special Melee Weapon 1 | . 3 9 5 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 37 | 2 15 12 14 11 11 11 11 19 21 23 23 32 37 24 Greatest Support 48 | 3 12 14 14 18 18 18 18 18 24 48 48 48 42 36 Greatest Overweight (x) 2 | . 2 . 2 1 . . . 1 . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 4 6 6 6 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 5 6 5 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 4 6 6 6 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 1 5 5 5 3 3 4 4 3 3 3 4 3 3 3 Final Capacity 6 | 4 6 6 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 3 5 6 4 1 4 4 4 4 4 4 4 4 3 4 Class Distribution -------------------- 26% | Mutant 23% | Hacker-Mutant 18% | Hacker-Sprinter 12% | Hacker-Ninja 7% | Wizard-Mutant 6% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Wizard-Mutant | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Hacker-Scout | -4/Waste Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Mutant | -3/Testing Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Res Tes Matter Collected 1465 | 98 470 14 235 . 89 186 . 80 . . 258 23 12 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 1194 | 101 222 . 117 . 107 160 . 383 44 . . 48 12 . Parts 85 | 6 20 . 16 . 5 4 . 21 8 . . 3 2 . Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . . . . . . . . Prevented 1 | . . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Res Tes Combat Hostiles Destroyed 9 | . 4 . 1 . 1 . . 2 1 . . . . . Melee 1 | . . . . . 1 . . . . . . . . . Guns 1 | . . . 1 . . . . . . . . . . . Cannons 4 | . 4 . . . . . . . . . . . . . AOE 3 | . . . . . . . . 2 1 . . . . . Classes Destroyed 12 | 2 5 . 2 . . 1 . 2 . . . . . . Worker 4 | . 2 . 1 . 1 . . . . . . . . . Builder 2 | . 1 . . . . . . . 1 . . . . . Tunneler 4 | 1 . . . . 1 . . . 1 . . 1 . . Hauler 1 | . . . . . . . . 1 . . . . . . Recycler 2 | 1 1 . . . . . . . . . . . . . Operator 6 | . . . 2 . 1 . . 1 . . . 1 1 . Watcher 3 | . 1 . 1 . . . . 1 . . . . . . Swarmer 3 | . 2 . . . 1 . . . . . . . . . Grunt 2 | . 2 . . . . . . . . . . . . . Sentry 3 | . . . 1 . . . . 1 1 . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . Samaritan 3 | . . . . . . 3 . . . . . . . . Best Kill Streak 3 | 2 2 . 2 . 1 . . 1 3 . . 1 1 . Combat Bots Only 2 | . 2 . 1 . 1 . . 1 1 . . . . . Max Kills in Single Turn 3 | 1 1 . 1 . 1 1 . 1 3 . . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 1 . . . . . Melee 1 | . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Res Tes Damage Taken 4556 | 36 216 163 384 536 229 . . 141 . 22 . 672 524 1633 Core 2001 | 18 17 67 112 287 71 . . 32 . . . 84 112 1201 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 82 | 92 86 . 55 47 . . 89 96 100 . . 92 . . Volleys Fired 74 | 11 33 . 23 . . . . . . . . . . 7 Largest 2 | 1 2 . 1 . . . . . . . . . . 1 Hottest 88 | 40 75 . 35 . . . . . . . . . . 88 Shots Fired 84 | 11 43 . 23 . . . . . . . . . . 7 Gun 30 | 11 5 . 14 . . . . . . . . . . . Cannon 46 | . 31 . 8 . . . . . . . . . . 7 Launcher 8 | . 7 . 1 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 53 | . 31 . 22 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 8 | . 7 . 1 . . . . . . . . . . . Electromagnetic 23 | 11 5 . . . . . . . . . . . . 7 Robot Hit Streak 18 | 5 3 . 18 . . . . . . . . . . 3 Robot Miss Streak 4 | 2 4 . 1 . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 74 | 8 17 . 16 . 14 5 . 3 . 1 . 4 2 4 Core Hits 41 | 3 14 . 6 . 3 3 . 5 3 1 . 2 1 . Critical Hits 1 | . . . . . . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 Melee Attacks 159 | . 6 . . 3 28 6 . 23 22 13 13 33 12 . Impact . | . . . . . . . . . . . . . . . Slashing 153 | . . . . 3 28 6 . 23 22 13 13 33 12 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 18 | . 1 . . . 10 5 . 1 . . . 1 . . Combat Hostiles 3 | . . . . . 3 . . . . . . . . . Follow-up Attacks 2 | . . . . . 2 . . . . . . . . . Damage Inflicted 4064 | 143 334 . 258 . 1146 509 . 560 429 39 . 414 136 96 Guns 323 | 110 38 . 175 . . . . . . . . . . . Cannons 294 | . 181 . 83 . . . . . . . . . . 30 Explosions 914 | 33 115 . . . . . . 337 429 . . . . . Melee 2427 | . . . . . 1146 509 . 183 . 39 . 414 136 . Ramming 106 | . . . . . . . . 40 . . . . . 66 Kinetic 439 | . 181 . 258 . . . . . . . . . . . Thermal 799 | 33 . . . . . . . 337 429 . . . . . Explosive 115 | . 115 . . . . . . . . . . . . . Electromagnetic 178 | 110 38 . . . . . . . . . . . . 30 Impact . | . . . . . . . . . . . . . . . Slashing 2427 | . . . . . 1146 509 . 183 . 39 . 414 136 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . . . . 10 . . 14 27 . 29 Average Corruption 13 | . . . . . . . . 10 . . 8 19 . 6 Corruption Purged . | . . . . . . . . . . . . . . . Effects 59 | . . . . . . . . 17 . . 8 32 . 2 Message Errors 14 | . . . . . . . . 5 . . 1 7 . 1 Matter Fused 16 | . . . . . . . . 2 . . 2 11 . 1 Heat Flow Errors 6 | . . . . . . . . 4 . . . 2 . . Energy Discharges 2 | . . . . . . . . 1 . . . 1 . . Data Loss (minor) 4 | . . . . . . . . 1 . . 1 2 . . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . Misdirections 7 | . . . . . . . . 3 . . 2 2 . . Targeting Errors 9 | . . . . . . . . 1 . . 2 6 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 781 | . . . . . 469 138 . . 65 . . 69 40 . Projectiles . | . . . . . . . . . . . . . . . Explosions 65 | . . . . . . . . . 65 . . . . . Melee 716 | . . . . . 469 138 . . . . . 69 40 . Knockbacks 2 | . 2 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 2 | . 2 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 143 | 37 . . . . . . . 40 . . . . . 66 Shots 1 | 1 . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 217 | 7 111 . . . . . . 217 . . . 147 . 21 Average Temperature 45 | 4 33 . . . . . . 83 . . . 76 . 10 Received Heat Transfer 393 | . 60 30 99 108 60 . . . . . . 18 9 9 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . . . Heat Transferred 450 | 50 . . . . . . . 150 250 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Res Tes Peak Influence 953 | 10 219 66 285 380 329 . . 692 953 336 157 115 333 176 Initial 338 | . 6 16 27 120 172 . . 50 338 300 81 109 20 105 Average 208 | 2 84 19 146 243 214 . . 227 668 259 114 65 82 134 Maximum Alert Level 3 | . 1 . 1 1 1 . . 2 3 1 . . 1 . Low Security (%) 63 | 100 97 100 77 38 32 . . 77 . 7 100 100 87 100 Level 1 23 | . 2 . 22 61 67 . . 5 9 92 . . 12 . Level 2 7 | . . . . . . . . 17 45 . . . . . Level 3 5 | . . . . . . . . . 44 . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . . 1 4 1 3 . . 2 2 . . 1 . . Investigation 2 | . . . . 1 . . . . 1 . . . . . Extermination 2 | . . . . . 1 . . 1 . . . . . . Reinforcement 7 | . . 1 2 . 1 . . 1 1 . . 1 . . Assault 2 | . . . 2 . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Res Tes Distress Signals 11 | . 2 1 1 1 2 . . . 1 . . 1 2 . Communications Jammed 40 | . . . . . . . . . . . . 22 18 . Distress Signals 40 | . . . . . . . . . . . . 22 18 . Times Spotted 151 | . 11 8 28 25 9 1 . 8 4 5 7 9 30 6 Peak Tracking Total 20 | . 3 7 20 13 4 1 . 3 2 3 6 2 17 6 Tactical Retreats 20 | . 1 2 1 4 2 . . 3 . 1 1 2 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Res Tes Traps Triggered 3 | . . . . . . . . 1 . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 45 | . 45 . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . Reprogrammed 9 | . 5 . . . . . . 4 . . . . . . Reused 1 | . . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 2 . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Res Tes Machines Disabled 22 | . 3 . 2 . . . . 13 2 . . . . 2 Max in Single Turn 6 | . 2 . 1 . . . . 6 2 . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . 1 1 . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Res Tes Machines Accessed 56 | . 6 . 5 7 7 . . 6 9 4 . 3 4 5 Terminals 39 | . 4 . 5 6 2 . . 3 6 3 . 3 4 3 Fabricators 8 | . . . . . 1 . . 2 3 1 . . . 1 Repair Stations 3 | . 1 . . . 1 . . . . . . . . 1 Recycling Units 2 | . 1 . . . 1 . . . . . . . . . Scanalyzers 3 | . . . . 1 1 . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Total Hacks 224 | . 18 . 14 20 21 . . 36 43 34 . 11 18 9 Successful 162 | . 13 . 7 12 14 . . 32 34 27 . 9 11 3 Failed 61 | . 5 . 7 8 7 . . 4 9 6 . 2 7 6 Catastrophic 4 | . . . . . . . . . 1 1 . . . 2 Database Lockouts 1 | . . . . . . . . . . 1 . . . . Manual 123 | . 9 . 8 11 2 . . 17 21 26 . 9 15 5 Terminals 176 | . 12 . 14 18 6 . . 25 37 30 . 11 18 5 Fabricators 25 | . . . . . 5 . . 8 6 4 . . . 2 Repair Stations 8 | . 2 . . . 4 . . . . . . . . 2 Recycling Units 6 | . 4 . . . 2 . . . . . . . . . Scanalyzers 8 | . . . . 2 3 . . 3 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Terminal Hacks 69 | . 2 . 5 4 2 . . 15 16 18 . 3 4 . Record 6 | . . . . 1 . . . . 1 4 . . . . Part Schematic 9 | . . . . . . . . 4 1 3 . 1 . . Robot Analysis 2 | . . . . . . . . . 2 . . . . . Prototype ID Bank 4 | . . . . 1 . . . . 2 1 . . . . Open Door 1 | . . . 1 . . . . . . . . . . . Level Access Points 2 | . . . . . . . . 1 . . . . 1 . Branch Access Points 3 | . . . . . 1 . . . . 1 . . 1 . Emergency Access Points 4 | . . . . . . . . 1 1 1 . . 1 . Machine Index 2 | . . . . . . . . 1 1 . . . . . Terminal Index 7 | . 1 . 1 1 1 . . 1 1 1 . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . . . Unreport Threat 5 | . . . . . . . . . 1 1 . 2 1 . Locate Traps 6 | . 1 . . . . . . 2 2 1 . . . . Reprogram Traps 1 | . . . . . . . . 1 . . . . . . Dispatch Records 2 | . . . . . . . . . 1 1 . . . . Security Status 1 | . . . . . . . . . . 1 . . . . Patrol Status 3 | . . . . . . . . 1 1 1 . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . Recall Reinforcements 3 | . . . 1 . . . . 1 . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . Zone Layout 3 | . . . 1 . . . . 1 1 . . . . . Fabricator Hacks 21 | . . . . . 2 . . 8 6 3 . . . 2 Network Status 1 | . . . . . . . . 1 . . . . . . Load Schematic 10 | . . . . . 1 . . 4 2 2 . . . 1 Build 10 | . . . . . 1 . . 3 4 1 . . . 1 Repair Station Hacks 6 | . 2 . . . 4 . . . . . . . . . Scan Component 3 | . 1 . . . 2 . . . . . . . . . Repair 3 | . 1 . . . 2 . . . . . . . . . Recycling Unit Hacks 6 | . 4 . . . 2 . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . . Retrieve Matter 3 | . 2 . . . 1 . . . . . . . . . Scanalyzer 6 | . . . . 2 1 . . 3 . . . . . . Insert Component 4 | . . . . 1 1 . . 2 . . . . . . Analyze 2 | . . . . 1 . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks 53 | . 5 . 2 6 2 . . 6 12 6 . 6 7 1 Terminals 53 | . 5 . 2 6 2 . . 6 12 6 . 6 7 1 Track 8 | . 1 . . . . . . 1 2 2 . . 2 . Assimilate 7 | . 1 . . . . . . 1 2 . . 2 1 . Botnet 29 | . 3 . 2 5 2 . . 2 5 3 . 3 3 1 Detonate 3 | . . . . 1 . . . 1 1 . . . . . Operators 6 | . . . . . . . . 1 2 1 . 1 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . Hacking Detections 51 | . 5 . 5 7 5 . . 5 9 4 . 3 4 4 Full Trace Events 3 | . 1 . . 1 . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . Hackware Fried 1 | . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . 1 . . . 5 1 3 . 1 . . Parts Built 9 | . . . . . 1 . . 5 2 1 . . . . Matter 1926 | . . . . . 146 . . 614 563 318 . . . 285 Time 667 | . . . . . 36 . . 206 189 84 . . . 152 Total Part Build Rating 53 | . . . . . 3 . . 30 14 6 . . . . Parts Repaired 3 | . 1 . . . 2 . . . . . . . . . Time 76 | . 38 . . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 198 | . 198 . . . . . . . . . . . . . Retrieved Matter 231 | . 231 . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 1 . . 1 . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 3 | . 3 . . . . . . . . . . . . . Non-combat 3 | . 3 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . 3 . . . . . . . . . . . . . parse_system 2 | . 2 . . . . . . . . . . . . . no_distress 1 | . 1 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Res Tes Total Allies 27 | . 1 . 2 . . . . 1 2 . 18 2 1 . Largest Group 18 | . 1 1 2 . . . . 1 2 1 18 1 1 . Highest-Rated Group 650 | . 10 10 62 . . . . 10 52 26 650 44 26 . Highest-Rated Ally 50 | . 10 10 31 . . . . 10 26 26 50 44 26 . Total Orders 3 | . . . . . . . . . 1 1 . . 1 . STAY 2 | . . . . . . . . . . 1 . . 1 . ROAM 1 | . . . . . . . . . 1 . . . . . Ally Attacks 68 | . . . 14 . . . . . . . 54 . . . Total Damage 2739 | . . . 235 . . . . . . . 2504 . . . Kills 14 | . . . 3 . . . . . . . 11 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Res Tes Robot Analysis Total 2 | . . . . . . . . . 2 . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Res Tes Turns Passed 4134 | 68 589 58 340 213 424 143 21 476 445 364 145 463 253 132 Spaces Moved 5240 | 60 360 97 461 426 596 348 61 520 497 438 261 513 394 208 Core 252 | 60 95 . 1 60 . . . . . . . 25 . 11 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 667 | . 265 97 305 . . . . . . . . . . . Flight 4321 | . . . 155 366 596 348 61 520 497 438 261 488 394 197 Fastest Speed 31 | 50 50 56 34 32 32 34 34 34 31 31 34 34 37 32 Average Speed 42 | 50 97 56 49 38 34 34 34 46 31 32 34 40 37 36 Slowest Speed 180 | 50 180 56 150 100 42 34 34 114 31 37 34 120 40 50 Overloaded Moves 20 | . . . . . . . . . . . . . . 20 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 57 | . . . 11 8 14 . . 1 . . . . 15 8 Cave-ins Triggered 2 | . . . . . . . . . . . . 2 . . Exploration Rate (%) 31 | 4 70 12 56 40 15 64 9 17 17 14 96 14 16 25 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . . . . . . . Known Exits Taken 5 | . . . . . 1 . . 1 1 . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . . . . . . Scrap Searched 4 | . . . . . . 3 1 . . . . . . . Spaces Dug 111 | . 8 . . 2 11 . . 14 22 7 13 25 9 . Terrain Destroyed 330 | . 80 . 6 2 11 . . 139 38 7 13 25 9 . Melee 103 | . . . . 2 11 . . 14 22 7 13 25 9 . Projectile . | . . . . . . . . . . . . . . . AOE 226 | . 80 . 6 . . . . 124 16 . . . . . Terrain Rammed 17 | . . . . . . . . 1 . . . . . 16 Walls Destroyed 1 | . . . . . . . . 1 . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Res Tes Total 6730 | 87 549 100 539 460 760 365 60 728 755 637 290 700 458 242 Wait 1048 | . 75 . 35 20 136 5 . 154 223 170 17 142 59 12 Move 5120 | 59 359 96 439 411 570 347 60 517 496 438 260 511 364 193 Hop 49 | . . . 10 6 11 . . 1 . . . . 14 7 Pick Up 29 | 6 5 1 2 1 4 . . 5 3 1 . . 1 . Fast Attach 73 | 4 7 . 12 8 6 1 . 11 3 7 . 6 3 5 Attach 27 | . 5 1 3 5 . . . 5 3 1 . 2 2 . Detach 24 | 1 6 . 1 2 1 . . 4 3 1 . 3 1 1 Swap 17 | 1 2 1 1 1 4 3 . 3 . . . 1 . . Drop 59 | 5 6 1 13 4 3 4 . 10 2 6 . 1 2 2 Fire 74 | 11 33 . 23 . . . . . . . . . . 7 Melee 148 | . 6 . . 2 25 5 . 17 22 13 13 33 12 . Ram 16 | . . . . . . . . 1 . . . . . 15 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . . . . . Trap 45 | . 45 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Waste -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 5 exits: Res x3 / *Tes x2) -3/Testing History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 577 | -10/Materials | Discovered new exit (range 15) 647 | -10/Materials | Repaired Lgt. Nuclear Core 658 | -10/Materials | Entered another Materials area 658 | -9/Materials | Accompanied by 1 ally 658 | -9/Materials | Evolved 2 slots: Utility x2 707 | -9/Materials | Discovered new exit (range 18) 716 | -9/Materials | Entered Storage 781 | -9/Storage | Met a pair of Derelict thieves 961 | -9/Storage | Lost 3 parts (1p2n) 1048 | -9/Storage | Discovered new exit (range 17) 1056 | -9/Storage | Entered Materials 1056 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1108 | -8/Materials | Discovered new exit (range 14) 1145 | -8/Materials | Discovered new exit (range 15) 1229 | -8/Materials | Lost 4 parts (3n1u) 1231 | -8/Materials | Core integrity fell below 50% 1266 | -8/Materials | Discovered new exit (range 9) 1269 | -8/Materials | Entered Factory 1269 | -7/Factory | Evolved 2 slots: Utility x2 1375 | -7/Factory | Garrison activated, responded to threat 1470 | -7/Factory | Fabricated Hacking Suite (x1) 1538 | -7/Factory | Repaired Cesium-ion Thruster 1559 | -7/Factory | Repaired Cesium-ion Thruster 1598 | -7/Factory | Discovered new exit (range 6) 1657 | -7/Factory | Identified exit to Lower Caves 1693 | -7/Factory | Entered Lower Caves 1695 | -7/Lower Caves | Learned Factory stockpile data 1746 | -7/Lower Caves | Encountered a Warlord checkpoint 1804 | -7/Lower Caves | Build established: Hacker-Mutant 1830 | -7/Lower Caves | Discovered new exit (range 16) 1836 | -7/Lower Caves | Entered another Lower Caves area 1839 | -7/Lower Caves | Learned location of Extension (-4) 1853 | -7/Lower Caves | Discovered new exit (range 11) 1857 | -7/Lower Caves | Entered Factory 1857 | -6/Factory | Evolved 2 slots: Utility x2 1983 | -6/Factory | System corruption reached 10% 2013 | -6/Factory | Lost 3 parts (1p2u) 2121 | -6/Factory | Identified exit to Factory 2180 | -6/Factory | Fabricated Adv. Plasma Cannon? 2206 | -6/Factory | Fabricated Lgt. Antimatter Reactor? 2255 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 2259 | -6/Factory | Local fabrication network quarantined 2333 | -6/Factory | Build established: Wizard-Mutant 2333 | -6/Factory | Entered another Factory area 2333 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2528 | -5/Factory | Fabricated Exp. Sensor Array (x1) 2534 | -5/Factory | Local fabrication network quarantined 2607 | -5/Factory | Fabricated Imp. Stasis Canceller (x1) 2662 | -5/Factory | Hacking Suite fried by hacking feedback 2665 | -5/Factory | Build established: Hacker-Sprinter 2742 | -5/Factory | Discovered new exit (range 5) 2743 | -5/Factory | Identified exit to Factory 2778 | -5/Factory | Entered another Factory area 2778 | -4/Factory | Accompanied by 1 ally 2778 | -4/Factory | Evolved 2 slots: Utility x2 2959 | -4/Factory | Identified exit to Upper Caves 2959 | -4/Factory | Identified exit to Extension 2959 | -4/Factory | Identified exit to Armory 2959 | -4/Factory | Central database locked down 3135 | -4/Factory | Fabricated Exp. Optical Array (x1) 3142 | -4/Factory | Sucked down chute 3142 | -4/Factory | Entered Waste 3157 | -4/Waste | EMP discharged 3167 | -4/Waste | Spotted C-40 Crusher 3172 | -4/Waste | Spotted C-40 Crusher 3174 | -4/Waste | Spotted C-40 Crusher 3176 | -4/Waste | Spotted C-40 Crusher 3176 | -4/Waste | Spotted C-40 Crusher 3176 | -4/Waste | Spotted C-40 Crusher 3227 | -4/Waste | Discovered new exit (range 8) 3250 | -4/Waste | Met Warlord forces unprepared to attack 3257 | -4/Waste | EMP discharged 3257 | -4/Waste | System corruption reached 10% 3287 | -4/Waste | Identified exit to Factory 3287 | -4/Waste | Entered Factory 3344 | -4/Factory | Crushed by falling debris 3463 | -4/Factory | Discovered new exit (range 19) 3578 | -4/Factory | Discovered new exit (range 21) 3612 | -4/Factory | Crushed by falling debris 3639 | -4/Factory | Found Powered Armor 3643 | -4/Factory | Lost 4 parts (2n2u) 3750 | -4/Factory | Identified exit to Research 3750 | -4/Factory | Entered Research 3750 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3913 | -3/Research | Build established: Hacker-Ninja 3993 | -3/Research | Identified exit to Testing 3993 | -3/Research | Identified exit to Research 4003 | -3/Research | Entered Testing 4004 | -3/Testing | Spotted PP-3TV1OFG4W2 4062 | -3/Testing | Lost 6 parts (1p2n3u) 4084 | -3/Testing | Found Prototype Processor 4084 | -3/Testing | Identified Exp. Melee Analysis Suite 4121 | -3/Testing | System corruption reached 10% 4122 | -3/Testing | Core integrity fell below 50% 4131 | -3/Testing | Core integrity fell below 20% 4135 | -3/Testing | Core destroyed Last Messages --------------- 04130_ Slug penetrates Machine. 04130_ Penetrated by Slug. 04130_ Slug penetrates Machine. 04130_ Slammed into Reinforced Shell. 04130_ Destabilizing: Core damaged (-65). 04130_ Exp. Power Amplifier destroyed. 04131_ Broken Cld. Nuclear Pulse Thruster destroyed. 04132_ Slammed into Reinforced Shell. 04132_ Penetrated by Slug. 04132_ Broken Exp. Melee Analysis Suite destroyed. 04133_ Slammed into Reinforced Shell. 04133_ Hacking Suite destroyed. 04133_ System corrupted by crushing effect (+5). 04133_ Destabilizing: System corrupted (+2). 04133_ Destabilizing: Core damaged (-39). 04133_ Slug penetrates Machine. 04134_ Slammed into Reinforced Shell. 04134_ Destabilizing: System corrupted (+2). 04135_ Slammed into Reinforced Shell. 04135_ Destabilizing: Core damaged (-65). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????" | | ????????????????????????????????????????????" | | ????????????????????????????????????????????" | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????????????????#?????? | | ??????????????????????????????????????# ????? | | ??????????????????????????????????????# ????? | | ??????????????????????????????????????# ????? | | ??????????????????????????????????????# ????? | | ?????????????????????????????????????##+###### | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ## | | ?????????????????????????############# "" ## | | ?????????????????????????# # """" ## | | ?????????????????????????# # """ ## | | ?????????????????????????#^ """ """ # " ## | | ?????????????????????????+ """ """ # # | | ?????????????????????????# """ """ # """ / | | ?????????????????????????# # "?" # | | ??????????????????######## """ " " # """ # | | ??????????????????#"""""## """ "T" # ## | | ??????????????????#" " " # """ """ # ## | | ??????????????????# hp # + ## | | ??????????????????#" @ "h/ w ######### | | ??????????????????##"""### ########???????# | | ?????????????????????????# #??????????????# | | ?????????????????????????# #?????????????## | | ?????????????????????????# ############### | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# ######### ### | | ?????????????????????????# #???????# #?## | | ?????????????????????????# #???????# #??? | | ?????????????????????????# #???????#####??? | | ?????????????????????????# #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????#########???# ###############? | | ?????????????#"""""""#???# ]!! ## """ #? | | ?????????????#"""""""#???# ]! ##"" ""#? | | ?????????????#"""" "#???# ! ##" ""## | | ?????????????#" " #???# # | | ???????????????"""" #???# # "" """ | | ????????????????? #???# # "F """ | | ???????????????####+###### """"""" # "" "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 43 Energy Capacity 1040 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Additional Mass Support 16 Armor Coverage 400 Utility Shielding 66 Evasion (%) 75 Offensive Hacking 50 Defensive Hacking 22 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Cesium-ion Thruster | -6/Factory | Scanalyzed Lgt. Antimatter Reactor | -6/Factory | Hacked Quantum Capacitor | -6/Factory | Hacked Lrn. Sensor Array | -6/Factory | Hacked Adv. Signal Interpreter | -6/Factory | Hacked Exp. Sensor Array | -5/Factory | Hacked Exp. Signal Interpreter | -4/Factory | Hacked Exp. Optical Array | -4/Factory | Hacked Force Lance | -4/Factory | Hacked Adv. ECM Suite | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Adv. Plasma Cannon | x2 | -6/Factory | Preloaded Lgt. Antimatter Reactor | x2 | -6/Factory Lrn. Sensor Array | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Imp. Stasis Canceller | x1 | -5/Factory | Preloaded Exp. Optical Array | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed FissionCatalystCoupler Manual? 0 Play Time 01:42:17 Cumulative 118.5 hours Start 2021.03.11 @ 07:23:31 End 2021.03.11 @ 11:21:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac4c5a4b-4d0a-4bf4-b18c-125ac9b7e0d1