Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.26 @ 18:04:04 Player: N00Bk1llr Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (343) 1715 Value Destroyed (12728) 12728 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (5574) 5574 TOTAL SCORE: 28057 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2632 Follower Combat Kills 402 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -260 Cogmind --------- Core Integrity 815/1300 Matter 103/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (750) Ox14 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Assembled Alloy Leg > --- UTILITY (11) ----- High-capacity Storage Unit Advanced Target Analyzer > --- WEAPON (4) ------- Longsword +1 > --- INVENTORY (20) --- GOLEM Unit GOLEM Unit Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Biometal Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Huge Storage Unit Assembled Biocell Array Assembled Suspension Frame Improved Weapon Cycler Assembled Alloy Armor Improved Thermal Shield GOLEM Unit > --- WEAPON ----------- Cooled Plasma Rifle Nova Cannon Coil Gun Coil Gun > --- INVENTORY -------- Fusion Compressor Advanced Heat Sink Advanced Cooling System Advanced Cooling System Zionite Biocell Compact Matter Pod Advanced Terrain Scanner Improved Weapon Cycler Improved Force Field Advanced Recalibrator GOLEM Unit GOLEM Unit Field Laser Plasma Rifle Coil Gun Tiamat Missile Launcher Tiamat Missile Launcher Longsword +1 [Rating: 163] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Assembled Flux Generator Propulsion Improved Treads Treads Improved Treads Leg Assembled Alloy Leg Hover Unit Zionite Glidesys II Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 . . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . . . . Utility 9 | . . . 1 . 1 1 . . . . . 1 . . . . 2 2 1 Weapon 2 | . . . 1 . . . . . . . . . . . . . . . 1 Parts Attached 231 | 4 7 6 28 . 22 19 6 3 14 48 6 6 1 8 . 2 24 9 18 Power 12 | . 1 1 1 . 1 . . . 1 4 2 . . . . . . 1 . Engine 7 | . 1 . 1 . . . . . 1 2 1 . . . . . . 1 . Core 4 | . . 1 . . 1 . . . . 1 1 . . . . . . . . Reactor 1 | . . . . . . . . . . 1 . . . . . . . . . Propulsion 55 | 2 2 2 8 . 4 5 1 . . 16 . 4 . . . . 8 1 2 Treads 38 | 2 . . 8 . 4 5 1 . . 7 . 2 . . . . 8 1 . Leg 15 | . 2 2 . . . . . . . 7 . 2 . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 74 | 1 2 1 6 . 4 9 4 1 6 14 1 1 1 2 . . 9 6 6 Device 42 | 1 1 1 2 . 2 4 3 . 3 10 1 . 1 1 . . 4 5 3 Storage 5 | . 1 . 1 . . . . . . 2 . . . . . . . . 1 Processor 3 | . . . . . . . . . . . . . . 1 . . 1 . 1 Hackware 3 | . . . . . . 1 . 1 . . . 1 . . . . . . . Protection 21 | . . . 3 . 2 4 1 . 3 2 . . . . . . 4 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 90 | 1 2 2 13 . 13 5 1 2 7 14 3 1 . 6 . 2 7 1 10 Energy Gun 23 | 1 1 1 8 . 1 1 . . 1 4 1 . . . . . 2 1 1 Energy Cannon 5 | . . . . . . . . . 1 1 . . . 1 . . 1 . 1 Ballistic Gun 24 | . 1 . 1 . 8 3 1 1 2 . 2 1 . 1 . . . . 3 Ballistic Cannon 2 | . . . 2 . . . . . . . . . . . . . . . . Launcher 26 | . . 1 2 . 4 1 . 1 1 6 . . . 2 . 1 4 . 3 Special Weapon 5 | . . . . . . . . . 1 1 . . . 2 . 1 . . . Impact Weapon 2 | . . . . . . . . . 1 1 . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 1 . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 2 . 1 1 . . 3 7 . . . . . . 2 . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . . . . . . . . . . 4 Parts Lost 98 | . 6 1 6 . 1 2 1 . . 25 1 5 . 4 . . 17 . 29 Power 12 | . 1 1 1 . . . . . . 3 1 1 . 1 . . 1 . 2 Propulsion 27 | . 2 . 1 . . 1 1 . . 10 . 1 . 1 . . 7 . 3 Utility 32 | . 1 . 2 . 1 . . . . 4 . . . . . . 6 . 18 Weapon 27 | . 2 . 2 . . 1 . . . 8 . 3 . 2 . . 3 . 6 Highest Loss Streak 15 | . 2 1 3 . 1 1 1 . . 15 1 4 . 4 . . 14 . 13 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 87 | . 94 92 98 100 93 96 99 100 95 74 91 82 73 74 80 79 80 52 77 Engine 2 | . 14 6 6 11 1 . . . 1 3 3 . . . . . . 1 . Core 3 | . . 1 4 . 7 7 7 7 5 . 3 1 . . . . . . . Reactor 1 | . . . . . . . . . . 2 . 4 6 5 6 6 4 . 3 Treads 17 | . 15 . 20 22 27 30 30 30 30 5 15 10 13 7 6 6 17 4 2 Leg 5 | . 11 28 1 . . . . . . 7 15 13 . 9 13 13 3 5 10 Device 13 | . 10 14 11 11 11 9 22 23 19 10 15 13 13 6 6 6 11 24 28 Storage 10 | . 14 14 11 11 9 7 7 7 7 12 15 13 13 13 13 13 10 5 8 Hackware 3 | . . . . . . 7 7 7 5 . . 5 6 6 6 6 . . . Protection 3 | . . . 10 11 9 8 . . 1 5 . . . . . . 4 5 4 Energy Gun 6 | . 9 20 27 33 2 3 7 7 2 5 . 3 . . . . . 5 3 Energy Cannon 5 | . . . . . . . . . 5 3 18 7 13 14 20 19 13 . 6 Ballistic Gun 7 | . 16 . . . 24 19 14 14 5 . 3 6 6 1 . . . . 2 Launcher 1 | . . 7 1 . . . . . . 5 . . . . . . 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 191 | 12 29 31 99 98 112 114 108 108 135 146 138 157 157 167 161 161 191 96 183 Greatest Support 140 | 40 40 20 46 46 69 96 96 93 93 93 60 140 140 140 70 70 116 30 88 Greatest Overweight (x) 33 | . 9 1 3 2 1 1 1 1 1 33 2 2 1 4 2 2 30 3 3 Average Overweight (x) 1 | . . 1 1 2 1 1 1 1 1 2 1 1 1 2 2 2 1 3 2 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 12 15 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 6 12 15 25 25 25 25 25 24 25 25 25 25 25 25 24 23 25 23 20 Average Carried 21 | 2 8 14 18 25 24 24 24 24 24 20 24 24 23 22 24 22 24 16 14 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 Final Carried 25 | 2 12 15 25 25 25 25 24 24 24 25 25 25 25 24 24 23 25 16 4 Class Distribution -------------------- 30% | Tank 27% | Golem 14% | Mutant 8% | Scavenger-Mutant 6% | Scavenger-Golem 5% | Scavenger-Tank 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Commander-Gunner | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Scavenger-Golem | -6/Proximity Caves Scavenger-Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Mutant | -4/Factory Golem | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Matter Collected 8216 | 255 209 386 671 . 739 1735 203 164 31 1538 113 33 197 213 . 35 1040 30 624 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 16222 | 97 551 188 1313 94 1069 2211 121 103 . 1717 592 299 471 834 . 326 3610 30 2596 Parts 722 | 6 38 10 87 2 50 113 1 4 . 33 27 11 20 33 . 22 177 1 87 Haulers Intercepted 12 | . . . 3 . 3 2 . . . . . . . . . . 2 . 2 Recyclers Shooed 16 | . 1 . 1 . . 3 . . . . . 1 . . . . 5 . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 112 | . . . . . . . 3 10 2 . 24 . 20 31 . 22 . . . Prevented 2 | . . . . . . . . . . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Combat Hostiles Destroyed 306 | . 13 9 37 3 14 33 2 2 . 50 14 5 10 22 . 12 52 . 28 Melee 5 | . . . . . . . . . . 4 . . . . . . 1 . . Guns 109 | . 13 3 18 2 9 33 2 . . 4 2 3 1 2 . . 2 . 15 Cannons 83 | . . . 8 . . . . . . . 12 1 9 12 . 5 29 . 7 AOE 98 | . . 6 11 . 5 . . 2 . 36 . 1 . 8 . 7 19 . 3 Classes Destroyed 26 | 2 3 1 6 . 1 2 1 . . 3 1 . . 3 . 1 1 . 1 Worker 17 | . . . 2 . 1 5 . . . . . . . . . . 5 1 3 Builder 17 | . . . 1 . 1 . . . . . . . . . . . 10 . 5 Tunneler 4 | 1 . . . . . 1 . . . . . 1 . . . . 1 . . Hauler 12 | . . . 3 . 3 2 . . . . . . . . . . 2 . 2 Recycler 22 | 1 1 1 1 . 2 7 . . . . . . . . . . 6 . 3 Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . Operator 3 | . 1 . . . 1 . . . . . . . . . . . 1 . . Drone 3 | . . . . . . . . . . . 2 . . . . 1 . . . Watcher 12 | . . . 3 . 3 2 . . . . . . . . . . 4 . . Swarmer 46 | . 3 . 9 . . 6 1 . . . 4 . 4 5 . 9 5 . . Saboteur 2 | . . . . . . . . . . . . . . 1 . . 1 . . Grunt 114 | . 10 3 18 3 11 11 . 2 . . 5 3 3 11 . 1 24 . 9 Brawler 2 | . . . . . . . . . . . . . . 1 . . 1 . . Duelist 9 | . . . 4 . . . . . . . . . . 2 . . 1 . 2 Protector 1 | . . . . . . . . . . . . . . . . . . . 1 Sentry 28 | . . . 6 . 3 5 . . . . . 1 2 1 . . 6 . 4 Hunter 16 | . . . . . . 1 . . . . 3 1 . . . . 5 . 6 Programmer 25 | . . . . . . 10 . . . . . . 1 . . . 8 . 6 Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . Behemoth 2 | . . . . . . . . . . . . . . 1 . 1 . . . Z-Technician 3 | . . . . . . . . . . 3 . . . . . . . . . Z-Light 2 | . . . . . . . . . . 2 . . . . . . . . . Assembler 2 | . . . . . . . . . . 2 . . . . . . . . . Assembled 45 | . . 6 . . . . . . . 39 . . . . . . . . . Golem 8 | . . . . . . . . . . 8 . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 33 | 2 4 3 8 3 6 9 1 2 . 33 5 4 5 14 . 5 12 1 10 Combat Bots Only 33 | . 4 3 8 3 5 4 1 2 . 33 5 3 5 14 . 5 6 . 5 Max Kills in Single Turn 19 | 1 1 2 3 1 3 2 1 2 . 19 1 2 1 4 . 4 4 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 19 | . . 2 3 . 3 . . 1 . 19 . 1 . 4 . 4 3 . 1 Melee 1 | . . . . . . . . . . 1 . . . . . . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Hostile Shots Fired 1760 | . 88 30 164 10 40 205 7 19 . 154 52 80 42 105 . 37 333 4 390 Missed 530 | . 21 5 43 . 13 65 1 5 . 37 17 21 9 27 . 12 110 1 143 Damage Taken 22121 | . 822 455 1814 136 430 1677 58 118 . 3590 613 862 467 1548 . 370 4496 63 4602 Core 2629 | . 87 137 351 35 . 114 23 19 . 458 52 58 95 91 . 50 574 . 485 Absorbed by Shields 923 | . . . . . 8 . . 50 . 163 . . . . . . 702 . . Reduced by Siege Mode 247 | . . . . . . . . . . . . . 29 218 . . . . . Redirected to Shielding 216 | . . . . . . . . . . 123 . . . . . . . . 93 Ignored by Resistances 979 | . . . . . . . . . . . . . . . . . . 6 973 Regen/Repaired (Parts) 621 | . 13 . . . 59 306 . . . . . 243 . . . . . . . Core Remaining (%) 53 | 100 . 10 . 3 100 . . . . . 4 . . . . 65 42 100 . Volleys Fired 872 | 5 63 25 101 7 45 125 9 6 5 110 31 15 14 36 . 10 124 2 139 Largest 4 | 2 2 2 3 3 3 3 3 3 1 3 3 3 3 3 . 3 3 1 4 Hottest 197 | 60 60 105 177 177 75 130 130 144 80 165 78 113 78 148 . 148 148 24 197 Shots Fired 2021 | 10 110 41 244 21 126 374 27 14 5 152 83 36 42 92 . 27 290 2 325 Gun 1327 | 10 110 30 185 21 121 374 27 11 1 99 17 26 14 19 . . 26 2 234 Cannon 589 | . . . 49 . . . . . 4 22 66 10 28 64 . 24 239 . 83 Launcher 97 | . . 11 10 . 5 . . 3 . 29 . . . 5 . 1 25 . 8 Special 8 | . . . . . . . . . . 2 . . . 4 . 2 . . . Kinetic 856 | 5 85 10 49 . 121 337 17 7 . 42 17 18 14 19 . . . . 115 Thermal 1030 | 5 25 20 185 21 . 37 10 4 5 57 66 10 28 64 . 24 265 2 202 Explosive 94 | . . 11 10 . 5 . . 3 . 20 . . . 9 . 3 25 . 8 Electromagnetic 41 | . . . . . . . . . . 33 . 8 . . . . . . . Robot Hit Streak 28 | 7 17 12 12 5 13 16 12 3 . 17 8 8 21 12 . 10 21 19 28 Robot Miss Streak 15 | 1 4 3 7 2 4 15 5 2 . 5 4 2 2 3 . 3 4 . 4 Penetration Max 1 | . . . . . . . . . . . . . 1 1 . . . . 1 Secondary Targets 11 | . 2 . 3 . 1 3 . . . 1 . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . . 1 . . . . . . . . 1 Shots Hit Robots 1242 | 8 74 27 157 15 74 206 15 12 . 98 41 24 28 50 . 14 173 2 224 Core Hits 747 | 3 32 18 82 8 51 100 11 8 . 117 17 11 13 34 . 14 125 1 102 Critical Kills 4 | . . . . . . 1 . . . 2 . . . . . . . . 1 Critical Parts Destroyed 11 | . . . . . 2 . . . . 6 . . 1 . . . . . 2 Critical Strikes 31 | . . . 4 . 2 1 . . . 10 . . 1 1 . 1 . . 11 Burn 11 | . . . 4 . . . . . . . . . . . . . . . 7 Destroy 8 | . . . . . 2 1 . . . . . . 1 . . . . . 4 Corrupt 2 | . . . . . . . . . . 2 . . . . . . . . . Smash 8 | . . . . . . . . . . 8 . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . 1 . 1 . . . Melee Attacks 58 | . . . . . . . . . 9 46 . . . . . . . . 3 Impact 41 | . . . . . . . . . 9 32 . . . . . . . . . Slashing 17 | . . . . . . . . . . 14 . . . . . . . . 3 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45299 | 96 777 727 3487 239 1864 4173 364 466 . 6487 1730 868 1120 3123 . 1293 10715 49 7721 Guns 15261 | 96 767 267 1757 239 1267 4093 334 164 . 1086 93 304 137 210 . . 504 49 3894 Cannons 14975 | . . . 673 . . . . . . 22 1637 276 983 1623 . 602 6778 . 2381 Explosions 12161 | . . 450 987 . 544 . . 302 . 3056 . 279 . 1219 . 646 3407 . 1271 Melee 2484 | . . . . . . . . . . 2323 . . . . . . . . 161 Ramming 302 | . 10 10 70 . 53 80 30 . . . . 9 . . . . 26 . 14 Kinetic 9053 | 64 601 78 673 . 1267 3250 181 108 . 279 93 196 137 210 . . . . 1916 Thermal 20927 | 32 166 189 1832 239 . 843 153 56 . 562 1637 276 983 1623 . 602 7326 49 4359 Explosive 11519 | . . 450 912 . 544 . . 302 . 2533 . 279 . 1219 . 646 3363 . 1271 Electromagnetic 898 | . . . . . . . . . . 790 . 108 . . . . . . . Impact 1643 | . . . . . . . . . . 1643 . . . . . . . . . Slashing 957 | . . . . . . . . . . 680 . . . 71 . 45 . . 161 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 5 5 5 5 . . . . . . . 12 . 8 Average Corruption 3 | . . . . . . 2 5 5 5 . . . . . . . 3 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 180 | . . . . . . 29 41 34 12 . . . . . . . 38 . 26 Message Errors 42 | . . . . . . 8 11 9 3 . . . . . . . 10 . 1 Matter Fused 42 | . . . . . . 5 10 9 4 . . . . . . . 9 . 5 Heat Flow Errors 27 | . . . . . . 2 6 6 2 . . . . . . . 6 . 5 Energy Discharges 20 | . . . . . . 7 4 2 2 . . . . . . . 2 . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . 1 1 . . . . . . . . . . Data Loss (minor) 22 | . . . . . . 4 5 7 . . . . . . . . 3 . 3 Data Loss (major) 6 | . . . . . . 2 1 . . . . . . . . . 3 . . Misfires 5 | . . . . . . 1 3 . . . . . . . . . . . 1 Alerts 6 | . . . . . . . 1 . . . . . . . . . 4 . 1 Weapon Failures 7 | . . . . . . . . . . . . . . . . . 1 . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1581 | . . 8 57 . 10 . . . . 687 76 16 21 143 . 28 422 . 113 Projectiles 694 | . . . 12 . . . . . . 12 76 . 21 128 . . 351 . 94 Explosions 357 | . . 8 45 . 10 . . . . 149 . 16 . 15 . 28 71 . 15 Melee 530 | . . . . . . . . . . 526 . . . . . . . . 4 Knockbacks 27 | . . . 12 . . . . . . 14 . . . . . . 1 . . Impact 14 | . . . . . . . . . . 13 . . . . . . 1 . . Kinetic 12 | . . . 12 . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 937 | . . 88 58 . 13 . . . . 291 . 67 . 99 . . 103 . 218 Shots 20 | . . 2 2 . 1 . . . . 6 . 1 . 2 . . 2 . 4 Rammed 37 | . 1 . 11 . 2 10 7 . . . . . . . . . 6 . . Targets Rammed 47 | . 2 2 11 . 3 11 8 . . . . 1 . . . . 6 . 3 Kicked 7 | . 1 2 . . . . . . . . . 1 . . . . . . 3 Crushed 3 | . . . . . 1 1 1 . . . . . . . . . . . . Highest Temperature 593 | . 42 204 593 521 287 263 249 256 198 529 . . 5 120 . 132 316 . 482 Average Temperature 94 | . 13 91 132 262 80 84 83 87 67 118 . . 5 33 . 48 64 . 140 Received Heat Transfer 5182 | . 363 147 624 78 210 297 40 48 . 717 111 213 147 354 . 24 934 27 848 Effects 16 | . . . 7 3 2 . . . . 3 . . . . . . 1 . . Shutdowns 3 | . . . 2 1 . . . . . . . . . . . . . . . Energy Bleed 4 | . . . . 1 . . . . . 2 . . . . . . 1 . . Interference 4 | . . . 1 1 2 . . . . . . . . . . . . . . Matter Decay 3 | . . . 2 . . . . . . 1 . . . . . . . . . Damage (core) 2 | . . . 2 . . . . . . . . . . . . . . . . Siege Activations 8 | . . . . . . . . . . . . . 1 4 . 2 1 . . Total Turns 122 | . . . . . . . . . . . . . 22 85 . 13 2 . . Longest Duration 54 | . . . . . . . . . . . . . 22 54 . 10 2 . . Robots Corrupted 3 | . . . . . . . . . . 3 . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . 3 . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions 11 | . . . 1 . . . 1 . . 9 . . . . . . . . . Robots Melted 5 | . . . . 1 . . . . . . . . . . . . 1 . 3 Combat Hostiles 5 | . . . . 1 . . . . . . . . . . . . 1 . 3 Parts Melted 36 | . 1 1 7 . . 2 . . . . . 1 1 2 . 2 2 . 17 Heat Transferred 23206 | 75 375 448 4190 426 . 1875 350 125 . 674 875 150 550 975 . 525 5200 100 6293 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . 1 . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Peak Influence 1929 | 10 202 130 755 339 420 688 . . . . . 853 . . . . 1929 1135 1123 Initial 1100 | . 6 25 8 269 131 130 . . . . . 653 . . . . 209 1100 595 Average 422 | 5 95 40 503 331 232 327 . . . . . 716 . . . . 691 1103 749 Maximum Alert Level 5 | . 1 . 3 1 2 2 . . . . . 3 . . . . 5 4 4 Low Security (%) 33 | 100 96 100 5 . 38 43 . . . . . . . . . . 8 . . Level 1 24 | . 3 . 24 100 56 16 . . . . . . . . . . 46 . . Level 2 26 | . . . 61 . 4 40 . . . . . 32 . . . . 7 . 50 Level 3 9 | . . . 8 . . . . . . . . 67 . . . . 11 . 46 Level 4 3 | . . . . . . . . . . . . . . . . . 14 100 3 Level 5 . | . . . . . . . . . . . . . . . . . 4 . . High Security 1 | . . . . . . . . . . . . . . . . . 6 . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . 3 . 8 . 1 15 . 1 . . . 2 . 1 . . 23 . 7 Investigation 18 | . . . 4 . . 5 . 1 . . . 2 . . . . 5 . 1 Extermination 15 | . . . . . . 9 . . . . . . . . . . 3 . 3 Reinforcement 13 | . 3 . 1 . 1 1 . . . . . . . . . . 6 . 1 Assault 12 | . . . 3 . . . . . . . . . . 1 . . 6 . 2 Garrison 3 | . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . 3 . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Distress Signals 15 | . 5 . 4 . 1 1 . . . . . . . . . . 3 . 1 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . . . . . . 1 Times Spotted 410 | . 26 10 63 3 21 42 4 12 . 34 18 8 11 26 . 11 74 2 45 Peak Tracking Total 18 | . 6 3 8 3 5 6 1 4 . 18 4 3 5 8 . 5 16 3 7 Tactical Retreats 18 | . 1 1 2 . 2 1 . . . 8 . . 1 . . . 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Traps Triggered 8 | . 1 . 1 . 2 3 . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 8 | . . . . . . . . . . 8 . . . . . . . . . Triggered 6 | . . . . . . . 2 . . . . . . 1 . 2 1 . . Fabricated Traps 8 | . . . . . . . . . . 8 . . . . . . . . . Most Traps Carried 4 | . . 3 3 3 3 . . . . 4 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Machines Disabled 21 | . . 1 2 . 2 . 1 1 . 4 . 2 . 1 . . 7 . . Max in Single Turn 4 | . . 1 1 . 2 . 1 1 . 1 . 2 . 1 . . 4 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Machines Accessed 58 | . 6 . 9 . 3 14 . 1 . . . 5 1 1 4 . 11 . 3 Terminals 33 | . 5 . 8 . 2 7 . 1 . . . 2 . . . . 6 . 2 Fabricators 7 | . . . . . . 2 . . . . . 1 . . . . 3 . 1 Repair Stations 7 | . 1 . . . 1 3 . . . . . 1 . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . 2 . . . . . 1 . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 187 | . 24 . 39 . 9 31 . 3 . . . 15 1 1 29 . 29 . 6 Successful 102 | . 14 . 19 . 3 13 . 3 . . . 10 1 1 29 . 8 . 1 Failed 85 | . 10 . 20 . 6 18 . . . . . 5 . . . . 21 . 5 Catastrophic 14 | . 1 . 4 . . 5 . . . . . . . . . . 3 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 57 | . 9 . 28 . 2 9 . . . . . 5 . . . . 3 . 1 Terminals 111 | . 22 . 36 . 6 18 . 3 . . . 7 . . . . 15 . 4 Fabricators 15 | . . . . . . 3 . . . . . 2 . . . . 8 . 2 Repair Stations 17 | . 2 . . . 3 5 . . . . . 4 . . . . 3 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . 3 . . 5 . . . . . 2 . . . . 3 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 72 | . 10 . 15 . 1 4 . 3 . . . 4 1 1 29 . 3 . 1 Record 15 | . . . . . . . . 3 . . . . . . 11 . . . 1 Part Schematic 11 | . . . . . . . . . . . . . . . 11 . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . . . . . . . . . 3 . . . . Open Door 2 | . . . . . . . . . . . . . 1 1 . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 2 . 2 . . . . . . . . . . . . . 2 . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . Transport Status 2 | . . . 1 . . . . . . . . 1 . . . . . . . Intercept Status 1 | . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . 2 . . . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 . 1 . 1 . . . . . . 1 . . . . 1 . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . . . . . Zone Layout 6 | . 3 . 1 . . 1 . . . . . 1 . . . . . . . Fabricator Hacks 7 | . . . . . . 3 . . . . . 2 . . . . 2 . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . Load Schematic 4 | . . . . . . 1 . . . . . 1 . . . . 2 . . Build 2 | . . . . . . 1 . . . . . 1 . . . . . . . Repair Station Hacks 11 | . 2 . . . 2 4 . . . . . 2 . . . . 1 . . Scan Component 6 | . 1 . . . 1 2 . . . . . 1 . . . . 1 . . Repair 5 | . 1 . . . 1 2 . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 2 . . 2 . . . . . . . . . . 2 . . Insert Component 4 | . . . 1 . . 2 . . . . . . . . . . 1 . . Analyze 2 | . . . 1 . . . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . 2 . . . . . . . . 2 . . . . . . . Terminals 6 | . 2 . 2 . . . . . . . . 2 . . . . . . . Botnet 6 | . 2 . 2 . . . . . . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 6 . 8 . 2 12 . 1 . . . 5 . . . . 11 . 3 Full Trace Events 16 | . . . 3 . . 4 . 1 . . . 2 . . . . 5 . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 3 . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . 1 . . . . . 15 . . . . . 11 . 1 . . Parts Built 3 | . . . . . . 1 . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 164 | . . . . . . 58 . . . . . 106 . . . . . . . Total Part Build Rating 15 | . . . . . . 3 . . . . . 12 . . . . . . . Parts Repaired 5 | . 1 . . . 1 2 . . . . . 1 . . . . . . . Time 152 | . 38 . . . 32 63 . . . . . 19 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . 1 . . . . . . . . . . 1 . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . 1 4 . . . . . 1 . . . . 1 . Allies Hacked 2 | . . . . . . 1 . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Total Allies 8 | . . 1 . . . 1 4 . . . . . 1 . . . . 1 . Largest Group 4 | . . 1 . . . 1 4 4 2 2 . . 1 . . . . 1 1 Highest-Rated Group 124 | . . 31 . . . 30 124 124 62 62 . . 32 . . . . 30 30 Highest-Rated Ally 32 | . . 31 . . . 30 31 31 31 31 . . 32 . . . . 30 30 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 76 | . . . . . . 2 5 50 . 17 . . . . . . . . 2 Total Damage 1272 | . . . . . . 73 65 865 . 208 . . . . . . . . 61 Kills 14 | . . . . . . 1 1 9 . 2 . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Fabricated Assembled 2 | . . . . . . . . . . 2 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . 2 3 . . 1 . 1 2 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Turns Passed 28104 | 33 852 1399 2094 365 1341 3329 1754 1418 2449 3863 732 436 1370 1873 269 791 2376 141 1219 Spaces Moved 9630 | 7 366 494 664 105 472 1215 700 588 1001 1000 193 172 548 686 85 230 712 28 364 Core 7 | . 1 . . . . . . . . 5 . . . . . . 1 . . Treads 6859 | 7 218 . 629 105 472 1215 700 588 1001 249 . 29 548 193 85 230 566 24 . Legs 2497 | . 147 494 35 . . . . . . 479 193 143 . 493 . . 145 4 364 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 267 | . . . . . . . . . . 267 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 130 | 160 160 190 160 320 240 236 236 238 238 167 180 180 240 210 320 320 210 240 130 Average Speed 243 | 160 173 190 246 320 240 237 237 238 238 298 207 200 240 234 320 320 268 377 217 Slowest Speed 1700 | 160 500 190 330 320 240 240 238 238 238 1700 210 320 240 320 320 320 1550 400 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 2 88 91 57 17 47 31 83 73 81 72 33 7 72 68 71 34 28 2 9 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 7 | . . . . 1 . . . 1 1 . 1 . 1 1 1 . . . . Known Exits Taken 5 | . . . 1 . . 1 . . . . 1 . . 1 . 1 . . . Unknown Exits Taken 14 | 1 1 1 . 1 1 . 1 1 1 1 . 1 1 . 1 . 1 1 . Scrap Searched 17 | . . 1 . 1 . . 3 1 2 . 3 . 1 4 . 1 . . . Spaces Dug 88 | . . 5 1 . . . . . 7 7 . 1 . 29 . . 33 . 5 Terrain Destroyed 1115 | . . 78 89 . 44 . . 31 8 100 32 38 6 147 . 56 400 . 86 Melee 4 | . . . . . . . . . 4 . . . . . . . . . . Projectile 191 | . . . 3 . . . . . 4 17 32 5 6 27 . 11 66 . 20 AOE 920 | . . 78 86 . 44 . . 31 . 83 . 33 . 120 . 45 334 . 66 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Fac Res Total 12782 | 20 479 916 907 121 639 1508 763 596 1047 1683 462 234 573 879 84 265 948 63 595 Wait 1507 | . 30 375 50 8 54 72 5 . 2 408 219 29 5 141 . 23 22 17 47 Move 9612 | 6 365 493 663 104 471 1214 699 587 1000 999 192 171 547 685 84 229 712 27 364 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 165 | 1 12 7 30 1 21 30 2 . 5 19 4 4 2 4 . . 16 . 7 Fast Attach 72 | . 4 1 7 . 3 4 . . 3 17 4 4 . 1 . . 14 1 9 Attach 86 | 3 2 2 11 . 5 7 3 . 6 26 1 2 1 1 . . 2 8 6 Detach 33 | . . 2 3 . . . . . 3 16 . . . . . 1 2 . 6 Swap 73 | 1 1 3 10 . 14 8 3 3 5 5 1 . . 6 . 2 8 . 3 Drop 199 | 4 . 6 21 1 23 32 1 . 9 29 10 8 1 5 . . 41 . 8 Fire 872 | 5 63 25 101 7 45 125 9 6 5 110 31 15 14 36 . 10 124 2 139 Melee 58 | . . . . . . . . . 9 46 . . . . . . . . 3 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 7 | . 1 2 . . . . . . . . . 1 . . . . . . 3 Crush 39 | . 1 . 11 . 3 11 8 . . . . . . . . . 5 . . Escape Stasis 6 | . . . . . . 4 . . . . . . . . . . 2 . . Rewire 45 | . . . . . . 1 33 . . . . . 3 . . . . 8 . Trap 8 | . . . . . . . . . . 8 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 2) 34 | -11/Scrapyard | Entered Materials 34 | -10/Materials | Discovered new exit (range 8) 201 | -10/Materials | Discovered new exit (range 11) 224 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 572 | -10/Materials | Discovered new exit (range 9) 704 | -10/Materials | Repaired Imp. Heat Sink? 875 | -10/Materials | Discovered new exit (range 9) 886 | -10/Materials | Entered Mines 897 | -10/Mines | Core integrity fell below 50% 1121 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1159 | -10/Mines | Learned Materials emergency access door positions 1160 | -10/Mines | Received a Mining Laser from a helpful Derelict 1207 | -10/Mines | Build established: Scavenger-Mutant 1336 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1420 | -10/Mines | Assembled infested the area 2134 | -10/Mines | Core integrity fell below 20% 2177 | -10/Mines | Found a hidden stash of uninstalled traps 2268 | -10/Mines | Discovered new exit (range 10) 2285 | -10/Mines | Entered Materials 2285 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2391 | -9/Materials | Destroyed 8 combat bots 2392 | -9/Materials | Lost 3 parts (1n1u1w) 2761 | -9/Materials | Build established: Scavenger-Tank 3085 | -9/Materials | First assault squad dispatched 3315 | -9/Materials | Discovered new exit (range 16) 3536 | -9/Materials | Core integrity fell below 50% 3733 | -9/Materials | Core integrity fell below 20% 3838 | -9/Materials | Build established: Tank 4070 | -9/Materials | Identified exit to Mines 4379 | -9/Materials | Entered Mines 4572 | -9/Mines | Learned location of Storage (-7) 4728 | -9/Mines | Discovered new exit (range 6) 4744 | -9/Mines | Entered Materials 4744 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5234 | -8/Materials | Repaired Imp. Treads 6078 | -8/Materials | Discovered new exit (range 4) 6085 | -8/Materials | Entered Factory 6085 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6220 | -7/Factory | Repaired Adv. Heat Sink? 6431 | -7/Factory | Discovered new exit (range 10) 6962 | -7/Factory | Identified exit to Factory 7808 | -7/Factory | Fabricated Enh. Autogun (x1) 7814 | -7/Factory | Repaired Hvy. Armor Plating? 8104 | -7/Factory | Found Prototype Launcher 8104 | -7/Factory | Identified Rocket Array 9054 | -7/Factory | Identified exit to Storage 9054 | -7/Factory | Identified exit to Lower Caves 9414 | -7/Factory | Entered Lower Caves 9567 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 9762 | -7/Lower Caves | Learned location of 1 exit from Factory 9911 | -7/Lower Caves | Build established: Commander-Gunner 10747 | -7/Lower Caves | Build established: Commander-Tank 11099 | -7/Lower Caves | Learned Factory security intel 11151 | -7/Lower Caves | Discovered new exit (range 4) 11168 | -7/Lower Caves | Entered another Lower Caves area 11168 | -7/Lower Caves | Accompanied by 4 allies 11170 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11428 | -7/Lower Caves | Learned Factory interactive machine intel 11653 | -7/Lower Caves | Build established: Tank 11673 | -7/Lower Caves | Learned location of Extension (-4) 11854 | -7/Lower Caves | Learned Factory trap positions 12210 | -7/Lower Caves | Discovered exit to Factory (range 6) 12545 | -7/Lower Caves | Discovered new exit (range 15) 12586 | -7/Lower Caves | Entered Zion 12586 | -7/Zion | Accompanied by 2 allies 12978 | -7/Zion | Discovered new exit (range 15) 13056 | -7/Zion | Build established: Mutant 13086 | -7/Zion | System corruption cleaned by Quarantine Array 13574 | -7/Zion | Learned Factory emergency access door positions 13903 | -7/Zion | Found Prototype Special Weapon 13903 | -7/Zion | Identified RU-N14's Throwing Claymores 13908 | -7/Zion | Found RU-N14's Throwing Claymores 13912 | -7/Zion | Found RU-N14's Throwing Claymores 13916 | -7/Zion | Found RU-N14's Throwing Claymores 14225 | -7/Zion | Found Prototype Device 14225 | -7/Zion | Identified Bomb Factory No. 2 14543 | -7/Zion | Discovered new exit (range 5) 14545 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 14853 | -7/Zion | Build established: Tank 15035 | -7/Zion | Entered Deep Caves 15035 | -7/Deep Caves | Accompanied by 2 allies 15189 | -7/Deep Caves | Attacked by Z-Imprinter 15230 | -7/Deep Caves | Destroyed Z-Imprinter 15280 | -7/Deep Caves | Core integrity fell below 50% 15318 | -7/Deep Caves | Lost 15 parts (1p6n4u4w) 15360 | -7/Deep Caves | Found Prototype Device 15360 | -7/Deep Caves | Identified Zio. Metafield Generator 15516 | -7/Deep Caves | Z-Facility disabled 15639 | -7/Deep Caves | Build established: Scavenger-Tank 16190 | -7/Deep Caves | Build established: Scavenger-Mutant 16494 | -7/Deep Caves | Discovered new exit (range 15) 16894 | -7/Deep Caves | Spotted AG-15753 17068 | -7/Deep Caves | Spotted AG-38716 17310 | -7/Deep Caves | Lost 5 parts (1p2n2w) 17483 | -7/Deep Caves | Exposed GOLEM chamber 17484 | -7/Deep Caves | Triggered Deep Caves wall 17492 | -7/Deep Caves | Core integrity fell below 20% 17513 | -7/Deep Caves | Spotted AS-51049 17513 | -7/Deep Caves | Spotted AS-31158 17514 | -7/Deep Caves | Destroyed 33 combat bots 17516 | -7/Deep Caves | Destroyed AS-51049 17516 | -7/Deep Caves | Destroyed AS-31158 17735 | -7/Deep Caves | Found Mobile Assembly Unit 17809 | -7/Deep Caves | Build established: Mutant 17810 | -7/Deep Caves | Found Prototype Slashing Weapon 17810 | -7/Deep Caves | Identified Longsword +1 17990 | -7/Deep Caves | Found GOLEM Unit 18467 | -7/Deep Caves | Found GOLEM Unit 18473 | -7/Deep Caves | Found GOLEM Unit 18478 | -7/Deep Caves | Found GOLEM Unit 18554 | -7/Deep Caves | Found GOLEM Unit 18568 | -7/Deep Caves | Build established: Golem 18898 | -7/Deep Caves | Entered Proximity Caves 18900 | -6/Proximity Caves | Spotter reported a threat 18901 | -6/Proximity Caves | Spotter reported a threat 19293 | -6/Proximity Caves | Spotter reported a threat 19355 | -6/Proximity Caves | Spotter reported a threat 19526 | -6/Proximity Caves | Build established: Scavenger-Golem 19610 | -6/Proximity Caves | Discovered exit to Factory (range 11) 19630 | -6/Proximity Caves | Entered Factory 19630 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 19631 | -6/Factory | Identified exit to Factory 19632 | -6/Factory | Loaded intel: 109 trap records 19635 | -6/Factory | Loaded intel: 52 interactive machine locations 19704 | -6/Factory | Repaired Hvy. Armor Plating 19766 | -6/Factory | Discovered new exit (range 6) 19945 | -6/Factory | Lost 4 parts (1n3w) 19980 | -6/Factory | Search patrols dispatched 19981 | -6/Factory | Fabricated Hvy. Treads (x2) 20066 | -6/Factory | Entered Lower Caves 20283 | -6/Lower Caves | Build established: Golem 20731 | -6/Lower Caves | Spotted B-75 Beast 20978 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 21120 | -6/Lower Caves | P-60 Hacker assimilated allied Guardian 5a 21412 | -6/Lower Caves | Discovered new exit (range 11) 21436 | -6/Lower Caves | Entered another Lower Caves area 21492 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 21570 | -6/Lower Caves | Destroyed 14 combat bots 21877 | -6/Lower Caves | Lost 4 parts (1p1n2w) 22055 | -6/Lower Caves | Spotted B-75 Beast 22525 | -6/Lower Caves | Identified exit to Data Miner 23093 | -6/Lower Caves | Destroyed B-75 Beast 23309 | -6/Lower Caves | Entered Data Miner 23309 | -6/Data Miner | Discovered new exit (range 6) 23370 | -6/Data Miner | Met Data Miner 23441 | -6/Data Miner | Learned location of Section 7 (-2) 23441 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 23495 | -6/Data Miner | Received God Mode back door access code from Data Miner 23578 | -6/Data Miner | Entered Proximity Caves 23650 | -5/Proximity Caves | Spotted B-75 Beast 23664 | -5/Proximity Caves | Destroyed B-75 Beast 23701 | -5/Proximity Caves | Spotter reported a threat 24111 | -5/Proximity Caves | Learned Factory terminal intel 24121 | -5/Proximity Caves | Learned Factory emergency access door positions 24334 | -5/Proximity Caves | Discovered exit to Factory (range 7) 24369 | -5/Proximity Caves | Entered Factory 24369 | -5/Factory | Evolved 2 slots: Utility x2 24371 | -5/Factory | Loaded intel: 24 terminal locations 25420 | -5/Factory | Cargo convoy interrupted 25678 | -5/Factory | Garrison activated, responded to threat 25869 | -5/Factory | First assault squad dispatched 26305 | -5/Factory | Build established: Scavenger-Golem 26598 | -5/Factory | High security lockdown imminent 26678 | -5/Factory | High security lockdown engaged 26686 | -5/Factory | Discovered new exit (range 14) 26744 | -5/Factory | System corruption reached 10% 26745 | -5/Factory | Core integrity fell below 50% 26745 | -5/Factory | Entered another Factory area 26745 | -4/Factory | Evolved 2 slots: Utility x2 26774 | -4/Factory | Lost 14 parts (1p5n5u3w) 26879 | -4/Factory | Discovered new exit (range 3) 26886 | -4/Factory | Entered Research 26886 | -3/Research | Accompanied by 1 ally 26886 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 27353 | -3/Research | Build established: Golem 27677 | -3/Research | First assault squad dispatched 27905 | -3/Research | Lost 10 parts (1p1n6u2w) 28105 | -3/Research | Self-destructed Last Messages --------------- 28091_ Critical hit (Burn: +50). 28091_ Asb. Nanovents destroyed. 28092_ Penetrated by Slug. 28092_ G-67 Veteran suffers critical hit (Destroy). 28094_ System corrupted: Longsword +1 rejected. 28094_ Railgun destroyed. 28095_ Asb. Flux Generator destroyed. 28095_ Slug penetrates Wall. 28096_ Acquired Longsword +1. 28098_ Penetrated by Slug. 28098_ Slug penetrates G-67 Veteran. 28099_ Destroyed Adv. Heat Sink. 28101_ Slug penetrates Wall. 28101_ GOLEM Unit destroyed. 28101_ Imp. Thermal Shield destroyed. 28103_ Asb. Biocell Array destroyed. 28103_ Asb. Alloy Leg destroyed. 28103_ Critical hit (Burn: +37). 28104_ Penetrated by Slug. 28104_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ??????????????????????### ###????????????????????? | | ?????????????????????## #????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????? = ????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# g #???????#?????????????? | | ???????????????????????# g#??####"#####+????????? | | ???????????????????????# @ #? #???????? | | ???????????????????????# #? #???????? | | ???????????????????????# # #???????? | | ???????????????????????# # #???????? | | ???????????????????????# Y/ #???????? | | ???????????????????????#gYk# #???????? | | ?????????????????????### % #############?????????? | | ?????????????????????# #################+### | | ????????????????## ### *%= | | ????????????????# ! | | ????????????? + ! | | ????????????? # !!!!== | | ????????????????# ## !!%!!!% | | ????????????????# ?# ##########"########?? | | ????????????????# ??####+####???# =!= #????## | | ????????????????# ???????????????# *!!!*#??### | | ????????????????#????????????????# [%=####### | | ?????????????????????????????????# !!!=+%[*=* | | ?????????????????????????????????# =[!####### | | ?????????????????????????????????# |[!# | | ?????????????????????????????????# ]! ! =# | | ?????????????????????????????????# * ][[[=%# | | ?????????????????????????????????########+## | | ???????????????????????????????????????##%## | | ????????????????????????????????????????#!## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 45 Energy Capacity 1310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 20 Armor Coverage 700 Resistance: KI 15 Resistance: TH 25 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Utility Shielding 66 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 11 Item Schematics ----------------- Enh. Autogun | -9/Materials | Scanalyzed Imp. Hacking Suite | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Salvage Targeting Computer | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Adv. Phase Shifter | -5/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Enh. Autogun | x1 | -7/Factory Hvy. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Tank Challenges ------------ None Game ------ Seed SigixTrackerSink Manual? 0 Play Time 02:48:34 Cumulative 71.2 hours Start 2024.06.24 @ 07:13:25 End 2024.06.26 @ 18:04:04 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 96 Adventurer 22 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 58 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9eb31025-36d7-47e1-8c11-c0531825e4e5