Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 20:08:20 Player: slowdive Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (2149) 2149 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4885 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 492/700 Matter 185/300 Energy 125/125 System Corruption 4% Temperature Cool (18) Movement Treading (170) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit Advanced Signal Interpreter Transmission Jammer Layered Light Armor Plating > --- WEAPON (3) ------- Enhanced Autogun Maul Katana > --- INVENTORY (14) --- Improved Cooling System Advanced Sensor Array Advanced Targeting Computer Matter Filter Propulsion Shielding Layered Light Armor Plating Shield Generator Hacking Suite Improved EM Pulse Cannon Proton Missile Launcher Heavy Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Enhanced Autogun Advanced EMP Blaster > --- INVENTORY -------- Armored Treads Improved Heat Sink Improved Cooling System Visual Processing Unit Core Shielding Propulsion Shielding Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Improved Datajack Katana [Rating: 43] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Layered Light Armor Plating Weapon Katana Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Impact Weapon Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 2 1 Weapon 1 | . . . . 1 Parts Attached 95 | 6 7 28 30 24 Power 8 | 1 . 2 3 2 Engine 7 | 1 . 2 3 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 36 | 2 1 14 14 5 Treads 6 | . . 1 . 5 Leg 30 | 2 1 13 14 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 3 3 5 6 Device 5 | . . 1 1 3 Storage 4 | 1 1 1 1 . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 7 | . 1 . 3 3 Artifact . | . . . . . Weapon 33 | 2 3 9 8 11 Energy Gun 3 | . . 2 . 1 Energy Cannon 5 | . . 3 1 1 Ballistic Gun 10 | 2 3 1 3 1 Ballistic Cannon . | . . . . . Launcher 5 | . . . 1 4 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 8 | . . 3 2 3 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 6 | . . 3 2 1 Parts Lost 6 | . . 1 . 5 Power 2 | . . 1 . 1 Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Highest Loss Streak 3 | . . 1 . 3 Average Slot Usage (%) 97 | . 97 97 99 96 Engine 8 | . 14 10 8 4 Treads 6 | . . 3 . 18 Leg 19 | . 27 28 26 4 Device 9 | . . 10 9 12 Storage 15 | . 13 11 17 15 Processor 9 | . 13 10 9 7 Protection 5 | . . . 9 7 Energy Cannon 2 | . . 6 . 2 Ballistic Gun 7 | . 27 4 4 6 Slashing Weapon 7 | . . 9 8 6 Special Melee Weapon 1 | . . . 3 . Naked Turns . | . . . . . Heaviest Build 59 | 12 26 34 47 59 Greatest Support 60 | 20 20 33 45 60 Greatest Overweight (x) 18 | 1 2 7 2 18 Average Overweight (x) . | . . . . . Largest Inventory Capacity 14 | 6 10 14 14 14 Average Capacity 12 | 5 8 10 13 14 Most Carried 14 | 6 10 10 14 14 Average Carried 11 | 2 7 9 13 12 Final Capacity 14 | 6 10 10 14 14 Final Carried 14 | 6 9 10 14 12 Class Distribution -------------------- 72% | Mutant 24% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1249 | 139 171 331 341 267 Remotely . | . . . . . Salvage Created 2727 | . 190 565 1226 746 Parts 159 | . 6 25 78 50 Haulers Intercepted 4 | . 1 1 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 46 | . 3 12 20 11 Melee 30 | . . 11 16 3 Guns 6 | . 3 . . 3 Cannons 1 | . . 1 . . AOE 9 | . . . 4 5 Classes Destroyed 13 | . 2 2 6 3 Worker 2 | . . . 1 1 Builder 2 | . . . . 2 Tunneler 1 | . . . . 1 Hauler 4 | . 1 1 2 . Recycler 2 | . . . 1 1 Operator 2 | . . . 1 1 Watcher 2 | . . . 2 . Swarmer 3 | . . . 3 . Grunt 30 | . 3 9 11 7 Duelist 1 | . . 1 . . Sentry 7 | . . 2 4 1 Hunter 3 | . . . 2 1 Programmer 2 | . . . . 2 Best Kill Streak 8 | . 2 3 5 8 Combat Bots Only 4 | . 2 3 4 4 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4077 | . 120 575 1317 2065 Core 494 | . . 94 192 208 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 100 76 65 . Volleys Fired 69 | . 10 16 14 29 Largest 3 | . 2 2 1 3 Hottest 130 | . 40 68 69 130 Shots Fired 100 | . 20 17 14 49 Gun 58 | . 20 2 7 29 Cannon 22 | . . 15 1 6 Launcher 20 | . . . 6 14 Special . | . . . . . Kinetic 58 | . 20 2 7 29 Thermal 15 | . . 15 . . Explosive . | . . . . . Electromagnetic 27 | . . . 7 20 Robot Hit Streak 9 | . 9 7 3 6 Robot Miss Streak 5 | . 1 3 3 5 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 168 | . 16 41 60 51 Core Hits 87 | . 9 15 34 29 Critical Hits 2 | . . 2 . . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 2 . . Melee Attacks 129 | . . 35 71 23 Impact 2 | . . . . 2 Slashing 121 | . . 35 65 21 Piercing . | . . . . . Sneak Attacks 10 | . . . 7 3 Combat Hostiles 3 | . . . 1 2 Follow-up Attacks 2 | . . . . 2 Damage Inflicted 5199 | . 188 1094 2053 1864 Guns 668 | . 172 29 85 382 Cannons 227 | . . 144 . 83 Explosions 960 | . . . 287 673 Melee 3328 | . . 921 1681 726 Ramming 16 | . 16 . . . Kinetic 668 | . 172 29 85 382 Thermal 244 | . . 144 . 100 Explosive . | . . . . . Electromagnetic 943 | . . . 287 656 Impact 49 | . . . . 49 Slashing 3279 | . . 921 1681 677 Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 8 | . . . . 8 Message Errors 2 | . . . . 2 Energy Discharges 3 | . . . . 3 Data Loss (minor) 1 | . . . . 1 Targeting Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 266 | . . 51 149 66 Projectiles 1 | . . 1 . . Explosions 6 | . . . . 6 Melee 259 | . . 50 149 60 Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 67 | . 8 . 35 24 Shots 3 | . . . 2 1 Rammed 3 | . 3 . . . Targets Rammed 4 | . 4 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 110 | . 12 110 30 89 Average Temperature 33 | . 8 35 11 37 Received Heat Transfer 1197 | . 60 225 423 489 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 359 | . . 259 . 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . . 3 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 452 | . 97 267 452 390 Initial 205 | . . 40 108 205 Average 172 | . 65 155 166 237 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 57 | 100 100 67 60 30 Level 1 42 | . . 32 38 69 Level 2 . | . . . 1 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 1 3 7 Investigation 4 | . . . 1 3 Extermination 2 | . . . . 2 Reinforcement 6 | . 1 1 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . 1 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 6 22 31 22 Peak Tracking Total 10 | . 5 4 10 4 Tactical Retreats 10 | . . 1 4 5 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 9 | . 2 4 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . . 2 1 1 Max in Single Turn 1 | . . 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 8 | . 1 1 2 4 Terminals 5 | . 1 1 . 3 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 23 | . 3 2 8 10 Successful 14 | . 2 . 6 6 Failed 9 | . 1 2 2 4 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 3 2 . 9 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 4 | . . . 4 . Scanalyzers . | . . . . . Garrison Access 4 | . . . 4 . Terminal Hacks 7 | . 2 . . 5 Record 3 | . 1 . . 2 Dispatch Records 1 | . . . . 1 Recall Reinforcements 1 | . . . . 1 Zone Layout 2 | . 1 . . 1 Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . . . 4 . Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 7 | . . 1 2 4 Full Trace Events 4 | . . . 1 3 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . 1 . Recycled Matter 3 | . . . 3 . Retrieved Matter 3 | . . . 3 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 3 | . . . 3 . Non-combat 2 | . . . 2 . Combat 1 | . . . 1 . Robot Hacks Applied 3 | . . . 3 . parse_system 1 | . . . 1 . no_distress 2 | . . . 2 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3353 | 91 339 738 1103 1082 Spaces Moved 1449 | 64 171 351 363 500 Core 10 | 6 . 1 . 3 Treads 405 | . . 36 . 369 Legs 1034 | 58 171 314 363 128 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 150 Average Speed 146 | 119 135 131 139 169 Slowest Speed 950 | 150 180 400 180 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 4 24 25 33 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 36 | . . . 10 26 Melee . | . . . . . Projectile . | . . . . . AOE 36 | . . . 10 26 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2418 | 75 260 561 853 669 Wait 536 | . 51 98 327 60 Move 1445 | 63 170 350 362 500 Hop . | . . . . . Pick Up 54 | 6 13 10 14 11 Fast Attach 51 | 6 2 18 16 9 Attach 38 | . 5 9 11 13 Detach 27 | . . 7 12 8 Swap 6 | . . 1 3 2 Drop 61 | . 5 17 23 16 Fire 69 | . 10 16 14 29 Melee 127 | . . 35 71 21 Ram . | . . . . . Kick 4 | . 4 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 1 exit: *Sto) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 16) 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1099 | -9/Materials | Discovered new exit (range 16) 1149 | -9/Materials | Identified exit to Materials 1169 | -9/Materials | Entered another Materials area 1169 | -8/Materials | Evolved 2 slots: Utility x2 1649 | -8/Materials | Build established: Scavenger-Mutant 1908 | -8/Materials | Identified exit to Garrison 2232 | -8/Materials | Discovered new exit (range 16) 2271 | -8/Materials | Identified exit to Factory 2272 | -8/Materials | Entered Factory 2272 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2438 | -7/Factory | Build established: Mutant 2640 | -7/Factory | Discovered new exit (range 10) 2875 | -7/Factory | Identified exit to Storage 3354 | -7/Factory | Self-destructed Last Messages --------------- 03286_ Maul follow-up attack on H-55 Commando. 03288_ K-01 Serf collects debris. 03289_ U-05 Engineer lays Concrete. 03289_ Lgt. Nuclear Core destroyed. 03290_ System corrupted: Component data lost. 03290_ U-05 Engineer builds a Door. 03290_ H-55 Commando destroyed. 03293_ K-01 Serf collects debris. 03300_ R-06 Scavenger collects Gauss Rifle. 03302_ Sneak attack on O-16 Technician. 03302_ O-16 Technician destroyed. 03303_ Acquired 12 matter. 03323_ Acquired Lgt. Ion Engine. 03328_ K-01 Serf collects debris. 03335_ Arm. Treads destroyed. 03335_ Adv. Sensor Array destroyed. 03336_ Arm. Treads destroyed. 03346_ System corrupted: Katana targeting data glitched. 03351_ P-60 Hacker destroyed. 03353_ K-01 Serf collects debris. 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