Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 15:55:13

Player: VisuLies

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (34)      170
Value Destroyed (1044)     1044
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2874

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     199/300
Energy                     46/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>         --- POWER (3) --------
              (None)
>         --- PROPULSION (3) ---
              (None)
>         --- UTILITY (3) ------
          Weight Redist. System
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
  Armored Treads
          Melee Analysis Suite
          Power Shielding
          Particle Gun

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Deuterium Engine
>          --- PROPULSION -------
     Light Treads
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Light Armor Plating
           Trap Extractor
>          --- WEAPON -----------
     Light Assault Rifle
           Gauss Rifle
>          --- INVENTORY --------
           Weight Redist. System
  Improved Sensor Array
           Melee Analysis Suite
     Light Assault Rifle
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Targeting Computer
  Device                   Trap Extractor
  Storage                  Small Battery
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Welding Torch
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    2    | .   .   1   1   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             66   | 9   11  17  29  
  Power                    16   | 3   1   3   9   
    Engine                 15   | 3   1   3   8   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               18   | 2   4   6   6   
    Treads                 4    | .   .   3   1   
    Leg                    5    | .   3   1   1   
    Wheel                  7    | 2   1   .   4   
    Hover                  1    | .   .   1   .   
    Flight                 1    | .   .   1   .   
  Utility                  11   | .   3   3   5   
    Device                 6    | .   .   2   4   
    Storage                2    | .   2   .   .   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   21   | 4   3   5   9   
    Energy Gun             7    | 1   2   2   2   
    Energy Cannon          4    | .   .   2   2   
    Ballistic Gun          8    | 3   .   .   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  3    | .   .   1   2   
Parts Lost                 29   | .   3   2   24  
  Power                    12   | .   1   1   10  
  Propulsion               6    | .   1   .   5   
  Utility                  5    | .   .   .   5   
  Weapon                   6    | .   1   1   4   
  Highest Loss Streak      9    | .   2   1   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     83   | .   87  91  74  
  Engine                   16   | .   14  20  14  
  Treads                   3    | .   .   1   6   
  Leg                      2    | .   1   2   1   
  Wheel                    6    | .   24  .   6   
  Hover                    3    | .   .   6   2   
  Flight                   2    | .   .   6   .   
  Device                   10   | .   .   5   17  
  Storage                  7    | .   7   11  3   
  Processor                9    | .   11  16  1   
  Energy Gun               8    | .   22  9   2   
  Energy Cannon            4    | .   .   6   4   
  Ballistic Gun            5    | .   3   .   10  
  Special Weapon           2    | .   .   4   .   
Peak Build Rating          20   | 5   7   17  20  
  Average Rating           12   | 3   6   12  15  
  On Entrance              6    | .   5   7   15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             28   | 6   10  26  28  
  Greatest Support         46   | 20  26  46  32  
  Greatest Overweight (x)  4    | .   3   4   1   
  Average Overweight (x)   .    | .   1   1   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   5   5   
  Average Carried          4    | 2   4   4   3   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 5   5   4   4   

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           942  | 277 135 135 395 
  Remotely                 .    | .   .   .   .   
Salvage Created            1379 | 32  193 239 915 
  Parts                    73   | 3   11  6   53  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  25   | 1   3   6   15  
  Guns                     18   | 1   3   4   10  
  Cannons                  6    | .   .   1   5   
Classes Destroyed          9    | 1   2   1   5   
  Worker                   1    | .   .   .   1   
  Builder                  2    | .   1   .   1   
  Recycler                 3    | .   .   .   3   
  Watcher                  3    | .   1   .   2   
  Swarmer                  5    | .   .   .   5   
  Grunt                    13   | 1   3   4   5   
  Duelist                  2    | .   .   2   .   
  Sentry                   2    | .   .   .   2   
  Hunter                   3    | .   .   .   3   
Best Kill Streak           5    | 1   2   2   5   
  Combat Bots Only         3    | 1   2   2   3   
Max Kills in Single Turn   2    | 1   2   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        302  | 6    22   43   231  
  Missed                   92   | 1    6    11   74   
Damage Taken               3019 | 56   258  457  2248 
  Core                     776  | 12   108  97   559  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         74   | 95   52   75   .    
Volleys Fired              156  | 7    14   28   107  
  Largest                  2    | 1    2    2    2    
  Hottest                  143  | 20   90   126  143  
Shots Fired                275  | 7    27   38   203  
  Gun                      215  | 7    27   20   161  
  Cannon                   58   | .    .    16   42   
  Launcher                 .    | .    .    .    .    
  Special                  2    | .    .    2    .    
  Kinetic                  143  | 7    .    .    136  
  Thermal                  87   | .    27   18   42   
  Explosive                .    | .    .    .    .    
  Electromagnetic          45   | .    .    20   25   
  Robot Hit Streak         13   | 6    8    7    13   
  Robot Miss Streak        10   | 1    1    10   5    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           165  | 6    21   26   112  
  Core Hits                81   | 2    8    24   47   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    3    .    .    
    Burn                   3    | .    3    .    .    
Melee Attacks              1    | .    1    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2428 | 45   257  431  1695 
  Guns                     1683 | 45   257  218  1163 
  Cannons                  742  | .    .    210  532  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    .    3    .    
  Kinetic                  1023 | 45   .    .    978  
  Thermal                  983  | .    257  194  532  
  Explosive                .    | .    .    .    .    
  Electromagnetic          419  | .    .    234  185  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            20   | .    .    .    20   
  Projectiles              20   | .    .    .    20   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      109  | .    .    1    108  
  Shots                    1    | .    .    .    1    
  Rammed                   2    | .    .    2    .    
Targets Rammed             2    | .    .    2    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        545  | 6    222  282  545  
  Average Temperature      125  | 6    90   111  139  
  Received Heat Transfer   1122 | 30   96   168  828  
  Effects                  6    | .    .    1    5    
    Interference           1    | .    .    1    .    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          2    | .    .    .    2    
    Damage (minor)         2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Fried              2    | .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    2    .    2    
  Heat Transferred         2000 | .    904  245  851  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             219  | 20  84  90  219 
  Initial                  35   | .   13  35  33  
  Average                  58   | 4   24  47  86  
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         98   | 100 100 100 95  
  Level 1                  1    | .   .   .   4   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   .   2   
  Investigation            3    | .   2   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   .   2   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              42   | 1   4   10  27  
  Peak Tracking Total      7    | 1   2   3   7   
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   2   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   .   2   2   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          6    | .   1   2   3   
  Terminals                5    | .   .   2   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   4   4   5   
  Successful               11   | .   4   3   4   
  Failed                   2    | .   .   1   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                9    | .   .   4   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   .   3   4   
  Record                   5    | .   .   3   2   
  Emergency Access Points  1    | .   .   .   1   
  Dispatch Records         1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   
  Recycle Component        3    | .   3   .   .   
  Process                  1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   1   1   2   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             3    | .   3   .   .   
  Recycled Matter          110  | .   110 .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2612 | 114  372  1030 1096 
Spaces Moved               1239 | 108  230  444  457  
  Core                     108  | 20   87   .    1    
  Treads                   224  | .    .    52   172  
  Legs                     224  | .    24   110  90   
  Wheels                   401  | 88   119  .    194  
  Hover                    218  | .    .    218  .    
  Flight                   64   | .    .    64   .    
  Fastest Speed            50   | 50   80   120  80   
  Average Speed            156  | 74   128  205  141  
  Slowest Speed            355  | 80   200  355  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       24   | 9    24   31   33   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          48   | .    .    .    48   
  Melee                    .    | .    .    .    .    
  Projectile               6    | .    .    .    6    
  AOE                      42   | .    .    .    42   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1661 | 133 279 524 725 
  Wait                     108  | .   4   10  94  
  Move                     1236 | 107 229 443 457 
  Hop                      .    | .   .   .   .   
  Pick Up                  59   | 10  12  10  27  
  Fast Attach              9    | .   3   5   1   
  Attach                   37   | 5   4   4   24  
  Detach                   .    | .   .   .   .   
  Swap                     20   | 4   4   8   4   
  Drop                     33   | .   8   14  11  
  Fire                     156  | 7   14  28  107 
  Melee                    1    | .   1   .   .   
  Ram                      2    | .   .   2   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   66 | -11/Scrapyard | Discovered new exit (range 8)
  115 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  414 | -10/Materials | Discovered new exit (range 8)
  487 | -10/Materials | Entered another Materials area
  487 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1507 | -9/Materials  | Discovered new exit (range 4)
 1517 | -9/Materials  | Entered another Materials area
 1517 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1965 | -8/Materials  | Lost 4 parts (3p1u)
 2077 | -8/Materials  | Build established: Scavenger-Mutant
 2153 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 2267 | -8/Materials  | Core integrity fell below 50%
 2307 | -8/Materials  | Lost 6 parts (3p1n1u1w)
 2449 | -8/Materials  | Core integrity fell below 20%
 2613 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris. <x2>
Imp. Sensor Array destroyed.
G-47 Trooper misfires.
R-06 Scavenger collects Lgt. Nuclear Core.
K-01 Serf collects debris.
Critical hit (Burn: +37).
K-01 Serf collects debris.
G-47 Trooper misfires.
R-06 Scavenger collects Imp. Heat Sink.
Lgt. Assault Rifle destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Aluminum Leg.
K-01 Serf collects debris.
R-06 Scavenger collects Corrupted Particle Gun.
K-01 Serf collects debris. <x3>
G-47 Trooper misfires.
K-01 Serf collects debris.
Trap Extractor destroyed.
K-01 Serf collects debris.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|      #???#   ##############  """    #????????????? |
|      #???#   #???????????#T         ##???????????? |
| ##+#######   #???????????##         "#???????????? |
|              #????????????# ="""    T#???????????? |
|              #????????????# %"""    "#???????????? |
|              #????????????#  """    ###      ????? |
| ##+######+######??????????#           +     ?????? |
|       #        #??????????#         ###??????????? |
|       #        #??????????#[  ""    #????????????? |
|       #   """  #??????????#%[ ""    #????????????? |
|       +  """"" #??????????#= " "    #????????????? |
|       #  """"" #??????????# ==      ######???????? |
|       #  """"" #??????????#[                 ????? |
| #######   """  #????#######  """             ????? |
| ??????#        #???##!!!!##  """             ????? |
| ??????#        #???#!    !#  """            ?????? |
| ??????##########???#      #                 ?????? |
| ????????????????????#     #                  ????? |
| ????????????????????#                        ????? |
| ????????????????????#                        ????? |
| ????????????????????#                        ????? |
| ??????????###########   #####+#############??????? |
| ??????????#         #   # %%%    #???????????????? |
| ??????????#         #   #!       #???????????????? |
| ??????????#    !!!  #   #   k%=  #???????????????? |
| #?????????#    !!   #   #@g " %  #???????????????? |
| #########?#    !!   +   +=%=     #???????????????? |
|         #?#         #   # ! ""   #???????????????? |
|         #?#         ### #   """" +   ????????????? |
|         #?#         #?# #  """"" #      ?????????? |
|   !!    #########+###?# #        #   ? ??????????? |
|   !!    #    #### ##### ##########?   ???????????? |
|   !     +               #??????????   #??????????? |
|         #               #???????????  #??????????? |
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| ##  #????#     ""  """ [   #?????????????????????? |
|     #????#  [              #?????????????????????? |
| ##  #????# ! !             #?????????????????????? |
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| ##  #####  / #????######+#####???????????????????? |
|              #?????#        [#???????????????????? |
|              #?????#         #???????????????????? |
| #+#######    #?????#      "" #???????????????????? |
|  !      ######?????# """  "" #???????????????????? |
|         #??????????# """  T" #???????????????????? |
| !       #??????????# """  "" #???????????????????? |
|      [  #??????????#      "" #???????????????????? |
|         #??????????#         #???????????????????? |
| #########??????????###########???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          26
Energy Capacity            530
Matter Stores              325
Matter Capacity            400
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
One Hack Too Far
Please Form A Line
Power Corrupts
Risk Taker
Storm Trooper
Uninvited Guest
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              IonicHelicalWeb
  Manual?         0
Play Time         01:06:24
  Cumulative      1.0 hours
  Start           2025.02.02 @ 03:07:37
  End             2025.02.02 @ 15:55:13
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          33%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fd961007-24b1-4a53-b2f9-25c2079824e3